all repos — mgba @ 9756f79f044767052280bcc7d7d1225b1f326698

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6Bugfixes:
  7 - LR35902: Fix core never exiting with certain event patterns
  8 - GB Timer: Improve DIV reset behavior
  9 - GBA Memory: Fix misaligned BIOS reads
 10 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 11 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 12 - GB MBC: Fix SRAM dangling pointer with RTC games
 13 - Windows: Fix Unicode directory handling
 14 - Qt: Fix changing resolution of software renderer
 15 - Qt: Fix setting overrides
 16 - GBA Cheats: Fix GameShark ROM patches
 17Misc:
 18 - SDL: Remove scancode key input
 19 - GBA Video: Clean up unused timers
 20 - Test: Add a basic test suite
 21 - GBA Video: Allow multiple handles into the same tile cache
 22 - VFS: Call msync when syncing mapped data
 23
 240.5.1: (2016-10-05)
 25Bugfixes:
 26 - Core: Fix importing save games as read-only
 27 - FFmpeg: Fix encoding AAC
 28 - GB: Fix invalid STOP behavior on Game Boy Color
 29 - GB: Initialize audio properly
 30 - GB: Properly clear KEY1 bit 0 when switching speeds
 31 - GB: Properly unload save files when unloading a ROM
 32 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 33 - GB MBC: Fix MBC7 when size is incorrectly specified
 34 - GB MBC: Fix RTC access when no save file is loaded
 35 - GB SIO: Don't auto-clock external shift clock
 36 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 37 - GB Video: Fix video frames getting missed when LCDC is off
 38 - GB Video: Clear screen when LCDC is off
 39 - GBA Cheats: Fix holding onto pointers that may get invalidated
 40 - GBA Cheats: Fix key-activated CodeBreaker cheats
 41 - GBA Cheats: Fix uninitialized memory getting freed when saving
 42 - GBA Hardware: Improve Game Boy Player rumble behavior
 43 - GBA Memory: Fix several unused I/O register read values
 44 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 45 - LR35902: Fix events running with the wrong cycle active
 46 - Qt: Fix "close" button on Overrides view
 47 - Qt: Fix saving overrides
 48 - Qt: Fix directory set unloading when replacing the ROM
 49 - Qt: Fix patch loading
 50 - Qt: Fix crash when saving an override if a game isn't loaded
 51 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 52 - SDL: Attach rumble in SDL frontend
 53 - Util: Fix PNG identification on files too small to be a PNG
 54Misc:
 55 - All: Only update version info if needed
 56 - All: Split out install locations for Libretro and OpenEmu
 57 - FFmpeg: Encoding cleanup
 58 - GB: Reset active region when reloading ROM
 59 - GB Memory: Initialize RAM pattern for GBC
 60 - GB Video: Improved video timings
 61 - Qt: Manage window sizes slightly better
 62 - Qt: Remember scale option independent of core dimensions
 63
 640.5.0: (2016-09-19)
 65Features:
 66 - Game Boy support
 67 - Support for encrypted CodeBreaker GBA cheats
 68 - Emulation of Vast Fame protected GBA carts (taizou)
 69 - Tile viewer
 70 - Threaded rendering mode
 71 - Libretro: Memory map and achievement support (leiradel)
 72 - GUI: Add UI control remapping
 73 - GUI: Add fast-forward
 74 - Wii: 240p support
 75 - 3DS: Adjustable screen darkening
 76 - Ability to temporarily load a savegame
 77 - Load specific files out of archives
 78 - Automatic BIOS detection
 79Bugfixes:
 80 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 81 - Debugger: Fix GDB breakpoints
 82 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 83 - GBA: Fix filehandle leak with savegames
 84 - GBA: Timer 0 cannot be count up
 85 - GBA: Count up timers should not count themselves
 86 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 87 - GBA Memory: Fix ldm {pc}
 88 - GBA Savedata: Fix savedata sync timer
 89 - GBA Savedata: Only unmap savedata if present
 90 - GBA Serialize: Savestates now properly store prefetch
 91 - GBA Video: WIN0/1 take priority over OBJWIN
 92 - GBA Video: Fix out-of-order OBJWIN
 93 - PSP2: Fix GPU crash while exiting
 94 - PSP2: Fix VSync
 95 - PSP2: Fix accelerometer range
 96 - PSP2: Actually load screen mode setting
 97 - PSP2: Fix gyroscope direction
 98 - PSP2: Delete threads after they return
 99 - PSP2: Fix mapping/unmapping from not at 0
100 - Qt: Fix bug in software renderer scaling
101 - Qt: Fix hanging key press after disabling autofire
102 - Qt: Fix being unable to pause manually when using auto-pausing
103 - SDL: Fix axes being mapped wrong
104 - Util: Fix realloc semantics in utf16to8
105 - Util: Fix inserting too many items into a hash table
106 - VFS: Fix uninitialized varaible reading from 7z
107 - VFS: Fix reading multiple files from a 7z archive
108 - Wii: Fix framelimiting after a slowdown
109 - Wii: Fix garbage flash at startup
110Misc:
111 - 3DS: Use blip_add_delta_fast for a small speed improvement
112 - 3DS: Allow UTF-16 filenames
113 - 3DS: Port to using citro3D
114 - 3DS: Use system font for menus
115 - 3DS: Attempt to use Core 2 for threads
116 - 3DS: Adjustable filering
117 - 3DS: 3D banner
118 - All: Add QUIET parameter to silence CMake
119 - All: Faster memory read/write
120 - ARM7: Support forcing Thumb mode via MSR
121 - ARM7: Flush prefetch cache when loading CPSR via MSR
122 - ARM7: Clean up instruction decoding for future expandability
123 - Debugger: Support register and memory writes via GDB stub
124 - Debugger: Add software breakpoint support to gdb
125 - FFmpeg: Full support for libavcodec 56+
126 - GBA: Better debug logging if event processing breaks
127 - GBA Audio: Force audio DMAs to not increment destination
128 - GBA BIOS: Use custom ArcTan, not relying on OS
129 - GBA Hardware: Clean up dead code in GBP
130 - GBA Memory: Optimize stalling behavior
131 - GBA Memory: Optimize Load-/StoreMultiple
132 - GBA Savedata: Add realistic timing for EEPROM
133 - GBA Serialize: Savestates now store if CPU was halted
134 - GBA Video: Remove old slow path fallback
135 - GBA Video: Optimize sprite drawing
136 - GBA Video: Optimize mode 0 rendering
137 - GBA Video: Optimize compositing cases slightly
138 - GUI: Screenshot dimensions are now passed through
139 - GUI: Add back logging
140 - GUI: Only reload config if manually saved
141 - GUI: Increase scrolling speed
142 - OpenGL: Log shader compilation failure
143 - OpenGL: Add texSize uniform
144 - Qt: Make -g flag work in Qt build
145 - Qt: Simplify OpenGL context creation
146 - Qt: Thread startup improvements
147 - Qt: Make audio channel/video layer options shortcut mappable
148 - Qt: Remove some C99isms from C++ code
149 - Qt: Remove default autofire mappings
150 - Qt: Make reseting when pasued frame-accurate
151 - Qt: Rearchitect game closing codepath
152 - PSP2: Use system font for menus
153 - PSP2: Add rumble for PS TV
154 - PSP2: Add fit-to-height screen mode
155 - PSP2: Sync files per descriptor
156 - PSP2: Allow UTF-8 filenames
157 - PSP2: Screenshots are now saved into the Photo Gallery
158 - PSP2: Stop underclocking when menuing
159 - SDL: Increase default audio buffer size to 1024 samples
160 - SDL: More responsive rumble
161 - Util: Add Vector GetConstPointer
162 - Util: Add rtrim
163 - Util: Add endswith
164 - VFS: Improve zip file detection
165 - Wii: Add pixelated resample filter
166 - Windows: Add native VDir support
167 - Util: Add PRIz macro for libc versions that don't support %z
168
1690.4.1: (2016-07-11)
170Bugfixes:
171 - All: Fix several file handle leaks
172 - All: Fix instruction tables getting zeroed when linking sometimes
173 - ARM7: Fix flags on SBC/RSC
174 - ARM7: Fix setting spsr privilege bits when spsr is empty
175 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
176 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
177 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
178 - GBA Memory: Fix executing code from OBJ region of VRAM
179 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
180 - GBA Serialize: Fix loading savegames from savestates
181 - OpenGL: Correct boolean vector strcmp strings for uniforms
182 - Qt: Fix sending gameStopped twice
183 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
184 - Qt: Fix initial state of key mapping
185 - Qt: Initialize m_useBios
186 - SDL: Fix joystick initialization on BSD
187 - SDL: Fix potential joystick crash in games with rumble
188 - SDL: Fix SDL 1.2 build
189 - SDL: Fix sporadic crash when deinitializing audio
190 - Shaders: Fix AGS-001 shader with some bad drivers
191 - Util: Use closesocket on Windows
192 - Util: Fix socket bind addresses
193 - VFS: Fix reading 7z archives without rewinding first
194 - VFS: VFileFromFD should not open directories
195 - Wii: Fix tilting direction
196 - Util: Fix realloc semantics in utf16to8
197Misc:
198 - All: Allow use of external minizip library
199 - Debugger: CLI debugger now exits when end-of-stream is reached
200 - FFmpeg: Update dependencies on Ubuntu
201 - GBA: Slightly optimize GBAProcessEvents
202 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
203 - GBA Video: Null renderer should return proper register values
204 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
205 - Qt: Add preset for DualShock 4
206 - Qt: Update 360 input profile on OS X to reflect newer drivers
207 - Qt: Remove use of NaN
208 - Qt: Canonicalize file paths when loading games
209 - Qt: Add refresh button to controller editing
210 - SDL: Remove default gamepad mappings
211 - Util: Fix intermittent build failure on OS X
212 - VFS: VFile.sync now updates modified time
213
2140.4.0: (2016-02-02)
215Features:
216 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
217 - I/O viewer
218 - Booting of multiboot images
219 - Customization of GIF recording
220 - Libretro: Cheat code support
221 - Support for GLSL shaders
222 - ROM information view
223 - Support for VBA-style cheat codes
224 - Savestates now store creation timestamps
225 - Key autofire
226 - Libretro: Allow blocking opposing directional input
227 - OpenEmu core for OS X
228 - Libretro: Settings for using BIOS and skipping intro
229 - Libretro: Customizable idle loop removal
230 - Implemented cycle counting for sprite rendering
231 - Cleaner, unified settings window
232 - Added a setting for pausing when the emulator is not in focus
233 - Customizable paths for save games, save states, screenshots and patches
234 - Controller hotplugging
235 - Ability to store save games and active cheats within savestates
236Bugfixes:
237 - ARM7: Fix sign of unaligned LDRSH
238 - ARM7: Fix decoding of some ARM ALU instructions with shifters
239 - Debugger: Fix watchpoints in gdb
240 - GBA: Fix warnings when creating and loading savestates
241 - GBA: Fix Iridion II savetype
242 - GBA BIOS: Fix misaligned CpuSet
243 - GBA Cheats: Fix cheats setting the Action Replay version
244 - GBA Hardware: Fix GPIO on big endian
245 - GBA Memory: Fix DMA register writing behavior
246 - GBA Memory: Fix DMAs triggering two cycles early
247 - Libretro: Fix aspect ratio
248 - Qt: Fix some potential crashes with the gamepad mapping
249 - Qt: Fix keys being mapped incorrectly when loading configuration file
250 - Util: Fix PowerPC PNG read/write pixel order
251 - Util: Fix excessive memory allocation when decoding a PNG
252 - VFS: Fix VFileReadline and remove _vfdReadline
253Misc:
254 - All: Improved PowerPC support
255 - All: Fix some undefined behavior warnings
256 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
257 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
258 - GBA: Implement bad I/O register loading
259 - GBA: Allow jumping to OAM and palette RAM
260 - GBA BIOS: Finish implementing RegisterRamReset
261 - GBA Config: Add "override" layer for better one-time configuration
262 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
263 - GBA Memory: Use a dynamically sized mask for ROM memory
264 - GBA Memory: Implement several unimplemented memory access types
265 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
266 - GBA RR: Starting from savestate now embeds the savegame
267 - GBA RR: Add preliminary SRAM support for VBM loading
268 - GBA RR: Add support for resets in movies
269 - GBA Video: Remove lastHblank, as it is implied
270 - Libretro: Use anonymous memory mappers for large blocks of memory
271 - Libretro: Add install target for libretro core
272 - Qt: Window size command line options are now supported
273 - Qt: Increase usability of key mapper
274 - Qt: Add 'Apply' button to settings window
275 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
276 - Qt: Allow use of modifier keys as input
277 - Qt: Optimize log viewer
278 - Qt: Added button for breaking into the GDB debugger
279 - Qt: Add box for showing duration of rewind
280 - SDL: Support fullscreen in SDL 1.2
281 - SDL: Allow GBASDLAudio to be used without a thread context
282 - Util: Use VFile for configuration
283 - Util: Add MutexTryLock
284
2850.3.2: (2015-12-16)
286Bugfixes:
287 - ARM7: Fix STRT/STRBT
288 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
289 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
290 - Libretro: Fix problems with rumble not turning off
291 - GBA: Fix idle skip state being retained between games
292 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
293 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
294 - GBA BIOS: Fix Sqrt sign
295 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
296 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
297 - GBA Memory: Fix DMA behavior for SRAM accesses
298 - GBA Memory: Fix Store8 to OBJ VRAM
299 - GBA Memory: Fix alignment of LDM/STM on SRAM
300 - GBA Memory: Fix unaligned out-of-bounds ROM loads
301 - GBA Memory: Fix timing of DMAs
302 - GBA Video: Fix _mix for 15-bit color
303 - GBA Video: Fix OAM and palette initialization
304 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
305 - Qt: Use safer isLoaded check in GameController
306 - Qt: Fix a race condition in PainterGL that could lead to a crash
307 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
308 - Qt: Fix font size in memory viewer
309 - Qt: Fix a crash in the memory viewer
310 - Qt: Add additional checks in CheatModel to prevent crashes
311 - Qt: Fix race condition with setting sample rate
312 - Qt: Fix crash when closing multiplayer windows
313 - Qt: Fix resetting while paused
314Misc:
315 - GBA Audio: Implement missing flags on SOUNDCNT_X register
316 - Qt: Add mute option to menu
317
3180.3.1: (2015-10-24)
319Bugfixes:
320 - ARM7: Fix instruction decoding of Thumb shifts
321 - GBA: Deinit savegame when unloading a ROM
322 - GBA: Fix BIOS check on big endian
323 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
324 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
325 - GBA Audio: Fix audio channels being silenced at the wrong time
326 - GBA Memory: Fix bad BIOS Load16 on big endian
327 - GBA Memory: Fix bad Load8 on big endian
328 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
329 - GBA Video: Fix edge case with sprite blend modes and semitransparency
330 - GBA Video: Fix objwin and blending interaction on sprites
331 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
332 - Libretro: Fix a memory leak with the render buffer
333 - Qt: Windows no longer spawn in the top left on first launch
334 - Qt: Fix install path of XDG desktop file with DESTDIR
335 - Qt: Fix drag and drop on Windows
336 - Qt: Reenable double buffering, as disabling it broke some Windows configs
337 - VFS: Fix return values of VFileFILE.read and .write
338Misc:
339 - All: Reset next event to cycles instead of zero to interrupt
340 - All: Add --version flag
341 - ARM7: Force disable LTO on two files to work around a GCC bug
342 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
343 - GBA: Better memory handling with PNG savestates
344 - GBA: Additional savestate sanity checks
345 - GBA: Check for cycle count being too high
346 - GBA Audio: Allow GBAAVStream to have no video callback
347 - GBA BIOS: Implement RegisterRamReset for SIO registers
348 - Qt: Remove useless help icons in dialogs
349 - Qt: Prevent savestate window from opening while in multiplayer
350 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
351 - Qt: Dropping multiplayer windows works more cleanly now
352
3530.3.0: (2015-08-16)
354Features:
355 - Ability to hide individual background layers, or OBJs
356 - Ability to mute individual audio channels
357 - Palette viewer and exporter
358 - Volume control
359 - More shortcuts are editable (e.g. quick save/load)
360 - Rewind now shows the frame after rewinding
361 - Import/Export of GameShark/Action Replay snapshots
362 - Add "Step backwards" item for single increment rewind
363 - Deadzone estimation for game controllers
364 - Analog inputs can be used for shortcuts
365 - Menu items for specific solar sensor brightness levels
366 - Remappable controls for tilt and gyroscope sensors
367 - Status messages for actions taken while a game is running (e.g. save/load state)
368 - Memory inspector
369 - Screensaver can now be suspended while a game is running
370 - Load/save the most recent savestate slot
371 - Support varible speed (PWM) rumble
372 - Ability to cap fast forward speed
373 - Finer control over FPS target
374 - Holdable shortcut for rewinding one frame at a time
375 - Ability to boot directly into the BIOS
376 - Preliminary support for yanking out the game pak while a game is running
377 - Thumb-drive mode by putting a file called portable.ini in the same folder
378 - Configurable display driver, between software and OpenGL
379 - Undo-able savestate loading and saving
380 - Controller profiles now store shortcut settings
381 - Default controller profiles for several common controllers
382 - Libretro now supports BIOS, rumble and solar sensor
383 - Implement BIOS call Stop, for sleep mode
384 - Automatically load patches, if found
385 - Improved video synchronization
386 - Configurable audio output sample rate
387Bugfixes:
388 - ARM7: Fix SWI and IRQ timings
389 - ARM7: Fix Thumb MUL timing
390 - ARM7: Fix timing of multiplies to use N cycles
391 - ARM7: ARMHotplugDetach should call deinit
392 - Debugger: Fix use-after-free in breakpoint clearing code
393 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
394 - GBA: Cap audio FIFO read size during deserialization
395 - GBA: Check for corrupted savestates when loading
396 - GBA: Check for improperly sized savestates when loading
397 - GBA: Check for savestates made from differently sized ROMs
398 - GBA: Fix calls to endian-independent loadstores
399 - GBA: Fix timing of reading from timer registers
400 - GBA: Ensure cycles never go negative
401 - GBA Audio: Force audio FIFOs to 32-bit
402 - GBA Audio: Fix audio pitch changing when adjusting buffer size
403 - GBA Audio: Fix sample order in audio channel 3
404 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
405 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
406 - GBA Memory: Improve Thumb open bus behavior
407 - GBA Memory: Fix potential DMA issue when loading a savestate
408 - GBA Memory: Fix load/store multiple video memory waitstates
409 - GBA SIO: Fix reseting when there are SIO devices attached
410 - GBA Video: Blended sprites should never have other effects applied
411 - GBA Video: Fix out-of-bounds tiles in mosaic
412 - GBA Video: Fix windows not affecting sprites
413 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
414 - GBA Video: Fix timing on first scanline
415 - Qt: Better cleanup when a game crashes
416 - Qt: Fix open ROM dialog filtering for archive formats
417 - Qt: Cap the maximum number of multiplayer windows
418 - Qt: Fix maximum year in sensor override
419 - Qt: Fix window being too tall after exiting fullscreen
420 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
421 - Qt: Fix analog buttons not getting unmapped
422 - Qt: Fix passing command line options
423 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
424 - SDL: Fix SDL build when OpenGL is missing
425 - Util: Allow loading IPS patches that grow the ROM
426 - VFS: Fix resource leaks if some allocations fail
427 - VFS: Fix line-reading to return proper values
428 - Video: Fix an issue with very long filenames
429 - Util: Fix formatting of floats
430Misc:
431 - All: Add --help flag for command line programs
432 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
433 - All: Enable static linking for Windows
434 - All: Enable static linking for OS X
435 - All: Threads are now named
436 - All: Proper handling of Unicode file paths
437 - ARM7: Add emulation for Undefined CPU mode
438 - ARM7: Reduce the size of the Thumb instruction table
439 - GBA: Add status log level
440 - GBA: GBARewind now returns how many states it has rewound
441 - GBA: SIO logging layer
442 - GBA BIOS: Stub out SoundBias
443 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
444 - GBA: Don't include GBACLIDebugger struct unless needed
445 - GBA: Savedata is now synced shortly after data finishes being written
446 - GBA: Process multiple timer events at once, if necessary
447 - GBA Audio: Implement audio reset for channels A/B
448 - GBA Audio: Process multiple audio events at once, if necessary
449 - GBA Hardware: Backport generic RTC source into core
450 - GBA Input: Allow axes and buttons to be mapped to the same key
451 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
452 - GBA SIO: Add a dummy driver for Normal mode
453 - GBA Thread: Add functionality for running callbacks on the GBA thread
454 - GBA Thread: Split GBASync into a separate file
455 - GBA Video: Refactor software renderer into separate files
456 - GBA Video: Slightly optimize mode 0 mosaic rendering
457 - Debugger: Free watchpoints in addition to breakpoints
458 - Qt: Handle saving input settings better
459 - Qt: Move GL frame drawing back onto its own thread
460 - Qt: Fast forward (held) option moved from Other to Emulation menu
461 - Qt: Show version info in window title
462 - Qt: Migrate multiplayer window handling into GBAApp
463 - Qt: Unified file opening and saving with last location
464 - Qt: Fix windows being resizable when they shouldn't have been
465 - Qt: Only hide cursor in full screen
466 - Qt: Replace pause-after-frame mutex with an atomic
467 - Qt: Add application icon and XDG desktop files
468 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
469 - Qt: Don't save window size when entering fullscreen
470 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
471 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
472 - Qt: Increase usability of key mapper
473 - Qt: Show checkmark for window sizes
474 - Qt: Set window path to loaded ROM
475 - Perf: Ability to load savestates immediately on launch
476 - SDL: Properly check for initialization
477 - SDL: Clean up initialization functions
478 - SDL: Clean up GL context
479 - Util: Allow disabling the threading code entirely
480 - VFS: Add sync method to force syncing with backing
481
4820.2.1: (2015-05-13)
483Bugfixes:
484 - All: Fix sanitize-deb script not cleaning up after itself
485 - All: Fix dependencies for libavcodec on Debian-derived platforms
486 - ARM7: Handle writeback for PC in addressing modes 2 and 3
487 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
488 - ARM7: Fix ARM multiply instructions when PC is a destination register
489 - Debugger: Fix use-after-free in breakpoint clearing code
490 - Debugger: Fix boundary conditions in tab completion
491 - GBA: Fix timers not updating timing when writing to only the reload register
492 - GBA: Fix rewind boundary conditions
493 - GBA: Add initial I/O register settings for background matrix registers
494 - GBA: Fix hang when loading a savestate if sync to video is enabled
495 - GBA: Handle out-of-bounds I/O access
496 - GBA: Fix bounds-checking on EEPROM access
497 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
498 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
499 - GBA Memory: Allow SRAM to be 64kB
500 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
501 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
502 - GBA Video: Fix second frame mode 5
503 - Perf: Fix race condition if a game crashes immediately on start
504 - Qt: Fix Display object leak when closing a window
505 - Qt: Fix .deb dependencies
506 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
507 - Qt: Fix window not regaining focus after exiting savestate window
508 - Qt: Fix regression where video would not record if the game had already started
509 - Qt: Fix potential crash if a gamepad causes focus to change
510 - Qt: Fix controller axis querying
511 - Qt: Fix multiplayer windows opening as the wrong size
512 - Qt: Fix controllers sometimes not loading the right profile
513 - SDL: Fix boundary conditions for joystick adjustments
514 - SDL: Allocate properly sized input maps
515 - SDL: Fix potential build issues when Qt and SDL2 are in use
516 - Util: Fix resource leak in UTF-8 handling code
517 - Util: Fix a null-pointer issue when attempting to delete a key
518 - VFS: Fix resource leaks if some allocations fail
519 - Video: Fix an issue with very long filenames
520Misc:
521 - GBA Memory: Soft-crash if jumping past the end of a ROM
522 - Qt: Show multiplayer numbers in window title
523 - Qt: Solar sensor can have shortcuts set
524
5250.2.0: (2015-04-03)
526Features:
527 - Support for gamepad axes, e.g. analog sticks or triggers
528 - Add scale presets for up to 6x
529 - Settings window
530 - Bilinear resampling option
531 - Add option to skip BIOS start screen
532 - List of recently opened games
533 - Support for games using the Solar Sensor
534 - Better audio resampling via blip-buf
535 - Game Pak overrides dialog for setting savetype and sensor values
536 - Support for games using the tilt sensor
537 - Remappable shortcuts for keyboard and gamepad
538 - Rewinding of emulation
539 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
540 - Support IPv6
541 - Save directory of last loaded file
542 - Support BPS patches
543 - Automatically detect and optimize out idle loops
544 - Configurable game overrides
545 - Support loading 7-Zip files
546 - Drag and drop game loading
547 - Cheat code support
548 - Runtime configurable audio driver
549 - Libretro core for use with RetroArch and other front-ends
550 - Controller profiles for setting different bindings for different controllers
551 - Ability to lock aspect ratio
552 - Local link cable support
553 - Ability to switch which game controller is in use per instance
554 - Ability to prevent opposing directional input
555 - Warning dialog if an unimplemented BIOS feature is called
556 - Debugger: Add CLI "frame", frame advance command
557 - Debugger: Add CLI functions for writing to memory
558 - Debugger: Add CLI functions for examining memory regions
559 - Debugger: Add CLI function for writing a register
560Bugfixes:
561 - ARM7: Extend prefetch by one stage
562 - ARM7: Fix cycle counting for loads
563 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
564 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
565 - GBA: Initialize gba.sync to null
566 - GBA: Fix timer initialization
567 - GBA Audio: Support 16-bit writes to FIFO audio
568 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
569 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
570 - GBA BIOS: Fix BIOS prefetch after reset
571 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
572 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
573 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
574 - GBA Memory: Fix I cycles that had been moved to ARM7 core
575 - GBA Memory: Fix cycle counting for 32-bit load/stores
576 - GBA RR: Fix fallthrough error when reading tags from a movie
577 - GBA Thread: Fix possible hang when loading an archive
578 - GBA Thread: Fix possible deadlock in video sync
579 - Perf: Fix crash when the GBA thread fails to start
580 - Qt: Fix crash starting a GDB stub if a game isn't loaded
581 - Qt: Fix crash when adjusting settings after closing a game
582 - Qt: Fix crash when starting GDB stub after closing a game
583 - Qt: Fix patch loading while a game is running
584 - Qt: Fix crash when loading a game after stopping GDB server
585 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
586 - Qt: Fix crash when attempting to pause if a game is not running
587 - SDL: Properly clean up if a game doesn't launch
588 - Util: Fix sockets on Windows
589Misc:
590 - All: Enable link-time optimization
591 - Debugger: Watchpoints now work on STM/LDM instructions
592 - Debugger: Clean up GDB stub network interfacing
593 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
594 - Debugger: Merge Thumb BL instructions when disassembling
595 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
596 - Debugger: Watchpoints now report address watched (fixes #68)
597 - Debugger: Add support for soft breakpoints
598 - Debugger: Make I/O register names be addresses instead of values
599 - Debugger: Rename read/write commands
600 - GBA: Improve accuracy of event timing
601 - GBA: Add API for getting Configuration structs for overrides and input
602 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
603 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
604 - GBA: Move A/V stream interface into core
605 - GBA: Savestates now take into account savedata state machines (fixes #109)
606 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
607 - GBA Memory: Simplify memory API and use fixed bus width
608 - GBA Thread: Make GBASyncWaitFrameStart time out
609 - GBA Video: Start video at the last scanline instead of the first
610 - Qt: Optimize logo drawing
611 - Qt: Move frame upload back onto main thread
612 - Qt: Remember window position
613 - Qt: Double-clicking on the window toggles full screen
614 - Util: Use proper locale for reading and writing float values
615
6160.1.1: (2015-01-24)
617Bugfixes:
618 - ARM7: Fix LDM writeback to a register already written
619 - GBA: Fix timers 2 and 3 updating incorrectly
620 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
621 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
622 - GBA Audio: Properly initialize audio FIFO channels
623 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
624 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
625 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
626 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
627 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
628 - GBA BIOS: Fix HuffUnComp boundary conditions
629 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
630 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
631 - GBA Memory: Filter out top nybble of DMA addresses
632 - GBA Memory: Properly bounds-check VRAM accesses
633 - GBA Memory: Fix initial DMA state
634 - GBA Thread: Allow halted games to exit cleanly
635 - GBA Video: Fix blend issues with obscured middle layers
636 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
637 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
638 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
639 - GBA Video: Fix sprite boundary conditions with mosaic
640 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
641 - Qt: Fix issue with set frame sizes being the wrong height
642 - Qt: Fix emulator crashing when full screen if a game is not running
643 - Qt: Fix window focus issues
644 - Qt: Properly set default video recording settings
645 - Qt: Fix a race condition when a game crashes immediately
646 - Qt: Fix some cases where key mapping can break if focus is adjusted
647 - Qt: Fix crash if a game pauses before any frames are shown
648 - Debugger: Negative PC-relative loads now properly subtract the offset
649 - Debugger: Align PC-relative loads in Thumb
650 - Debugger: Fix watchpoints triggering too late
651 - Debugger: Fix binary print putting spaces between digits
652 - Video: Ensure FFmpeg encoder has audio frames
653 - Video: Fix uncompressed PCM audio recording
654 - Video: Fix FFmpeg crashing when the file extension is wrong
655 - Util: Fix SOCKET_FAILED macro
656Misc:
657 - GBA: Exit cleanly on FATAL if the port supports it
658 - GBA Memory: Implement 16- and 32-bit loads from SRAM
659 - Qt: Disable sync to video by default
660 - Qt: Handle a game crash without crashing
661 - Qt: Set default log level to FATAL, ERROR and WARN
662 - Qt: Clarify some phrasing in the menus
663 - Qt: Clear active buttons when focus is lost
664
6650.1.0: (2014-12-13)
666 - Initial release