CHANGES (view raw)
10.9.0: (Future)
2Emulation fixes:
3 - ARM: Fix ALU reading PC after shifting
4 - ARM: Fix STR storing PC after address calculation
5 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
6 - GBA Memory: Misaligned SRAM writes are ignored
7 - GBA Serialize: Fix serializing DMA transfer register
8Other fixes:
9 - Qt: Only dynamically reset video scale if a game is running
10 - Qt: Fix race condition with proxied video events
11
120.8.0: (2020-01-21)
13Features:
14 - Improved logging configuration
15 - One-Player BattleChip/Progress/Beast Link Gate support
16 - Add Game Boy Color palettes for original Game Boy games
17 - Debugger: Add unary operators and memory dereferencing
18 - GB: Expose platform information to CLI debugger
19 - Support Discord Rich Presence
20 - Debugger: Add tracing to file
21 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
22 - OpenGL renderer with high-resolution upscaling support
23 - Experimental high level "XQ" audio for most GBA games
24 - Interframe blending for games that use flicker effects
25 - Frame inspector for dissecting and debugging rendering
26 - Switch: Option to use built-in brightness sensor for Boktai
27 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
28 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
29 - Cheats: Add support for loading Libretro-style cht files
30 - GBA Cheats: Add support for loading EZ Flash-style cht files
31 - Support for unlicensed Wisdom Tree Game Boy mapper
32 - Qt: Add export button for tile view (closes mgba.io/i/1507)
33 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
34 - GB: Yanking gamepak now supported
35 - Qt: Memory range dumping (closes mgba.io/i/1298)
36Emulation fixes:
37 - GB: Fix using boot ROM with MMM01 games
38 - GB Audio: Only reset channel 3 sample in DMG mode
39 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
40 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
41 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
42 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
43 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
44 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
45 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
46 - GB Video: Fix color scaling in AGB mode
47 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
48 - GBA: Reset now reloads multiboot ROMs
49 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
50Other fixes:
51 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
52 - FFmpeg: Drain recording buffers
53 - GB: Fix reading ROM immediately after unmapping BIOS
54 - GB SIO: Fix lockstep failing games aren't reloaded
55 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
56 - Libretro: Fix crash changing allowing opposing directions (hhromic)
57 - Qt: Fix some Qt display driver race conditions
58 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
59 - Qt: Only show emulator restart warning once per settings saving
60 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
61 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
62 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
63Misc:
64 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
65 - Core: Add keysRead callback
66 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
67 - Core: Add more memory search ops (closes mgba.io/i/1510)
68 - Debugger: Make tracing compatible with breakpoints/watchpoints
69 - Debugger: Print breakpoint/watchpoint number when inserting
70 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
71 - FFmpeg: Support audio-only recording
72 - GB Memory: Support running from blocked memory
73 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
74 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
75 - GBA Savedata: EEPROM performance fixes
76 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
77 - Debugger: Add breakpoint and watchpoint listing
78 - mGUI: Remember name and position of last loaded game
79 - OpenGL: Only resize textures when needed
80 - Qt: Don't unload ROM immediately if it crashes
81 - Qt: Support switching webcams
82 - Qt: Cap window size on start to monitor size
83 - Qt: Open a message box for Qt frontend errors
84 - Qt: Increase maximum magnifications and scaling
85 - Qt: Add native FPS button to settings view
86 - Qt: Improve sync code
87 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
88 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
89 - Qt: Remove What's This icon from dialogs
90 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
91 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
92 - Qt: Show list of all sprites in sprite view
93 - Qt: Add option for disabling OSD messages
94 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
95 - SM83: Support PC-relative opcode decoding
96 - Switch: Dynamic display resizing
97 - Switch: Support file associations
98 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
99Changes from beta 1:
100Emulation fixes:
101 - ARM: Fix STR writeback pipeline stage
102 - ARM: Partially fix LDM/STM writeback with empty register list
103 - ARM: Fix stepping when events are pending
104 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
105 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
106 - GBA Timers: Improve timer startup emulation
107 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
108 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
109 - GBA Video: Fix effects blending improperly in some non-last windows
110 - GBA Video: Copy higher priority target 1 flag
111Other fixes:
112 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
113 - Core: Fix uninitialized memory issues with graphics caches
114 - Core: Return null for out of bounds cached tile VRAM querying
115 - GBA Video: Fix OpenGL fragment data binding
116 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
117 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
118 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
119 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
120 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
121 - Qt: Fix several cases where shader selections don't get saved
122 - Qt: Fix division by zero error in invalid TilePainter state
123 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
124 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
125 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
126 - Qt: Fix inability to clear default keybindings
127 - Qt: Release held actions if they get rebound
128 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
129 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
130 - Vita: Fix analog controls (fixes mgba.io/i/1554)
131 - Wii: Fix game fast-forwarding after slowing down
132 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
133Misc:
134 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
135 - GBA: Trim non-movie ROMs to 32 MiB if applicable
136 - GBA Audio: Redo channel 4 batching for GBA only
137 - GBA I/O: Stop logging several harmless invalid register reads
138 - GBA Video: Changing OpenGL scaling no longer requires restart
139 - Debugger: Separate aliases from main commands
140 - Debugger: Print break-/watchpoint ID when breaking in CLI
141 - Debugger: Minor interface cleanup
142 - SDL: Use controller GUID instead of name
143 - SM83: Rename LR35902 to SM83
144 - Tools: Allow using threaded renderer in perf.py
145 - Tools: Clean up unused argument in mgba-perf
146
1470.8 beta 1: (2019-10-20)
148- Initial beta for 0.8
149
1500.7.3: (2019-09-15)
151Emulation fixes:
152 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
153 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
154 - GB Audio: Improve channel 4 supersampling
155 - GB Printer: Reset printer buffer index after printing
156 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
157 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
158 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
159 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
160 - GBA Memory: Fix STM/LDM to invalid VRAM
161 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
162 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
163Other fixes:
164 - Core: Fix crashes if core directories aren't set
165 - Core: Fix crash when exiting game with cheats loaded
166 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
167 - GBA Cheats: Fix PARv3 Thumb hooks
168 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
169 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
170 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
171 - Qt: Fix race conditions initializing GDB stub
172 - Qt: Improve cheat view UX
173 - Libretro: Fix crash changing allowing opposing directions (hhromic)
174 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
175 - Switch: Fix threading-related crash on second launch
176Misc:
177 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
178 - Qt: Show error message if file failed to load
179
1800.7.2: (2019-05-25)
181Emulation fixes:
182 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
183 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
184 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
185 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
186 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
187 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
188 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
189 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
190 - GBA Video: Fix scanline cache with scale factor change edge cases
191 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
192 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
193Other fixes:
194 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
195 - All: Fix several memory leaks
196 - GB Core: Fix toggling WIN and OBJ being swapped
197 - GBA: Fix skipping BIOS on irregularly sized ROMs
198 - CMake: Fix .deb imagemagick dependencies
199 - FFmpeg: Improve initialization reliability and cleanup
200 - FFmpeg: Fix audio conversion producing gaps
201 - LR35902: Fix disassembly of several CB-prefix instructions
202 - LR35902: Fix trailing whitespace in disassembly
203 - Qt: More app metadata fixes
204 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
205 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
206 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
207 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
208 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
209 - Qt: Fix bounded fast forward with Qt Multimedia
210 - Qt: Fix saving settings with native FPS target
211 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
212Misc:
213 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
214 - Qt: Improve camera initialization
215 - Vita: Improved frame drawing speed
216
2170.7.1: (2019-02-24)
218Bugfixes:
219 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
220 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
221 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
222 - GB, GBA Serialize: Fix loading two states in a row
223 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
224 - GBA DMA: Fix Display Start DMAs
225 - GBA DMA: Fix DMA start/end timing
226 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
227 - GBA Memory: Fix a few AGBPrint crashes
228 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
229 - GBA SIO: Prevent writing read-only multiplayer bits
230 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
231 - Python: Fix crash when deleting files owned by library
232 - Python: Make sure GB link object isn't GC'd before GB object
233 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
234 - Qt: Fix tile and sprite views not always displaying at first
235 - Qt: Fix audio context holding onto closed game controller
236 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
237 - Qt: Fix window icon on X11
238 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
239 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
240 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
241Misc:
242 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
243 - Qt: Updated Italian translation (by Vecna)
244
2450.7.0: (2019-01-26)
246Features:
247 - ELF support
248 - Game Boy Camera support
249 - Qt: Set default Game Boy colors
250 - Game Boy Printer support
251 - Super Game Boy support
252 - Customizable autofire speed
253 - Ability to set default Game Boy model
254 - Map viewer
255 - Automatic cheat loading and saving
256 - GameShark and Action Replay button support
257 - AGBPrint support
258 - Debugger: Conditional breakpoints and watchpoints
259 - Ability to select GB/GBC/SGB BIOS on console ports
260 - Optional automatic state saving/loading
261 - Access to ur0 and uma0 partitions on the Vita
262 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
263 - GBA: ARMIPS/A22i-style and ELF symbol table support
264 - Initial Switch port
265Bugfixes:
266 - ARM: Fix MSR when T bit is set
267 - Core: Fix audio sync breaking when interrupted
268 - Core: Fix ordering events when scheduling during events
269 - FFmpeg: Fix encoding audio/video queue issues
270 - GB: Revamp IRQ handling based on new information
271 - GB: Fix IRQ disabling on the same T-cycle as an assert
272 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
273 - GB Audio: Clock frame events on DIV
274 - GB Audio: Fix channel 3 reset value
275 - GB Audio: Fix channel 4 initial LFSR
276 - GB Audio: Fix channel 1, 2 and 4 reset timing
277 - GB I/O: DMA register is R/W
278 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
279 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
280 - GB, GBA Savedata: Fix unmasking savedata crash
281 - GB Serialize: Fix audio state loading
282 - GB Serialize: Fix game title check
283 - GB Serialize: Fix IRQ pending/EI pending confusion
284 - GB Timer: Minor accuracy improvements
285 - GB Video: Fix dot clock timing being slightly wrong
286 - GB Video: Fix loading states while in mode 3
287 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
288 - GB Video: Fix SCX timing
289 - GB, GBA Video: Don't call finishFrame twice in thread proxy
290 - GBA: Reset WAITCNT properly
291 - GBA BIOS: Fix BitUnPack final byte
292 - GBA BIOS: Fix BitUnPack narrowing
293 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
294 - GBA DMA: Fix temporal sorting of DMAs of different priorities
295 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
296 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
297 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
298 - GBA Savedata: Fix savedata modified time updating when read-only
299 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
300 - GBA Serialize: Fix loading states in Hblank
301 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
302 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
303 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
304 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
305 - GBA Video: Start timing mid-scanline when skipping BIOS
306 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
307 - GBA Video: Make layer disabling work consistently
308 - PSP2: Fix more issues causing poor audio
309 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
310 - Qt: Improve FPS timer stability
311 - Util: Fix wrapping edge cases in RingFIFO
312Misc:
313 - 3DS: Remove deprecated CSND interface
314 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
315 - Core: Remove broken option for whether rewinding restores save games
316 - Feature: Added loading savestates from command line
317 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
318 - FFmpeg: Support lossless h.264 encoding
319 - FFmpeg: Support lossless VP9 encoding
320 - GBA Cheats: Allow multiple ROM patches in the same slot
321 - GB: Skip BIOS option now works
322 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
323 - GB Audio: Improved audio quality
324 - GB, GBA Audio: Increase max audio volume
325 - GB MBC: Remove erroneous bank 0 wrapping
326 - GB Video: Darken colors in GBA mode
327 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
328 - GBA: Implement display start DMAs
329 - GBA: Improve multiboot image detection
330 - GBA Memory: 64 MiB GBA Video cartridge support
331 - GBA Savedata: Remove ability to disable realistic timing
332 - GBA Timer: Use global cycles for timers
333 - Libretro: Add frameskip option
334 - mGUI: Add fast forward toggle
335 - PSP2: Use system enter key by default
336 - Python: Integrate tests from cinema test suite
337 - Qt: Redo GameController into multiple classes
338 - Qt: Prevent window from being created off-screen
339 - Qt: Add option to disable FPS display
340 - Qt: Options to mess around with layer placement
341 - Qt: Add load alternate save option
342 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
343 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
344 - Test: Restructure test suite into multiple executables
345 - Util: Don't build crc32 if the function already exists
346 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
347Changes from beta 1:
348Features:
349 - Libretro: Add Game Boy cheat support
350 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
351 - Switch: Rumble support
352 - Switch: Rotation support
353 - Switch: Screen stretching options
354 - Qt: State file load/save menu options
355 - Windows installer
356 - Tile viewer now has adjustable width
357 - Python: Experimental audio API
358Bugfixes:
359 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
360 - Core: Remember to deinit proxy ring FIFO
361 - Core: Reroot timing list when (de)scheduling
362 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
363 - GB MBC: Fix MBC30 SRAM
364 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
365 - GB Video: Fix SGB border hole size
366 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
367 - GBA: Fix GB Player features
368 - GBA I/O: SOUNDCNT_HI is readable when sound is off
369 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
370 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
371 - Libretro: Fix adding codes with hooks
372 - PSP2: Fix audio crackling after fast forward
373 - PSP2: Fix audio crackling when buffer is full
374 - Qt: Fix jumbled background when paused
375 - Qt: Fix FPS counter on Windows
376 - Qt: Fix focus issues with load/save state overlay
377 - Switch: Fix incorrect mapping for fast forward cap
378 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
379 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
380 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
381 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
382 - Qt: Ensure FATAL logs reach log view
383 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
384Misc:
385 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
386 - Debugger: Minor text fixes
387 - Debugger: Readability improvements (fixes mgba.io/i/1238)
388 - GB: Improved SGB2 support
389 - GB Audio: Skip frame if enabled when clock is high
390 - Libretro: Reduce rumble callbacks
391 - mGUI: Add SGB border configuration option
392 - mGUI: Add support for different settings types
393 - Python: Minor API improvements
394 - Qt: Ensure camera image is valid
395 - Qt: Debugger console history
396 - Qt: Detect presence of GL_ARB_framebuffer_object
397 - Qt: Minor memory view tweaks
398 - Res: Improve modeling of AGB/AGS screen in shaders
399 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
400 - Wii: Expose stretch configuration in settings
401 - Wii: Stretch now sets pixel-accurate mode size cap
402
4030.7 beta 1: (2018-09-24)
404- Initial beta for 0.7
405
4060.6.3: (2018-04-14)
407Bugfixes:
408 - GB Audio: Revert unsigned audio changes
409 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
410 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
411
4120.6.2: (2018-04-03)
413Bugfixes:
414 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
415 - 3DS: Fix opening files in directory names with trailing slashes
416 - LR35902: Fix watchpoints not reporting new value
417 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
418 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
419 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
420 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
421 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
422 - GBA: Fix SharkPort saves for EEPROM games
423 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
424 - GBA BIOS: Fix incorrect exit condition in LZ77
425 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
426 - GBA Cheats: Fix slide codes not initializing properly
427 - GBA DMA: ROM reads are forced to increment
428 - GBA Hardware: RTC accuracy improvements
429 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
430 - GBA Memory: Fix copy-on-write memory leak
431 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
432 - GBA Savedata: Fix crash when resizing flash
433 - GBA Video: Force align 256-color tiles
434 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
435 - PSP2: Fix issues causing poor audio
436 - Python: Fix package directory
437 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
438 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
439 - Wii: Fix screen tear when unpausing
440 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
441Misc:
442 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
443 - GB MBC: Remove erroneous bank 0 wrapping
444 - GBA: Improve multiboot image detection
445 - PSP2: Use system enter key by default
446
4470.6.1: (2017-10-01)
448Bugfixes:
449 - GB, GBA: Fix crashes when attempting to identify null VFiles
450 - GB, GBA: Fix sync to video with frameskip
451 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
452 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
453 - GB Core: Fix palette loading when loading a foreign config
454 - GB MBC: Pocket Cam memory should be accessible without enabling
455 - GB MBC: Fix SRAM sizes 4 and 5
456 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
457 - GB MBC: Fix RTC loading when file size is off
458 - GB Memory: Initialize peripheral pointers
459 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
460 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
461 - GB Memory: Actually load latch time from savestate
462 - GB Serialize: Fix deserializing video STAT
463 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
464 - GB Video: Fix potential hang when ending mode 0
465 - GB Video: Fix read mode when enabling LCD
466 - GBA: Reset active region as needed when loading a ROM
467 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
468 - GBA BIOS: Use core's VRAM variable instead of renderer's
469 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
470 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
471 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
472 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
473 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
474 - Python: Fix importing .gb or .gba before .core
475 - Qt: Fix command line debugger closing second game
476 - Qt: Fix LOG argument order
477 - Qt: Fix timezone issues with time overrides
478 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
479 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
480Misc:
481 - CMake: Fix CPack dependencies for libpng 1.6
482 - GBA: Detect hardware for Pokémon FireRed ROM hacks
483 - GBA Cheats: Improve detection of raw cheats
484 - Qt: Don't rebuild library view if style hasn't changed
485 - Qt: Allow overrides to be saved before a game is loaded
486 - Qt: Hide mouse immediately when loading
487 - SDL: Fix 2.0.5 build on macOS under some circumstances
488 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
489
4900.6.0: (2017-07-16)
491Features:
492 - Library view
493 - Sprite viewer
494 - Debugging console
495 - Improved memory viewer
496 - Memory search
497 - Command line ability to override configuration values
498 - Add option to allow preloading the entire ROM before running
499 - Add option for whether rewinding restores save games
500 - Savestates now contain any RTC override data
501 - Add option to lock video to integer scaling
502 - LR35902: Watchpoints
503 - LR35902/GB-Z80 disassembler
504 - GB: Tile viewer
505 - GB: Video/audio channel enabling/disabling
506 - GB: Symbol table support
507 - GB MBC: Add MBC1 multicart support
508 - GBA: Support printing debug strings from inside a game
509 - GBA: Better cheat type autodetection
510 - Implement keypad interrupts
511 - Configuration of gamepad hats
512 - Video log recording for testing and bug reporting
513 - Debugger: Segment/bank support
514 - Debugger: Execution tracing
515 - Qt: German translation (by Lothar Serra Mari)
516 - Qt: Spanish translation (by Kevin López)
517 - Qt: Italian translation (by theheroGAC)
518Bugfixes:
519 - ARM7: Fix MLA/*MULL/*MLAL timing
520 - Core: Fix crash with rewind if savestates shrink
521 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
522 - Core: Fix directory sets crashing on close if base isn't properly detached
523 - FFmpeg: Fix overflow and general issues with audio encoding
524 - GB: Fix flickering when screen is strobed quickly
525 - GB: Fix STAT blocking
526 - GB MBC: Fix ROM bank overflows getting set to bank 0
527 - GB MBC: Fix swapping carts not detect new MBC
528 - GB Timer: Improve DIV reset behavior
529 - GB Timer: Fix DIV batching if TAC changes
530 - GB Video: Reset renderer when loading state
531 - GBA: Fix multiboot ROM loading
532 - GBA: Fix multiboot loading resulting in too small WRAM
533 - GBA BIOS: Implement BitUnPack
534 - GBA BIOS: Fix ArcTan sign in HLE BIOS
535 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
536 - GBA BIOS: Fix INT_MIN/-1 crash
537 - GBA Hardware: Fix crash if a savestate lies about game hardware
538 - GBA I/O: Handle audio registers specially when deserializing
539 - GBA Memory: Improve initial skipped BIOS state
540 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
541 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
542 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
543 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
544 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
545 - LR35902: Fix core never exiting with certain event patterns
546 - LR35902: Fix pc overflowing current region off-by-one
547 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
548 - OpenGL: Fix some shaders causing offset graphics
549 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
550 - Qt: Fix window icon being stretched
551 - Qt: Fix data directory path
552 - Qt: Fix timing issues on high refresh rate monitors
553 - Qt: Fix linking after some windows have been closed
554 - Qt: Fix crash when changing audio settings after a game is closed
555 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
556 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
557 - Qt: Fix game unpausing after frame advancing and refocusing
558 - SDL: Fix game crash check
559 - SDL: Fix race condition with audio thread when starting
560 - SDL: Fix showing version number
561 - Test: Fix crash when loading invalid file
562 - Test: Fix crash when fuzzing fails to load a file
563 - Test: Don't rely on core for frames elapsed
564 - Test: Fix crash when loading invalid file
565 - Test: Fix crash when fuzzing fails to load a file
566 - Tools: Fix recurring multiple times over the same library
567 - Util: Fix overflow when loading invalid UPS patches
568 - Util: Fix highest-fd socket not being returned by SocketAccept
569 - Windows: Fix VDir.rewind
570Misc:
571 - All: Add C++ header guards
572 - All: Move time.h include to common.h
573 - 3DS, PSP2, Wii: Last directory loaded is saved
574 - CMake: Add ability to just print version string
575 - Core: New, faster event timing subsystem
576 - Core: Clean up some thread state checks
577 - Core: Add generic checksum function
578 - Core: Cores can now have multiple sets of callbacks
579 - Core: Restore sleep callback
580 - Core: Move rewind diffing to its own thread
581 - Core: Ability to enumerate and modify video and audio channels
582 - Core: List memory segments in the core
583 - Core: Move savestate creation time to extdata
584 - Core: Config values can now be hexadecimal
585 - Core: Improved threading interrupted detection
586 - Debugger: Modularize CLI debugger
587 - Debugger: Make building with debugging aspects optional
588 - Debugger: Add functions for read- or write-only watchpoints
589 - Debugger: Make attaching a backend idempotent
590 - Debugger: Add mDebuggerRunFrame convenience function
591 - Feature: Move game database from flatfile to SQLite3
592 - Feature: Support ImageMagick 7
593 - Feature: Make -l option explicit
594 - FFmpeg: Return false if a file fails to open
595 - FFmpeg: Force MP4 files to YUV420P
596 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
597 - GB: Reset with initial state of DIV register
598 - GB MBC: New MBC7 implementation
599 - GB Audio: Simplify envelope code
600 - GB Audio: Improve initial envelope samples
601 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
602 - GB Video: Improved video timings
603 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
604 - GBA, GB: ROM is now unloaded if a patch is applied
605 - GBA DMA: Refactor DMA out of memory.c
606 - GBA DMA: Move DMAs to using absolute timing
607 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
608 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
609 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
610 - GBA Memory: Support reading/writing POSTFLG
611 - GBA Memory: Remove unused prefetch cruft
612 - GBA Timer: Improve accuracy of timers
613 - GBA Video: Clean up unused timers
614 - GBA Video: Allow multiple handles into the same tile cache
615 - GBA Video, GB Video: Colors are now fully scaled
616 - GBA Video: Optimize when BLD* registers are written frequently
617 - OpenGL: Add xBR-lv2 shader
618 - Qt: Move last directory setting from qt.ini to config.ini
619 - Qt: Improved HiDPI support
620 - Qt: Expose configuration directory
621 - Qt: Merge "Save" and "OK" buttons in shader options
622 - Qt: Automatically load controller profile when plugged in
623 - Qt: Rename "Resample video" option to "Bilinear filtering"
624 - Qt: Remove audio thread
625 - Qt: Remove audio buffer sizing in AudioProcessorQt
626 - Qt: Re-enable QtMultimedia on Windows
627 - Qt: Make "Mute" able to be bound to a key
628 - Qt: Add .gb/.gbc files to the extension list in Info.plist
629 - Qt: Relax hard dependency on OpenGL
630 - Qt: Better highlight active key in control binding
631 - SDL: Remove scancode key input
632 - SDL: Automatically map controllers when plugged in
633 - Test: Add a basic test suite
634 - Util: Add size counting to Table
635 - Util: Add 8-bit PNG write support
636 - Util: Tune patch-fast extent sizes
637 - VFS: Call msync when syncing mapped data
638 - VFS: Allow truncating memory chunk VFiles
639 - VFS: Fix some minor VFile issues with FILEs
640 - VFS: Optimize expanding in-memory files
641 - VFS: Add VFileFIFO for operating on circle buffers
642Changes from beta 1:
643Features:
644 - Qt: Italian translation (by theheroGAC)
645 - Qt: Updated German translation
646Bugfixes:
647 - GB Audio: Fix incorrect channel 4 iteration
648 - GB Audio: Fix zombie mode bit masking
649 - GB Serialize: Fix timer serialization
650 - GB Video: Fix LYC regression
651 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
652 - GBA Timer: Fix count-up timing overflowing timer 3
653 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
654 - Qt: Fix memory search close button (fixes mgba.io/i/769)
655 - Qt: Fix window icon being stretched
656 - Qt: Fix initial window size (fixes mgba.io/i/766)
657 - Qt: Fix data directory path
658 - Qt: Fix controls not saving on non-SDL builds
659 - Qt: Fix translation initialization (fixes mgba.io/i/776)
660 - Qt: Fix patch loading while a game is running
661 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
662 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
663 - Qt: Fix GL-less build
664 - Qt: Fix Software renderer not handling alpha bits properly
665 - Qt: Fix screen background improperly stretching
666 - SDL: Fix cheats not loading
667Misc:
668 - GB Serialize: Add MBC state serialization
669 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
670 - GBA Timer: Improve accuracy of timers
671 - PSP2: Update toolchain to use vita.cmake
672 - Qt: Add language selector
673 - Qt: Minor test fixes
674 - Qt: Move shader settings into main settings window
675 - Qt: Dismiss game crashing/failing dialogs when a new game loads
676 - Qt: Properly ship Qt translations
677 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
678
6790.6 beta 1: (2017-06-29)
680 - Initial beta for 0.6
681
6820.5.2: (2016-12-31)
683Bugfixes:
684 - All: Fix fullscreen config option being ignored
685 - ARM7: PSR mode bits should not get sign extended
686 - GB: Fix audio not being deinitialized
687 - GB: Fix crash when masking savedata
688 - GB: Properly initialize sramRealVf variable
689 - GB Audio: Fix serialization of channel 3 and NR52 properties
690 - GB Audio: Reset envelope timer when reseting sound channel
691 - GB MBC: Fix SRAM dangling pointer with RTC games
692 - GB MBC: Fix initializing MBC when no ROM is loaded
693 - GB Memory: Fix patching ROM bank 0
694 - GB Memory: Fix starting HDMAs during mode 0
695 - GB Memory: Fix HDMA5 value after DMA completes
696 - GB Video: Initialize LCDC in renderer
697 - GB Video: Hblank IRQs should mask LYC=LY IRQs
698 - GBA: Fix IRQs firing after already being cleared
699 - GBA: Only unhalt CPU if appropriate bit is set in IE
700 - GBA: Add savegame override for Crash Bandicoot 2
701 - GBA BIOS: Fix MidiKey2Freq BIOS reads
702 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
703 - GBA Cheats: Fix GameShark ROM patches
704 - GBA I/O: Mask off WAITCNT bits that cannot be written
705 - GBA Memory: Fix misaligned BIOS reads
706 - GBA Memory: Fix VCOUNT being writable
707 - GBA Video: Fix out of bounds sprite transforms
708 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
709 - Libretro: Fix disabling BIOS
710 - Libretro: Fix Game Boy savestates and audio
711 - Qt: Fix changing resolution of software renderer
712 - Qt: Fix setting overrides
713 - Qt: Fix cut off tiles and alignment issues in tile viewer
714 - Qt: Only reset window dimensions when first shown
715 - Qt: Fix Qt Multimedia audio driver on big endian
716 - Qt: Fix Apply button for key and controller configurations
717 - VFS: Fix resizing memory chunks when not needed
718 - Windows: Fix Unicode directory handling
719Misc:
720 - GB, GBA: Prevent loading null ROMs
721 - GB Audio: Initialize wave RAM to GBC values
722 - GB Memory: Reset ROM bank when loading a ROM
723 - PSP2: Improved controller rumble
724
7250.5.1: (2016-10-05)
726Bugfixes:
727 - Core: Fix importing save games as read-only
728 - FFmpeg: Fix encoding AAC
729 - GB: Fix invalid STOP behavior on Game Boy Color
730 - GB: Initialize audio properly
731 - GB: Properly clear KEY1 bit 0 when switching speeds
732 - GB: Properly unload save files when unloading a ROM
733 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
734 - GB MBC: Fix MBC7 when size is incorrectly specified
735 - GB MBC: Fix RTC access when no save file is loaded
736 - GB SIO: Don't auto-clock external shift clock
737 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
738 - GB Video: Fix video frames getting missed when LCDC is off
739 - GB Video: Clear screen when LCDC is off
740 - GBA Cheats: Fix holding onto pointers that may get invalidated
741 - GBA Cheats: Fix key-activated CodeBreaker cheats
742 - GBA Cheats: Fix uninitialized memory getting freed when saving
743 - GBA Hardware: Improve Game Boy Player rumble behavior
744 - GBA Memory: Fix several unused I/O register read values
745 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
746 - LR35902: Fix events running with the wrong cycle active
747 - Qt: Fix "close" button on Overrides view
748 - Qt: Fix saving overrides
749 - Qt: Fix directory set unloading when replacing the ROM
750 - Qt: Fix patch loading
751 - Qt: Fix crash when saving an override if a game isn't loaded
752 - Qt: Fix showing default display driver as OpenGL (force 1.x)
753 - SDL: Attach rumble in SDL frontend
754 - Util: Fix PNG identification on files too small to be a PNG
755Misc:
756 - All: Only update version info if needed
757 - All: Split out install locations for Libretro and OpenEmu
758 - FFmpeg: Encoding cleanup
759 - GB: Reset active region when reloading ROM
760 - GB Memory: Initialize RAM pattern for GBC
761 - GB Video: Improved video timings
762 - Qt: Manage window sizes slightly better
763 - Qt: Remember scale option independent of core dimensions
764
7650.5.0: (2016-09-19)
766Features:
767 - Game Boy support
768 - Support for encrypted CodeBreaker GBA cheats
769 - Emulation of Vast Fame protected GBA carts (taizou)
770 - Tile viewer
771 - Threaded rendering mode
772 - Libretro: Memory map and achievement support (leiradel)
773 - GUI: Add UI control remapping
774 - GUI: Add fast-forward
775 - Wii: 240p support
776 - 3DS: Adjustable screen darkening
777 - Ability to temporarily load a savegame
778 - Load specific files out of archives
779 - Automatic BIOS detection
780Bugfixes:
781 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
782 - Debugger: Fix GDB breakpoints
783 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
784 - GBA: Fix filehandle leak with savegames
785 - GBA: Timer 0 cannot be count up
786 - GBA: Count up timers should not count themselves
787 - GBA Memory: Fix mirror on non-overdumped Classic NES games
788 - GBA Memory: Fix ldm {pc}
789 - GBA Savedata: Fix savedata sync timer
790 - GBA Savedata: Only unmap savedata if present
791 - GBA Serialize: Savestates now properly store prefetch
792 - GBA Video: WIN0/1 take priority over OBJWIN
793 - GBA Video: Fix out-of-order OBJWIN
794 - PSP2: Fix GPU crash while exiting
795 - PSP2: Fix VSync
796 - PSP2: Fix accelerometer range
797 - PSP2: Actually load screen mode setting
798 - PSP2: Fix gyroscope direction
799 - PSP2: Delete threads after they return
800 - PSP2: Fix mapping/unmapping from not at 0
801 - Qt: Fix bug in software renderer scaling
802 - Qt: Fix hanging key press after disabling autofire
803 - Qt: Fix being unable to pause manually when using auto-pausing
804 - SDL: Fix axes being mapped wrong
805 - Util: Fix realloc semantics in utf16to8
806 - Util: Fix inserting too many items into a hash table
807 - VFS: Fix uninitialized varaible reading from 7z
808 - VFS: Fix reading multiple files from a 7z archive
809 - Wii: Fix framelimiting after a slowdown
810 - Wii: Fix garbage flash at startup
811Misc:
812 - 3DS: Use blip_add_delta_fast for a small speed improvement
813 - 3DS: Allow UTF-16 filenames
814 - 3DS: Port to using citro3D
815 - 3DS: Use system font for menus
816 - 3DS: Attempt to use Core 2 for threads
817 - 3DS: Adjustable filering
818 - 3DS: 3D banner
819 - All: Add QUIET parameter to silence CMake
820 - All: Faster memory read/write
821 - ARM7: Support forcing Thumb mode via MSR
822 - ARM7: Flush prefetch cache when loading CPSR via MSR
823 - ARM7: Clean up instruction decoding for future expandability
824 - Debugger: Support register and memory writes via GDB stub
825 - Debugger: Add software breakpoint support to gdb
826 - FFmpeg: Full support for libavcodec 56+
827 - GBA: Better debug logging if event processing breaks
828 - GBA Audio: Force audio DMAs to not increment destination
829 - GBA BIOS: Use custom ArcTan, not relying on OS
830 - GBA Hardware: Clean up dead code in GBP
831 - GBA Memory: Optimize stalling behavior
832 - GBA Memory: Optimize Load-/StoreMultiple
833 - GBA Savedata: Add realistic timing for EEPROM
834 - GBA Serialize: Savestates now store if CPU was halted
835 - GBA Video: Remove old slow path fallback
836 - GBA Video: Optimize sprite drawing
837 - GBA Video: Optimize mode 0 rendering
838 - GBA Video: Optimize compositing cases slightly
839 - GUI: Screenshot dimensions are now passed through
840 - GUI: Add back logging
841 - GUI: Only reload config if manually saved
842 - GUI: Increase scrolling speed
843 - OpenGL: Log shader compilation failure
844 - OpenGL: Add texSize uniform
845 - Qt: Make -g flag work in Qt build
846 - Qt: Simplify OpenGL context creation
847 - Qt: Thread startup improvements
848 - Qt: Make audio channel/video layer options shortcut mappable
849 - Qt: Remove some C99isms from C++ code
850 - Qt: Remove default autofire mappings
851 - Qt: Make reseting when pasued frame-accurate
852 - Qt: Rearchitect game closing codepath
853 - PSP2: Use system font for menus
854 - PSP2: Add rumble for PS TV
855 - PSP2: Add fit-to-height screen mode
856 - PSP2: Sync files per descriptor
857 - PSP2: Allow UTF-8 filenames
858 - PSP2: Screenshots are now saved into the Photo Gallery
859 - PSP2: Stop underclocking when menuing
860 - SDL: Increase default audio buffer size to 1024 samples
861 - SDL: More responsive rumble
862 - Util: Add Vector GetConstPointer
863 - Util: Add rtrim
864 - Util: Add endswith
865 - VFS: Improve zip file detection
866 - Wii: Add pixelated resample filter
867 - Windows: Add native VDir support
868 - Util: Add PRIz macro for libc versions that don't support %z
869
8700.4.1: (2016-07-11)
871Bugfixes:
872 - All: Fix several file handle leaks
873 - All: Fix instruction tables getting zeroed when linking sometimes
874 - ARM7: Fix flags on SBC/RSC
875 - ARM7: Fix setting spsr privilege bits when spsr is empty
876 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
877 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
878 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
879 - GBA Memory: Fix executing code from OBJ region of VRAM
880 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
881 - GBA Serialize: Fix loading savegames from savestates
882 - OpenGL: Correct boolean vector strcmp strings for uniforms
883 - Qt: Fix sending gameStopped twice
884 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
885 - Qt: Fix initial state of key mapping
886 - Qt: Initialize m_useBios
887 - SDL: Fix joystick initialization on BSD
888 - SDL: Fix potential joystick crash in games with rumble
889 - SDL: Fix SDL 1.2 build
890 - SDL: Fix sporadic crash when deinitializing audio
891 - Shaders: Fix AGS-001 shader with some bad drivers
892 - Util: Use closesocket on Windows
893 - Util: Fix socket bind addresses
894 - VFS: Fix reading 7z archives without rewinding first
895 - VFS: VFileFromFD should not open directories
896 - Wii: Fix tilting direction
897 - Util: Fix realloc semantics in utf16to8
898Misc:
899 - All: Allow use of external minizip library
900 - Debugger: CLI debugger now exits when end-of-stream is reached
901 - FFmpeg: Update dependencies on Ubuntu
902 - GBA: Slightly optimize GBAProcessEvents
903 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
904 - GBA Video: Null renderer should return proper register values
905 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
906 - Qt: Add preset for DualShock 4
907 - Qt: Update 360 input profile on OS X to reflect newer drivers
908 - Qt: Remove use of NaN
909 - Qt: Canonicalize file paths when loading games
910 - Qt: Add refresh button to controller editing
911 - SDL: Remove default gamepad mappings
912 - Util: Fix intermittent build failure on OS X
913 - VFS: VFile.sync now updates modified time
914
9150.4.0: (2016-02-02)
916Features:
917 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
918 - I/O viewer
919 - Booting of multiboot images
920 - Customization of GIF recording
921 - Libretro: Cheat code support
922 - Support for GLSL shaders
923 - ROM information view
924 - Support for VBA-style cheat codes
925 - Savestates now store creation timestamps
926 - Key autofire
927 - Libretro: Allow blocking opposing directional input
928 - OpenEmu core for OS X
929 - Libretro: Settings for using BIOS and skipping intro
930 - Libretro: Customizable idle loop removal
931 - Implemented cycle counting for sprite rendering
932 - Cleaner, unified settings window
933 - Added a setting for pausing when the emulator is not in focus
934 - Customizable paths for save games, save states, screenshots and patches
935 - Controller hotplugging
936 - Ability to store save games and active cheats within savestates
937Bugfixes:
938 - ARM7: Fix sign of unaligned LDRSH
939 - ARM7: Fix decoding of some ARM ALU instructions with shifters
940 - Debugger: Fix watchpoints in gdb
941 - GBA: Fix warnings when creating and loading savestates
942 - GBA: Fix Iridion II savetype
943 - GBA BIOS: Fix misaligned CpuSet
944 - GBA Cheats: Fix cheats setting the Action Replay version
945 - GBA Hardware: Fix GPIO on big endian
946 - GBA Memory: Fix DMA register writing behavior
947 - GBA Memory: Fix DMAs triggering two cycles early
948 - Libretro: Fix aspect ratio
949 - Qt: Fix some potential crashes with the gamepad mapping
950 - Qt: Fix keys being mapped incorrectly when loading configuration file
951 - Util: Fix PowerPC PNG read/write pixel order
952 - Util: Fix excessive memory allocation when decoding a PNG
953 - VFS: Fix VFileReadline and remove _vfdReadline
954Misc:
955 - All: Improved PowerPC support
956 - All: Fix some undefined behavior warnings
957 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
958 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
959 - GBA: Implement bad I/O register loading
960 - GBA: Allow jumping to OAM and palette RAM
961 - GBA BIOS: Finish implementing RegisterRamReset
962 - GBA Config: Add "override" layer for better one-time configuration
963 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
964 - GBA Memory: Use a dynamically sized mask for ROM memory
965 - GBA Memory: Implement several unimplemented memory access types
966 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
967 - GBA RR: Starting from savestate now embeds the savegame
968 - GBA RR: Add preliminary SRAM support for VBM loading
969 - GBA RR: Add support for resets in movies
970 - GBA Video: Remove lastHblank, as it is implied
971 - Libretro: Use anonymous memory mappers for large blocks of memory
972 - Libretro: Add install target for libretro core
973 - Qt: Window size command line options are now supported
974 - Qt: Increase usability of key mapper
975 - Qt: Add 'Apply' button to settings window
976 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
977 - Qt: Allow use of modifier keys as input
978 - Qt: Optimize log viewer
979 - Qt: Added button for breaking into the GDB debugger
980 - Qt: Add box for showing duration of rewind
981 - SDL: Support fullscreen in SDL 1.2
982 - SDL: Allow GBASDLAudio to be used without a thread context
983 - Util: Use VFile for configuration
984 - Util: Add MutexTryLock
985
9860.3.2: (2015-12-16)
987Bugfixes:
988 - ARM7: Fix STRT/STRBT
989 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
990 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
991 - Libretro: Fix problems with rumble not turning off
992 - GBA: Fix idle skip state being retained between games
993 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
994 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
995 - GBA BIOS: Fix Sqrt sign
996 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
997 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
998 - GBA Memory: Fix DMA behavior for SRAM accesses
999 - GBA Memory: Fix Store8 to OBJ VRAM
1000 - GBA Memory: Fix alignment of LDM/STM on SRAM
1001 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1002 - GBA Memory: Fix timing of DMAs
1003 - GBA Video: Fix _mix for 15-bit color
1004 - GBA Video: Fix OAM and palette initialization
1005 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1006 - Qt: Use safer isLoaded check in GameController
1007 - Qt: Fix a race condition in PainterGL that could lead to a crash
1008 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1009 - Qt: Fix font size in memory viewer
1010 - Qt: Fix a crash in the memory viewer
1011 - Qt: Add additional checks in CheatModel to prevent crashes
1012 - Qt: Fix race condition with setting sample rate
1013 - Qt: Fix crash when closing multiplayer windows
1014 - Qt: Fix resetting while paused
1015Misc:
1016 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1017 - Qt: Add mute option to menu
1018
10190.3.1: (2015-10-24)
1020Bugfixes:
1021 - ARM7: Fix instruction decoding of Thumb shifts
1022 - GBA: Deinit savegame when unloading a ROM
1023 - GBA: Fix BIOS check on big endian
1024 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1025 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1026 - GBA Audio: Fix audio channels being silenced at the wrong time
1027 - GBA Memory: Fix bad BIOS Load16 on big endian
1028 - GBA Memory: Fix bad Load8 on big endian
1029 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1030 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1031 - GBA Video: Fix objwin and blending interaction on sprites
1032 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1033 - Libretro: Fix a memory leak with the render buffer
1034 - Qt: Windows no longer spawn in the top left on first launch
1035 - Qt: Fix install path of XDG desktop file with DESTDIR
1036 - Qt: Fix drag and drop on Windows
1037 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1038 - VFS: Fix return values of VFileFILE.read and .write
1039Misc:
1040 - All: Reset next event to cycles instead of zero to interrupt
1041 - All: Add --version flag
1042 - ARM7: Force disable LTO on two files to work around a GCC bug
1043 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1044 - GBA: Better memory handling with PNG savestates
1045 - GBA: Additional savestate sanity checks
1046 - GBA: Check for cycle count being too high
1047 - GBA Audio: Allow GBAAVStream to have no video callback
1048 - GBA BIOS: Implement RegisterRamReset for SIO registers
1049 - Qt: Remove useless help icons in dialogs
1050 - Qt: Prevent savestate window from opening while in multiplayer
1051 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1052 - Qt: Dropping multiplayer windows works more cleanly now
1053
10540.3.0: (2015-08-16)
1055Features:
1056 - Ability to hide individual background layers, or OBJs
1057 - Ability to mute individual audio channels
1058 - Palette viewer and exporter
1059 - Volume control
1060 - More shortcuts are editable (e.g. quick save/load)
1061 - Rewind now shows the frame after rewinding
1062 - Import/Export of GameShark/Action Replay snapshots
1063 - Add "Step backwards" item for single increment rewind
1064 - Deadzone estimation for game controllers
1065 - Analog inputs can be used for shortcuts
1066 - Menu items for specific solar sensor brightness levels
1067 - Remappable controls for tilt and gyroscope sensors
1068 - Status messages for actions taken while a game is running (e.g. save/load state)
1069 - Memory inspector
1070 - Screensaver can now be suspended while a game is running
1071 - Load/save the most recent savestate slot
1072 - Support varible speed (PWM) rumble
1073 - Ability to cap fast forward speed
1074 - Finer control over FPS target
1075 - Holdable shortcut for rewinding one frame at a time
1076 - Ability to boot directly into the BIOS
1077 - Preliminary support for yanking out the game pak while a game is running
1078 - Thumb-drive mode by putting a file called portable.ini in the same folder
1079 - Configurable display driver, between software and OpenGL
1080 - Undo-able savestate loading and saving
1081 - Controller profiles now store shortcut settings
1082 - Default controller profiles for several common controllers
1083 - Libretro now supports BIOS, rumble and solar sensor
1084 - Implement BIOS call Stop, for sleep mode
1085 - Automatically load patches, if found
1086 - Improved video synchronization
1087 - Configurable audio output sample rate
1088Bugfixes:
1089 - ARM7: Fix SWI and IRQ timings
1090 - ARM7: Fix Thumb MUL timing
1091 - ARM7: Fix timing of multiplies to use N cycles
1092 - ARM7: ARMHotplugDetach should call deinit
1093 - Debugger: Fix use-after-free in breakpoint clearing code
1094 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1095 - GBA: Cap audio FIFO read size during deserialization
1096 - GBA: Check for corrupted savestates when loading
1097 - GBA: Check for improperly sized savestates when loading
1098 - GBA: Check for savestates made from differently sized ROMs
1099 - GBA: Fix calls to endian-independent loadstores
1100 - GBA: Fix timing of reading from timer registers
1101 - GBA: Ensure cycles never go negative
1102 - GBA Audio: Force audio FIFOs to 32-bit
1103 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1104 - GBA Audio: Fix sample order in audio channel 3
1105 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1106 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1107 - GBA Memory: Improve Thumb open bus behavior
1108 - GBA Memory: Fix potential DMA issue when loading a savestate
1109 - GBA Memory: Fix load/store multiple video memory waitstates
1110 - GBA SIO: Fix reseting when there are SIO devices attached
1111 - GBA Video: Blended sprites should never have other effects applied
1112 - GBA Video: Fix out-of-bounds tiles in mosaic
1113 - GBA Video: Fix windows not affecting sprites
1114 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1115 - GBA Video: Fix timing on first scanline
1116 - Qt: Better cleanup when a game crashes
1117 - Qt: Fix open ROM dialog filtering for archive formats
1118 - Qt: Cap the maximum number of multiplayer windows
1119 - Qt: Fix maximum year in sensor override
1120 - Qt: Fix window being too tall after exiting fullscreen
1121 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1122 - Qt: Fix analog buttons not getting unmapped
1123 - Qt: Fix passing command line options
1124 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1125 - SDL: Fix SDL build when OpenGL is missing
1126 - Util: Allow loading IPS patches that grow the ROM
1127 - VFS: Fix resource leaks if some allocations fail
1128 - VFS: Fix line-reading to return proper values
1129 - Video: Fix an issue with very long filenames
1130 - Util: Fix formatting of floats
1131Misc:
1132 - All: Add --help flag for command line programs
1133 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1134 - All: Enable static linking for Windows
1135 - All: Enable static linking for OS X
1136 - All: Threads are now named
1137 - All: Proper handling of Unicode file paths
1138 - ARM7: Add emulation for Undefined CPU mode
1139 - ARM7: Reduce the size of the Thumb instruction table
1140 - GBA: Add status log level
1141 - GBA: GBARewind now returns how many states it has rewound
1142 - GBA: SIO logging layer
1143 - GBA BIOS: Stub out SoundBias
1144 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1145 - GBA: Don't include GBACLIDebugger struct unless needed
1146 - GBA: Savedata is now synced shortly after data finishes being written
1147 - GBA: Process multiple timer events at once, if necessary
1148 - GBA Audio: Implement audio reset for channels A/B
1149 - GBA Audio: Process multiple audio events at once, if necessary
1150 - GBA Hardware: Backport generic RTC source into core
1151 - GBA Input: Allow axes and buttons to be mapped to the same key
1152 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1153 - GBA SIO: Add a dummy driver for Normal mode
1154 - GBA Thread: Add functionality for running callbacks on the GBA thread
1155 - GBA Thread: Split GBASync into a separate file
1156 - GBA Video: Refactor software renderer into separate files
1157 - GBA Video: Slightly optimize mode 0 mosaic rendering
1158 - Debugger: Free watchpoints in addition to breakpoints
1159 - Qt: Handle saving input settings better
1160 - Qt: Move GL frame drawing back onto its own thread
1161 - Qt: Fast forward (held) option moved from Other to Emulation menu
1162 - Qt: Show version info in window title
1163 - Qt: Migrate multiplayer window handling into GBAApp
1164 - Qt: Unified file opening and saving with last location
1165 - Qt: Fix windows being resizable when they shouldn't have been
1166 - Qt: Only hide cursor in full screen
1167 - Qt: Replace pause-after-frame mutex with an atomic
1168 - Qt: Add application icon and XDG desktop files
1169 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1170 - Qt: Don't save window size when entering fullscreen
1171 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1172 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1173 - Qt: Increase usability of key mapper
1174 - Qt: Show checkmark for window sizes
1175 - Qt: Set window path to loaded ROM
1176 - Perf: Ability to load savestates immediately on launch
1177 - SDL: Properly check for initialization
1178 - SDL: Clean up initialization functions
1179 - SDL: Clean up GL context
1180 - Util: Allow disabling the threading code entirely
1181 - VFS: Add sync method to force syncing with backing
1182
11830.2.1: (2015-05-13)
1184Bugfixes:
1185 - All: Fix sanitize-deb script not cleaning up after itself
1186 - All: Fix dependencies for libavcodec on Debian-derived platforms
1187 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1188 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1189 - ARM7: Fix ARM multiply instructions when PC is a destination register
1190 - Debugger: Fix use-after-free in breakpoint clearing code
1191 - Debugger: Fix boundary conditions in tab completion
1192 - GBA: Fix timers not updating timing when writing to only the reload register
1193 - GBA: Fix rewind boundary conditions
1194 - GBA: Add initial I/O register settings for background matrix registers
1195 - GBA: Fix hang when loading a savestate if sync to video is enabled
1196 - GBA: Handle out-of-bounds I/O access
1197 - GBA: Fix bounds-checking on EEPROM access
1198 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1199 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1200 - GBA Memory: Allow SRAM to be 64kB
1201 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1202 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1203 - GBA Video: Fix second frame mode 5
1204 - Perf: Fix race condition if a game crashes immediately on start
1205 - Qt: Fix Display object leak when closing a window
1206 - Qt: Fix .deb dependencies
1207 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1208 - Qt: Fix window not regaining focus after exiting savestate window
1209 - Qt: Fix regression where video would not record if the game had already started
1210 - Qt: Fix potential crash if a gamepad causes focus to change
1211 - Qt: Fix controller axis querying
1212 - Qt: Fix multiplayer windows opening as the wrong size
1213 - Qt: Fix controllers sometimes not loading the right profile
1214 - SDL: Fix boundary conditions for joystick adjustments
1215 - SDL: Allocate properly sized input maps
1216 - SDL: Fix potential build issues when Qt and SDL2 are in use
1217 - Util: Fix resource leak in UTF-8 handling code
1218 - Util: Fix a null-pointer issue when attempting to delete a key
1219 - VFS: Fix resource leaks if some allocations fail
1220 - Video: Fix an issue with very long filenames
1221Misc:
1222 - GBA Memory: Soft-crash if jumping past the end of a ROM
1223 - Qt: Show multiplayer numbers in window title
1224 - Qt: Solar sensor can have shortcuts set
1225
12260.2.0: (2015-04-03)
1227Features:
1228 - Support for gamepad axes, e.g. analog sticks or triggers
1229 - Add scale presets for up to 6x
1230 - Settings window
1231 - Bilinear resampling option
1232 - Add option to skip BIOS start screen
1233 - List of recently opened games
1234 - Support for games using the Solar Sensor
1235 - Better audio resampling via blip-buf
1236 - Game Pak overrides dialog for setting savetype and sensor values
1237 - Support for games using the tilt sensor
1238 - Remappable shortcuts for keyboard and gamepad
1239 - Rewinding of emulation
1240 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1241 - Support IPv6
1242 - Save directory of last loaded file
1243 - Support BPS patches
1244 - Automatically detect and optimize out idle loops
1245 - Configurable game overrides
1246 - Support loading 7-Zip files
1247 - Drag and drop game loading
1248 - Cheat code support
1249 - Runtime configurable audio driver
1250 - Libretro core for use with RetroArch and other front-ends
1251 - Controller profiles for setting different bindings for different controllers
1252 - Ability to lock aspect ratio
1253 - Local link cable support
1254 - Ability to switch which game controller is in use per instance
1255 - Ability to prevent opposing directional input
1256 - Warning dialog if an unimplemented BIOS feature is called
1257 - Debugger: Add CLI "frame", frame advance command
1258 - Debugger: Add CLI functions for writing to memory
1259 - Debugger: Add CLI functions for examining memory regions
1260 - Debugger: Add CLI function for writing a register
1261Bugfixes:
1262 - ARM7: Extend prefetch by one stage
1263 - ARM7: Fix cycle counting for loads
1264 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1265 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1266 - GBA: Initialize gba.sync to null
1267 - GBA: Fix timer initialization
1268 - GBA Audio: Support 16-bit writes to FIFO audio
1269 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1270 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1271 - GBA BIOS: Fix BIOS prefetch after reset
1272 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1273 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1274 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1275 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1276 - GBA Memory: Fix cycle counting for 32-bit load/stores
1277 - GBA RR: Fix fallthrough error when reading tags from a movie
1278 - GBA Thread: Fix possible hang when loading an archive
1279 - GBA Thread: Fix possible deadlock in video sync
1280 - Perf: Fix crash when the GBA thread fails to start
1281 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1282 - Qt: Fix crash when adjusting settings after closing a game
1283 - Qt: Fix crash when starting GDB stub after closing a game
1284 - Qt: Fix patch loading while a game is running
1285 - Qt: Fix crash when loading a game after stopping GDB server
1286 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1287 - Qt: Fix crash when attempting to pause if a game is not running
1288 - SDL: Properly clean up if a game doesn't launch
1289 - Util: Fix sockets on Windows
1290Misc:
1291 - All: Enable link-time optimization
1292 - Debugger: Watchpoints now work on STM/LDM instructions
1293 - Debugger: Clean up GDB stub network interfacing
1294 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1295 - Debugger: Merge Thumb BL instructions when disassembling
1296 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1297 - Debugger: Watchpoints now report address watched (fixes #68)
1298 - Debugger: Add support for soft breakpoints
1299 - Debugger: Make I/O register names be addresses instead of values
1300 - Debugger: Rename read/write commands
1301 - GBA: Improve accuracy of event timing
1302 - GBA: Add API for getting Configuration structs for overrides and input
1303 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1304 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1305 - GBA: Move A/V stream interface into core
1306 - GBA: Savestates now take into account savedata state machines (fixes #109)
1307 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1308 - GBA Memory: Simplify memory API and use fixed bus width
1309 - GBA Thread: Make GBASyncWaitFrameStart time out
1310 - GBA Video: Start video at the last scanline instead of the first
1311 - Qt: Optimize logo drawing
1312 - Qt: Move frame upload back onto main thread
1313 - Qt: Remember window position
1314 - Qt: Double-clicking on the window toggles full screen
1315 - Util: Use proper locale for reading and writing float values
1316
13170.1.1: (2015-01-24)
1318Bugfixes:
1319 - ARM7: Fix LDM writeback to a register already written
1320 - GBA: Fix timers 2 and 3 updating incorrectly
1321 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1322 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1323 - GBA Audio: Properly initialize audio FIFO channels
1324 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1325 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1326 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1327 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1328 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1329 - GBA BIOS: Fix HuffUnComp boundary conditions
1330 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1331 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1332 - GBA Memory: Filter out top nybble of DMA addresses
1333 - GBA Memory: Properly bounds-check VRAM accesses
1334 - GBA Memory: Fix initial DMA state
1335 - GBA Thread: Allow halted games to exit cleanly
1336 - GBA Video: Fix blend issues with obscured middle layers
1337 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1338 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1339 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1340 - GBA Video: Fix sprite boundary conditions with mosaic
1341 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1342 - Qt: Fix issue with set frame sizes being the wrong height
1343 - Qt: Fix emulator crashing when full screen if a game is not running
1344 - Qt: Fix window focus issues
1345 - Qt: Properly set default video recording settings
1346 - Qt: Fix a race condition when a game crashes immediately
1347 - Qt: Fix some cases where key mapping can break if focus is adjusted
1348 - Qt: Fix crash if a game pauses before any frames are shown
1349 - Debugger: Negative PC-relative loads now properly subtract the offset
1350 - Debugger: Align PC-relative loads in Thumb
1351 - Debugger: Fix watchpoints triggering too late
1352 - Debugger: Fix binary print putting spaces between digits
1353 - Video: Ensure FFmpeg encoder has audio frames
1354 - Video: Fix uncompressed PCM audio recording
1355 - Video: Fix FFmpeg crashing when the file extension is wrong
1356 - Util: Fix SOCKET_FAILED macro
1357Misc:
1358 - GBA: Exit cleanly on FATAL if the port supports it
1359 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1360 - Qt: Disable sync to video by default
1361 - Qt: Handle a game crash without crashing
1362 - Qt: Set default log level to FATAL, ERROR and WARN
1363 - Qt: Clarify some phrasing in the menus
1364 - Qt: Clear active buttons when focus is lost
1365
13660.1.0: (2014-12-13)
1367 - Initial release