all repos — mgba @ 93e5b6da7b69d94bbe2e0783f05897b1adee755b

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2014 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#include "AboutScreen.h"
  18#include "CheatsView.h"
  19#include "ConfigController.h"
  20#include "Display.h"
  21#include "GameController.h"
  22#include "GBAApp.h"
  23#include "GDBController.h"
  24#include "GDBWindow.h"
  25#include "GIFView.h"
  26#include "IOViewer.h"
  27#include "LoadSaveState.h"
  28#include "LogView.h"
  29#include "MultiplayerController.h"
  30#include "MemoryView.h"
  31#include "OverrideView.h"
  32#include "PaletteView.h"
  33#include "ROMInfo.h"
  34#include "SensorView.h"
  35#include "SettingsView.h"
  36#include "ShaderSelector.h"
  37#include "ShortcutController.h"
  38#include "VideoView.h"
  39
  40extern "C" {
  41#ifdef M_CORE_GB
  42#include "gb/gb.h"
  43#endif
  44#include "feature/commandline.h"
  45#include "util/nointro.h"
  46#include "util/vfs.h"
  47}
  48
  49using namespace QGBA;
  50
  51Window::Window(ConfigController* config, int playerId, QWidget* parent)
  52	: QMainWindow(parent)
  53	, m_log(0)
  54	, m_logView(new LogView(&m_log))
  55	, m_stateWindow(nullptr)
  56	, m_screenWidget(new WindowBackground())
  57	, m_logo(":/res/mgba-1024.png")
  58	, m_config(config)
  59	, m_inputController(playerId, this)
  60#ifdef USE_FFMPEG
  61	, m_videoView(nullptr)
  62#endif
  63#ifdef USE_MAGICK
  64	, m_gifView(nullptr)
  65#endif
  66#ifdef USE_GDB_STUB
  67	, m_gdbController(nullptr)
  68#endif
  69	, m_mruMenu(nullptr)
  70	, m_shortcutController(new ShortcutController(this))
  71	, m_playerId(playerId)
  72	, m_fullscreenOnStart(false)
  73	, m_autoresume(false)
  74{
  75	setFocusPolicy(Qt::StrongFocus);
  76	setAcceptDrops(true);
  77	setAttribute(Qt::WA_DeleteOnClose);
  78	m_controller = new GameController(this);
  79	m_controller->setInputController(&m_inputController);
  80	updateTitle();
  81
  82	m_display = Display::create(this);
  83	m_shaderView = new ShaderSelector(m_display, m_config);
  84
  85	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  86	m_logo = m_logo; // Free memory left over in old pixmap
  87
  88	m_screenWidget->setMinimumSize(m_display->minimumSize());
  89	m_screenWidget->setSizePolicy(m_display->sizePolicy());
  90	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
  91	m_screenWidget->setPixmap(m_logo);
  92	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
  93	setCentralWidget(m_screenWidget);
  94
  95	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
  96	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
  97	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
  98	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
  99	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 100	connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
 101	connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
 102	connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
 103		unsigned width, height;
 104		context->core->desiredVideoDimensions(context->core, &width, &height);
 105		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
 106		                    width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
 107		QPixmap pixmap;
 108		pixmap.convertFromImage(currentImage);
 109		m_screenWidget->setPixmap(pixmap);
 110		m_screenWidget->setLockAspectRatio(width, height);
 111	});
 112	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
 113#ifndef Q_OS_MAC
 114	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
 115	connect(m_controller, &GameController::gameUnpaused, [this]() {
 116		if(isFullScreen()) {
 117			menuBar()->hide();
 118		}
 119	});
 120#endif
 121	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 122	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
 123	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
 124	connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
 125	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 126	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 127	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 128	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 129	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 130	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 131	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 132	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 133	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 134	connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
 135	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 136	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 137	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 138	connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
 139	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 140	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
 141	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 142	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 143	connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
 144	connect(m_display, &Display::hideCursor, [this]() {
 145		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 146			m_screenWidget->setCursor(Qt::BlankCursor);
 147		}
 148	});
 149	connect(m_display, &Display::showCursor, [this]() {
 150		m_screenWidget->unsetCursor();
 151	});
 152	connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
 153
 154	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 155	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 156	m_focusCheck.setInterval(200);
 157
 158	m_shortcutController->setConfigController(m_config);
 159	setupMenu(menuBar());
 160}
 161
 162Window::~Window() {
 163	delete m_logView;
 164
 165#ifdef USE_FFMPEG
 166	delete m_videoView;
 167#endif
 168
 169#ifdef USE_MAGICK
 170	delete m_gifView;
 171#endif
 172}
 173
 174void Window::argumentsPassed(mArguments* args) {
 175	loadConfig();
 176
 177	if (args->patch) {
 178		m_controller->loadPatch(args->patch);
 179	}
 180
 181	if (args->fname) {
 182		m_controller->loadGame(args->fname);
 183	}
 184}
 185
 186void Window::resizeFrame(const QSize& size) {
 187	QSize newSize(size);
 188	m_screenWidget->setSizeHint(newSize);
 189	newSize -= m_screenWidget->size();
 190	newSize += this->size();
 191	resize(newSize);
 192}
 193
 194void Window::setConfig(ConfigController* config) {
 195	m_config = config;
 196}
 197
 198void Window::loadConfig() {
 199	const mCoreOptions* opts = m_config->options();
 200	reloadConfig();
 201
 202	// TODO: Move these to ConfigController
 203	if (opts->fpsTarget) {
 204		emit fpsTargetChanged(opts->fpsTarget);
 205	}
 206
 207	if (opts->audioBuffers) {
 208		emit audioBufferSamplesChanged(opts->audioBuffers);
 209	}
 210
 211	if (opts->sampleRate) {
 212		emit sampleRateChanged(opts->sampleRate);
 213	}
 214
 215	if (opts->width && opts->height) {
 216		resizeFrame(QSize(opts->width, opts->height));
 217	}
 218
 219	if (opts->fullscreen) {
 220		enterFullScreen();
 221	}
 222
 223	if (opts->shader) {
 224		struct VDir* shader = VDirOpen(opts->shader);
 225		if (shader) {
 226			m_display->setShaders(shader);
 227			m_shaderView->refreshShaders();
 228			shader->close(shader);
 229		}
 230	}
 231
 232	m_mruFiles = m_config->getMRU();
 233	updateMRU();
 234
 235	m_inputController.setConfiguration(m_config);
 236	m_controller->setUseBIOS(opts->useBios);
 237}
 238
 239void Window::reloadConfig() {
 240	const mCoreOptions* opts = m_config->options();
 241
 242	m_log.setLevels(opts->logLevel);
 243
 244	QString saveStateExtdata = m_config->getOption("saveStateExtdata");
 245	bool ok;
 246	int flags = saveStateExtdata.toInt(&ok);
 247	if (ok) {
 248		m_controller->setSaveStateExtdata(flags);
 249	}
 250
 251	QString loadStateExtdata = m_config->getOption("loadStateExtdata");
 252	flags = loadStateExtdata.toInt(&ok);
 253	if (ok) {
 254		m_controller->setLoadStateExtdata(flags);
 255	}
 256
 257	m_controller->setConfig(m_config->config());
 258	m_display->lockAspectRatio(opts->lockAspectRatio);
 259	m_display->filter(opts->resampleVideo);
 260
 261	if (opts->bios) {
 262		m_controller->loadBIOS(opts->bios);
 263	}
 264
 265	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 266}
 267
 268void Window::saveConfig() {
 269	m_inputController.saveConfiguration();
 270	m_config->write();
 271}
 272
 273void Window::selectROM() {
 274	QStringList formats{
 275		"*.gba",
 276		"*.gb",
 277		"*.gbc",
 278#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 279		"*.zip",
 280#endif
 281#ifdef USE_LZMA
 282		"*.7z",
 283#endif
 284		"*.agb",
 285		"*.mb",
 286		"*.rom",
 287		"*.bin"};
 288	QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
 289	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
 290	if (!filename.isEmpty()) {
 291		m_controller->loadGame(filename);
 292	}
 293}
 294
 295void Window::replaceROM() {
 296	QStringList formats{
 297		"*.gba",
 298		"*.gb",
 299		"*.gbc",
 300#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 301		"*.zip",
 302#endif
 303#ifdef USE_LZMA
 304		"*.7z",
 305#endif
 306		"*.rom",
 307		"*.bin"};
 308	QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
 309	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
 310	if (!filename.isEmpty()) {
 311		m_controller->replaceGame(filename);
 312	}
 313}
 314
 315void Window::multiplayerChanged() {
 316	disconnect(nullptr, this, SLOT(multiplayerChanged()));
 317	int attached = 1;
 318	MultiplayerController* multiplayer = m_controller->multiplayerController();
 319	if (multiplayer) {
 320		attached = multiplayer->attached();
 321		connect(multiplayer, SIGNAL(gameAttached()), this, SLOT(multiplayerChanged()));
 322		connect(multiplayer, SIGNAL(gameDetached()), this, SLOT(multiplayerChanged()));
 323		m_playerId = multiplayer->playerId(m_controller);
 324	}
 325	if (m_controller->isLoaded()) {
 326		for (QAction* action : m_nonMpActions) {
 327			action->setDisabled(attached > 1);
 328		}
 329	}
 330}
 331
 332void Window::selectBIOS() {
 333	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
 334	if (!filename.isEmpty()) {
 335		m_config->setOption("bios", filename);
 336		m_config->updateOption("bios");
 337		m_config->setOption("useBios", true);
 338		m_config->updateOption("useBios");
 339		m_controller->loadBIOS(filename);
 340	}
 341}
 342
 343void Window::selectPatch() {
 344	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 345	if (!filename.isEmpty()) {
 346		m_controller->loadPatch(filename);
 347	}
 348}
 349
 350void Window::openView(QWidget* widget) {
 351	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 352	widget->setAttribute(Qt::WA_DeleteOnClose);
 353	widget->show();
 354}
 355
 356void Window::importSharkport() {
 357	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 358	if (!filename.isEmpty()) {
 359		m_controller->importSharkport(filename);
 360	}
 361}
 362
 363void Window::exportSharkport() {
 364	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 365	if (!filename.isEmpty()) {
 366		m_controller->exportSharkport(filename);
 367	}
 368}
 369
 370void Window::openSettingsWindow() {
 371	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
 372	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
 373	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 374	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
 375	connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
 376	openView(settingsWindow);
 377}
 378
 379void Window::openOverrideWindow() {
 380	OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
 381	openView(overrideWindow);
 382}
 383
 384void Window::openSensorWindow() {
 385	SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
 386	openView(sensorWindow);
 387}
 388
 389void Window::openCheatsWindow() {
 390	CheatsView* cheatsWindow = new CheatsView(m_controller);
 391	openView(cheatsWindow);
 392}
 393
 394void Window::openPaletteWindow() {
 395	PaletteView* paletteWindow = new PaletteView(m_controller);
 396	openView(paletteWindow);
 397}
 398
 399void Window::openMemoryWindow() {
 400	MemoryView* memoryWindow = new MemoryView(m_controller);
 401	openView(memoryWindow);
 402}
 403
 404void Window::openIOViewer() {
 405	IOViewer* ioViewer = new IOViewer(m_controller);
 406	openView(ioViewer);
 407}
 408
 409void Window::openAboutScreen() {
 410	AboutScreen* about = new AboutScreen();
 411	openView(about);
 412}
 413
 414void Window::openROMInfo() {
 415	ROMInfo* romInfo = new ROMInfo(m_controller);
 416	openView(romInfo);
 417}
 418
 419#ifdef USE_FFMPEG
 420void Window::openVideoWindow() {
 421	if (!m_videoView) {
 422		m_videoView = new VideoView();
 423		connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 424		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 425		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
 426		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
 427		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 428	}
 429	m_videoView->show();
 430}
 431#endif
 432
 433#ifdef USE_MAGICK
 434void Window::openGIFWindow() {
 435	if (!m_gifView) {
 436		m_gifView = new GIFView();
 437		connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 438		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 439		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
 440		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
 441		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 442	}
 443	m_gifView->show();
 444}
 445#endif
 446
 447#ifdef USE_GDB_STUB
 448void Window::gdbOpen() {
 449	if (!m_gdbController) {
 450		m_gdbController = new GDBController(m_controller, this);
 451	}
 452	GDBWindow* window = new GDBWindow(m_gdbController);
 453	openView(window);
 454}
 455#endif
 456
 457void Window::keyPressEvent(QKeyEvent* event) {
 458	if (event->isAutoRepeat()) {
 459		QWidget::keyPressEvent(event);
 460		return;
 461	}
 462	GBAKey key = m_inputController.mapKeyboard(event->key());
 463	if (key == GBA_KEY_NONE) {
 464		QWidget::keyPressEvent(event);
 465		return;
 466	}
 467	m_controller->keyPressed(key);
 468	event->accept();
 469}
 470
 471void Window::keyReleaseEvent(QKeyEvent* event) {
 472	if (event->isAutoRepeat()) {
 473		QWidget::keyReleaseEvent(event);
 474		return;
 475	}
 476	GBAKey key = m_inputController.mapKeyboard(event->key());
 477	if (key == GBA_KEY_NONE) {
 478		QWidget::keyPressEvent(event);
 479		return;
 480	}
 481	m_controller->keyReleased(key);
 482	event->accept();
 483}
 484
 485void Window::resizeEvent(QResizeEvent* event) {
 486	if (!isFullScreen()) {
 487		m_config->setOption("height", m_screenWidget->height());
 488		m_config->setOption("width", m_screenWidget->width());
 489	}
 490
 491	int factor = 0;
 492	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 493	if (m_controller->isLoaded()) {
 494		size = m_controller->screenDimensions();
 495	}
 496	if (event->size().width() % size.width() == 0 && event->size().height() % size.height() == 0 &&
 497	    event->size().width() / size.width() == event->size().height() / size.height()) {
 498		factor = event->size().width() / size.width();
 499	}
 500	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 501		bool enableSignals = iter.value()->blockSignals(true);
 502		if (iter.key() == factor) {
 503			iter.value()->setChecked(true);
 504		} else {
 505			iter.value()->setChecked(false);
 506		}
 507		iter.value()->blockSignals(enableSignals);
 508	}
 509
 510	m_config->setOption("fullscreen", isFullScreen());
 511}
 512
 513void Window::showEvent(QShowEvent* event) {
 514	resizeFrame(m_screenWidget->sizeHint());
 515	QVariant windowPos = m_config->getQtOption("windowPos");
 516	if (!windowPos.isNull()) {
 517		move(windowPos.toPoint());
 518	} else {
 519		QRect rect = frameGeometry();
 520		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 521		move(rect.topLeft());
 522	}
 523	if (m_fullscreenOnStart) {
 524		enterFullScreen();
 525		m_fullscreenOnStart = false;
 526	}
 527}
 528
 529void Window::closeEvent(QCloseEvent* event) {
 530	emit shutdown();
 531	m_config->setQtOption("windowPos", pos());
 532	saveConfig();
 533	QMainWindow::closeEvent(event);
 534}
 535
 536void Window::focusInEvent(QFocusEvent*) {
 537	m_display->forceDraw();
 538}
 539
 540void Window::focusOutEvent(QFocusEvent*) {
 541	m_controller->setTurbo(false, false);
 542	m_controller->stopRewinding();
 543	m_controller->clearKeys();
 544}
 545
 546void Window::dragEnterEvent(QDragEnterEvent* event) {
 547	if (event->mimeData()->hasFormat("text/uri-list")) {
 548		event->acceptProposedAction();
 549	}
 550}
 551
 552void Window::dropEvent(QDropEvent* event) {
 553	QString uris = event->mimeData()->data("text/uri-list");
 554	uris = uris.trimmed();
 555	if (uris.contains("\n")) {
 556		// Only one file please
 557		return;
 558	}
 559	QUrl url(uris);
 560	if (!url.isLocalFile()) {
 561		// No remote loading
 562		return;
 563	}
 564	event->accept();
 565	m_controller->loadGame(url.toLocalFile());
 566}
 567
 568void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 569	if (event->button() != Qt::LeftButton) {
 570		return;
 571	}
 572	toggleFullScreen();
 573}
 574
 575void Window::enterFullScreen() {
 576	if (!isVisible()) {
 577		m_fullscreenOnStart = true;
 578		return;
 579	}
 580	if (isFullScreen()) {
 581		return;
 582	}
 583	showFullScreen();
 584#ifndef Q_OS_MAC
 585	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 586		menuBar()->hide();
 587	}
 588#endif
 589}
 590
 591void Window::exitFullScreen() {
 592	if (!isFullScreen()) {
 593		return;
 594	}
 595	m_screenWidget->unsetCursor();
 596	menuBar()->show();
 597	showNormal();
 598}
 599
 600void Window::toggleFullScreen() {
 601	if (isFullScreen()) {
 602		exitFullScreen();
 603	} else {
 604		enterFullScreen();
 605	}
 606}
 607
 608void Window::gameStarted(mCoreThread* context, const QString& fname) {
 609	MutexLock(&context->stateMutex);
 610	if (context->state < THREAD_EXITING) {
 611		emit startDrawing(context);
 612	} else {
 613		MutexUnlock(&context->stateMutex);
 614		return;
 615	}
 616	MutexUnlock(&context->stateMutex);
 617	foreach (QAction* action, m_gameActions) {
 618		action->setDisabled(false);
 619	}
 620	foreach (QAction* action, m_gbaActions) {
 621		action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
 622	}
 623	multiplayerChanged();
 624	if (!fname.isEmpty()) {
 625		setWindowFilePath(fname);
 626		appendMRU(fname);
 627	}
 628	updateTitle();
 629	unsigned width, height;
 630	context->core->desiredVideoDimensions(context->core, &width, &height);
 631	m_display->setMinimumSize(width, height);
 632	attachWidget(m_display);
 633
 634#ifndef Q_OS_MAC
 635	if (isFullScreen()) {
 636		menuBar()->hide();
 637	}
 638#endif
 639
 640	m_hitUnimplementedBiosCall = false;
 641	m_fpsTimer.start();
 642	m_focusCheck.start();
 643}
 644
 645void Window::gameStopped() {
 646	foreach (QAction* action, m_gbaActions) {
 647		action->setDisabled(false);
 648	}
 649	foreach (QAction* action, m_gameActions) {
 650		action->setDisabled(true);
 651	}
 652	setWindowFilePath(QString());
 653	updateTitle();
 654	detachWidget(m_display);
 655	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 656	m_screenWidget->setPixmap(m_logo);
 657	m_screenWidget->unsetCursor();
 658
 659	m_fpsTimer.stop();
 660	m_focusCheck.stop();
 661}
 662
 663void Window::gameCrashed(const QString& errorMessage) {
 664	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 665	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 666	                                     QMessageBox::Ok, this, Qt::Sheet);
 667	crash->setAttribute(Qt::WA_DeleteOnClose);
 668	crash->show();
 669}
 670
 671void Window::gameFailed() {
 672	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 673	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 674	                                    QMessageBox::Ok, this, Qt::Sheet);
 675	fail->setAttribute(Qt::WA_DeleteOnClose);
 676	fail->show();
 677}
 678
 679void Window::unimplementedBiosCall(int call) {
 680	if (m_hitUnimplementedBiosCall) {
 681		return;
 682	}
 683	m_hitUnimplementedBiosCall = true;
 684
 685	QMessageBox* fail = new QMessageBox(
 686	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 687	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 688	    QMessageBox::Ok, this, Qt::Sheet);
 689	fail->setAttribute(Qt::WA_DeleteOnClose);
 690	fail->show();
 691}
 692
 693void Window::tryMakePortable() {
 694	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 695	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 696	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 697	confirm->setAttribute(Qt::WA_DeleteOnClose);
 698	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
 699	confirm->show();
 700}
 701
 702void Window::mustRestart() {
 703	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 704	                                      tr("Some changes will not take effect until the emulator is restarted."),
 705	                                      QMessageBox::Ok, this, Qt::Sheet);
 706	dialog->setAttribute(Qt::WA_DeleteOnClose);
 707	dialog->show();
 708}
 709
 710void Window::recordFrame() {
 711	m_frameList.append(QDateTime::currentDateTime());
 712	while (m_frameList.count() > FRAME_LIST_SIZE) {
 713		m_frameList.removeFirst();
 714	}
 715}
 716
 717void Window::showFPS() {
 718	if (m_frameList.isEmpty()) {
 719		updateTitle();
 720		return;
 721	}
 722	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 723	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 724	fps = round(fps) / 10.f;
 725	updateTitle(fps);
 726}
 727
 728void Window::updateTitle(float fps) {
 729	QString title;
 730
 731	m_controller->threadInterrupt();
 732	if (m_controller->isLoaded()) {
 733		const NoIntroDB* db = GBAApp::app()->gameDB();
 734		NoIntroGame game{};
 735		uint32_t crc32 = 0;
 736
 737		switch (m_controller->thread()->core->platform(m_controller->thread()->core)) {
 738	#ifdef M_CORE_GBA
 739		case PLATFORM_GBA: {
 740			GBA* gba = static_cast<GBA*>(m_controller->thread()->core->board);
 741			crc32 = gba->romCrc32;
 742			break;
 743		}
 744	#endif
 745	#ifdef M_CORE_GB
 746		case PLATFORM_GB: {
 747			GB* gb = static_cast<GB*>(m_controller->thread()->core->board);
 748			crc32 = gb->romCrc32;
 749			break;
 750		}
 751	#endif
 752		default:
 753			break;
 754		}
 755
 756		if (db && crc32) {
 757			NoIntroDBLookupGameByCRC(db, crc32, &game);
 758			title = QLatin1String(game.name);
 759		} else {
 760			char gameTitle[17] = { '\0' };
 761			mCore* core = m_controller->thread()->core;
 762			core->getGameTitle(core, gameTitle);
 763			title = gameTitle;
 764		}
 765	}
 766	MultiplayerController* multiplayer = m_controller->multiplayerController();
 767	if (multiplayer && multiplayer->attached() > 1) {
 768		title += tr(" -  Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
 769	}
 770	m_controller->threadContinue();
 771	if (title.isNull()) {
 772		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 773	} else if (fps < 0) {
 774		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 775	} else {
 776		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 777	}
 778}
 779
 780void Window::openStateWindow(LoadSave ls) {
 781	if (m_stateWindow) {
 782		return;
 783	}
 784	MultiplayerController* multiplayer = m_controller->multiplayerController();
 785	if (multiplayer && multiplayer->attached() > 1) {
 786		return;
 787	}
 788	bool wasPaused = m_controller->isPaused();
 789	m_stateWindow = new LoadSaveState(m_controller);
 790	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 791	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
 792	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 793		detachWidget(m_stateWindow);
 794		m_stateWindow = nullptr;
 795		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 796	});
 797	if (!wasPaused) {
 798		m_controller->setPaused(true);
 799		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 800	}
 801	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 802	m_stateWindow->setMode(ls);
 803	attachWidget(m_stateWindow);
 804}
 805
 806void Window::setupMenu(QMenuBar* menubar) {
 807	menubar->clear();
 808	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 809	m_shortcutController->addMenu(fileMenu);
 810	installEventFilter(m_shortcutController);
 811	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 812	                    "loadROM");
 813	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
 814	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 815	addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
 816
 817	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 818
 819	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
 820	connect(romInfo, SIGNAL(triggered()), this, SLOT(openROMInfo()));
 821	m_gameActions.append(romInfo);
 822	addControlledAction(fileMenu, romInfo, "romInfo");
 823
 824	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 825
 826	fileMenu->addSeparator();
 827
 828	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 829
 830	fileMenu->addSeparator();
 831
 832	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 833	loadState->setShortcut(tr("F10"));
 834	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 835	m_gameActions.append(loadState);
 836	m_nonMpActions.append(loadState);
 837	m_gbaActions.append(loadState);
 838	addControlledAction(fileMenu, loadState, "loadState");
 839
 840	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 841	saveState->setShortcut(tr("Shift+F10"));
 842	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 843	m_gameActions.append(saveState);
 844	m_nonMpActions.append(saveState);
 845	m_gbaActions.append(saveState);
 846	addControlledAction(fileMenu, saveState, "saveState");
 847
 848	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 849	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 850	m_shortcutController->addMenu(quickLoadMenu);
 851	m_shortcutController->addMenu(quickSaveMenu);
 852
 853	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
 854	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
 855	m_gameActions.append(quickLoad);
 856	m_nonMpActions.append(quickLoad);
 857	m_gbaActions.append(quickLoad);
 858	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
 859
 860	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
 861	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
 862	m_gameActions.append(quickSave);
 863	m_nonMpActions.append(quickSave);
 864	m_gbaActions.append(quickSave);
 865	addControlledAction(quickSaveMenu, quickSave, "quickSave");
 866
 867	quickLoadMenu->addSeparator();
 868	quickSaveMenu->addSeparator();
 869
 870	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
 871	undoLoadState->setShortcut(tr("F11"));
 872	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
 873	m_gameActions.append(undoLoadState);
 874	m_nonMpActions.append(undoLoadState);
 875	m_gbaActions.append(undoLoadState);
 876	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
 877
 878	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
 879	undoSaveState->setShortcut(tr("Shift+F11"));
 880	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
 881	m_gameActions.append(undoSaveState);
 882	m_nonMpActions.append(undoSaveState);
 883	m_gbaActions.append(undoSaveState);
 884	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
 885
 886	quickLoadMenu->addSeparator();
 887	quickSaveMenu->addSeparator();
 888
 889	int i;
 890	for (i = 1; i < 10; ++i) {
 891		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
 892		quickLoad->setShortcut(tr("F%1").arg(i));
 893		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
 894		m_gameActions.append(quickLoad);
 895		m_nonMpActions.append(quickLoad);
 896		m_gbaActions.append(quickLoad);
 897		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
 898
 899		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
 900		quickSave->setShortcut(tr("Shift+F%1").arg(i));
 901		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
 902		m_gameActions.append(quickSave);
 903		m_nonMpActions.append(quickSave);
 904		m_gbaActions.append(quickSave);
 905		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
 906	}
 907
 908	fileMenu->addSeparator();
 909	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
 910	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
 911	m_gameActions.append(importShark);
 912	m_gbaActions.append(importShark);
 913	addControlledAction(fileMenu, importShark, "importShark");
 914
 915	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
 916	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
 917	m_gameActions.append(exportShark);
 918	m_gbaActions.append(exportShark);
 919	addControlledAction(fileMenu, exportShark, "exportShark");
 920
 921	fileMenu->addSeparator();
 922	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
 923	connect(multiWindow, &QAction::triggered, [this]() {
 924		GBAApp::app()->newWindow();
 925	});
 926	addControlledAction(fileMenu, multiWindow, "multiWindow");
 927
 928#ifndef Q_OS_MAC
 929	fileMenu->addSeparator();
 930#endif
 931
 932	QAction* about = new QAction(tr("About"), fileMenu);
 933	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
 934	fileMenu->addAction(about);
 935
 936#ifndef Q_OS_MAC
 937	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
 938#endif
 939
 940	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
 941	m_shortcutController->addMenu(emulationMenu);
 942	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
 943	reset->setShortcut(tr("Ctrl+R"));
 944	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
 945	m_gameActions.append(reset);
 946	addControlledAction(emulationMenu, reset, "reset");
 947
 948	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
 949	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
 950	m_gameActions.append(shutdown);
 951	addControlledAction(emulationMenu, shutdown, "shutdown");
 952
 953	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
 954	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
 955	m_gameActions.append(yank);
 956	m_gbaActions.append(yank);
 957	addControlledAction(emulationMenu, yank, "yank");
 958	emulationMenu->addSeparator();
 959
 960	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
 961	pause->setChecked(false);
 962	pause->setCheckable(true);
 963	pause->setShortcut(tr("Ctrl+P"));
 964	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
 965	connect(m_controller, &GameController::gamePaused, [this, pause]() {
 966		pause->setChecked(true);
 967	});
 968	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
 969	m_gameActions.append(pause);
 970	addControlledAction(emulationMenu, pause, "pause");
 971
 972	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
 973	frameAdvance->setShortcut(tr("Ctrl+N"));
 974	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
 975	m_gameActions.append(frameAdvance);
 976	m_nonMpActions.append(frameAdvance);
 977	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
 978
 979	emulationMenu->addSeparator();
 980
 981	m_shortcutController->addFunctions(emulationMenu, [this]() {
 982		m_controller->setTurbo(true, false);
 983	}, [this]() {
 984		m_controller->setTurbo(false, false);
 985	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
 986
 987	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
 988	turbo->setCheckable(true);
 989	turbo->setChecked(false);
 990	turbo->setShortcut(tr("Shift+Tab"));
 991	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
 992	addControlledAction(emulationMenu, turbo, "fastForward");
 993
 994	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
 995	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
 996	ffspeed->connect([this](const QVariant& value) {
 997		m_controller->setTurboSpeed(value.toFloat());
 998	}, this);
 999	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1000	ffspeed->setValue(QVariant(-1.0f));
1001	ffspeedMenu->addSeparator();
1002	for (i = 2; i < 11; ++i) {
1003		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1004	}
1005	m_config->updateOption("fastForwardRatio");
1006
1007	m_shortcutController->addFunctions(emulationMenu, [this]() {
1008		m_controller->startRewinding();
1009	}, [this]() {
1010		m_controller->stopRewinding();
1011	}, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
1012
1013	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1014	rewind->setShortcut(tr("`"));
1015	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1016	m_gameActions.append(rewind);
1017	m_nonMpActions.append(rewind);
1018	addControlledAction(emulationMenu, rewind, "rewind");
1019
1020	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1021	frameRewind->setShortcut(tr("Ctrl+B"));
1022	connect(frameRewind, &QAction::triggered, [this] () {
1023		m_controller->rewind(1);
1024	});
1025	m_gameActions.append(frameRewind);
1026	m_nonMpActions.append(frameRewind);
1027	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1028
1029	ConfigOption* videoSync = m_config->addOption("videoSync");
1030	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1031	videoSync->connect([this](const QVariant& value) {
1032		reloadConfig();
1033	}, this);
1034	m_config->updateOption("videoSync");
1035
1036	ConfigOption* audioSync = m_config->addOption("audioSync");
1037	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1038	audioSync->connect([this](const QVariant& value) {
1039		reloadConfig();
1040	}, this);
1041	m_config->updateOption("audioSync");
1042
1043	emulationMenu->addSeparator();
1044
1045	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1046	m_shortcutController->addMenu(solarMenu);
1047	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1048	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1049	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1050
1051	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1052	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1053	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1054
1055	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1056	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1057	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1058
1059	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1060	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1061	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1062
1063	solarMenu->addSeparator();
1064	for (int i = 0; i <= 10; ++i) {
1065		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1066		connect(setSolar, &QAction::triggered, [this, i]() {
1067			m_controller->setLuminanceLevel(i);
1068		});
1069		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1070	}
1071
1072	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1073	m_shortcutController->addMenu(avMenu);
1074	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1075	m_shortcutController->addMenu(frameMenu, avMenu);
1076	for (int i = 1; i <= 6; ++i) {
1077		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1078		setSize->setCheckable(true);
1079		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1080			showNormal();
1081			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1082			if (m_controller->isLoaded()) {
1083				size = m_controller->screenDimensions();
1084			}
1085			size *= i;
1086			resizeFrame(size);
1087			bool enableSignals = setSize->blockSignals(true);
1088			setSize->setChecked(true);
1089			setSize->blockSignals(enableSignals);
1090		});
1091		m_frameSizes[i] = setSize;
1092		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1093	}
1094	QKeySequence fullscreenKeys;
1095#ifdef Q_OS_WIN
1096	fullscreenKeys = QKeySequence("Alt+Return");
1097#else
1098	fullscreenKeys = QKeySequence("Ctrl+F");
1099#endif
1100	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1101
1102	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1103	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1104	lockAspectRatio->connect([this](const QVariant& value) {
1105		m_display->lockAspectRatio(value.toBool());
1106	}, this);
1107	m_config->updateOption("lockAspectRatio");
1108
1109	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1110	resampleVideo->addBoolean(tr("Resample video"), avMenu);
1111	resampleVideo->connect([this](const QVariant& value) {
1112		m_display->filter(value.toBool());
1113	}, this);
1114	m_config->updateOption("resampleVideo");
1115
1116	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1117	ConfigOption* skip = m_config->addOption("frameskip");
1118	skip->connect([this](const QVariant& value) {
1119		reloadConfig();
1120	}, this);
1121	for (int i = 0; i <= 10; ++i) {
1122		skip->addValue(QString::number(i), i, skipMenu);
1123	}
1124	m_config->updateOption("frameskip");
1125
1126	QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1127	connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1128	if (!m_display->supportsShaders()) {
1129		shaderView->setEnabled(false);
1130	}
1131	addControlledAction(avMenu, shaderView, "shaderSelector");
1132
1133	avMenu->addSeparator();
1134
1135	ConfigOption* mute = m_config->addOption("mute");
1136	mute->addBoolean(tr("Mute"), avMenu);
1137	mute->connect([this](const QVariant& value) {
1138		reloadConfig();
1139	}, this);
1140	m_config->updateOption("mute");
1141
1142	QMenu* target = avMenu->addMenu(tr("FPS target"));
1143	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1144	fpsTargetOption->connect([this](const QVariant& value) {
1145		emit fpsTargetChanged(value.toFloat());
1146	}, this);
1147	fpsTargetOption->addValue(tr("15"), 15, target);
1148	fpsTargetOption->addValue(tr("30"), 30, target);
1149	fpsTargetOption->addValue(tr("45"), 45, target);
1150	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1151	fpsTargetOption->addValue(tr("60"), 60, target);
1152	fpsTargetOption->addValue(tr("90"), 90, target);
1153	fpsTargetOption->addValue(tr("120"), 120, target);
1154	fpsTargetOption->addValue(tr("240"), 240, target);
1155	m_config->updateOption("fpsTarget");
1156
1157#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1158	avMenu->addSeparator();
1159#endif
1160
1161#ifdef USE_PNG
1162	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1163	screenshot->setShortcut(tr("F12"));
1164	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1165	m_gameActions.append(screenshot);
1166	addControlledAction(avMenu, screenshot, "screenshot");
1167#endif
1168
1169#ifdef USE_FFMPEG
1170	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1171	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1172	addControlledAction(avMenu, recordOutput, "recordOutput");
1173#endif
1174
1175#ifdef USE_MAGICK
1176	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1177	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1178	addControlledAction(avMenu, recordGIF, "recordGIF");
1179#endif
1180
1181	avMenu->addSeparator();
1182	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1183
1184	for (int i = 0; i < 4; ++i) {
1185		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1186		enableBg->setCheckable(true);
1187		enableBg->setChecked(true);
1188		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1189		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1190	}
1191
1192	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1193	enableObj->setCheckable(true);
1194	enableObj->setChecked(true);
1195	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1196	addControlledAction(videoLayers, enableObj, "enableOBJ");
1197
1198	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1199
1200	for (int i = 0; i < 4; ++i) {
1201		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1202		enableCh->setCheckable(true);
1203		enableCh->setChecked(true);
1204		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1205		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1206	}
1207
1208	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1209	enableChA->setCheckable(true);
1210	enableChA->setChecked(true);
1211	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1212	addControlledAction(audioChannels, enableChA, QString("enableChA"));
1213
1214	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1215	enableChB->setCheckable(true);
1216	enableChB->setChecked(true);
1217	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1218	addControlledAction(audioChannels, enableChB, QString("enableChB"));
1219
1220	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1221	m_shortcutController->addMenu(toolsMenu);
1222	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1223	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1224	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1225
1226	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1227	connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1228	m_gbaActions.append(overrides);
1229	addControlledAction(toolsMenu, overrides, "overrideWindow");
1230
1231	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1232	connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1233	addControlledAction(toolsMenu, sensors, "sensorWindow");
1234
1235	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1236	connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1237	m_gbaActions.append(cheats);
1238	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1239
1240#ifdef USE_GDB_STUB
1241	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1242	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1243	m_gbaActions.append(gdbWindow);
1244	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1245#endif
1246
1247	toolsMenu->addSeparator();
1248	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1249	                    "settings");
1250
1251	toolsMenu->addSeparator();
1252
1253	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1254	connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1255	m_gameActions.append(paletteView);
1256	m_gbaActions.append(paletteView);
1257	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1258
1259	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1260	connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1261	m_gameActions.append(memoryView);
1262	m_gbaActions.append(memoryView);
1263	addControlledAction(toolsMenu, memoryView, "memoryView");
1264
1265	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1266	connect(ioViewer, SIGNAL(triggered()), this, SLOT(openIOViewer()));
1267	m_gameActions.append(ioViewer);
1268	m_gbaActions.append(ioViewer);
1269	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1270
1271	ConfigOption* skipBios = m_config->addOption("skipBios");
1272	skipBios->connect([this](const QVariant& value) {
1273		reloadConfig();
1274	}, this);
1275
1276	ConfigOption* useBios = m_config->addOption("useBios");
1277	useBios->connect([this](const QVariant& value) {
1278		m_controller->setUseBIOS(value.toBool());
1279	}, this);
1280
1281	ConfigOption* buffers = m_config->addOption("audioBuffers");
1282	buffers->connect([this](const QVariant& value) {
1283		emit audioBufferSamplesChanged(value.toInt());
1284	}, this);
1285
1286	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1287	sampleRate->connect([this](const QVariant& value) {
1288		emit sampleRateChanged(value.toUInt());
1289	}, this);
1290
1291	ConfigOption* volume = m_config->addOption("volume");
1292	volume->connect([this](const QVariant& value) {
1293		reloadConfig();
1294	}, this);
1295
1296	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1297	rewindEnable->connect([this](const QVariant& value) {
1298		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1299	}, this);
1300
1301	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1302	rewindBufferCapacity->connect([this](const QVariant& value) {
1303		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1304	}, this);
1305
1306	ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1307	rewindBufferInterval->connect([this](const QVariant& value) {
1308		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1309	}, this);
1310
1311	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1312	allowOpposingDirections->connect([this](const QVariant& value) {
1313		m_inputController.setAllowOpposing(value.toBool());
1314	}, this);
1315
1316	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1317	saveStateExtdata->connect([this](const QVariant& value) {
1318		m_controller->setSaveStateExtdata(value.toInt());
1319	}, this);
1320
1321	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1322	loadStateExtdata->connect([this](const QVariant& value) {
1323		m_controller->setLoadStateExtdata(value.toInt());
1324	}, this);
1325
1326	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1327	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1328	exitFullScreen->setShortcut(QKeySequence("Esc"));
1329	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1330
1331	QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1332	m_shortcutController->addMenu(autofireMenu);
1333
1334	m_shortcutController->addFunctions(autofireMenu, [this]() {
1335		m_controller->setAutofire(GBA_KEY_A, true);
1336	}, [this]() {
1337		m_controller->setAutofire(GBA_KEY_A, false);
1338	}, QKeySequence("W"), tr("Autofire A"), "autofireA");
1339
1340	m_shortcutController->addFunctions(autofireMenu, [this]() {
1341		m_controller->setAutofire(GBA_KEY_B, true);
1342	}, [this]() {
1343		m_controller->setAutofire(GBA_KEY_B, false);
1344	}, QKeySequence("Q"), tr("Autofire B"), "autofireB");
1345
1346	m_shortcutController->addFunctions(autofireMenu, [this]() {
1347		m_controller->setAutofire(GBA_KEY_L, true);
1348	}, [this]() {
1349		m_controller->setAutofire(GBA_KEY_L, false);
1350	}, QKeySequence(), tr("Autofire L"), "autofireL");
1351
1352	m_shortcutController->addFunctions(autofireMenu, [this]() {
1353		m_controller->setAutofire(GBA_KEY_R, true);
1354	}, [this]() {
1355		m_controller->setAutofire(GBA_KEY_R, false);
1356	}, QKeySequence(), tr("Autofire R"), "autofireR");
1357
1358	m_shortcutController->addFunctions(autofireMenu, [this]() {
1359		m_controller->setAutofire(GBA_KEY_START, true);
1360	}, [this]() {
1361		m_controller->setAutofire(GBA_KEY_START, false);
1362	}, QKeySequence(), tr("Autofire Start"), "autofireStart");
1363
1364	m_shortcutController->addFunctions(autofireMenu, [this]() {
1365		m_controller->setAutofire(GBA_KEY_SELECT, true);
1366	}, [this]() {
1367		m_controller->setAutofire(GBA_KEY_SELECT, false);
1368	}, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1369
1370	m_shortcutController->addFunctions(autofireMenu, [this]() {
1371		m_controller->setAutofire(GBA_KEY_UP, true);
1372	}, [this]() {
1373		m_controller->setAutofire(GBA_KEY_UP, false);
1374	}, QKeySequence(), tr("Autofire Up"), "autofireUp");
1375
1376	m_shortcutController->addFunctions(autofireMenu, [this]() {
1377		m_controller->setAutofire(GBA_KEY_RIGHT, true);
1378	}, [this]() {
1379		m_controller->setAutofire(GBA_KEY_RIGHT, false);
1380	}, QKeySequence(), tr("Autofire Right"), "autofireRight");
1381
1382	m_shortcutController->addFunctions(autofireMenu, [this]() {
1383		m_controller->setAutofire(GBA_KEY_DOWN, true);
1384	}, [this]() {
1385		m_controller->setAutofire(GBA_KEY_DOWN, false);
1386	}, QKeySequence(), tr("Autofire Down"), "autofireDown");
1387
1388	m_shortcutController->addFunctions(autofireMenu, [this]() {
1389		m_controller->setAutofire(GBA_KEY_LEFT, true);
1390	}, [this]() {
1391		m_controller->setAutofire(GBA_KEY_LEFT, false);
1392	}, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1393
1394	foreach (QAction* action, m_gameActions) {
1395		action->setDisabled(true);
1396	}
1397}
1398
1399void Window::attachWidget(QWidget* widget) {
1400	m_screenWidget->layout()->addWidget(widget);
1401	m_screenWidget->unsetCursor();
1402	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1403}
1404
1405void Window::detachWidget(QWidget* widget) {
1406	m_screenWidget->layout()->removeWidget(widget);
1407}
1408
1409void Window::appendMRU(const QString& fname) {
1410	int index = m_mruFiles.indexOf(fname);
1411	if (index >= 0) {
1412		m_mruFiles.removeAt(index);
1413	}
1414	m_mruFiles.prepend(fname);
1415	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1416		m_mruFiles.removeLast();
1417	}
1418	updateMRU();
1419}
1420
1421void Window::updateMRU() {
1422	if (!m_mruMenu) {
1423		return;
1424	}
1425	m_mruMenu->clear();
1426	int i = 0;
1427	for (const QString& file : m_mruFiles) {
1428		QAction* item = new QAction(file, m_mruMenu);
1429		item->setShortcut(QString("Ctrl+%1").arg(i));
1430		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1431		m_mruMenu->addAction(item);
1432		++i;
1433	}
1434	m_config->setMRU(m_mruFiles);
1435	m_config->write();
1436	m_mruMenu->setEnabled(i > 0);
1437}
1438
1439QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1440	addHiddenAction(menu, action, name);
1441	menu->addAction(action);
1442	return action;
1443}
1444
1445QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1446	m_shortcutController->addAction(menu, action, name);
1447	action->setShortcutContext(Qt::WidgetShortcut);
1448	addAction(action);
1449	return action;
1450}
1451
1452void Window::focusCheck() {
1453	if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1454		return;
1455	}
1456	if (QGuiApplication::focusWindow() && m_autoresume) {
1457		m_controller->setPaused(false);
1458	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1459		m_autoresume = true;
1460		m_controller->setPaused(true);
1461	}
1462}
1463
1464WindowBackground::WindowBackground(QWidget* parent)
1465	: QLabel(parent)
1466{
1467	setLayout(new QStackedLayout());
1468	layout()->setContentsMargins(0, 0, 0, 0);
1469	setAlignment(Qt::AlignCenter);
1470}
1471
1472void WindowBackground::setSizeHint(const QSize& hint) {
1473	m_sizeHint = hint;
1474}
1475
1476QSize WindowBackground::sizeHint() const {
1477	return m_sizeHint;
1478}
1479
1480void WindowBackground::setLockAspectRatio(int width, int height) {
1481	m_aspectWidth = width;
1482	m_aspectHeight = height;
1483}
1484
1485void WindowBackground::paintEvent(QPaintEvent*) {
1486	const QPixmap* logo = pixmap();
1487	if (!logo) {
1488		return;
1489	}
1490	QPainter painter(this);
1491	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1492	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1493	QSize s = size();
1494	QSize ds = s;
1495	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1496		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1497	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1498		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1499	}
1500	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1501	QRect full(origin, ds);
1502	painter.drawPixmap(full, *logo);
1503}