src/platform/qt/GDBController.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "GDBController.h"
7
8#include "GameController.h"
9
10using namespace QGBA;
11
12GDBController::GDBController(GameController* controller, QObject* parent)
13 : QObject(parent)
14 , m_gameController(controller)
15 , m_port(2345)
16 , m_bindAddress({ IPV4, 0 })
17{
18 GDBStubCreate(&m_gdbStub);
19}
20
21ushort GDBController::port() {
22 return m_port;
23}
24
25bool GDBController::isAttached() {
26 return m_gameController->debugger() == &m_gdbStub.d;
27}
28
29void GDBController::setPort(ushort port) {
30 m_port = port;
31}
32
33void GDBController::setBindAddress(uint32_t bindAddress) {
34 m_bindAddress.version = IPV4;
35 m_bindAddress.ipv4 = htonl(bindAddress);
36}
37
38void GDBController::attach() {
39 if (isAttached()) {
40 return;
41 }
42 m_gameController->setDebugger(&m_gdbStub.d);
43 ARMDebuggerEnter(&m_gdbStub.d, DEBUGGER_ENTER_ATTACHED);
44}
45
46void GDBController::detach() {
47 if (!isAttached()) {
48 return;
49 }
50 SocketSetBlocking(m_gdbStub.socket, false);
51 SocketSetBlocking(m_gdbStub.connection, false);
52 m_gameController->threadInterrupt();
53 GDBStubShutdown(&m_gdbStub);
54 m_gameController->setDebugger(nullptr);
55 m_gameController->threadContinue();
56}
57
58void GDBController::listen() {
59 m_gameController->threadInterrupt();
60 if (!isAttached()) {
61 attach();
62 }
63 GDBStubListen(&m_gdbStub, m_port, &m_bindAddress);
64 m_gameController->threadContinue();
65}