all repos — mgba @ 956f63bba31032ff1e955afa96ccbde0486b016a

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9 - GUI: Add UI control remapping
 10 - GUI: Add fast-forward
 11 - Wii: 240p support
 12 - 3DS: Adjustable screen darkening
 13 - Ability to temporarily load a savegame
 14Bugfixes:
 15 - SDL: Fix axes being mapped wrong
 16 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 17 - Util: Fix realloc semantics in utf16to8
 18 - PSP2: Fix GPU crash while exiting
 19 - PSP2: Fix VSync
 20 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 21 - GBA Serialize: Savestates now properly store prefetch
 22 - PSP2: Fix accelerometer range
 23 - PSP2: Actually load screen mode setting
 24 - Qt: Fix bug in software renderer scaling
 25 - Debugger: Fix GDB breakpoints
 26 - Wii: Fix framelimiting after a slowdown
 27 - PSP2: Fix gyroscope direction
 28 - Qt: Fix hanging key press after disabling autofire
 29 - PSP2: Delete threads after they return
 30 - GBA Video: WIN0/1 take priority over OBJWIN
 31 - PSP2: Fix mapping/unmapping from not at 0
 32 - Wii: Fix garbage flash at startup
 33Misc:
 34 - 3DS: Use blip_add_delta_fast for a small speed improvement
 35 - OpenGL: Log shader compilation failure
 36 - Qt: Remove some C99isms from C++ code
 37 - Windows: Add native VDir support
 38 - All: Add QUIET parameter to silence CMake
 39 - ARM7: Support forcing Thumb mode via MSR
 40 - ARM7: Flush prefetch cache when loading CPSR via MSR
 41 - OpenGL: Add texSize uniform
 42 - ARM7: Clean up instruction decoding for future expandability
 43 - Qt: Make -g flag work in Qt build
 44 - Qt: Simplify OpenGL context creation
 45 - Debugger: Support register and memory writes via GDB stub
 46 - GBA Audio: Force audio DMAs to not increment destination
 47 - Qt: Thread startup improvements
 48 - 3DS: Allow UTF-16 filenames
 49 - 3DS: Port to using citro3D
 50 - 3DS: Use system font for menus
 51 - PSP2: Use system font for menus
 52 - All: Faster memory read/write
 53 - Qt: Make audio channel/video layer options shortcut mappable
 54 - GBA Memory: Optimize stalling behavior
 55 - 3DS: Attempt to use Core 2 for threads
 56 - GUI: Screenshot dimensions are now passed through
 57 - GUI: Add back logging
 58 - PSP2: Add rumble for PS TV
 59 - PSP2: Add fit-to-height screen mode
 60 - GBA Video: Remove old slow path fallback
 61 - GBA Video: Optimize sprite drawing
 62 - GBA BIOS: Use custom ArcTan, not relying on OS
 63 - PSP2: Sync files per descriptor
 64 - GBA Savedata: Add realistic timing for EEPROM
 65 - GBA Video: Optimize mode 0 rendering
 66 - Qt: Remove default autofire mappings
 67 - PSP2: Allow UTF-8 filenames
 68 - Util: Add Vector GetConstPointer
 69 - Util: Add rtrim
 70 - GBA Memory: Optimize Load-/StoreMultiple
 71 - 3DS: Adjustable filering
 72 - PSP2: Screenshots are now saved into the Photo Gallery
 73 - Qt: Make reseting when pasued frame-accurate
 74 - GBA Video: Optimize compositing cases slightly
 75
 760.4.1: (2016-07-11)
 77Bugfixes:
 78 - All: Fix several file handle leaks
 79 - All: Fix instruction tables getting zeroed when linking sometimes
 80 - ARM7: Fix flags on SBC/RSC
 81 - ARM7: Fix setting spsr privilege bits when spsr is empty
 82 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 83 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 84 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 85 - GBA Memory: Fix executing code from OBJ region of VRAM
 86 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 87 - GBA Serialize: Fix loading savegames from savestates
 88 - OpenGL: Correct boolean vector strcmp strings for uniforms
 89 - Qt: Fix sending gameStopped twice
 90 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 91 - Qt: Fix initial state of key mapping
 92 - Qt: Initialize m_useBios
 93 - SDL: Fix joystick initialization on BSD
 94 - SDL: Fix potential joystick crash in games with rumble
 95 - SDL: Fix SDL 1.2 build
 96 - SDL: Fix sporadic crash when deinitializing audio
 97 - Shaders: Fix AGS-001 shader with some bad drivers
 98 - Util: Use closesocket on Windows
 99 - Util: Fix socket bind addresses
100 - VFS: Fix reading 7z archives without rewinding first
101 - VFS: VFileFromFD should not open directories
102 - Wii: Fix tilting direction
103 - Util: Fix realloc semantics in utf16to8
104Misc:
105 - All: Allow use of external minizip library
106 - Debugger: CLI debugger now exits when end-of-stream is reached
107 - FFmpeg: Update dependencies on Ubuntu
108 - GBA: Slightly optimize GBAProcessEvents
109 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
110 - GBA Video: Null renderer should return proper register values
111 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
112 - Qt: Add preset for DualShock 4
113 - Qt: Update 360 input profile on OS X to reflect newer drivers
114 - Qt: Remove use of NaN
115 - Qt: Canonicalize file paths when loading games
116 - Qt: Add refresh button to controller editing
117 - SDL: Remove default gamepad mappings
118 - Util: Fix intermittent build failure on OS X
119 - VFS: VFile.sync now updates modified time
120
1210.4.0: (2016-02-02)
122Features:
123 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
124 - I/O viewer
125 - Booting of multiboot images
126 - Customization of GIF recording
127 - Libretro: Cheat code support
128 - Support for GLSL shaders
129 - ROM information view
130 - Support for VBA-style cheat codes
131 - Savestates now store creation timestamps
132 - Key autofire
133 - Libretro: Allow blocking opposing directional input
134 - OpenEmu core for OS X
135 - Libretro: Settings for using BIOS and skipping intro
136 - Libretro: Customizable idle loop removal
137 - Implemented cycle counting for sprite rendering
138 - Cleaner, unified settings window
139 - Added a setting for pausing when the emulator is not in focus
140 - Customizable paths for save games, save states, screenshots and patches
141 - Controller hotplugging
142 - Ability to store save games and active cheats within savestates
143Bugfixes:
144 - ARM7: Fix sign of unaligned LDRSH
145 - ARM7: Fix decoding of some ARM ALU instructions with shifters
146 - Debugger: Fix watchpoints in gdb
147 - GBA: Fix warnings when creating and loading savestates
148 - GBA: Fix Iridion II savetype
149 - GBA BIOS: Fix misaligned CpuSet
150 - GBA Cheats: Fix cheats setting the Action Replay version
151 - GBA Hardware: Fix GPIO on big endian
152 - GBA Memory: Fix DMA register writing behavior
153 - GBA Memory: Fix DMAs triggering two cycles early
154 - Libretro: Fix aspect ratio
155 - Qt: Fix some potential crashes with the gamepad mapping
156 - Qt: Fix keys being mapped incorrectly when loading configuration file
157 - Util: Fix PowerPC PNG read/write pixel order
158 - Util: Fix excessive memory allocation when decoding a PNG
159 - VFS: Fix VFileReadline and remove _vfdReadline
160Misc:
161 - All: Improved PowerPC support
162 - All: Fix some undefined behavior warnings
163 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
164 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
165 - GBA: Implement bad I/O register loading
166 - GBA: Allow jumping to OAM and palette RAM
167 - GBA BIOS: Finish implementing RegisterRamReset
168 - GBA Config: Add "override" layer for better one-time configuration
169 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
170 - GBA Memory: Use a dynamically sized mask for ROM memory
171 - GBA Memory: Implement several unimplemented memory access types
172 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
173 - GBA RR: Starting from savestate now embeds the savegame
174 - GBA RR: Add preliminary SRAM support for VBM loading
175 - GBA RR: Add support for resets in movies
176 - GBA Video: Remove lastHblank, as it is implied
177 - Libretro: Use anonymous memory mappers for large blocks of memory
178 - Libretro: Add install target for libretro core
179 - Qt: Window size command line options are now supported
180 - Qt: Increase usability of key mapper
181 - Qt: Add 'Apply' button to settings window
182 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
183 - Qt: Allow use of modifier keys as input
184 - Qt: Optimize log viewer
185 - Qt: Added button for breaking into the GDB debugger
186 - Qt: Add box for showing duration of rewind
187 - SDL: Support fullscreen in SDL 1.2
188 - SDL: Allow GBASDLAudio to be used without a thread context
189 - Util: Use VFile for configuration
190 - Util: Add MutexTryLock
191
1920.3.2: (2015-12-16)
193Bugfixes:
194 - ARM7: Fix STRT/STRBT
195 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
196 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
197 - Libretro: Fix problems with rumble not turning off
198 - GBA: Fix idle skip state being retained between games
199 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
200 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
201 - GBA BIOS: Fix Sqrt sign
202 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
203 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
204 - GBA Memory: Fix DMA behavior for SRAM accesses
205 - GBA Memory: Fix Store8 to OBJ VRAM
206 - GBA Memory: Fix alignment of LDM/STM on SRAM
207 - GBA Memory: Fix unaligned out-of-bounds ROM loads
208 - GBA Memory: Fix timing of DMAs
209 - GBA Video: Fix _mix for 15-bit color
210 - GBA Video: Fix OAM and palette initialization
211 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
212 - Qt: Use safer isLoaded check in GameController
213 - Qt: Fix a race condition in PainterGL that could lead to a crash
214 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
215 - Qt: Fix font size in memory viewer
216 - Qt: Fix a crash in the memory viewer
217 - Qt: Add additional checks in CheatModel to prevent crashes
218 - Qt: Fix race condition with setting sample rate
219 - Qt: Fix crash when closing multiplayer windows
220 - Qt: Fix resetting while paused
221Misc:
222 - GBA Audio: Implement missing flags on SOUNDCNT_X register
223 - Qt: Add mute option to menu
224
2250.3.1: (2015-10-24)
226Bugfixes:
227 - ARM7: Fix instruction decoding of Thumb shifts
228 - GBA: Deinit savegame when unloading a ROM
229 - GBA: Fix BIOS check on big endian
230 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
231 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
232 - GBA Audio: Fix audio channels being silenced at the wrong time
233 - GBA Memory: Fix bad BIOS Load16 on big endian
234 - GBA Memory: Fix bad Load8 on big endian
235 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
236 - GBA Video: Fix edge case with sprite blend modes and semitransparency
237 - GBA Video: Fix objwin and blending interaction on sprites
238 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
239 - Libretro: Fix a memory leak with the render buffer
240 - Qt: Windows no longer spawn in the top left on first launch
241 - Qt: Fix install path of XDG desktop file with DESTDIR
242 - Qt: Fix drag and drop on Windows
243 - Qt: Reenable double buffering, as disabling it broke some Windows configs
244 - VFS: Fix return values of VFileFILE.read and .write
245Misc:
246 - All: Reset next event to cycles instead of zero to interrupt
247 - All: Add --version flag
248 - ARM7: Force disable LTO on two files to work around a GCC bug
249 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
250 - GBA: Better memory handling with PNG savestates
251 - GBA: Additional savestate sanity checks
252 - GBA: Check for cycle count being too high
253 - GBA Audio: Allow GBAAVStream to have no video callback
254 - GBA BIOS: Implement RegisterRamReset for SIO registers
255 - Qt: Remove useless help icons in dialogs
256 - Qt: Prevent savestate window from opening while in multiplayer
257 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
258 - Qt: Dropping multiplayer windows works more cleanly now
259
2600.3.0: (2015-08-16)
261Features:
262 - Ability to hide individual background layers, or OBJs
263 - Ability to mute individual audio channels
264 - Palette viewer and exporter
265 - Volume control
266 - More shortcuts are editable (e.g. quick save/load)
267 - Rewind now shows the frame after rewinding
268 - Import/Export of GameShark/Action Replay snapshots
269 - Add "Step backwards" item for single increment rewind
270 - Deadzone estimation for game controllers
271 - Analog inputs can be used for shortcuts
272 - Menu items for specific solar sensor brightness levels
273 - Remappable controls for tilt and gyroscope sensors
274 - Status messages for actions taken while a game is running (e.g. save/load state)
275 - Memory inspector
276 - Screensaver can now be suspended while a game is running
277 - Load/save the most recent savestate slot
278 - Support varible speed (PWM) rumble
279 - Ability to cap fast forward speed
280 - Finer control over FPS target
281 - Holdable shortcut for rewinding one frame at a time
282 - Ability to boot directly into the BIOS
283 - Preliminary support for yanking out the game pak while a game is running
284 - Thumb-drive mode by putting a file called portable.ini in the same folder
285 - Configurable display driver, between software and OpenGL
286 - Undo-able savestate loading and saving
287 - Controller profiles now store shortcut settings
288 - Default controller profiles for several common controllers
289 - Libretro now supports BIOS, rumble and solar sensor
290 - Implement BIOS call Stop, for sleep mode
291 - Automatically load patches, if found
292 - Improved video synchronization
293 - Configurable audio output sample rate
294Bugfixes:
295 - ARM7: Fix SWI and IRQ timings
296 - ARM7: Fix Thumb MUL timing
297 - ARM7: Fix timing of multiplies to use N cycles
298 - ARM7: ARMHotplugDetach should call deinit
299 - Debugger: Fix use-after-free in breakpoint clearing code
300 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
301 - GBA: Cap audio FIFO read size during deserialization
302 - GBA: Check for corrupted savestates when loading
303 - GBA: Check for improperly sized savestates when loading
304 - GBA: Check for savestates made from differently sized ROMs
305 - GBA: Fix calls to endian-independent loadstores
306 - GBA: Fix timing of reading from timer registers
307 - GBA: Ensure cycles never go negative
308 - GBA Audio: Force audio FIFOs to 32-bit
309 - GBA Audio: Fix audio pitch changing when adjusting buffer size
310 - GBA Audio: Fix sample order in audio channel 3
311 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
312 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
313 - GBA Memory: Improve Thumb open bus behavior
314 - GBA Memory: Fix potential DMA issue when loading a savestate
315 - GBA Memory: Fix load/store multiple video memory waitstates
316 - GBA SIO: Fix reseting when there are SIO devices attached
317 - GBA Video: Blended sprites should never have other effects applied
318 - GBA Video: Fix out-of-bounds tiles in mosaic
319 - GBA Video: Fix windows not affecting sprites
320 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
321 - GBA Video: Fix timing on first scanline
322 - Qt: Better cleanup when a game crashes
323 - Qt: Fix open ROM dialog filtering for archive formats
324 - Qt: Cap the maximum number of multiplayer windows
325 - Qt: Fix maximum year in sensor override
326 - Qt: Fix window being too tall after exiting fullscreen
327 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
328 - Qt: Fix analog buttons not getting unmapped
329 - Qt: Fix passing command line options
330 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
331 - SDL: Fix SDL build when OpenGL is missing
332 - Util: Allow loading IPS patches that grow the ROM
333 - VFS: Fix resource leaks if some allocations fail
334 - VFS: Fix line-reading to return proper values
335 - Video: Fix an issue with very long filenames
336 - Util: Fix formatting of floats
337Misc:
338 - All: Add --help flag for command line programs
339 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
340 - All: Enable static linking for Windows
341 - All: Enable static linking for OS X
342 - All: Threads are now named
343 - All: Proper handling of Unicode file paths
344 - ARM7: Add emulation for Undefined CPU mode
345 - ARM7: Reduce the size of the Thumb instruction table
346 - GBA: Add status log level
347 - GBA: GBARewind now returns how many states it has rewound
348 - GBA: SIO logging layer
349 - GBA BIOS: Stub out SoundBias
350 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
351 - GBA: Don't include GBACLIDebugger struct unless needed
352 - GBA: Savedata is now synced shortly after data finishes being written
353 - GBA: Process multiple timer events at once, if necessary
354 - GBA Audio: Implement audio reset for channels A/B
355 - GBA Audio: Process multiple audio events at once, if necessary
356 - GBA Hardware: Backport generic RTC source into core
357 - GBA Input: Allow axes and buttons to be mapped to the same key
358 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
359 - GBA SIO: Add a dummy driver for Normal mode
360 - GBA Thread: Add functionality for running callbacks on the GBA thread
361 - GBA Thread: Split GBASync into a separate file
362 - GBA Video: Refactor software renderer into separate files
363 - GBA Video: Slightly optimize mode 0 mosaic rendering
364 - Debugger: Free watchpoints in addition to breakpoints
365 - Qt: Handle saving input settings better
366 - Qt: Move GL frame drawing back onto its own thread
367 - Qt: Fast forward (held) option moved from Other to Emulation menu
368 - Qt: Show version info in window title
369 - Qt: Migrate multiplayer window handling into GBAApp
370 - Qt: Unified file opening and saving with last location
371 - Qt: Fix windows being resizable when they shouldn't have been
372 - Qt: Only hide cursor in full screen
373 - Qt: Replace pause-after-frame mutex with an atomic
374 - Qt: Add application icon and XDG desktop files
375 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
376 - Qt: Don't save window size when entering fullscreen
377 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
378 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
379 - Qt: Increase usability of key mapper
380 - Qt: Show checkmark for window sizes
381 - Qt: Set window path to loaded ROM
382 - Perf: Ability to load savestates immediately on launch
383 - SDL: Properly check for initialization
384 - SDL: Clean up initialization functions
385 - SDL: Clean up GL context
386 - Util: Allow disabling the threading code entirely
387 - VFS: Add sync method to force syncing with backing
388
3890.2.1: (2015-05-13)
390Bugfixes:
391 - All: Fix sanitize-deb script not cleaning up after itself
392 - All: Fix dependencies for libavcodec on Debian-derived platforms
393 - ARM7: Handle writeback for PC in addressing modes 2 and 3
394 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
395 - ARM7: Fix ARM multiply instructions when PC is a destination register
396 - Debugger: Fix use-after-free in breakpoint clearing code
397 - Debugger: Fix boundary conditions in tab completion
398 - GBA: Fix timers not updating timing when writing to only the reload register
399 - GBA: Fix rewind boundary conditions
400 - GBA: Add initial I/O register settings for background matrix registers
401 - GBA: Fix hang when loading a savestate if sync to video is enabled
402 - GBA: Handle out-of-bounds I/O access
403 - GBA: Fix bounds-checking on EEPROM access
404 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
405 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
406 - GBA Memory: Allow SRAM to be 64kB
407 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
408 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
409 - GBA Video: Fix second frame mode 5
410 - Perf: Fix race condition if a game crashes immediately on start
411 - Qt: Fix Display object leak when closing a window
412 - Qt: Fix .deb dependencies
413 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
414 - Qt: Fix window not regaining focus after exiting savestate window
415 - Qt: Fix regression where video would not record if the game had already started
416 - Qt: Fix potential crash if a gamepad causes focus to change
417 - Qt: Fix controller axis querying
418 - Qt: Fix multiplayer windows opening as the wrong size
419 - Qt: Fix controllers sometimes not loading the right profile
420 - SDL: Fix boundary conditions for joystick adjustments
421 - SDL: Allocate properly sized input maps
422 - SDL: Fix potential build issues when Qt and SDL2 are in use
423 - Util: Fix resource leak in UTF-8 handling code
424 - Util: Fix a null-pointer issue when attempting to delete a key
425 - VFS: Fix resource leaks if some allocations fail
426 - Video: Fix an issue with very long filenames
427Misc:
428 - GBA Memory: Soft-crash if jumping past the end of a ROM
429 - Qt: Show multiplayer numbers in window title
430 - Qt: Solar sensor can have shortcuts set
431
4320.2.0: (2015-04-03)
433Features:
434 - Support for gamepad axes, e.g. analog sticks or triggers
435 - Add scale presets for up to 6x
436 - Settings window
437 - Bilinear resampling option
438 - Add option to skip BIOS start screen
439 - List of recently opened games
440 - Support for games using the Solar Sensor
441 - Better audio resampling via blip-buf
442 - Game Pak overrides dialog for setting savetype and sensor values
443 - Support for games using the tilt sensor
444 - Remappable shortcuts for keyboard and gamepad
445 - Rewinding of emulation
446 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
447 - Support IPv6
448 - Save directory of last loaded file
449 - Support BPS patches
450 - Automatically detect and optimize out idle loops
451 - Configurable game overrides
452 - Support loading 7-Zip files
453 - Drag and drop game loading
454 - Cheat code support
455 - Runtime configurable audio driver
456 - Libretro core for use with RetroArch and other front-ends
457 - Controller profiles for setting different bindings for different controllers
458 - Ability to lock aspect ratio
459 - Local link cable support
460 - Ability to switch which game controller is in use per instance
461 - Ability to prevent opposing directional input
462 - Warning dialog if an unimplemented BIOS feature is called
463 - Debugger: Add CLI "frame", frame advance command
464 - Debugger: Add CLI functions for writing to memory
465 - Debugger: Add CLI functions for examining memory regions
466 - Debugger: Add CLI function for writing a register
467Bugfixes:
468 - ARM7: Extend prefetch by one stage
469 - ARM7: Fix cycle counting for loads
470 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
471 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
472 - GBA: Initialize gba.sync to null
473 - GBA: Fix timer initialization
474 - GBA Audio: Support 16-bit writes to FIFO audio
475 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
476 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
477 - GBA BIOS: Fix BIOS prefetch after reset
478 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
479 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
480 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
481 - GBA Memory: Fix I cycles that had been moved to ARM7 core
482 - GBA Memory: Fix cycle counting for 32-bit load/stores
483 - GBA RR: Fix fallthrough error when reading tags from a movie
484 - GBA Thread: Fix possible hang when loading an archive
485 - GBA Thread: Fix possible deadlock in video sync
486 - Perf: Fix crash when the GBA thread fails to start
487 - Qt: Fix crash starting a GDB stub if a game isn't loaded
488 - Qt: Fix crash when adjusting settings after closing a game
489 - Qt: Fix crash when starting GDB stub after closing a game
490 - Qt: Fix patch loading while a game is running
491 - Qt: Fix crash when loading a game after stopping GDB server
492 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
493 - Qt: Fix crash when attempting to pause if a game is not running
494 - SDL: Properly clean up if a game doesn't launch
495 - Util: Fix sockets on Windows
496Misc:
497 - All: Enable link-time optimization
498 - Debugger: Watchpoints now work on STM/LDM instructions
499 - Debugger: Clean up GDB stub network interfacing
500 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
501 - Debugger: Merge Thumb BL instructions when disassembling
502 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
503 - Debugger: Watchpoints now report address watched (fixes #68)
504 - Debugger: Add support for soft breakpoints
505 - Debugger: Make I/O register names be addresses instead of values
506 - Debugger: Rename read/write commands
507 - GBA: Improve accuracy of event timing
508 - GBA: Add API for getting Configuration structs for overrides and input
509 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
510 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
511 - GBA: Move A/V stream interface into core
512 - GBA: Savestates now take into account savedata state machines (fixes #109)
513 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
514 - GBA Memory: Simplify memory API and use fixed bus width
515 - GBA Thread: Make GBASyncWaitFrameStart time out
516 - GBA Video: Start video at the last scanline instead of the first
517 - Qt: Optimize logo drawing
518 - Qt: Move frame upload back onto main thread
519 - Qt: Remember window position
520 - Qt: Double-clicking on the window toggles full screen
521 - Util: Use proper locale for reading and writing float values
522
5230.1.1: (2015-01-24)
524Bugfixes:
525 - ARM7: Fix LDM writeback to a register already written
526 - GBA: Fix timers 2 and 3 updating incorrectly
527 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
528 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
529 - GBA Audio: Properly initialize audio FIFO channels
530 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
531 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
532 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
533 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
534 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
535 - GBA BIOS: Fix HuffUnComp boundary conditions
536 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
537 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
538 - GBA Memory: Filter out top nybble of DMA addresses
539 - GBA Memory: Properly bounds-check VRAM accesses
540 - GBA Memory: Fix initial DMA state
541 - GBA Thread: Allow halted games to exit cleanly
542 - GBA Video: Fix blend issues with obscured middle layers
543 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
544 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
545 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
546 - GBA Video: Fix sprite boundary conditions with mosaic
547 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
548 - Qt: Fix issue with set frame sizes being the wrong height
549 - Qt: Fix emulator crashing when full screen if a game is not running
550 - Qt: Fix window focus issues
551 - Qt: Properly set default video recording settings
552 - Qt: Fix a race condition when a game crashes immediately
553 - Qt: Fix some cases where key mapping can break if focus is adjusted
554 - Qt: Fix crash if a game pauses before any frames are shown
555 - Debugger: Negative PC-relative loads now properly subtract the offset
556 - Debugger: Align PC-relative loads in Thumb
557 - Debugger: Fix watchpoints triggering too late
558 - Debugger: Fix binary print putting spaces between digits
559 - Video: Ensure FFmpeg encoder has audio frames
560 - Video: Fix uncompressed PCM audio recording
561 - Video: Fix FFmpeg crashing when the file extension is wrong
562 - Util: Fix SOCKET_FAILED macro
563Misc:
564 - GBA: Exit cleanly on FATAL if the port supports it
565 - GBA Memory: Implement 16- and 32-bit loads from SRAM
566 - Qt: Disable sync to video by default
567 - Qt: Handle a game crash without crashing
568 - Qt: Set default log level to FATAL, ERROR and WARN
569 - Qt: Clarify some phrasing in the menus
570 - Qt: Clear active buttons when focus is lost
571
5720.1.0: (2014-12-13)
573 - Initial release