all repos — mgba @ 94001b113311cad1cce263f14afa2334a5ba4249

mGBA Game Boy Advance Emulator

src/gba/gba-serialize.c (view raw)

  1#include "gba-serialize.h"
  2
  3#include "gba-audio.h"
  4#include "gba-io.h"
  5#include "gba-thread.h"
  6
  7#include "util/memory.h"
  8#include "util/vfs.h"
  9
 10#include <fcntl.h>
 11
 12const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000;
 13
 14void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
 15	state->versionMagic = GBA_SAVESTATE_MAGIC;
 16	state->biosChecksum = gba->biosChecksum;
 17	state->romCrc32 = gba->romCrc32;
 18
 19	state->id = ((struct GBACartridge*) gba->memory.rom)->id;
 20	memcpy(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title));
 21
 22	memcpy(state->cpu.gprs, gba->cpu->gprs, sizeof(state->cpu.gprs));
 23	state->cpu.cpsr = gba->cpu->cpsr;
 24	state->cpu.spsr = gba->cpu->spsr;
 25	state->cpu.cycles = gba->cpu->cycles;
 26	state->cpu.nextEvent = gba->cpu->nextEvent;
 27	memcpy(state->cpu.bankedRegisters, gba->cpu->bankedRegisters, 6 * 7 * sizeof(int32_t));
 28	memcpy(state->cpu.bankedSPSRs, gba->cpu->bankedSPSRs, 6 * sizeof(int32_t));
 29
 30	GBAMemorySerialize(&gba->memory, state);
 31	GBAIOSerialize(gba, state);
 32	GBAVideoSerialize(&gba->video, state);
 33	GBAAudioSerialize(&gba->audio, state);
 34}
 35
 36void GBADeserialize(struct GBA* gba, struct GBASerializedState* state) {
 37	if (state->versionMagic != GBA_SAVESTATE_MAGIC) {
 38		GBALog(gba, GBA_LOG_WARN, "Invalid or too new savestate");
 39		return;
 40	}
 41	if (state->biosChecksum != gba->biosChecksum) {
 42		GBALog(gba, GBA_LOG_WARN, "Savestate created using a different version of the BIOS");
 43		if (state->cpu.gprs[ARM_PC] < SIZE_BIOS && state->cpu.gprs[ARM_PC] >= 0x20) {
 44			return;
 45		}
 46	}
 47	if (state->id != ((struct GBACartridge*) gba->memory.rom)->id || memcmp(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title))) {
 48		GBALog(gba, GBA_LOG_WARN, "Savestate is for a different game");
 49		return;
 50	}
 51	if (state->romCrc32 != gba->romCrc32) {
 52		GBALog(gba, GBA_LOG_WARN, "Savestate is for a different version of the game");
 53	}
 54	memcpy(gba->cpu->gprs, state->cpu.gprs, sizeof(gba->cpu->gprs));
 55	gba->cpu->cpsr = state->cpu.cpsr;
 56	gba->cpu->spsr = state->cpu.spsr;
 57	gba->cpu->cycles = state->cpu.cycles;
 58	gba->cpu->nextEvent = state->cpu.nextEvent;
 59	memcpy(gba->cpu->bankedRegisters, state->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t));
 60	memcpy(gba->cpu->bankedSPSRs, state->cpu.bankedSPSRs, 6 * sizeof(int32_t));
 61	gba->cpu->executionMode = gba->cpu->cpsr.t ? MODE_THUMB : MODE_ARM;
 62	gba->cpu->privilegeMode = gba->cpu->cpsr.priv;
 63	gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]);
 64
 65	GBAMemoryDeserialize(&gba->memory, state);
 66	GBAIODeserialize(gba, state);
 67	GBAVideoDeserialize(&gba->video, state);
 68	GBAAudioDeserialize(&gba->audio, state);
 69}
 70
 71static struct VFile* _getStateVf(struct GBA* gba, int slot) {
 72	char path[PATH_MAX];
 73	path[PATH_MAX - 1] = '\0';
 74	snprintf(path, PATH_MAX - 1, "%s.ss%d", gba->activeFile, slot);
 75	struct VFile* vf = VFileOpen(path, O_CREAT | O_RDWR);
 76	if (vf) {
 77		vf->truncate(vf, sizeof(struct GBASerializedState));
 78	}
 79	return vf;
 80}
 81
 82bool GBASaveState(struct GBA* gba, int slot) {
 83	struct VFile* vf = _getStateVf(gba, slot);
 84	if (!vf) {
 85		return false;
 86	}
 87	struct GBASerializedState* state = GBAMapState(vf);
 88	GBASerialize(gba, state);
 89	GBAUnmapState(vf, state);
 90	vf->close(vf);
 91	return true;
 92}
 93
 94bool GBALoadState(struct GBA* gba, int slot) {
 95	struct VFile* vf = _getStateVf(gba, slot);
 96	if (!vf) {
 97		return false;
 98	}
 99	struct GBASerializedState* state = GBAMapState(vf);
100	GBADeserialize(gba, state);
101	GBAUnmapState(vf, state);
102	vf->close(vf);
103	return true;
104}
105
106struct GBASerializedState* GBAMapState(struct VFile* vf) {
107	return vf->map(vf, sizeof(struct GBASerializedState), MAP_WRITE);
108}
109
110void GBAUnmapState(struct VFile* vf, struct GBASerializedState* state) {
111	vf->unmap(vf, state, sizeof(struct GBASerializedState));
112}
113
114struct GBASerializedState* GBAAllocateState(void) {
115	return anonymousMemoryMap(sizeof(struct GBASerializedState));
116}
117
118void GBADeallocateState(struct GBASerializedState* state) {
119	mappedMemoryFree(state, sizeof(struct GBASerializedState));
120}
121
122void GBARecordFrame(struct GBAThread* thread) {
123	int offset = thread->rewindBufferWriteOffset;
124	struct GBASerializedState* state = thread->rewindBuffer[offset];
125	if (!state) {
126		state = GBAAllocateState();
127		thread->rewindBuffer[offset] = state;
128	}
129	GBASerialize(thread->gba, state);
130	thread->rewindBufferSize = thread->rewindBufferSize == thread->rewindBufferCapacity ? thread->rewindBufferCapacity : thread->rewindBufferSize + 1;
131	thread->rewindBufferWriteOffset = (offset + 1) % thread->rewindBufferCapacity;
132}
133
134void GBARewind(struct GBAThread* thread, int nStates) {
135	if (nStates > thread->rewindBufferSize || nStates < 0) {
136		nStates = thread->rewindBufferSize;
137	}
138	if (nStates == 0) {
139		return;
140	}
141	int offset = thread->rewindBufferWriteOffset - nStates;
142	if (offset < 0) {
143		offset += thread->rewindBufferSize;
144	}
145	struct GBASerializedState* state = thread->rewindBuffer[offset];
146	if (!state) {
147		return;
148	}
149	thread->rewindBufferSize -= nStates;
150	thread->rewindBufferWriteOffset = (offset + thread->rewindBufferCapacity - nStates) % thread->rewindBufferCapacity;
151	GBADeserialize(thread->gba, state);
152}