all repos — mgba @ 92f18fbf3e940e9f9fa02cbe911310d6dfeef704

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4 - Game Boy Camera support
  5 - Qt: Set default Game Boy colors
  6 - Game Boy Printer support
  7 - Super Game Boy support
  8 - Customizable autofire speed
  9 - Ability to set default Game Boy model
 10Bugfixes:
 11 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 12 - Python: Fix importing .gb or .gba before .core
 13 - GBA: Reset active region as needed when loading a ROM
 14 - Qt: Fix command line debugger closing second game
 15 - GB Serialize: Fix audio state loading
 16 - GB Video: Fix dot clock timing being slightly wrong
 17 - GB MBC: Pocket Cam memory should be accessible without enabling
 18 - GB Memory: Initialize peripheral pointers
 19 - GB MBC: Fix SRAM sizes 4 and 5
 20 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 21 - GB Core: Fix palette loading when loading a foreign config
 22 - Qt: Fix LOG argument order
 23 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 24 - GB, GBA: Fix crashes when attempting to identify null VFiles
 25 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 26 - GB MBC: Fix RTC loading when file size is off
 27 - GB Serialize: Fix deserializing video STAT
 28 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 29 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 30 - Qt: Fix timezone issues with time overrides
 31 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 32 - ARM: Fix MSR when T bit is set
 33 - GB Video: Fix potential hang when ending mode 0
 34 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 35 - GB Memory: Actually load latch time from savestate
 36 - GB Serialize: Fix game title check
 37 - GB, GBA: Fix sync to video with frameskip
 38 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 39 - GBA BIOS: Use core's VRAM variable instead of renderer's
 40 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 41 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 42 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 43 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 44 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 45Misc:
 46 - GBA Timer: Use global cycles for timers
 47 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 48 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 49 - Qt: Don't rebuild library view if style hasn't changed
 50 - Qt: Redo GameController into multiple classes
 51 - SDL: Fix 2.0.5 build on macOS under some circumstances
 52 - Test: Restructure test suite into multiple executables
 53 - Python: Integrate tests from cinema test suite
 54 - Util: Don't build crc32 if the function already exists
 55 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 56 - CMake: Fix CPack dependencies for libpng 1.6
 57
 580.6.0: (2017-07-16)
 59Features:
 60 - Library view
 61 - Sprite viewer
 62 - Debugging console
 63 - Improved memory viewer
 64 - Memory search
 65 - Command line ability to override configuration values
 66 - Add option to allow preloading the entire ROM before running
 67 - Add option for whether rewinding restores save games
 68 - Savestates now contain any RTC override data
 69 - Add option to lock video to integer scaling
 70 - LR35902: Watchpoints
 71 - LR35902/GB-Z80 disassembler
 72 - GB: Tile viewer
 73 - GB: Video/audio channel enabling/disabling
 74 - GB: Symbol table support
 75 - GB MBC: Add MBC1 multicart support
 76 - GBA: Support printing debug strings from inside a game
 77 - GBA: Better cheat type autodetection
 78 - Implement keypad interrupts
 79 - Configuration of gamepad hats
 80 - Video log recording for testing and bug reporting
 81 - Debugger: Segment/bank support
 82 - Debugger: Execution tracing
 83 - Qt: German translation (by Lothar Serra Mari)
 84 - Qt: Spanish translation (by Kevin López)
 85 - Qt: Italian translation (by theheroGAC)
 86Bugfixes:
 87 - ARM7: Fix MLA/*MULL/*MLAL timing
 88 - Core: Fix crash with rewind if savestates shrink
 89 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 90 - Core: Fix directory sets crashing on close if base isn't properly detached
 91 - FFmpeg: Fix overflow and general issues with audio encoding
 92 - GB: Fix flickering when screen is strobed quickly
 93 - GB: Fix STAT blocking
 94 - GB MBC: Fix ROM bank overflows getting set to bank 0
 95 - GB MBC: Fix swapping carts not detect new MBC
 96 - GB Timer: Improve DIV reset behavior
 97 - GB Timer: Fix DIV batching if TAC changes
 98 - GB Video: Reset renderer when loading state
 99 - GBA: Fix multiboot ROM loading
100 - GBA: Fix multiboot loading resulting in too small WRAM
101 - GBA BIOS: Implement BitUnPack
102 - GBA BIOS: Fix ArcTan sign in HLE BIOS
103 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
104 - GBA BIOS: Fix INT_MIN/-1 crash
105 - GBA Hardware: Fix crash if a savestate lies about game hardware
106 - GBA I/O: Handle audio registers specially when deserializing
107 - GBA Memory: Improve initial skipped BIOS state
108 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
109 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
110 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
111 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
112 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
113 - LR35902: Fix core never exiting with certain event patterns
114 - LR35902: Fix pc overflowing current region off-by-one
115 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
116 - OpenGL: Fix some shaders causing offset graphics
117 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
118 - Qt: Fix window icon being stretched
119 - Qt: Fix data directory path
120 - Qt: Fix timing issues on high refresh rate monitors
121 - Qt: Fix linking after some windows have been closed
122 - Qt: Fix crash when changing audio settings after a game is closed
123 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
124 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
125 - Qt: Fix game unpausing after frame advancing and refocusing
126 - SDL: Fix game crash check
127 - SDL: Fix race condition with audio thread when starting
128 - SDL: Fix showing version number
129 - Test: Fix crash when loading invalid file
130 - Test: Fix crash when fuzzing fails to load a file
131 - Test: Don't rely on core for frames elapsed
132 - Test: Fix crash when loading invalid file
133 - Test: Fix crash when fuzzing fails to load a file
134 - Tools: Fix recurring multiple times over the same library
135 - Util: Fix overflow when loading invalid UPS patches
136 - Util: Fix highest-fd socket not being returned by SocketAccept
137 - Windows: Fix VDir.rewind
138Misc:
139 - All: Add C++ header guards
140 - All: Move time.h include to common.h
141 - 3DS, PSP2, Wii: Last directory loaded is saved
142 - CMake: Add ability to just print version string
143 - Core: New, faster event timing subsystem
144 - Core: Clean up some thread state checks
145 - Core: Add generic checksum function
146 - Core: Cores can now have multiple sets of callbacks
147 - Core: Restore sleep callback
148 - Core: Move rewind diffing to its own thread
149 - Core: Ability to enumerate and modify video and audio channels
150 - Core: List memory segments in the core
151 - Core: Move savestate creation time to extdata
152 - Core: Config values can now be hexadecimal
153 - Core: Improved threading interrupted detection
154 - Debugger: Modularize CLI debugger
155 - Debugger: Make building with debugging aspects optional
156 - Debugger: Add functions for read- or write-only watchpoints
157 - Debugger: Make attaching a backend idempotent
158 - Debugger: Add mDebuggerRunFrame convenience function
159 - Feature: Move game database from flatfile to SQLite3
160 - Feature: Support ImageMagick 7
161 - Feature: Make -l option explicit
162 - FFmpeg: Return false if a file fails to open
163 - FFmpeg: Force MP4 files to YUV420P
164 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
165 - GB: Reset with initial state of DIV register
166 - GB MBC: New MBC7 implementation
167 - GB Audio: Simplify envelope code
168 - GB Audio: Improve initial envelope samples
169 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
170 - GB Video: Improved video timings
171 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
172 - GBA, GB: ROM is now unloaded if a patch is applied
173 - GBA DMA: Refactor DMA out of memory.c
174 - GBA DMA: Move DMAs to using absolute timing
175 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
176 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
177 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
178 - GBA Memory: Support reading/writing POSTFLG
179 - GBA Memory: Remove unused prefetch cruft
180 - GBA Timer: Improve accuracy of timers
181 - GBA Video: Clean up unused timers
182 - GBA Video: Allow multiple handles into the same tile cache
183 - GBA Video, GB Video: Colors are now fully scaled
184 - GBA Video: Optimize when BLD* registers are written frequently
185 - OpenGL: Add xBR-lv2 shader
186 - Qt: Move last directory setting from qt.ini to config.ini
187 - Qt: Improved HiDPI support
188 - Qt: Expose configuration directory
189 - Qt: Merge "Save" and "OK" buttons in shader options
190 - Qt: Automatically load controller profile when plugged in
191 - Qt: Rename "Resample video" option to "Bilinear filtering"
192 - Qt: Remove audio thread
193 - Qt: Remove audio buffer sizing in AudioProcessorQt
194 - Qt: Re-enable QtMultimedia on Windows
195 - Qt: Make "Mute" able to be bound to a key
196 - Qt: Add .gb/.gbc files to the extension list in Info.plist
197 - Qt: Relax hard dependency on OpenGL
198 - Qt: Better highlight active key in control binding
199 - SDL: Remove scancode key input
200 - SDL: Automatically map controllers when plugged in
201 - Test: Add a basic test suite
202 - Util: Add size counting to Table
203 - Util: Add 8-bit PNG write support
204 - Util: Tune patch-fast extent sizes
205 - VFS: Call msync when syncing mapped data
206 - VFS: Allow truncating memory chunk VFiles
207 - VFS: Fix some minor VFile issues with FILEs
208 - VFS: Optimize expanding in-memory files
209 - VFS: Add VFileFIFO for operating on circle buffers
210Changes from beta 1:
211Features:
212 - Qt: Italian translation (by theheroGAC)
213 - Qt: Updated German translation
214Bugfixes:
215 - GB Audio: Fix incorrect channel 4 iteration
216 - GB Audio: Fix zombie mode bit masking
217 - GB Serialize: Fix timer serialization
218 - GB Video: Fix LYC regression
219 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
220 - GBA Timer: Fix count-up timing overflowing timer 3
221 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
222 - Qt: Fix memory search close button (fixes mgba.io/i/769)
223 - Qt: Fix window icon being stretched
224 - Qt: Fix initial window size (fixes mgba.io/i/766)
225 - Qt: Fix data directory path
226 - Qt: Fix controls not saving on non-SDL builds
227 - Qt: Fix translation initialization (fixes mgba.io/i/776)
228 - Qt: Fix patch loading while a game is running
229 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
230 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
231 - Qt: Fix GL-less build
232 - Qt: Fix Software renderer not handling alpha bits properly
233 - Qt: Fix screen background improperly stretching
234 - SDL: Fix cheats not loading
235Misc:
236 - GB Serialize: Add MBC state serialization
237 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
238 - GBA Timer: Improve accuracy of timers
239 - PSP2: Update toolchain to use vita.cmake
240 - Qt: Add language selector
241 - Qt: Minor test fixes
242 - Qt: Move shader settings into main settings window
243 - Qt: Dismiss game crashing/failing dialogs when a new game loads
244 - Qt: Properly ship Qt translations
245 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
246
2470.6 beta 1: (2017-06-29)
248 - Initial beta for 0.6
249
2500.5.2: (2016-12-31)
251Bugfixes:
252 - All: Fix fullscreen config option being ignored
253 - ARM7: PSR mode bits should not get sign extended
254 - GB: Fix audio not being deinitialized
255 - GB: Fix crash when masking savedata
256 - GB: Properly initialize sramRealVf variable
257 - GB Audio: Fix serialization of channel 3 and NR52 properties
258 - GB Audio: Reset envelope timer when reseting sound channel
259 - GB MBC: Fix SRAM dangling pointer with RTC games
260 - GB MBC: Fix initializing MBC when no ROM is loaded
261 - GB Memory: Fix patching ROM bank 0
262 - GB Memory: Fix starting HDMAs during mode 0
263 - GB Memory: Fix HDMA5 value after DMA completes
264 - GB Video: Initialize LCDC in renderer
265 - GB Video: Hblank IRQs should mask LYC=LY IRQs
266 - GBA: Fix IRQs firing after already being cleared
267 - GBA: Only unhalt CPU if appropriate bit is set in IE
268 - GBA: Add savegame override for Crash Bandicoot 2
269 - GBA BIOS: Fix MidiKey2Freq BIOS reads
270 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
271 - GBA Cheats: Fix GameShark ROM patches
272 - GBA I/O: Mask off WAITCNT bits that cannot be written
273 - GBA Memory: Fix misaligned BIOS reads
274 - GBA Memory: Fix VCOUNT being writable
275 - GBA Video: Fix out of bounds sprite transforms
276 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
277 - Libretro: Fix disabling BIOS
278 - Libretro: Fix Game Boy savestates and audio
279 - Qt: Fix changing resolution of software renderer
280 - Qt: Fix setting overrides
281 - Qt: Fix cut off tiles and alignment issues in tile viewer
282 - Qt: Only reset window dimensions when first shown
283 - Qt: Fix Qt Multimedia audio driver on big endian
284 - Qt: Fix Apply button for key and controller configurations
285 - VFS: Fix resizing memory chunks when not needed
286 - Windows: Fix Unicode directory handling
287Misc:
288 - GB, GBA: Prevent loading null ROMs
289 - GB Audio: Initialize wave RAM to GBC values
290 - GB Memory: Reset ROM bank when loading a ROM
291 - PSP2: Improved controller rumble
292
2930.5.1: (2016-10-05)
294Bugfixes:
295 - Core: Fix importing save games as read-only
296 - FFmpeg: Fix encoding AAC
297 - GB: Fix invalid STOP behavior on Game Boy Color
298 - GB: Initialize audio properly
299 - GB: Properly clear KEY1 bit 0 when switching speeds
300 - GB: Properly unload save files when unloading a ROM
301 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
302 - GB MBC: Fix MBC7 when size is incorrectly specified
303 - GB MBC: Fix RTC access when no save file is loaded
304 - GB SIO: Don't auto-clock external shift clock
305 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
306 - GB Video: Fix video frames getting missed when LCDC is off
307 - GB Video: Clear screen when LCDC is off
308 - GBA Cheats: Fix holding onto pointers that may get invalidated
309 - GBA Cheats: Fix key-activated CodeBreaker cheats
310 - GBA Cheats: Fix uninitialized memory getting freed when saving
311 - GBA Hardware: Improve Game Boy Player rumble behavior
312 - GBA Memory: Fix several unused I/O register read values
313 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
314 - LR35902: Fix events running with the wrong cycle active
315 - Qt: Fix "close" button on Overrides view
316 - Qt: Fix saving overrides
317 - Qt: Fix directory set unloading when replacing the ROM
318 - Qt: Fix patch loading
319 - Qt: Fix crash when saving an override if a game isn't loaded
320 - Qt: Fix showing default display driver as OpenGL (force 1.x)
321 - SDL: Attach rumble in SDL frontend
322 - Util: Fix PNG identification on files too small to be a PNG
323Misc:
324 - All: Only update version info if needed
325 - All: Split out install locations for Libretro and OpenEmu
326 - FFmpeg: Encoding cleanup
327 - GB: Reset active region when reloading ROM
328 - GB Memory: Initialize RAM pattern for GBC
329 - GB Video: Improved video timings
330 - Qt: Manage window sizes slightly better
331 - Qt: Remember scale option independent of core dimensions
332
3330.5.0: (2016-09-19)
334Features:
335 - Game Boy support
336 - Support for encrypted CodeBreaker GBA cheats
337 - Emulation of Vast Fame protected GBA carts (taizou)
338 - Tile viewer
339 - Threaded rendering mode
340 - Libretro: Memory map and achievement support (leiradel)
341 - GUI: Add UI control remapping
342 - GUI: Add fast-forward
343 - Wii: 240p support
344 - 3DS: Adjustable screen darkening
345 - Ability to temporarily load a savegame
346 - Load specific files out of archives
347 - Automatic BIOS detection
348Bugfixes:
349 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
350 - Debugger: Fix GDB breakpoints
351 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
352 - GBA: Fix filehandle leak with savegames
353 - GBA: Timer 0 cannot be count up
354 - GBA: Count up timers should not count themselves
355 - GBA Memory: Fix mirror on non-overdumped Classic NES games
356 - GBA Memory: Fix ldm {pc}
357 - GBA Savedata: Fix savedata sync timer
358 - GBA Savedata: Only unmap savedata if present
359 - GBA Serialize: Savestates now properly store prefetch
360 - GBA Video: WIN0/1 take priority over OBJWIN
361 - GBA Video: Fix out-of-order OBJWIN
362 - PSP2: Fix GPU crash while exiting
363 - PSP2: Fix VSync
364 - PSP2: Fix accelerometer range
365 - PSP2: Actually load screen mode setting
366 - PSP2: Fix gyroscope direction
367 - PSP2: Delete threads after they return
368 - PSP2: Fix mapping/unmapping from not at 0
369 - Qt: Fix bug in software renderer scaling
370 - Qt: Fix hanging key press after disabling autofire
371 - Qt: Fix being unable to pause manually when using auto-pausing
372 - SDL: Fix axes being mapped wrong
373 - Util: Fix realloc semantics in utf16to8
374 - Util: Fix inserting too many items into a hash table
375 - VFS: Fix uninitialized varaible reading from 7z
376 - VFS: Fix reading multiple files from a 7z archive
377 - Wii: Fix framelimiting after a slowdown
378 - Wii: Fix garbage flash at startup
379Misc:
380 - 3DS: Use blip_add_delta_fast for a small speed improvement
381 - 3DS: Allow UTF-16 filenames
382 - 3DS: Port to using citro3D
383 - 3DS: Use system font for menus
384 - 3DS: Attempt to use Core 2 for threads
385 - 3DS: Adjustable filering
386 - 3DS: 3D banner
387 - All: Add QUIET parameter to silence CMake
388 - All: Faster memory read/write
389 - ARM7: Support forcing Thumb mode via MSR
390 - ARM7: Flush prefetch cache when loading CPSR via MSR
391 - ARM7: Clean up instruction decoding for future expandability
392 - Debugger: Support register and memory writes via GDB stub
393 - Debugger: Add software breakpoint support to gdb
394 - FFmpeg: Full support for libavcodec 56+
395 - GBA: Better debug logging if event processing breaks
396 - GBA Audio: Force audio DMAs to not increment destination
397 - GBA BIOS: Use custom ArcTan, not relying on OS
398 - GBA Hardware: Clean up dead code in GBP
399 - GBA Memory: Optimize stalling behavior
400 - GBA Memory: Optimize Load-/StoreMultiple
401 - GBA Savedata: Add realistic timing for EEPROM
402 - GBA Serialize: Savestates now store if CPU was halted
403 - GBA Video: Remove old slow path fallback
404 - GBA Video: Optimize sprite drawing
405 - GBA Video: Optimize mode 0 rendering
406 - GBA Video: Optimize compositing cases slightly
407 - GUI: Screenshot dimensions are now passed through
408 - GUI: Add back logging
409 - GUI: Only reload config if manually saved
410 - GUI: Increase scrolling speed
411 - OpenGL: Log shader compilation failure
412 - OpenGL: Add texSize uniform
413 - Qt: Make -g flag work in Qt build
414 - Qt: Simplify OpenGL context creation
415 - Qt: Thread startup improvements
416 - Qt: Make audio channel/video layer options shortcut mappable
417 - Qt: Remove some C99isms from C++ code
418 - Qt: Remove default autofire mappings
419 - Qt: Make reseting when pasued frame-accurate
420 - Qt: Rearchitect game closing codepath
421 - PSP2: Use system font for menus
422 - PSP2: Add rumble for PS TV
423 - PSP2: Add fit-to-height screen mode
424 - PSP2: Sync files per descriptor
425 - PSP2: Allow UTF-8 filenames
426 - PSP2: Screenshots are now saved into the Photo Gallery
427 - PSP2: Stop underclocking when menuing
428 - SDL: Increase default audio buffer size to 1024 samples
429 - SDL: More responsive rumble
430 - Util: Add Vector GetConstPointer
431 - Util: Add rtrim
432 - Util: Add endswith
433 - VFS: Improve zip file detection
434 - Wii: Add pixelated resample filter
435 - Windows: Add native VDir support
436 - Util: Add PRIz macro for libc versions that don't support %z
437
4380.4.1: (2016-07-11)
439Bugfixes:
440 - All: Fix several file handle leaks
441 - All: Fix instruction tables getting zeroed when linking sometimes
442 - ARM7: Fix flags on SBC/RSC
443 - ARM7: Fix setting spsr privilege bits when spsr is empty
444 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
445 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
446 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
447 - GBA Memory: Fix executing code from OBJ region of VRAM
448 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
449 - GBA Serialize: Fix loading savegames from savestates
450 - OpenGL: Correct boolean vector strcmp strings for uniforms
451 - Qt: Fix sending gameStopped twice
452 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
453 - Qt: Fix initial state of key mapping
454 - Qt: Initialize m_useBios
455 - SDL: Fix joystick initialization on BSD
456 - SDL: Fix potential joystick crash in games with rumble
457 - SDL: Fix SDL 1.2 build
458 - SDL: Fix sporadic crash when deinitializing audio
459 - Shaders: Fix AGS-001 shader with some bad drivers
460 - Util: Use closesocket on Windows
461 - Util: Fix socket bind addresses
462 - VFS: Fix reading 7z archives without rewinding first
463 - VFS: VFileFromFD should not open directories
464 - Wii: Fix tilting direction
465 - Util: Fix realloc semantics in utf16to8
466Misc:
467 - All: Allow use of external minizip library
468 - Debugger: CLI debugger now exits when end-of-stream is reached
469 - FFmpeg: Update dependencies on Ubuntu
470 - GBA: Slightly optimize GBAProcessEvents
471 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
472 - GBA Video: Null renderer should return proper register values
473 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
474 - Qt: Add preset for DualShock 4
475 - Qt: Update 360 input profile on OS X to reflect newer drivers
476 - Qt: Remove use of NaN
477 - Qt: Canonicalize file paths when loading games
478 - Qt: Add refresh button to controller editing
479 - SDL: Remove default gamepad mappings
480 - Util: Fix intermittent build failure on OS X
481 - VFS: VFile.sync now updates modified time
482
4830.4.0: (2016-02-02)
484Features:
485 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
486 - I/O viewer
487 - Booting of multiboot images
488 - Customization of GIF recording
489 - Libretro: Cheat code support
490 - Support for GLSL shaders
491 - ROM information view
492 - Support for VBA-style cheat codes
493 - Savestates now store creation timestamps
494 - Key autofire
495 - Libretro: Allow blocking opposing directional input
496 - OpenEmu core for OS X
497 - Libretro: Settings for using BIOS and skipping intro
498 - Libretro: Customizable idle loop removal
499 - Implemented cycle counting for sprite rendering
500 - Cleaner, unified settings window
501 - Added a setting for pausing when the emulator is not in focus
502 - Customizable paths for save games, save states, screenshots and patches
503 - Controller hotplugging
504 - Ability to store save games and active cheats within savestates
505Bugfixes:
506 - ARM7: Fix sign of unaligned LDRSH
507 - ARM7: Fix decoding of some ARM ALU instructions with shifters
508 - Debugger: Fix watchpoints in gdb
509 - GBA: Fix warnings when creating and loading savestates
510 - GBA: Fix Iridion II savetype
511 - GBA BIOS: Fix misaligned CpuSet
512 - GBA Cheats: Fix cheats setting the Action Replay version
513 - GBA Hardware: Fix GPIO on big endian
514 - GBA Memory: Fix DMA register writing behavior
515 - GBA Memory: Fix DMAs triggering two cycles early
516 - Libretro: Fix aspect ratio
517 - Qt: Fix some potential crashes with the gamepad mapping
518 - Qt: Fix keys being mapped incorrectly when loading configuration file
519 - Util: Fix PowerPC PNG read/write pixel order
520 - Util: Fix excessive memory allocation when decoding a PNG
521 - VFS: Fix VFileReadline and remove _vfdReadline
522Misc:
523 - All: Improved PowerPC support
524 - All: Fix some undefined behavior warnings
525 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
526 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
527 - GBA: Implement bad I/O register loading
528 - GBA: Allow jumping to OAM and palette RAM
529 - GBA BIOS: Finish implementing RegisterRamReset
530 - GBA Config: Add "override" layer for better one-time configuration
531 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
532 - GBA Memory: Use a dynamically sized mask for ROM memory
533 - GBA Memory: Implement several unimplemented memory access types
534 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
535 - GBA RR: Starting from savestate now embeds the savegame
536 - GBA RR: Add preliminary SRAM support for VBM loading
537 - GBA RR: Add support for resets in movies
538 - GBA Video: Remove lastHblank, as it is implied
539 - Libretro: Use anonymous memory mappers for large blocks of memory
540 - Libretro: Add install target for libretro core
541 - Qt: Window size command line options are now supported
542 - Qt: Increase usability of key mapper
543 - Qt: Add 'Apply' button to settings window
544 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
545 - Qt: Allow use of modifier keys as input
546 - Qt: Optimize log viewer
547 - Qt: Added button for breaking into the GDB debugger
548 - Qt: Add box for showing duration of rewind
549 - SDL: Support fullscreen in SDL 1.2
550 - SDL: Allow GBASDLAudio to be used without a thread context
551 - Util: Use VFile for configuration
552 - Util: Add MutexTryLock
553
5540.3.2: (2015-12-16)
555Bugfixes:
556 - ARM7: Fix STRT/STRBT
557 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
558 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
559 - Libretro: Fix problems with rumble not turning off
560 - GBA: Fix idle skip state being retained between games
561 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
562 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
563 - GBA BIOS: Fix Sqrt sign
564 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
565 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
566 - GBA Memory: Fix DMA behavior for SRAM accesses
567 - GBA Memory: Fix Store8 to OBJ VRAM
568 - GBA Memory: Fix alignment of LDM/STM on SRAM
569 - GBA Memory: Fix unaligned out-of-bounds ROM loads
570 - GBA Memory: Fix timing of DMAs
571 - GBA Video: Fix _mix for 15-bit color
572 - GBA Video: Fix OAM and palette initialization
573 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
574 - Qt: Use safer isLoaded check in GameController
575 - Qt: Fix a race condition in PainterGL that could lead to a crash
576 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
577 - Qt: Fix font size in memory viewer
578 - Qt: Fix a crash in the memory viewer
579 - Qt: Add additional checks in CheatModel to prevent crashes
580 - Qt: Fix race condition with setting sample rate
581 - Qt: Fix crash when closing multiplayer windows
582 - Qt: Fix resetting while paused
583Misc:
584 - GBA Audio: Implement missing flags on SOUNDCNT_X register
585 - Qt: Add mute option to menu
586
5870.3.1: (2015-10-24)
588Bugfixes:
589 - ARM7: Fix instruction decoding of Thumb shifts
590 - GBA: Deinit savegame when unloading a ROM
591 - GBA: Fix BIOS check on big endian
592 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
593 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
594 - GBA Audio: Fix audio channels being silenced at the wrong time
595 - GBA Memory: Fix bad BIOS Load16 on big endian
596 - GBA Memory: Fix bad Load8 on big endian
597 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
598 - GBA Video: Fix edge case with sprite blend modes and semitransparency
599 - GBA Video: Fix objwin and blending interaction on sprites
600 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
601 - Libretro: Fix a memory leak with the render buffer
602 - Qt: Windows no longer spawn in the top left on first launch
603 - Qt: Fix install path of XDG desktop file with DESTDIR
604 - Qt: Fix drag and drop on Windows
605 - Qt: Reenable double buffering, as disabling it broke some Windows configs
606 - VFS: Fix return values of VFileFILE.read and .write
607Misc:
608 - All: Reset next event to cycles instead of zero to interrupt
609 - All: Add --version flag
610 - ARM7: Force disable LTO on two files to work around a GCC bug
611 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
612 - GBA: Better memory handling with PNG savestates
613 - GBA: Additional savestate sanity checks
614 - GBA: Check for cycle count being too high
615 - GBA Audio: Allow GBAAVStream to have no video callback
616 - GBA BIOS: Implement RegisterRamReset for SIO registers
617 - Qt: Remove useless help icons in dialogs
618 - Qt: Prevent savestate window from opening while in multiplayer
619 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
620 - Qt: Dropping multiplayer windows works more cleanly now
621
6220.3.0: (2015-08-16)
623Features:
624 - Ability to hide individual background layers, or OBJs
625 - Ability to mute individual audio channels
626 - Palette viewer and exporter
627 - Volume control
628 - More shortcuts are editable (e.g. quick save/load)
629 - Rewind now shows the frame after rewinding
630 - Import/Export of GameShark/Action Replay snapshots
631 - Add "Step backwards" item for single increment rewind
632 - Deadzone estimation for game controllers
633 - Analog inputs can be used for shortcuts
634 - Menu items for specific solar sensor brightness levels
635 - Remappable controls for tilt and gyroscope sensors
636 - Status messages for actions taken while a game is running (e.g. save/load state)
637 - Memory inspector
638 - Screensaver can now be suspended while a game is running
639 - Load/save the most recent savestate slot
640 - Support varible speed (PWM) rumble
641 - Ability to cap fast forward speed
642 - Finer control over FPS target
643 - Holdable shortcut for rewinding one frame at a time
644 - Ability to boot directly into the BIOS
645 - Preliminary support for yanking out the game pak while a game is running
646 - Thumb-drive mode by putting a file called portable.ini in the same folder
647 - Configurable display driver, between software and OpenGL
648 - Undo-able savestate loading and saving
649 - Controller profiles now store shortcut settings
650 - Default controller profiles for several common controllers
651 - Libretro now supports BIOS, rumble and solar sensor
652 - Implement BIOS call Stop, for sleep mode
653 - Automatically load patches, if found
654 - Improved video synchronization
655 - Configurable audio output sample rate
656Bugfixes:
657 - ARM7: Fix SWI and IRQ timings
658 - ARM7: Fix Thumb MUL timing
659 - ARM7: Fix timing of multiplies to use N cycles
660 - ARM7: ARMHotplugDetach should call deinit
661 - Debugger: Fix use-after-free in breakpoint clearing code
662 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
663 - GBA: Cap audio FIFO read size during deserialization
664 - GBA: Check for corrupted savestates when loading
665 - GBA: Check for improperly sized savestates when loading
666 - GBA: Check for savestates made from differently sized ROMs
667 - GBA: Fix calls to endian-independent loadstores
668 - GBA: Fix timing of reading from timer registers
669 - GBA: Ensure cycles never go negative
670 - GBA Audio: Force audio FIFOs to 32-bit
671 - GBA Audio: Fix audio pitch changing when adjusting buffer size
672 - GBA Audio: Fix sample order in audio channel 3
673 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
674 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
675 - GBA Memory: Improve Thumb open bus behavior
676 - GBA Memory: Fix potential DMA issue when loading a savestate
677 - GBA Memory: Fix load/store multiple video memory waitstates
678 - GBA SIO: Fix reseting when there are SIO devices attached
679 - GBA Video: Blended sprites should never have other effects applied
680 - GBA Video: Fix out-of-bounds tiles in mosaic
681 - GBA Video: Fix windows not affecting sprites
682 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
683 - GBA Video: Fix timing on first scanline
684 - Qt: Better cleanup when a game crashes
685 - Qt: Fix open ROM dialog filtering for archive formats
686 - Qt: Cap the maximum number of multiplayer windows
687 - Qt: Fix maximum year in sensor override
688 - Qt: Fix window being too tall after exiting fullscreen
689 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
690 - Qt: Fix analog buttons not getting unmapped
691 - Qt: Fix passing command line options
692 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
693 - SDL: Fix SDL build when OpenGL is missing
694 - Util: Allow loading IPS patches that grow the ROM
695 - VFS: Fix resource leaks if some allocations fail
696 - VFS: Fix line-reading to return proper values
697 - Video: Fix an issue with very long filenames
698 - Util: Fix formatting of floats
699Misc:
700 - All: Add --help flag for command line programs
701 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
702 - All: Enable static linking for Windows
703 - All: Enable static linking for OS X
704 - All: Threads are now named
705 - All: Proper handling of Unicode file paths
706 - ARM7: Add emulation for Undefined CPU mode
707 - ARM7: Reduce the size of the Thumb instruction table
708 - GBA: Add status log level
709 - GBA: GBARewind now returns how many states it has rewound
710 - GBA: SIO logging layer
711 - GBA BIOS: Stub out SoundBias
712 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
713 - GBA: Don't include GBACLIDebugger struct unless needed
714 - GBA: Savedata is now synced shortly after data finishes being written
715 - GBA: Process multiple timer events at once, if necessary
716 - GBA Audio: Implement audio reset for channels A/B
717 - GBA Audio: Process multiple audio events at once, if necessary
718 - GBA Hardware: Backport generic RTC source into core
719 - GBA Input: Allow axes and buttons to be mapped to the same key
720 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
721 - GBA SIO: Add a dummy driver for Normal mode
722 - GBA Thread: Add functionality for running callbacks on the GBA thread
723 - GBA Thread: Split GBASync into a separate file
724 - GBA Video: Refactor software renderer into separate files
725 - GBA Video: Slightly optimize mode 0 mosaic rendering
726 - Debugger: Free watchpoints in addition to breakpoints
727 - Qt: Handle saving input settings better
728 - Qt: Move GL frame drawing back onto its own thread
729 - Qt: Fast forward (held) option moved from Other to Emulation menu
730 - Qt: Show version info in window title
731 - Qt: Migrate multiplayer window handling into GBAApp
732 - Qt: Unified file opening and saving with last location
733 - Qt: Fix windows being resizable when they shouldn't have been
734 - Qt: Only hide cursor in full screen
735 - Qt: Replace pause-after-frame mutex with an atomic
736 - Qt: Add application icon and XDG desktop files
737 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
738 - Qt: Don't save window size when entering fullscreen
739 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
740 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
741 - Qt: Increase usability of key mapper
742 - Qt: Show checkmark for window sizes
743 - Qt: Set window path to loaded ROM
744 - Perf: Ability to load savestates immediately on launch
745 - SDL: Properly check for initialization
746 - SDL: Clean up initialization functions
747 - SDL: Clean up GL context
748 - Util: Allow disabling the threading code entirely
749 - VFS: Add sync method to force syncing with backing
750
7510.2.1: (2015-05-13)
752Bugfixes:
753 - All: Fix sanitize-deb script not cleaning up after itself
754 - All: Fix dependencies for libavcodec on Debian-derived platforms
755 - ARM7: Handle writeback for PC in addressing modes 2 and 3
756 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
757 - ARM7: Fix ARM multiply instructions when PC is a destination register
758 - Debugger: Fix use-after-free in breakpoint clearing code
759 - Debugger: Fix boundary conditions in tab completion
760 - GBA: Fix timers not updating timing when writing to only the reload register
761 - GBA: Fix rewind boundary conditions
762 - GBA: Add initial I/O register settings for background matrix registers
763 - GBA: Fix hang when loading a savestate if sync to video is enabled
764 - GBA: Handle out-of-bounds I/O access
765 - GBA: Fix bounds-checking on EEPROM access
766 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
767 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
768 - GBA Memory: Allow SRAM to be 64kB
769 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
770 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
771 - GBA Video: Fix second frame mode 5
772 - Perf: Fix race condition if a game crashes immediately on start
773 - Qt: Fix Display object leak when closing a window
774 - Qt: Fix .deb dependencies
775 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
776 - Qt: Fix window not regaining focus after exiting savestate window
777 - Qt: Fix regression where video would not record if the game had already started
778 - Qt: Fix potential crash if a gamepad causes focus to change
779 - Qt: Fix controller axis querying
780 - Qt: Fix multiplayer windows opening as the wrong size
781 - Qt: Fix controllers sometimes not loading the right profile
782 - SDL: Fix boundary conditions for joystick adjustments
783 - SDL: Allocate properly sized input maps
784 - SDL: Fix potential build issues when Qt and SDL2 are in use
785 - Util: Fix resource leak in UTF-8 handling code
786 - Util: Fix a null-pointer issue when attempting to delete a key
787 - VFS: Fix resource leaks if some allocations fail
788 - Video: Fix an issue with very long filenames
789Misc:
790 - GBA Memory: Soft-crash if jumping past the end of a ROM
791 - Qt: Show multiplayer numbers in window title
792 - Qt: Solar sensor can have shortcuts set
793
7940.2.0: (2015-04-03)
795Features:
796 - Support for gamepad axes, e.g. analog sticks or triggers
797 - Add scale presets for up to 6x
798 - Settings window
799 - Bilinear resampling option
800 - Add option to skip BIOS start screen
801 - List of recently opened games
802 - Support for games using the Solar Sensor
803 - Better audio resampling via blip-buf
804 - Game Pak overrides dialog for setting savetype and sensor values
805 - Support for games using the tilt sensor
806 - Remappable shortcuts for keyboard and gamepad
807 - Rewinding of emulation
808 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
809 - Support IPv6
810 - Save directory of last loaded file
811 - Support BPS patches
812 - Automatically detect and optimize out idle loops
813 - Configurable game overrides
814 - Support loading 7-Zip files
815 - Drag and drop game loading
816 - Cheat code support
817 - Runtime configurable audio driver
818 - Libretro core for use with RetroArch and other front-ends
819 - Controller profiles for setting different bindings for different controllers
820 - Ability to lock aspect ratio
821 - Local link cable support
822 - Ability to switch which game controller is in use per instance
823 - Ability to prevent opposing directional input
824 - Warning dialog if an unimplemented BIOS feature is called
825 - Debugger: Add CLI "frame", frame advance command
826 - Debugger: Add CLI functions for writing to memory
827 - Debugger: Add CLI functions for examining memory regions
828 - Debugger: Add CLI function for writing a register
829Bugfixes:
830 - ARM7: Extend prefetch by one stage
831 - ARM7: Fix cycle counting for loads
832 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
833 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
834 - GBA: Initialize gba.sync to null
835 - GBA: Fix timer initialization
836 - GBA Audio: Support 16-bit writes to FIFO audio
837 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
838 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
839 - GBA BIOS: Fix BIOS prefetch after reset
840 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
841 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
842 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
843 - GBA Memory: Fix I cycles that had been moved to ARM7 core
844 - GBA Memory: Fix cycle counting for 32-bit load/stores
845 - GBA RR: Fix fallthrough error when reading tags from a movie
846 - GBA Thread: Fix possible hang when loading an archive
847 - GBA Thread: Fix possible deadlock in video sync
848 - Perf: Fix crash when the GBA thread fails to start
849 - Qt: Fix crash starting a GDB stub if a game isn't loaded
850 - Qt: Fix crash when adjusting settings after closing a game
851 - Qt: Fix crash when starting GDB stub after closing a game
852 - Qt: Fix patch loading while a game is running
853 - Qt: Fix crash when loading a game after stopping GDB server
854 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
855 - Qt: Fix crash when attempting to pause if a game is not running
856 - SDL: Properly clean up if a game doesn't launch
857 - Util: Fix sockets on Windows
858Misc:
859 - All: Enable link-time optimization
860 - Debugger: Watchpoints now work on STM/LDM instructions
861 - Debugger: Clean up GDB stub network interfacing
862 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
863 - Debugger: Merge Thumb BL instructions when disassembling
864 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
865 - Debugger: Watchpoints now report address watched (fixes #68)
866 - Debugger: Add support for soft breakpoints
867 - Debugger: Make I/O register names be addresses instead of values
868 - Debugger: Rename read/write commands
869 - GBA: Improve accuracy of event timing
870 - GBA: Add API for getting Configuration structs for overrides and input
871 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
872 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
873 - GBA: Move A/V stream interface into core
874 - GBA: Savestates now take into account savedata state machines (fixes #109)
875 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
876 - GBA Memory: Simplify memory API and use fixed bus width
877 - GBA Thread: Make GBASyncWaitFrameStart time out
878 - GBA Video: Start video at the last scanline instead of the first
879 - Qt: Optimize logo drawing
880 - Qt: Move frame upload back onto main thread
881 - Qt: Remember window position
882 - Qt: Double-clicking on the window toggles full screen
883 - Util: Use proper locale for reading and writing float values
884
8850.1.1: (2015-01-24)
886Bugfixes:
887 - ARM7: Fix LDM writeback to a register already written
888 - GBA: Fix timers 2 and 3 updating incorrectly
889 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
890 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
891 - GBA Audio: Properly initialize audio FIFO channels
892 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
893 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
894 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
895 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
896 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
897 - GBA BIOS: Fix HuffUnComp boundary conditions
898 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
899 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
900 - GBA Memory: Filter out top nybble of DMA addresses
901 - GBA Memory: Properly bounds-check VRAM accesses
902 - GBA Memory: Fix initial DMA state
903 - GBA Thread: Allow halted games to exit cleanly
904 - GBA Video: Fix blend issues with obscured middle layers
905 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
906 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
907 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
908 - GBA Video: Fix sprite boundary conditions with mosaic
909 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
910 - Qt: Fix issue with set frame sizes being the wrong height
911 - Qt: Fix emulator crashing when full screen if a game is not running
912 - Qt: Fix window focus issues
913 - Qt: Properly set default video recording settings
914 - Qt: Fix a race condition when a game crashes immediately
915 - Qt: Fix some cases where key mapping can break if focus is adjusted
916 - Qt: Fix crash if a game pauses before any frames are shown
917 - Debugger: Negative PC-relative loads now properly subtract the offset
918 - Debugger: Align PC-relative loads in Thumb
919 - Debugger: Fix watchpoints triggering too late
920 - Debugger: Fix binary print putting spaces between digits
921 - Video: Ensure FFmpeg encoder has audio frames
922 - Video: Fix uncompressed PCM audio recording
923 - Video: Fix FFmpeg crashing when the file extension is wrong
924 - Util: Fix SOCKET_FAILED macro
925Misc:
926 - GBA: Exit cleanly on FATAL if the port supports it
927 - GBA Memory: Implement 16- and 32-bit loads from SRAM
928 - Qt: Disable sync to video by default
929 - Qt: Handle a game crash without crashing
930 - Qt: Set default log level to FATAL, ERROR and WARN
931 - Qt: Clarify some phrasing in the menus
932 - Qt: Clear active buttons when focus is lost
933
9340.1.0: (2014-12-13)
935 - Initial release