CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer and exporter
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18 - Load/save the most recent savestate slot
19 - Support varible speed (PWM) rumble
20 - Ability to cap fast forward speed
21 - Finer control over FPS target
22 - Holdable shortcut for rewinding one frame at a time
23 - Ability to boot directly into the BIOS
24 - Preliminary support for yanking out the game pak while a game is running
25 - Thumb-drive mode by putting a file called portable.ini in the same folder
26 - Configurable display driver, between software and OpenGL
27 - Undo-able savestate loading and saving
28 - Controller profiles now store shortcut settings
29 - Default controller profiles for several common controllers
30 - Libretro now supports BIOS, rumble and solar sensor
31 - Implement BIOS call Stop, for sleep mode
32 - Automatically load patches, if found
33 - Improved video synchronization
34 - Configurable audio output sample rate
35Bugfixes:
36 - ARM7: Fix SWI and IRQ timings
37 - GBA Audio: Force audio FIFOs to 32-bit
38 - GBA Memory: Improve Thumb open bus behavior
39 - VFS: Fix resource leaks if some allocations fail
40 - Video: Fix an issue with very long filenames
41 - GBA Video: Blended sprites should never have other effects applied
42 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
43 - Qt: Better cleanup when a game crashes
44 - Qt: Fix open ROM dialog filtering for archive formats
45 - ARM7: Fix Thumb MUL timing
46 - Qt: Cap the maximum number of multiplayer windows
47 - Qt: Fix maximum year in sensor override
48 - GBA: Cap audio FIFO read size during deserialization
49 - GBA: Check for corrupted savestates when loading
50 - GBA: Check for improperly sized savestates when loading
51 - GBA: Check for savestates made from differently sized ROMs
52 - GBA Video: Fix out-of-bounds tiles in mosaic
53 - GBA Memory: Fix potential DMA issue when loading a savestate
54 - GBA Audio: Fix audio pitch changing when adjusting buffer size
55 - SDL: Fix SDL build when OpenGL is missing
56 - ARM7: Fix timing of multiplies to use N cycles
57 - GBA: Fix calls to endian-independent loadstores
58 - GBA Video: Fix windows not affecting sprites
59 - VFS: Fix line-reading to return proper values
60 - GBA Memory: Fix load/store multiple video memory waitstates
61 - GBA: Fix timing of reading from timer registers
62 - Util: Allow loading IPS patches that grow the ROM
63 - GBA Audio: Fix sample order in audio channel 3
64 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
65 - ARM7: ARMHotplugDetach should call deinit
66 - Qt: Fix window being too tall after exiting fullscreen
67 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
68 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
69 - Qt: Fix analog buttons not getting unmapped
70 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
71 - Qt: Fix passing command line options
72 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
73 - GBA Video: Fix timing on first scanline
74 - GBA: Ensure cycles never go negative
75 - Util: Fix formatting of floats
76 - Debugger: Fix use-after-free in breakpoint clearing code
77 - GBA SIO: Fix reseting when there are SIO devices attached
78Misc:
79 - Qt: Handle saving input settings better
80 - Debugger: Free watchpoints in addition to breakpoints
81 - Qt: Move GL frame drawing back onto its own thread
82 - GBA: Add status log level
83 - GBA Thread: Add functionality for running callbacks on the GBA thread
84 - Qt: Fast forward (held) option moved from Other to Emulation menu
85 - All: Add --help flag for command line programs
86 - Qt: Show version info in window title
87 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
88 - GBA SIO: Add a dummy driver for Normal mode
89 - GBA: GBARewind now returns how many states it has rewound
90 - All: Enable static linking for Windows
91 - All: Enable static linking for OS X
92 - Qt: Migrate multiplayer window handling into GBAApp
93 - Qt: Unified file opening and saving with last location
94 - Qt: Fix windows being resizable when they shouldn't have been
95 - Qt: Only hide cursor in full screen
96 - Perf: Ability to load savestates immediately on launch
97 - Qt: Replace pause-after-frame mutex with an atomic
98 - Util: Allow disabling the threading code entirely
99 - GBA: SIO logging layer
100 - Qt: Add application icon and XDG desktop files
101 - GBA Thread: Split GBASync into a separate file
102 - SDL: Properly check for initialization
103 - SDL: Clean up initialization functions
104 - All: Threads are now named
105 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
106 - Qt: Don't save window size when entering fullscreen
107 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
108 - GBA Video: Refactor software renderer into separate files
109 - ARM7: Add emulation for Undefined CPU mode
110 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
111 - ARM7: Reduce the size of the Thumb instruction table
112 - GBA: Don't include GBACLIDebugger struct unless needed
113 - SDL: Clean up GL context
114 - GBA Audio: Implement audio reset for channels A/B
115 - GBA Hardware: Backport generic RTC source into core
116 - All: Proper handling of Unicode file paths
117 - GBA Video: Slightly optimize mode 0 mosaic rendering
118 - VFS: Add sync method to force syncing with backing
119 - GBA: Savedata is now synced shortly after data finishes being written
120 - GBA Input: Allow axes and buttons to be mapped to the same key
121 - GBA BIOS: Stub out SoundBias
122 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
123 - Qt: Increase usability of key mapper
124 - Qt: Show checkmark for window sizes
125 - Qt: Set window path to loaded ROM
126 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
127 - GBA Audio: Process multiple audio events at once, if necessary
128 - GBA: Process multiple timer events at once, if necessary
129
1300.2.1: (2015-05-13)
131Bugfixes:
132 - All: Fix sanitize-deb script not cleaning up after itself
133 - All: Fix dependencies for libavcodec on Debian-derived platforms
134 - ARM7: Handle writeback for PC in addressing modes 2 and 3
135 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
136 - ARM7: Fix ARM multiply instructions when PC is a destination register
137 - Debugger: Fix use-after-free in breakpoint clearing code
138 - Debugger: Fix boundary conditions in tab completion
139 - GBA: Fix timers not updating timing when writing to only the reload register
140 - GBA: Fix rewind boundary conditions
141 - GBA: Add initial I/O register settings for background matrix registers
142 - GBA: Fix hang when loading a savestate if sync to video is enabled
143 - GBA: Handle out-of-bounds I/O access
144 - GBA: Fix bounds-checking on EEPROM access
145 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
146 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
147 - GBA Memory: Allow SRAM to be 64kB
148 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
149 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
150 - GBA Video: Fix second frame mode 5
151 - Perf: Fix race condition if a game crashes immediately on start
152 - Qt: Fix Display object leak when closing a window
153 - Qt: Fix .deb dependencies
154 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
155 - Qt: Fix window not regaining focus after exiting savestate window
156 - Qt: Fix regression where video would not record if the game had already started
157 - Qt: Fix potential crash if a gamepad causes focus to change
158 - Qt: Fix controller axis querying
159 - Qt: Fix multiplayer windows opening as the wrong size
160 - Qt: Fix controllers sometimes not loading the right profile
161 - SDL: Fix boundary conditions for joystick adjustments
162 - SDL: Allocate properly sized input maps
163 - SDL: Fix potential build issues when Qt and SDL2 are in use
164 - Util: Fix resource leak in UTF-8 handling code
165 - Util: Fix a null-pointer issue when attempting to delete a key
166 - VFS: Fix resource leaks if some allocations fail
167 - Video: Fix an issue with very long filenames
168Misc:
169 - GBA Memory: Soft-crash if jumping past the end of a ROM
170 - Qt: Show multiplayer numbers in window title
171 - Qt: Solar sensor can have shortcuts set
172
1730.2.0: (2015-04-03)
174Features:
175 - Support for gamepad axes, e.g. analog sticks or triggers
176 - Add scale presets for up to 6x
177 - Settings window
178 - Bilinear resampling option
179 - Add option to skip BIOS start screen
180 - List of recently opened games
181 - Support for games using the Solar Sensor
182 - Better audio resampling via blip-buf
183 - Game Pak overrides dialog for setting savetype and sensor values
184 - Support for games using the tilt sensor
185 - Remappable shortcuts for keyboard and gamepad
186 - Rewinding of emulation
187 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
188 - Support IPv6
189 - Save directory of last loaded file
190 - Support BPS patches
191 - Automatically detect and optimize out idle loops
192 - Configurable game overrides
193 - Support loading 7-Zip files
194 - Drag and drop game loading
195 - Cheat code support
196 - Runtime configurable audio driver
197 - Libretro core for use with RetroArch and other front-ends
198 - Controller profiles for setting different bindings for different controllers
199 - Ability to lock aspect ratio
200 - Local link cable support
201 - Ability to switch which game controller is in use per instance
202 - Ability to prevent opposing directional input
203 - Warning dialog if an unimplemented BIOS feature is called
204 - Debugger: Add CLI "frame", frame advance command
205 - Debugger: Add CLI functions for writing to memory
206 - Debugger: Add CLI functions for examining memory regions
207 - Debugger: Add CLI function for writing a register
208Bugfixes:
209 - ARM7: Extend prefetch by one stage
210 - ARM7: Fix cycle counting for loads
211 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
212 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
213 - GBA: Initialize gba.sync to null
214 - GBA: Fix timer initialization
215 - GBA Audio: Support 16-bit writes to FIFO audio
216 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
217 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
218 - GBA BIOS: Fix BIOS prefetch after reset
219 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
220 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
221 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
222 - GBA Memory: Fix I cycles that had been moved to ARM7 core
223 - GBA Memory: Fix cycle counting for 32-bit load/stores
224 - GBA RR: Fix fallthrough error when reading tags from a movie
225 - GBA Thread: Fix possible hang when loading an archive
226 - GBA Thread: Fix possible deadlock in video sync
227 - Perf: Fix crash when the GBA thread fails to start
228 - Qt: Fix crash starting a GDB stub if a game isn't loaded
229 - Qt: Fix crash when adjusting settings after closing a game
230 - Qt: Fix crash when starting GDB stub after closing a game
231 - Qt: Fix patch loading while a game is running
232 - Qt: Fix crash when loading a game after stopping GDB server
233 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
234 - Qt: Fix crash when attempting to pause if a game is not running
235 - SDL: Properly clean up if a game doesn't launch
236 - Util: Fix sockets on Windows
237Misc:
238 - All: Enable link-time optimization
239 - Debugger: Watchpoints now work on STM/LDM instructions
240 - Debugger: Clean up GDB stub network interfacing
241 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
242 - Debugger: Merge Thumb BL instructions when disassembling
243 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
244 - Debugger: Watchpoints now report address watched (fixes #68)
245 - Debugger: Add support for soft breakpoints
246 - Debugger: Make I/O register names be addresses instead of values
247 - Debugger: Rename read/write commands
248 - GBA: Improve accuracy of event timing
249 - GBA: Add API for getting Configuration structs for overrides and input
250 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
251 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
252 - GBA: Move A/V stream interface into core
253 - GBA: Savestates now take into account savedata state machines (fixes #109)
254 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
255 - GBA Memory: Simplify memory API and use fixed bus width
256 - GBA Thread: Make GBASyncWaitFrameStart time out
257 - GBA Video: Start video at the last scanline instead of the first
258 - Qt: Optimize logo drawing
259 - Qt: Move frame upload back onto main thread
260 - Qt: Remember window position
261 - Qt: Double-clicking on the window toggles full screen
262 - Util: Use proper locale for reading and writing float values
263
2640.1.1: (2015-01-24)
265Bugfixes:
266 - ARM7: Fix LDM writeback to a register already written
267 - GBA: Fix timers 2 and 3 updating incorrectly
268 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
269 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
270 - GBA Audio: Properly initialize audio FIFO channels
271 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
272 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
273 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
274 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
275 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
276 - GBA BIOS: Fix HuffUnComp boundary conditions
277 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
278 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
279 - GBA Memory: Filter out top nybble of DMA addresses
280 - GBA Memory: Properly bounds-check VRAM accesses
281 - GBA Memory: Fix initial DMA state
282 - GBA Thread: Allow halted games to exit cleanly
283 - GBA Video: Fix blend issues with obscured middle layers
284 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
285 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
286 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
287 - GBA Video: Fix sprite boundary conditions with mosaic
288 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
289 - Qt: Fix issue with set frame sizes being the wrong height
290 - Qt: Fix emulator crashing when full screen if a game is not running
291 - Qt: Fix window focus issues
292 - Qt: Properly set default video recording settings
293 - Qt: Fix a race condition when a game crashes immediately
294 - Qt: Fix some cases where key mapping can break if focus is adjusted
295 - Qt: Fix crash if a game pauses before any frames are shown
296 - Debugger: Negative PC-relative loads now properly subtract the offset
297 - Debugger: Align PC-relative loads in Thumb
298 - Debugger: Fix watchpoints triggering too late
299 - Debugger: Fix binary print putting spaces between digits
300 - Video: Ensure FFmpeg encoder has audio frames
301 - Video: Fix uncompressed PCM audio recording
302 - Video: Fix FFmpeg crashing when the file extension is wrong
303 - Util: Fix SOCKET_FAILED macro
304Misc:
305 - GBA: Exit cleanly on FATAL if the port supports it
306 - GBA Memory: Implement 16- and 32-bit loads from SRAM
307 - Qt: Disable sync to video by default
308 - Qt: Handle a game crash without crashing
309 - Qt: Set default log level to FATAL, ERROR and WARN
310 - Qt: Clarify some phrasing in the menus
311 - Qt: Clear active buttons when focus is lost
312
3130.1.0: (2014-12-13)
314 - Initial release