all repos — mgba @ 93122df1f42a46c9475f871f67a66ada85eed0db

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15 - Command line ability to override configuration values
 16 - Add option to allow preloading the entire ROM before running
 17 - GB: Video/audio channel enabling/disabling
 18 - Add option to lock video to integer scaling
 19Bugfixes:
 20 - LR35902: Fix core never exiting with certain event patterns
 21 - GB Timer: Improve DIV reset behavior
 22 - GBA Memory: Improve initial skipped BIOS state
 23 - GBA BIOS: Implement BitUnPack
 24 - ARM7: Fix MLA/*MULL/*MLAL timing
 25 - GBA: Fix multiboot ROM loading
 26 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 27 - LR35902: Fix pc overflowing current region off-by-one
 28 - GB MBC: Fix ROM bank overflows getting set to bank 0
 29 - Qt: Fix timing issues on high refresh rate monitors
 30 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 31 - Util: Fix overflow when loading invalid UPS patches
 32 - Tools: Fix recurring multiple times over the same library
 33 - GBA I/O: Handle audio registers specially when deserializing
 34 - Util: Fix highest-fd socket not being returned by SocketAccept
 35 - Qt: Fix linking after some windows have been closed
 36 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 37 - Windows: Fix VDir.rewind
 38 - SDL: Fix game crash check
 39 - SDL: Fix race condition with audio thread when starting
 40 - GB: Fix flickering when screen is strobed quickly
 41 - FFmpeg: Fix overflow and general issues with audio encoding
 42 - Qt: Fix crash when changing audio settings after a game is closed
 43 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 44 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 45 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 46 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 47 - Core: Fix crash with rewind if savestates shrink
 48 - Test: Fix crash when loading invalid file
 49Misc:
 50 - SDL: Remove scancode key input
 51 - GBA Video: Clean up unused timers
 52 - Test: Add a basic test suite
 53 - GBA Video: Allow multiple handles into the same tile cache
 54 - VFS: Call msync when syncing mapped data
 55 - GBA Video, GB Video: Colors are now fully scaled
 56 - VFS: Allow truncating memory chunk VFiles
 57 - Debugger: Modularize CLI debugger
 58 - Core: Clean up some thread state checks
 59 - Debugger: Make building with debugging aspects optional
 60 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 61 - GBA Memory: Support reading/writing POSTFLG
 62 - Util: Add size counting to Table
 63 - Qt: Move last directory setting from qt.ini to config.ini
 64 - 3DS, PSP2, Wii: Last directory loaded is saved
 65 - GB Audio: Simplify envelope code
 66 - GB Audio: Improve initial envelope samples
 67 - Debugger: Add functions for read- or write-only watchpoints
 68 - GBA DMA: Refactor DMA out of memory.c
 69 - GBA DMA: Move DMAs to using absolute timing
 70 - All: Add C++ header guards
 71 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 72 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 73 - Qt: Improved HiDPI support
 74 - Qt: Expose configuration directory
 75 - Feature: Move game database from flatfile to SQLite3
 76 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 77 - VFS: Fix some minor VFile issues with FILEs
 78 - Core: Add generic checksum function
 79 - Feature: Support ImageMagick 7
 80 - All: Move time.h include to common.h
 81 - CMake: Add ability to just print version string
 82 - Qt: Merge "Save" and "OK" buttons in shader options
 83 - SDL: Automatically map controllers when plugged in
 84 - Qt: Automatically load controller profile when plugged in
 85 - OpenGL: Add xBR-lv2 shader
 86 - GBA, GB: ROM is now unloaded if a patch is applied
 87 - Util: Add 8-bit PNG write support
 88 - Qt: Rename "Resample video" option to "Bilinear filtering"
 89 - GBA Video: Optimize when BLD* registers are written frequently
 90 - Core: Cores can now have multiple sets of callbacks
 91 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 92 - Qt: Remove audio thread
 93 - Qt: Remove audio buffer sizing in AudioProcessorQt
 94 - Qt: Re-enable QtMultimedia on Windows
 95 - FFmpeg: Return false if a file fails to open
 96 - FFmpeg: Force MP4 files to YUV420P
 97 - Qt: Make "Mute" able to be bound to a key
 98 - Core: Restore sleep callback
 99 - Qt: Add .gb/.gbc files to the extension list in Info.plist
100 - Feature: Make -l option explicit
101 - Core: Ability to enumerate and modify video and audio channels
102 - Debugger: Make attaching a backend idempotent
103
1040.5.2: (2016-12-31)
105Bugfixes:
106 - All: Fix fullscreen config option being ignored
107 - ARM7: PSR mode bits should not get sign extended
108 - GB: Fix audio not being deinitialized
109 - GB: Fix crash when masking savedata
110 - GB: Properly initialize sramRealVf variable
111 - GB Audio: Fix serialization of channel 3 and NR52 properties
112 - GB Audio: Reset envelope timer when reseting sound channel
113 - GB MBC: Fix SRAM dangling pointer with RTC games
114 - GB MBC: Fix initializing MBC when no ROM is loaded
115 - GB Memory: Fix patching ROM bank 0
116 - GB Memory: Fix starting HDMAs during mode 0
117 - GB Memory: Fix HDMA5 value after DMA completes
118 - GB Video: Initialize LCDC in renderer
119 - GB Video: Hblank IRQs should mask LYC=LY IRQs
120 - GBA: Fix IRQs firing after already being cleared
121 - GBA: Only unhalt CPU if appropriate bit is set in IE
122 - GBA: Add savegame override for Crash Bandicoot 2
123 - GBA BIOS: Fix MidiKey2Freq BIOS reads
124 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
125 - GBA Cheats: Fix GameShark ROM patches
126 - GBA I/O: Mask off WAITCNT bits that cannot be written
127 - GBA Memory: Fix misaligned BIOS reads
128 - GBA Memory: Fix VCOUNT being writable
129 - GBA Video: Fix out of bounds sprite transforms
130 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
131 - Libretro: Fix disabling BIOS
132 - Libretro: Fix Game Boy savestates and audio
133 - Qt: Fix changing resolution of software renderer
134 - Qt: Fix setting overrides
135 - Qt: Fix cut off tiles and alignment issues in tile viewer
136 - Qt: Only reset window dimensions when first shown
137 - Qt: Fix Qt Multimedia audio driver on big endian
138 - Qt: Fix Apply button for key and controller configurations
139 - VFS: Fix resizing memory chunks when not needed
140 - Windows: Fix Unicode directory handling
141Misc:
142 - GB, GBA: Prevent loading null ROMs
143 - GB Audio: Initialize wave RAM to GBC values
144 - GB Memory: Reset ROM bank when loading a ROM
145 - PSP2: Improved controller rumble
146
1470.5.1: (2016-10-05)
148Bugfixes:
149 - Core: Fix importing save games as read-only
150 - FFmpeg: Fix encoding AAC
151 - GB: Fix invalid STOP behavior on Game Boy Color
152 - GB: Initialize audio properly
153 - GB: Properly clear KEY1 bit 0 when switching speeds
154 - GB: Properly unload save files when unloading a ROM
155 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
156 - GB MBC: Fix MBC7 when size is incorrectly specified
157 - GB MBC: Fix RTC access when no save file is loaded
158 - GB SIO: Don't auto-clock external shift clock
159 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
160 - GB Video: Fix video frames getting missed when LCDC is off
161 - GB Video: Clear screen when LCDC is off
162 - GBA Cheats: Fix holding onto pointers that may get invalidated
163 - GBA Cheats: Fix key-activated CodeBreaker cheats
164 - GBA Cheats: Fix uninitialized memory getting freed when saving
165 - GBA Hardware: Improve Game Boy Player rumble behavior
166 - GBA Memory: Fix several unused I/O register read values
167 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
168 - LR35902: Fix events running with the wrong cycle active
169 - Qt: Fix "close" button on Overrides view
170 - Qt: Fix saving overrides
171 - Qt: Fix directory set unloading when replacing the ROM
172 - Qt: Fix patch loading
173 - Qt: Fix crash when saving an override if a game isn't loaded
174 - Qt: Fix showing default display driver as OpenGL (force 1.x)
175 - SDL: Attach rumble in SDL frontend
176 - Util: Fix PNG identification on files too small to be a PNG
177Misc:
178 - All: Only update version info if needed
179 - All: Split out install locations for Libretro and OpenEmu
180 - FFmpeg: Encoding cleanup
181 - GB: Reset active region when reloading ROM
182 - GB Memory: Initialize RAM pattern for GBC
183 - GB Video: Improved video timings
184 - Qt: Manage window sizes slightly better
185 - Qt: Remember scale option independent of core dimensions
186
1870.5.0: (2016-09-19)
188Features:
189 - Game Boy support
190 - Support for encrypted CodeBreaker GBA cheats
191 - Emulation of Vast Fame protected GBA carts (taizou)
192 - Tile viewer
193 - Threaded rendering mode
194 - Libretro: Memory map and achievement support (leiradel)
195 - GUI: Add UI control remapping
196 - GUI: Add fast-forward
197 - Wii: 240p support
198 - 3DS: Adjustable screen darkening
199 - Ability to temporarily load a savegame
200 - Load specific files out of archives
201 - Automatic BIOS detection
202Bugfixes:
203 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
204 - Debugger: Fix GDB breakpoints
205 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
206 - GBA: Fix filehandle leak with savegames
207 - GBA: Timer 0 cannot be count up
208 - GBA: Count up timers should not count themselves
209 - GBA Memory: Fix mirror on non-overdumped Classic NES games
210 - GBA Memory: Fix ldm {pc}
211 - GBA Savedata: Fix savedata sync timer
212 - GBA Savedata: Only unmap savedata if present
213 - GBA Serialize: Savestates now properly store prefetch
214 - GBA Video: WIN0/1 take priority over OBJWIN
215 - GBA Video: Fix out-of-order OBJWIN
216 - PSP2: Fix GPU crash while exiting
217 - PSP2: Fix VSync
218 - PSP2: Fix accelerometer range
219 - PSP2: Actually load screen mode setting
220 - PSP2: Fix gyroscope direction
221 - PSP2: Delete threads after they return
222 - PSP2: Fix mapping/unmapping from not at 0
223 - Qt: Fix bug in software renderer scaling
224 - Qt: Fix hanging key press after disabling autofire
225 - Qt: Fix being unable to pause manually when using auto-pausing
226 - SDL: Fix axes being mapped wrong
227 - Util: Fix realloc semantics in utf16to8
228 - Util: Fix inserting too many items into a hash table
229 - VFS: Fix uninitialized varaible reading from 7z
230 - VFS: Fix reading multiple files from a 7z archive
231 - Wii: Fix framelimiting after a slowdown
232 - Wii: Fix garbage flash at startup
233Misc:
234 - 3DS: Use blip_add_delta_fast for a small speed improvement
235 - 3DS: Allow UTF-16 filenames
236 - 3DS: Port to using citro3D
237 - 3DS: Use system font for menus
238 - 3DS: Attempt to use Core 2 for threads
239 - 3DS: Adjustable filering
240 - 3DS: 3D banner
241 - All: Add QUIET parameter to silence CMake
242 - All: Faster memory read/write
243 - ARM7: Support forcing Thumb mode via MSR
244 - ARM7: Flush prefetch cache when loading CPSR via MSR
245 - ARM7: Clean up instruction decoding for future expandability
246 - Debugger: Support register and memory writes via GDB stub
247 - Debugger: Add software breakpoint support to gdb
248 - FFmpeg: Full support for libavcodec 56+
249 - GBA: Better debug logging if event processing breaks
250 - GBA Audio: Force audio DMAs to not increment destination
251 - GBA BIOS: Use custom ArcTan, not relying on OS
252 - GBA Hardware: Clean up dead code in GBP
253 - GBA Memory: Optimize stalling behavior
254 - GBA Memory: Optimize Load-/StoreMultiple
255 - GBA Savedata: Add realistic timing for EEPROM
256 - GBA Serialize: Savestates now store if CPU was halted
257 - GBA Video: Remove old slow path fallback
258 - GBA Video: Optimize sprite drawing
259 - GBA Video: Optimize mode 0 rendering
260 - GBA Video: Optimize compositing cases slightly
261 - GUI: Screenshot dimensions are now passed through
262 - GUI: Add back logging
263 - GUI: Only reload config if manually saved
264 - GUI: Increase scrolling speed
265 - OpenGL: Log shader compilation failure
266 - OpenGL: Add texSize uniform
267 - Qt: Make -g flag work in Qt build
268 - Qt: Simplify OpenGL context creation
269 - Qt: Thread startup improvements
270 - Qt: Make audio channel/video layer options shortcut mappable
271 - Qt: Remove some C99isms from C++ code
272 - Qt: Remove default autofire mappings
273 - Qt: Make reseting when pasued frame-accurate
274 - Qt: Rearchitect game closing codepath
275 - PSP2: Use system font for menus
276 - PSP2: Add rumble for PS TV
277 - PSP2: Add fit-to-height screen mode
278 - PSP2: Sync files per descriptor
279 - PSP2: Allow UTF-8 filenames
280 - PSP2: Screenshots are now saved into the Photo Gallery
281 - PSP2: Stop underclocking when menuing
282 - SDL: Increase default audio buffer size to 1024 samples
283 - SDL: More responsive rumble
284 - Util: Add Vector GetConstPointer
285 - Util: Add rtrim
286 - Util: Add endswith
287 - VFS: Improve zip file detection
288 - Wii: Add pixelated resample filter
289 - Windows: Add native VDir support
290 - Util: Add PRIz macro for libc versions that don't support %z
291
2920.4.1: (2016-07-11)
293Bugfixes:
294 - All: Fix several file handle leaks
295 - All: Fix instruction tables getting zeroed when linking sometimes
296 - ARM7: Fix flags on SBC/RSC
297 - ARM7: Fix setting spsr privilege bits when spsr is empty
298 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
299 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
300 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
301 - GBA Memory: Fix executing code from OBJ region of VRAM
302 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
303 - GBA Serialize: Fix loading savegames from savestates
304 - OpenGL: Correct boolean vector strcmp strings for uniforms
305 - Qt: Fix sending gameStopped twice
306 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
307 - Qt: Fix initial state of key mapping
308 - Qt: Initialize m_useBios
309 - SDL: Fix joystick initialization on BSD
310 - SDL: Fix potential joystick crash in games with rumble
311 - SDL: Fix SDL 1.2 build
312 - SDL: Fix sporadic crash when deinitializing audio
313 - Shaders: Fix AGS-001 shader with some bad drivers
314 - Util: Use closesocket on Windows
315 - Util: Fix socket bind addresses
316 - VFS: Fix reading 7z archives without rewinding first
317 - VFS: VFileFromFD should not open directories
318 - Wii: Fix tilting direction
319 - Util: Fix realloc semantics in utf16to8
320Misc:
321 - All: Allow use of external minizip library
322 - Debugger: CLI debugger now exits when end-of-stream is reached
323 - FFmpeg: Update dependencies on Ubuntu
324 - GBA: Slightly optimize GBAProcessEvents
325 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
326 - GBA Video: Null renderer should return proper register values
327 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
328 - Qt: Add preset for DualShock 4
329 - Qt: Update 360 input profile on OS X to reflect newer drivers
330 - Qt: Remove use of NaN
331 - Qt: Canonicalize file paths when loading games
332 - Qt: Add refresh button to controller editing
333 - SDL: Remove default gamepad mappings
334 - Util: Fix intermittent build failure on OS X
335 - VFS: VFile.sync now updates modified time
336
3370.4.0: (2016-02-02)
338Features:
339 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
340 - I/O viewer
341 - Booting of multiboot images
342 - Customization of GIF recording
343 - Libretro: Cheat code support
344 - Support for GLSL shaders
345 - ROM information view
346 - Support for VBA-style cheat codes
347 - Savestates now store creation timestamps
348 - Key autofire
349 - Libretro: Allow blocking opposing directional input
350 - OpenEmu core for OS X
351 - Libretro: Settings for using BIOS and skipping intro
352 - Libretro: Customizable idle loop removal
353 - Implemented cycle counting for sprite rendering
354 - Cleaner, unified settings window
355 - Added a setting for pausing when the emulator is not in focus
356 - Customizable paths for save games, save states, screenshots and patches
357 - Controller hotplugging
358 - Ability to store save games and active cheats within savestates
359Bugfixes:
360 - ARM7: Fix sign of unaligned LDRSH
361 - ARM7: Fix decoding of some ARM ALU instructions with shifters
362 - Debugger: Fix watchpoints in gdb
363 - GBA: Fix warnings when creating and loading savestates
364 - GBA: Fix Iridion II savetype
365 - GBA BIOS: Fix misaligned CpuSet
366 - GBA Cheats: Fix cheats setting the Action Replay version
367 - GBA Hardware: Fix GPIO on big endian
368 - GBA Memory: Fix DMA register writing behavior
369 - GBA Memory: Fix DMAs triggering two cycles early
370 - Libretro: Fix aspect ratio
371 - Qt: Fix some potential crashes with the gamepad mapping
372 - Qt: Fix keys being mapped incorrectly when loading configuration file
373 - Util: Fix PowerPC PNG read/write pixel order
374 - Util: Fix excessive memory allocation when decoding a PNG
375 - VFS: Fix VFileReadline and remove _vfdReadline
376Misc:
377 - All: Improved PowerPC support
378 - All: Fix some undefined behavior warnings
379 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
380 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
381 - GBA: Implement bad I/O register loading
382 - GBA: Allow jumping to OAM and palette RAM
383 - GBA BIOS: Finish implementing RegisterRamReset
384 - GBA Config: Add "override" layer for better one-time configuration
385 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
386 - GBA Memory: Use a dynamically sized mask for ROM memory
387 - GBA Memory: Implement several unimplemented memory access types
388 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
389 - GBA RR: Starting from savestate now embeds the savegame
390 - GBA RR: Add preliminary SRAM support for VBM loading
391 - GBA RR: Add support for resets in movies
392 - GBA Video: Remove lastHblank, as it is implied
393 - Libretro: Use anonymous memory mappers for large blocks of memory
394 - Libretro: Add install target for libretro core
395 - Qt: Window size command line options are now supported
396 - Qt: Increase usability of key mapper
397 - Qt: Add 'Apply' button to settings window
398 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
399 - Qt: Allow use of modifier keys as input
400 - Qt: Optimize log viewer
401 - Qt: Added button for breaking into the GDB debugger
402 - Qt: Add box for showing duration of rewind
403 - SDL: Support fullscreen in SDL 1.2
404 - SDL: Allow GBASDLAudio to be used without a thread context
405 - Util: Use VFile for configuration
406 - Util: Add MutexTryLock
407
4080.3.2: (2015-12-16)
409Bugfixes:
410 - ARM7: Fix STRT/STRBT
411 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
412 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
413 - Libretro: Fix problems with rumble not turning off
414 - GBA: Fix idle skip state being retained between games
415 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
416 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
417 - GBA BIOS: Fix Sqrt sign
418 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
419 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
420 - GBA Memory: Fix DMA behavior for SRAM accesses
421 - GBA Memory: Fix Store8 to OBJ VRAM
422 - GBA Memory: Fix alignment of LDM/STM on SRAM
423 - GBA Memory: Fix unaligned out-of-bounds ROM loads
424 - GBA Memory: Fix timing of DMAs
425 - GBA Video: Fix _mix for 15-bit color
426 - GBA Video: Fix OAM and palette initialization
427 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
428 - Qt: Use safer isLoaded check in GameController
429 - Qt: Fix a race condition in PainterGL that could lead to a crash
430 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
431 - Qt: Fix font size in memory viewer
432 - Qt: Fix a crash in the memory viewer
433 - Qt: Add additional checks in CheatModel to prevent crashes
434 - Qt: Fix race condition with setting sample rate
435 - Qt: Fix crash when closing multiplayer windows
436 - Qt: Fix resetting while paused
437Misc:
438 - GBA Audio: Implement missing flags on SOUNDCNT_X register
439 - Qt: Add mute option to menu
440
4410.3.1: (2015-10-24)
442Bugfixes:
443 - ARM7: Fix instruction decoding of Thumb shifts
444 - GBA: Deinit savegame when unloading a ROM
445 - GBA: Fix BIOS check on big endian
446 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
447 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
448 - GBA Audio: Fix audio channels being silenced at the wrong time
449 - GBA Memory: Fix bad BIOS Load16 on big endian
450 - GBA Memory: Fix bad Load8 on big endian
451 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
452 - GBA Video: Fix edge case with sprite blend modes and semitransparency
453 - GBA Video: Fix objwin and blending interaction on sprites
454 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
455 - Libretro: Fix a memory leak with the render buffer
456 - Qt: Windows no longer spawn in the top left on first launch
457 - Qt: Fix install path of XDG desktop file with DESTDIR
458 - Qt: Fix drag and drop on Windows
459 - Qt: Reenable double buffering, as disabling it broke some Windows configs
460 - VFS: Fix return values of VFileFILE.read and .write
461Misc:
462 - All: Reset next event to cycles instead of zero to interrupt
463 - All: Add --version flag
464 - ARM7: Force disable LTO on two files to work around a GCC bug
465 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
466 - GBA: Better memory handling with PNG savestates
467 - GBA: Additional savestate sanity checks
468 - GBA: Check for cycle count being too high
469 - GBA Audio: Allow GBAAVStream to have no video callback
470 - GBA BIOS: Implement RegisterRamReset for SIO registers
471 - Qt: Remove useless help icons in dialogs
472 - Qt: Prevent savestate window from opening while in multiplayer
473 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
474 - Qt: Dropping multiplayer windows works more cleanly now
475
4760.3.0: (2015-08-16)
477Features:
478 - Ability to hide individual background layers, or OBJs
479 - Ability to mute individual audio channels
480 - Palette viewer and exporter
481 - Volume control
482 - More shortcuts are editable (e.g. quick save/load)
483 - Rewind now shows the frame after rewinding
484 - Import/Export of GameShark/Action Replay snapshots
485 - Add "Step backwards" item for single increment rewind
486 - Deadzone estimation for game controllers
487 - Analog inputs can be used for shortcuts
488 - Menu items for specific solar sensor brightness levels
489 - Remappable controls for tilt and gyroscope sensors
490 - Status messages for actions taken while a game is running (e.g. save/load state)
491 - Memory inspector
492 - Screensaver can now be suspended while a game is running
493 - Load/save the most recent savestate slot
494 - Support varible speed (PWM) rumble
495 - Ability to cap fast forward speed
496 - Finer control over FPS target
497 - Holdable shortcut for rewinding one frame at a time
498 - Ability to boot directly into the BIOS
499 - Preliminary support for yanking out the game pak while a game is running
500 - Thumb-drive mode by putting a file called portable.ini in the same folder
501 - Configurable display driver, between software and OpenGL
502 - Undo-able savestate loading and saving
503 - Controller profiles now store shortcut settings
504 - Default controller profiles for several common controllers
505 - Libretro now supports BIOS, rumble and solar sensor
506 - Implement BIOS call Stop, for sleep mode
507 - Automatically load patches, if found
508 - Improved video synchronization
509 - Configurable audio output sample rate
510Bugfixes:
511 - ARM7: Fix SWI and IRQ timings
512 - ARM7: Fix Thumb MUL timing
513 - ARM7: Fix timing of multiplies to use N cycles
514 - ARM7: ARMHotplugDetach should call deinit
515 - Debugger: Fix use-after-free in breakpoint clearing code
516 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
517 - GBA: Cap audio FIFO read size during deserialization
518 - GBA: Check for corrupted savestates when loading
519 - GBA: Check for improperly sized savestates when loading
520 - GBA: Check for savestates made from differently sized ROMs
521 - GBA: Fix calls to endian-independent loadstores
522 - GBA: Fix timing of reading from timer registers
523 - GBA: Ensure cycles never go negative
524 - GBA Audio: Force audio FIFOs to 32-bit
525 - GBA Audio: Fix audio pitch changing when adjusting buffer size
526 - GBA Audio: Fix sample order in audio channel 3
527 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
528 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
529 - GBA Memory: Improve Thumb open bus behavior
530 - GBA Memory: Fix potential DMA issue when loading a savestate
531 - GBA Memory: Fix load/store multiple video memory waitstates
532 - GBA SIO: Fix reseting when there are SIO devices attached
533 - GBA Video: Blended sprites should never have other effects applied
534 - GBA Video: Fix out-of-bounds tiles in mosaic
535 - GBA Video: Fix windows not affecting sprites
536 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
537 - GBA Video: Fix timing on first scanline
538 - Qt: Better cleanup when a game crashes
539 - Qt: Fix open ROM dialog filtering for archive formats
540 - Qt: Cap the maximum number of multiplayer windows
541 - Qt: Fix maximum year in sensor override
542 - Qt: Fix window being too tall after exiting fullscreen
543 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
544 - Qt: Fix analog buttons not getting unmapped
545 - Qt: Fix passing command line options
546 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
547 - SDL: Fix SDL build when OpenGL is missing
548 - Util: Allow loading IPS patches that grow the ROM
549 - VFS: Fix resource leaks if some allocations fail
550 - VFS: Fix line-reading to return proper values
551 - Video: Fix an issue with very long filenames
552 - Util: Fix formatting of floats
553Misc:
554 - All: Add --help flag for command line programs
555 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
556 - All: Enable static linking for Windows
557 - All: Enable static linking for OS X
558 - All: Threads are now named
559 - All: Proper handling of Unicode file paths
560 - ARM7: Add emulation for Undefined CPU mode
561 - ARM7: Reduce the size of the Thumb instruction table
562 - GBA: Add status log level
563 - GBA: GBARewind now returns how many states it has rewound
564 - GBA: SIO logging layer
565 - GBA BIOS: Stub out SoundBias
566 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
567 - GBA: Don't include GBACLIDebugger struct unless needed
568 - GBA: Savedata is now synced shortly after data finishes being written
569 - GBA: Process multiple timer events at once, if necessary
570 - GBA Audio: Implement audio reset for channels A/B
571 - GBA Audio: Process multiple audio events at once, if necessary
572 - GBA Hardware: Backport generic RTC source into core
573 - GBA Input: Allow axes and buttons to be mapped to the same key
574 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
575 - GBA SIO: Add a dummy driver for Normal mode
576 - GBA Thread: Add functionality for running callbacks on the GBA thread
577 - GBA Thread: Split GBASync into a separate file
578 - GBA Video: Refactor software renderer into separate files
579 - GBA Video: Slightly optimize mode 0 mosaic rendering
580 - Debugger: Free watchpoints in addition to breakpoints
581 - Qt: Handle saving input settings better
582 - Qt: Move GL frame drawing back onto its own thread
583 - Qt: Fast forward (held) option moved from Other to Emulation menu
584 - Qt: Show version info in window title
585 - Qt: Migrate multiplayer window handling into GBAApp
586 - Qt: Unified file opening and saving with last location
587 - Qt: Fix windows being resizable when they shouldn't have been
588 - Qt: Only hide cursor in full screen
589 - Qt: Replace pause-after-frame mutex with an atomic
590 - Qt: Add application icon and XDG desktop files
591 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
592 - Qt: Don't save window size when entering fullscreen
593 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
594 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
595 - Qt: Increase usability of key mapper
596 - Qt: Show checkmark for window sizes
597 - Qt: Set window path to loaded ROM
598 - Perf: Ability to load savestates immediately on launch
599 - SDL: Properly check for initialization
600 - SDL: Clean up initialization functions
601 - SDL: Clean up GL context
602 - Util: Allow disabling the threading code entirely
603 - VFS: Add sync method to force syncing with backing
604
6050.2.1: (2015-05-13)
606Bugfixes:
607 - All: Fix sanitize-deb script not cleaning up after itself
608 - All: Fix dependencies for libavcodec on Debian-derived platforms
609 - ARM7: Handle writeback for PC in addressing modes 2 and 3
610 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
611 - ARM7: Fix ARM multiply instructions when PC is a destination register
612 - Debugger: Fix use-after-free in breakpoint clearing code
613 - Debugger: Fix boundary conditions in tab completion
614 - GBA: Fix timers not updating timing when writing to only the reload register
615 - GBA: Fix rewind boundary conditions
616 - GBA: Add initial I/O register settings for background matrix registers
617 - GBA: Fix hang when loading a savestate if sync to video is enabled
618 - GBA: Handle out-of-bounds I/O access
619 - GBA: Fix bounds-checking on EEPROM access
620 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
621 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
622 - GBA Memory: Allow SRAM to be 64kB
623 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
624 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
625 - GBA Video: Fix second frame mode 5
626 - Perf: Fix race condition if a game crashes immediately on start
627 - Qt: Fix Display object leak when closing a window
628 - Qt: Fix .deb dependencies
629 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
630 - Qt: Fix window not regaining focus after exiting savestate window
631 - Qt: Fix regression where video would not record if the game had already started
632 - Qt: Fix potential crash if a gamepad causes focus to change
633 - Qt: Fix controller axis querying
634 - Qt: Fix multiplayer windows opening as the wrong size
635 - Qt: Fix controllers sometimes not loading the right profile
636 - SDL: Fix boundary conditions for joystick adjustments
637 - SDL: Allocate properly sized input maps
638 - SDL: Fix potential build issues when Qt and SDL2 are in use
639 - Util: Fix resource leak in UTF-8 handling code
640 - Util: Fix a null-pointer issue when attempting to delete a key
641 - VFS: Fix resource leaks if some allocations fail
642 - Video: Fix an issue with very long filenames
643Misc:
644 - GBA Memory: Soft-crash if jumping past the end of a ROM
645 - Qt: Show multiplayer numbers in window title
646 - Qt: Solar sensor can have shortcuts set
647
6480.2.0: (2015-04-03)
649Features:
650 - Support for gamepad axes, e.g. analog sticks or triggers
651 - Add scale presets for up to 6x
652 - Settings window
653 - Bilinear resampling option
654 - Add option to skip BIOS start screen
655 - List of recently opened games
656 - Support for games using the Solar Sensor
657 - Better audio resampling via blip-buf
658 - Game Pak overrides dialog for setting savetype and sensor values
659 - Support for games using the tilt sensor
660 - Remappable shortcuts for keyboard and gamepad
661 - Rewinding of emulation
662 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
663 - Support IPv6
664 - Save directory of last loaded file
665 - Support BPS patches
666 - Automatically detect and optimize out idle loops
667 - Configurable game overrides
668 - Support loading 7-Zip files
669 - Drag and drop game loading
670 - Cheat code support
671 - Runtime configurable audio driver
672 - Libretro core for use with RetroArch and other front-ends
673 - Controller profiles for setting different bindings for different controllers
674 - Ability to lock aspect ratio
675 - Local link cable support
676 - Ability to switch which game controller is in use per instance
677 - Ability to prevent opposing directional input
678 - Warning dialog if an unimplemented BIOS feature is called
679 - Debugger: Add CLI "frame", frame advance command
680 - Debugger: Add CLI functions for writing to memory
681 - Debugger: Add CLI functions for examining memory regions
682 - Debugger: Add CLI function for writing a register
683Bugfixes:
684 - ARM7: Extend prefetch by one stage
685 - ARM7: Fix cycle counting for loads
686 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
687 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
688 - GBA: Initialize gba.sync to null
689 - GBA: Fix timer initialization
690 - GBA Audio: Support 16-bit writes to FIFO audio
691 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
692 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
693 - GBA BIOS: Fix BIOS prefetch after reset
694 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
695 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
696 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
697 - GBA Memory: Fix I cycles that had been moved to ARM7 core
698 - GBA Memory: Fix cycle counting for 32-bit load/stores
699 - GBA RR: Fix fallthrough error when reading tags from a movie
700 - GBA Thread: Fix possible hang when loading an archive
701 - GBA Thread: Fix possible deadlock in video sync
702 - Perf: Fix crash when the GBA thread fails to start
703 - Qt: Fix crash starting a GDB stub if a game isn't loaded
704 - Qt: Fix crash when adjusting settings after closing a game
705 - Qt: Fix crash when starting GDB stub after closing a game
706 - Qt: Fix patch loading while a game is running
707 - Qt: Fix crash when loading a game after stopping GDB server
708 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
709 - Qt: Fix crash when attempting to pause if a game is not running
710 - SDL: Properly clean up if a game doesn't launch
711 - Util: Fix sockets on Windows
712Misc:
713 - All: Enable link-time optimization
714 - Debugger: Watchpoints now work on STM/LDM instructions
715 - Debugger: Clean up GDB stub network interfacing
716 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
717 - Debugger: Merge Thumb BL instructions when disassembling
718 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
719 - Debugger: Watchpoints now report address watched (fixes #68)
720 - Debugger: Add support for soft breakpoints
721 - Debugger: Make I/O register names be addresses instead of values
722 - Debugger: Rename read/write commands
723 - GBA: Improve accuracy of event timing
724 - GBA: Add API for getting Configuration structs for overrides and input
725 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
726 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
727 - GBA: Move A/V stream interface into core
728 - GBA: Savestates now take into account savedata state machines (fixes #109)
729 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
730 - GBA Memory: Simplify memory API and use fixed bus width
731 - GBA Thread: Make GBASyncWaitFrameStart time out
732 - GBA Video: Start video at the last scanline instead of the first
733 - Qt: Optimize logo drawing
734 - Qt: Move frame upload back onto main thread
735 - Qt: Remember window position
736 - Qt: Double-clicking on the window toggles full screen
737 - Util: Use proper locale for reading and writing float values
738
7390.1.1: (2015-01-24)
740Bugfixes:
741 - ARM7: Fix LDM writeback to a register already written
742 - GBA: Fix timers 2 and 3 updating incorrectly
743 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
744 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
745 - GBA Audio: Properly initialize audio FIFO channels
746 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
747 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
748 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
749 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
750 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
751 - GBA BIOS: Fix HuffUnComp boundary conditions
752 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
753 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
754 - GBA Memory: Filter out top nybble of DMA addresses
755 - GBA Memory: Properly bounds-check VRAM accesses
756 - GBA Memory: Fix initial DMA state
757 - GBA Thread: Allow halted games to exit cleanly
758 - GBA Video: Fix blend issues with obscured middle layers
759 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
760 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
761 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
762 - GBA Video: Fix sprite boundary conditions with mosaic
763 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
764 - Qt: Fix issue with set frame sizes being the wrong height
765 - Qt: Fix emulator crashing when full screen if a game is not running
766 - Qt: Fix window focus issues
767 - Qt: Properly set default video recording settings
768 - Qt: Fix a race condition when a game crashes immediately
769 - Qt: Fix some cases where key mapping can break if focus is adjusted
770 - Qt: Fix crash if a game pauses before any frames are shown
771 - Debugger: Negative PC-relative loads now properly subtract the offset
772 - Debugger: Align PC-relative loads in Thumb
773 - Debugger: Fix watchpoints triggering too late
774 - Debugger: Fix binary print putting spaces between digits
775 - Video: Ensure FFmpeg encoder has audio frames
776 - Video: Fix uncompressed PCM audio recording
777 - Video: Fix FFmpeg crashing when the file extension is wrong
778 - Util: Fix SOCKET_FAILED macro
779Misc:
780 - GBA: Exit cleanly on FATAL if the port supports it
781 - GBA Memory: Implement 16- and 32-bit loads from SRAM
782 - Qt: Disable sync to video by default
783 - Qt: Handle a game crash without crashing
784 - Qt: Set default log level to FATAL, ERROR and WARN
785 - Qt: Clarify some phrasing in the menus
786 - Qt: Clear active buttons when focus is lost
787
7880.1.0: (2014-12-13)
789 - Initial release