CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13 - Qt: German translation (by Lothar Serra Mari)
14 - Savestates now contain any RTC override data
15 - Command line ability to override configuration values
16 - Add option to allow preloading the entire ROM before running
17 - GB: Video/audio channel enabling/disabling
18 - Add option to lock video to integer scaling
19 - Video log recording for testing and bug reporting
20 - Library view
21 - Debugger: Segment/bank support
22 - GB: Symbol table support
23 - GB MBC: Add MBC1 multicart support
24 - Implement keypad interrupts
25 - LR35902: Watchpoints
26 - Memory search
27 - Debugger: Execution tracing
28Bugfixes:
29 - LR35902: Fix core never exiting with certain event patterns
30 - GB Timer: Improve DIV reset behavior
31 - GBA Memory: Improve initial skipped BIOS state
32 - GBA BIOS: Implement BitUnPack
33 - ARM7: Fix MLA/*MULL/*MLAL timing
34 - GBA: Fix multiboot ROM loading
35 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
36 - LR35902: Fix pc overflowing current region off-by-one
37 - GB MBC: Fix ROM bank overflows getting set to bank 0
38 - Qt: Fix timing issues on high refresh rate monitors
39 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
40 - Util: Fix overflow when loading invalid UPS patches
41 - Tools: Fix recurring multiple times over the same library
42 - GBA I/O: Handle audio registers specially when deserializing
43 - Util: Fix highest-fd socket not being returned by SocketAccept
44 - Qt: Fix linking after some windows have been closed
45 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
46 - Windows: Fix VDir.rewind
47 - SDL: Fix game crash check
48 - SDL: Fix race condition with audio thread when starting
49 - GB: Fix flickering when screen is strobed quickly
50 - FFmpeg: Fix overflow and general issues with audio encoding
51 - Qt: Fix crash when changing audio settings after a game is closed
52 - GBA BIOS: Fix ArcTan sign in HLE BIOS
53 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
54 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
55 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
56 - Core: Fix crash with rewind if savestates shrink
57 - Test: Fix crash when loading invalid file
58 - GBA Hardware: Fix crash if a savestate lies about game hardware
59 - Test: Fix crash when fuzzing fails to load a file
60 - GBA: Fix multiboot loading resulting in too small WRAM
61 - Test: Don't rely on core for frames elapsed
62 - Test: Fix crash when loading invalid file
63 - GBA Hardware: Fix crash if a savestate lies about game hardware
64 - Test: Fix crash when fuzzing fails to load a file
65 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
66 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
67 - GB: Fix STAT blocking
68 - GB MBC: Fix swapping carts not detect new MBC
69 - GB Timer: Fix DIV batching if TAC changes
70 - GB Video: Reset renderer when loading state
71 - GBA BIOS: Fix INT_MIN/-1 crash
72 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
73 - OpenGL: Fix some shaders causing offset graphics
74Misc:
75 - SDL: Remove scancode key input
76 - GBA Video: Clean up unused timers
77 - Test: Add a basic test suite
78 - GBA Video: Allow multiple handles into the same tile cache
79 - VFS: Call msync when syncing mapped data
80 - GBA Video, GB Video: Colors are now fully scaled
81 - VFS: Allow truncating memory chunk VFiles
82 - Debugger: Modularize CLI debugger
83 - Core: Clean up some thread state checks
84 - Debugger: Make building with debugging aspects optional
85 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
86 - GBA Memory: Support reading/writing POSTFLG
87 - Util: Add size counting to Table
88 - Qt: Move last directory setting from qt.ini to config.ini
89 - 3DS, PSP2, Wii: Last directory loaded is saved
90 - GB Audio: Simplify envelope code
91 - GB Audio: Improve initial envelope samples
92 - Debugger: Add functions for read- or write-only watchpoints
93 - GBA DMA: Refactor DMA out of memory.c
94 - GBA DMA: Move DMAs to using absolute timing
95 - All: Add C++ header guards
96 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
97 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
98 - Qt: Improved HiDPI support
99 - Qt: Expose configuration directory
100 - Feature: Move game database from flatfile to SQLite3
101 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
102 - VFS: Fix some minor VFile issues with FILEs
103 - Core: Add generic checksum function
104 - Feature: Support ImageMagick 7
105 - All: Move time.h include to common.h
106 - CMake: Add ability to just print version string
107 - Qt: Merge "Save" and "OK" buttons in shader options
108 - SDL: Automatically map controllers when plugged in
109 - Qt: Automatically load controller profile when plugged in
110 - OpenGL: Add xBR-lv2 shader
111 - GBA, GB: ROM is now unloaded if a patch is applied
112 - Util: Add 8-bit PNG write support
113 - Qt: Rename "Resample video" option to "Bilinear filtering"
114 - GBA Video: Optimize when BLD* registers are written frequently
115 - Core: Cores can now have multiple sets of callbacks
116 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
117 - Qt: Remove audio thread
118 - Qt: Remove audio buffer sizing in AudioProcessorQt
119 - Qt: Re-enable QtMultimedia on Windows
120 - FFmpeg: Return false if a file fails to open
121 - FFmpeg: Force MP4 files to YUV420P
122 - Qt: Make "Mute" able to be bound to a key
123 - Core: Restore sleep callback
124 - Qt: Add .gb/.gbc files to the extension list in Info.plist
125 - Feature: Make -l option explicit
126 - Core: Ability to enumerate and modify video and audio channels
127 - Debugger: Make attaching a backend idempotent
128 - VFS: Optimize expanding in-memory files
129 - VFS: Add VFileFIFO for operating on circle buffers
130 - Core: Move rewind diffing to its own thread
131 - Util: Tune patch-fast extent sizes
132 - Qt: Relax hard dependency on OpenGL
133 - GB Video: Improved video timings
134 - Core: List memory segments in the core
135 - Core: Move savestate creation time to extdata
136 - Debugger: Add mDebuggerRunFrame convenience function
137 - GBA Memory: Remove unused prefetch cruft
138 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
139 - Core: Config values can now be hexadecimal
140
1410.5.2: (2016-12-31)
142Bugfixes:
143 - All: Fix fullscreen config option being ignored
144 - ARM7: PSR mode bits should not get sign extended
145 - GB: Fix audio not being deinitialized
146 - GB: Fix crash when masking savedata
147 - GB: Properly initialize sramRealVf variable
148 - GB Audio: Fix serialization of channel 3 and NR52 properties
149 - GB Audio: Reset envelope timer when reseting sound channel
150 - GB MBC: Fix SRAM dangling pointer with RTC games
151 - GB MBC: Fix initializing MBC when no ROM is loaded
152 - GB Memory: Fix patching ROM bank 0
153 - GB Memory: Fix starting HDMAs during mode 0
154 - GB Memory: Fix HDMA5 value after DMA completes
155 - GB Video: Initialize LCDC in renderer
156 - GB Video: Hblank IRQs should mask LYC=LY IRQs
157 - GBA: Fix IRQs firing after already being cleared
158 - GBA: Only unhalt CPU if appropriate bit is set in IE
159 - GBA: Add savegame override for Crash Bandicoot 2
160 - GBA BIOS: Fix MidiKey2Freq BIOS reads
161 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
162 - GBA Cheats: Fix GameShark ROM patches
163 - GBA I/O: Mask off WAITCNT bits that cannot be written
164 - GBA Memory: Fix misaligned BIOS reads
165 - GBA Memory: Fix VCOUNT being writable
166 - GBA Video: Fix out of bounds sprite transforms
167 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
168 - Libretro: Fix disabling BIOS
169 - Libretro: Fix Game Boy savestates and audio
170 - Qt: Fix changing resolution of software renderer
171 - Qt: Fix setting overrides
172 - Qt: Fix cut off tiles and alignment issues in tile viewer
173 - Qt: Only reset window dimensions when first shown
174 - Qt: Fix Qt Multimedia audio driver on big endian
175 - Qt: Fix Apply button for key and controller configurations
176 - VFS: Fix resizing memory chunks when not needed
177 - Windows: Fix Unicode directory handling
178Misc:
179 - GB, GBA: Prevent loading null ROMs
180 - GB Audio: Initialize wave RAM to GBC values
181 - GB Memory: Reset ROM bank when loading a ROM
182 - PSP2: Improved controller rumble
183
1840.5.1: (2016-10-05)
185Bugfixes:
186 - Core: Fix importing save games as read-only
187 - FFmpeg: Fix encoding AAC
188 - GB: Fix invalid STOP behavior on Game Boy Color
189 - GB: Initialize audio properly
190 - GB: Properly clear KEY1 bit 0 when switching speeds
191 - GB: Properly unload save files when unloading a ROM
192 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
193 - GB MBC: Fix MBC7 when size is incorrectly specified
194 - GB MBC: Fix RTC access when no save file is loaded
195 - GB SIO: Don't auto-clock external shift clock
196 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
197 - GB Video: Fix video frames getting missed when LCDC is off
198 - GB Video: Clear screen when LCDC is off
199 - GBA Cheats: Fix holding onto pointers that may get invalidated
200 - GBA Cheats: Fix key-activated CodeBreaker cheats
201 - GBA Cheats: Fix uninitialized memory getting freed when saving
202 - GBA Hardware: Improve Game Boy Player rumble behavior
203 - GBA Memory: Fix several unused I/O register read values
204 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
205 - LR35902: Fix events running with the wrong cycle active
206 - Qt: Fix "close" button on Overrides view
207 - Qt: Fix saving overrides
208 - Qt: Fix directory set unloading when replacing the ROM
209 - Qt: Fix patch loading
210 - Qt: Fix crash when saving an override if a game isn't loaded
211 - Qt: Fix showing default display driver as OpenGL (force 1.x)
212 - SDL: Attach rumble in SDL frontend
213 - Util: Fix PNG identification on files too small to be a PNG
214Misc:
215 - All: Only update version info if needed
216 - All: Split out install locations for Libretro and OpenEmu
217 - FFmpeg: Encoding cleanup
218 - GB: Reset active region when reloading ROM
219 - GB Memory: Initialize RAM pattern for GBC
220 - GB Video: Improved video timings
221 - Qt: Manage window sizes slightly better
222 - Qt: Remember scale option independent of core dimensions
223
2240.5.0: (2016-09-19)
225Features:
226 - Game Boy support
227 - Support for encrypted CodeBreaker GBA cheats
228 - Emulation of Vast Fame protected GBA carts (taizou)
229 - Tile viewer
230 - Threaded rendering mode
231 - Libretro: Memory map and achievement support (leiradel)
232 - GUI: Add UI control remapping
233 - GUI: Add fast-forward
234 - Wii: 240p support
235 - 3DS: Adjustable screen darkening
236 - Ability to temporarily load a savegame
237 - Load specific files out of archives
238 - Automatic BIOS detection
239Bugfixes:
240 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
241 - Debugger: Fix GDB breakpoints
242 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
243 - GBA: Fix filehandle leak with savegames
244 - GBA: Timer 0 cannot be count up
245 - GBA: Count up timers should not count themselves
246 - GBA Memory: Fix mirror on non-overdumped Classic NES games
247 - GBA Memory: Fix ldm {pc}
248 - GBA Savedata: Fix savedata sync timer
249 - GBA Savedata: Only unmap savedata if present
250 - GBA Serialize: Savestates now properly store prefetch
251 - GBA Video: WIN0/1 take priority over OBJWIN
252 - GBA Video: Fix out-of-order OBJWIN
253 - PSP2: Fix GPU crash while exiting
254 - PSP2: Fix VSync
255 - PSP2: Fix accelerometer range
256 - PSP2: Actually load screen mode setting
257 - PSP2: Fix gyroscope direction
258 - PSP2: Delete threads after they return
259 - PSP2: Fix mapping/unmapping from not at 0
260 - Qt: Fix bug in software renderer scaling
261 - Qt: Fix hanging key press after disabling autofire
262 - Qt: Fix being unable to pause manually when using auto-pausing
263 - SDL: Fix axes being mapped wrong
264 - Util: Fix realloc semantics in utf16to8
265 - Util: Fix inserting too many items into a hash table
266 - VFS: Fix uninitialized varaible reading from 7z
267 - VFS: Fix reading multiple files from a 7z archive
268 - Wii: Fix framelimiting after a slowdown
269 - Wii: Fix garbage flash at startup
270Misc:
271 - 3DS: Use blip_add_delta_fast for a small speed improvement
272 - 3DS: Allow UTF-16 filenames
273 - 3DS: Port to using citro3D
274 - 3DS: Use system font for menus
275 - 3DS: Attempt to use Core 2 for threads
276 - 3DS: Adjustable filering
277 - 3DS: 3D banner
278 - All: Add QUIET parameter to silence CMake
279 - All: Faster memory read/write
280 - ARM7: Support forcing Thumb mode via MSR
281 - ARM7: Flush prefetch cache when loading CPSR via MSR
282 - ARM7: Clean up instruction decoding for future expandability
283 - Debugger: Support register and memory writes via GDB stub
284 - Debugger: Add software breakpoint support to gdb
285 - FFmpeg: Full support for libavcodec 56+
286 - GBA: Better debug logging if event processing breaks
287 - GBA Audio: Force audio DMAs to not increment destination
288 - GBA BIOS: Use custom ArcTan, not relying on OS
289 - GBA Hardware: Clean up dead code in GBP
290 - GBA Memory: Optimize stalling behavior
291 - GBA Memory: Optimize Load-/StoreMultiple
292 - GBA Savedata: Add realistic timing for EEPROM
293 - GBA Serialize: Savestates now store if CPU was halted
294 - GBA Video: Remove old slow path fallback
295 - GBA Video: Optimize sprite drawing
296 - GBA Video: Optimize mode 0 rendering
297 - GBA Video: Optimize compositing cases slightly
298 - GUI: Screenshot dimensions are now passed through
299 - GUI: Add back logging
300 - GUI: Only reload config if manually saved
301 - GUI: Increase scrolling speed
302 - OpenGL: Log shader compilation failure
303 - OpenGL: Add texSize uniform
304 - Qt: Make -g flag work in Qt build
305 - Qt: Simplify OpenGL context creation
306 - Qt: Thread startup improvements
307 - Qt: Make audio channel/video layer options shortcut mappable
308 - Qt: Remove some C99isms from C++ code
309 - Qt: Remove default autofire mappings
310 - Qt: Make reseting when pasued frame-accurate
311 - Qt: Rearchitect game closing codepath
312 - PSP2: Use system font for menus
313 - PSP2: Add rumble for PS TV
314 - PSP2: Add fit-to-height screen mode
315 - PSP2: Sync files per descriptor
316 - PSP2: Allow UTF-8 filenames
317 - PSP2: Screenshots are now saved into the Photo Gallery
318 - PSP2: Stop underclocking when menuing
319 - SDL: Increase default audio buffer size to 1024 samples
320 - SDL: More responsive rumble
321 - Util: Add Vector GetConstPointer
322 - Util: Add rtrim
323 - Util: Add endswith
324 - VFS: Improve zip file detection
325 - Wii: Add pixelated resample filter
326 - Windows: Add native VDir support
327 - Util: Add PRIz macro for libc versions that don't support %z
328
3290.4.1: (2016-07-11)
330Bugfixes:
331 - All: Fix several file handle leaks
332 - All: Fix instruction tables getting zeroed when linking sometimes
333 - ARM7: Fix flags on SBC/RSC
334 - ARM7: Fix setting spsr privilege bits when spsr is empty
335 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
336 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
337 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
338 - GBA Memory: Fix executing code from OBJ region of VRAM
339 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
340 - GBA Serialize: Fix loading savegames from savestates
341 - OpenGL: Correct boolean vector strcmp strings for uniforms
342 - Qt: Fix sending gameStopped twice
343 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
344 - Qt: Fix initial state of key mapping
345 - Qt: Initialize m_useBios
346 - SDL: Fix joystick initialization on BSD
347 - SDL: Fix potential joystick crash in games with rumble
348 - SDL: Fix SDL 1.2 build
349 - SDL: Fix sporadic crash when deinitializing audio
350 - Shaders: Fix AGS-001 shader with some bad drivers
351 - Util: Use closesocket on Windows
352 - Util: Fix socket bind addresses
353 - VFS: Fix reading 7z archives without rewinding first
354 - VFS: VFileFromFD should not open directories
355 - Wii: Fix tilting direction
356 - Util: Fix realloc semantics in utf16to8
357Misc:
358 - All: Allow use of external minizip library
359 - Debugger: CLI debugger now exits when end-of-stream is reached
360 - FFmpeg: Update dependencies on Ubuntu
361 - GBA: Slightly optimize GBAProcessEvents
362 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
363 - GBA Video: Null renderer should return proper register values
364 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
365 - Qt: Add preset for DualShock 4
366 - Qt: Update 360 input profile on OS X to reflect newer drivers
367 - Qt: Remove use of NaN
368 - Qt: Canonicalize file paths when loading games
369 - Qt: Add refresh button to controller editing
370 - SDL: Remove default gamepad mappings
371 - Util: Fix intermittent build failure on OS X
372 - VFS: VFile.sync now updates modified time
373
3740.4.0: (2016-02-02)
375Features:
376 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
377 - I/O viewer
378 - Booting of multiboot images
379 - Customization of GIF recording
380 - Libretro: Cheat code support
381 - Support for GLSL shaders
382 - ROM information view
383 - Support for VBA-style cheat codes
384 - Savestates now store creation timestamps
385 - Key autofire
386 - Libretro: Allow blocking opposing directional input
387 - OpenEmu core for OS X
388 - Libretro: Settings for using BIOS and skipping intro
389 - Libretro: Customizable idle loop removal
390 - Implemented cycle counting for sprite rendering
391 - Cleaner, unified settings window
392 - Added a setting for pausing when the emulator is not in focus
393 - Customizable paths for save games, save states, screenshots and patches
394 - Controller hotplugging
395 - Ability to store save games and active cheats within savestates
396Bugfixes:
397 - ARM7: Fix sign of unaligned LDRSH
398 - ARM7: Fix decoding of some ARM ALU instructions with shifters
399 - Debugger: Fix watchpoints in gdb
400 - GBA: Fix warnings when creating and loading savestates
401 - GBA: Fix Iridion II savetype
402 - GBA BIOS: Fix misaligned CpuSet
403 - GBA Cheats: Fix cheats setting the Action Replay version
404 - GBA Hardware: Fix GPIO on big endian
405 - GBA Memory: Fix DMA register writing behavior
406 - GBA Memory: Fix DMAs triggering two cycles early
407 - Libretro: Fix aspect ratio
408 - Qt: Fix some potential crashes with the gamepad mapping
409 - Qt: Fix keys being mapped incorrectly when loading configuration file
410 - Util: Fix PowerPC PNG read/write pixel order
411 - Util: Fix excessive memory allocation when decoding a PNG
412 - VFS: Fix VFileReadline and remove _vfdReadline
413Misc:
414 - All: Improved PowerPC support
415 - All: Fix some undefined behavior warnings
416 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
417 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
418 - GBA: Implement bad I/O register loading
419 - GBA: Allow jumping to OAM and palette RAM
420 - GBA BIOS: Finish implementing RegisterRamReset
421 - GBA Config: Add "override" layer for better one-time configuration
422 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
423 - GBA Memory: Use a dynamically sized mask for ROM memory
424 - GBA Memory: Implement several unimplemented memory access types
425 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
426 - GBA RR: Starting from savestate now embeds the savegame
427 - GBA RR: Add preliminary SRAM support for VBM loading
428 - GBA RR: Add support for resets in movies
429 - GBA Video: Remove lastHblank, as it is implied
430 - Libretro: Use anonymous memory mappers for large blocks of memory
431 - Libretro: Add install target for libretro core
432 - Qt: Window size command line options are now supported
433 - Qt: Increase usability of key mapper
434 - Qt: Add 'Apply' button to settings window
435 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
436 - Qt: Allow use of modifier keys as input
437 - Qt: Optimize log viewer
438 - Qt: Added button for breaking into the GDB debugger
439 - Qt: Add box for showing duration of rewind
440 - SDL: Support fullscreen in SDL 1.2
441 - SDL: Allow GBASDLAudio to be used without a thread context
442 - Util: Use VFile for configuration
443 - Util: Add MutexTryLock
444
4450.3.2: (2015-12-16)
446Bugfixes:
447 - ARM7: Fix STRT/STRBT
448 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
449 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
450 - Libretro: Fix problems with rumble not turning off
451 - GBA: Fix idle skip state being retained between games
452 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
453 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
454 - GBA BIOS: Fix Sqrt sign
455 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
456 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
457 - GBA Memory: Fix DMA behavior for SRAM accesses
458 - GBA Memory: Fix Store8 to OBJ VRAM
459 - GBA Memory: Fix alignment of LDM/STM on SRAM
460 - GBA Memory: Fix unaligned out-of-bounds ROM loads
461 - GBA Memory: Fix timing of DMAs
462 - GBA Video: Fix _mix for 15-bit color
463 - GBA Video: Fix OAM and palette initialization
464 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
465 - Qt: Use safer isLoaded check in GameController
466 - Qt: Fix a race condition in PainterGL that could lead to a crash
467 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
468 - Qt: Fix font size in memory viewer
469 - Qt: Fix a crash in the memory viewer
470 - Qt: Add additional checks in CheatModel to prevent crashes
471 - Qt: Fix race condition with setting sample rate
472 - Qt: Fix crash when closing multiplayer windows
473 - Qt: Fix resetting while paused
474Misc:
475 - GBA Audio: Implement missing flags on SOUNDCNT_X register
476 - Qt: Add mute option to menu
477
4780.3.1: (2015-10-24)
479Bugfixes:
480 - ARM7: Fix instruction decoding of Thumb shifts
481 - GBA: Deinit savegame when unloading a ROM
482 - GBA: Fix BIOS check on big endian
483 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
484 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
485 - GBA Audio: Fix audio channels being silenced at the wrong time
486 - GBA Memory: Fix bad BIOS Load16 on big endian
487 - GBA Memory: Fix bad Load8 on big endian
488 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
489 - GBA Video: Fix edge case with sprite blend modes and semitransparency
490 - GBA Video: Fix objwin and blending interaction on sprites
491 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
492 - Libretro: Fix a memory leak with the render buffer
493 - Qt: Windows no longer spawn in the top left on first launch
494 - Qt: Fix install path of XDG desktop file with DESTDIR
495 - Qt: Fix drag and drop on Windows
496 - Qt: Reenable double buffering, as disabling it broke some Windows configs
497 - VFS: Fix return values of VFileFILE.read and .write
498Misc:
499 - All: Reset next event to cycles instead of zero to interrupt
500 - All: Add --version flag
501 - ARM7: Force disable LTO on two files to work around a GCC bug
502 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
503 - GBA: Better memory handling with PNG savestates
504 - GBA: Additional savestate sanity checks
505 - GBA: Check for cycle count being too high
506 - GBA Audio: Allow GBAAVStream to have no video callback
507 - GBA BIOS: Implement RegisterRamReset for SIO registers
508 - Qt: Remove useless help icons in dialogs
509 - Qt: Prevent savestate window from opening while in multiplayer
510 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
511 - Qt: Dropping multiplayer windows works more cleanly now
512
5130.3.0: (2015-08-16)
514Features:
515 - Ability to hide individual background layers, or OBJs
516 - Ability to mute individual audio channels
517 - Palette viewer and exporter
518 - Volume control
519 - More shortcuts are editable (e.g. quick save/load)
520 - Rewind now shows the frame after rewinding
521 - Import/Export of GameShark/Action Replay snapshots
522 - Add "Step backwards" item for single increment rewind
523 - Deadzone estimation for game controllers
524 - Analog inputs can be used for shortcuts
525 - Menu items for specific solar sensor brightness levels
526 - Remappable controls for tilt and gyroscope sensors
527 - Status messages for actions taken while a game is running (e.g. save/load state)
528 - Memory inspector
529 - Screensaver can now be suspended while a game is running
530 - Load/save the most recent savestate slot
531 - Support varible speed (PWM) rumble
532 - Ability to cap fast forward speed
533 - Finer control over FPS target
534 - Holdable shortcut for rewinding one frame at a time
535 - Ability to boot directly into the BIOS
536 - Preliminary support for yanking out the game pak while a game is running
537 - Thumb-drive mode by putting a file called portable.ini in the same folder
538 - Configurable display driver, between software and OpenGL
539 - Undo-able savestate loading and saving
540 - Controller profiles now store shortcut settings
541 - Default controller profiles for several common controllers
542 - Libretro now supports BIOS, rumble and solar sensor
543 - Implement BIOS call Stop, for sleep mode
544 - Automatically load patches, if found
545 - Improved video synchronization
546 - Configurable audio output sample rate
547Bugfixes:
548 - ARM7: Fix SWI and IRQ timings
549 - ARM7: Fix Thumb MUL timing
550 - ARM7: Fix timing of multiplies to use N cycles
551 - ARM7: ARMHotplugDetach should call deinit
552 - Debugger: Fix use-after-free in breakpoint clearing code
553 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
554 - GBA: Cap audio FIFO read size during deserialization
555 - GBA: Check for corrupted savestates when loading
556 - GBA: Check for improperly sized savestates when loading
557 - GBA: Check for savestates made from differently sized ROMs
558 - GBA: Fix calls to endian-independent loadstores
559 - GBA: Fix timing of reading from timer registers
560 - GBA: Ensure cycles never go negative
561 - GBA Audio: Force audio FIFOs to 32-bit
562 - GBA Audio: Fix audio pitch changing when adjusting buffer size
563 - GBA Audio: Fix sample order in audio channel 3
564 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
565 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
566 - GBA Memory: Improve Thumb open bus behavior
567 - GBA Memory: Fix potential DMA issue when loading a savestate
568 - GBA Memory: Fix load/store multiple video memory waitstates
569 - GBA SIO: Fix reseting when there are SIO devices attached
570 - GBA Video: Blended sprites should never have other effects applied
571 - GBA Video: Fix out-of-bounds tiles in mosaic
572 - GBA Video: Fix windows not affecting sprites
573 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
574 - GBA Video: Fix timing on first scanline
575 - Qt: Better cleanup when a game crashes
576 - Qt: Fix open ROM dialog filtering for archive formats
577 - Qt: Cap the maximum number of multiplayer windows
578 - Qt: Fix maximum year in sensor override
579 - Qt: Fix window being too tall after exiting fullscreen
580 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
581 - Qt: Fix analog buttons not getting unmapped
582 - Qt: Fix passing command line options
583 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
584 - SDL: Fix SDL build when OpenGL is missing
585 - Util: Allow loading IPS patches that grow the ROM
586 - VFS: Fix resource leaks if some allocations fail
587 - VFS: Fix line-reading to return proper values
588 - Video: Fix an issue with very long filenames
589 - Util: Fix formatting of floats
590Misc:
591 - All: Add --help flag for command line programs
592 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
593 - All: Enable static linking for Windows
594 - All: Enable static linking for OS X
595 - All: Threads are now named
596 - All: Proper handling of Unicode file paths
597 - ARM7: Add emulation for Undefined CPU mode
598 - ARM7: Reduce the size of the Thumb instruction table
599 - GBA: Add status log level
600 - GBA: GBARewind now returns how many states it has rewound
601 - GBA: SIO logging layer
602 - GBA BIOS: Stub out SoundBias
603 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
604 - GBA: Don't include GBACLIDebugger struct unless needed
605 - GBA: Savedata is now synced shortly after data finishes being written
606 - GBA: Process multiple timer events at once, if necessary
607 - GBA Audio: Implement audio reset for channels A/B
608 - GBA Audio: Process multiple audio events at once, if necessary
609 - GBA Hardware: Backport generic RTC source into core
610 - GBA Input: Allow axes and buttons to be mapped to the same key
611 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
612 - GBA SIO: Add a dummy driver for Normal mode
613 - GBA Thread: Add functionality for running callbacks on the GBA thread
614 - GBA Thread: Split GBASync into a separate file
615 - GBA Video: Refactor software renderer into separate files
616 - GBA Video: Slightly optimize mode 0 mosaic rendering
617 - Debugger: Free watchpoints in addition to breakpoints
618 - Qt: Handle saving input settings better
619 - Qt: Move GL frame drawing back onto its own thread
620 - Qt: Fast forward (held) option moved from Other to Emulation menu
621 - Qt: Show version info in window title
622 - Qt: Migrate multiplayer window handling into GBAApp
623 - Qt: Unified file opening and saving with last location
624 - Qt: Fix windows being resizable when they shouldn't have been
625 - Qt: Only hide cursor in full screen
626 - Qt: Replace pause-after-frame mutex with an atomic
627 - Qt: Add application icon and XDG desktop files
628 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
629 - Qt: Don't save window size when entering fullscreen
630 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
631 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
632 - Qt: Increase usability of key mapper
633 - Qt: Show checkmark for window sizes
634 - Qt: Set window path to loaded ROM
635 - Perf: Ability to load savestates immediately on launch
636 - SDL: Properly check for initialization
637 - SDL: Clean up initialization functions
638 - SDL: Clean up GL context
639 - Util: Allow disabling the threading code entirely
640 - VFS: Add sync method to force syncing with backing
641
6420.2.1: (2015-05-13)
643Bugfixes:
644 - All: Fix sanitize-deb script not cleaning up after itself
645 - All: Fix dependencies for libavcodec on Debian-derived platforms
646 - ARM7: Handle writeback for PC in addressing modes 2 and 3
647 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
648 - ARM7: Fix ARM multiply instructions when PC is a destination register
649 - Debugger: Fix use-after-free in breakpoint clearing code
650 - Debugger: Fix boundary conditions in tab completion
651 - GBA: Fix timers not updating timing when writing to only the reload register
652 - GBA: Fix rewind boundary conditions
653 - GBA: Add initial I/O register settings for background matrix registers
654 - GBA: Fix hang when loading a savestate if sync to video is enabled
655 - GBA: Handle out-of-bounds I/O access
656 - GBA: Fix bounds-checking on EEPROM access
657 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
658 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
659 - GBA Memory: Allow SRAM to be 64kB
660 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
661 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
662 - GBA Video: Fix second frame mode 5
663 - Perf: Fix race condition if a game crashes immediately on start
664 - Qt: Fix Display object leak when closing a window
665 - Qt: Fix .deb dependencies
666 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
667 - Qt: Fix window not regaining focus after exiting savestate window
668 - Qt: Fix regression where video would not record if the game had already started
669 - Qt: Fix potential crash if a gamepad causes focus to change
670 - Qt: Fix controller axis querying
671 - Qt: Fix multiplayer windows opening as the wrong size
672 - Qt: Fix controllers sometimes not loading the right profile
673 - SDL: Fix boundary conditions for joystick adjustments
674 - SDL: Allocate properly sized input maps
675 - SDL: Fix potential build issues when Qt and SDL2 are in use
676 - Util: Fix resource leak in UTF-8 handling code
677 - Util: Fix a null-pointer issue when attempting to delete a key
678 - VFS: Fix resource leaks if some allocations fail
679 - Video: Fix an issue with very long filenames
680Misc:
681 - GBA Memory: Soft-crash if jumping past the end of a ROM
682 - Qt: Show multiplayer numbers in window title
683 - Qt: Solar sensor can have shortcuts set
684
6850.2.0: (2015-04-03)
686Features:
687 - Support for gamepad axes, e.g. analog sticks or triggers
688 - Add scale presets for up to 6x
689 - Settings window
690 - Bilinear resampling option
691 - Add option to skip BIOS start screen
692 - List of recently opened games
693 - Support for games using the Solar Sensor
694 - Better audio resampling via blip-buf
695 - Game Pak overrides dialog for setting savetype and sensor values
696 - Support for games using the tilt sensor
697 - Remappable shortcuts for keyboard and gamepad
698 - Rewinding of emulation
699 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
700 - Support IPv6
701 - Save directory of last loaded file
702 - Support BPS patches
703 - Automatically detect and optimize out idle loops
704 - Configurable game overrides
705 - Support loading 7-Zip files
706 - Drag and drop game loading
707 - Cheat code support
708 - Runtime configurable audio driver
709 - Libretro core for use with RetroArch and other front-ends
710 - Controller profiles for setting different bindings for different controllers
711 - Ability to lock aspect ratio
712 - Local link cable support
713 - Ability to switch which game controller is in use per instance
714 - Ability to prevent opposing directional input
715 - Warning dialog if an unimplemented BIOS feature is called
716 - Debugger: Add CLI "frame", frame advance command
717 - Debugger: Add CLI functions for writing to memory
718 - Debugger: Add CLI functions for examining memory regions
719 - Debugger: Add CLI function for writing a register
720Bugfixes:
721 - ARM7: Extend prefetch by one stage
722 - ARM7: Fix cycle counting for loads
723 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
724 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
725 - GBA: Initialize gba.sync to null
726 - GBA: Fix timer initialization
727 - GBA Audio: Support 16-bit writes to FIFO audio
728 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
729 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
730 - GBA BIOS: Fix BIOS prefetch after reset
731 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
732 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
733 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
734 - GBA Memory: Fix I cycles that had been moved to ARM7 core
735 - GBA Memory: Fix cycle counting for 32-bit load/stores
736 - GBA RR: Fix fallthrough error when reading tags from a movie
737 - GBA Thread: Fix possible hang when loading an archive
738 - GBA Thread: Fix possible deadlock in video sync
739 - Perf: Fix crash when the GBA thread fails to start
740 - Qt: Fix crash starting a GDB stub if a game isn't loaded
741 - Qt: Fix crash when adjusting settings after closing a game
742 - Qt: Fix crash when starting GDB stub after closing a game
743 - Qt: Fix patch loading while a game is running
744 - Qt: Fix crash when loading a game after stopping GDB server
745 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
746 - Qt: Fix crash when attempting to pause if a game is not running
747 - SDL: Properly clean up if a game doesn't launch
748 - Util: Fix sockets on Windows
749Misc:
750 - All: Enable link-time optimization
751 - Debugger: Watchpoints now work on STM/LDM instructions
752 - Debugger: Clean up GDB stub network interfacing
753 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
754 - Debugger: Merge Thumb BL instructions when disassembling
755 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
756 - Debugger: Watchpoints now report address watched (fixes #68)
757 - Debugger: Add support for soft breakpoints
758 - Debugger: Make I/O register names be addresses instead of values
759 - Debugger: Rename read/write commands
760 - GBA: Improve accuracy of event timing
761 - GBA: Add API for getting Configuration structs for overrides and input
762 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
763 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
764 - GBA: Move A/V stream interface into core
765 - GBA: Savestates now take into account savedata state machines (fixes #109)
766 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
767 - GBA Memory: Simplify memory API and use fixed bus width
768 - GBA Thread: Make GBASyncWaitFrameStart time out
769 - GBA Video: Start video at the last scanline instead of the first
770 - Qt: Optimize logo drawing
771 - Qt: Move frame upload back onto main thread
772 - Qt: Remember window position
773 - Qt: Double-clicking on the window toggles full screen
774 - Util: Use proper locale for reading and writing float values
775
7760.1.1: (2015-01-24)
777Bugfixes:
778 - ARM7: Fix LDM writeback to a register already written
779 - GBA: Fix timers 2 and 3 updating incorrectly
780 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
781 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
782 - GBA Audio: Properly initialize audio FIFO channels
783 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
784 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
785 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
786 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
787 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
788 - GBA BIOS: Fix HuffUnComp boundary conditions
789 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
790 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
791 - GBA Memory: Filter out top nybble of DMA addresses
792 - GBA Memory: Properly bounds-check VRAM accesses
793 - GBA Memory: Fix initial DMA state
794 - GBA Thread: Allow halted games to exit cleanly
795 - GBA Video: Fix blend issues with obscured middle layers
796 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
797 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
798 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
799 - GBA Video: Fix sprite boundary conditions with mosaic
800 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
801 - Qt: Fix issue with set frame sizes being the wrong height
802 - Qt: Fix emulator crashing when full screen if a game is not running
803 - Qt: Fix window focus issues
804 - Qt: Properly set default video recording settings
805 - Qt: Fix a race condition when a game crashes immediately
806 - Qt: Fix some cases where key mapping can break if focus is adjusted
807 - Qt: Fix crash if a game pauses before any frames are shown
808 - Debugger: Negative PC-relative loads now properly subtract the offset
809 - Debugger: Align PC-relative loads in Thumb
810 - Debugger: Fix watchpoints triggering too late
811 - Debugger: Fix binary print putting spaces between digits
812 - Video: Ensure FFmpeg encoder has audio frames
813 - Video: Fix uncompressed PCM audio recording
814 - Video: Fix FFmpeg crashing when the file extension is wrong
815 - Util: Fix SOCKET_FAILED macro
816Misc:
817 - GBA: Exit cleanly on FATAL if the port supports it
818 - GBA Memory: Implement 16- and 32-bit loads from SRAM
819 - Qt: Disable sync to video by default
820 - Qt: Handle a game crash without crashing
821 - Qt: Set default log level to FATAL, ERROR and WARN
822 - Qt: Clarify some phrasing in the menus
823 - Qt: Clear active buttons when focus is lost
824
8250.1.0: (2014-12-13)
826 - Initial release