all repos — mgba @ 96ac3752767923535052840ec978bbd3d873236c

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15 - Command line ability to override configuration values
 16 - Add option to allow preloading the entire ROM before running
 17 - GB: Video/audio channel enabling/disabling
 18 - Add option to lock video to integer scaling
 19 - Video log recording for testing and bug reporting
 20 - Library view
 21Bugfixes:
 22 - LR35902: Fix core never exiting with certain event patterns
 23 - GB Timer: Improve DIV reset behavior
 24 - GBA Memory: Improve initial skipped BIOS state
 25 - GBA BIOS: Implement BitUnPack
 26 - ARM7: Fix MLA/*MULL/*MLAL timing
 27 - GBA: Fix multiboot ROM loading
 28 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 29 - LR35902: Fix pc overflowing current region off-by-one
 30 - GB MBC: Fix ROM bank overflows getting set to bank 0
 31 - Qt: Fix timing issues on high refresh rate monitors
 32 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 33 - Util: Fix overflow when loading invalid UPS patches
 34 - Tools: Fix recurring multiple times over the same library
 35 - GBA I/O: Handle audio registers specially when deserializing
 36 - Util: Fix highest-fd socket not being returned by SocketAccept
 37 - Qt: Fix linking after some windows have been closed
 38 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 39 - Windows: Fix VDir.rewind
 40 - SDL: Fix game crash check
 41 - SDL: Fix race condition with audio thread when starting
 42 - GB: Fix flickering when screen is strobed quickly
 43 - FFmpeg: Fix overflow and general issues with audio encoding
 44 - Qt: Fix crash when changing audio settings after a game is closed
 45 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 46 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 47 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 48 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 49 - Core: Fix crash with rewind if savestates shrink
 50 - Test: Fix crash when loading invalid file
 51 - GBA Hardware: Fix crash if a savestate lies about game hardware
 52 - Test: Fix crash when fuzzing fails to load a file
 53 - GBA: Fix multiboot loading resulting in too small WRAM
 54 - Test: Don't rely on core for frames elapsed
 55 - Test: Fix crash when loading invalid file
 56 - GBA Hardware: Fix crash if a savestate lies about game hardware
 57 - Test: Fix crash when fuzzing fails to load a file
 58 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 59Misc:
 60 - SDL: Remove scancode key input
 61 - GBA Video: Clean up unused timers
 62 - Test: Add a basic test suite
 63 - GBA Video: Allow multiple handles into the same tile cache
 64 - VFS: Call msync when syncing mapped data
 65 - GBA Video, GB Video: Colors are now fully scaled
 66 - VFS: Allow truncating memory chunk VFiles
 67 - Debugger: Modularize CLI debugger
 68 - Core: Clean up some thread state checks
 69 - Debugger: Make building with debugging aspects optional
 70 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 71 - GBA Memory: Support reading/writing POSTFLG
 72 - Util: Add size counting to Table
 73 - Qt: Move last directory setting from qt.ini to config.ini
 74 - 3DS, PSP2, Wii: Last directory loaded is saved
 75 - GB Audio: Simplify envelope code
 76 - GB Audio: Improve initial envelope samples
 77 - Debugger: Add functions for read- or write-only watchpoints
 78 - GBA DMA: Refactor DMA out of memory.c
 79 - GBA DMA: Move DMAs to using absolute timing
 80 - All: Add C++ header guards
 81 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 82 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 83 - Qt: Improved HiDPI support
 84 - Qt: Expose configuration directory
 85 - Feature: Move game database from flatfile to SQLite3
 86 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 87 - VFS: Fix some minor VFile issues with FILEs
 88 - Core: Add generic checksum function
 89 - Feature: Support ImageMagick 7
 90 - All: Move time.h include to common.h
 91 - CMake: Add ability to just print version string
 92 - Qt: Merge "Save" and "OK" buttons in shader options
 93 - SDL: Automatically map controllers when plugged in
 94 - Qt: Automatically load controller profile when plugged in
 95 - OpenGL: Add xBR-lv2 shader
 96 - GBA, GB: ROM is now unloaded if a patch is applied
 97 - Util: Add 8-bit PNG write support
 98 - Qt: Rename "Resample video" option to "Bilinear filtering"
 99 - GBA Video: Optimize when BLD* registers are written frequently
100 - Core: Cores can now have multiple sets of callbacks
101 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
102 - Qt: Remove audio thread
103 - Qt: Remove audio buffer sizing in AudioProcessorQt
104 - Qt: Re-enable QtMultimedia on Windows
105 - FFmpeg: Return false if a file fails to open
106 - FFmpeg: Force MP4 files to YUV420P
107 - Qt: Make "Mute" able to be bound to a key
108 - Core: Restore sleep callback
109 - Qt: Add .gb/.gbc files to the extension list in Info.plist
110 - Feature: Make -l option explicit
111 - Core: Ability to enumerate and modify video and audio channels
112 - Debugger: Make attaching a backend idempotent
113 - VFS: Optimize expanding in-memory files
114 - VFS: Add VFileFIFO for operating on circle buffers
115 - Core: Move rewind diffing to its own thread
116 - Util: Tune patch-fast extent sizes
117 - Qt: Relax hard dependency on OpenGL
118
1190.5.2: (2016-12-31)
120Bugfixes:
121 - All: Fix fullscreen config option being ignored
122 - ARM7: PSR mode bits should not get sign extended
123 - GB: Fix audio not being deinitialized
124 - GB: Fix crash when masking savedata
125 - GB: Properly initialize sramRealVf variable
126 - GB Audio: Fix serialization of channel 3 and NR52 properties
127 - GB Audio: Reset envelope timer when reseting sound channel
128 - GB MBC: Fix SRAM dangling pointer with RTC games
129 - GB MBC: Fix initializing MBC when no ROM is loaded
130 - GB Memory: Fix patching ROM bank 0
131 - GB Memory: Fix starting HDMAs during mode 0
132 - GB Memory: Fix HDMA5 value after DMA completes
133 - GB Video: Initialize LCDC in renderer
134 - GB Video: Hblank IRQs should mask LYC=LY IRQs
135 - GBA: Fix IRQs firing after already being cleared
136 - GBA: Only unhalt CPU if appropriate bit is set in IE
137 - GBA: Add savegame override for Crash Bandicoot 2
138 - GBA BIOS: Fix MidiKey2Freq BIOS reads
139 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
140 - GBA Cheats: Fix GameShark ROM patches
141 - GBA I/O: Mask off WAITCNT bits that cannot be written
142 - GBA Memory: Fix misaligned BIOS reads
143 - GBA Memory: Fix VCOUNT being writable
144 - GBA Video: Fix out of bounds sprite transforms
145 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
146 - Libretro: Fix disabling BIOS
147 - Libretro: Fix Game Boy savestates and audio
148 - Qt: Fix changing resolution of software renderer
149 - Qt: Fix setting overrides
150 - Qt: Fix cut off tiles and alignment issues in tile viewer
151 - Qt: Only reset window dimensions when first shown
152 - Qt: Fix Qt Multimedia audio driver on big endian
153 - Qt: Fix Apply button for key and controller configurations
154 - VFS: Fix resizing memory chunks when not needed
155 - Windows: Fix Unicode directory handling
156Misc:
157 - GB, GBA: Prevent loading null ROMs
158 - GB Audio: Initialize wave RAM to GBC values
159 - GB Memory: Reset ROM bank when loading a ROM
160 - PSP2: Improved controller rumble
161
1620.5.1: (2016-10-05)
163Bugfixes:
164 - Core: Fix importing save games as read-only
165 - FFmpeg: Fix encoding AAC
166 - GB: Fix invalid STOP behavior on Game Boy Color
167 - GB: Initialize audio properly
168 - GB: Properly clear KEY1 bit 0 when switching speeds
169 - GB: Properly unload save files when unloading a ROM
170 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
171 - GB MBC: Fix MBC7 when size is incorrectly specified
172 - GB MBC: Fix RTC access when no save file is loaded
173 - GB SIO: Don't auto-clock external shift clock
174 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
175 - GB Video: Fix video frames getting missed when LCDC is off
176 - GB Video: Clear screen when LCDC is off
177 - GBA Cheats: Fix holding onto pointers that may get invalidated
178 - GBA Cheats: Fix key-activated CodeBreaker cheats
179 - GBA Cheats: Fix uninitialized memory getting freed when saving
180 - GBA Hardware: Improve Game Boy Player rumble behavior
181 - GBA Memory: Fix several unused I/O register read values
182 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
183 - LR35902: Fix events running with the wrong cycle active
184 - Qt: Fix "close" button on Overrides view
185 - Qt: Fix saving overrides
186 - Qt: Fix directory set unloading when replacing the ROM
187 - Qt: Fix patch loading
188 - Qt: Fix crash when saving an override if a game isn't loaded
189 - Qt: Fix showing default display driver as OpenGL (force 1.x)
190 - SDL: Attach rumble in SDL frontend
191 - Util: Fix PNG identification on files too small to be a PNG
192Misc:
193 - All: Only update version info if needed
194 - All: Split out install locations for Libretro and OpenEmu
195 - FFmpeg: Encoding cleanup
196 - GB: Reset active region when reloading ROM
197 - GB Memory: Initialize RAM pattern for GBC
198 - GB Video: Improved video timings
199 - Qt: Manage window sizes slightly better
200 - Qt: Remember scale option independent of core dimensions
201
2020.5.0: (2016-09-19)
203Features:
204 - Game Boy support
205 - Support for encrypted CodeBreaker GBA cheats
206 - Emulation of Vast Fame protected GBA carts (taizou)
207 - Tile viewer
208 - Threaded rendering mode
209 - Libretro: Memory map and achievement support (leiradel)
210 - GUI: Add UI control remapping
211 - GUI: Add fast-forward
212 - Wii: 240p support
213 - 3DS: Adjustable screen darkening
214 - Ability to temporarily load a savegame
215 - Load specific files out of archives
216 - Automatic BIOS detection
217Bugfixes:
218 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
219 - Debugger: Fix GDB breakpoints
220 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
221 - GBA: Fix filehandle leak with savegames
222 - GBA: Timer 0 cannot be count up
223 - GBA: Count up timers should not count themselves
224 - GBA Memory: Fix mirror on non-overdumped Classic NES games
225 - GBA Memory: Fix ldm {pc}
226 - GBA Savedata: Fix savedata sync timer
227 - GBA Savedata: Only unmap savedata if present
228 - GBA Serialize: Savestates now properly store prefetch
229 - GBA Video: WIN0/1 take priority over OBJWIN
230 - GBA Video: Fix out-of-order OBJWIN
231 - PSP2: Fix GPU crash while exiting
232 - PSP2: Fix VSync
233 - PSP2: Fix accelerometer range
234 - PSP2: Actually load screen mode setting
235 - PSP2: Fix gyroscope direction
236 - PSP2: Delete threads after they return
237 - PSP2: Fix mapping/unmapping from not at 0
238 - Qt: Fix bug in software renderer scaling
239 - Qt: Fix hanging key press after disabling autofire
240 - Qt: Fix being unable to pause manually when using auto-pausing
241 - SDL: Fix axes being mapped wrong
242 - Util: Fix realloc semantics in utf16to8
243 - Util: Fix inserting too many items into a hash table
244 - VFS: Fix uninitialized varaible reading from 7z
245 - VFS: Fix reading multiple files from a 7z archive
246 - Wii: Fix framelimiting after a slowdown
247 - Wii: Fix garbage flash at startup
248Misc:
249 - 3DS: Use blip_add_delta_fast for a small speed improvement
250 - 3DS: Allow UTF-16 filenames
251 - 3DS: Port to using citro3D
252 - 3DS: Use system font for menus
253 - 3DS: Attempt to use Core 2 for threads
254 - 3DS: Adjustable filering
255 - 3DS: 3D banner
256 - All: Add QUIET parameter to silence CMake
257 - All: Faster memory read/write
258 - ARM7: Support forcing Thumb mode via MSR
259 - ARM7: Flush prefetch cache when loading CPSR via MSR
260 - ARM7: Clean up instruction decoding for future expandability
261 - Debugger: Support register and memory writes via GDB stub
262 - Debugger: Add software breakpoint support to gdb
263 - FFmpeg: Full support for libavcodec 56+
264 - GBA: Better debug logging if event processing breaks
265 - GBA Audio: Force audio DMAs to not increment destination
266 - GBA BIOS: Use custom ArcTan, not relying on OS
267 - GBA Hardware: Clean up dead code in GBP
268 - GBA Memory: Optimize stalling behavior
269 - GBA Memory: Optimize Load-/StoreMultiple
270 - GBA Savedata: Add realistic timing for EEPROM
271 - GBA Serialize: Savestates now store if CPU was halted
272 - GBA Video: Remove old slow path fallback
273 - GBA Video: Optimize sprite drawing
274 - GBA Video: Optimize mode 0 rendering
275 - GBA Video: Optimize compositing cases slightly
276 - GUI: Screenshot dimensions are now passed through
277 - GUI: Add back logging
278 - GUI: Only reload config if manually saved
279 - GUI: Increase scrolling speed
280 - OpenGL: Log shader compilation failure
281 - OpenGL: Add texSize uniform
282 - Qt: Make -g flag work in Qt build
283 - Qt: Simplify OpenGL context creation
284 - Qt: Thread startup improvements
285 - Qt: Make audio channel/video layer options shortcut mappable
286 - Qt: Remove some C99isms from C++ code
287 - Qt: Remove default autofire mappings
288 - Qt: Make reseting when pasued frame-accurate
289 - Qt: Rearchitect game closing codepath
290 - PSP2: Use system font for menus
291 - PSP2: Add rumble for PS TV
292 - PSP2: Add fit-to-height screen mode
293 - PSP2: Sync files per descriptor
294 - PSP2: Allow UTF-8 filenames
295 - PSP2: Screenshots are now saved into the Photo Gallery
296 - PSP2: Stop underclocking when menuing
297 - SDL: Increase default audio buffer size to 1024 samples
298 - SDL: More responsive rumble
299 - Util: Add Vector GetConstPointer
300 - Util: Add rtrim
301 - Util: Add endswith
302 - VFS: Improve zip file detection
303 - Wii: Add pixelated resample filter
304 - Windows: Add native VDir support
305 - Util: Add PRIz macro for libc versions that don't support %z
306
3070.4.1: (2016-07-11)
308Bugfixes:
309 - All: Fix several file handle leaks
310 - All: Fix instruction tables getting zeroed when linking sometimes
311 - ARM7: Fix flags on SBC/RSC
312 - ARM7: Fix setting spsr privilege bits when spsr is empty
313 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
314 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
315 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
316 - GBA Memory: Fix executing code from OBJ region of VRAM
317 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
318 - GBA Serialize: Fix loading savegames from savestates
319 - OpenGL: Correct boolean vector strcmp strings for uniforms
320 - Qt: Fix sending gameStopped twice
321 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
322 - Qt: Fix initial state of key mapping
323 - Qt: Initialize m_useBios
324 - SDL: Fix joystick initialization on BSD
325 - SDL: Fix potential joystick crash in games with rumble
326 - SDL: Fix SDL 1.2 build
327 - SDL: Fix sporadic crash when deinitializing audio
328 - Shaders: Fix AGS-001 shader with some bad drivers
329 - Util: Use closesocket on Windows
330 - Util: Fix socket bind addresses
331 - VFS: Fix reading 7z archives without rewinding first
332 - VFS: VFileFromFD should not open directories
333 - Wii: Fix tilting direction
334 - Util: Fix realloc semantics in utf16to8
335Misc:
336 - All: Allow use of external minizip library
337 - Debugger: CLI debugger now exits when end-of-stream is reached
338 - FFmpeg: Update dependencies on Ubuntu
339 - GBA: Slightly optimize GBAProcessEvents
340 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
341 - GBA Video: Null renderer should return proper register values
342 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
343 - Qt: Add preset for DualShock 4
344 - Qt: Update 360 input profile on OS X to reflect newer drivers
345 - Qt: Remove use of NaN
346 - Qt: Canonicalize file paths when loading games
347 - Qt: Add refresh button to controller editing
348 - SDL: Remove default gamepad mappings
349 - Util: Fix intermittent build failure on OS X
350 - VFS: VFile.sync now updates modified time
351
3520.4.0: (2016-02-02)
353Features:
354 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
355 - I/O viewer
356 - Booting of multiboot images
357 - Customization of GIF recording
358 - Libretro: Cheat code support
359 - Support for GLSL shaders
360 - ROM information view
361 - Support for VBA-style cheat codes
362 - Savestates now store creation timestamps
363 - Key autofire
364 - Libretro: Allow blocking opposing directional input
365 - OpenEmu core for OS X
366 - Libretro: Settings for using BIOS and skipping intro
367 - Libretro: Customizable idle loop removal
368 - Implemented cycle counting for sprite rendering
369 - Cleaner, unified settings window
370 - Added a setting for pausing when the emulator is not in focus
371 - Customizable paths for save games, save states, screenshots and patches
372 - Controller hotplugging
373 - Ability to store save games and active cheats within savestates
374Bugfixes:
375 - ARM7: Fix sign of unaligned LDRSH
376 - ARM7: Fix decoding of some ARM ALU instructions with shifters
377 - Debugger: Fix watchpoints in gdb
378 - GBA: Fix warnings when creating and loading savestates
379 - GBA: Fix Iridion II savetype
380 - GBA BIOS: Fix misaligned CpuSet
381 - GBA Cheats: Fix cheats setting the Action Replay version
382 - GBA Hardware: Fix GPIO on big endian
383 - GBA Memory: Fix DMA register writing behavior
384 - GBA Memory: Fix DMAs triggering two cycles early
385 - Libretro: Fix aspect ratio
386 - Qt: Fix some potential crashes with the gamepad mapping
387 - Qt: Fix keys being mapped incorrectly when loading configuration file
388 - Util: Fix PowerPC PNG read/write pixel order
389 - Util: Fix excessive memory allocation when decoding a PNG
390 - VFS: Fix VFileReadline and remove _vfdReadline
391Misc:
392 - All: Improved PowerPC support
393 - All: Fix some undefined behavior warnings
394 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
395 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
396 - GBA: Implement bad I/O register loading
397 - GBA: Allow jumping to OAM and palette RAM
398 - GBA BIOS: Finish implementing RegisterRamReset
399 - GBA Config: Add "override" layer for better one-time configuration
400 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
401 - GBA Memory: Use a dynamically sized mask for ROM memory
402 - GBA Memory: Implement several unimplemented memory access types
403 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
404 - GBA RR: Starting from savestate now embeds the savegame
405 - GBA RR: Add preliminary SRAM support for VBM loading
406 - GBA RR: Add support for resets in movies
407 - GBA Video: Remove lastHblank, as it is implied
408 - Libretro: Use anonymous memory mappers for large blocks of memory
409 - Libretro: Add install target for libretro core
410 - Qt: Window size command line options are now supported
411 - Qt: Increase usability of key mapper
412 - Qt: Add 'Apply' button to settings window
413 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
414 - Qt: Allow use of modifier keys as input
415 - Qt: Optimize log viewer
416 - Qt: Added button for breaking into the GDB debugger
417 - Qt: Add box for showing duration of rewind
418 - SDL: Support fullscreen in SDL 1.2
419 - SDL: Allow GBASDLAudio to be used without a thread context
420 - Util: Use VFile for configuration
421 - Util: Add MutexTryLock
422
4230.3.2: (2015-12-16)
424Bugfixes:
425 - ARM7: Fix STRT/STRBT
426 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
427 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
428 - Libretro: Fix problems with rumble not turning off
429 - GBA: Fix idle skip state being retained between games
430 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
431 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
432 - GBA BIOS: Fix Sqrt sign
433 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
434 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
435 - GBA Memory: Fix DMA behavior for SRAM accesses
436 - GBA Memory: Fix Store8 to OBJ VRAM
437 - GBA Memory: Fix alignment of LDM/STM on SRAM
438 - GBA Memory: Fix unaligned out-of-bounds ROM loads
439 - GBA Memory: Fix timing of DMAs
440 - GBA Video: Fix _mix for 15-bit color
441 - GBA Video: Fix OAM and palette initialization
442 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
443 - Qt: Use safer isLoaded check in GameController
444 - Qt: Fix a race condition in PainterGL that could lead to a crash
445 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
446 - Qt: Fix font size in memory viewer
447 - Qt: Fix a crash in the memory viewer
448 - Qt: Add additional checks in CheatModel to prevent crashes
449 - Qt: Fix race condition with setting sample rate
450 - Qt: Fix crash when closing multiplayer windows
451 - Qt: Fix resetting while paused
452Misc:
453 - GBA Audio: Implement missing flags on SOUNDCNT_X register
454 - Qt: Add mute option to menu
455
4560.3.1: (2015-10-24)
457Bugfixes:
458 - ARM7: Fix instruction decoding of Thumb shifts
459 - GBA: Deinit savegame when unloading a ROM
460 - GBA: Fix BIOS check on big endian
461 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
462 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
463 - GBA Audio: Fix audio channels being silenced at the wrong time
464 - GBA Memory: Fix bad BIOS Load16 on big endian
465 - GBA Memory: Fix bad Load8 on big endian
466 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
467 - GBA Video: Fix edge case with sprite blend modes and semitransparency
468 - GBA Video: Fix objwin and blending interaction on sprites
469 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
470 - Libretro: Fix a memory leak with the render buffer
471 - Qt: Windows no longer spawn in the top left on first launch
472 - Qt: Fix install path of XDG desktop file with DESTDIR
473 - Qt: Fix drag and drop on Windows
474 - Qt: Reenable double buffering, as disabling it broke some Windows configs
475 - VFS: Fix return values of VFileFILE.read and .write
476Misc:
477 - All: Reset next event to cycles instead of zero to interrupt
478 - All: Add --version flag
479 - ARM7: Force disable LTO on two files to work around a GCC bug
480 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
481 - GBA: Better memory handling with PNG savestates
482 - GBA: Additional savestate sanity checks
483 - GBA: Check for cycle count being too high
484 - GBA Audio: Allow GBAAVStream to have no video callback
485 - GBA BIOS: Implement RegisterRamReset for SIO registers
486 - Qt: Remove useless help icons in dialogs
487 - Qt: Prevent savestate window from opening while in multiplayer
488 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
489 - Qt: Dropping multiplayer windows works more cleanly now
490
4910.3.0: (2015-08-16)
492Features:
493 - Ability to hide individual background layers, or OBJs
494 - Ability to mute individual audio channels
495 - Palette viewer and exporter
496 - Volume control
497 - More shortcuts are editable (e.g. quick save/load)
498 - Rewind now shows the frame after rewinding
499 - Import/Export of GameShark/Action Replay snapshots
500 - Add "Step backwards" item for single increment rewind
501 - Deadzone estimation for game controllers
502 - Analog inputs can be used for shortcuts
503 - Menu items for specific solar sensor brightness levels
504 - Remappable controls for tilt and gyroscope sensors
505 - Status messages for actions taken while a game is running (e.g. save/load state)
506 - Memory inspector
507 - Screensaver can now be suspended while a game is running
508 - Load/save the most recent savestate slot
509 - Support varible speed (PWM) rumble
510 - Ability to cap fast forward speed
511 - Finer control over FPS target
512 - Holdable shortcut for rewinding one frame at a time
513 - Ability to boot directly into the BIOS
514 - Preliminary support for yanking out the game pak while a game is running
515 - Thumb-drive mode by putting a file called portable.ini in the same folder
516 - Configurable display driver, between software and OpenGL
517 - Undo-able savestate loading and saving
518 - Controller profiles now store shortcut settings
519 - Default controller profiles for several common controllers
520 - Libretro now supports BIOS, rumble and solar sensor
521 - Implement BIOS call Stop, for sleep mode
522 - Automatically load patches, if found
523 - Improved video synchronization
524 - Configurable audio output sample rate
525Bugfixes:
526 - ARM7: Fix SWI and IRQ timings
527 - ARM7: Fix Thumb MUL timing
528 - ARM7: Fix timing of multiplies to use N cycles
529 - ARM7: ARMHotplugDetach should call deinit
530 - Debugger: Fix use-after-free in breakpoint clearing code
531 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
532 - GBA: Cap audio FIFO read size during deserialization
533 - GBA: Check for corrupted savestates when loading
534 - GBA: Check for improperly sized savestates when loading
535 - GBA: Check for savestates made from differently sized ROMs
536 - GBA: Fix calls to endian-independent loadstores
537 - GBA: Fix timing of reading from timer registers
538 - GBA: Ensure cycles never go negative
539 - GBA Audio: Force audio FIFOs to 32-bit
540 - GBA Audio: Fix audio pitch changing when adjusting buffer size
541 - GBA Audio: Fix sample order in audio channel 3
542 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
543 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
544 - GBA Memory: Improve Thumb open bus behavior
545 - GBA Memory: Fix potential DMA issue when loading a savestate
546 - GBA Memory: Fix load/store multiple video memory waitstates
547 - GBA SIO: Fix reseting when there are SIO devices attached
548 - GBA Video: Blended sprites should never have other effects applied
549 - GBA Video: Fix out-of-bounds tiles in mosaic
550 - GBA Video: Fix windows not affecting sprites
551 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
552 - GBA Video: Fix timing on first scanline
553 - Qt: Better cleanup when a game crashes
554 - Qt: Fix open ROM dialog filtering for archive formats
555 - Qt: Cap the maximum number of multiplayer windows
556 - Qt: Fix maximum year in sensor override
557 - Qt: Fix window being too tall after exiting fullscreen
558 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
559 - Qt: Fix analog buttons not getting unmapped
560 - Qt: Fix passing command line options
561 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
562 - SDL: Fix SDL build when OpenGL is missing
563 - Util: Allow loading IPS patches that grow the ROM
564 - VFS: Fix resource leaks if some allocations fail
565 - VFS: Fix line-reading to return proper values
566 - Video: Fix an issue with very long filenames
567 - Util: Fix formatting of floats
568Misc:
569 - All: Add --help flag for command line programs
570 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
571 - All: Enable static linking for Windows
572 - All: Enable static linking for OS X
573 - All: Threads are now named
574 - All: Proper handling of Unicode file paths
575 - ARM7: Add emulation for Undefined CPU mode
576 - ARM7: Reduce the size of the Thumb instruction table
577 - GBA: Add status log level
578 - GBA: GBARewind now returns how many states it has rewound
579 - GBA: SIO logging layer
580 - GBA BIOS: Stub out SoundBias
581 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
582 - GBA: Don't include GBACLIDebugger struct unless needed
583 - GBA: Savedata is now synced shortly after data finishes being written
584 - GBA: Process multiple timer events at once, if necessary
585 - GBA Audio: Implement audio reset for channels A/B
586 - GBA Audio: Process multiple audio events at once, if necessary
587 - GBA Hardware: Backport generic RTC source into core
588 - GBA Input: Allow axes and buttons to be mapped to the same key
589 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
590 - GBA SIO: Add a dummy driver for Normal mode
591 - GBA Thread: Add functionality for running callbacks on the GBA thread
592 - GBA Thread: Split GBASync into a separate file
593 - GBA Video: Refactor software renderer into separate files
594 - GBA Video: Slightly optimize mode 0 mosaic rendering
595 - Debugger: Free watchpoints in addition to breakpoints
596 - Qt: Handle saving input settings better
597 - Qt: Move GL frame drawing back onto its own thread
598 - Qt: Fast forward (held) option moved from Other to Emulation menu
599 - Qt: Show version info in window title
600 - Qt: Migrate multiplayer window handling into GBAApp
601 - Qt: Unified file opening and saving with last location
602 - Qt: Fix windows being resizable when they shouldn't have been
603 - Qt: Only hide cursor in full screen
604 - Qt: Replace pause-after-frame mutex with an atomic
605 - Qt: Add application icon and XDG desktop files
606 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
607 - Qt: Don't save window size when entering fullscreen
608 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
609 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
610 - Qt: Increase usability of key mapper
611 - Qt: Show checkmark for window sizes
612 - Qt: Set window path to loaded ROM
613 - Perf: Ability to load savestates immediately on launch
614 - SDL: Properly check for initialization
615 - SDL: Clean up initialization functions
616 - SDL: Clean up GL context
617 - Util: Allow disabling the threading code entirely
618 - VFS: Add sync method to force syncing with backing
619
6200.2.1: (2015-05-13)
621Bugfixes:
622 - All: Fix sanitize-deb script not cleaning up after itself
623 - All: Fix dependencies for libavcodec on Debian-derived platforms
624 - ARM7: Handle writeback for PC in addressing modes 2 and 3
625 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
626 - ARM7: Fix ARM multiply instructions when PC is a destination register
627 - Debugger: Fix use-after-free in breakpoint clearing code
628 - Debugger: Fix boundary conditions in tab completion
629 - GBA: Fix timers not updating timing when writing to only the reload register
630 - GBA: Fix rewind boundary conditions
631 - GBA: Add initial I/O register settings for background matrix registers
632 - GBA: Fix hang when loading a savestate if sync to video is enabled
633 - GBA: Handle out-of-bounds I/O access
634 - GBA: Fix bounds-checking on EEPROM access
635 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
636 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
637 - GBA Memory: Allow SRAM to be 64kB
638 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
639 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
640 - GBA Video: Fix second frame mode 5
641 - Perf: Fix race condition if a game crashes immediately on start
642 - Qt: Fix Display object leak when closing a window
643 - Qt: Fix .deb dependencies
644 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
645 - Qt: Fix window not regaining focus after exiting savestate window
646 - Qt: Fix regression where video would not record if the game had already started
647 - Qt: Fix potential crash if a gamepad causes focus to change
648 - Qt: Fix controller axis querying
649 - Qt: Fix multiplayer windows opening as the wrong size
650 - Qt: Fix controllers sometimes not loading the right profile
651 - SDL: Fix boundary conditions for joystick adjustments
652 - SDL: Allocate properly sized input maps
653 - SDL: Fix potential build issues when Qt and SDL2 are in use
654 - Util: Fix resource leak in UTF-8 handling code
655 - Util: Fix a null-pointer issue when attempting to delete a key
656 - VFS: Fix resource leaks if some allocations fail
657 - Video: Fix an issue with very long filenames
658Misc:
659 - GBA Memory: Soft-crash if jumping past the end of a ROM
660 - Qt: Show multiplayer numbers in window title
661 - Qt: Solar sensor can have shortcuts set
662
6630.2.0: (2015-04-03)
664Features:
665 - Support for gamepad axes, e.g. analog sticks or triggers
666 - Add scale presets for up to 6x
667 - Settings window
668 - Bilinear resampling option
669 - Add option to skip BIOS start screen
670 - List of recently opened games
671 - Support for games using the Solar Sensor
672 - Better audio resampling via blip-buf
673 - Game Pak overrides dialog for setting savetype and sensor values
674 - Support for games using the tilt sensor
675 - Remappable shortcuts for keyboard and gamepad
676 - Rewinding of emulation
677 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
678 - Support IPv6
679 - Save directory of last loaded file
680 - Support BPS patches
681 - Automatically detect and optimize out idle loops
682 - Configurable game overrides
683 - Support loading 7-Zip files
684 - Drag and drop game loading
685 - Cheat code support
686 - Runtime configurable audio driver
687 - Libretro core for use with RetroArch and other front-ends
688 - Controller profiles for setting different bindings for different controllers
689 - Ability to lock aspect ratio
690 - Local link cable support
691 - Ability to switch which game controller is in use per instance
692 - Ability to prevent opposing directional input
693 - Warning dialog if an unimplemented BIOS feature is called
694 - Debugger: Add CLI "frame", frame advance command
695 - Debugger: Add CLI functions for writing to memory
696 - Debugger: Add CLI functions for examining memory regions
697 - Debugger: Add CLI function for writing a register
698Bugfixes:
699 - ARM7: Extend prefetch by one stage
700 - ARM7: Fix cycle counting for loads
701 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
702 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
703 - GBA: Initialize gba.sync to null
704 - GBA: Fix timer initialization
705 - GBA Audio: Support 16-bit writes to FIFO audio
706 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
707 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
708 - GBA BIOS: Fix BIOS prefetch after reset
709 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
710 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
711 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
712 - GBA Memory: Fix I cycles that had been moved to ARM7 core
713 - GBA Memory: Fix cycle counting for 32-bit load/stores
714 - GBA RR: Fix fallthrough error when reading tags from a movie
715 - GBA Thread: Fix possible hang when loading an archive
716 - GBA Thread: Fix possible deadlock in video sync
717 - Perf: Fix crash when the GBA thread fails to start
718 - Qt: Fix crash starting a GDB stub if a game isn't loaded
719 - Qt: Fix crash when adjusting settings after closing a game
720 - Qt: Fix crash when starting GDB stub after closing a game
721 - Qt: Fix patch loading while a game is running
722 - Qt: Fix crash when loading a game after stopping GDB server
723 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
724 - Qt: Fix crash when attempting to pause if a game is not running
725 - SDL: Properly clean up if a game doesn't launch
726 - Util: Fix sockets on Windows
727Misc:
728 - All: Enable link-time optimization
729 - Debugger: Watchpoints now work on STM/LDM instructions
730 - Debugger: Clean up GDB stub network interfacing
731 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
732 - Debugger: Merge Thumb BL instructions when disassembling
733 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
734 - Debugger: Watchpoints now report address watched (fixes #68)
735 - Debugger: Add support for soft breakpoints
736 - Debugger: Make I/O register names be addresses instead of values
737 - Debugger: Rename read/write commands
738 - GBA: Improve accuracy of event timing
739 - GBA: Add API for getting Configuration structs for overrides and input
740 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
741 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
742 - GBA: Move A/V stream interface into core
743 - GBA: Savestates now take into account savedata state machines (fixes #109)
744 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
745 - GBA Memory: Simplify memory API and use fixed bus width
746 - GBA Thread: Make GBASyncWaitFrameStart time out
747 - GBA Video: Start video at the last scanline instead of the first
748 - Qt: Optimize logo drawing
749 - Qt: Move frame upload back onto main thread
750 - Qt: Remember window position
751 - Qt: Double-clicking on the window toggles full screen
752 - Util: Use proper locale for reading and writing float values
753
7540.1.1: (2015-01-24)
755Bugfixes:
756 - ARM7: Fix LDM writeback to a register already written
757 - GBA: Fix timers 2 and 3 updating incorrectly
758 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
759 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
760 - GBA Audio: Properly initialize audio FIFO channels
761 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
762 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
763 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
764 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
765 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
766 - GBA BIOS: Fix HuffUnComp boundary conditions
767 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
768 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
769 - GBA Memory: Filter out top nybble of DMA addresses
770 - GBA Memory: Properly bounds-check VRAM accesses
771 - GBA Memory: Fix initial DMA state
772 - GBA Thread: Allow halted games to exit cleanly
773 - GBA Video: Fix blend issues with obscured middle layers
774 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
775 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
776 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
777 - GBA Video: Fix sprite boundary conditions with mosaic
778 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
779 - Qt: Fix issue with set frame sizes being the wrong height
780 - Qt: Fix emulator crashing when full screen if a game is not running
781 - Qt: Fix window focus issues
782 - Qt: Properly set default video recording settings
783 - Qt: Fix a race condition when a game crashes immediately
784 - Qt: Fix some cases where key mapping can break if focus is adjusted
785 - Qt: Fix crash if a game pauses before any frames are shown
786 - Debugger: Negative PC-relative loads now properly subtract the offset
787 - Debugger: Align PC-relative loads in Thumb
788 - Debugger: Fix watchpoints triggering too late
789 - Debugger: Fix binary print putting spaces between digits
790 - Video: Ensure FFmpeg encoder has audio frames
791 - Video: Fix uncompressed PCM audio recording
792 - Video: Fix FFmpeg crashing when the file extension is wrong
793 - Util: Fix SOCKET_FAILED macro
794Misc:
795 - GBA: Exit cleanly on FATAL if the port supports it
796 - GBA Memory: Implement 16- and 32-bit loads from SRAM
797 - Qt: Disable sync to video by default
798 - Qt: Handle a game crash without crashing
799 - Qt: Set default log level to FATAL, ERROR and WARN
800 - Qt: Clarify some phrasing in the menus
801 - Qt: Clear active buttons when focus is lost
802
8030.1.0: (2014-12-13)
804 - Initial release