src/platform/psp2/psp2-context.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "psp2-context.h"
7
8#include <mgba/core/blip_buf.h>
9#include <mgba/core/core.h>
10
11#ifdef M_CORE_GBA
12#include <mgba/internal/gba/gba.h>
13#endif
14#ifdef M_CORE_GB
15#include <mgba/internal/gb/gb.h>
16#endif
17
18#include "feature/gui/gui-runner.h"
19#include <mgba/internal/gba/input.h>
20
21#include <mgba-util/memory.h>
22#include <mgba-util/circle-buffer.h>
23#include <mgba-util/math.h>
24#include <mgba-util/threading.h>
25#include <mgba-util/vfs.h>
26#include <mgba-util/platform/psp2/sce-vfs.h>
27
28#include <psp2/appmgr.h>
29#include <psp2/audioout.h>
30#include <psp2/camera.h>
31#include <psp2/ctrl.h>
32#include <psp2/display.h>
33#include <psp2/gxm.h>
34#include <psp2/kernel/sysmem.h>
35#include <psp2/motion.h>
36
37#include <vita2d.h>
38
39#define RUMBLE_PWM 8
40#define CDRAM_ALIGN 0x40000
41
42mLOG_DECLARE_CATEGORY(GUI_PSP2);
43mLOG_DEFINE_CATEGORY(GUI_PSP2, "Vita", "gui.psp2");
44
45static enum ScreenMode {
46 SM_BACKDROP,
47 SM_PLAIN,
48 SM_FULL,
49 SM_ASPECT,
50 SM_MAX
51} screenMode;
52
53static void* outputBuffer;
54static int currentTex;
55static vita2d_texture* tex[4];
56static vita2d_texture* screenshot;
57static Thread audioThread;
58static bool interframeBlending = false;
59static bool sgbCrop = false;
60
61static struct mSceRotationSource {
62 struct mRotationSource d;
63 struct SceMotionSensorState state;
64} rotation;
65
66static struct mSceRumble {
67 struct mRumble d;
68 struct CircleBuffer history;
69 int current;
70} rumble;
71
72static struct mSceImageSource {
73 struct mImageSource d;
74 SceUID memblock;
75 void* buffer;
76 unsigned cam;
77 size_t bufferOffset;
78} camera;
79
80static struct mAVStream stream;
81
82bool frameLimiter = true;
83
84extern const uint8_t _binary_backdrop_png_start[];
85static vita2d_texture* backdrop = 0;
86
87#define PSP2_SAMPLES 512
88#define PSP2_AUDIO_BUFFER_SIZE (PSP2_SAMPLES * 16)
89
90static struct mPSP2AudioContext {
91 struct GBAStereoSample buffer[PSP2_AUDIO_BUFFER_SIZE];
92 size_t writeOffset;
93 size_t readOffset;
94 size_t samples;
95 Mutex mutex;
96 Condition cond;
97 bool running;
98} audioContext;
99
100void mPSP2MapKey(struct mInputMap* map, int pspKey, int key) {
101 mInputBindKey(map, PSP2_INPUT, __builtin_ctz(pspKey), key);
102}
103
104static THREAD_ENTRY _audioThread(void* context) {
105 struct mPSP2AudioContext* audio = (struct mPSP2AudioContext*) context;
106 uint32_t zeroBuffer[PSP2_SAMPLES] = {0};
107 void* buffer = zeroBuffer;
108 int audioPort = sceAudioOutOpenPort(SCE_AUDIO_OUT_PORT_TYPE_MAIN, PSP2_SAMPLES, 48000, SCE_AUDIO_OUT_MODE_STEREO);
109 while (audio->running) {
110 MutexLock(&audio->mutex);
111 if (buffer != zeroBuffer) {
112 // Can only happen in successive iterations
113 audio->samples -= PSP2_SAMPLES;
114 ConditionWake(&audio->cond);
115 }
116 if (audio->samples >= PSP2_SAMPLES) {
117 buffer = &audio->buffer[audio->readOffset];
118 audio->readOffset += PSP2_SAMPLES;
119 if (audio->readOffset >= PSP2_AUDIO_BUFFER_SIZE) {
120 audio->readOffset = 0;
121 }
122 // Don't mark samples as read until the next loop iteration to prevent
123 // writing to the buffer while being read (see above)
124 } else {
125 buffer = zeroBuffer;
126 }
127 MutexUnlock(&audio->mutex);
128
129 sceAudioOutOutput(audioPort, buffer);
130 }
131 sceAudioOutReleasePort(audioPort);
132 return 0;
133}
134
135static void _sampleRotation(struct mRotationSource* source) {
136 struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
137 sceMotionGetSensorState(&rotation->state, 1);
138}
139
140static int32_t _readTiltX(struct mRotationSource* source) {
141 struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
142 return rotation->state.accelerometer.x * 0x30000000;
143}
144
145static int32_t _readTiltY(struct mRotationSource* source) {
146 struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
147 return rotation->state.accelerometer.y * -0x30000000;
148}
149
150static int32_t _readGyroZ(struct mRotationSource* source) {
151 struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
152 return rotation->state.gyro.z * -0x10000000;
153}
154
155static void _setRumble(struct mRumble* source, int enable) {
156 struct mSceRumble* rumble = (struct mSceRumble*) source;
157 rumble->current += enable;
158 if (CircleBufferSize(&rumble->history) == RUMBLE_PWM) {
159 int8_t oldLevel;
160 CircleBufferRead8(&rumble->history, &oldLevel);
161 rumble->current -= oldLevel;
162 }
163 CircleBufferWrite8(&rumble->history, enable);
164 int small = (rumble->current << 21) / 65793;
165 int big = ((rumble->current * rumble->current) << 18) / 65793;
166 struct SceCtrlActuator state = {
167 small,
168 big
169 };
170 sceCtrlSetActuator(1, &state);
171}
172
173static void _resetCamera(struct mSceImageSource* imageSource) {
174 if (!imageSource->cam) {
175 return;
176 }
177
178 sceCameraOpen(imageSource->cam - 1, &(SceCameraInfo) {
179 .size = sizeof(SceCameraInfo),
180 .format = 5, // SCE_CAMERA_FORMAT_ABGR
181 .resolution = SCE_CAMERA_RESOLUTION_176_144,
182 .framerate = SCE_CAMERA_FRAMERATE_30_FPS,
183 .sizeIBase = 176 * 144 * 4,
184 .pitch = 0,
185 .pIBase = imageSource->buffer,
186 });
187 sceCameraStart(imageSource->cam - 1);
188}
189
190static void _startRequestImage(struct mImageSource* source, unsigned w, unsigned h, int colorFormats) {
191 UNUSED(colorFormats);
192 struct mSceImageSource* imageSource = (struct mSceImageSource*) source;
193
194 if (!imageSource->buffer) {
195 imageSource->memblock = sceKernelAllocMemBlock("camera", SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW, CDRAM_ALIGN, NULL);
196 sceKernelGetMemBlockBase(imageSource->memblock, &imageSource->buffer);
197 }
198
199 if (!imageSource->cam) {
200 return;
201 }
202
203 _resetCamera(imageSource);
204 imageSource->bufferOffset = (176 - w) / 2 + (144 - h) * 176 / 2;
205
206 SceCameraRead read = {
207 sizeof(SceCameraRead),
208 1
209 };
210 sceCameraRead(imageSource->cam - 1, &read);
211}
212
213static void _stopRequestImage(struct mImageSource* source) {
214 struct mSceImageSource* imageSource = (struct mSceImageSource*) source;
215 if (imageSource->cam) {
216 sceCameraStop(imageSource->cam - 1);
217 sceCameraClose(imageSource->cam - 1);
218 }
219 sceKernelFreeMemBlock(imageSource->memblock);
220 imageSource->buffer = NULL;
221}
222
223
224static void _requestImage(struct mImageSource* source, const void** buffer, size_t* stride, enum mColorFormat* colorFormat) {
225 struct mSceImageSource* imageSource = (struct mSceImageSource*) source;
226
227 if (!imageSource->cam) {
228 memset(imageSource->buffer, 0, 176 * 144 * 4);
229 *buffer = (uint32_t*) imageSource->buffer;
230 *stride = 176;
231 *colorFormat = mCOLOR_XBGR8;
232 return;
233 }
234
235 *buffer = (uint32_t*) imageSource->buffer + imageSource->bufferOffset;
236 *stride = 176;
237 *colorFormat = mCOLOR_XBGR8;
238
239 SceCameraRead read = {
240 sizeof(SceCameraRead),
241 1
242 };
243 sceCameraRead(imageSource->cam - 1, &read);
244}
245
246static void _postAudioBuffer(struct mAVStream* stream, blip_t* left, blip_t* right) {
247 UNUSED(stream);
248 MutexLock(&audioContext.mutex);
249 while (audioContext.samples + PSP2_SAMPLES >= PSP2_AUDIO_BUFFER_SIZE) {
250 if (!frameLimiter) {
251 blip_clear(left);
252 blip_clear(right);
253 MutexUnlock(&audioContext.mutex);
254 return;
255 }
256 ConditionWait(&audioContext.cond, &audioContext.mutex);
257 }
258 struct GBAStereoSample* samples = &audioContext.buffer[audioContext.writeOffset];
259 blip_read_samples(left, &samples[0].left, PSP2_SAMPLES, true);
260 blip_read_samples(right, &samples[0].right, PSP2_SAMPLES, true);
261 audioContext.samples += PSP2_SAMPLES;
262 audioContext.writeOffset += PSP2_SAMPLES;
263 if (audioContext.writeOffset >= PSP2_AUDIO_BUFFER_SIZE) {
264 audioContext.writeOffset = 0;
265 }
266 MutexUnlock(&audioContext.mutex);
267}
268
269uint16_t mPSP2PollInput(struct mGUIRunner* runner) {
270 SceCtrlData pad;
271 sceCtrlPeekBufferPositiveExt2(0, &pad, 1);
272
273 int activeKeys = mInputMapKeyBits(&runner->core->inputMap, PSP2_INPUT, pad.buttons, 0);
274 int angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 0, pad.ly);
275 if (angles != GBA_KEY_NONE) {
276 activeKeys |= 1 << angles;
277 }
278 angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 1, pad.lx);
279 if (angles != GBA_KEY_NONE) {
280 activeKeys |= 1 << angles;
281 }
282 angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 2, pad.ry);
283 if (angles != GBA_KEY_NONE) {
284 activeKeys |= 1 << angles;
285 }
286 angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 3, pad.rx);
287 if (angles != GBA_KEY_NONE) {
288 activeKeys |= 1 << angles;
289 }
290 return activeKeys;
291}
292
293void mPSP2SetFrameLimiter(struct mGUIRunner* runner, bool limit) {
294 UNUSED(runner);
295 if (!frameLimiter && limit) {
296 MutexLock(&audioContext.mutex);
297 while (audioContext.samples) {
298 ConditionWait(&audioContext.cond, &audioContext.mutex);
299 }
300 MutexUnlock(&audioContext.mutex);
301 }
302 frameLimiter = limit;
303}
304
305void mPSP2Setup(struct mGUIRunner* runner) {
306 mCoreConfigSetDefaultIntValue(&runner->config, "threadedVideo", 1);
307 mCoreLoadForeignConfig(runner->core, &runner->config);
308
309 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CROSS, GBA_KEY_A);
310 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CIRCLE, GBA_KEY_B);
311 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_START, GBA_KEY_START);
312 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_SELECT, GBA_KEY_SELECT);
313 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_UP, GBA_KEY_UP);
314 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_DOWN, GBA_KEY_DOWN);
315 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_LEFT, GBA_KEY_LEFT);
316 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_RIGHT, GBA_KEY_RIGHT);
317 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_L1, GBA_KEY_L);
318 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_R1, GBA_KEY_R);
319
320 struct mInputAxis desc = { GBA_KEY_DOWN, GBA_KEY_UP, 192, 64 };
321 mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 0, &desc);
322 desc = (struct mInputAxis) { GBA_KEY_RIGHT, GBA_KEY_LEFT, 192, 64 };
323 mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 1, &desc);
324
325 unsigned width, height;
326 runner->core->desiredVideoDimensions(runner->core, &width, &height);
327 tex[0] = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
328 tex[1] = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
329 tex[2] = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
330 tex[3] = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
331 currentTex = 0;
332 screenshot = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
333
334 runner->core->setVideoBuffer(runner->core, vita2d_texture_get_datap(tex[currentTex]), 256);
335 runner->core->setAudioBufferSize(runner->core, PSP2_SAMPLES);
336
337 rotation.d.sample = _sampleRotation;
338 rotation.d.readTiltX = _readTiltX;
339 rotation.d.readTiltY = _readTiltY;
340 rotation.d.readGyroZ = _readGyroZ;
341 runner->core->setPeripheral(runner->core, mPERIPH_ROTATION, &rotation.d);
342
343 rumble.d.setRumble = _setRumble;
344 CircleBufferInit(&rumble.history, RUMBLE_PWM);
345 runner->core->setPeripheral(runner->core, mPERIPH_RUMBLE, &rumble.d);
346
347 camera.d.startRequestImage = _startRequestImage;
348 camera.d.stopRequestImage = _stopRequestImage;
349 camera.d.requestImage = _requestImage;
350 camera.buffer = NULL;
351 camera.cam = 1;
352 runner->core->setPeripheral(runner->core, mPERIPH_IMAGE_SOURCE, &camera.d);
353
354
355 stream.videoDimensionsChanged = NULL;
356 stream.postAudioFrame = NULL;
357 stream.postAudioBuffer = _postAudioBuffer;
358 stream.postVideoFrame = NULL;
359 runner->core->setAVStream(runner->core, &stream);
360
361 frameLimiter = true;
362 backdrop = vita2d_load_PNG_buffer(_binary_backdrop_png_start);
363
364 unsigned mode;
365 if (mCoreConfigGetUIntValue(&runner->config, "screenMode", &mode) && mode < SM_MAX) {
366 screenMode = mode;
367 }
368 if (mCoreConfigGetUIntValue(&runner->config, "camera", &mode)) {
369 camera.cam = mode;
370 }
371 int fakeBool;
372 if (mCoreConfigGetIntValue(&runner->config, "sgb.borderCrop", &fakeBool)) {
373 sgbCrop = fakeBool;
374 }
375}
376
377void mPSP2LoadROM(struct mGUIRunner* runner) {
378 float rate = 60.0f / 1.001f;
379 sceDisplayGetRefreshRate(&rate);
380 double ratio = GBAAudioCalculateRatio(1, rate, 1);
381 blip_set_rates(runner->core->getAudioChannel(runner->core, 0), runner->core->frequency(runner->core), 48000 * ratio);
382 blip_set_rates(runner->core->getAudioChannel(runner->core, 1), runner->core->frequency(runner->core), 48000 * ratio);
383
384 switch (runner->core->platform(runner->core)) {
385#ifdef M_CORE_GBA
386 case PLATFORM_GBA:
387 if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
388 sceMotionStartSampling();
389 }
390 break;
391#endif
392#ifdef M_CORE_GB
393 case PLATFORM_GB:
394 if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) {
395 sceMotionStartSampling();
396 }
397 break;
398#endif
399 default:
400 break;
401 }
402
403 int fakeBool;
404 if (mCoreConfigGetIntValue(&runner->config, "interframeBlending", &fakeBool)) {
405 interframeBlending = fakeBool;
406 }
407
408 // Backcompat: Old versions of mGBA use an older binding system that has different mappings for L/R
409 if (!sceKernelIsPSVitaTV()) {
410 int key = mInputMapKey(&runner->core->inputMap, PSP2_INPUT, __builtin_ctz(SCE_CTRL_L2));
411 if (key >= 0) {
412 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_L1, key);
413 }
414 key = mInputMapKey(&runner->core->inputMap, PSP2_INPUT, __builtin_ctz(SCE_CTRL_R2));
415 if (key >= 0) {
416 mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_R1, key);
417 }
418 }
419
420 MutexInit(&audioContext.mutex);
421 ConditionInit(&audioContext.cond);
422 memset(audioContext.buffer, 0, sizeof(audioContext.buffer));
423 audioContext.readOffset = 0;
424 audioContext.writeOffset = 0;
425 audioContext.running = true;
426 ThreadCreate(&audioThread, _audioThread, &audioContext);
427}
428
429
430void mPSP2UnloadROM(struct mGUIRunner* runner) {
431 switch (runner->core->platform(runner->core)) {
432#ifdef M_CORE_GBA
433 case PLATFORM_GBA:
434 if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
435 sceMotionStopSampling();
436 }
437 break;
438#endif
439#ifdef M_CORE_GB
440 case PLATFORM_GB:
441 if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) {
442 sceMotionStopSampling();
443 }
444 break;
445#endif
446 default:
447 break;
448 }
449 audioContext.running = false;
450 ThreadJoin(&audioThread);
451}
452
453void mPSP2Paused(struct mGUIRunner* runner) {
454 UNUSED(runner);
455 struct SceCtrlActuator state = {
456 0,
457 0
458 };
459 sceCtrlSetActuator(1, &state);
460 frameLimiter = true;
461}
462
463void mPSP2Unpaused(struct mGUIRunner* runner) {
464 unsigned mode;
465 if (mCoreConfigGetUIntValue(&runner->config, "screenMode", &mode) && mode != screenMode) {
466 screenMode = mode;
467 }
468
469 if (mCoreConfigGetUIntValue(&runner->config, "camera", &mode)) {
470 if (mode != camera.cam) {
471 if (camera.buffer) {
472 sceCameraStop(camera.cam - 1);
473 sceCameraClose(camera.cam - 1);
474 }
475 camera.cam = mode;
476 if (camera.buffer) {
477 _resetCamera(&camera);
478 }
479 }
480 }
481
482 int fakeBool;
483 if (mCoreConfigGetIntValue(&runner->config, "interframeBlending", &fakeBool)) {
484 interframeBlending = fakeBool;
485 }
486
487 if (mCoreConfigGetIntValue(&runner->config, "sgb.borderCrop", &fakeBool)) {
488 sgbCrop = fakeBool;
489 }
490}
491
492void mPSP2Teardown(struct mGUIRunner* runner) {
493 UNUSED(runner);
494 CircleBufferDeinit(&rumble.history);
495 vita2d_free_texture(tex[0]);
496 vita2d_free_texture(tex[1]);
497 vita2d_free_texture(tex[2]);
498 vita2d_free_texture(tex[3]);
499 vita2d_free_texture(screenshot);
500 mappedMemoryFree(outputBuffer, 256 * 256 * 4);
501 frameLimiter = true;
502}
503
504void _drawTex(vita2d_texture* t, unsigned width, unsigned height, bool faded, bool interframe) {
505 unsigned w = width;
506 unsigned h = height;
507 // Get greatest common divisor
508 while (w != 0) {
509 int temp = h % w;
510 h = w;
511 w = temp;
512 }
513 int gcd = h;
514 int aspectw = width / gcd;
515 int aspecth = height / gcd;
516 float scalex;
517 float scaley;
518
519 unsigned tint = 0x1FFFFFFF;
520 if (!faded) {
521 if (interframe) {
522 tint |= 0x60000000;
523 } else {
524 tint |= 0xE0000000;
525 }
526 } else if (!interframe) {
527 tint |= 0x20000000;
528 }
529
530 switch (screenMode) {
531 case SM_BACKDROP:
532 default:
533 vita2d_draw_texture_tint(backdrop, 0, 0, tint);
534 // Fall through
535 case SM_PLAIN:
536 if (sgbCrop && width == 256 && height == 224) {
537 w = 768;
538 h = 672;
539 scalex = 3;
540 scaley = 3;
541 break;
542 }
543 w = 960 / width;
544 h = 544 / height;
545 if (w * height > 544) {
546 scalex = h;
547 w = width * h;
548 h = height * h;
549 } else {
550 scalex = w;
551 w = width * w;
552 h = height * w;
553 }
554 scaley = scalex;
555 break;
556 case SM_ASPECT:
557 if (sgbCrop && width == 256 && height == 224) {
558 w = 967;
559 h = 846;
560 scalex = 34.0f / 9.0f;
561 scaley = scalex;
562 break;
563 }
564 w = 960 / aspectw;
565 h = 544 / aspecth;
566 if (w * aspecth > 544) {
567 w = aspectw * h;
568 h = aspecth * h;
569 } else {
570 w = aspectw * w;
571 h = aspecth * w;
572 }
573 scalex = w / (float) width;
574 scaley = scalex;
575 break;
576 case SM_FULL:
577 w = 960;
578 h = 544;
579 scalex = 960.0f / width;
580 scaley = 544.0f / height;
581 break;
582 }
583 vita2d_draw_texture_tint_part_scale(t,
584 (960.0f - w) / 2.0f, (544.0f - h) / 2.0f,
585 0, 0, width, height,
586 scalex, scaley,
587 tint);
588}
589
590void mPSP2Swap(struct mGUIRunner* runner) {
591 currentTex = (currentTex + 1) & 3;
592 runner->core->setVideoBuffer(runner->core, vita2d_texture_get_datap(tex[currentTex]), 256);
593}
594
595void mPSP2Draw(struct mGUIRunner* runner, bool faded) {
596 unsigned width, height;
597 runner->core->desiredVideoDimensions(runner->core, &width, &height);
598 if (interframeBlending) {
599 _drawTex(tex[(currentTex - 1) & 3], width, height, faded, false);
600 }
601 _drawTex(tex[currentTex], width, height, faded, interframeBlending);
602}
603
604void mPSP2DrawScreenshot(struct mGUIRunner* runner, const uint32_t* pixels, unsigned width, unsigned height, bool faded) {
605 UNUSED(runner);
606 uint32_t* texpixels = vita2d_texture_get_datap(screenshot);
607 unsigned y;
608 for (y = 0; y < height; ++y) {
609 memcpy(&texpixels[256 * y], &pixels[width * y], width * 4);
610 }
611 _drawTex(screenshot, width, height, faded, false);
612}
613
614void mPSP2IncrementScreenMode(struct mGUIRunner* runner) {
615 screenMode = (screenMode + 1) % SM_MAX;
616 mCoreConfigSetUIntValue(&runner->config, "screenMode", screenMode);
617}
618
619bool mPSP2SystemPoll(struct mGUIRunner* runner) {
620 SceAppMgrSystemEvent event;
621 if (sceAppMgrReceiveSystemEvent(&event) < 0) {
622 return true;
623 }
624 if (event.systemEvent == SCE_APPMGR_SYSTEMEVENT_ON_RESUME) {
625 mLOG(GUI_PSP2, INFO, "Suspend detected, reloading save");
626 mCoreAutoloadSave(runner->core);
627 }
628 return true;
629}
630
631__attribute__((noreturn, weak)) void __assert_func(const char* file, int line, const char* func, const char* expr) {
632 printf("ASSERT FAILED: %s in %s at %s:%i\n", expr, func, file, line);
633 exit(1);
634}