src/platform/qt/Display.cpp (view raw)
1#include "Display.h"
2
3#include <QApplication>
4#include <QResizeEvent>
5
6extern "C" {
7#include "gba-thread.h"
8}
9
10using namespace QGBA;
11
12static const GLint _glVertices[] = {
13 0, 0,
14 256, 0,
15 256, 256,
16 0, 256
17};
18
19static const GLint _glTexCoords[] = {
20 0, 0,
21 1, 0,
22 1, 1,
23 0, 1
24};
25
26Display::Display(QWidget* parent)
27 : QGLWidget(QGLFormat(QGL::Rgba | QGL::SingleBuffer), parent)
28 , m_painter(nullptr)
29 , m_drawThread(nullptr)
30{
31 setSizePolicy(QSizePolicy::Ignored, QSizePolicy::Ignored);
32 setAutoBufferSwap(false);
33}
34
35void Display::startDrawing(const uint32_t* buffer, GBAThread* thread) {
36 if (m_drawThread) {
37 return;
38 }
39 m_drawThread = new QThread(this);
40 m_painter = new Painter(this);
41 m_painter->setGLContext(this);
42 m_painter->setContext(thread);
43 m_painter->setBacking(buffer);
44 m_painter->moveToThread(m_drawThread);
45 doneCurrent();
46 context()->moveToThread(m_drawThread);
47 connect(m_drawThread, SIGNAL(started()), m_painter, SLOT(start()));
48 m_drawThread->start();
49}
50
51void Display::stopDrawing() {
52 if (m_drawThread) {
53 QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
54 m_drawThread->exit();
55 m_drawThread = nullptr;
56 }
57}
58
59void Display::initializeGL() {
60 glClearColor(0, 0, 0, 0);
61 glClear(GL_COLOR_BUFFER_BIT);
62 swapBuffers();
63}
64
65void Display::resizeEvent(QResizeEvent* event) {
66 if (m_painter) {
67 m_painter->resize(event->size());
68 }
69}
70
71Painter::Painter(Display* parent) {
72 m_size = parent->size();
73}
74
75void Painter::setContext(GBAThread* context) {
76 m_context = context;
77}
78
79void Painter::setBacking(const uint32_t* backing) {
80 m_backing = backing;
81}
82
83void Painter::setGLContext(QGLWidget* context) {
84 m_gl = context;
85}
86
87void Painter::resize(const QSize& size) {
88 m_size = size;
89}
90
91void Painter::start() {
92 m_gl->makeCurrent();
93 glEnable(GL_TEXTURE_2D);
94 glGenTextures(1, &m_tex);
95 glBindTexture(GL_TEXTURE_2D, m_tex);
96 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
97 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
98 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
99 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
100 glEnableClientState(GL_VERTEX_ARRAY);
101 glVertexPointer(2, GL_INT, 0, _glVertices);
102 glTexCoordPointer(2, GL_INT, 0, _glTexCoords);
103 glMatrixMode(GL_PROJECTION);
104 glLoadIdentity();
105 glOrtho(0, 240, 160, 0, 0, 1);
106 glMatrixMode(GL_MODELVIEW);
107 glLoadIdentity();
108 m_gl->doneCurrent();
109
110 m_drawTimer = new QTimer;
111 m_drawTimer->moveToThread(QThread::currentThread());
112 m_drawTimer->setInterval(0);
113 connect(m_drawTimer, SIGNAL(timeout()), this, SLOT(draw()));
114 m_drawTimer->start();
115}
116
117void Painter::draw() {
118 m_gl->makeCurrent();
119 if (GBASyncWaitFrameStart(&m_context->sync, m_context->frameskip)) {
120 glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
121 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_backing);
122 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
123 if (m_context->sync.videoFrameWait) {
124 glFlush();
125 }
126 }
127 GBASyncWaitFrameEnd(&m_context->sync);
128 m_gl->swapBuffers();
129 m_gl->doneCurrent();
130}
131
132void Painter::stop() {
133 m_drawTimer->stop();
134 delete m_drawTimer;
135 m_gl->makeCurrent();
136 glDeleteTextures(1, &m_tex);
137 glClear(GL_COLOR_BUFFER_BIT);
138 m_gl->swapBuffers();
139 m_gl->doneCurrent();
140 m_gl->context()->moveToThread(QApplication::instance()->thread());
141}