src/platform/qt/SettingsView.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "SettingsView.h"
7
8#include "AudioProcessor.h"
9#include "ConfigController.h"
10#include "Display.h"
11#include "GBAApp.h"
12#include "InputController.h"
13#include "ShortcutView.h"
14
15#include <mgba/core/serialize.h>
16#include <mgba/internal/gba/gba.h>
17
18using namespace QGBA;
19
20SettingsView::SettingsView(ConfigController* controller, InputController* inputController, QWidget* parent)
21 : QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
22 , m_controller(controller)
23 , m_input(inputController)
24{
25 m_ui.setupUi(this);
26
27 reloadConfig();
28
29 if (m_ui.savegamePath->text().isEmpty()) {
30 m_ui.savegameSameDir->setChecked(true);
31 }
32 connect(m_ui.savegameSameDir, &QAbstractButton::toggled, [this] (bool e) {
33 if (e) {
34 m_ui.savegamePath->clear();
35 }
36 });
37 connect(m_ui.savegameBrowse, &QAbstractButton::pressed, [this] () {
38 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
39 if (!path.isNull()) {
40 m_ui.savegameSameDir->setChecked(false);
41 m_ui.savegamePath->setText(path);
42 }
43 });
44
45 if (m_ui.savestatePath->text().isEmpty()) {
46 m_ui.savestateSameDir->setChecked(true);
47 }
48 connect(m_ui.savestateSameDir, &QAbstractButton::toggled, [this] (bool e) {
49 if (e) {
50 m_ui.savestatePath->clear();
51 }
52 });
53 connect(m_ui.savestateBrowse, &QAbstractButton::pressed, [this] () {
54 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
55 if (!path.isNull()) {
56 m_ui.savestateSameDir->setChecked(false);
57 m_ui.savestatePath->setText(path);
58 }
59 });
60
61 if (m_ui.screenshotPath->text().isEmpty()) {
62 m_ui.screenshotSameDir->setChecked(true);
63 }
64 connect(m_ui.screenshotSameDir, &QAbstractButton::toggled, [this] (bool e) {
65 if (e) {
66 m_ui.screenshotPath->clear();
67 }
68 });
69 connect(m_ui.screenshotBrowse, &QAbstractButton::pressed, [this] () {
70 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
71 if (!path.isNull()) {
72 m_ui.screenshotSameDir->setChecked(false);
73 m_ui.screenshotPath->setText(path);
74 }
75 });
76
77 if (m_ui.patchPath->text().isEmpty()) {
78 m_ui.patchSameDir->setChecked(true);
79 }
80 connect(m_ui.patchSameDir, &QAbstractButton::toggled, [this] (bool e) {
81 if (e) {
82 m_ui.patchPath->clear();
83 }
84 });
85 connect(m_ui.patchBrowse, &QAbstractButton::pressed, [this] () {
86 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
87 if (!path.isNull()) {
88 m_ui.patchSameDir->setChecked(false);
89 m_ui.patchPath->setText(path);
90 }
91 });
92 connect(m_ui.clearCache, &QAbstractButton::pressed, this, &SettingsView::libraryCleared);
93
94 // TODO: Move to reloadConfig()
95 QVariant audioDriver = m_controller->getQtOption("audioDriver");
96#ifdef BUILD_QT_MULTIMEDIA
97 m_ui.audioDriver->addItem(tr("Qt Multimedia"), static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA));
98 if (!audioDriver.isNull() && audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA)) {
99 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
100 }
101#endif
102
103#ifdef BUILD_SDL
104 m_ui.audioDriver->addItem(tr("SDL"), static_cast<int>(AudioProcessor::Driver::SDL));
105 if (audioDriver.isNull() || audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::SDL)) {
106 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
107 }
108#endif
109
110 // TODO: Move to reloadConfig()
111 QVariant displayDriver = m_controller->getQtOption("displayDriver");
112 m_ui.displayDriver->addItem(tr("Software (Qt)"), static_cast<int>(Display::Driver::QT));
113 if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::QT)) {
114 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
115 }
116
117#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(USE_EPOXY)
118 m_ui.displayDriver->addItem(tr("OpenGL"), static_cast<int>(Display::Driver::OPENGL));
119 if (displayDriver.isNull() || displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL)) {
120 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
121 }
122#endif
123
124#ifdef BUILD_GL
125 m_ui.displayDriver->addItem(tr("OpenGL (force version 1.x)"), static_cast<int>(Display::Driver::OPENGL1));
126 if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL1)) {
127 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
128 }
129#endif
130
131 connect(m_ui.gbaBiosBrowse, &QPushButton::clicked, [this]() {
132 selectBios(m_ui.gbaBios);
133 });
134 connect(m_ui.gbBiosBrowse, &QPushButton::clicked, [this]() {
135 selectBios(m_ui.gbBios);
136 });
137 connect(m_ui.gbcBiosBrowse, &QPushButton::clicked, [this]() {
138 selectBios(m_ui.gbcBios);
139 });
140
141 connect(m_ui.buttonBox, &QDialogButtonBox::accepted, this, &SettingsView::updateConfig);
142 connect(m_ui.buttonBox, &QDialogButtonBox::clicked, [this](QAbstractButton* button) {
143 if (m_ui.buttonBox->buttonRole(button) == QDialogButtonBox::ApplyRole) {
144 updateConfig();
145 }
146 });
147
148 m_shortcutView = new ShortcutView();
149 m_shortcutView->setModel(inputController->inputIndex());
150 m_shortcutView->setInputController(inputController);
151 m_ui.stackedWidget->addWidget(m_shortcutView);
152 m_ui.tabs->addItem(tr("Bindings"));
153}
154
155void SettingsView::selectBios(QLineEdit* bios) {
156 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
157 if (!filename.isEmpty()) {
158 bios->setText(filename);
159 }
160}
161
162void SettingsView::updateConfig() {
163 saveSetting("gba.bios", m_ui.gbaBios);
164 saveSetting("gb.bios", m_ui.gbBios);
165 saveSetting("gbc.bios", m_ui.gbcBios);
166 saveSetting("useBios", m_ui.useBios);
167 saveSetting("skipBios", m_ui.skipBios);
168 saveSetting("audioBuffers", m_ui.audioBufferSize);
169 saveSetting("sampleRate", m_ui.sampleRate);
170 saveSetting("videoSync", m_ui.videoSync);
171 saveSetting("audioSync", m_ui.audioSync);
172 saveSetting("frameskip", m_ui.frameskip);
173 saveSetting("fpsTarget", m_ui.fpsTarget);
174 saveSetting("lockAspectRatio", m_ui.lockAspectRatio);
175 saveSetting("lockIntegerScaling", m_ui.lockIntegerScaling);
176 saveSetting("volume", m_ui.volume);
177 saveSetting("mute", m_ui.mute);
178 saveSetting("rewindEnable", m_ui.rewind);
179 saveSetting("rewindBufferCapacity", m_ui.rewindCapacity);
180 saveSetting("rewindSave", m_ui.rewindSave);
181 saveSetting("resampleVideo", m_ui.resampleVideo);
182 saveSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
183 saveSetting("suspendScreensaver", m_ui.suspendScreensaver);
184 saveSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
185 saveSetting("savegamePath", m_ui.savegamePath);
186 saveSetting("savestatePath", m_ui.savestatePath);
187 saveSetting("screenshotPath", m_ui.screenshotPath);
188 saveSetting("patchPath", m_ui.patchPath);
189 saveSetting("libraryStyle", m_ui.libraryStyle->currentIndex());
190 saveSetting("showLibrary", m_ui.showLibrary);
191 saveSetting("preload", m_ui.preload);
192
193 if (m_ui.fastForwardUnbounded->isChecked()) {
194 saveSetting("fastForwardRatio", "-1");
195 } else {
196 saveSetting("fastForwardRatio", m_ui.fastForwardRatio);
197 }
198
199 switch (m_ui.idleOptimization->currentIndex() + IDLE_LOOP_IGNORE) {
200 case IDLE_LOOP_IGNORE:
201 saveSetting("idleOptimization", "ignore");
202 break;
203 case IDLE_LOOP_REMOVE:
204 saveSetting("idleOptimization", "remove");
205 break;
206 case IDLE_LOOP_DETECT:
207 saveSetting("idleOptimization", "detect");
208 break;
209 }
210
211 int loadState = SAVESTATE_RTC;
212 loadState |= m_ui.loadStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
213 loadState |= m_ui.loadStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
214 loadState |= m_ui.loadStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
215 saveSetting("loadStateExtdata", loadState);
216
217 int saveState = SAVESTATE_RTC | SAVESTATE_METADATA;
218 saveState |= m_ui.saveStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
219 saveState |= m_ui.saveStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
220 saveState |= m_ui.saveStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
221 saveSetting("saveStateExtdata", saveState);
222
223 QVariant audioDriver = m_ui.audioDriver->itemData(m_ui.audioDriver->currentIndex());
224 if (audioDriver != m_controller->getQtOption("audioDriver")) {
225 m_controller->setQtOption("audioDriver", audioDriver);
226 AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(audioDriver.toInt()));
227 emit audioDriverChanged();
228 }
229
230 QVariant displayDriver = m_ui.displayDriver->itemData(m_ui.displayDriver->currentIndex());
231 if (displayDriver != m_controller->getQtOption("displayDriver")) {
232 m_controller->setQtOption("displayDriver", displayDriver);
233 Display::setDriver(static_cast<Display::Driver>(displayDriver.toInt()));
234 emit displayDriverChanged();
235 }
236
237 m_controller->write();
238
239 m_input->rebuildIndex(m_shortcutView->root());
240 m_input->saveConfiguration();
241
242 emit pathsChanged();
243 emit biosLoaded(PLATFORM_GBA, m_ui.gbaBios->text());
244}
245
246void SettingsView::reloadConfig() {
247 loadSetting("bios", m_ui.gbaBios);
248 loadSetting("gba.bios", m_ui.gbaBios);
249 loadSetting("gb.bios", m_ui.gbBios);
250 loadSetting("gbc.bios", m_ui.gbcBios);
251 loadSetting("useBios", m_ui.useBios);
252 loadSetting("skipBios", m_ui.skipBios);
253 loadSetting("audioBuffers", m_ui.audioBufferSize);
254 loadSetting("sampleRate", m_ui.sampleRate);
255 loadSetting("videoSync", m_ui.videoSync);
256 loadSetting("audioSync", m_ui.audioSync);
257 loadSetting("frameskip", m_ui.frameskip);
258 loadSetting("fpsTarget", m_ui.fpsTarget);
259 loadSetting("lockAspectRatio", m_ui.lockAspectRatio);
260 loadSetting("lockIntegerScaling", m_ui.lockIntegerScaling);
261 loadSetting("volume", m_ui.volume);
262 loadSetting("mute", m_ui.mute);
263 loadSetting("rewindEnable", m_ui.rewind);
264 loadSetting("rewindBufferCapacity", m_ui.rewindCapacity);
265 loadSetting("rewindSave", m_ui.rewindSave);
266 loadSetting("resampleVideo", m_ui.resampleVideo);
267 loadSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
268 loadSetting("suspendScreensaver", m_ui.suspendScreensaver);
269 loadSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
270 loadSetting("savegamePath", m_ui.savegamePath);
271 loadSetting("savestatePath", m_ui.savestatePath);
272 loadSetting("screenshotPath", m_ui.screenshotPath);
273 loadSetting("patchPath", m_ui.patchPath);
274 loadSetting("showLibrary", m_ui.showLibrary);
275 loadSetting("preload", m_ui.preload);
276
277 double fastForwardRatio = loadSetting("fastForwardRatio").toDouble();
278 if (fastForwardRatio <= 0) {
279 m_ui.fastForwardUnbounded->setChecked(true);
280 m_ui.fastForwardRatio->setEnabled(false);
281 } else {
282 m_ui.fastForwardUnbounded->setChecked(false);
283 m_ui.fastForwardRatio->setEnabled(true);
284 m_ui.fastForwardRatio->setValue(fastForwardRatio);
285 }
286
287 QString idleOptimization = loadSetting("idleOptimization");
288 if (idleOptimization == "ignore") {
289 m_ui.idleOptimization->setCurrentIndex(0);
290 } else if (idleOptimization == "remove") {
291 m_ui.idleOptimization->setCurrentIndex(1);
292 } else if (idleOptimization == "detect") {
293 m_ui.idleOptimization->setCurrentIndex(2);
294 }
295
296 bool ok;
297 int loadState = loadSetting("loadStateExtdata").toInt(&ok);
298 if (!ok) {
299 loadState = SAVESTATE_SCREENSHOT | SAVESTATE_RTC;
300 }
301 m_ui.loadStateScreenshot->setChecked(loadState & SAVESTATE_SCREENSHOT);
302 m_ui.loadStateSave->setChecked(loadState & SAVESTATE_SAVEDATA);
303 m_ui.loadStateCheats->setChecked(loadState & SAVESTATE_CHEATS);
304
305 int saveState = loadSetting("saveStateExtdata").toInt(&ok);
306 if (!ok) {
307 saveState = SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_CHEATS | SAVESTATE_RTC | SAVESTATE_METADATA;
308 }
309 m_ui.saveStateScreenshot->setChecked(saveState & SAVESTATE_SCREENSHOT);
310 m_ui.saveStateSave->setChecked(saveState & SAVESTATE_SAVEDATA);
311 m_ui.saveStateCheats->setChecked(saveState & SAVESTATE_CHEATS);
312}
313
314void SettingsView::saveSetting(const char* key, const QAbstractButton* field) {
315 m_controller->setOption(key, field->isChecked());
316 m_controller->updateOption(key);
317}
318
319void SettingsView::saveSetting(const char* key, const QComboBox* field) {
320 saveSetting(key, field->lineEdit());
321}
322
323void SettingsView::saveSetting(const char* key, const QDoubleSpinBox* field) {
324 saveSetting(key, field->value());
325}
326
327void SettingsView::saveSetting(const char* key, const QLineEdit* field) {
328 saveSetting(key, field->text());
329}
330
331void SettingsView::saveSetting(const char* key, const QSlider* field) {
332 saveSetting(key, field->value());
333}
334
335void SettingsView::saveSetting(const char* key, const QSpinBox* field) {
336 saveSetting(key, field->value());
337}
338
339void SettingsView::saveSetting(const char* key, const QVariant& field) {
340 m_controller->setOption(key, field);
341 m_controller->updateOption(key);
342}
343
344void SettingsView::loadSetting(const char* key, QAbstractButton* field) {
345 QString option = loadSetting(key);
346 field->setChecked(!option.isNull() && option != "0");
347}
348
349void SettingsView::loadSetting(const char* key, QComboBox* field) {
350 loadSetting(key, field->lineEdit());
351}
352
353void SettingsView::loadSetting(const char* key, QDoubleSpinBox* field) {
354 QString option = loadSetting(key);
355 field->setValue(option.toDouble());
356}
357
358void SettingsView::loadSetting(const char* key, QLineEdit* field) {
359 QString option = loadSetting(key);
360 field->setText(option);
361}
362
363void SettingsView::loadSetting(const char* key, QSlider* field) {
364 QString option = loadSetting(key);
365 field->setValue(option.toInt());
366}
367
368void SettingsView::loadSetting(const char* key, QSpinBox* field) {
369 QString option = loadSetting(key);
370 field->setValue(option.toInt());
371}
372
373QString SettingsView::loadSetting(const char* key) {
374 return m_controller->getOption(key);
375}