CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5Bugfixes:
6 - GBA: Fix timers not updating timing when writing to only the reload register
7 - All: Fix sanitize-deb script not cleaning up after itself
8 - Qt: Fix Display object leak when closing a window
9 - Qt: Fix .deb dependencies
10 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
11 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
12 - ARM7: Fix SWI and IRQ timings
13
140.2.0: (2015-04-03)
15Features:
16 - Support for gamepad axes, e.g. analog sticks or triggers
17 - Add scale presets for up to 6x
18 - Settings window
19 - Bilinear resampling option
20 - Add option to skip BIOS start screen
21 - List of recently opened games
22 - Support for games using the Solar Sensor
23 - Better audio resampling via blip-buf
24 - Game Pak overrides dialog for setting savetype and sensor values
25 - Support for games using the tilt sensor
26 - Remappable shortcuts for keyboard and gamepad
27 - Rewinding of emulation
28 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
29 - Support IPv6
30 - Save directory of last loaded file
31 - Support BPS patches
32 - Automatically detect and optimize out idle loops
33 - Configurable game overrides
34 - Support loading 7-Zip files
35 - Drag and drop game loading
36 - Cheat code support
37 - Runtime configurable audio driver
38 - Libretro core for use with RetroArch and other front-ends
39 - Controller profiles for setting different bindings for different controllers
40 - Ability to lock aspect ratio
41 - Local link cable support
42 - Ability to switch which game controller is in use per instance
43 - Ability to prevent opposing directional input
44 - Warning dialog if an unimplemented BIOS feature is called
45 - Debugger: Add CLI "frame", frame advance command
46 - Debugger: Add CLI functions for writing to memory
47 - Debugger: Add CLI functions for examining memory regions
48 - Debugger: Add CLI function for writing a register
49Bugfixes:
50 - ARM7: Extend prefetch by one stage
51 - ARM7: Fix cycle counting for loads
52 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
53 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
54 - GBA: Initialize gba.sync to null
55 - GBA: Fix timer initialization
56 - GBA Audio: Support 16-bit writes to FIFO audio
57 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
58 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
59 - GBA BIOS: Fix BIOS prefetch after reset
60 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
61 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
62 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
63 - GBA Memory: Fix I cycles that had been moved to ARM7 core
64 - GBA Memory: Fix cycle counting for 32-bit load/stores
65 - GBA RR: Fix fallthrough error when reading tags from a movie
66 - GBA Thread: Fix possible hang when loading an archive
67 - GBA Thread: Fix possible deadlock in video sync
68 - Perf: Fix crash when the GBA thread fails to start
69 - Qt: Fix crash starting a GDB stub if a game isn't loaded
70 - Qt: Fix crash when adjusting settings after closing a game
71 - Qt: Fix crash when starting GDB stub after closing a game
72 - Qt: Fix patch loading while a game is running
73 - Qt: Fix crash when loading a game after stopping GDB server
74 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
75 - Qt: Fix crash when attempting to pause if a game is not running
76 - SDL: Properly clean up if a game doesn't launch
77 - Util: Fix sockets on Windows
78Misc:
79 - All: Enable link-time optimization
80 - Debugger: Watchpoints now work on STM/LDM instructions
81 - Debugger: Clean up GDB stub network interfacing
82 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
83 - Debugger: Merge Thumb BL instructions when disassembling
84 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
85 - Debugger: Watchpoints now report address watched (fixes #68)
86 - Debugger: Add support for soft breakpoints
87 - Debugger: Make I/O register names be addresses instead of values
88 - Debugger: Rename read/write commands
89 - GBA: Improve accuracy of event timing
90 - GBA: Add API for getting Configuration structs for overrides and input
91 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
92 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
93 - GBA: Move A/V stream interface into core
94 - GBA: Savestates now take into account savedata state machines (fixes #109)
95 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
96 - GBA Memory: Simplify memory API and use fixed bus width
97 - GBA Thread: Make GBASyncWaitFrameStart time out
98 - GBA Video: Start video at the last scanline instead of the first
99 - Qt: Optimize logo drawing
100 - Qt: Move frame upload back onto main thread
101 - Qt: Remember window position
102 - Qt: Double-clicking on the window toggles full screen
103 - Util: Use proper locale for reading and writing float values
104
1050.1.1: (2015-01-24)
106Bugfixes:
107 - ARM7: Fix LDM writeback to a register already written
108 - GBA: Fix timers 2 and 3 updating incorrectly
109 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
110 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
111 - GBA Audio: Properly initialize audio FIFO channels
112 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
113 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
114 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
115 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
116 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
117 - GBA BIOS: Fix HuffUnComp boundary conditions
118 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
119 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
120 - GBA Memory: Filter out top nybble of DMA addresses
121 - GBA Memory: Properly bounds-check VRAM accesses
122 - GBA Memory: Fix initial DMA state
123 - GBA Thread: Allow halted games to exit cleanly
124 - GBA Video: Fix blend issues with obscured middle layers
125 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
126 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
127 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
128 - GBA Video: Fix sprite boundary conditions with mosaic
129 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
130 - Qt: Fix issue with set frame sizes being the wrong height
131 - Qt: Fix emulator crashing when full screen if a game is not running
132 - Qt: Fix window focus issues
133 - Qt: Properly set default video recording settings
134 - Qt: Fix a race condition when a game crashes immediately
135 - Qt: Fix some cases where key mapping can break if focus is adjusted
136 - Qt: Fix crash if a game pauses before any frames are shown
137 - Debugger: Negative PC-relative loads now properly subtract the offset
138 - Debugger: Align PC-relative loads in Thumb
139 - Debugger: Fix watchpoints triggering too late
140 - Debugger: Fix binary print putting spaces between digits
141 - Video: Ensure FFmpeg encoder has audio frames
142 - Video: Fix uncompressed PCM audio recording
143 - Video: Fix FFmpeg crashing when the file extension is wrong
144 - Util: Fix SOCKET_FAILED macro
145Misc:
146 - GBA: Exit cleanly on FATAL if the port supports it
147 - GBA Memory: Implement 16- and 32-bit loads from SRAM
148 - Qt: Disable sync to video by default
149 - Qt: Handle a game crash without crashing
150 - Qt: Set default log level to FATAL, ERROR and WARN
151 - Qt: Clarify some phrasing in the menus
152 - Qt: Clear active buttons when focus is lost
153
1540.1.0: (2014-12-13)
155 - Initial release