src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QStackedLayout>
15
16#include "CheatsView.h"
17#include "ConfigController.h"
18#include "Display.h"
19#include "GameController.h"
20#include "GBAApp.h"
21#include "GBAKeyEditor.h"
22#include "GDBController.h"
23#include "GDBWindow.h"
24#include "GIFView.h"
25#include "LoadSaveState.h"
26#include "LogView.h"
27#include "MultiplayerController.h"
28#include "MemoryView.h"
29#include "OverrideView.h"
30#include "PaletteView.h"
31#include "SensorView.h"
32#include "SettingsView.h"
33#include "ShortcutController.h"
34#include "ShortcutView.h"
35#include "VideoView.h"
36
37extern "C" {
38#include "platform/commandline.h"
39}
40
41using namespace QGBA;
42
43#ifdef __WIN32
44// This is a macro everywhere except MinGW, it seems
45using std::isnan;
46#endif
47
48Window::Window(ConfigController* config, int playerId, QWidget* parent)
49 : QMainWindow(parent)
50 , m_log(0)
51 , m_logView(new LogView(&m_log))
52 , m_stateWindow(nullptr)
53 , m_screenWidget(new WindowBackground())
54 , m_logo(":/res/mgba-1024.png")
55 , m_config(config)
56 , m_inputController(playerId)
57#ifdef USE_FFMPEG
58 , m_videoView(nullptr)
59#endif
60#ifdef USE_MAGICK
61 , m_gifView(nullptr)
62#endif
63#ifdef USE_GDB_STUB
64 , m_gdbController(nullptr)
65#endif
66 , m_mruMenu(nullptr)
67 , m_shortcutController(new ShortcutController(this))
68 , m_playerId(playerId)
69{
70 setFocusPolicy(Qt::StrongFocus);
71 setAcceptDrops(true);
72 setAttribute(Qt::WA_DeleteOnClose);
73 m_controller = new GameController(this);
74 m_controller->setInputController(&m_inputController);
75 m_controller->setOverrides(m_config->overrides());
76 updateTitle();
77
78 m_display = Display::create(this);
79
80 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
81 m_logo = m_logo; // Free memory left over in old pixmap
82
83 m_screenWidget->setMinimumSize(m_display->minimumSize());
84 m_screenWidget->setSizePolicy(m_display->sizePolicy());
85 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
86 m_screenWidget->setPixmap(m_logo);
87 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
88 setCentralWidget(m_screenWidget);
89
90 QVariant windowPos = m_config->getQtOption("windowPos");
91 if (!windowPos.isNull()) {
92 move(windowPos.toPoint());
93 }
94
95 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
96 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
97 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
98 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
99 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
100 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
101 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
102 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
103#ifndef Q_OS_MAC
104 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
105 connect(m_controller, &GameController::gameUnpaused, [this]() {
106 if(isFullScreen()) {
107 menuBar()->hide();
108 }
109 });
110#endif
111 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
112 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
113 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
114 connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
115 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
116 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
117 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
118 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
119 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
120 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
121 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
122 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
123 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
124 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
125 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
126 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
127 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
128 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
129 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
130 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
131 connect(m_display, &Display::hideCursor, [this]() {
132 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
133 setCursor(Qt::BlankCursor);
134 }
135 });
136 connect(m_display, &Display::showCursor, [this]() {
137 unsetCursor();
138 });
139 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
140
141 m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
142 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
143
144 m_shortcutController->setConfigController(m_config);
145 setupMenu(menuBar());
146}
147
148Window::~Window() {
149 delete m_logView;
150
151#ifdef USE_FFMPEG
152 delete m_videoView;
153#endif
154
155#ifdef USE_MAGICK
156 delete m_gifView;
157#endif
158}
159
160void Window::argumentsPassed(GBAArguments* args) {
161 loadConfig();
162
163 if (args->patch) {
164 m_controller->loadPatch(args->patch);
165 }
166
167 if (args->fname) {
168 m_controller->loadGame(args->fname, args->dirmode);
169 }
170}
171
172void Window::resizeFrame(int width, int height) {
173 QSize newSize(width, height);
174 newSize -= m_screenWidget->size();
175 newSize += size();
176 resize(newSize);
177}
178
179void Window::setConfig(ConfigController* config) {
180 m_config = config;
181}
182
183void Window::loadConfig() {
184 const GBAOptions* opts = m_config->options();
185
186 m_log.setLevels(opts->logLevel);
187
188 m_controller->setOptions(opts);
189 m_display->lockAspectRatio(opts->lockAspectRatio);
190 m_display->filter(opts->resampleVideo);
191
192 if (opts->bios) {
193 m_controller->loadBIOS(opts->bios);
194 }
195
196 if (opts->fpsTarget) {
197 emit fpsTargetChanged(opts->fpsTarget);
198 }
199
200 if (opts->audioBuffers) {
201 emit audioBufferSamplesChanged(opts->audioBuffers);
202 }
203
204 if (opts->width && opts->height) {
205 resizeFrame(opts->width, opts->height);
206 }
207
208 if (opts->fullscreen) {
209 enterFullScreen();
210 }
211
212 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
213
214 m_mruFiles = m_config->getMRU();
215 updateMRU();
216
217 m_inputController.setConfiguration(m_config);
218}
219
220void Window::saveConfig() {
221 m_inputController.saveConfiguration();
222 m_config->write();
223}
224
225void Window::selectROM() {
226 QStringList formats{
227 "*.gba",
228#ifdef USE_LIBZIP
229 "*.zip",
230#endif
231#ifdef USE_LZMA
232 "*.7z",
233#endif
234 "*.rom",
235 "*.bin"};
236 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
237 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
238 if (!filename.isEmpty()) {
239 m_controller->loadGame(filename);
240 }
241}
242
243void Window::replaceROM() {
244 QStringList formats{
245 "*.gba",
246#ifdef USE_LIBZIP
247 "*.zip",
248#endif
249#ifdef USE_LZMA
250 "*.7z",
251#endif
252 "*.rom",
253 "*.bin"};
254 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
255 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
256 if (!filename.isEmpty()) {
257 m_controller->replaceGame(filename);
258 }
259}
260
261void Window::selectBIOS() {
262 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
263 if (!filename.isEmpty()) {
264 m_config->setOption("bios", filename);
265 m_config->updateOption("bios");
266 m_config->setOption("useBios", true);
267 m_config->updateOption("useBios");
268 m_controller->loadBIOS(filename);
269 }
270}
271
272void Window::selectPatch() {
273 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
274 if (!filename.isEmpty()) {
275 m_controller->loadPatch(filename);
276 }
277}
278
279void Window::openView(QWidget* widget) {
280 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
281 widget->setAttribute(Qt::WA_DeleteOnClose);
282 widget->show();
283}
284
285void Window::importSharkport() {
286 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
287 if (!filename.isEmpty()) {
288 m_controller->importSharkport(filename);
289 }
290}
291
292void Window::exportSharkport() {
293 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
294 if (!filename.isEmpty()) {
295 m_controller->exportSharkport(filename);
296 }
297}
298
299void Window::openKeymapWindow() {
300 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
301 openView(keyEditor);
302}
303
304void Window::openSettingsWindow() {
305 SettingsView* settingsWindow = new SettingsView(m_config);
306 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
307 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
308 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
309 openView(settingsWindow);
310}
311
312void Window::openShortcutWindow() {
313#ifdef BUILD_SDL
314 m_inputController.recalibrateAxes();
315#endif
316 ShortcutView* shortcutView = new ShortcutView();
317 shortcutView->setController(m_shortcutController);
318 openView(shortcutView);
319}
320
321void Window::openOverrideWindow() {
322 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
323 openView(overrideWindow);
324}
325
326void Window::openSensorWindow() {
327 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
328 openView(sensorWindow);
329}
330
331void Window::openCheatsWindow() {
332 CheatsView* cheatsWindow = new CheatsView(m_controller);
333 openView(cheatsWindow);
334}
335
336void Window::openPaletteWindow() {
337 PaletteView* paletteWindow = new PaletteView(m_controller);
338 openView(paletteWindow);
339}
340
341void Window::openMemoryWindow() {
342 MemoryView* memoryWindow = new MemoryView(m_controller);
343 openView(memoryWindow);
344}
345
346#ifdef BUILD_SDL
347void Window::openGamepadWindow() {
348 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
349 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
350 openView(keyEditor);
351}
352#endif
353
354#ifdef USE_FFMPEG
355void Window::openVideoWindow() {
356 if (!m_videoView) {
357 m_videoView = new VideoView();
358 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
359 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
360 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
361 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
362 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
363 }
364 m_videoView->show();
365}
366#endif
367
368#ifdef USE_MAGICK
369void Window::openGIFWindow() {
370 if (!m_gifView) {
371 m_gifView = new GIFView();
372 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
373 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
374 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
375 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
376 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
377 }
378 m_gifView->show();
379}
380#endif
381
382#ifdef USE_GDB_STUB
383void Window::gdbOpen() {
384 if (!m_gdbController) {
385 m_gdbController = new GDBController(m_controller, this);
386 }
387 GDBWindow* window = new GDBWindow(m_gdbController);
388 connect(this, SIGNAL(shutdown()), window, SLOT(close()));
389 window->setAttribute(Qt::WA_DeleteOnClose);
390 window->show();
391}
392#endif
393
394void Window::keyPressEvent(QKeyEvent* event) {
395 if (event->isAutoRepeat()) {
396 QWidget::keyPressEvent(event);
397 return;
398 }
399 GBAKey key = m_inputController.mapKeyboard(event->key());
400 if (key == GBA_KEY_NONE) {
401 QWidget::keyPressEvent(event);
402 return;
403 }
404 m_controller->keyPressed(key);
405 event->accept();
406}
407
408void Window::keyReleaseEvent(QKeyEvent* event) {
409 if (event->isAutoRepeat()) {
410 QWidget::keyReleaseEvent(event);
411 return;
412 }
413 GBAKey key = m_inputController.mapKeyboard(event->key());
414 if (key == GBA_KEY_NONE) {
415 QWidget::keyPressEvent(event);
416 return;
417 }
418 m_controller->keyReleased(key);
419 event->accept();
420}
421
422void Window::resizeEvent(QResizeEvent*) {
423 if (!isFullScreen()) {
424 m_config->setOption("height", m_screenWidget->height());
425 m_config->setOption("width", m_screenWidget->width());
426 }
427 m_config->setOption("fullscreen", isFullScreen());
428}
429
430void Window::closeEvent(QCloseEvent* event) {
431 emit shutdown();
432 m_config->setQtOption("windowPos", pos());
433 saveConfig();
434 QMainWindow::closeEvent(event);
435}
436
437void Window::focusOutEvent(QFocusEvent*) {
438 m_controller->setTurbo(false, false);
439 m_controller->stopRewinding();
440 m_controller->clearKeys();
441}
442
443void Window::dragEnterEvent(QDragEnterEvent* event) {
444 if (event->mimeData()->hasFormat("text/uri-list")) {
445 event->acceptProposedAction();
446 }
447}
448
449void Window::dropEvent(QDropEvent* event) {
450 QString uris = event->mimeData()->data("text/uri-list");
451 uris = uris.trimmed();
452 if (uris.contains("\n")) {
453 // Only one file please
454 return;
455 }
456 QUrl url(uris);
457 if (!url.isLocalFile()) {
458 // No remote loading
459 return;
460 }
461 event->accept();
462 m_controller->loadGame(url.path());
463}
464
465void Window::mouseDoubleClickEvent(QMouseEvent* event) {
466 if (event->button() != Qt::LeftButton) {
467 return;
468 }
469 toggleFullScreen();
470}
471
472void Window::enterFullScreen() {
473 if (isFullScreen()) {
474 return;
475 }
476 showFullScreen();
477 setCursor(Qt::BlankCursor);
478#ifndef Q_OS_MAC
479 if (m_controller->isLoaded() && !m_controller->isPaused()) {
480 menuBar()->hide();
481 }
482#endif
483}
484
485void Window::exitFullScreen() {
486 if (!isFullScreen()) {
487 return;
488 }
489 unsetCursor();
490 menuBar()->show();
491 showNormal();
492}
493
494void Window::toggleFullScreen() {
495 if (isFullScreen()) {
496 exitFullScreen();
497 } else {
498 enterFullScreen();
499 }
500}
501
502void Window::gameStarted(GBAThread* context) {
503 char title[13] = { '\0' };
504 MutexLock(&context->stateMutex);
505 if (context->state < THREAD_EXITING) {
506 emit startDrawing(context);
507 GBAGetGameTitle(context->gba, title);
508 } else {
509 MutexUnlock(&context->stateMutex);
510 return;
511 }
512 MutexUnlock(&context->stateMutex);
513 foreach (QAction* action, m_gameActions) {
514 action->setDisabled(false);
515 }
516 if (context->fname) {
517 appendMRU(context->fname);
518 }
519 updateTitle();
520 attachWidget(m_display);
521
522#ifndef Q_OS_MAC
523 if (isFullScreen()) {
524 menuBar()->hide();
525 }
526#endif
527
528 m_hitUnimplementedBiosCall = false;
529 m_fpsTimer.start();
530}
531
532void Window::gameStopped() {
533 foreach (QAction* action, m_gameActions) {
534 action->setDisabled(true);
535 }
536 updateTitle();
537 detachWidget(m_display);
538 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
539 m_screenWidget->setPixmap(m_logo);
540
541 m_fpsTimer.stop();
542}
543
544void Window::gameCrashed(const QString& errorMessage) {
545 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
546 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
547 QMessageBox::Ok, this, Qt::Sheet);
548 crash->setAttribute(Qt::WA_DeleteOnClose);
549 crash->show();
550}
551
552void Window::gameFailed() {
553 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
554 tr("Could not load game. Are you sure it's in the correct format?"),
555 QMessageBox::Ok, this, Qt::Sheet);
556 fail->setAttribute(Qt::WA_DeleteOnClose);
557 fail->show();
558}
559
560void Window::unimplementedBiosCall(int call) {
561 if (m_hitUnimplementedBiosCall) {
562 return;
563 }
564 m_hitUnimplementedBiosCall = true;
565
566 QMessageBox* fail = new QMessageBox(
567 QMessageBox::Warning, tr("Unimplemented BIOS call"),
568 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
569 QMessageBox::Ok, this, Qt::Sheet);
570 fail->setAttribute(Qt::WA_DeleteOnClose);
571 fail->show();
572}
573
574void Window::tryMakePortable() {
575 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
576 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
577 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
578 confirm->setAttribute(Qt::WA_DeleteOnClose);
579 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
580 confirm->show();
581}
582
583void Window::mustRestart() {
584 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
585 tr("Some changes will not take effect until the emulator is restarted."),
586 QMessageBox::Ok, this, Qt::Sheet);
587 dialog->setAttribute(Qt::WA_DeleteOnClose);
588 dialog->show();
589}
590
591void Window::recordFrame() {
592 m_frameList.append(QDateTime::currentDateTime());
593 while (m_frameList.count() > FRAME_LIST_SIZE) {
594 m_frameList.removeFirst();
595 }
596}
597
598void Window::showFPS() {
599 if (m_frameList.isEmpty()) {
600 updateTitle();
601 return;
602 }
603 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
604 float fps = (m_frameList.count() - 1) * 10000.f / interval;
605 fps = round(fps) / 10.f;
606 updateTitle(fps);
607}
608
609void Window::updateTitle(float fps) {
610 QString title;
611
612 m_controller->threadInterrupt();
613 if (m_controller->isLoaded()) {
614 char gameTitle[13] = { '\0' };
615 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
616
617 title = (gameTitle);
618 }
619 MultiplayerController* multiplayer = m_controller->multiplayerController();
620 if (multiplayer && multiplayer->attached() > 1) {
621 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
622 }
623 m_controller->threadContinue();
624 if (title.isNull()) {
625 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
626 } else if (isnan(fps)) {
627 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
628 } else {
629 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
630 }
631}
632
633void Window::openStateWindow(LoadSave ls) {
634 if (m_stateWindow) {
635 return;
636 }
637 bool wasPaused = m_controller->isPaused();
638 m_stateWindow = new LoadSaveState(m_controller);
639 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
640 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
641 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
642 m_screenWidget->layout()->removeWidget(m_stateWindow);
643 m_stateWindow = nullptr;
644 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
645 });
646 if (!wasPaused) {
647 m_controller->setPaused(true);
648 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
649 }
650 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
651 m_stateWindow->setMode(ls);
652 attachWidget(m_stateWindow);
653}
654
655void Window::setupMenu(QMenuBar* menubar) {
656 menubar->clear();
657 QMenu* fileMenu = menubar->addMenu(tr("&File"));
658 m_shortcutController->addMenu(fileMenu);
659 installEventFilter(m_shortcutController);
660 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
661 "loadROM");
662 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
663 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
664 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
665
666 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
667
668 m_mruMenu = fileMenu->addMenu(tr("Recent"));
669
670 fileMenu->addSeparator();
671
672 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
673
674 fileMenu->addSeparator();
675
676 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
677 loadState->setShortcut(tr("F10"));
678 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
679 m_gameActions.append(loadState);
680 addControlledAction(fileMenu, loadState, "loadState");
681
682 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
683 saveState->setShortcut(tr("Shift+F10"));
684 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
685 m_gameActions.append(saveState);
686 addControlledAction(fileMenu, saveState, "saveState");
687
688 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
689 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
690 m_shortcutController->addMenu(quickLoadMenu);
691 m_shortcutController->addMenu(quickSaveMenu);
692
693 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
694 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
695 m_gameActions.append(quickLoad);
696 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
697
698 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
699 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
700 m_gameActions.append(quickSave);
701 addControlledAction(quickSaveMenu, quickSave, "quickSave");
702
703 quickLoadMenu->addSeparator();
704
705 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
706 undoLoadState->setShortcut(tr("F11"));
707 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
708 m_gameActions.append(undoLoadState);
709 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
710
711 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
712 undoSaveState->setShortcut(tr("Shift+F11"));
713 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
714 m_gameActions.append(undoSaveState);
715 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
716
717 quickLoadMenu->addSeparator();
718 quickSaveMenu->addSeparator();
719
720 int i;
721 for (i = 1; i < 10; ++i) {
722 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
723 quickLoad->setShortcut(tr("F%1").arg(i));
724 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
725 m_gameActions.append(quickLoad);
726 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
727
728 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
729 quickSave->setShortcut(tr("Shift+F%1").arg(i));
730 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
731 m_gameActions.append(quickSave);
732 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
733 }
734
735 fileMenu->addSeparator();
736 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
737 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
738 m_gameActions.append(importShark);
739 addControlledAction(fileMenu, importShark, "importShark");
740
741 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
742 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
743 m_gameActions.append(exportShark);
744 addControlledAction(fileMenu, exportShark, "exportShark");
745
746 fileMenu->addSeparator();
747 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
748 connect(multiWindow, &QAction::triggered, [this]() {
749 GBAApp::app()->newWindow();
750 });
751 addControlledAction(fileMenu, multiWindow, "multiWindow");
752
753#ifndef Q_OS_MAC
754 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
755#endif
756
757 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
758 m_shortcutController->addMenu(emulationMenu);
759 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
760 reset->setShortcut(tr("Ctrl+R"));
761 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
762 m_gameActions.append(reset);
763 addControlledAction(emulationMenu, reset, "reset");
764
765 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
766 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
767 m_gameActions.append(shutdown);
768 addControlledAction(emulationMenu, shutdown, "shutdown");
769
770 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
771 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
772 m_gameActions.append(yank);
773 addControlledAction(emulationMenu, yank, "yank");
774 emulationMenu->addSeparator();
775
776 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
777 pause->setChecked(false);
778 pause->setCheckable(true);
779 pause->setShortcut(tr("Ctrl+P"));
780 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
781 connect(m_controller, &GameController::gamePaused, [this, pause]() {
782 pause->setChecked(true);
783
784 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
785 VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
786 QPixmap pixmap;
787 pixmap.convertFromImage(currentImage.rgbSwapped());
788 m_screenWidget->setPixmap(pixmap);
789 m_screenWidget->setLockAspectRatio(3, 2);
790 });
791 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
792 m_gameActions.append(pause);
793 addControlledAction(emulationMenu, pause, "pause");
794
795 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
796 frameAdvance->setShortcut(tr("Ctrl+N"));
797 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
798 m_gameActions.append(frameAdvance);
799 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
800
801 emulationMenu->addSeparator();
802
803 m_shortcutController->addFunctions(emulationMenu, [this]() {
804 m_controller->setTurbo(true, false);
805 }, [this]() {
806 m_controller->setTurbo(false, false);
807 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
808
809 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
810 turbo->setCheckable(true);
811 turbo->setChecked(false);
812 turbo->setShortcut(tr("Shift+Tab"));
813 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
814 addControlledAction(emulationMenu, turbo, "fastForward");
815
816 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
817 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
818 ffspeed->connect([this](const QVariant& value) {
819 m_controller->setTurboSpeed(value.toFloat());
820 }, this);
821 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
822 ffspeed->setValue(QVariant(-1.0f));
823 ffspeedMenu->addSeparator();
824 for (i = 2; i < 11; ++i) {
825 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
826 }
827 m_config->updateOption("fastForwardRatio");
828
829 m_shortcutController->addFunctions(emulationMenu, [this]() {
830 m_controller->startRewinding();
831 }, [this]() {
832 m_controller->stopRewinding();
833 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
834
835 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
836 rewind->setShortcut(tr("`"));
837 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
838 m_gameActions.append(rewind);
839 addControlledAction(emulationMenu, rewind, "rewind");
840
841 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
842 frameRewind->setShortcut(tr("Ctrl+B"));
843 connect(frameRewind, &QAction::triggered, [this] () {
844 m_controller->rewind(1);
845 });
846 m_gameActions.append(frameRewind);
847 addControlledAction(emulationMenu, frameRewind, "frameRewind");
848
849 ConfigOption* videoSync = m_config->addOption("videoSync");
850 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
851 videoSync->connect([this](const QVariant& value) {
852 m_controller->setVideoSync(value.toBool());
853 }, this);
854 m_config->updateOption("videoSync");
855
856 ConfigOption* audioSync = m_config->addOption("audioSync");
857 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
858 audioSync->connect([this](const QVariant& value) {
859 m_controller->setAudioSync(value.toBool());
860 }, this);
861 m_config->updateOption("audioSync");
862
863 emulationMenu->addSeparator();
864
865 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
866 m_shortcutController->addMenu(solarMenu);
867 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
868 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
869 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
870
871 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
872 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
873 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
874
875 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
876 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
877 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
878
879 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
880 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
881 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
882
883 solarMenu->addSeparator();
884 for (int i = 0; i <= 10; ++i) {
885 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
886 connect(setSolar, &QAction::triggered, [this, i]() {
887 m_controller->setLuminanceLevel(i);
888 });
889 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
890 }
891
892 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
893 m_shortcutController->addMenu(avMenu);
894 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
895 m_shortcutController->addMenu(frameMenu, avMenu);
896 for (int i = 1; i <= 6; ++i) {
897 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
898 connect(setSize, &QAction::triggered, [this, i]() {
899 showNormal();
900 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
901 });
902 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
903 }
904 QKeySequence fullscreenKeys;
905#ifdef Q_OS_WIN
906 fullscreenKeys = QKeySequence("Alt+Return");
907#else
908 fullscreenKeys = QKeySequence("Ctrl+F");
909#endif
910 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
911
912 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
913 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
914 lockAspectRatio->connect([this](const QVariant& value) {
915 m_display->lockAspectRatio(value.toBool());
916 }, this);
917 m_config->updateOption("lockAspectRatio");
918
919 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
920 resampleVideo->addBoolean(tr("Resample video"), avMenu);
921 resampleVideo->connect([this](const QVariant& value) {
922 m_display->filter(value.toBool());
923 }, this);
924 m_config->updateOption("resampleVideo");
925
926 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
927 ConfigOption* skip = m_config->addOption("frameskip");
928 skip->connect([this](const QVariant& value) {
929 m_controller->setFrameskip(value.toInt());
930 }, this);
931 for (int i = 0; i <= 10; ++i) {
932 skip->addValue(QString::number(i), i, skipMenu);
933 }
934 m_config->updateOption("frameskip");
935
936 avMenu->addSeparator();
937
938 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
939 ConfigOption* buffers = m_config->addOption("audioBuffers");
940 buffers->connect([this](const QVariant& value) {
941 emit audioBufferSamplesChanged(value.toInt());
942 }, this);
943 buffers->addValue(tr("512"), 512, buffersMenu);
944 buffers->addValue(tr("768"), 768, buffersMenu);
945 buffers->addValue(tr("1024"), 1024, buffersMenu);
946 buffers->addValue(tr("2048"), 2048, buffersMenu);
947 buffers->addValue(tr("4096"), 4096, buffersMenu);
948 m_config->updateOption("audioBuffers");
949
950 avMenu->addSeparator();
951
952 QMenu* target = avMenu->addMenu(tr("FPS target"));
953 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
954 fpsTargetOption->connect([this](const QVariant& value) {
955 emit fpsTargetChanged(value.toFloat());
956 }, this);
957 fpsTargetOption->addValue(tr("15"), 15, target);
958 fpsTargetOption->addValue(tr("30"), 30, target);
959 fpsTargetOption->addValue(tr("45"), 45, target);
960 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
961 fpsTargetOption->addValue(tr("60"), 60, target);
962 fpsTargetOption->addValue(tr("90"), 90, target);
963 fpsTargetOption->addValue(tr("120"), 120, target);
964 fpsTargetOption->addValue(tr("240"), 240, target);
965 m_config->updateOption("fpsTarget");
966
967#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
968 avMenu->addSeparator();
969#endif
970
971#ifdef USE_PNG
972 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
973 screenshot->setShortcut(tr("F12"));
974 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
975 m_gameActions.append(screenshot);
976 addControlledAction(avMenu, screenshot, "screenshot");
977#endif
978
979#ifdef USE_FFMPEG
980 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
981 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
982 addControlledAction(avMenu, recordOutput, "recordOutput");
983#endif
984
985#ifdef USE_MAGICK
986 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
987 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
988 addControlledAction(avMenu, recordGIF, "recordGIF");
989#endif
990
991 avMenu->addSeparator();
992 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
993
994 for (int i = 0; i < 4; ++i) {
995 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
996 enableBg->setCheckable(true);
997 enableBg->setChecked(true);
998 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->video.renderer->disableBG[i] = !enable; });
999 m_gameActions.append(enableBg);
1000 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1001 }
1002
1003 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1004 enableObj->setCheckable(true);
1005 enableObj->setChecked(true);
1006 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->thread()->gba->video.renderer->disableOBJ = !enable; });
1007 m_gameActions.append(enableObj);
1008 addControlledAction(videoLayers, enableObj, "enableOBJ");
1009
1010 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1011
1012 for (int i = 0; i < 4; ++i) {
1013 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1014 enableCh->setCheckable(true);
1015 enableCh->setChecked(true);
1016 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableCh[i] = !enable; });
1017 m_gameActions.append(enableCh);
1018 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1019 }
1020
1021 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1022 enableChA->setCheckable(true);
1023 enableChA->setChecked(true);
1024 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChA = !enable; });
1025 m_gameActions.append(enableChA);
1026 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1027
1028 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1029 enableChB->setCheckable(true);
1030 enableChB->setChecked(true);
1031 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChB = !enable; });
1032 m_gameActions.append(enableChB);
1033 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1034
1035 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1036 m_shortcutController->addMenu(toolsMenu);
1037 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1038 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1039 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1040
1041 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1042 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1043 addControlledAction(toolsMenu, overrides, "overrideWindow");
1044
1045 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1046 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1047 addControlledAction(toolsMenu, sensors, "sensorWindow");
1048
1049 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1050 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1051 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1052
1053#ifdef USE_GDB_STUB
1054 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1055 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1056 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1057#endif
1058
1059 toolsMenu->addSeparator();
1060 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1061 "settings");
1062 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1063 "shortcuts");
1064
1065 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1066 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1067 addControlledAction(toolsMenu, keymap, "remapKeyboard");
1068
1069#ifdef BUILD_SDL
1070 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1071 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1072 addControlledAction(toolsMenu, gamepad, "remapGamepad");
1073#endif
1074
1075 toolsMenu->addSeparator();
1076
1077 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1078 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1079 m_gameActions.append(paletteView);
1080 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1081
1082 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1083 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1084 m_gameActions.append(memoryView);
1085 addControlledAction(toolsMenu, memoryView, "memoryView");
1086
1087 ConfigOption* skipBios = m_config->addOption("skipBios");
1088 skipBios->connect([this](const QVariant& value) {
1089 m_controller->setSkipBIOS(value.toBool());
1090 }, this);
1091
1092 ConfigOption* volume = m_config->addOption("volume");
1093 volume->connect([this](const QVariant& value) {
1094 m_controller->setVolume(value.toInt());
1095 }, this);
1096
1097 ConfigOption* mute = m_config->addOption("mute");
1098 mute->connect([this](const QVariant& value) {
1099 m_controller->setMute(value.toBool());
1100 }, this);
1101
1102 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1103 rewindEnable->connect([this](const QVariant& value) {
1104 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1105 }, this);
1106
1107 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1108 rewindBufferCapacity->connect([this](const QVariant& value) {
1109 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1110 }, this);
1111
1112 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1113 rewindBufferInterval->connect([this](const QVariant& value) {
1114 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1115 }, this);
1116
1117 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1118 allowOpposingDirections->connect([this](const QVariant& value) {
1119 m_inputController.setAllowOpposing(value.toBool());
1120 }, this);
1121
1122 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1123 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1124 exitFullScreen->setShortcut(QKeySequence("Esc"));
1125 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1126
1127 foreach (QAction* action, m_gameActions) {
1128 action->setDisabled(true);
1129 }
1130}
1131
1132void Window::attachWidget(QWidget* widget) {
1133 m_screenWidget->layout()->addWidget(widget);
1134 unsetCursor();
1135 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1136}
1137
1138void Window::detachWidget(QWidget* widget) {
1139 m_screenWidget->layout()->removeWidget(widget);
1140}
1141
1142void Window::appendMRU(const QString& fname) {
1143 int index = m_mruFiles.indexOf(fname);
1144 if (index >= 0) {
1145 m_mruFiles.removeAt(index);
1146 }
1147 m_mruFiles.prepend(fname);
1148 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1149 m_mruFiles.removeLast();
1150 }
1151 updateMRU();
1152}
1153
1154void Window::updateMRU() {
1155 if (!m_mruMenu) {
1156 return;
1157 }
1158 m_mruMenu->clear();
1159 int i = 0;
1160 for (const QString& file : m_mruFiles) {
1161 QAction* item = new QAction(file, m_mruMenu);
1162 item->setShortcut(QString("Ctrl+%1").arg(i));
1163 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1164 m_mruMenu->addAction(item);
1165 ++i;
1166 }
1167 m_config->setMRU(m_mruFiles);
1168 m_config->write();
1169 m_mruMenu->setEnabled(i > 0);
1170}
1171
1172QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1173 addHiddenAction(menu, action, name);
1174 menu->addAction(action);
1175 return action;
1176}
1177
1178QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1179 m_shortcutController->addAction(menu, action, name);
1180 action->setShortcutContext(Qt::WidgetShortcut);
1181 addAction(action);
1182 return action;
1183}
1184
1185WindowBackground::WindowBackground(QWidget* parent)
1186 : QLabel(parent)
1187{
1188 setLayout(new QStackedLayout());
1189 layout()->setContentsMargins(0, 0, 0, 0);
1190 setAlignment(Qt::AlignCenter);
1191}
1192
1193void WindowBackground::setSizeHint(const QSize& hint) {
1194 m_sizeHint = hint;
1195}
1196
1197QSize WindowBackground::sizeHint() const {
1198 return m_sizeHint;
1199}
1200
1201void WindowBackground::setLockAspectRatio(int width, int height) {
1202 m_aspectWidth = width;
1203 m_aspectHeight = height;
1204}
1205
1206void WindowBackground::paintEvent(QPaintEvent*) {
1207 const QPixmap* logo = pixmap();
1208 if (!logo) {
1209 return;
1210 }
1211 QPainter painter(this);
1212 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1213 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1214 QSize s = size();
1215 QSize ds = s;
1216 if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
1217 ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
1218 } else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
1219 ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
1220 }
1221 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1222 QRect full(origin, ds);
1223 painter.drawPixmap(full, *logo);
1224}