all repos — mgba @ 98016c55a387ee3676de198af9b534e53e25625d

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5 - Booting of multiboot images
  6Bugfixes:
  7 - Qt: Windows no longer spawn in the top left on first launch
  8 - Qt: Fix install path of XDG desktop file with DESTDIR
  9 - Qt: Fix drag and drop on Windows
 10 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 11 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 12 - GBA: Deinit savegame when unloading a ROM
 13 - GBA: Fix BIOS check on big endian
 14 - Libretro: Fix a memory leak with the render buffer
 15 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 16 - GBA Audio: Fix audio channels being silenced at the wrong time
 17 - VFS: Fix return values of VFileFILE.read and .write
 18 - Util: Fix PowerPC PNG read/write pixel order
 19 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 20 - GBA Video: Fix objwin and blending interaction on sprites
 21 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 22 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 23 - GBA Memory: Fix bad BIOS Load16 on big endian
 24 - GBA Memory: Fix bad Load8 on big endian
 25 - ARM7: Fix instruction decoding of Thumb shifts
 26Misc:
 27 - Qt: Window size command line options are now supported
 28 - Qt: Increase usability of key mapper
 29 - GBA Memory: Use a dynamically sized mask for ROM memory
 30 - Qt: Remove useless help icons in dialogs
 31 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 32 - SDL: Support fullscreen in SDL 1.2
 33 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 34 - GBA: Better memory handling with PNG savestates
 35 - GBA Audio: Allow GBAAVStream to have no video callback
 36 - ARM7: Force disable LTO on two files to work around a GCC bug
 37 - Libretro: Use anonymous memory mappers for large blocks of memory
 38 - Qt: Add 'Apply' button to settings window
 39 - Qt: Prevent savestate window from opening while in multiplayer
 40 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 41 - Qt: Dropping multiplayer windows works more cleanly now
 42 - GBA BIOS: Implement RegisterRamReset for SIO registers
 43 - All: Reset next event to cycles instead of zero to interrupt
 44 - GBA Video: Remove lastHblank, as it is implied
 45 - GBA: Check for cycle count being too high
 46 - GBA Config: Add "override" layer for better one-time configuration
 47 - SDL: Allow GBASDLAudio to be used without a thread context
 48 - All: Improved PowerPC support
 49
 500.3.0: (2015-08-16)
 51Features:
 52 - Ability to hide individual background layers, or OBJs
 53 - Ability to mute individual audio channels
 54 - Palette viewer and exporter
 55 - Volume control
 56 - More shortcuts are editable (e.g. quick save/load)
 57 - Rewind now shows the frame after rewinding
 58 - Import/Export of GameShark/Action Replay snapshots
 59 - Add "Step backwards" item for single increment rewind
 60 - Deadzone estimation for game controllers
 61 - Analog inputs can be used for shortcuts
 62 - Menu items for specific solar sensor brightness levels
 63 - Remappable controls for tilt and gyroscope sensors
 64 - Status messages for actions taken while a game is running (e.g. save/load state)
 65 - Memory inspector
 66 - Screensaver can now be suspended while a game is running
 67 - Load/save the most recent savestate slot
 68 - Support varible speed (PWM) rumble
 69 - Ability to cap fast forward speed
 70 - Finer control over FPS target
 71 - Holdable shortcut for rewinding one frame at a time
 72 - Ability to boot directly into the BIOS
 73 - Preliminary support for yanking out the game pak while a game is running
 74 - Thumb-drive mode by putting a file called portable.ini in the same folder
 75 - Configurable display driver, between software and OpenGL
 76 - Undo-able savestate loading and saving
 77 - Controller profiles now store shortcut settings
 78 - Default controller profiles for several common controllers
 79 - Libretro now supports BIOS, rumble and solar sensor
 80 - Implement BIOS call Stop, for sleep mode
 81 - Automatically load patches, if found
 82 - Improved video synchronization
 83 - Configurable audio output sample rate
 84Bugfixes:
 85 - ARM7: Fix SWI and IRQ timings
 86 - ARM7: Fix Thumb MUL timing
 87 - ARM7: Fix timing of multiplies to use N cycles
 88 - ARM7: ARMHotplugDetach should call deinit
 89 - Debugger: Fix use-after-free in breakpoint clearing code
 90 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 91 - GBA: Cap audio FIFO read size during deserialization
 92 - GBA: Check for corrupted savestates when loading
 93 - GBA: Check for improperly sized savestates when loading
 94 - GBA: Check for savestates made from differently sized ROMs
 95 - GBA: Fix calls to endian-independent loadstores
 96 - GBA: Fix timing of reading from timer registers
 97 - GBA: Ensure cycles never go negative
 98 - GBA Audio: Force audio FIFOs to 32-bit
 99 - GBA Audio: Fix audio pitch changing when adjusting buffer size
100 - GBA Audio: Fix sample order in audio channel 3
101 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
102 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
103 - GBA Memory: Improve Thumb open bus behavior
104 - GBA Memory: Fix potential DMA issue when loading a savestate
105 - GBA Memory: Fix load/store multiple video memory waitstates
106 - GBA SIO: Fix reseting when there are SIO devices attached
107 - GBA Video: Blended sprites should never have other effects applied
108 - GBA Video: Fix out-of-bounds tiles in mosaic
109 - GBA Video: Fix windows not affecting sprites
110 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
111 - GBA Video: Fix timing on first scanline
112 - Qt: Better cleanup when a game crashes
113 - Qt: Fix open ROM dialog filtering for archive formats
114 - Qt: Cap the maximum number of multiplayer windows
115 - Qt: Fix maximum year in sensor override
116 - Qt: Fix window being too tall after exiting fullscreen
117 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
118 - Qt: Fix analog buttons not getting unmapped
119 - Qt: Fix passing command line options
120 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
121 - SDL: Fix SDL build when OpenGL is missing
122 - Util: Allow loading IPS patches that grow the ROM
123 - VFS: Fix resource leaks if some allocations fail
124 - VFS: Fix line-reading to return proper values
125 - Video: Fix an issue with very long filenames
126 - Util: Fix formatting of floats
127Misc:
128 - All: Add --help flag for command line programs
129 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
130 - All: Enable static linking for Windows
131 - All: Enable static linking for OS X
132 - All: Threads are now named
133 - All: Proper handling of Unicode file paths
134 - ARM7: Add emulation for Undefined CPU mode
135 - ARM7: Reduce the size of the Thumb instruction table
136 - GBA: Add status log level
137 - GBA: GBARewind now returns how many states it has rewound
138 - GBA: SIO logging layer
139 - GBA BIOS: Stub out SoundBias
140 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
141 - GBA: Don't include GBACLIDebugger struct unless needed
142 - GBA: Savedata is now synced shortly after data finishes being written
143 - GBA: Process multiple timer events at once, if necessary
144 - GBA Audio: Implement audio reset for channels A/B
145 - GBA Audio: Process multiple audio events at once, if necessary
146 - GBA Hardware: Backport generic RTC source into core
147 - GBA Input: Allow axes and buttons to be mapped to the same key
148 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
149 - GBA SIO: Add a dummy driver for Normal mode
150 - GBA Thread: Add functionality for running callbacks on the GBA thread
151 - GBA Thread: Split GBASync into a separate file
152 - GBA Video: Refactor software renderer into separate files
153 - GBA Video: Slightly optimize mode 0 mosaic rendering
154 - Debugger: Free watchpoints in addition to breakpoints
155 - Qt: Handle saving input settings better
156 - Qt: Move GL frame drawing back onto its own thread
157 - Qt: Fast forward (held) option moved from Other to Emulation menu
158 - Qt: Show version info in window title
159 - Qt: Migrate multiplayer window handling into GBAApp
160 - Qt: Unified file opening and saving with last location
161 - Qt: Fix windows being resizable when they shouldn't have been
162 - Qt: Only hide cursor in full screen
163 - Qt: Replace pause-after-frame mutex with an atomic
164 - Qt: Add application icon and XDG desktop files
165 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
166 - Qt: Don't save window size when entering fullscreen
167 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
168 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
169 - Qt: Increase usability of key mapper
170 - Qt: Show checkmark for window sizes
171 - Qt: Set window path to loaded ROM
172 - Perf: Ability to load savestates immediately on launch
173 - SDL: Properly check for initialization
174 - SDL: Clean up initialization functions
175 - SDL: Clean up GL context
176 - Util: Allow disabling the threading code entirely
177 - VFS: Add sync method to force syncing with backing
178
1790.2.1: (2015-05-13)
180Bugfixes:
181 - All: Fix sanitize-deb script not cleaning up after itself
182 - All: Fix dependencies for libavcodec on Debian-derived platforms
183 - ARM7: Handle writeback for PC in addressing modes 2 and 3
184 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
185 - ARM7: Fix ARM multiply instructions when PC is a destination register
186 - Debugger: Fix use-after-free in breakpoint clearing code
187 - Debugger: Fix boundary conditions in tab completion
188 - GBA: Fix timers not updating timing when writing to only the reload register
189 - GBA: Fix rewind boundary conditions
190 - GBA: Add initial I/O register settings for background matrix registers
191 - GBA: Fix hang when loading a savestate if sync to video is enabled
192 - GBA: Handle out-of-bounds I/O access
193 - GBA: Fix bounds-checking on EEPROM access
194 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
195 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
196 - GBA Memory: Allow SRAM to be 64kB
197 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
198 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
199 - GBA Video: Fix second frame mode 5
200 - Perf: Fix race condition if a game crashes immediately on start
201 - Qt: Fix Display object leak when closing a window
202 - Qt: Fix .deb dependencies
203 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
204 - Qt: Fix window not regaining focus after exiting savestate window
205 - Qt: Fix regression where video would not record if the game had already started
206 - Qt: Fix potential crash if a gamepad causes focus to change
207 - Qt: Fix controller axis querying
208 - Qt: Fix multiplayer windows opening as the wrong size
209 - Qt: Fix controllers sometimes not loading the right profile
210 - SDL: Fix boundary conditions for joystick adjustments
211 - SDL: Allocate properly sized input maps
212 - SDL: Fix potential build issues when Qt and SDL2 are in use
213 - Util: Fix resource leak in UTF-8 handling code
214 - Util: Fix a null-pointer issue when attempting to delete a key
215 - VFS: Fix resource leaks if some allocations fail
216 - Video: Fix an issue with very long filenames
217Misc:
218 - GBA Memory: Soft-crash if jumping past the end of a ROM
219 - Qt: Show multiplayer numbers in window title
220 - Qt: Solar sensor can have shortcuts set
221
2220.2.0: (2015-04-03)
223Features:
224 - Support for gamepad axes, e.g. analog sticks or triggers
225 - Add scale presets for up to 6x
226 - Settings window
227 - Bilinear resampling option
228 - Add option to skip BIOS start screen
229 - List of recently opened games
230 - Support for games using the Solar Sensor
231 - Better audio resampling via blip-buf
232 - Game Pak overrides dialog for setting savetype and sensor values
233 - Support for games using the tilt sensor
234 - Remappable shortcuts for keyboard and gamepad
235 - Rewinding of emulation
236 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
237 - Support IPv6
238 - Save directory of last loaded file
239 - Support BPS patches
240 - Automatically detect and optimize out idle loops
241 - Configurable game overrides
242 - Support loading 7-Zip files
243 - Drag and drop game loading
244 - Cheat code support
245 - Runtime configurable audio driver
246 - Libretro core for use with RetroArch and other front-ends
247 - Controller profiles for setting different bindings for different controllers
248 - Ability to lock aspect ratio
249 - Local link cable support
250 - Ability to switch which game controller is in use per instance
251 - Ability to prevent opposing directional input
252 - Warning dialog if an unimplemented BIOS feature is called
253 - Debugger: Add CLI "frame", frame advance command
254 - Debugger: Add CLI functions for writing to memory
255 - Debugger: Add CLI functions for examining memory regions
256 - Debugger: Add CLI function for writing a register
257Bugfixes:
258 - ARM7: Extend prefetch by one stage
259 - ARM7: Fix cycle counting for loads
260 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
261 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
262 - GBA: Initialize gba.sync to null
263 - GBA: Fix timer initialization
264 - GBA Audio: Support 16-bit writes to FIFO audio
265 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
266 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
267 - GBA BIOS: Fix BIOS prefetch after reset
268 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
269 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
270 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
271 - GBA Memory: Fix I cycles that had been moved to ARM7 core
272 - GBA Memory: Fix cycle counting for 32-bit load/stores
273 - GBA RR: Fix fallthrough error when reading tags from a movie
274 - GBA Thread: Fix possible hang when loading an archive
275 - GBA Thread: Fix possible deadlock in video sync
276 - Perf: Fix crash when the GBA thread fails to start
277 - Qt: Fix crash starting a GDB stub if a game isn't loaded
278 - Qt: Fix crash when adjusting settings after closing a game
279 - Qt: Fix crash when starting GDB stub after closing a game
280 - Qt: Fix patch loading while a game is running
281 - Qt: Fix crash when loading a game after stopping GDB server
282 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
283 - Qt: Fix crash when attempting to pause if a game is not running
284 - SDL: Properly clean up if a game doesn't launch
285 - Util: Fix sockets on Windows
286Misc:
287 - All: Enable link-time optimization
288 - Debugger: Watchpoints now work on STM/LDM instructions
289 - Debugger: Clean up GDB stub network interfacing
290 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
291 - Debugger: Merge Thumb BL instructions when disassembling
292 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
293 - Debugger: Watchpoints now report address watched (fixes #68)
294 - Debugger: Add support for soft breakpoints
295 - Debugger: Make I/O register names be addresses instead of values
296 - Debugger: Rename read/write commands
297 - GBA: Improve accuracy of event timing
298 - GBA: Add API for getting Configuration structs for overrides and input
299 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
300 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
301 - GBA: Move A/V stream interface into core
302 - GBA: Savestates now take into account savedata state machines (fixes #109)
303 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
304 - GBA Memory: Simplify memory API and use fixed bus width
305 - GBA Thread: Make GBASyncWaitFrameStart time out
306 - GBA Video: Start video at the last scanline instead of the first
307 - Qt: Optimize logo drawing
308 - Qt: Move frame upload back onto main thread
309 - Qt: Remember window position
310 - Qt: Double-clicking on the window toggles full screen
311 - Util: Use proper locale for reading and writing float values
312
3130.1.1: (2015-01-24)
314Bugfixes:
315 - ARM7: Fix LDM writeback to a register already written
316 - GBA: Fix timers 2 and 3 updating incorrectly
317 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
318 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
319 - GBA Audio: Properly initialize audio FIFO channels
320 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
321 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
322 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
323 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
324 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
325 - GBA BIOS: Fix HuffUnComp boundary conditions
326 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
327 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
328 - GBA Memory: Filter out top nybble of DMA addresses
329 - GBA Memory: Properly bounds-check VRAM accesses
330 - GBA Memory: Fix initial DMA state
331 - GBA Thread: Allow halted games to exit cleanly
332 - GBA Video: Fix blend issues with obscured middle layers
333 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
334 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
335 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
336 - GBA Video: Fix sprite boundary conditions with mosaic
337 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
338 - Qt: Fix issue with set frame sizes being the wrong height
339 - Qt: Fix emulator crashing when full screen if a game is not running
340 - Qt: Fix window focus issues
341 - Qt: Properly set default video recording settings
342 - Qt: Fix a race condition when a game crashes immediately
343 - Qt: Fix some cases where key mapping can break if focus is adjusted
344 - Qt: Fix crash if a game pauses before any frames are shown
345 - Debugger: Negative PC-relative loads now properly subtract the offset
346 - Debugger: Align PC-relative loads in Thumb
347 - Debugger: Fix watchpoints triggering too late
348 - Debugger: Fix binary print putting spaces between digits
349 - Video: Ensure FFmpeg encoder has audio frames
350 - Video: Fix uncompressed PCM audio recording
351 - Video: Fix FFmpeg crashing when the file extension is wrong
352 - Util: Fix SOCKET_FAILED macro
353Misc:
354 - GBA: Exit cleanly on FATAL if the port supports it
355 - GBA Memory: Implement 16- and 32-bit loads from SRAM
356 - Qt: Disable sync to video by default
357 - Qt: Handle a game crash without crashing
358 - Qt: Set default log level to FATAL, ERROR and WARN
359 - Qt: Clarify some phrasing in the menus
360 - Qt: Clear active buttons when focus is lost
361
3620.1.0: (2014-12-13)
363 - Initial release