all repos — mgba @ 9590b484c73be4c852082a48912110695853b231

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5 - Booting of multiboot images
  6 - Customization of GIF recording
  7 - Libretro: Cheat code support
  8 - Support for GLSL shaders
  9Bugfixes:
 10 - Util: Fix PowerPC PNG read/write pixel order
 11 - Qt: Use safer isLoaded check in GameController
 12 - GBA: Fix idle skip state being retained between games
 13 - Qt: Fix a race condition in PainterGL that could lead to a crash
 14 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 15 - GBA Video: Fix _mix for 15-bit color
 16 - VFS: Fix VFileReadline and remove _vfdReadline
 17 - Qt: Fix font size in memory viewer
 18 - GBA Memory: Fix DMA register writing behavior
 19 - Qt: Fix a crash in the memory viewer
 20 - GBA BIOS: Fix misaligned CpuSet
 21 - Libretro: Fix problems with rumble not turning off
 22 - ARM7: Fix sign of unaligned LDRSH
 23 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 24 - GBA Memory: Fix DMA behavior for SRAM accesses
 25 - GBA Memory: Fix Store8 to OBJ VRAM
 26 - GBA Memory: Fix alignment of LDM/STM on SRAM
 27 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 28 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 29 - GBA: Fix warnings when creating and loading savestates
 30 - Qt: Add additional checks in CheatModel to prevent crashes
 31 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 32 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 33 - GBA BIOS: Fix Sqrt sign
 34 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 35 - Qt: Fix race condition with setting sample rate
 36 - GBA Memory: Fix timing of DMAs
 37 - GBA Memory: Fix DMAs triggering two cycles early
 38 - ARM7: Fix STRT/STRBT
 39 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 40 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 41 - Qt: Fix crash when closing multiplayer windows
 42Misc:
 43 - Qt: Window size command line options are now supported
 44 - Qt: Increase usability of key mapper
 45 - GBA Memory: Use a dynamically sized mask for ROM memory
 46 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 47 - SDL: Support fullscreen in SDL 1.2
 48 - Libretro: Use anonymous memory mappers for large blocks of memory
 49 - Qt: Add 'Apply' button to settings window
 50 - GBA Video: Remove lastHblank, as it is implied
 51 - GBA Config: Add "override" layer for better one-time configuration
 52 - SDL: Allow GBASDLAudio to be used without a thread context
 53 - All: Improved PowerPC support
 54 - All: Fix some undefined behavior warnings
 55 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 56 - Util: Use VFile for configuration
 57 - GBA Memory: Implement several unimplemented memory access types
 58 - GBA: Implement bad I/O register loading
 59 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 60 - Util: Add MutexTryLock
 61 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 62 - Qt: Add mute option to menu
 63
 640.3.1: (2015-10-24)
 65Bugfixes:
 66 - ARM7: Fix instruction decoding of Thumb shifts
 67 - GBA: Deinit savegame when unloading a ROM
 68 - GBA: Fix BIOS check on big endian
 69 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 70 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 71 - GBA Audio: Fix audio channels being silenced at the wrong time
 72 - GBA Memory: Fix bad BIOS Load16 on big endian
 73 - GBA Memory: Fix bad Load8 on big endian
 74 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 75 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 76 - GBA Video: Fix objwin and blending interaction on sprites
 77 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 78 - Libretro: Fix a memory leak with the render buffer
 79 - Qt: Windows no longer spawn in the top left on first launch
 80 - Qt: Fix install path of XDG desktop file with DESTDIR
 81 - Qt: Fix drag and drop on Windows
 82 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 83 - VFS: Fix return values of VFileFILE.read and .write
 84Misc:
 85 - All: Reset next event to cycles instead of zero to interrupt
 86 - All: Add --version flag
 87 - ARM7: Force disable LTO on two files to work around a GCC bug
 88 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 89 - GBA: Better memory handling with PNG savestates
 90 - GBA: Additional savestate sanity checks
 91 - GBA: Check for cycle count being too high
 92 - GBA Audio: Allow GBAAVStream to have no video callback
 93 - GBA BIOS: Implement RegisterRamReset for SIO registers
 94 - Qt: Remove useless help icons in dialogs
 95 - Qt: Prevent savestate window from opening while in multiplayer
 96 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 97 - Qt: Dropping multiplayer windows works more cleanly now
 98
 990.3.0: (2015-08-16)
100Features:
101 - Ability to hide individual background layers, or OBJs
102 - Ability to mute individual audio channels
103 - Palette viewer and exporter
104 - Volume control
105 - More shortcuts are editable (e.g. quick save/load)
106 - Rewind now shows the frame after rewinding
107 - Import/Export of GameShark/Action Replay snapshots
108 - Add "Step backwards" item for single increment rewind
109 - Deadzone estimation for game controllers
110 - Analog inputs can be used for shortcuts
111 - Menu items for specific solar sensor brightness levels
112 - Remappable controls for tilt and gyroscope sensors
113 - Status messages for actions taken while a game is running (e.g. save/load state)
114 - Memory inspector
115 - Screensaver can now be suspended while a game is running
116 - Load/save the most recent savestate slot
117 - Support varible speed (PWM) rumble
118 - Ability to cap fast forward speed
119 - Finer control over FPS target
120 - Holdable shortcut for rewinding one frame at a time
121 - Ability to boot directly into the BIOS
122 - Preliminary support for yanking out the game pak while a game is running
123 - Thumb-drive mode by putting a file called portable.ini in the same folder
124 - Configurable display driver, between software and OpenGL
125 - Undo-able savestate loading and saving
126 - Controller profiles now store shortcut settings
127 - Default controller profiles for several common controllers
128 - Libretro now supports BIOS, rumble and solar sensor
129 - Implement BIOS call Stop, for sleep mode
130 - Automatically load patches, if found
131 - Improved video synchronization
132 - Configurable audio output sample rate
133Bugfixes:
134 - ARM7: Fix SWI and IRQ timings
135 - ARM7: Fix Thumb MUL timing
136 - ARM7: Fix timing of multiplies to use N cycles
137 - ARM7: ARMHotplugDetach should call deinit
138 - Debugger: Fix use-after-free in breakpoint clearing code
139 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
140 - GBA: Cap audio FIFO read size during deserialization
141 - GBA: Check for corrupted savestates when loading
142 - GBA: Check for improperly sized savestates when loading
143 - GBA: Check for savestates made from differently sized ROMs
144 - GBA: Fix calls to endian-independent loadstores
145 - GBA: Fix timing of reading from timer registers
146 - GBA: Ensure cycles never go negative
147 - GBA Audio: Force audio FIFOs to 32-bit
148 - GBA Audio: Fix audio pitch changing when adjusting buffer size
149 - GBA Audio: Fix sample order in audio channel 3
150 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
151 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
152 - GBA Memory: Improve Thumb open bus behavior
153 - GBA Memory: Fix potential DMA issue when loading a savestate
154 - GBA Memory: Fix load/store multiple video memory waitstates
155 - GBA SIO: Fix reseting when there are SIO devices attached
156 - GBA Video: Blended sprites should never have other effects applied
157 - GBA Video: Fix out-of-bounds tiles in mosaic
158 - GBA Video: Fix windows not affecting sprites
159 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
160 - GBA Video: Fix timing on first scanline
161 - Qt: Better cleanup when a game crashes
162 - Qt: Fix open ROM dialog filtering for archive formats
163 - Qt: Cap the maximum number of multiplayer windows
164 - Qt: Fix maximum year in sensor override
165 - Qt: Fix window being too tall after exiting fullscreen
166 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
167 - Qt: Fix analog buttons not getting unmapped
168 - Qt: Fix passing command line options
169 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
170 - SDL: Fix SDL build when OpenGL is missing
171 - Util: Allow loading IPS patches that grow the ROM
172 - VFS: Fix resource leaks if some allocations fail
173 - VFS: Fix line-reading to return proper values
174 - Video: Fix an issue with very long filenames
175 - Util: Fix formatting of floats
176Misc:
177 - All: Add --help flag for command line programs
178 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
179 - All: Enable static linking for Windows
180 - All: Enable static linking for OS X
181 - All: Threads are now named
182 - All: Proper handling of Unicode file paths
183 - ARM7: Add emulation for Undefined CPU mode
184 - ARM7: Reduce the size of the Thumb instruction table
185 - GBA: Add status log level
186 - GBA: GBARewind now returns how many states it has rewound
187 - GBA: SIO logging layer
188 - GBA BIOS: Stub out SoundBias
189 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
190 - GBA: Don't include GBACLIDebugger struct unless needed
191 - GBA: Savedata is now synced shortly after data finishes being written
192 - GBA: Process multiple timer events at once, if necessary
193 - GBA Audio: Implement audio reset for channels A/B
194 - GBA Audio: Process multiple audio events at once, if necessary
195 - GBA Hardware: Backport generic RTC source into core
196 - GBA Input: Allow axes and buttons to be mapped to the same key
197 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
198 - GBA SIO: Add a dummy driver for Normal mode
199 - GBA Thread: Add functionality for running callbacks on the GBA thread
200 - GBA Thread: Split GBASync into a separate file
201 - GBA Video: Refactor software renderer into separate files
202 - GBA Video: Slightly optimize mode 0 mosaic rendering
203 - Debugger: Free watchpoints in addition to breakpoints
204 - Qt: Handle saving input settings better
205 - Qt: Move GL frame drawing back onto its own thread
206 - Qt: Fast forward (held) option moved from Other to Emulation menu
207 - Qt: Show version info in window title
208 - Qt: Migrate multiplayer window handling into GBAApp
209 - Qt: Unified file opening and saving with last location
210 - Qt: Fix windows being resizable when they shouldn't have been
211 - Qt: Only hide cursor in full screen
212 - Qt: Replace pause-after-frame mutex with an atomic
213 - Qt: Add application icon and XDG desktop files
214 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
215 - Qt: Don't save window size when entering fullscreen
216 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
217 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
218 - Qt: Increase usability of key mapper
219 - Qt: Show checkmark for window sizes
220 - Qt: Set window path to loaded ROM
221 - Perf: Ability to load savestates immediately on launch
222 - SDL: Properly check for initialization
223 - SDL: Clean up initialization functions
224 - SDL: Clean up GL context
225 - Util: Allow disabling the threading code entirely
226 - VFS: Add sync method to force syncing with backing
227
2280.2.1: (2015-05-13)
229Bugfixes:
230 - All: Fix sanitize-deb script not cleaning up after itself
231 - All: Fix dependencies for libavcodec on Debian-derived platforms
232 - ARM7: Handle writeback for PC in addressing modes 2 and 3
233 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
234 - ARM7: Fix ARM multiply instructions when PC is a destination register
235 - Debugger: Fix use-after-free in breakpoint clearing code
236 - Debugger: Fix boundary conditions in tab completion
237 - GBA: Fix timers not updating timing when writing to only the reload register
238 - GBA: Fix rewind boundary conditions
239 - GBA: Add initial I/O register settings for background matrix registers
240 - GBA: Fix hang when loading a savestate if sync to video is enabled
241 - GBA: Handle out-of-bounds I/O access
242 - GBA: Fix bounds-checking on EEPROM access
243 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
244 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
245 - GBA Memory: Allow SRAM to be 64kB
246 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
247 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
248 - GBA Video: Fix second frame mode 5
249 - Perf: Fix race condition if a game crashes immediately on start
250 - Qt: Fix Display object leak when closing a window
251 - Qt: Fix .deb dependencies
252 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
253 - Qt: Fix window not regaining focus after exiting savestate window
254 - Qt: Fix regression where video would not record if the game had already started
255 - Qt: Fix potential crash if a gamepad causes focus to change
256 - Qt: Fix controller axis querying
257 - Qt: Fix multiplayer windows opening as the wrong size
258 - Qt: Fix controllers sometimes not loading the right profile
259 - SDL: Fix boundary conditions for joystick adjustments
260 - SDL: Allocate properly sized input maps
261 - SDL: Fix potential build issues when Qt and SDL2 are in use
262 - Util: Fix resource leak in UTF-8 handling code
263 - Util: Fix a null-pointer issue when attempting to delete a key
264 - VFS: Fix resource leaks if some allocations fail
265 - Video: Fix an issue with very long filenames
266Misc:
267 - GBA Memory: Soft-crash if jumping past the end of a ROM
268 - Qt: Show multiplayer numbers in window title
269 - Qt: Solar sensor can have shortcuts set
270
2710.2.0: (2015-04-03)
272Features:
273 - Support for gamepad axes, e.g. analog sticks or triggers
274 - Add scale presets for up to 6x
275 - Settings window
276 - Bilinear resampling option
277 - Add option to skip BIOS start screen
278 - List of recently opened games
279 - Support for games using the Solar Sensor
280 - Better audio resampling via blip-buf
281 - Game Pak overrides dialog for setting savetype and sensor values
282 - Support for games using the tilt sensor
283 - Remappable shortcuts for keyboard and gamepad
284 - Rewinding of emulation
285 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
286 - Support IPv6
287 - Save directory of last loaded file
288 - Support BPS patches
289 - Automatically detect and optimize out idle loops
290 - Configurable game overrides
291 - Support loading 7-Zip files
292 - Drag and drop game loading
293 - Cheat code support
294 - Runtime configurable audio driver
295 - Libretro core for use with RetroArch and other front-ends
296 - Controller profiles for setting different bindings for different controllers
297 - Ability to lock aspect ratio
298 - Local link cable support
299 - Ability to switch which game controller is in use per instance
300 - Ability to prevent opposing directional input
301 - Warning dialog if an unimplemented BIOS feature is called
302 - Debugger: Add CLI "frame", frame advance command
303 - Debugger: Add CLI functions for writing to memory
304 - Debugger: Add CLI functions for examining memory regions
305 - Debugger: Add CLI function for writing a register
306Bugfixes:
307 - ARM7: Extend prefetch by one stage
308 - ARM7: Fix cycle counting for loads
309 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
310 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
311 - GBA: Initialize gba.sync to null
312 - GBA: Fix timer initialization
313 - GBA Audio: Support 16-bit writes to FIFO audio
314 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
315 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
316 - GBA BIOS: Fix BIOS prefetch after reset
317 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
318 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
319 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
320 - GBA Memory: Fix I cycles that had been moved to ARM7 core
321 - GBA Memory: Fix cycle counting for 32-bit load/stores
322 - GBA RR: Fix fallthrough error when reading tags from a movie
323 - GBA Thread: Fix possible hang when loading an archive
324 - GBA Thread: Fix possible deadlock in video sync
325 - Perf: Fix crash when the GBA thread fails to start
326 - Qt: Fix crash starting a GDB stub if a game isn't loaded
327 - Qt: Fix crash when adjusting settings after closing a game
328 - Qt: Fix crash when starting GDB stub after closing a game
329 - Qt: Fix patch loading while a game is running
330 - Qt: Fix crash when loading a game after stopping GDB server
331 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
332 - Qt: Fix crash when attempting to pause if a game is not running
333 - SDL: Properly clean up if a game doesn't launch
334 - Util: Fix sockets on Windows
335Misc:
336 - All: Enable link-time optimization
337 - Debugger: Watchpoints now work on STM/LDM instructions
338 - Debugger: Clean up GDB stub network interfacing
339 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
340 - Debugger: Merge Thumb BL instructions when disassembling
341 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
342 - Debugger: Watchpoints now report address watched (fixes #68)
343 - Debugger: Add support for soft breakpoints
344 - Debugger: Make I/O register names be addresses instead of values
345 - Debugger: Rename read/write commands
346 - GBA: Improve accuracy of event timing
347 - GBA: Add API for getting Configuration structs for overrides and input
348 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
349 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
350 - GBA: Move A/V stream interface into core
351 - GBA: Savestates now take into account savedata state machines (fixes #109)
352 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
353 - GBA Memory: Simplify memory API and use fixed bus width
354 - GBA Thread: Make GBASyncWaitFrameStart time out
355 - GBA Video: Start video at the last scanline instead of the first
356 - Qt: Optimize logo drawing
357 - Qt: Move frame upload back onto main thread
358 - Qt: Remember window position
359 - Qt: Double-clicking on the window toggles full screen
360 - Util: Use proper locale for reading and writing float values
361
3620.1.1: (2015-01-24)
363Bugfixes:
364 - ARM7: Fix LDM writeback to a register already written
365 - GBA: Fix timers 2 and 3 updating incorrectly
366 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
367 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
368 - GBA Audio: Properly initialize audio FIFO channels
369 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
370 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
371 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
372 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
373 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
374 - GBA BIOS: Fix HuffUnComp boundary conditions
375 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
376 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
377 - GBA Memory: Filter out top nybble of DMA addresses
378 - GBA Memory: Properly bounds-check VRAM accesses
379 - GBA Memory: Fix initial DMA state
380 - GBA Thread: Allow halted games to exit cleanly
381 - GBA Video: Fix blend issues with obscured middle layers
382 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
383 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
384 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
385 - GBA Video: Fix sprite boundary conditions with mosaic
386 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
387 - Qt: Fix issue with set frame sizes being the wrong height
388 - Qt: Fix emulator crashing when full screen if a game is not running
389 - Qt: Fix window focus issues
390 - Qt: Properly set default video recording settings
391 - Qt: Fix a race condition when a game crashes immediately
392 - Qt: Fix some cases where key mapping can break if focus is adjusted
393 - Qt: Fix crash if a game pauses before any frames are shown
394 - Debugger: Negative PC-relative loads now properly subtract the offset
395 - Debugger: Align PC-relative loads in Thumb
396 - Debugger: Fix watchpoints triggering too late
397 - Debugger: Fix binary print putting spaces between digits
398 - Video: Ensure FFmpeg encoder has audio frames
399 - Video: Fix uncompressed PCM audio recording
400 - Video: Fix FFmpeg crashing when the file extension is wrong
401 - Util: Fix SOCKET_FAILED macro
402Misc:
403 - GBA: Exit cleanly on FATAL if the port supports it
404 - GBA Memory: Implement 16- and 32-bit loads from SRAM
405 - Qt: Disable sync to video by default
406 - Qt: Handle a game crash without crashing
407 - Qt: Set default log level to FATAL, ERROR and WARN
408 - Qt: Clarify some phrasing in the menus
409 - Qt: Clear active buttons when focus is lost
410
4110.1.0: (2014-12-13)
412 - Initial release