all repos — mgba @ 97e2cf08ab727dd7a6f47ebd0fe2ba70b8eeb8b5

mGBA Game Boy Advance Emulator

CHANGES (view raw)

   10.8.0: (Future)
   2Features:
   3 - Improved logging configuration
   4 - One-Player BattleChip/Progress/Beast Link Gate support
   5 - Add Game Boy Color palettes for original Game Boy games
   6 - Debugger: Add unary operators and memory dereferencing
   7 - GB: Expose platform information to CLI debugger
   8 - Support Discord Rich Presence
   9 - Debugger: Add tracing to file
  10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
  11 - OpenGL renderer with high-resolution upscaling support
  12 - Experimental high level "XQ" audio for most GBA games
  13 - Interframe blending for games that use flicker effects
  14 - Frame inspector for dissecting and debugging rendering
  15 - Switch: Option to use built-in brightness sensor for Boktai
  16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
  17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
  18 - Cheats: Add support for loading Libretro-style cht files
  19 - GBA Cheats: Add support for loading EZ Flash-style cht files
  20 - Support for unlicensed Wisdom Tree Game Boy mapper
  21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
  22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
  23 - GB: Yanking gamepak now supported
  24 - Qt: Memory range dumping (closes mgba.io/i/1298)
  25Emulation fixes:
  26 - GB: Fix using boot ROM with MMM01 games
  27 - GB Audio: Only reset channel 3 sample in DMG mode
  28 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
  29 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
  30 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
  31 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
  32 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
  33 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
  34 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
  35 - GB Video: Fix color scaling in AGB mode
  36 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
  37 - GBA: Reset now reloads multiboot ROMs
  38 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
  39Other fixes:
  40 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
  41 - FFmpeg: Drain recording buffers
  42 - GB: Fix reading ROM immediately after unmapping BIOS
  43 - GB SIO: Fix lockstep failing games aren't reloaded
  44 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
  45 - Libretro: Fix crash changing allowing opposing directions (hhromic)
  46 - Qt: Fix some Qt display driver race conditions
  47 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
  48 - Qt: Only show emulator restart warning once per settings saving
  49 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
  50 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
  51 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
  52Misc:
  53 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
  54 - Core: Add keysRead callback
  55 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
  56 - Core: Add more memory search ops (closes mgba.io/i/1510)
  57 - Debugger: Make tracing compatible with breakpoints/watchpoints
  58 - Debugger: Print breakpoint/watchpoint number when inserting
  59 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
  60 - FFmpeg: Support audio-only recording
  61 - GB Memory: Support running from blocked memory
  62 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
  63 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
  64 - GBA Savedata: EEPROM performance fixes
  65 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
  66 - Debugger: Add breakpoint and watchpoint listing
  67 - mGUI: Remember name and position of last loaded game
  68 - OpenGL: Only resize textures when needed
  69 - Qt: Don't unload ROM immediately if it crashes
  70 - Qt: Support switching webcams
  71 - Qt: Cap window size on start to monitor size
  72 - Qt: Open a message box for Qt frontend errors
  73 - Qt: Increase maximum magnifications and scaling
  74 - Qt: Add native FPS button to settings view
  75 - Qt: Improve sync code
  76 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
  77 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
  78 - Qt: Remove What's This icon from dialogs
  79 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
  80 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
  81 - Qt: Show list of all sprites in sprite view
  82 - Qt: Add option for disabling OSD messages
  83 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
  84 - SM83: Support PC-relative opcode decoding
  85 - Switch: Dynamic display resizing
  86 - Switch: Support file associations
  87 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
  88Changes from beta 1:
  89Emulation fixes:
  90 - ARM: Fix STR writeback pipeline stage
  91 - ARM: Partially fix LDM/STM writeback with empty register list
  92 - ARM: Fix stepping when events are pending
  93 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
  94 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
  95 - GBA Timers: Improve timer startup emulation
  96 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
  97 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
  98 - GBA Video: Fix effects blending improperly in some non-last windows
  99 - GBA Video: Copy higher priority target 1 flag
 100Other fixes:
 101 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
 102 - Core: Fix uninitialized memory issues with graphics caches
 103 - Core: Return null for out of bounds cached tile VRAM querying
 104 - GBA Video: Fix OpenGL fragment data binding
 105 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
 106 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
 107 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
 108 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
 109 - Qt: Fix several cases where shader selections don't get saved
 110 - Qt: Fix division by zero error in invalid TilePainter state
 111 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
 112 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
 113 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
 114 - Qt: Fix inability to clear default keybindings
 115 - Qt: Release held actions if they get rebound
 116 - Vita: Fix analog controls (fixes mgba.io/i/1554)
 117 - Wii: Fix game fast-forwarding after slowing down
 118 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
 119Misc:
 120 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
 121 - GBA: Trim non-movie ROMs to 32 MiB if applicable
 122 - GBA Audio: Redo channel 4 batching for GBA only
 123 - GBA I/O: Stop logging several harmless invalid register reads
 124 - GBA Video: Changing OpenGL scaling no longer requires restart
 125 - Debugger: Separate aliases from main commands
 126 - Debugger: Print break-/watchpoint ID when breaking in CLI
 127 - Debugger: Minor interface cleanup
 128 - SDL: Use controller GUID instead of name
 129 - SM83: Rename LR35902 to SM83
 130 - Tools: Allow using threaded renderer in perf.py
 131 - Tools: Clean up unused argument in mgba-perf
 132
 1330.8 beta 1: (2019-10-20)
 134- Initial beta for 0.8
 135
 1360.7.3: (2019-09-15)
 137Emulation fixes:
 138 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
 139 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
 140 - GB Audio: Improve channel 4 supersampling
 141 - GB Printer: Reset printer buffer index after printing
 142 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
 143 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
 144 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
 145 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
 146 - GBA Memory: Fix STM/LDM to invalid VRAM
 147 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
 148 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
 149Other fixes:
 150 - Core: Fix crashes if core directories aren't set
 151 - Core: Fix crash when exiting game with cheats loaded
 152 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
 153 - GBA Cheats: Fix PARv3 Thumb hooks
 154 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
 155 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
 156 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
 157 - Qt: Fix race conditions initializing GDB stub
 158 - Qt: Improve cheat view UX
 159 - Libretro: Fix crash changing allowing opposing directions (hhromic)
 160 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
 161 - Switch: Fix threading-related crash on second launch
 162Misc:
 163 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
 164 - Qt: Show error message if file failed to load
 165
 1660.7.2: (2019-05-25)
 167Emulation fixes:
 168 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
 169 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
 170 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
 171 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
 172 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
 173 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
 174 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
 175 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
 176 - GBA Video: Fix scanline cache with scale factor change edge cases
 177 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
 178 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
 179Other fixes:
 180 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
 181 - All: Fix several memory leaks
 182 - GB Core: Fix toggling WIN and OBJ being swapped
 183 - GBA: Fix skipping BIOS on irregularly sized ROMs
 184 - CMake: Fix .deb imagemagick dependencies
 185 - FFmpeg: Improve initialization reliability and cleanup
 186 - FFmpeg: Fix audio conversion producing gaps
 187 - LR35902: Fix disassembly of several CB-prefix instructions
 188 - LR35902: Fix trailing whitespace in disassembly
 189 - Qt: More app metadata fixes
 190 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
 191 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
 192 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
 193 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
 194 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
 195 - Qt: Fix bounded fast forward with Qt Multimedia
 196 - Qt: Fix saving settings with native FPS target
 197 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
 198Misc:
 199 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
 200 - Qt: Improve camera initialization
 201 - Vita: Improved frame drawing speed
 202
 2030.7.1: (2019-02-24)
 204Bugfixes:
 205 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
 206 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
 207 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
 208 - GB, GBA Serialize: Fix loading two states in a row
 209 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
 210 - GBA DMA: Fix Display Start DMAs
 211 - GBA DMA: Fix DMA start/end timing
 212 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
 213 - GBA Memory: Fix a few AGBPrint crashes
 214 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
 215 - GBA SIO: Prevent writing read-only multiplayer bits
 216 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
 217 - Python: Fix crash when deleting files owned by library
 218 - Python: Make sure GB link object isn't GC'd before GB object
 219 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
 220 - Qt: Fix tile and sprite views not always displaying at first
 221 - Qt: Fix audio context holding onto closed game controller
 222 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
 223 - Qt: Fix window icon on X11
 224 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
 225 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
 226 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
 227Misc:
 228 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
 229 - Qt: Updated Italian translation (by Vecna)
 230
 2310.7.0: (2019-01-26)
 232Features:
 233 - ELF support
 234 - Game Boy Camera support
 235 - Qt: Set default Game Boy colors
 236 - Game Boy Printer support
 237 - Super Game Boy support
 238 - Customizable autofire speed
 239 - Ability to set default Game Boy model
 240 - Map viewer
 241 - Automatic cheat loading and saving
 242 - GameShark and Action Replay button support
 243 - AGBPrint support
 244 - Debugger: Conditional breakpoints and watchpoints
 245 - Ability to select GB/GBC/SGB BIOS on console ports
 246 - Optional automatic state saving/loading
 247 - Access to ur0 and uma0 partitions on the Vita
 248 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
 249 - GBA: ARMIPS/A22i-style and ELF symbol table support
 250 - Initial Switch port
 251Bugfixes:
 252 - ARM: Fix MSR when T bit is set
 253 - Core: Fix audio sync breaking when interrupted
 254 - Core: Fix ordering events when scheduling during events
 255 - FFmpeg: Fix encoding audio/video queue issues
 256 - GB: Revamp IRQ handling based on new information
 257 - GB: Fix IRQ disabling on the same T-cycle as an assert
 258 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 259 - GB Audio: Clock frame events on DIV
 260 - GB Audio: Fix channel 3 reset value
 261 - GB Audio: Fix channel 4 initial LFSR
 262 - GB Audio: Fix channel 1, 2 and 4 reset timing
 263 - GB I/O: DMA register is R/W
 264 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
 265 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
 266 - GB, GBA Savedata: Fix unmasking savedata crash
 267 - GB Serialize: Fix audio state loading
 268 - GB Serialize: Fix game title check
 269 - GB Serialize: Fix IRQ pending/EI pending confusion
 270 - GB Timer: Minor accuracy improvements
 271 - GB Video: Fix dot clock timing being slightly wrong
 272 - GB Video: Fix loading states while in mode 3
 273 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
 274 - GB Video: Fix SCX timing
 275 - GB, GBA Video: Don't call finishFrame twice in thread proxy
 276 - GBA: Reset WAITCNT properly
 277 - GBA BIOS: Fix BitUnPack final byte
 278 - GBA BIOS: Fix BitUnPack narrowing
 279 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
 280 - GBA DMA: Fix temporal sorting of DMAs of different priorities
 281 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
 282 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
 283 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
 284 - GBA Savedata: Fix savedata modified time updating when read-only
 285 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
 286 - GBA Serialize: Fix loading states in Hblank
 287 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
 288 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
 289 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 290 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
 291 - GBA Video: Start timing mid-scanline when skipping BIOS
 292 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
 293 - GBA Video: Make layer disabling work consistently
 294 - PSP2: Fix more issues causing poor audio
 295 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 296 - Qt: Improve FPS timer stability
 297 - Util: Fix wrapping edge cases in RingFIFO
 298Misc:
 299 - 3DS: Remove deprecated CSND interface
 300 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 301 - Core: Remove broken option for whether rewinding restores save games
 302 - Feature: Added loading savestates from command line
 303 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
 304 - FFmpeg: Support lossless h.264 encoding
 305 - FFmpeg: Support lossless VP9 encoding
 306 - GBA Cheats: Allow multiple ROM patches in the same slot
 307 - GB: Skip BIOS option now works
 308 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
 309 - GB Audio: Improved audio quality
 310 - GB, GBA Audio: Increase max audio volume
 311 - GB MBC: Remove erroneous bank 0 wrapping
 312 - GB Video: Darken colors in GBA mode
 313 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 314 - GBA: Implement display start DMAs
 315 - GBA: Improve multiboot image detection
 316 - GBA Memory: 64 MiB GBA Video cartridge support
 317 - GBA Savedata: Remove ability to disable realistic timing
 318 - GBA Timer: Use global cycles for timers
 319 - Libretro: Add frameskip option
 320 - mGUI: Add fast forward toggle
 321 - PSP2: Use system enter key by default
 322 - Python: Integrate tests from cinema test suite
 323 - Qt: Redo GameController into multiple classes
 324 - Qt: Prevent window from being created off-screen
 325 - Qt: Add option to disable FPS display
 326 - Qt: Options to mess around with layer placement
 327 - Qt: Add load alternate save option
 328 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
 329 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
 330 - Test: Restructure test suite into multiple executables
 331 - Util: Don't build crc32 if the function already exists
 332 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
 333Changes from beta 1:
 334Features:
 335 - Libretro: Add Game Boy cheat support
 336 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
 337 - Switch: Rumble support
 338 - Switch: Rotation support
 339 - Switch: Screen stretching options
 340 - Qt: State file load/save menu options
 341 - Windows installer
 342 - Tile viewer now has adjustable width
 343 - Python: Experimental audio API
 344Bugfixes:
 345 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
 346 - Core: Remember to deinit proxy ring FIFO
 347 - Core: Reroot timing list when (de)scheduling
 348 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
 349 - GB MBC: Fix MBC30 SRAM
 350 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
 351 - GB Video: Fix SGB border hole size
 352 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
 353 - GBA: Fix GB Player features
 354 - GBA I/O: SOUNDCNT_HI is readable when sound is off
 355 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
 356 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
 357 - Libretro: Fix adding codes with hooks
 358 - PSP2: Fix audio crackling after fast forward
 359 - PSP2: Fix audio crackling when buffer is full
 360 - Qt: Fix jumbled background when paused
 361 - Qt: Fix FPS counter on Windows
 362 - Qt: Fix focus issues with load/save state overlay
 363 - Switch: Fix incorrect mapping for fast forward cap
 364 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
 365 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
 366 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
 367 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
 368 - Qt: Ensure FATAL logs reach log view
 369 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
 370Misc:
 371 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
 372 - Debugger: Minor text fixes
 373 - Debugger: Readability improvements (fixes mgba.io/i/1238)
 374 - GB: Improved SGB2 support
 375 - GB Audio: Skip frame if enabled when clock is high
 376 - Libretro: Reduce rumble callbacks
 377 - mGUI: Add SGB border configuration option
 378 - mGUI: Add support for different settings types
 379 - Python: Minor API improvements
 380 - Qt: Ensure camera image is valid
 381 - Qt: Debugger console history
 382 - Qt: Detect presence of GL_ARB_framebuffer_object
 383 - Qt: Minor memory view tweaks
 384 - Res: Improve modeling of AGB/AGS screen in shaders
 385 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
 386 - Wii: Expose stretch configuration in settings
 387 - Wii: Stretch now sets pixel-accurate mode size cap
 388
 3890.7 beta 1: (2018-09-24)
 390- Initial beta for 0.7
 391
 3920.6.3: (2018-04-14)
 393Bugfixes:
 394 - GB Audio: Revert unsigned audio changes
 395 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
 396 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
 397
 3980.6.2: (2018-04-03)
 399Bugfixes:
 400 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
 401 - 3DS: Fix opening files in directory names with trailing slashes
 402 - LR35902: Fix watchpoints not reporting new value
 403 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
 404 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 405 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
 406 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 407 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
 408 - GBA: Fix SharkPort saves for EEPROM games
 409 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 410 - GBA BIOS: Fix incorrect exit condition in LZ77
 411 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 412 - GBA Cheats: Fix slide codes not initializing properly
 413 - GBA DMA: ROM reads are forced to increment
 414 - GBA Hardware: RTC accuracy improvements
 415 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
 416 - GBA Memory: Fix copy-on-write memory leak
 417 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
 418 - GBA Savedata: Fix crash when resizing flash
 419 - GBA Video: Force align 256-color tiles
 420 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 421 - PSP2: Fix issues causing poor audio
 422 - Python: Fix package directory
 423 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 424 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
 425 - Wii: Fix screen tear when unpausing
 426 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
 427Misc:
 428 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
 429 - GB MBC: Remove erroneous bank 0 wrapping
 430 - GBA: Improve multiboot image detection
 431 - PSP2: Use system enter key by default
 432
 4330.6.1: (2017-10-01)
 434Bugfixes:
 435 - GB, GBA: Fix crashes when attempting to identify null VFiles
 436 - GB, GBA: Fix sync to video with frameskip
 437 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 438 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 439 - GB Core: Fix palette loading when loading a foreign config
 440 - GB MBC: Pocket Cam memory should be accessible without enabling
 441 - GB MBC: Fix SRAM sizes 4 and 5
 442 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 443 - GB MBC: Fix RTC loading when file size is off
 444 - GB Memory: Initialize peripheral pointers
 445 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 446 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 447 - GB Memory: Actually load latch time from savestate
 448 - GB Serialize: Fix deserializing video STAT
 449 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 450 - GB Video: Fix potential hang when ending mode 0
 451 - GB Video: Fix read mode when enabling LCD
 452 - GBA: Reset active region as needed when loading a ROM
 453 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 454 - GBA BIOS: Use core's VRAM variable instead of renderer's
 455 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 456 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 457 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 458 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 459 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 460 - Python: Fix importing .gb or .gba before .core
 461 - Qt: Fix command line debugger closing second game
 462 - Qt: Fix LOG argument order
 463 - Qt: Fix timezone issues with time overrides
 464 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 465 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 466Misc:
 467 - CMake: Fix CPack dependencies for libpng 1.6
 468 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 469 - GBA Cheats: Improve detection of raw cheats
 470 - Qt: Don't rebuild library view if style hasn't changed
 471 - Qt: Allow overrides to be saved before a game is loaded
 472 - Qt: Hide mouse immediately when loading
 473 - SDL: Fix 2.0.5 build on macOS under some circumstances
 474 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 475
 4760.6.0: (2017-07-16)
 477Features:
 478 - Library view
 479 - Sprite viewer
 480 - Debugging console
 481 - Improved memory viewer
 482 - Memory search
 483 - Command line ability to override configuration values
 484 - Add option to allow preloading the entire ROM before running
 485 - Add option for whether rewinding restores save games
 486 - Savestates now contain any RTC override data
 487 - Add option to lock video to integer scaling
 488 - LR35902: Watchpoints
 489 - LR35902/GB-Z80 disassembler
 490 - GB: Tile viewer
 491 - GB: Video/audio channel enabling/disabling
 492 - GB: Symbol table support
 493 - GB MBC: Add MBC1 multicart support
 494 - GBA: Support printing debug strings from inside a game
 495 - GBA: Better cheat type autodetection
 496 - Implement keypad interrupts
 497 - Configuration of gamepad hats
 498 - Video log recording for testing and bug reporting
 499 - Debugger: Segment/bank support
 500 - Debugger: Execution tracing
 501 - Qt: German translation (by Lothar Serra Mari)
 502 - Qt: Spanish translation (by Kevin López)
 503 - Qt: Italian translation (by theheroGAC)
 504Bugfixes:
 505 - ARM7: Fix MLA/*MULL/*MLAL timing
 506 - Core: Fix crash with rewind if savestates shrink
 507 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 508 - Core: Fix directory sets crashing on close if base isn't properly detached
 509 - FFmpeg: Fix overflow and general issues with audio encoding
 510 - GB: Fix flickering when screen is strobed quickly
 511 - GB: Fix STAT blocking
 512 - GB MBC: Fix ROM bank overflows getting set to bank 0
 513 - GB MBC: Fix swapping carts not detect new MBC
 514 - GB Timer: Improve DIV reset behavior
 515 - GB Timer: Fix DIV batching if TAC changes
 516 - GB Video: Reset renderer when loading state
 517 - GBA: Fix multiboot ROM loading
 518 - GBA: Fix multiboot loading resulting in too small WRAM
 519 - GBA BIOS: Implement BitUnPack
 520 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 521 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 522 - GBA BIOS: Fix INT_MIN/-1 crash
 523 - GBA Hardware: Fix crash if a savestate lies about game hardware
 524 - GBA I/O: Handle audio registers specially when deserializing
 525 - GBA Memory: Improve initial skipped BIOS state
 526 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 527 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 528 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 529 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 530 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 531 - LR35902: Fix core never exiting with certain event patterns
 532 - LR35902: Fix pc overflowing current region off-by-one
 533 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 534 - OpenGL: Fix some shaders causing offset graphics
 535 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 536 - Qt: Fix window icon being stretched
 537 - Qt: Fix data directory path
 538 - Qt: Fix timing issues on high refresh rate monitors
 539 - Qt: Fix linking after some windows have been closed
 540 - Qt: Fix crash when changing audio settings after a game is closed
 541 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 542 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 543 - Qt: Fix game unpausing after frame advancing and refocusing
 544 - SDL: Fix game crash check
 545 - SDL: Fix race condition with audio thread when starting
 546 - SDL: Fix showing version number
 547 - Test: Fix crash when loading invalid file
 548 - Test: Fix crash when fuzzing fails to load a file
 549 - Test: Don't rely on core for frames elapsed
 550 - Test: Fix crash when loading invalid file
 551 - Test: Fix crash when fuzzing fails to load a file
 552 - Tools: Fix recurring multiple times over the same library
 553 - Util: Fix overflow when loading invalid UPS patches
 554 - Util: Fix highest-fd socket not being returned by SocketAccept
 555 - Windows: Fix VDir.rewind
 556Misc:
 557 - All: Add C++ header guards
 558 - All: Move time.h include to common.h
 559 - 3DS, PSP2, Wii: Last directory loaded is saved
 560 - CMake: Add ability to just print version string
 561 - Core: New, faster event timing subsystem
 562 - Core: Clean up some thread state checks
 563 - Core: Add generic checksum function
 564 - Core: Cores can now have multiple sets of callbacks
 565 - Core: Restore sleep callback
 566 - Core: Move rewind diffing to its own thread
 567 - Core: Ability to enumerate and modify video and audio channels
 568 - Core: List memory segments in the core
 569 - Core: Move savestate creation time to extdata
 570 - Core: Config values can now be hexadecimal
 571 - Core: Improved threading interrupted detection
 572 - Debugger: Modularize CLI debugger
 573 - Debugger: Make building with debugging aspects optional
 574 - Debugger: Add functions for read- or write-only watchpoints
 575 - Debugger: Make attaching a backend idempotent
 576 - Debugger: Add mDebuggerRunFrame convenience function
 577 - Feature: Move game database from flatfile to SQLite3
 578 - Feature: Support ImageMagick 7
 579 - Feature: Make -l option explicit
 580 - FFmpeg: Return false if a file fails to open
 581 - FFmpeg: Force MP4 files to YUV420P
 582 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
 583 - GB: Reset with initial state of DIV register
 584 - GB MBC: New MBC7 implementation
 585 - GB Audio: Simplify envelope code
 586 - GB Audio: Improve initial envelope samples
 587 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 588 - GB Video: Improved video timings
 589 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 590 - GBA, GB: ROM is now unloaded if a patch is applied
 591 - GBA DMA: Refactor DMA out of memory.c
 592 - GBA DMA: Move DMAs to using absolute timing
 593 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 594 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 595 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 596 - GBA Memory: Support reading/writing POSTFLG
 597 - GBA Memory: Remove unused prefetch cruft
 598 - GBA Timer: Improve accuracy of timers
 599 - GBA Video: Clean up unused timers
 600 - GBA Video: Allow multiple handles into the same tile cache
 601 - GBA Video, GB Video: Colors are now fully scaled
 602 - GBA Video: Optimize when BLD* registers are written frequently
 603 - OpenGL: Add xBR-lv2 shader
 604 - Qt: Move last directory setting from qt.ini to config.ini
 605 - Qt: Improved HiDPI support
 606 - Qt: Expose configuration directory
 607 - Qt: Merge "Save" and "OK" buttons in shader options
 608 - Qt: Automatically load controller profile when plugged in
 609 - Qt: Rename "Resample video" option to "Bilinear filtering"
 610 - Qt: Remove audio thread
 611 - Qt: Remove audio buffer sizing in AudioProcessorQt
 612 - Qt: Re-enable QtMultimedia on Windows
 613 - Qt: Make "Mute" able to be bound to a key
 614 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 615 - Qt: Relax hard dependency on OpenGL
 616 - Qt: Better highlight active key in control binding
 617 - SDL: Remove scancode key input
 618 - SDL: Automatically map controllers when plugged in
 619 - Test: Add a basic test suite
 620 - Util: Add size counting to Table
 621 - Util: Add 8-bit PNG write support
 622 - Util: Tune patch-fast extent sizes
 623 - VFS: Call msync when syncing mapped data
 624 - VFS: Allow truncating memory chunk VFiles
 625 - VFS: Fix some minor VFile issues with FILEs
 626 - VFS: Optimize expanding in-memory files
 627 - VFS: Add VFileFIFO for operating on circle buffers
 628Changes from beta 1:
 629Features:
 630 - Qt: Italian translation (by theheroGAC)
 631 - Qt: Updated German translation
 632Bugfixes:
 633 - GB Audio: Fix incorrect channel 4 iteration
 634 - GB Audio: Fix zombie mode bit masking
 635 - GB Serialize: Fix timer serialization
 636 - GB Video: Fix LYC regression
 637 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
 638 - GBA Timer: Fix count-up timing overflowing timer 3
 639 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
 640 - Qt: Fix memory search close button (fixes mgba.io/i/769)
 641 - Qt: Fix window icon being stretched
 642 - Qt: Fix initial window size (fixes mgba.io/i/766)
 643 - Qt: Fix data directory path
 644 - Qt: Fix controls not saving on non-SDL builds
 645 - Qt: Fix translation initialization (fixes mgba.io/i/776)
 646 - Qt: Fix patch loading while a game is running
 647 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
 648 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
 649 - Qt: Fix GL-less build
 650 - Qt: Fix Software renderer not handling alpha bits properly
 651 - Qt: Fix screen background improperly stretching
 652 - SDL: Fix cheats not loading
 653Misc:
 654 - GB Serialize: Add MBC state serialization
 655 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
 656 - GBA Timer: Improve accuracy of timers
 657 - PSP2: Update toolchain to use vita.cmake
 658 - Qt: Add language selector
 659 - Qt: Minor test fixes
 660 - Qt: Move shader settings into main settings window
 661 - Qt: Dismiss game crashing/failing dialogs when a new game loads
 662 - Qt: Properly ship Qt translations
 663 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
 664
 6650.6 beta 1: (2017-06-29)
 666 - Initial beta for 0.6
 667
 6680.5.2: (2016-12-31)
 669Bugfixes:
 670 - All: Fix fullscreen config option being ignored
 671 - ARM7: PSR mode bits should not get sign extended
 672 - GB: Fix audio not being deinitialized
 673 - GB: Fix crash when masking savedata
 674 - GB: Properly initialize sramRealVf variable
 675 - GB Audio: Fix serialization of channel 3 and NR52 properties
 676 - GB Audio: Reset envelope timer when reseting sound channel
 677 - GB MBC: Fix SRAM dangling pointer with RTC games
 678 - GB MBC: Fix initializing MBC when no ROM is loaded
 679 - GB Memory: Fix patching ROM bank 0
 680 - GB Memory: Fix starting HDMAs during mode 0
 681 - GB Memory: Fix HDMA5 value after DMA completes
 682 - GB Video: Initialize LCDC in renderer
 683 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 684 - GBA: Fix IRQs firing after already being cleared
 685 - GBA: Only unhalt CPU if appropriate bit is set in IE
 686 - GBA: Add savegame override for Crash Bandicoot 2
 687 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 688 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 689 - GBA Cheats: Fix GameShark ROM patches
 690 - GBA I/O: Mask off WAITCNT bits that cannot be written
 691 - GBA Memory: Fix misaligned BIOS reads
 692 - GBA Memory: Fix VCOUNT being writable
 693 - GBA Video: Fix out of bounds sprite transforms
 694 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 695 - Libretro: Fix disabling BIOS
 696 - Libretro: Fix Game Boy savestates and audio
 697 - Qt: Fix changing resolution of software renderer
 698 - Qt: Fix setting overrides
 699 - Qt: Fix cut off tiles and alignment issues in tile viewer
 700 - Qt: Only reset window dimensions when first shown
 701 - Qt: Fix Qt Multimedia audio driver on big endian
 702 - Qt: Fix Apply button for key and controller configurations
 703 - VFS: Fix resizing memory chunks when not needed
 704 - Windows: Fix Unicode directory handling
 705Misc:
 706 - GB, GBA: Prevent loading null ROMs
 707 - GB Audio: Initialize wave RAM to GBC values
 708 - GB Memory: Reset ROM bank when loading a ROM
 709 - PSP2: Improved controller rumble
 710
 7110.5.1: (2016-10-05)
 712Bugfixes:
 713 - Core: Fix importing save games as read-only
 714 - FFmpeg: Fix encoding AAC
 715 - GB: Fix invalid STOP behavior on Game Boy Color
 716 - GB: Initialize audio properly
 717 - GB: Properly clear KEY1 bit 0 when switching speeds
 718 - GB: Properly unload save files when unloading a ROM
 719 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 720 - GB MBC: Fix MBC7 when size is incorrectly specified
 721 - GB MBC: Fix RTC access when no save file is loaded
 722 - GB SIO: Don't auto-clock external shift clock
 723 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 724 - GB Video: Fix video frames getting missed when LCDC is off
 725 - GB Video: Clear screen when LCDC is off
 726 - GBA Cheats: Fix holding onto pointers that may get invalidated
 727 - GBA Cheats: Fix key-activated CodeBreaker cheats
 728 - GBA Cheats: Fix uninitialized memory getting freed when saving
 729 - GBA Hardware: Improve Game Boy Player rumble behavior
 730 - GBA Memory: Fix several unused I/O register read values
 731 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 732 - LR35902: Fix events running with the wrong cycle active
 733 - Qt: Fix "close" button on Overrides view
 734 - Qt: Fix saving overrides
 735 - Qt: Fix directory set unloading when replacing the ROM
 736 - Qt: Fix patch loading
 737 - Qt: Fix crash when saving an override if a game isn't loaded
 738 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 739 - SDL: Attach rumble in SDL frontend
 740 - Util: Fix PNG identification on files too small to be a PNG
 741Misc:
 742 - All: Only update version info if needed
 743 - All: Split out install locations for Libretro and OpenEmu
 744 - FFmpeg: Encoding cleanup
 745 - GB: Reset active region when reloading ROM
 746 - GB Memory: Initialize RAM pattern for GBC
 747 - GB Video: Improved video timings
 748 - Qt: Manage window sizes slightly better
 749 - Qt: Remember scale option independent of core dimensions
 750
 7510.5.0: (2016-09-19)
 752Features:
 753 - Game Boy support
 754 - Support for encrypted CodeBreaker GBA cheats
 755 - Emulation of Vast Fame protected GBA carts (taizou)
 756 - Tile viewer
 757 - Threaded rendering mode
 758 - Libretro: Memory map and achievement support (leiradel)
 759 - GUI: Add UI control remapping
 760 - GUI: Add fast-forward
 761 - Wii: 240p support
 762 - 3DS: Adjustable screen darkening
 763 - Ability to temporarily load a savegame
 764 - Load specific files out of archives
 765 - Automatic BIOS detection
 766Bugfixes:
 767 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 768 - Debugger: Fix GDB breakpoints
 769 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 770 - GBA: Fix filehandle leak with savegames
 771 - GBA: Timer 0 cannot be count up
 772 - GBA: Count up timers should not count themselves
 773 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 774 - GBA Memory: Fix ldm {pc}
 775 - GBA Savedata: Fix savedata sync timer
 776 - GBA Savedata: Only unmap savedata if present
 777 - GBA Serialize: Savestates now properly store prefetch
 778 - GBA Video: WIN0/1 take priority over OBJWIN
 779 - GBA Video: Fix out-of-order OBJWIN
 780 - PSP2: Fix GPU crash while exiting
 781 - PSP2: Fix VSync
 782 - PSP2: Fix accelerometer range
 783 - PSP2: Actually load screen mode setting
 784 - PSP2: Fix gyroscope direction
 785 - PSP2: Delete threads after they return
 786 - PSP2: Fix mapping/unmapping from not at 0
 787 - Qt: Fix bug in software renderer scaling
 788 - Qt: Fix hanging key press after disabling autofire
 789 - Qt: Fix being unable to pause manually when using auto-pausing
 790 - SDL: Fix axes being mapped wrong
 791 - Util: Fix realloc semantics in utf16to8
 792 - Util: Fix inserting too many items into a hash table
 793 - VFS: Fix uninitialized varaible reading from 7z
 794 - VFS: Fix reading multiple files from a 7z archive
 795 - Wii: Fix framelimiting after a slowdown
 796 - Wii: Fix garbage flash at startup
 797Misc:
 798 - 3DS: Use blip_add_delta_fast for a small speed improvement
 799 - 3DS: Allow UTF-16 filenames
 800 - 3DS: Port to using citro3D
 801 - 3DS: Use system font for menus
 802 - 3DS: Attempt to use Core 2 for threads
 803 - 3DS: Adjustable filering
 804 - 3DS: 3D banner
 805 - All: Add QUIET parameter to silence CMake
 806 - All: Faster memory read/write
 807 - ARM7: Support forcing Thumb mode via MSR
 808 - ARM7: Flush prefetch cache when loading CPSR via MSR
 809 - ARM7: Clean up instruction decoding for future expandability
 810 - Debugger: Support register and memory writes via GDB stub
 811 - Debugger: Add software breakpoint support to gdb
 812 - FFmpeg: Full support for libavcodec 56+
 813 - GBA: Better debug logging if event processing breaks
 814 - GBA Audio: Force audio DMAs to not increment destination
 815 - GBA BIOS: Use custom ArcTan, not relying on OS
 816 - GBA Hardware: Clean up dead code in GBP
 817 - GBA Memory: Optimize stalling behavior
 818 - GBA Memory: Optimize Load-/StoreMultiple
 819 - GBA Savedata: Add realistic timing for EEPROM
 820 - GBA Serialize: Savestates now store if CPU was halted
 821 - GBA Video: Remove old slow path fallback
 822 - GBA Video: Optimize sprite drawing
 823 - GBA Video: Optimize mode 0 rendering
 824 - GBA Video: Optimize compositing cases slightly
 825 - GUI: Screenshot dimensions are now passed through
 826 - GUI: Add back logging
 827 - GUI: Only reload config if manually saved
 828 - GUI: Increase scrolling speed
 829 - OpenGL: Log shader compilation failure
 830 - OpenGL: Add texSize uniform
 831 - Qt: Make -g flag work in Qt build
 832 - Qt: Simplify OpenGL context creation
 833 - Qt: Thread startup improvements
 834 - Qt: Make audio channel/video layer options shortcut mappable
 835 - Qt: Remove some C99isms from C++ code
 836 - Qt: Remove default autofire mappings
 837 - Qt: Make reseting when pasued frame-accurate
 838 - Qt: Rearchitect game closing codepath
 839 - PSP2: Use system font for menus
 840 - PSP2: Add rumble for PS TV
 841 - PSP2: Add fit-to-height screen mode
 842 - PSP2: Sync files per descriptor
 843 - PSP2: Allow UTF-8 filenames
 844 - PSP2: Screenshots are now saved into the Photo Gallery
 845 - PSP2: Stop underclocking when menuing
 846 - SDL: Increase default audio buffer size to 1024 samples
 847 - SDL: More responsive rumble
 848 - Util: Add Vector GetConstPointer
 849 - Util: Add rtrim
 850 - Util: Add endswith
 851 - VFS: Improve zip file detection
 852 - Wii: Add pixelated resample filter
 853 - Windows: Add native VDir support
 854 - Util: Add PRIz macro for libc versions that don't support %z
 855
 8560.4.1: (2016-07-11)
 857Bugfixes:
 858 - All: Fix several file handle leaks
 859 - All: Fix instruction tables getting zeroed when linking sometimes
 860 - ARM7: Fix flags on SBC/RSC
 861 - ARM7: Fix setting spsr privilege bits when spsr is empty
 862 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 863 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 864 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 865 - GBA Memory: Fix executing code from OBJ region of VRAM
 866 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 867 - GBA Serialize: Fix loading savegames from savestates
 868 - OpenGL: Correct boolean vector strcmp strings for uniforms
 869 - Qt: Fix sending gameStopped twice
 870 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 871 - Qt: Fix initial state of key mapping
 872 - Qt: Initialize m_useBios
 873 - SDL: Fix joystick initialization on BSD
 874 - SDL: Fix potential joystick crash in games with rumble
 875 - SDL: Fix SDL 1.2 build
 876 - SDL: Fix sporadic crash when deinitializing audio
 877 - Shaders: Fix AGS-001 shader with some bad drivers
 878 - Util: Use closesocket on Windows
 879 - Util: Fix socket bind addresses
 880 - VFS: Fix reading 7z archives without rewinding first
 881 - VFS: VFileFromFD should not open directories
 882 - Wii: Fix tilting direction
 883 - Util: Fix realloc semantics in utf16to8
 884Misc:
 885 - All: Allow use of external minizip library
 886 - Debugger: CLI debugger now exits when end-of-stream is reached
 887 - FFmpeg: Update dependencies on Ubuntu
 888 - GBA: Slightly optimize GBAProcessEvents
 889 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 890 - GBA Video: Null renderer should return proper register values
 891 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 892 - Qt: Add preset for DualShock 4
 893 - Qt: Update 360 input profile on OS X to reflect newer drivers
 894 - Qt: Remove use of NaN
 895 - Qt: Canonicalize file paths when loading games
 896 - Qt: Add refresh button to controller editing
 897 - SDL: Remove default gamepad mappings
 898 - Util: Fix intermittent build failure on OS X
 899 - VFS: VFile.sync now updates modified time
 900
 9010.4.0: (2016-02-02)
 902Features:
 903 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 904 - I/O viewer
 905 - Booting of multiboot images
 906 - Customization of GIF recording
 907 - Libretro: Cheat code support
 908 - Support for GLSL shaders
 909 - ROM information view
 910 - Support for VBA-style cheat codes
 911 - Savestates now store creation timestamps
 912 - Key autofire
 913 - Libretro: Allow blocking opposing directional input
 914 - OpenEmu core for OS X
 915 - Libretro: Settings for using BIOS and skipping intro
 916 - Libretro: Customizable idle loop removal
 917 - Implemented cycle counting for sprite rendering
 918 - Cleaner, unified settings window
 919 - Added a setting for pausing when the emulator is not in focus
 920 - Customizable paths for save games, save states, screenshots and patches
 921 - Controller hotplugging
 922 - Ability to store save games and active cheats within savestates
 923Bugfixes:
 924 - ARM7: Fix sign of unaligned LDRSH
 925 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 926 - Debugger: Fix watchpoints in gdb
 927 - GBA: Fix warnings when creating and loading savestates
 928 - GBA: Fix Iridion II savetype
 929 - GBA BIOS: Fix misaligned CpuSet
 930 - GBA Cheats: Fix cheats setting the Action Replay version
 931 - GBA Hardware: Fix GPIO on big endian
 932 - GBA Memory: Fix DMA register writing behavior
 933 - GBA Memory: Fix DMAs triggering two cycles early
 934 - Libretro: Fix aspect ratio
 935 - Qt: Fix some potential crashes with the gamepad mapping
 936 - Qt: Fix keys being mapped incorrectly when loading configuration file
 937 - Util: Fix PowerPC PNG read/write pixel order
 938 - Util: Fix excessive memory allocation when decoding a PNG
 939 - VFS: Fix VFileReadline and remove _vfdReadline
 940Misc:
 941 - All: Improved PowerPC support
 942 - All: Fix some undefined behavior warnings
 943 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 944 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 945 - GBA: Implement bad I/O register loading
 946 - GBA: Allow jumping to OAM and palette RAM
 947 - GBA BIOS: Finish implementing RegisterRamReset
 948 - GBA Config: Add "override" layer for better one-time configuration
 949 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 950 - GBA Memory: Use a dynamically sized mask for ROM memory
 951 - GBA Memory: Implement several unimplemented memory access types
 952 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 953 - GBA RR: Starting from savestate now embeds the savegame
 954 - GBA RR: Add preliminary SRAM support for VBM loading
 955 - GBA RR: Add support for resets in movies
 956 - GBA Video: Remove lastHblank, as it is implied
 957 - Libretro: Use anonymous memory mappers for large blocks of memory
 958 - Libretro: Add install target for libretro core
 959 - Qt: Window size command line options are now supported
 960 - Qt: Increase usability of key mapper
 961 - Qt: Add 'Apply' button to settings window
 962 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 963 - Qt: Allow use of modifier keys as input
 964 - Qt: Optimize log viewer
 965 - Qt: Added button for breaking into the GDB debugger
 966 - Qt: Add box for showing duration of rewind
 967 - SDL: Support fullscreen in SDL 1.2
 968 - SDL: Allow GBASDLAudio to be used without a thread context
 969 - Util: Use VFile for configuration
 970 - Util: Add MutexTryLock
 971
 9720.3.2: (2015-12-16)
 973Bugfixes:
 974 - ARM7: Fix STRT/STRBT
 975 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 976 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 977 - Libretro: Fix problems with rumble not turning off
 978 - GBA: Fix idle skip state being retained between games
 979 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 980 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 981 - GBA BIOS: Fix Sqrt sign
 982 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 983 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 984 - GBA Memory: Fix DMA behavior for SRAM accesses
 985 - GBA Memory: Fix Store8 to OBJ VRAM
 986 - GBA Memory: Fix alignment of LDM/STM on SRAM
 987 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 988 - GBA Memory: Fix timing of DMAs
 989 - GBA Video: Fix _mix for 15-bit color
 990 - GBA Video: Fix OAM and palette initialization
 991 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 992 - Qt: Use safer isLoaded check in GameController
 993 - Qt: Fix a race condition in PainterGL that could lead to a crash
 994 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 995 - Qt: Fix font size in memory viewer
 996 - Qt: Fix a crash in the memory viewer
 997 - Qt: Add additional checks in CheatModel to prevent crashes
 998 - Qt: Fix race condition with setting sample rate
 999 - Qt: Fix crash when closing multiplayer windows
1000 - Qt: Fix resetting while paused
1001Misc:
1002 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1003 - Qt: Add mute option to menu
1004
10050.3.1: (2015-10-24)
1006Bugfixes:
1007 - ARM7: Fix instruction decoding of Thumb shifts
1008 - GBA: Deinit savegame when unloading a ROM
1009 - GBA: Fix BIOS check on big endian
1010 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1011 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1012 - GBA Audio: Fix audio channels being silenced at the wrong time
1013 - GBA Memory: Fix bad BIOS Load16 on big endian
1014 - GBA Memory: Fix bad Load8 on big endian
1015 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1016 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1017 - GBA Video: Fix objwin and blending interaction on sprites
1018 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1019 - Libretro: Fix a memory leak with the render buffer
1020 - Qt: Windows no longer spawn in the top left on first launch
1021 - Qt: Fix install path of XDG desktop file with DESTDIR
1022 - Qt: Fix drag and drop on Windows
1023 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1024 - VFS: Fix return values of VFileFILE.read and .write
1025Misc:
1026 - All: Reset next event to cycles instead of zero to interrupt
1027 - All: Add --version flag
1028 - ARM7: Force disable LTO on two files to work around a GCC bug
1029 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1030 - GBA: Better memory handling with PNG savestates
1031 - GBA: Additional savestate sanity checks
1032 - GBA: Check for cycle count being too high
1033 - GBA Audio: Allow GBAAVStream to have no video callback
1034 - GBA BIOS: Implement RegisterRamReset for SIO registers
1035 - Qt: Remove useless help icons in dialogs
1036 - Qt: Prevent savestate window from opening while in multiplayer
1037 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1038 - Qt: Dropping multiplayer windows works more cleanly now
1039
10400.3.0: (2015-08-16)
1041Features:
1042 - Ability to hide individual background layers, or OBJs
1043 - Ability to mute individual audio channels
1044 - Palette viewer and exporter
1045 - Volume control
1046 - More shortcuts are editable (e.g. quick save/load)
1047 - Rewind now shows the frame after rewinding
1048 - Import/Export of GameShark/Action Replay snapshots
1049 - Add "Step backwards" item for single increment rewind
1050 - Deadzone estimation for game controllers
1051 - Analog inputs can be used for shortcuts
1052 - Menu items for specific solar sensor brightness levels
1053 - Remappable controls for tilt and gyroscope sensors
1054 - Status messages for actions taken while a game is running (e.g. save/load state)
1055 - Memory inspector
1056 - Screensaver can now be suspended while a game is running
1057 - Load/save the most recent savestate slot
1058 - Support varible speed (PWM) rumble
1059 - Ability to cap fast forward speed
1060 - Finer control over FPS target
1061 - Holdable shortcut for rewinding one frame at a time
1062 - Ability to boot directly into the BIOS
1063 - Preliminary support for yanking out the game pak while a game is running
1064 - Thumb-drive mode by putting a file called portable.ini in the same folder
1065 - Configurable display driver, between software and OpenGL
1066 - Undo-able savestate loading and saving
1067 - Controller profiles now store shortcut settings
1068 - Default controller profiles for several common controllers
1069 - Libretro now supports BIOS, rumble and solar sensor
1070 - Implement BIOS call Stop, for sleep mode
1071 - Automatically load patches, if found
1072 - Improved video synchronization
1073 - Configurable audio output sample rate
1074Bugfixes:
1075 - ARM7: Fix SWI and IRQ timings
1076 - ARM7: Fix Thumb MUL timing
1077 - ARM7: Fix timing of multiplies to use N cycles
1078 - ARM7: ARMHotplugDetach should call deinit
1079 - Debugger: Fix use-after-free in breakpoint clearing code
1080 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1081 - GBA: Cap audio FIFO read size during deserialization
1082 - GBA: Check for corrupted savestates when loading
1083 - GBA: Check for improperly sized savestates when loading
1084 - GBA: Check for savestates made from differently sized ROMs
1085 - GBA: Fix calls to endian-independent loadstores
1086 - GBA: Fix timing of reading from timer registers
1087 - GBA: Ensure cycles never go negative
1088 - GBA Audio: Force audio FIFOs to 32-bit
1089 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1090 - GBA Audio: Fix sample order in audio channel 3
1091 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1092 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1093 - GBA Memory: Improve Thumb open bus behavior
1094 - GBA Memory: Fix potential DMA issue when loading a savestate
1095 - GBA Memory: Fix load/store multiple video memory waitstates
1096 - GBA SIO: Fix reseting when there are SIO devices attached
1097 - GBA Video: Blended sprites should never have other effects applied
1098 - GBA Video: Fix out-of-bounds tiles in mosaic
1099 - GBA Video: Fix windows not affecting sprites
1100 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1101 - GBA Video: Fix timing on first scanline
1102 - Qt: Better cleanup when a game crashes
1103 - Qt: Fix open ROM dialog filtering for archive formats
1104 - Qt: Cap the maximum number of multiplayer windows
1105 - Qt: Fix maximum year in sensor override
1106 - Qt: Fix window being too tall after exiting fullscreen
1107 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1108 - Qt: Fix analog buttons not getting unmapped
1109 - Qt: Fix passing command line options
1110 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1111 - SDL: Fix SDL build when OpenGL is missing
1112 - Util: Allow loading IPS patches that grow the ROM
1113 - VFS: Fix resource leaks if some allocations fail
1114 - VFS: Fix line-reading to return proper values
1115 - Video: Fix an issue with very long filenames
1116 - Util: Fix formatting of floats
1117Misc:
1118 - All: Add --help flag for command line programs
1119 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1120 - All: Enable static linking for Windows
1121 - All: Enable static linking for OS X
1122 - All: Threads are now named
1123 - All: Proper handling of Unicode file paths
1124 - ARM7: Add emulation for Undefined CPU mode
1125 - ARM7: Reduce the size of the Thumb instruction table
1126 - GBA: Add status log level
1127 - GBA: GBARewind now returns how many states it has rewound
1128 - GBA: SIO logging layer
1129 - GBA BIOS: Stub out SoundBias
1130 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1131 - GBA: Don't include GBACLIDebugger struct unless needed
1132 - GBA: Savedata is now synced shortly after data finishes being written
1133 - GBA: Process multiple timer events at once, if necessary
1134 - GBA Audio: Implement audio reset for channels A/B
1135 - GBA Audio: Process multiple audio events at once, if necessary
1136 - GBA Hardware: Backport generic RTC source into core
1137 - GBA Input: Allow axes and buttons to be mapped to the same key
1138 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1139 - GBA SIO: Add a dummy driver for Normal mode
1140 - GBA Thread: Add functionality for running callbacks on the GBA thread
1141 - GBA Thread: Split GBASync into a separate file
1142 - GBA Video: Refactor software renderer into separate files
1143 - GBA Video: Slightly optimize mode 0 mosaic rendering
1144 - Debugger: Free watchpoints in addition to breakpoints
1145 - Qt: Handle saving input settings better
1146 - Qt: Move GL frame drawing back onto its own thread
1147 - Qt: Fast forward (held) option moved from Other to Emulation menu
1148 - Qt: Show version info in window title
1149 - Qt: Migrate multiplayer window handling into GBAApp
1150 - Qt: Unified file opening and saving with last location
1151 - Qt: Fix windows being resizable when they shouldn't have been
1152 - Qt: Only hide cursor in full screen
1153 - Qt: Replace pause-after-frame mutex with an atomic
1154 - Qt: Add application icon and XDG desktop files
1155 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1156 - Qt: Don't save window size when entering fullscreen
1157 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1158 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1159 - Qt: Increase usability of key mapper
1160 - Qt: Show checkmark for window sizes
1161 - Qt: Set window path to loaded ROM
1162 - Perf: Ability to load savestates immediately on launch
1163 - SDL: Properly check for initialization
1164 - SDL: Clean up initialization functions
1165 - SDL: Clean up GL context
1166 - Util: Allow disabling the threading code entirely
1167 - VFS: Add sync method to force syncing with backing
1168
11690.2.1: (2015-05-13)
1170Bugfixes:
1171 - All: Fix sanitize-deb script not cleaning up after itself
1172 - All: Fix dependencies for libavcodec on Debian-derived platforms
1173 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1174 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1175 - ARM7: Fix ARM multiply instructions when PC is a destination register
1176 - Debugger: Fix use-after-free in breakpoint clearing code
1177 - Debugger: Fix boundary conditions in tab completion
1178 - GBA: Fix timers not updating timing when writing to only the reload register
1179 - GBA: Fix rewind boundary conditions
1180 - GBA: Add initial I/O register settings for background matrix registers
1181 - GBA: Fix hang when loading a savestate if sync to video is enabled
1182 - GBA: Handle out-of-bounds I/O access
1183 - GBA: Fix bounds-checking on EEPROM access
1184 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1185 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1186 - GBA Memory: Allow SRAM to be 64kB
1187 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1188 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1189 - GBA Video: Fix second frame mode 5
1190 - Perf: Fix race condition if a game crashes immediately on start
1191 - Qt: Fix Display object leak when closing a window
1192 - Qt: Fix .deb dependencies
1193 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1194 - Qt: Fix window not regaining focus after exiting savestate window
1195 - Qt: Fix regression where video would not record if the game had already started
1196 - Qt: Fix potential crash if a gamepad causes focus to change
1197 - Qt: Fix controller axis querying
1198 - Qt: Fix multiplayer windows opening as the wrong size
1199 - Qt: Fix controllers sometimes not loading the right profile
1200 - SDL: Fix boundary conditions for joystick adjustments
1201 - SDL: Allocate properly sized input maps
1202 - SDL: Fix potential build issues when Qt and SDL2 are in use
1203 - Util: Fix resource leak in UTF-8 handling code
1204 - Util: Fix a null-pointer issue when attempting to delete a key
1205 - VFS: Fix resource leaks if some allocations fail
1206 - Video: Fix an issue with very long filenames
1207Misc:
1208 - GBA Memory: Soft-crash if jumping past the end of a ROM
1209 - Qt: Show multiplayer numbers in window title
1210 - Qt: Solar sensor can have shortcuts set
1211
12120.2.0: (2015-04-03)
1213Features:
1214 - Support for gamepad axes, e.g. analog sticks or triggers
1215 - Add scale presets for up to 6x
1216 - Settings window
1217 - Bilinear resampling option
1218 - Add option to skip BIOS start screen
1219 - List of recently opened games
1220 - Support for games using the Solar Sensor
1221 - Better audio resampling via blip-buf
1222 - Game Pak overrides dialog for setting savetype and sensor values
1223 - Support for games using the tilt sensor
1224 - Remappable shortcuts for keyboard and gamepad
1225 - Rewinding of emulation
1226 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1227 - Support IPv6
1228 - Save directory of last loaded file
1229 - Support BPS patches
1230 - Automatically detect and optimize out idle loops
1231 - Configurable game overrides
1232 - Support loading 7-Zip files
1233 - Drag and drop game loading
1234 - Cheat code support
1235 - Runtime configurable audio driver
1236 - Libretro core for use with RetroArch and other front-ends
1237 - Controller profiles for setting different bindings for different controllers
1238 - Ability to lock aspect ratio
1239 - Local link cable support
1240 - Ability to switch which game controller is in use per instance
1241 - Ability to prevent opposing directional input
1242 - Warning dialog if an unimplemented BIOS feature is called
1243 - Debugger: Add CLI "frame", frame advance command
1244 - Debugger: Add CLI functions for writing to memory
1245 - Debugger: Add CLI functions for examining memory regions
1246 - Debugger: Add CLI function for writing a register
1247Bugfixes:
1248 - ARM7: Extend prefetch by one stage
1249 - ARM7: Fix cycle counting for loads
1250 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1251 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1252 - GBA: Initialize gba.sync to null
1253 - GBA: Fix timer initialization
1254 - GBA Audio: Support 16-bit writes to FIFO audio
1255 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1256 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1257 - GBA BIOS: Fix BIOS prefetch after reset
1258 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1259 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1260 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1261 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1262 - GBA Memory: Fix cycle counting for 32-bit load/stores
1263 - GBA RR: Fix fallthrough error when reading tags from a movie
1264 - GBA Thread: Fix possible hang when loading an archive
1265 - GBA Thread: Fix possible deadlock in video sync
1266 - Perf: Fix crash when the GBA thread fails to start
1267 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1268 - Qt: Fix crash when adjusting settings after closing a game
1269 - Qt: Fix crash when starting GDB stub after closing a game
1270 - Qt: Fix patch loading while a game is running
1271 - Qt: Fix crash when loading a game after stopping GDB server
1272 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1273 - Qt: Fix crash when attempting to pause if a game is not running
1274 - SDL: Properly clean up if a game doesn't launch
1275 - Util: Fix sockets on Windows
1276Misc:
1277 - All: Enable link-time optimization
1278 - Debugger: Watchpoints now work on STM/LDM instructions
1279 - Debugger: Clean up GDB stub network interfacing
1280 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1281 - Debugger: Merge Thumb BL instructions when disassembling
1282 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1283 - Debugger: Watchpoints now report address watched (fixes #68)
1284 - Debugger: Add support for soft breakpoints
1285 - Debugger: Make I/O register names be addresses instead of values
1286 - Debugger: Rename read/write commands
1287 - GBA: Improve accuracy of event timing
1288 - GBA: Add API for getting Configuration structs for overrides and input
1289 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1290 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1291 - GBA: Move A/V stream interface into core
1292 - GBA: Savestates now take into account savedata state machines (fixes #109)
1293 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1294 - GBA Memory: Simplify memory API and use fixed bus width
1295 - GBA Thread: Make GBASyncWaitFrameStart time out
1296 - GBA Video: Start video at the last scanline instead of the first
1297 - Qt: Optimize logo drawing
1298 - Qt: Move frame upload back onto main thread
1299 - Qt: Remember window position
1300 - Qt: Double-clicking on the window toggles full screen
1301 - Util: Use proper locale for reading and writing float values
1302
13030.1.1: (2015-01-24)
1304Bugfixes:
1305 - ARM7: Fix LDM writeback to a register already written
1306 - GBA: Fix timers 2 and 3 updating incorrectly
1307 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1308 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1309 - GBA Audio: Properly initialize audio FIFO channels
1310 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1311 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1312 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1313 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1314 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1315 - GBA BIOS: Fix HuffUnComp boundary conditions
1316 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1317 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1318 - GBA Memory: Filter out top nybble of DMA addresses
1319 - GBA Memory: Properly bounds-check VRAM accesses
1320 - GBA Memory: Fix initial DMA state
1321 - GBA Thread: Allow halted games to exit cleanly
1322 - GBA Video: Fix blend issues with obscured middle layers
1323 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1324 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1325 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1326 - GBA Video: Fix sprite boundary conditions with mosaic
1327 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1328 - Qt: Fix issue with set frame sizes being the wrong height
1329 - Qt: Fix emulator crashing when full screen if a game is not running
1330 - Qt: Fix window focus issues
1331 - Qt: Properly set default video recording settings
1332 - Qt: Fix a race condition when a game crashes immediately
1333 - Qt: Fix some cases where key mapping can break if focus is adjusted
1334 - Qt: Fix crash if a game pauses before any frames are shown
1335 - Debugger: Negative PC-relative loads now properly subtract the offset
1336 - Debugger: Align PC-relative loads in Thumb
1337 - Debugger: Fix watchpoints triggering too late
1338 - Debugger: Fix binary print putting spaces between digits
1339 - Video: Ensure FFmpeg encoder has audio frames
1340 - Video: Fix uncompressed PCM audio recording
1341 - Video: Fix FFmpeg crashing when the file extension is wrong
1342 - Util: Fix SOCKET_FAILED macro
1343Misc:
1344 - GBA: Exit cleanly on FATAL if the port supports it
1345 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1346 - Qt: Disable sync to video by default
1347 - Qt: Handle a game crash without crashing
1348 - Qt: Set default log level to FATAL, ERROR and WARN
1349 - Qt: Clarify some phrasing in the menus
1350 - Qt: Clear active buttons when focus is lost
1351
13520.1.0: (2014-12-13)
1353 - Initial release