src/gba/gba.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef GBA_H
7#define GBA_H
8
9#include "util/common.h"
10
11#include "arm.h"
12#include "debugger/debugger.h"
13
14#include "gba/memory.h"
15#include "gba/video.h"
16#include "gba/audio.h"
17#include "gba/sio.h"
18
19extern const uint32_t GBA_ARM7TDMI_FREQUENCY;
20
21enum GBAIRQ {
22 IRQ_VBLANK = 0x0,
23 IRQ_HBLANK = 0x1,
24 IRQ_VCOUNTER = 0x2,
25 IRQ_TIMER0 = 0x3,
26 IRQ_TIMER1 = 0x4,
27 IRQ_TIMER2 = 0x5,
28 IRQ_TIMER3 = 0x6,
29 IRQ_SIO = 0x7,
30 IRQ_DMA0 = 0x8,
31 IRQ_DMA1 = 0x9,
32 IRQ_DMA2 = 0xA,
33 IRQ_DMA3 = 0xB,
34 IRQ_KEYPAD = 0xC,
35 IRQ_GAMEPAK = 0xD
36};
37
38enum GBALogLevel {
39 GBA_LOG_FATAL = 0x01,
40 GBA_LOG_ERROR = 0x02,
41 GBA_LOG_WARN = 0x04,
42 GBA_LOG_INFO = 0x08,
43 GBA_LOG_DEBUG = 0x10,
44 GBA_LOG_STUB = 0x20,
45
46 GBA_LOG_GAME_ERROR = 0x100,
47 GBA_LOG_SWI = 0x200,
48 GBA_LOG_STATUS = 0x400,
49 GBA_LOG_SIO = 0x800,
50
51 GBA_LOG_ALL = 0xF3F,
52
53#ifdef NDEBUG
54 GBA_LOG_DANGER = GBA_LOG_ERROR
55#else
56 GBA_LOG_DANGER = GBA_LOG_FATAL
57#endif
58};
59
60enum GBAKey {
61 GBA_KEY_A = 0,
62 GBA_KEY_B = 1,
63 GBA_KEY_SELECT = 2,
64 GBA_KEY_START = 3,
65 GBA_KEY_RIGHT = 4,
66 GBA_KEY_LEFT = 5,
67 GBA_KEY_UP = 6,
68 GBA_KEY_DOWN = 7,
69 GBA_KEY_R = 8,
70 GBA_KEY_L = 9,
71 GBA_KEY_MAX,
72 GBA_KEY_NONE = -1
73};
74
75enum GBAComponent {
76 GBA_COMPONENT_DEBUGGER,
77 GBA_COMPONENT_CHEAT_DEVICE,
78 GBA_COMPONENT_MAX
79};
80
81enum GBAIdleLoopOptimization {
82 IDLE_LOOP_IGNORE = -1,
83 IDLE_LOOP_REMOVE = 0,
84 IDLE_LOOP_DETECT
85};
86
87enum {
88 SP_BASE_SYSTEM = 0x03007F00,
89 SP_BASE_IRQ = 0x03007FA0,
90 SP_BASE_SUPERVISOR = 0x03007FE0
91};
92
93struct GBA;
94struct GBARotationSource;
95struct GBAThread;
96struct Patch;
97struct VFile;
98
99typedef void (*GBALogHandler)(struct GBAThread*, enum GBALogLevel, const char* format, va_list args);
100
101struct GBAAVStream {
102 void (*postVideoFrame)(struct GBAAVStream*, struct GBAVideoRenderer* renderer);
103 void (*postAudioFrame)(struct GBAAVStream*, int16_t left, int16_t right);
104 void (*postAudioBuffer)(struct GBAAVStream*, struct GBAAudio*);
105};
106
107struct GBATimer {
108 uint16_t reload;
109 uint16_t oldReload;
110 int32_t lastEvent;
111 int32_t nextEvent;
112 int32_t overflowInterval;
113 unsigned prescaleBits : 4;
114 unsigned countUp : 1;
115 unsigned doIrq : 1;
116 unsigned enable : 1;
117};
118
119struct GBA {
120 struct ARMComponent d;
121
122 struct ARMCore* cpu;
123 struct GBAMemory memory;
124 struct GBAVideo video;
125 struct GBAAudio audio;
126 struct GBASIO sio;
127
128 struct GBASync* sync;
129
130 struct ARMDebugger* debugger;
131
132 uint32_t bus;
133 bool performingDMA;
134
135 int timersEnabled;
136 struct GBATimer timers[4];
137
138 int springIRQ;
139 uint32_t biosChecksum;
140 int* keySource;
141 struct GBARotationSource* rotationSource;
142 struct GBALuminanceSource* luminanceSource;
143 struct GBARTCSource* rtcSource;
144 struct GBARumble* rumble;
145
146 struct GBARRContext* rr;
147 void* pristineRom;
148 size_t pristineRomSize;
149 uint32_t romCrc32;
150 struct VFile* romVf;
151 struct VFile* biosVf;
152
153 const char* activeFile;
154
155 GBALogHandler logHandler;
156 enum GBALogLevel logLevel;
157 struct GBAAVStream* stream;
158
159 enum GBAIdleLoopOptimization idleOptimization;
160 uint32_t idleLoop;
161 uint32_t lastJump;
162 bool haltPending;
163 int idleDetectionStep;
164 int idleDetectionFailures;
165 int32_t cachedRegisters[16];
166 bool taintedRegisters[16];
167
168 bool realisticTiming;
169};
170
171struct GBACartridge {
172 uint32_t entry;
173 uint8_t logo[156];
174 char title[12];
175 uint32_t id;
176 uint16_t maker;
177 uint8_t type;
178 uint8_t unit;
179 uint8_t device;
180 uint8_t reserved[7];
181 uint8_t version;
182 uint8_t checksum;
183 // And ROM data...
184};
185
186void GBACreate(struct GBA* gba);
187void GBADestroy(struct GBA* gba);
188
189void GBAReset(struct ARMCore* cpu);
190void GBASkipBIOS(struct ARMCore* cpu);
191
192void GBATimerUpdateRegister(struct GBA* gba, int timer);
193void GBATimerWriteTMCNT_LO(struct GBA* gba, int timer, uint16_t value);
194void GBATimerWriteTMCNT_HI(struct GBA* gba, int timer, uint16_t value);
195
196void GBAWriteIE(struct GBA* gba, uint16_t value);
197void GBAWriteIME(struct GBA* gba, uint16_t value);
198void GBARaiseIRQ(struct GBA* gba, enum GBAIRQ irq);
199void GBATestIRQ(struct ARMCore* cpu);
200void GBAHalt(struct GBA* gba);
201
202void GBAAttachDebugger(struct GBA* gba, struct ARMDebugger* debugger);
203void GBADetachDebugger(struct GBA* gba);
204
205void GBASetBreakpoint(struct GBA* gba, struct ARMComponent* component, uint32_t address, enum ExecutionMode mode, uint32_t* opcode);
206void GBAClearBreakpoint(struct GBA* gba, uint32_t address, enum ExecutionMode mode, uint32_t opcode);
207
208void GBALoadROM(struct GBA* gba, struct VFile* vf, struct VFile* sav, const char* fname);
209void GBALoadBIOS(struct GBA* gba, struct VFile* vf);
210void GBAApplyPatch(struct GBA* gba, struct Patch* patch);
211
212bool GBAIsROM(struct VFile* vf);
213bool GBAIsBIOS(struct VFile* vf);
214void GBAGetGameCode(struct GBA* gba, char* out);
215void GBAGetGameTitle(struct GBA* gba, char* out);
216
217void GBAFrameStarted(struct GBA* gba);
218void GBAFrameEnded(struct GBA* gba);
219
220ATTRIBUTE_FORMAT(printf,3,4)
221void GBALog(struct GBA* gba, enum GBALogLevel level, const char* format, ...);
222
223ATTRIBUTE_FORMAT(printf, 3, 4)
224void GBADebuggerLogShim(struct ARMDebugger* debugger, enum DebuggerLogLevel level, const char* format, ...);
225
226#endif