CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9Bugfixes:
10 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
11 - LR35902: Fix core never exiting with certain event patterns
12 - GB Timer: Improve DIV reset behavior
13 - GBA Memory: Fix misaligned BIOS reads
14 - GBA BIOS: Fix MidiKey2Freq BIOS reads
15 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
16 - GB MBC: Fix SRAM dangling pointer with RTC games
17 - Windows: Fix Unicode directory handling
18 - Qt: Fix changing resolution of software renderer
19 - Qt: Fix setting overrides
20 - GBA Cheats: Fix GameShark ROM patches
21 - Qt: Fix cut off tiles and alignment issues in tile viewer
22 - GB MBC: Fix initializing MBC when no ROM is loaded
23 - VFS: Fix resizing memory chunks when not needed
24 - GB Memory: Fix patching ROM bank 0
25 - GB: Fix audio not being deinitialized
26 - GBA Memory: Fix VCOUNT being writable
27 - GBA Memory: Improve initial skipped BIOS state
28 - Qt: Only reset window dimensions when first shown
29 - GB Memory: Fix starting HDMAs during mode 0
30 - Qt: Fix Qt Multimedia audio driver on big endian
31 - GBA: Fix IRQs firing after already being cleared
32 - All: Fix fullscreen config option being ignored
33 - GBA BIOS: Implement BitUnPack
34 - GBA: Add savegame override for Crash Bandicoot 2
35 - ARM7: PSR mode bits should not get sign extended
36 - GBA: Only unhalt CPU if appropriate bit is set in IE
37 - GBA Video: Fix out of bounds sprite transforms
38 - GB: Fix crash when masking savedata
39 - GB Audio: Fix serialization of channel 3 and NR52 properties
40 - GB: Properly initialize sramRealVf variable
41 - Qt: Fix Apply button for key and controller configurations
42Misc:
43 - SDL: Remove scancode key input
44 - GBA Video: Clean up unused timers
45 - Test: Add a basic test suite
46 - GBA Video: Allow multiple handles into the same tile cache
47 - VFS: Call msync when syncing mapped data
48 - GBA Video, GB Video: Colors are now fully scaled
49 - PSP2: Improved controller rumble
50 - GB, GBA: Prevent loading null ROMs
51 - VFS: Allow truncating memory chunk VFiles
52 - Debugger: Modularize CLI debugger
53 - Core: Clean up some thread state checks
54 - Debugger: Make building with debugging aspects optional
55 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
56 - GBA Memory: Support reading/writing POSTFLG
57 - Util: Add size counting to Table
58 - Qt: Move last directory setting from qt.ini to config.ini
59 - 3DS, PSP2, Wii: Last directory loaded is saved
60 - GB Audio: Simplify envelope code
61 - GB Audio: Improve initial envelope samples
62 - GB Audio: Initialize wave RAM to GBC values
63
640.5.1: (2016-10-05)
65Bugfixes:
66 - Core: Fix importing save games as read-only
67 - FFmpeg: Fix encoding AAC
68 - GB: Fix invalid STOP behavior on Game Boy Color
69 - GB: Initialize audio properly
70 - GB: Properly clear KEY1 bit 0 when switching speeds
71 - GB: Properly unload save files when unloading a ROM
72 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
73 - GB MBC: Fix MBC7 when size is incorrectly specified
74 - GB MBC: Fix RTC access when no save file is loaded
75 - GB SIO: Don't auto-clock external shift clock
76 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
77 - GB Video: Fix video frames getting missed when LCDC is off
78 - GB Video: Clear screen when LCDC is off
79 - GBA Cheats: Fix holding onto pointers that may get invalidated
80 - GBA Cheats: Fix key-activated CodeBreaker cheats
81 - GBA Cheats: Fix uninitialized memory getting freed when saving
82 - GBA Hardware: Improve Game Boy Player rumble behavior
83 - GBA Memory: Fix several unused I/O register read values
84 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
85 - LR35902: Fix events running with the wrong cycle active
86 - Qt: Fix "close" button on Overrides view
87 - Qt: Fix saving overrides
88 - Qt: Fix directory set unloading when replacing the ROM
89 - Qt: Fix patch loading
90 - Qt: Fix crash when saving an override if a game isn't loaded
91 - Qt: Fix showing default display driver as OpenGL (force 1.x)
92 - SDL: Attach rumble in SDL frontend
93 - Util: Fix PNG identification on files too small to be a PNG
94Misc:
95 - All: Only update version info if needed
96 - All: Split out install locations for Libretro and OpenEmu
97 - FFmpeg: Encoding cleanup
98 - GB: Reset active region when reloading ROM
99 - GB Memory: Initialize RAM pattern for GBC
100 - GB Video: Improved video timings
101 - Qt: Manage window sizes slightly better
102 - Qt: Remember scale option independent of core dimensions
103
1040.5.0: (2016-09-19)
105Features:
106 - Game Boy support
107 - Support for encrypted CodeBreaker GBA cheats
108 - Emulation of Vast Fame protected GBA carts (taizou)
109 - Tile viewer
110 - Threaded rendering mode
111 - Libretro: Memory map and achievement support (leiradel)
112 - GUI: Add UI control remapping
113 - GUI: Add fast-forward
114 - Wii: 240p support
115 - 3DS: Adjustable screen darkening
116 - Ability to temporarily load a savegame
117 - Load specific files out of archives
118 - Automatic BIOS detection
119Bugfixes:
120 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
121 - Debugger: Fix GDB breakpoints
122 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
123 - GBA: Fix filehandle leak with savegames
124 - GBA: Timer 0 cannot be count up
125 - GBA: Count up timers should not count themselves
126 - GBA Memory: Fix mirror on non-overdumped Classic NES games
127 - GBA Memory: Fix ldm {pc}
128 - GBA Savedata: Fix savedata sync timer
129 - GBA Savedata: Only unmap savedata if present
130 - GBA Serialize: Savestates now properly store prefetch
131 - GBA Video: WIN0/1 take priority over OBJWIN
132 - GBA Video: Fix out-of-order OBJWIN
133 - PSP2: Fix GPU crash while exiting
134 - PSP2: Fix VSync
135 - PSP2: Fix accelerometer range
136 - PSP2: Actually load screen mode setting
137 - PSP2: Fix gyroscope direction
138 - PSP2: Delete threads after they return
139 - PSP2: Fix mapping/unmapping from not at 0
140 - Qt: Fix bug in software renderer scaling
141 - Qt: Fix hanging key press after disabling autofire
142 - Qt: Fix being unable to pause manually when using auto-pausing
143 - SDL: Fix axes being mapped wrong
144 - Util: Fix realloc semantics in utf16to8
145 - Util: Fix inserting too many items into a hash table
146 - VFS: Fix uninitialized varaible reading from 7z
147 - VFS: Fix reading multiple files from a 7z archive
148 - Wii: Fix framelimiting after a slowdown
149 - Wii: Fix garbage flash at startup
150Misc:
151 - 3DS: Use blip_add_delta_fast for a small speed improvement
152 - 3DS: Allow UTF-16 filenames
153 - 3DS: Port to using citro3D
154 - 3DS: Use system font for menus
155 - 3DS: Attempt to use Core 2 for threads
156 - 3DS: Adjustable filering
157 - 3DS: 3D banner
158 - All: Add QUIET parameter to silence CMake
159 - All: Faster memory read/write
160 - ARM7: Support forcing Thumb mode via MSR
161 - ARM7: Flush prefetch cache when loading CPSR via MSR
162 - ARM7: Clean up instruction decoding for future expandability
163 - Debugger: Support register and memory writes via GDB stub
164 - Debugger: Add software breakpoint support to gdb
165 - FFmpeg: Full support for libavcodec 56+
166 - GBA: Better debug logging if event processing breaks
167 - GBA Audio: Force audio DMAs to not increment destination
168 - GBA BIOS: Use custom ArcTan, not relying on OS
169 - GBA Hardware: Clean up dead code in GBP
170 - GBA Memory: Optimize stalling behavior
171 - GBA Memory: Optimize Load-/StoreMultiple
172 - GBA Savedata: Add realistic timing for EEPROM
173 - GBA Serialize: Savestates now store if CPU was halted
174 - GBA Video: Remove old slow path fallback
175 - GBA Video: Optimize sprite drawing
176 - GBA Video: Optimize mode 0 rendering
177 - GBA Video: Optimize compositing cases slightly
178 - GUI: Screenshot dimensions are now passed through
179 - GUI: Add back logging
180 - GUI: Only reload config if manually saved
181 - GUI: Increase scrolling speed
182 - OpenGL: Log shader compilation failure
183 - OpenGL: Add texSize uniform
184 - Qt: Make -g flag work in Qt build
185 - Qt: Simplify OpenGL context creation
186 - Qt: Thread startup improvements
187 - Qt: Make audio channel/video layer options shortcut mappable
188 - Qt: Remove some C99isms from C++ code
189 - Qt: Remove default autofire mappings
190 - Qt: Make reseting when pasued frame-accurate
191 - Qt: Rearchitect game closing codepath
192 - PSP2: Use system font for menus
193 - PSP2: Add rumble for PS TV
194 - PSP2: Add fit-to-height screen mode
195 - PSP2: Sync files per descriptor
196 - PSP2: Allow UTF-8 filenames
197 - PSP2: Screenshots are now saved into the Photo Gallery
198 - PSP2: Stop underclocking when menuing
199 - SDL: Increase default audio buffer size to 1024 samples
200 - SDL: More responsive rumble
201 - Util: Add Vector GetConstPointer
202 - Util: Add rtrim
203 - Util: Add endswith
204 - VFS: Improve zip file detection
205 - Wii: Add pixelated resample filter
206 - Windows: Add native VDir support
207 - Util: Add PRIz macro for libc versions that don't support %z
208
2090.4.1: (2016-07-11)
210Bugfixes:
211 - All: Fix several file handle leaks
212 - All: Fix instruction tables getting zeroed when linking sometimes
213 - ARM7: Fix flags on SBC/RSC
214 - ARM7: Fix setting spsr privilege bits when spsr is empty
215 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
216 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
217 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
218 - GBA Memory: Fix executing code from OBJ region of VRAM
219 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
220 - GBA Serialize: Fix loading savegames from savestates
221 - OpenGL: Correct boolean vector strcmp strings for uniforms
222 - Qt: Fix sending gameStopped twice
223 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
224 - Qt: Fix initial state of key mapping
225 - Qt: Initialize m_useBios
226 - SDL: Fix joystick initialization on BSD
227 - SDL: Fix potential joystick crash in games with rumble
228 - SDL: Fix SDL 1.2 build
229 - SDL: Fix sporadic crash when deinitializing audio
230 - Shaders: Fix AGS-001 shader with some bad drivers
231 - Util: Use closesocket on Windows
232 - Util: Fix socket bind addresses
233 - VFS: Fix reading 7z archives without rewinding first
234 - VFS: VFileFromFD should not open directories
235 - Wii: Fix tilting direction
236 - Util: Fix realloc semantics in utf16to8
237Misc:
238 - All: Allow use of external minizip library
239 - Debugger: CLI debugger now exits when end-of-stream is reached
240 - FFmpeg: Update dependencies on Ubuntu
241 - GBA: Slightly optimize GBAProcessEvents
242 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
243 - GBA Video: Null renderer should return proper register values
244 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
245 - Qt: Add preset for DualShock 4
246 - Qt: Update 360 input profile on OS X to reflect newer drivers
247 - Qt: Remove use of NaN
248 - Qt: Canonicalize file paths when loading games
249 - Qt: Add refresh button to controller editing
250 - SDL: Remove default gamepad mappings
251 - Util: Fix intermittent build failure on OS X
252 - VFS: VFile.sync now updates modified time
253
2540.4.0: (2016-02-02)
255Features:
256 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
257 - I/O viewer
258 - Booting of multiboot images
259 - Customization of GIF recording
260 - Libretro: Cheat code support
261 - Support for GLSL shaders
262 - ROM information view
263 - Support for VBA-style cheat codes
264 - Savestates now store creation timestamps
265 - Key autofire
266 - Libretro: Allow blocking opposing directional input
267 - OpenEmu core for OS X
268 - Libretro: Settings for using BIOS and skipping intro
269 - Libretro: Customizable idle loop removal
270 - Implemented cycle counting for sprite rendering
271 - Cleaner, unified settings window
272 - Added a setting for pausing when the emulator is not in focus
273 - Customizable paths for save games, save states, screenshots and patches
274 - Controller hotplugging
275 - Ability to store save games and active cheats within savestates
276Bugfixes:
277 - ARM7: Fix sign of unaligned LDRSH
278 - ARM7: Fix decoding of some ARM ALU instructions with shifters
279 - Debugger: Fix watchpoints in gdb
280 - GBA: Fix warnings when creating and loading savestates
281 - GBA: Fix Iridion II savetype
282 - GBA BIOS: Fix misaligned CpuSet
283 - GBA Cheats: Fix cheats setting the Action Replay version
284 - GBA Hardware: Fix GPIO on big endian
285 - GBA Memory: Fix DMA register writing behavior
286 - GBA Memory: Fix DMAs triggering two cycles early
287 - Libretro: Fix aspect ratio
288 - Qt: Fix some potential crashes with the gamepad mapping
289 - Qt: Fix keys being mapped incorrectly when loading configuration file
290 - Util: Fix PowerPC PNG read/write pixel order
291 - Util: Fix excessive memory allocation when decoding a PNG
292 - VFS: Fix VFileReadline and remove _vfdReadline
293Misc:
294 - All: Improved PowerPC support
295 - All: Fix some undefined behavior warnings
296 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
297 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
298 - GBA: Implement bad I/O register loading
299 - GBA: Allow jumping to OAM and palette RAM
300 - GBA BIOS: Finish implementing RegisterRamReset
301 - GBA Config: Add "override" layer for better one-time configuration
302 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
303 - GBA Memory: Use a dynamically sized mask for ROM memory
304 - GBA Memory: Implement several unimplemented memory access types
305 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
306 - GBA RR: Starting from savestate now embeds the savegame
307 - GBA RR: Add preliminary SRAM support for VBM loading
308 - GBA RR: Add support for resets in movies
309 - GBA Video: Remove lastHblank, as it is implied
310 - Libretro: Use anonymous memory mappers for large blocks of memory
311 - Libretro: Add install target for libretro core
312 - Qt: Window size command line options are now supported
313 - Qt: Increase usability of key mapper
314 - Qt: Add 'Apply' button to settings window
315 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
316 - Qt: Allow use of modifier keys as input
317 - Qt: Optimize log viewer
318 - Qt: Added button for breaking into the GDB debugger
319 - Qt: Add box for showing duration of rewind
320 - SDL: Support fullscreen in SDL 1.2
321 - SDL: Allow GBASDLAudio to be used without a thread context
322 - Util: Use VFile for configuration
323 - Util: Add MutexTryLock
324
3250.3.2: (2015-12-16)
326Bugfixes:
327 - ARM7: Fix STRT/STRBT
328 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
329 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
330 - Libretro: Fix problems with rumble not turning off
331 - GBA: Fix idle skip state being retained between games
332 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
333 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
334 - GBA BIOS: Fix Sqrt sign
335 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
336 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
337 - GBA Memory: Fix DMA behavior for SRAM accesses
338 - GBA Memory: Fix Store8 to OBJ VRAM
339 - GBA Memory: Fix alignment of LDM/STM on SRAM
340 - GBA Memory: Fix unaligned out-of-bounds ROM loads
341 - GBA Memory: Fix timing of DMAs
342 - GBA Video: Fix _mix for 15-bit color
343 - GBA Video: Fix OAM and palette initialization
344 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
345 - Qt: Use safer isLoaded check in GameController
346 - Qt: Fix a race condition in PainterGL that could lead to a crash
347 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
348 - Qt: Fix font size in memory viewer
349 - Qt: Fix a crash in the memory viewer
350 - Qt: Add additional checks in CheatModel to prevent crashes
351 - Qt: Fix race condition with setting sample rate
352 - Qt: Fix crash when closing multiplayer windows
353 - Qt: Fix resetting while paused
354Misc:
355 - GBA Audio: Implement missing flags on SOUNDCNT_X register
356 - Qt: Add mute option to menu
357
3580.3.1: (2015-10-24)
359Bugfixes:
360 - ARM7: Fix instruction decoding of Thumb shifts
361 - GBA: Deinit savegame when unloading a ROM
362 - GBA: Fix BIOS check on big endian
363 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
364 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
365 - GBA Audio: Fix audio channels being silenced at the wrong time
366 - GBA Memory: Fix bad BIOS Load16 on big endian
367 - GBA Memory: Fix bad Load8 on big endian
368 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
369 - GBA Video: Fix edge case with sprite blend modes and semitransparency
370 - GBA Video: Fix objwin and blending interaction on sprites
371 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
372 - Libretro: Fix a memory leak with the render buffer
373 - Qt: Windows no longer spawn in the top left on first launch
374 - Qt: Fix install path of XDG desktop file with DESTDIR
375 - Qt: Fix drag and drop on Windows
376 - Qt: Reenable double buffering, as disabling it broke some Windows configs
377 - VFS: Fix return values of VFileFILE.read and .write
378Misc:
379 - All: Reset next event to cycles instead of zero to interrupt
380 - All: Add --version flag
381 - ARM7: Force disable LTO on two files to work around a GCC bug
382 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
383 - GBA: Better memory handling with PNG savestates
384 - GBA: Additional savestate sanity checks
385 - GBA: Check for cycle count being too high
386 - GBA Audio: Allow GBAAVStream to have no video callback
387 - GBA BIOS: Implement RegisterRamReset for SIO registers
388 - Qt: Remove useless help icons in dialogs
389 - Qt: Prevent savestate window from opening while in multiplayer
390 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
391 - Qt: Dropping multiplayer windows works more cleanly now
392
3930.3.0: (2015-08-16)
394Features:
395 - Ability to hide individual background layers, or OBJs
396 - Ability to mute individual audio channels
397 - Palette viewer and exporter
398 - Volume control
399 - More shortcuts are editable (e.g. quick save/load)
400 - Rewind now shows the frame after rewinding
401 - Import/Export of GameShark/Action Replay snapshots
402 - Add "Step backwards" item for single increment rewind
403 - Deadzone estimation for game controllers
404 - Analog inputs can be used for shortcuts
405 - Menu items for specific solar sensor brightness levels
406 - Remappable controls for tilt and gyroscope sensors
407 - Status messages for actions taken while a game is running (e.g. save/load state)
408 - Memory inspector
409 - Screensaver can now be suspended while a game is running
410 - Load/save the most recent savestate slot
411 - Support varible speed (PWM) rumble
412 - Ability to cap fast forward speed
413 - Finer control over FPS target
414 - Holdable shortcut for rewinding one frame at a time
415 - Ability to boot directly into the BIOS
416 - Preliminary support for yanking out the game pak while a game is running
417 - Thumb-drive mode by putting a file called portable.ini in the same folder
418 - Configurable display driver, between software and OpenGL
419 - Undo-able savestate loading and saving
420 - Controller profiles now store shortcut settings
421 - Default controller profiles for several common controllers
422 - Libretro now supports BIOS, rumble and solar sensor
423 - Implement BIOS call Stop, for sleep mode
424 - Automatically load patches, if found
425 - Improved video synchronization
426 - Configurable audio output sample rate
427Bugfixes:
428 - ARM7: Fix SWI and IRQ timings
429 - ARM7: Fix Thumb MUL timing
430 - ARM7: Fix timing of multiplies to use N cycles
431 - ARM7: ARMHotplugDetach should call deinit
432 - Debugger: Fix use-after-free in breakpoint clearing code
433 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
434 - GBA: Cap audio FIFO read size during deserialization
435 - GBA: Check for corrupted savestates when loading
436 - GBA: Check for improperly sized savestates when loading
437 - GBA: Check for savestates made from differently sized ROMs
438 - GBA: Fix calls to endian-independent loadstores
439 - GBA: Fix timing of reading from timer registers
440 - GBA: Ensure cycles never go negative
441 - GBA Audio: Force audio FIFOs to 32-bit
442 - GBA Audio: Fix audio pitch changing when adjusting buffer size
443 - GBA Audio: Fix sample order in audio channel 3
444 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
445 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
446 - GBA Memory: Improve Thumb open bus behavior
447 - GBA Memory: Fix potential DMA issue when loading a savestate
448 - GBA Memory: Fix load/store multiple video memory waitstates
449 - GBA SIO: Fix reseting when there are SIO devices attached
450 - GBA Video: Blended sprites should never have other effects applied
451 - GBA Video: Fix out-of-bounds tiles in mosaic
452 - GBA Video: Fix windows not affecting sprites
453 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
454 - GBA Video: Fix timing on first scanline
455 - Qt: Better cleanup when a game crashes
456 - Qt: Fix open ROM dialog filtering for archive formats
457 - Qt: Cap the maximum number of multiplayer windows
458 - Qt: Fix maximum year in sensor override
459 - Qt: Fix window being too tall after exiting fullscreen
460 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
461 - Qt: Fix analog buttons not getting unmapped
462 - Qt: Fix passing command line options
463 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
464 - SDL: Fix SDL build when OpenGL is missing
465 - Util: Allow loading IPS patches that grow the ROM
466 - VFS: Fix resource leaks if some allocations fail
467 - VFS: Fix line-reading to return proper values
468 - Video: Fix an issue with very long filenames
469 - Util: Fix formatting of floats
470Misc:
471 - All: Add --help flag for command line programs
472 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
473 - All: Enable static linking for Windows
474 - All: Enable static linking for OS X
475 - All: Threads are now named
476 - All: Proper handling of Unicode file paths
477 - ARM7: Add emulation for Undefined CPU mode
478 - ARM7: Reduce the size of the Thumb instruction table
479 - GBA: Add status log level
480 - GBA: GBARewind now returns how many states it has rewound
481 - GBA: SIO logging layer
482 - GBA BIOS: Stub out SoundBias
483 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
484 - GBA: Don't include GBACLIDebugger struct unless needed
485 - GBA: Savedata is now synced shortly after data finishes being written
486 - GBA: Process multiple timer events at once, if necessary
487 - GBA Audio: Implement audio reset for channels A/B
488 - GBA Audio: Process multiple audio events at once, if necessary
489 - GBA Hardware: Backport generic RTC source into core
490 - GBA Input: Allow axes and buttons to be mapped to the same key
491 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
492 - GBA SIO: Add a dummy driver for Normal mode
493 - GBA Thread: Add functionality for running callbacks on the GBA thread
494 - GBA Thread: Split GBASync into a separate file
495 - GBA Video: Refactor software renderer into separate files
496 - GBA Video: Slightly optimize mode 0 mosaic rendering
497 - Debugger: Free watchpoints in addition to breakpoints
498 - Qt: Handle saving input settings better
499 - Qt: Move GL frame drawing back onto its own thread
500 - Qt: Fast forward (held) option moved from Other to Emulation menu
501 - Qt: Show version info in window title
502 - Qt: Migrate multiplayer window handling into GBAApp
503 - Qt: Unified file opening and saving with last location
504 - Qt: Fix windows being resizable when they shouldn't have been
505 - Qt: Only hide cursor in full screen
506 - Qt: Replace pause-after-frame mutex with an atomic
507 - Qt: Add application icon and XDG desktop files
508 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
509 - Qt: Don't save window size when entering fullscreen
510 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
511 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
512 - Qt: Increase usability of key mapper
513 - Qt: Show checkmark for window sizes
514 - Qt: Set window path to loaded ROM
515 - Perf: Ability to load savestates immediately on launch
516 - SDL: Properly check for initialization
517 - SDL: Clean up initialization functions
518 - SDL: Clean up GL context
519 - Util: Allow disabling the threading code entirely
520 - VFS: Add sync method to force syncing with backing
521
5220.2.1: (2015-05-13)
523Bugfixes:
524 - All: Fix sanitize-deb script not cleaning up after itself
525 - All: Fix dependencies for libavcodec on Debian-derived platforms
526 - ARM7: Handle writeback for PC in addressing modes 2 and 3
527 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
528 - ARM7: Fix ARM multiply instructions when PC is a destination register
529 - Debugger: Fix use-after-free in breakpoint clearing code
530 - Debugger: Fix boundary conditions in tab completion
531 - GBA: Fix timers not updating timing when writing to only the reload register
532 - GBA: Fix rewind boundary conditions
533 - GBA: Add initial I/O register settings for background matrix registers
534 - GBA: Fix hang when loading a savestate if sync to video is enabled
535 - GBA: Handle out-of-bounds I/O access
536 - GBA: Fix bounds-checking on EEPROM access
537 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
538 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
539 - GBA Memory: Allow SRAM to be 64kB
540 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
541 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
542 - GBA Video: Fix second frame mode 5
543 - Perf: Fix race condition if a game crashes immediately on start
544 - Qt: Fix Display object leak when closing a window
545 - Qt: Fix .deb dependencies
546 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
547 - Qt: Fix window not regaining focus after exiting savestate window
548 - Qt: Fix regression where video would not record if the game had already started
549 - Qt: Fix potential crash if a gamepad causes focus to change
550 - Qt: Fix controller axis querying
551 - Qt: Fix multiplayer windows opening as the wrong size
552 - Qt: Fix controllers sometimes not loading the right profile
553 - SDL: Fix boundary conditions for joystick adjustments
554 - SDL: Allocate properly sized input maps
555 - SDL: Fix potential build issues when Qt and SDL2 are in use
556 - Util: Fix resource leak in UTF-8 handling code
557 - Util: Fix a null-pointer issue when attempting to delete a key
558 - VFS: Fix resource leaks if some allocations fail
559 - Video: Fix an issue with very long filenames
560Misc:
561 - GBA Memory: Soft-crash if jumping past the end of a ROM
562 - Qt: Show multiplayer numbers in window title
563 - Qt: Solar sensor can have shortcuts set
564
5650.2.0: (2015-04-03)
566Features:
567 - Support for gamepad axes, e.g. analog sticks or triggers
568 - Add scale presets for up to 6x
569 - Settings window
570 - Bilinear resampling option
571 - Add option to skip BIOS start screen
572 - List of recently opened games
573 - Support for games using the Solar Sensor
574 - Better audio resampling via blip-buf
575 - Game Pak overrides dialog for setting savetype and sensor values
576 - Support for games using the tilt sensor
577 - Remappable shortcuts for keyboard and gamepad
578 - Rewinding of emulation
579 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
580 - Support IPv6
581 - Save directory of last loaded file
582 - Support BPS patches
583 - Automatically detect and optimize out idle loops
584 - Configurable game overrides
585 - Support loading 7-Zip files
586 - Drag and drop game loading
587 - Cheat code support
588 - Runtime configurable audio driver
589 - Libretro core for use with RetroArch and other front-ends
590 - Controller profiles for setting different bindings for different controllers
591 - Ability to lock aspect ratio
592 - Local link cable support
593 - Ability to switch which game controller is in use per instance
594 - Ability to prevent opposing directional input
595 - Warning dialog if an unimplemented BIOS feature is called
596 - Debugger: Add CLI "frame", frame advance command
597 - Debugger: Add CLI functions for writing to memory
598 - Debugger: Add CLI functions for examining memory regions
599 - Debugger: Add CLI function for writing a register
600Bugfixes:
601 - ARM7: Extend prefetch by one stage
602 - ARM7: Fix cycle counting for loads
603 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
604 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
605 - GBA: Initialize gba.sync to null
606 - GBA: Fix timer initialization
607 - GBA Audio: Support 16-bit writes to FIFO audio
608 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
609 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
610 - GBA BIOS: Fix BIOS prefetch after reset
611 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
612 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
613 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
614 - GBA Memory: Fix I cycles that had been moved to ARM7 core
615 - GBA Memory: Fix cycle counting for 32-bit load/stores
616 - GBA RR: Fix fallthrough error when reading tags from a movie
617 - GBA Thread: Fix possible hang when loading an archive
618 - GBA Thread: Fix possible deadlock in video sync
619 - Perf: Fix crash when the GBA thread fails to start
620 - Qt: Fix crash starting a GDB stub if a game isn't loaded
621 - Qt: Fix crash when adjusting settings after closing a game
622 - Qt: Fix crash when starting GDB stub after closing a game
623 - Qt: Fix patch loading while a game is running
624 - Qt: Fix crash when loading a game after stopping GDB server
625 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
626 - Qt: Fix crash when attempting to pause if a game is not running
627 - SDL: Properly clean up if a game doesn't launch
628 - Util: Fix sockets on Windows
629Misc:
630 - All: Enable link-time optimization
631 - Debugger: Watchpoints now work on STM/LDM instructions
632 - Debugger: Clean up GDB stub network interfacing
633 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
634 - Debugger: Merge Thumb BL instructions when disassembling
635 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
636 - Debugger: Watchpoints now report address watched (fixes #68)
637 - Debugger: Add support for soft breakpoints
638 - Debugger: Make I/O register names be addresses instead of values
639 - Debugger: Rename read/write commands
640 - GBA: Improve accuracy of event timing
641 - GBA: Add API for getting Configuration structs for overrides and input
642 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
643 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
644 - GBA: Move A/V stream interface into core
645 - GBA: Savestates now take into account savedata state machines (fixes #109)
646 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
647 - GBA Memory: Simplify memory API and use fixed bus width
648 - GBA Thread: Make GBASyncWaitFrameStart time out
649 - GBA Video: Start video at the last scanline instead of the first
650 - Qt: Optimize logo drawing
651 - Qt: Move frame upload back onto main thread
652 - Qt: Remember window position
653 - Qt: Double-clicking on the window toggles full screen
654 - Util: Use proper locale for reading and writing float values
655
6560.1.1: (2015-01-24)
657Bugfixes:
658 - ARM7: Fix LDM writeback to a register already written
659 - GBA: Fix timers 2 and 3 updating incorrectly
660 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
661 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
662 - GBA Audio: Properly initialize audio FIFO channels
663 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
664 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
665 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
666 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
667 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
668 - GBA BIOS: Fix HuffUnComp boundary conditions
669 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
670 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
671 - GBA Memory: Filter out top nybble of DMA addresses
672 - GBA Memory: Properly bounds-check VRAM accesses
673 - GBA Memory: Fix initial DMA state
674 - GBA Thread: Allow halted games to exit cleanly
675 - GBA Video: Fix blend issues with obscured middle layers
676 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
677 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
678 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
679 - GBA Video: Fix sprite boundary conditions with mosaic
680 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
681 - Qt: Fix issue with set frame sizes being the wrong height
682 - Qt: Fix emulator crashing when full screen if a game is not running
683 - Qt: Fix window focus issues
684 - Qt: Properly set default video recording settings
685 - Qt: Fix a race condition when a game crashes immediately
686 - Qt: Fix some cases where key mapping can break if focus is adjusted
687 - Qt: Fix crash if a game pauses before any frames are shown
688 - Debugger: Negative PC-relative loads now properly subtract the offset
689 - Debugger: Align PC-relative loads in Thumb
690 - Debugger: Fix watchpoints triggering too late
691 - Debugger: Fix binary print putting spaces between digits
692 - Video: Ensure FFmpeg encoder has audio frames
693 - Video: Fix uncompressed PCM audio recording
694 - Video: Fix FFmpeg crashing when the file extension is wrong
695 - Util: Fix SOCKET_FAILED macro
696Misc:
697 - GBA: Exit cleanly on FATAL if the port supports it
698 - GBA Memory: Implement 16- and 32-bit loads from SRAM
699 - Qt: Disable sync to video by default
700 - Qt: Handle a game crash without crashing
701 - Qt: Set default log level to FATAL, ERROR and WARN
702 - Qt: Clarify some phrasing in the menus
703 - Qt: Clear active buttons when focus is lost
704
7050.1.0: (2014-12-13)
706 - Initial release