src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#endif
21#include "CheatsView.h"
22#include "ConfigController.h"
23#include "DebuggerConsole.h"
24#include "DebuggerConsoleController.h"
25#include "Display.h"
26#include "GameController.h"
27#include "GBAApp.h"
28#include "GDBController.h"
29#include "GDBWindow.h"
30#include "GIFView.h"
31#include "IOViewer.h"
32#include "LoadSaveState.h"
33#include "LogView.h"
34#include "MultiplayerController.h"
35#include "MemoryView.h"
36#include "OverrideView.h"
37#include "ObjView.h"
38#include "PaletteView.h"
39#include "ROMInfo.h"
40#include "SensorView.h"
41#include "SettingsView.h"
42#include "ShaderSelector.h"
43#include "ShortcutController.h"
44#include "TileView.h"
45#include "VideoView.h"
46
47#include <mgba/core/version.h>
48#ifdef M_CORE_GB
49#include <mgba/internal/gb/gb.h>
50#include <mgba/internal/gb/video.h>
51#endif
52#ifdef M_CORE_GBA
53#include <mgba/internal/gba/gba.h>
54#include <mgba/internal/gba/video.h>
55#endif
56#include "feature/commandline.h"
57#include "feature/sqlite3/no-intro.h"
58#include <mgba-util/vfs.h>
59
60using namespace QGBA;
61
62Window::Window(ConfigController* config, int playerId, QWidget* parent)
63 : QMainWindow(parent)
64 , m_log(0)
65 , m_logView(new LogView(&m_log))
66 , m_stateWindow(nullptr)
67 , m_screenWidget(new WindowBackground())
68 , m_logo(":/res/mgba-1024.png")
69 , m_config(config)
70 , m_inputController(playerId, this)
71#ifdef USE_FFMPEG
72 , m_videoView(nullptr)
73#endif
74#ifdef USE_MAGICK
75 , m_gifView(nullptr)
76#endif
77#ifdef USE_GDB_STUB
78 , m_gdbController(nullptr)
79#endif
80#ifdef USE_DEBUGGERS
81 , m_console(nullptr)
82#endif
83 , m_mruMenu(nullptr)
84 , m_shortcutController(new ShortcutController(this))
85 , m_fullscreenOnStart(false)
86 , m_autoresume(false)
87 , m_wasOpened(false)
88{
89 setFocusPolicy(Qt::StrongFocus);
90 setAcceptDrops(true);
91 setAttribute(Qt::WA_DeleteOnClose);
92 m_controller = new GameController(this);
93 m_controller->setInputController(&m_inputController);
94 updateTitle();
95
96 m_display = Display::create(this);
97 m_shaderView = new ShaderSelector(m_display, m_config);
98
99 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
100 m_logo = m_logo; // Free memory left over in old pixmap
101
102 m_screenWidget->setMinimumSize(m_display->minimumSize());
103 m_screenWidget->setSizePolicy(m_display->sizePolicy());
104 int i = 2;
105 QVariant multiplier = m_config->getOption("scaleMultiplier");
106 if (!multiplier.isNull()) {
107 m_savedScale = multiplier.toInt();
108 i = m_savedScale;
109 }
110#ifdef USE_SQLITE3
111 m_libraryView = new LibraryView();
112 ConfigOption* showLibrary = m_config->addOption("showLibrary");
113 showLibrary->connect([this](const QVariant& value) {
114 if (value.toBool()) {
115 if (m_controller->isLoaded()) {
116 m_screenWidget->layout()->addWidget(m_libraryView);
117 } else {
118 attachWidget(m_libraryView);
119 }
120 } else {
121 detachWidget(m_libraryView);
122 }
123 }, this);
124 m_config->updateOption("showLibrary");
125
126 connect(m_libraryView, &LibraryView::accepted, [this]() {
127 VFile* output = m_libraryView->selectedVFile();
128 QPair<QString, QString> path = m_libraryView->selectedPath();
129 if (output) {
130 m_controller->loadGame(output, path.first, path.second);
131 }
132 });
133#elif defined(M_CORE_GBA)
134 m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
135#endif
136 m_screenWidget->setPixmap(m_logo);
137 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
138 setCentralWidget(m_screenWidget);
139
140 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
141 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
142 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
143 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
144 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
145 connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
146 connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
147 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
148 unsigned width, height;
149 context->core->desiredVideoDimensions(context->core, &width, &height);
150 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
151 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
152 QPixmap pixmap;
153 pixmap.convertFromImage(currentImage);
154 m_screenWidget->setPixmap(pixmap);
155 m_screenWidget->setLockAspectRatio(width, height);
156 });
157 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
158#ifndef Q_OS_MAC
159 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
160 connect(m_controller, &GameController::gameUnpaused, [this]() {
161 if(isFullScreen()) {
162 menuBar()->hide();
163 }
164 });
165#endif
166 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
167 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
168 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
169 connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
170 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
171 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
172 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
173 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
174 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
175 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
176 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
177 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
178 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
179 connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
180 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
181 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
182 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
183 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
184 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
185 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
186 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
187 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
188 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
189 connect(m_display, &Display::hideCursor, [this]() {
190 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
191 m_screenWidget->setCursor(Qt::BlankCursor);
192 }
193 });
194 connect(m_display, &Display::showCursor, [this]() {
195 m_screenWidget->unsetCursor();
196 });
197 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
198
199 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
200 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
201 m_focusCheck.setInterval(200);
202
203 m_shortcutController->setConfigController(m_config);
204 setupMenu(menuBar());
205}
206
207Window::~Window() {
208 delete m_logView;
209
210#ifdef USE_FFMPEG
211 delete m_videoView;
212#endif
213
214#ifdef USE_MAGICK
215 delete m_gifView;
216#endif
217
218#ifdef USE_SQLITE3
219 delete m_libraryView;
220#endif
221}
222
223void Window::argumentsPassed(mArguments* args) {
224 loadConfig();
225
226 if (args->patch) {
227 m_controller->loadPatch(args->patch);
228 }
229
230 if (args->fname) {
231 m_controller->loadGame(args->fname);
232 }
233
234#ifdef USE_GDB_STUB
235 if (args->debuggerType == DEBUGGER_GDB) {
236 if (!m_gdbController) {
237 m_gdbController = new GDBController(m_controller, this);
238 m_gdbController->listen();
239 }
240 }
241#endif
242}
243
244void Window::resizeFrame(const QSize& size) {
245 QSize newSize(size);
246#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
247 newSize /= m_screenWidget->devicePixelRatioF();
248#endif
249 m_screenWidget->setSizeHint(newSize);
250 newSize -= m_screenWidget->size();
251 newSize += this->size();
252 resize(newSize);
253}
254
255void Window::setConfig(ConfigController* config) {
256 m_config = config;
257}
258
259void Window::loadConfig() {
260 const mCoreOptions* opts = m_config->options();
261 reloadConfig();
262
263 // TODO: Move these to ConfigController
264 if (opts->fpsTarget) {
265 emit fpsTargetChanged(opts->fpsTarget);
266 }
267
268 if (opts->audioBuffers) {
269 emit audioBufferSamplesChanged(opts->audioBuffers);
270 }
271
272 if (opts->sampleRate) {
273 emit sampleRateChanged(opts->sampleRate);
274 }
275
276 if (opts->width && opts->height) {
277 resizeFrame(QSize(opts->width, opts->height));
278 }
279
280 if (opts->fullscreen) {
281 enterFullScreen();
282 }
283
284 if (opts->shader) {
285 struct VDir* shader = VDirOpen(opts->shader);
286 if (shader) {
287 m_display->setShaders(shader);
288 m_shaderView->refreshShaders();
289 shader->close(shader);
290 }
291 }
292
293 m_mruFiles = m_config->getMRU();
294 updateMRU();
295
296 m_inputController.setConfiguration(m_config);
297 m_controller->setUseBIOS(opts->useBios);
298}
299
300void Window::reloadConfig() {
301 const mCoreOptions* opts = m_config->options();
302
303 m_log.setLevels(opts->logLevel);
304
305 QString saveStateExtdata = m_config->getOption("saveStateExtdata");
306 bool ok;
307 int flags = saveStateExtdata.toInt(&ok);
308 if (ok) {
309 m_controller->setSaveStateExtdata(flags);
310 }
311
312 QString loadStateExtdata = m_config->getOption("loadStateExtdata");
313 flags = loadStateExtdata.toInt(&ok);
314 if (ok) {
315 m_controller->setLoadStateExtdata(flags);
316 }
317
318 m_controller->setConfig(m_config->config());
319 m_display->lockAspectRatio(opts->lockAspectRatio);
320 m_display->filter(opts->resampleVideo);
321
322 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
323}
324
325void Window::saveConfig() {
326 m_inputController.saveConfiguration();
327 m_config->write();
328}
329
330QString Window::getFilters() const {
331 QStringList filters;
332 QStringList formats;
333
334#ifdef M_CORE_GBA
335 QStringList gbaFormats{
336 "*.gba",
337#if defined(USE_LIBZIP) || defined(USE_ZLIB)
338 "*.zip",
339#endif
340#ifdef USE_LZMA
341 "*.7z",
342#endif
343 "*.agb",
344 "*.mb",
345 "*.rom",
346 "*.bin"};
347 formats.append(gbaFormats);
348 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
349#endif
350
351#ifdef M_CORE_DS
352 QStringList dsFormats{
353 "*.nds",
354#if defined(USE_LIBZIP) || defined(USE_ZLIB)
355 "*.zip",
356#endif
357#ifdef USE_LZMA
358 "*.7z",
359#endif
360 "*.rom",
361 "*.bin"};
362 formats.append(dsFormats);
363 filters.append(tr("DS ROMs (%1)").arg(dsFormats.join(QChar(' '))));
364#endif
365
366#ifdef M_CORE_GB
367 QStringList gbFormats{
368 "*.gb",
369 "*.gbc",
370#if defined(USE_LIBZIP) || defined(USE_ZLIB)
371 "*.zip",
372#endif
373#ifdef USE_LZMA
374 "*.7z",
375#endif
376 "*.rom",
377 "*.bin"};
378 formats.append(gbFormats);
379 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
380#endif
381
382 formats.removeDuplicates();
383 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
384 return filters.join(";;");
385}
386
387QString Window::getFiltersArchive() const {
388 QStringList filters;
389
390 QStringList formats{
391#if defined(USE_LIBZIP) || defined(USE_ZLIB)
392 "*.zip",
393#endif
394#ifdef USE_LZMA
395 "*.7z",
396#endif
397 };
398 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
399 return filters.join(";;");
400}
401
402void Window::selectROM() {
403 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
404 if (!filename.isEmpty()) {
405 m_controller->loadGame(filename);
406 }
407}
408
409#ifdef USE_SQLITE3
410void Window::selectROMInArchive() {
411 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
412 if (filename.isEmpty()) {
413 return;
414 }
415 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
416 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
417 VFile* output = archiveInspector->selectedVFile();
418 QPair<QString, QString> path = archiveInspector->selectedPath();
419 if (output) {
420 m_controller->loadGame(output, path.second, path.first);
421 }
422 archiveInspector->close();
423 });
424 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
425 archiveInspector->show();
426}
427
428void Window::addDirToLibrary() {
429 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
430 if (filename.isEmpty()) {
431 return;
432 }
433 m_libraryView->addDirectory(filename);
434}
435#endif
436
437void Window::replaceROM() {
438 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
439 if (!filename.isEmpty()) {
440 m_controller->replaceGame(filename);
441 }
442}
443
444void Window::selectSave(bool temporary) {
445 QStringList formats{"*.sav"};
446 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
447 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
448 if (!filename.isEmpty()) {
449 m_controller->loadSave(filename, temporary);
450 }
451}
452
453void Window::multiplayerChanged() {
454 int attached = 1;
455 MultiplayerController* multiplayer = m_controller->multiplayerController();
456 if (multiplayer) {
457 attached = multiplayer->attached();
458 }
459 if (m_controller->isLoaded()) {
460 for (QAction* action : m_nonMpActions) {
461 action->setDisabled(attached > 1);
462 }
463 }
464}
465
466void Window::selectPatch() {
467 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
468 if (!filename.isEmpty()) {
469 m_controller->loadPatch(filename);
470 }
471}
472
473void Window::openView(QWidget* widget) {
474 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
475 widget->setAttribute(Qt::WA_DeleteOnClose);
476 widget->show();
477}
478
479void Window::importSharkport() {
480 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
481 if (!filename.isEmpty()) {
482 m_controller->importSharkport(filename);
483 }
484}
485
486void Window::exportSharkport() {
487 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
488 if (!filename.isEmpty()) {
489 m_controller->exportSharkport(filename);
490 }
491}
492
493void Window::openSettingsWindow() {
494 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
495 connect(settingsWindow, SIGNAL(biosLoaded(int, const QString&)), m_controller, SLOT(loadBIOS(int, const QString&)));
496 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
497 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
498 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
499 openView(settingsWindow);
500}
501
502void Window::openAboutScreen() {
503 AboutScreen* about = new AboutScreen();
504 openView(about);
505}
506
507template <typename T, typename A>
508std::function<void()> Window::openTView(A arg) {
509 return [=]() {
510 T* view = new T(m_controller, arg);
511 openView(view);
512 };
513}
514
515template <typename T>
516std::function<void()> Window::openTView() {
517 return [=]() {
518 T* view = new T(m_controller);
519 openView(view);
520 };
521}
522
523#ifdef USE_FFMPEG
524void Window::openVideoWindow() {
525 if (!m_videoView) {
526 m_videoView = new VideoView();
527 connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
528 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
529 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
530 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
531 connect(m_controller, &GameController::gameStarted, [this]() {
532 m_videoView->setNativeResolution(m_controller->screenDimensions());
533 });
534 if (m_controller->isLoaded()) {
535 m_videoView->setNativeResolution(m_controller->screenDimensions());
536 }
537 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
538 }
539 m_videoView->show();
540}
541#endif
542
543#ifdef USE_MAGICK
544void Window::openGIFWindow() {
545 if (!m_gifView) {
546 m_gifView = new GIFView();
547 connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
548 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
549 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
550 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
551 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
552 }
553 m_gifView->show();
554}
555#endif
556
557#ifdef USE_GDB_STUB
558void Window::gdbOpen() {
559 if (!m_gdbController) {
560 m_gdbController = new GDBController(m_controller, this);
561 }
562 GDBWindow* window = new GDBWindow(m_gdbController);
563 openView(window);
564}
565#endif
566
567#ifdef USE_DEBUGGERS
568void Window::consoleOpen() {
569 if (!m_console) {
570 m_console = new DebuggerConsoleController(m_controller, this);
571 }
572 DebuggerConsole* window = new DebuggerConsole(m_console);
573 openView(window);
574}
575#endif
576
577void Window::keyPressEvent(QKeyEvent* event) {
578 if (event->isAutoRepeat()) {
579 QWidget::keyPressEvent(event);
580 return;
581 }
582 GBAKey key = m_inputController.mapKeyboard(event->key());
583 if (key == GBA_KEY_NONE) {
584 QWidget::keyPressEvent(event);
585 return;
586 }
587 m_controller->keyPressed(key);
588 event->accept();
589}
590
591void Window::keyReleaseEvent(QKeyEvent* event) {
592 if (event->isAutoRepeat()) {
593 QWidget::keyReleaseEvent(event);
594 return;
595 }
596 GBAKey key = m_inputController.mapKeyboard(event->key());
597 if (key == GBA_KEY_NONE) {
598 QWidget::keyPressEvent(event);
599 return;
600 }
601 m_controller->keyReleased(key);
602 event->accept();
603}
604
605void Window::resizeEvent(QResizeEvent* event) {
606 if (!isFullScreen()) {
607 m_config->setOption("height", m_screenWidget->height());
608 m_config->setOption("width", m_screenWidget->width());
609 }
610
611 int factor = 0;
612 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
613 if (m_controller->isLoaded()) {
614 size = m_controller->screenDimensions();
615 }
616 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
617 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
618 factor = m_screenWidget->width() / size.width();
619 } else {
620 m_savedScale = 0;
621 }
622 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
623 bool enableSignals = iter.value()->blockSignals(true);
624 iter.value()->setChecked(iter.key() == factor);
625 iter.value()->blockSignals(enableSignals);
626 }
627
628 m_config->setOption("fullscreen", isFullScreen());
629}
630
631void Window::showEvent(QShowEvent* event) {
632 if (m_wasOpened) {
633 return;
634 }
635 m_wasOpened = true;
636 resizeFrame(m_screenWidget->sizeHint());
637 QVariant windowPos = m_config->getQtOption("windowPos");
638 if (!windowPos.isNull()) {
639 move(windowPos.toPoint());
640 } else {
641 QRect rect = frameGeometry();
642 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
643 move(rect.topLeft());
644 }
645 if (m_fullscreenOnStart) {
646 enterFullScreen();
647 m_fullscreenOnStart = false;
648 }
649}
650
651void Window::closeEvent(QCloseEvent* event) {
652 emit shutdown();
653 m_config->setQtOption("windowPos", pos());
654
655 if (m_savedScale > 0) {
656 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
657 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
658 }
659 saveConfig();
660 QMainWindow::closeEvent(event);
661}
662
663void Window::focusInEvent(QFocusEvent*) {
664 m_display->forceDraw();
665}
666
667void Window::focusOutEvent(QFocusEvent*) {
668 m_controller->setTurbo(false, false);
669 m_controller->stopRewinding();
670 m_controller->clearKeys();
671}
672
673void Window::dragEnterEvent(QDragEnterEvent* event) {
674 if (event->mimeData()->hasFormat("text/uri-list")) {
675 event->acceptProposedAction();
676 }
677}
678
679void Window::dropEvent(QDropEvent* event) {
680 QString uris = event->mimeData()->data("text/uri-list");
681 uris = uris.trimmed();
682 if (uris.contains("\n")) {
683 // Only one file please
684 return;
685 }
686 QUrl url(uris);
687 if (!url.isLocalFile()) {
688 // No remote loading
689 return;
690 }
691 event->accept();
692 m_controller->loadGame(url.toLocalFile());
693}
694
695void Window::mouseMoveEvent(QMouseEvent* event) {
696 QSize dimensions = m_controller->screenDimensions();
697 QSize viewportDimensions = m_display->viewportSize();
698 QSize screenDimensions = m_screenWidget->size();
699 int x = dimensions.width() * (event->x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
700 int y = dimensions.height() * (event->y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
701 m_controller->cursorLocation(x, y);
702 event->accept();
703}
704
705void Window::mousePressEvent(QMouseEvent* event) {
706 if (event->button() != Qt::LeftButton) {
707 return;
708 }
709 QSize dimensions = m_controller->screenDimensions();
710 QSize viewportDimensions = m_display->viewportSize();
711 QSize screenDimensions = m_screenWidget->size();
712 int x = dimensions.width() * (event->x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
713 int y = dimensions.height() * (event->y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
714 m_controller->cursorLocation(x, y);
715 m_controller->cursorDown(true);
716}
717
718void Window::mouseReleaseEvent(QMouseEvent* event) {
719 if (event->button() != Qt::LeftButton) {
720 return;
721 }
722 QSize dimensions = m_controller->screenDimensions();
723 QSize viewportDimensions = m_display->viewportSize();
724 QSize screenDimensions = m_screenWidget->size();
725 int x = dimensions.width() * (event->x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
726 int y = dimensions.height() * (event->y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
727 m_controller->cursorLocation(x, y);
728 m_controller->cursorDown(false);
729}
730
731void Window::enterFullScreen() {
732 if (!isVisible()) {
733 m_fullscreenOnStart = true;
734 return;
735 }
736 if (isFullScreen()) {
737 return;
738 }
739 showFullScreen();
740#ifndef Q_OS_MAC
741 if (m_controller->isLoaded() && !m_controller->isPaused()) {
742 menuBar()->hide();
743 }
744#endif
745}
746
747void Window::exitFullScreen() {
748 if (!isFullScreen()) {
749 return;
750 }
751 m_screenWidget->unsetCursor();
752 menuBar()->show();
753 showNormal();
754}
755
756void Window::toggleFullScreen() {
757 if (isFullScreen()) {
758 exitFullScreen();
759 } else {
760 enterFullScreen();
761 }
762}
763
764void Window::gameStarted(mCoreThread* context, const QString& fname) {
765 MutexLock(&context->stateMutex);
766 if (context->state < THREAD_EXITING) {
767 emit startDrawing(context);
768 } else {
769 MutexUnlock(&context->stateMutex);
770 return;
771 }
772 MutexUnlock(&context->stateMutex);
773 foreach (QAction* action, m_gameActions) {
774 action->setDisabled(false);
775 }
776#ifdef M_CORE_GBA
777 foreach (QAction* action, m_gbaActions) {
778 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
779 }
780#endif
781 multiplayerChanged();
782 if (!fname.isEmpty()) {
783 setWindowFilePath(fname);
784 appendMRU(fname);
785 }
786 updateTitle();
787 unsigned width, height;
788 context->core->desiredVideoDimensions(context->core, &width, &height);
789 m_display->setMinimumSize(width, height);
790 m_screenWidget->setMinimumSize(m_display->minimumSize());
791 if (m_savedScale > 0) {
792 resizeFrame(QSize(width, height) * m_savedScale);
793 }
794 attachWidget(m_display);
795 setMouseTracking(true);
796
797#ifndef Q_OS_MAC
798 if (isFullScreen()) {
799 menuBar()->hide();
800 }
801#endif
802
803 m_hitUnimplementedBiosCall = false;
804 m_fpsTimer.start();
805 m_focusCheck.start();
806}
807
808void Window::gameStopped() {
809#ifdef M_CORE_GBA
810 foreach (QAction* action, m_gbaActions) {
811 action->setDisabled(false);
812 }
813#endif
814 foreach (QAction* action, m_gameActions) {
815 action->setDisabled(true);
816 }
817 setWindowFilePath(QString());
818 updateTitle();
819 detachWidget(m_display);
820 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
821 m_screenWidget->setPixmap(m_logo);
822 m_screenWidget->unsetCursor();
823#ifdef M_CORE_GB
824 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
825#elif defined(M_CORE_GBA)
826 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
827#endif
828 m_screenWidget->setMinimumSize(m_display->minimumSize());
829
830 setMouseTracking(false);
831 m_fpsTimer.stop();
832 m_focusCheck.stop();
833}
834
835void Window::gameCrashed(const QString& errorMessage) {
836 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
837 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
838 QMessageBox::Ok, this, Qt::Sheet);
839 crash->setAttribute(Qt::WA_DeleteOnClose);
840 crash->show();
841}
842
843void Window::gameFailed() {
844 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
845 tr("Could not load game. Are you sure it's in the correct format?"),
846 QMessageBox::Ok, this, Qt::Sheet);
847 fail->setAttribute(Qt::WA_DeleteOnClose);
848 fail->show();
849}
850
851void Window::unimplementedBiosCall(int call) {
852 if (m_hitUnimplementedBiosCall) {
853 return;
854 }
855 m_hitUnimplementedBiosCall = true;
856
857 QMessageBox* fail = new QMessageBox(
858 QMessageBox::Warning, tr("Unimplemented BIOS call"),
859 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
860 QMessageBox::Ok, this, Qt::Sheet);
861 fail->setAttribute(Qt::WA_DeleteOnClose);
862 fail->show();
863}
864
865void Window::tryMakePortable() {
866 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
867 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
868 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
869 confirm->setAttribute(Qt::WA_DeleteOnClose);
870 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
871 confirm->show();
872}
873
874void Window::mustRestart() {
875 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
876 tr("Some changes will not take effect until the emulator is restarted."),
877 QMessageBox::Ok, this, Qt::Sheet);
878 dialog->setAttribute(Qt::WA_DeleteOnClose);
879 dialog->show();
880}
881
882void Window::recordFrame() {
883 m_frameList.append(QDateTime::currentDateTime());
884 while (m_frameList.count() > FRAME_LIST_SIZE) {
885 m_frameList.removeFirst();
886 }
887}
888
889void Window::showFPS() {
890 if (m_frameList.isEmpty()) {
891 updateTitle();
892 return;
893 }
894 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
895 float fps = (m_frameList.count() - 1) * 10000.f / interval;
896 fps = round(fps) / 10.f;
897 updateTitle(fps);
898}
899
900void Window::updateTitle(float fps) {
901 QString title;
902
903 m_controller->threadInterrupt();
904 if (m_controller->isLoaded()) {
905 const NoIntroDB* db = GBAApp::app()->gameDB();
906 NoIntroGame game{};
907 uint32_t crc32 = 0;
908 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
909
910 char gameTitle[17] = { '\0' };
911 mCore* core = m_controller->thread()->core;
912 core->getGameTitle(core, gameTitle);
913 title = gameTitle;
914
915#ifdef USE_SQLITE3
916 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
917 title = QLatin1String(game.name);
918 }
919#endif
920 }
921 MultiplayerController* multiplayer = m_controller->multiplayerController();
922 if (multiplayer && multiplayer->attached() > 1) {
923 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
924 for (QAction* action : m_nonMpActions) {
925 action->setDisabled(true);
926 }
927 } else if (m_controller->isLoaded()) {
928 for (QAction* action : m_nonMpActions) {
929 action->setDisabled(false);
930 }
931 }
932 m_controller->threadContinue();
933 if (title.isNull()) {
934 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
935 } else if (fps < 0) {
936 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
937 } else {
938 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
939 }
940}
941
942void Window::openStateWindow(LoadSave ls) {
943 if (m_stateWindow) {
944 return;
945 }
946 MultiplayerController* multiplayer = m_controller->multiplayerController();
947 if (multiplayer && multiplayer->attached() > 1) {
948 return;
949 }
950 bool wasPaused = m_controller->isPaused();
951 m_stateWindow = new LoadSaveState(m_controller);
952 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
953 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
954 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
955 detachWidget(m_stateWindow);
956 m_stateWindow = nullptr;
957 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
958 });
959 if (!wasPaused) {
960 m_controller->setPaused(true);
961 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
962 }
963 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
964 m_stateWindow->setMode(ls);
965 attachWidget(m_stateWindow);
966}
967
968void Window::setupMenu(QMenuBar* menubar) {
969 menubar->clear();
970 QMenu* fileMenu = menubar->addMenu(tr("&File"));
971 m_shortcutController->addMenu(fileMenu);
972 installEventFilter(m_shortcutController);
973 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
974 "loadROM");
975#ifdef USE_SQLITE3
976 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
977 "loadROMInArchive");
978 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
979 "addDirToLibrary");
980#endif
981
982 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
983 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
984 m_gameActions.append(loadTemporarySave);
985 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
986
987 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
988
989 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
990 connect(bootBIOS, &QAction::triggered, [this]() {
991 m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
992 m_controller->bootBIOS();
993 });
994 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
995
996 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
997
998 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
999 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
1000 m_gameActions.append(romInfo);
1001 addControlledAction(fileMenu, romInfo, "romInfo");
1002
1003 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1004
1005 fileMenu->addSeparator();
1006
1007 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1008
1009 fileMenu->addSeparator();
1010
1011 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1012 loadState->setShortcut(tr("F10"));
1013 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1014 m_gameActions.append(loadState);
1015 m_nonMpActions.append(loadState);
1016 addControlledAction(fileMenu, loadState, "loadState");
1017
1018 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1019 saveState->setShortcut(tr("Shift+F10"));
1020 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1021 m_gameActions.append(saveState);
1022 m_nonMpActions.append(saveState);
1023 addControlledAction(fileMenu, saveState, "saveState");
1024
1025 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1026 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1027 m_shortcutController->addMenu(quickLoadMenu);
1028 m_shortcutController->addMenu(quickSaveMenu);
1029
1030 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1031 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
1032 m_gameActions.append(quickLoad);
1033 m_nonMpActions.append(quickLoad);
1034 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1035
1036 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1037 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
1038 m_gameActions.append(quickSave);
1039 m_nonMpActions.append(quickSave);
1040 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1041
1042 quickLoadMenu->addSeparator();
1043 quickSaveMenu->addSeparator();
1044
1045 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1046 undoLoadState->setShortcut(tr("F11"));
1047 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
1048 m_gameActions.append(undoLoadState);
1049 m_nonMpActions.append(undoLoadState);
1050 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1051
1052 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1053 undoSaveState->setShortcut(tr("Shift+F11"));
1054 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
1055 m_gameActions.append(undoSaveState);
1056 m_nonMpActions.append(undoSaveState);
1057 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1058
1059 quickLoadMenu->addSeparator();
1060 quickSaveMenu->addSeparator();
1061
1062 int i;
1063 for (i = 1; i < 10; ++i) {
1064 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1065 quickLoad->setShortcut(tr("F%1").arg(i));
1066 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1067 m_gameActions.append(quickLoad);
1068 m_nonMpActions.append(quickLoad);
1069 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1070
1071 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1072 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1073 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1074 m_gameActions.append(quickSave);
1075 m_nonMpActions.append(quickSave);
1076 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1077 }
1078
1079#ifdef M_CORE_GBA
1080 fileMenu->addSeparator();
1081 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1082 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1083 m_gameActions.append(importShark);
1084 m_gbaActions.append(importShark);
1085 addControlledAction(fileMenu, importShark, "importShark");
1086
1087 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1088 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1089 m_gameActions.append(exportShark);
1090 m_gbaActions.append(exportShark);
1091 addControlledAction(fileMenu, exportShark, "exportShark");
1092#endif
1093
1094 fileMenu->addSeparator();
1095 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1096 connect(multiWindow, &QAction::triggered, [this]() {
1097 GBAApp::app()->newWindow();
1098 });
1099 addControlledAction(fileMenu, multiWindow, "multiWindow");
1100
1101#ifndef Q_OS_MAC
1102 fileMenu->addSeparator();
1103#endif
1104
1105 QAction* about = new QAction(tr("About"), fileMenu);
1106 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1107 fileMenu->addAction(about);
1108
1109#ifndef Q_OS_MAC
1110 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1111#endif
1112
1113 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1114 m_shortcutController->addMenu(emulationMenu);
1115 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1116 reset->setShortcut(tr("Ctrl+R"));
1117 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1118 m_gameActions.append(reset);
1119 addControlledAction(emulationMenu, reset, "reset");
1120
1121 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1122 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1123 m_gameActions.append(shutdown);
1124 addControlledAction(emulationMenu, shutdown, "shutdown");
1125
1126#ifdef M_CORE_GBA
1127 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1128 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1129 m_gameActions.append(yank);
1130 m_gbaActions.append(yank);
1131 addControlledAction(emulationMenu, yank, "yank");
1132#endif
1133 emulationMenu->addSeparator();
1134
1135 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1136 pause->setChecked(false);
1137 pause->setCheckable(true);
1138 pause->setShortcut(tr("Ctrl+P"));
1139 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1140 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1141 pause->setChecked(true);
1142 });
1143 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1144 m_gameActions.append(pause);
1145 addControlledAction(emulationMenu, pause, "pause");
1146
1147 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1148 frameAdvance->setShortcut(tr("Ctrl+N"));
1149 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1150 m_gameActions.append(frameAdvance);
1151 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1152
1153 emulationMenu->addSeparator();
1154
1155 m_shortcutController->addFunctions(emulationMenu, [this]() {
1156 m_controller->setTurbo(true, false);
1157 }, [this]() {
1158 m_controller->setTurbo(false, false);
1159 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1160
1161 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1162 turbo->setCheckable(true);
1163 turbo->setChecked(false);
1164 turbo->setShortcut(tr("Shift+Tab"));
1165 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1166 addControlledAction(emulationMenu, turbo, "fastForward");
1167
1168 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1169 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1170 ffspeed->connect([this](const QVariant& value) {
1171 m_controller->setTurboSpeed(value.toFloat());
1172 }, this);
1173 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1174 ffspeed->setValue(QVariant(-1.0f));
1175 ffspeedMenu->addSeparator();
1176 for (i = 2; i < 11; ++i) {
1177 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1178 }
1179 m_config->updateOption("fastForwardRatio");
1180
1181 m_shortcutController->addFunctions(emulationMenu, [this]() {
1182 m_controller->startRewinding();
1183 }, [this]() {
1184 m_controller->stopRewinding();
1185 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1186
1187 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1188 rewind->setShortcut(tr("~"));
1189 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1190 m_gameActions.append(rewind);
1191 m_nonMpActions.append(rewind);
1192 addControlledAction(emulationMenu, rewind, "rewind");
1193
1194 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1195 frameRewind->setShortcut(tr("Ctrl+B"));
1196 connect(frameRewind, &QAction::triggered, [this] () {
1197 m_controller->rewind(1);
1198 });
1199 m_gameActions.append(frameRewind);
1200 m_nonMpActions.append(frameRewind);
1201 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1202
1203 ConfigOption* videoSync = m_config->addOption("videoSync");
1204 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1205 videoSync->connect([this](const QVariant& value) {
1206 reloadConfig();
1207 }, this);
1208 m_config->updateOption("videoSync");
1209
1210 ConfigOption* audioSync = m_config->addOption("audioSync");
1211 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1212 audioSync->connect([this](const QVariant& value) {
1213 reloadConfig();
1214 }, this);
1215 m_config->updateOption("audioSync");
1216
1217 emulationMenu->addSeparator();
1218
1219 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1220 m_shortcutController->addMenu(solarMenu);
1221 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1222 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1223 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1224
1225 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1226 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1227 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1228
1229 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1230 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1231 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1232
1233 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1234 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1235 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1236
1237 solarMenu->addSeparator();
1238 for (int i = 0; i <= 10; ++i) {
1239 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1240 connect(setSolar, &QAction::triggered, [this, i]() {
1241 m_controller->setLuminanceLevel(i);
1242 });
1243 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1244 }
1245
1246 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1247 m_shortcutController->addMenu(avMenu);
1248 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1249 m_shortcutController->addMenu(frameMenu, avMenu);
1250 for (int i = 1; i <= 6; ++i) {
1251 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1252 setSize->setCheckable(true);
1253 if (m_savedScale == i) {
1254 setSize->setChecked(true);
1255 }
1256 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1257 showNormal();
1258 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1259 if (m_controller->isLoaded()) {
1260 size = m_controller->screenDimensions();
1261 }
1262 size *= i;
1263 m_savedScale = i;
1264 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1265 resizeFrame(size);
1266 bool enableSignals = setSize->blockSignals(true);
1267 setSize->setChecked(true);
1268 setSize->blockSignals(enableSignals);
1269 });
1270 m_frameSizes[i] = setSize;
1271 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1272 }
1273 QKeySequence fullscreenKeys;
1274#ifdef Q_OS_WIN
1275 fullscreenKeys = QKeySequence("Alt+Return");
1276#else
1277 fullscreenKeys = QKeySequence("Ctrl+F");
1278#endif
1279 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1280
1281 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1282 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1283 lockAspectRatio->connect([this](const QVariant& value) {
1284 m_display->lockAspectRatio(value.toBool());
1285 }, this);
1286 m_config->updateOption("lockAspectRatio");
1287
1288 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1289 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1290 resampleVideo->connect([this](const QVariant& value) {
1291 m_display->filter(value.toBool());
1292 }, this);
1293 m_config->updateOption("resampleVideo");
1294
1295 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1296 ConfigOption* skip = m_config->addOption("frameskip");
1297 skip->connect([this](const QVariant& value) {
1298 reloadConfig();
1299 }, this);
1300 for (int i = 0; i <= 10; ++i) {
1301 skip->addValue(QString::number(i), i, skipMenu);
1302 }
1303 m_config->updateOption("frameskip");
1304
1305 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1306 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1307 if (!m_display->supportsShaders()) {
1308 shaderView->setEnabled(false);
1309 }
1310 addControlledAction(avMenu, shaderView, "shaderSelector");
1311
1312 avMenu->addSeparator();
1313
1314 ConfigOption* mute = m_config->addOption("mute");
1315 mute->addBoolean(tr("Mute"), avMenu);
1316 mute->connect([this](const QVariant& value) {
1317 reloadConfig();
1318 }, this);
1319 m_config->updateOption("mute");
1320
1321 QMenu* target = avMenu->addMenu(tr("FPS target"));
1322 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1323 fpsTargetOption->connect([this](const QVariant& value) {
1324 emit fpsTargetChanged(value.toFloat());
1325 }, this);
1326 fpsTargetOption->addValue(tr("15"), 15, target);
1327 fpsTargetOption->addValue(tr("30"), 30, target);
1328 fpsTargetOption->addValue(tr("45"), 45, target);
1329 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1330 fpsTargetOption->addValue(tr("60"), 60, target);
1331 fpsTargetOption->addValue(tr("90"), 90, target);
1332 fpsTargetOption->addValue(tr("120"), 120, target);
1333 fpsTargetOption->addValue(tr("240"), 240, target);
1334 m_config->updateOption("fpsTarget");
1335
1336#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1337 avMenu->addSeparator();
1338#endif
1339
1340#ifdef USE_PNG
1341 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1342 screenshot->setShortcut(tr("F12"));
1343 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1344 m_gameActions.append(screenshot);
1345 addControlledAction(avMenu, screenshot, "screenshot");
1346#endif
1347
1348#ifdef USE_FFMPEG
1349 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1350 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1351 addControlledAction(avMenu, recordOutput, "recordOutput");
1352 m_gameActions.append(recordOutput);
1353#endif
1354
1355#ifdef USE_MAGICK
1356 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1357 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1358 addControlledAction(avMenu, recordGIF, "recordGIF");
1359#endif
1360
1361 avMenu->addSeparator();
1362 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1363 m_shortcutController->addMenu(videoLayers, avMenu);
1364
1365 for (int i = 0; i < 4; ++i) {
1366 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1367 enableBg->setCheckable(true);
1368 enableBg->setChecked(true);
1369 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1370 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1371 }
1372
1373 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1374 enableObj->setCheckable(true);
1375 enableObj->setChecked(true);
1376 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1377 addControlledAction(videoLayers, enableObj, "enableOBJ");
1378
1379 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1380 m_shortcutController->addMenu(audioChannels, avMenu);
1381
1382 for (int i = 0; i < 4; ++i) {
1383 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1384 enableCh->setCheckable(true);
1385 enableCh->setChecked(true);
1386 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1387 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1388 }
1389
1390 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1391 enableChA->setCheckable(true);
1392 enableChA->setChecked(true);
1393 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1394 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1395
1396 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1397 enableChB->setCheckable(true);
1398 enableChB->setChecked(true);
1399 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1400 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1401
1402 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1403 m_shortcutController->addMenu(toolsMenu);
1404 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1405 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1406 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1407
1408 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1409 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1410 addControlledAction(toolsMenu, overrides, "overrideWindow");
1411
1412 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1413 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1414 addControlledAction(toolsMenu, sensors, "sensorWindow");
1415
1416 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1417 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1418 m_gameActions.append(cheats);
1419 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1420
1421 toolsMenu->addSeparator();
1422 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1423 "settings");
1424
1425 toolsMenu->addSeparator();
1426
1427#ifdef USE_DEBUGGERS
1428 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1429 connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1430 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1431#endif
1432
1433#ifdef USE_GDB_STUB
1434 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1435 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1436 m_gbaActions.append(gdbWindow);
1437 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1438#endif
1439 toolsMenu->addSeparator();
1440
1441 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1442 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1443 m_gameActions.append(paletteView);
1444 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1445
1446 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1447 connect(objView, &QAction::triggered, openTView<ObjView>());
1448 m_gameActions.append(objView);
1449 addControlledAction(toolsMenu, objView, "spriteWindow");
1450
1451 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1452 connect(tileView, &QAction::triggered, openTView<TileView>());
1453 m_gameActions.append(tileView);
1454 addControlledAction(toolsMenu, tileView, "tileWindow");
1455
1456 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1457 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1458 m_gameActions.append(memoryView);
1459 addControlledAction(toolsMenu, memoryView, "memoryView");
1460
1461#ifdef M_CORE_GBA
1462 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1463 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1464 m_gameActions.append(ioViewer);
1465 m_gbaActions.append(ioViewer);
1466 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1467#endif
1468
1469 ConfigOption* skipBios = m_config->addOption("skipBios");
1470 skipBios->connect([this](const QVariant& value) {
1471 reloadConfig();
1472 }, this);
1473
1474 ConfigOption* useBios = m_config->addOption("useBios");
1475 useBios->connect([this](const QVariant& value) {
1476 m_controller->setUseBIOS(value.toBool());
1477 }, this);
1478
1479 ConfigOption* buffers = m_config->addOption("audioBuffers");
1480 buffers->connect([this](const QVariant& value) {
1481 emit audioBufferSamplesChanged(value.toInt());
1482 }, this);
1483
1484 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1485 sampleRate->connect([this](const QVariant& value) {
1486 emit sampleRateChanged(value.toUInt());
1487 }, this);
1488
1489 ConfigOption* volume = m_config->addOption("volume");
1490 volume->connect([this](const QVariant& value) {
1491 reloadConfig();
1492 }, this);
1493
1494 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1495 rewindEnable->connect([this](const QVariant& value) {
1496 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1497 }, this);
1498
1499 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1500 rewindBufferCapacity->connect([this](const QVariant& value) {
1501 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1502 }, this);
1503
1504 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1505 rewindBufferCapacity->connect([this](const QVariant& value) {
1506 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1507 }, this);
1508
1509 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1510 allowOpposingDirections->connect([this](const QVariant& value) {
1511 m_inputController.setAllowOpposing(value.toBool());
1512 }, this);
1513
1514 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1515 saveStateExtdata->connect([this](const QVariant& value) {
1516 m_controller->setSaveStateExtdata(value.toInt());
1517 }, this);
1518
1519 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1520 loadStateExtdata->connect([this](const QVariant& value) {
1521 m_controller->setLoadStateExtdata(value.toInt());
1522 }, this);
1523
1524 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1525 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1526 exitFullScreen->setShortcut(QKeySequence("Esc"));
1527 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1528
1529 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1530 m_shortcutController->addMenu(autofireMenu);
1531
1532 m_shortcutController->addFunctions(autofireMenu, [this]() {
1533 m_controller->setAutofire(GBA_KEY_A, true);
1534 }, [this]() {
1535 m_controller->setAutofire(GBA_KEY_A, false);
1536 }, QKeySequence(), tr("Autofire A"), "autofireA");
1537
1538 m_shortcutController->addFunctions(autofireMenu, [this]() {
1539 m_controller->setAutofire(GBA_KEY_B, true);
1540 }, [this]() {
1541 m_controller->setAutofire(GBA_KEY_B, false);
1542 }, QKeySequence(), tr("Autofire B"), "autofireB");
1543
1544 m_shortcutController->addFunctions(autofireMenu, [this]() {
1545 m_controller->setAutofire(GBA_KEY_L, true);
1546 }, [this]() {
1547 m_controller->setAutofire(GBA_KEY_L, false);
1548 }, QKeySequence(), tr("Autofire L"), "autofireL");
1549
1550 m_shortcutController->addFunctions(autofireMenu, [this]() {
1551 m_controller->setAutofire(GBA_KEY_R, true);
1552 }, [this]() {
1553 m_controller->setAutofire(GBA_KEY_R, false);
1554 }, QKeySequence(), tr("Autofire R"), "autofireR");
1555
1556 m_shortcutController->addFunctions(autofireMenu, [this]() {
1557 m_controller->setAutofire(GBA_KEY_START, true);
1558 }, [this]() {
1559 m_controller->setAutofire(GBA_KEY_START, false);
1560 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1561
1562 m_shortcutController->addFunctions(autofireMenu, [this]() {
1563 m_controller->setAutofire(GBA_KEY_SELECT, true);
1564 }, [this]() {
1565 m_controller->setAutofire(GBA_KEY_SELECT, false);
1566 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1567
1568 m_shortcutController->addFunctions(autofireMenu, [this]() {
1569 m_controller->setAutofire(GBA_KEY_UP, true);
1570 }, [this]() {
1571 m_controller->setAutofire(GBA_KEY_UP, false);
1572 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1573
1574 m_shortcutController->addFunctions(autofireMenu, [this]() {
1575 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1576 }, [this]() {
1577 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1578 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1579
1580 m_shortcutController->addFunctions(autofireMenu, [this]() {
1581 m_controller->setAutofire(GBA_KEY_DOWN, true);
1582 }, [this]() {
1583 m_controller->setAutofire(GBA_KEY_DOWN, false);
1584 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1585
1586 m_shortcutController->addFunctions(autofireMenu, [this]() {
1587 m_controller->setAutofire(GBA_KEY_LEFT, true);
1588 }, [this]() {
1589 m_controller->setAutofire(GBA_KEY_LEFT, false);
1590 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1591
1592 foreach (QAction* action, m_gameActions) {
1593 action->setDisabled(true);
1594 }
1595}
1596
1597void Window::attachWidget(QWidget* widget) {
1598 m_screenWidget->layout()->addWidget(widget);
1599 m_screenWidget->unsetCursor();
1600 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1601}
1602
1603void Window::detachWidget(QWidget* widget) {
1604 m_screenWidget->layout()->removeWidget(widget);
1605}
1606
1607void Window::appendMRU(const QString& fname) {
1608 int index = m_mruFiles.indexOf(fname);
1609 if (index >= 0) {
1610 m_mruFiles.removeAt(index);
1611 }
1612 m_mruFiles.prepend(fname);
1613 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1614 m_mruFiles.removeLast();
1615 }
1616 updateMRU();
1617}
1618
1619void Window::updateMRU() {
1620 if (!m_mruMenu) {
1621 return;
1622 }
1623 for (QAction* action : m_mruMenu->actions()) {
1624 delete action;
1625 }
1626 m_mruMenu->clear();
1627 int i = 0;
1628 for (const QString& file : m_mruFiles) {
1629 QAction* item = new QAction(file, m_mruMenu);
1630 item->setShortcut(QString("Ctrl+%1").arg(i));
1631 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1632 m_mruMenu->addAction(item);
1633 ++i;
1634 }
1635 m_config->setMRU(m_mruFiles);
1636 m_config->write();
1637 m_mruMenu->setEnabled(i > 0);
1638}
1639
1640QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1641 addHiddenAction(menu, action, name);
1642 menu->addAction(action);
1643 return action;
1644}
1645
1646QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1647 m_shortcutController->addAction(menu, action, name);
1648 action->setShortcutContext(Qt::WidgetShortcut);
1649 addAction(action);
1650 return action;
1651}
1652
1653void Window::focusCheck() {
1654 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1655 return;
1656 }
1657 if (QGuiApplication::focusWindow() && m_autoresume) {
1658 m_controller->setPaused(false);
1659 m_autoresume = false;
1660 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1661 m_autoresume = true;
1662 m_controller->setPaused(true);
1663 }
1664}
1665
1666WindowBackground::WindowBackground(QWidget* parent)
1667 : QLabel(parent)
1668{
1669 setLayout(new QStackedLayout());
1670 layout()->setContentsMargins(0, 0, 0, 0);
1671 setAlignment(Qt::AlignCenter);
1672}
1673
1674void WindowBackground::setSizeHint(const QSize& hint) {
1675 m_sizeHint = hint;
1676}
1677
1678QSize WindowBackground::sizeHint() const {
1679 return m_sizeHint;
1680}
1681
1682void WindowBackground::setLockAspectRatio(int width, int height) {
1683 m_aspectWidth = width;
1684 m_aspectHeight = height;
1685}
1686
1687void WindowBackground::paintEvent(QPaintEvent*) {
1688 const QPixmap* logo = pixmap();
1689 if (!logo) {
1690 return;
1691 }
1692 QPainter painter(this);
1693 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1694 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1695 QSize s = size();
1696 QSize ds = s;
1697 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1698 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1699 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1700 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1701 }
1702 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1703 QRect full(origin, ds);
1704 painter.drawPixmap(full, *logo);
1705}