CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add WebP and APNG recording
5 - Add mute option in homebrew ports
6 - Add status indicators for fast-forward and mute in homebrew ports
7 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
8 - Support for unlicensed BBD Game Boy mapper
9 - Support for unlicensed Hitek Game Boy mapper
10 - Stack tracing tools in ARM debugger (by ahigerd)
11 - Command scripts for CLI debugger (by ahigerd)
12Emulation fixes:
13 - ARM: Fix ALU reading PC after shifting
14 - ARM: Fix STR storing PC after address calculation
15 - GB: Partially fix timing for skipped BIOS
16 - GB Audio: Fix initial sweep state
17 - GB Audio: Fix serializing sweep time
18 - GB Audio: Fix deserializing audio channels 2 and 3
19 - GB MBC: Fix MBC1 mode changing behavior
20 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
21 - GBA: Fix timing advancing too quickly in rare cases
22 - GBA Audio: Fix deserializing SOUNDCNT_L
23 - GBA Audio: Fix stereo in XQ audio
24 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
25 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
26 - GBA BIOS: Implement dummy sound driver calls
27 - GBA BIOS: Improve HLE BIOS timing
28 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
29 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
30 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
31 - GBA DMA: Fix ordering and timing of overlapping DMAs
32 - GBA Hardware: Fix GB Player detection on big endian platforms
33 - GBA Memory: Improve gamepak prefetch timing
34 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
35 - GBA SIO: Fix copying Normal mode transfer values
36 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
37 - GBA SIO: Fix deseralizing SIO registers
38 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
39 - GBA Video: Fix Hblank timing
40 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
41 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
42 - SM83: Emulate HALT bug
43Other fixes:
44 - 3DS: Redo video sync to be more precise
45 - 3DS: Fix crash with libctru 2.0 when exiting
46 - All: Improve export headers (fixes mgba.io/i/1738)
47 - Core: Ensure ELF regions can be written before trying
48 - Core: Fix reported ROM size when a fixed buffer size is used
49 - Core: Fix memory leak loading ELF files
50 - Debugger: Don't skip undefined instructions when debugger attached
51 - FFmpeg: Fix some small memory leaks
52 - FFmpeg: Fix encoding of time base
53 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
54 - GBA: Fix endianness issues in renderer proxy
55 - GBA Core: Fix memory leak when loading symbols
56 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
57 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
58 - Qt: Fix a race condition in the frame inspector
59 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
60 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
61 - mGUI: Fix closing down a game if an exit is signalled
62 - mVL: Fix injecting accidentally draining non-injection buffer
63 - SM83: Simplify register pair access on big endian
64 - VFS: Fix directory node listing on some filesystems
65Misc:
66 - 3DS: Use "wide mode" where applicable for slightly better filtering
67 - GB: Allow pausing event loop while CPU is blocked
68 - GBA: Allow pausing event loop while CPU is blocked
69 - Debugger: Keep track of global cycle count
70 - FFmpeg: Add looping option for GIF/APNG
71 - mGUI: Show battery percentage
72 - Qt: Renderer can be changed while a game is running
73 - Qt: Add hex index to palette view
74 - Qt: Add transformation matrix info to sprite view
75 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
76 - Util: Reset vector size on deinit
77 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
78
790.8.3: (2020-08-03)
80Emulation fixes:
81 - ARM: Fix LDM^ writeback to user-mode register
82 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
83 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
84 - GB MBC: Fix MBC1 RAM enable bit selection
85 - GB MBC: Fix MBC2 bit selection
86 - GB Memory: Fix OAM DMA from top 8 kB
87 - GB Video: Always initialize palette
88 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
89 - GBA Video: Fix invalid read in mode 4 mosaic
90 - GBA Video: Fix color of disabled screen
91 - SM83: Fix flags on little endian PowerPC
92Other fixes:
93 - 3DS: Fix garbage on borders of scaled screens
94 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
95 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
96 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
97 - CMake: Fix build with libzip 1.7
98 - CMake: Add missing dllexports.h file to dev installation
99 - GB Core: Fix extracting SRAM when none is present
100 - GBA: Fix leak if attempting to load BIOS multiple times
101 - GBA Memory: Fix instability on Wii when using AGBPrint
102 - GBA Savedata: Fix extracting save when not yet configured in-game
103 - Qt: Fix file handle leak on opening an invalid ROM
104 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
105 - Qt: Add missing option for Wisdom Tree in overrides list
106 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
107 - Util: Fix crash if PNG header fails to write
108 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
109 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
110Misc:
111 - FFmpeg: Use range coder for FFV1 to reduce output size
112 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
113 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
114
1150.8.2: (2020-06-14)
116Emulation fixes:
117 - ARM: Fix timing on Thumb shift instructions
118 - GB: Fix GBC game registers after skipping BIOS
119 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
120 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
121 - GBA: Add missing RTC overrides for Legendz games
122 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
123 - GBA SIO: Fix Multiplayer busy bit
124 - GBA SIO: Fix double-unloading active driver
125 - GBA Timers: Fix deserializing count-up timers
126 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
127 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
128 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
129 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
130 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
131 - GBA Video: Fix sprite/backdrop blending regression
132Other fixes:
133 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
134 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
135 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
136 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
137 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
138 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
139 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
140 - GBA: Reject incorrectly sized BIOSes
141 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
142 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
143 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
144Misc:
145 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
146 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
147 - Qt: Disable Replace ROM option when no game loaded
148 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
149 - Qt: Set icon for Discord Rich Presence
150 - Qt: Show a warning when save file can't be opened
151
1520.8.1: (2020-02-16)
153Emulation fixes:
154 - GB Serialize: Fix timing bug loading channel 4 timing
155 - GBA: Fix multiboot entry point while skipping BIOS
156 - GBA BIOS: Fix undefined instruction HLE behavior
157 - GBA DMA: Fix invalid audio DMA parameters
158 - GBA Memory: Misaligned SRAM writes are ignored
159 - GBA Serialize: Fix serializing DMA transfer register
160 - GBA Serialize: Fix audio DMA timing deserialization
161 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
162 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
163 - GBA Video: Fix OpenGL sprite flag priority
164Other fixes:
165 - Core: Fix race condition initializing thread proxy
166 - Core: Fix integer overflow in ELF loading
167 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
168 - FFmpeg: Disallow recording video with no audio nor video
169 - GBA: Automatically skip BIOS for multiboot ROMs
170 - Qt: Only dynamically reset video scale if a game is running
171 - Qt: Fix race condition with proxied video events
172 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
173 - Qt: Fix missing OSD messages
174 - Qt: Fix crash unloading shaders
175 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
176 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
177 - Qt: Fix window title not updating after shutting down game
178 - Qt: Fix GIF view not allowing manual filename entry
179 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
180 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
181 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
182 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
183 - Util: Fix crash reading invalid ELFs
184 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
185Misc:
186 - FFmpeg: Add more presets
187 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
188 - SDL: Use DirectSound audio driver by default on Windows
189 - Switch: Make OpenGL scale adjustable while running
190
1910.8.0: (2020-01-21)
192Features:
193 - Improved logging configuration
194 - One-Player BattleChip/Progress/Beast Link Gate support
195 - Add Game Boy Color palettes for original Game Boy games
196 - Debugger: Add unary operators and memory dereferencing
197 - GB: Expose platform information to CLI debugger
198 - Support Discord Rich Presence
199 - Debugger: Add tracing to file
200 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
201 - OpenGL renderer with high-resolution upscaling support
202 - Experimental high level "XQ" audio for most GBA games
203 - Interframe blending for games that use flicker effects
204 - Frame inspector for dissecting and debugging rendering
205 - Switch: Option to use built-in brightness sensor for Boktai
206 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
207 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
208 - Cheats: Add support for loading Libretro-style cht files
209 - GBA Cheats: Add support for loading EZ Flash-style cht files
210 - Support for unlicensed Wisdom Tree Game Boy mapper
211 - Qt: Add export button for tile view (closes mgba.io/i/1507)
212 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
213 - GB: Yanking gamepak now supported
214 - Qt: Memory range dumping (closes mgba.io/i/1298)
215Emulation fixes:
216 - GB: Fix using boot ROM with MMM01 games
217 - GB Audio: Only reset channel 3 sample in DMG mode
218 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
219 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
220 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
221 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
222 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
223 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
224 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
225 - GB Video: Fix color scaling in AGB mode
226 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
227 - GBA: Reset now reloads multiboot ROMs
228 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
229Other fixes:
230 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
231 - FFmpeg: Drain recording buffers
232 - GB: Fix reading ROM immediately after unmapping BIOS
233 - GB SIO: Fix lockstep failing games aren't reloaded
234 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
235 - Libretro: Fix crash changing allowing opposing directions (hhromic)
236 - Qt: Fix some Qt display driver race conditions
237 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
238 - Qt: Only show emulator restart warning once per settings saving
239 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
240 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
241 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
242Misc:
243 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
244 - Core: Add keysRead callback
245 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
246 - Core: Add more memory search ops (closes mgba.io/i/1510)
247 - Debugger: Make tracing compatible with breakpoints/watchpoints
248 - Debugger: Print breakpoint/watchpoint number when inserting
249 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
250 - FFmpeg: Support audio-only recording
251 - GB Memory: Support running from blocked memory
252 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
253 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
254 - GBA Savedata: EEPROM performance fixes
255 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
256 - Debugger: Add breakpoint and watchpoint listing
257 - mGUI: Remember name and position of last loaded game
258 - OpenGL: Only resize textures when needed
259 - Qt: Don't unload ROM immediately if it crashes
260 - Qt: Support switching webcams
261 - Qt: Cap window size on start to monitor size
262 - Qt: Open a message box for Qt frontend errors
263 - Qt: Increase maximum magnifications and scaling
264 - Qt: Add native FPS button to settings view
265 - Qt: Improve sync code
266 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
267 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
268 - Qt: Remove What's This icon from dialogs
269 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
270 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
271 - Qt: Show list of all sprites in sprite view
272 - Qt: Add option for disabling OSD messages
273 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
274 - SM83: Support PC-relative opcode decoding
275 - Switch: Dynamic display resizing
276 - Switch: Support file associations
277 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
278Changes from beta 1:
279Emulation fixes:
280 - ARM: Fix STR writeback pipeline stage
281 - ARM: Partially fix LDM/STM writeback with empty register list
282 - ARM: Fix stepping when events are pending
283 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
284 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
285 - GBA Timers: Improve timer startup emulation
286 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
287 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
288 - GBA Video: Fix effects blending improperly in some non-last windows
289 - GBA Video: Copy higher priority target 1 flag
290Other fixes:
291 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
292 - Core: Fix uninitialized memory issues with graphics caches
293 - Core: Return null for out of bounds cached tile VRAM querying
294 - GBA Video: Fix OpenGL fragment data binding
295 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
296 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
297 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
298 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
299 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
300 - Qt: Fix several cases where shader selections don't get saved
301 - Qt: Fix division by zero error in invalid TilePainter state
302 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
303 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
304 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
305 - Qt: Fix inability to clear default keybindings
306 - Qt: Release held actions if they get rebound
307 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
308 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
309 - Vita: Fix analog controls (fixes mgba.io/i/1554)
310 - Wii: Fix game fast-forwarding after slowing down
311 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
312Misc:
313 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
314 - GBA: Trim non-movie ROMs to 32 MiB if applicable
315 - GBA Audio: Redo channel 4 batching for GBA only
316 - GBA I/O: Stop logging several harmless invalid register reads
317 - GBA Video: Changing OpenGL scaling no longer requires restart
318 - Debugger: Separate aliases from main commands
319 - Debugger: Print break-/watchpoint ID when breaking in CLI
320 - Debugger: Minor interface cleanup
321 - SDL: Use controller GUID instead of name
322 - SM83: Rename LR35902 to SM83
323 - Tools: Allow using threaded renderer in perf.py
324 - Tools: Clean up unused argument in mgba-perf
325
3260.8 beta 1: (2019-10-20)
327- Initial beta for 0.8
328
3290.7.3: (2019-09-15)
330Emulation fixes:
331 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
332 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
333 - GB Audio: Improve channel 4 supersampling
334 - GB Printer: Reset printer buffer index after printing
335 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
336 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
337 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
338 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
339 - GBA Memory: Fix STM/LDM to invalid VRAM
340 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
341 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
342Other fixes:
343 - Core: Fix crashes if core directories aren't set
344 - Core: Fix crash when exiting game with cheats loaded
345 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
346 - GBA Cheats: Fix PARv3 Thumb hooks
347 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
348 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
349 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
350 - Qt: Fix race conditions initializing GDB stub
351 - Qt: Improve cheat view UX
352 - Libretro: Fix crash changing allowing opposing directions (hhromic)
353 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
354 - Switch: Fix threading-related crash on second launch
355Misc:
356 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
357 - Qt: Show error message if file failed to load
358
3590.7.2: (2019-05-25)
360Emulation fixes:
361 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
362 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
363 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
364 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
365 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
366 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
367 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
368 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
369 - GBA Video: Fix scanline cache with scale factor change edge cases
370 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
371 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
372Other fixes:
373 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
374 - All: Fix several memory leaks
375 - GB Core: Fix toggling WIN and OBJ being swapped
376 - GBA: Fix skipping BIOS on irregularly sized ROMs
377 - CMake: Fix .deb imagemagick dependencies
378 - FFmpeg: Improve initialization reliability and cleanup
379 - FFmpeg: Fix audio conversion producing gaps
380 - LR35902: Fix disassembly of several CB-prefix instructions
381 - LR35902: Fix trailing whitespace in disassembly
382 - Qt: More app metadata fixes
383 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
384 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
385 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
386 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
387 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
388 - Qt: Fix bounded fast forward with Qt Multimedia
389 - Qt: Fix saving settings with native FPS target
390 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
391Misc:
392 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
393 - Qt: Improve camera initialization
394 - Vita: Improved frame drawing speed
395
3960.7.1: (2019-02-24)
397Bugfixes:
398 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
399 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
400 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
401 - GB, GBA Serialize: Fix loading two states in a row
402 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
403 - GBA DMA: Fix Display Start DMAs
404 - GBA DMA: Fix DMA start/end timing
405 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
406 - GBA Memory: Fix a few AGBPrint crashes
407 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
408 - GBA SIO: Prevent writing read-only multiplayer bits
409 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
410 - Python: Fix crash when deleting files owned by library
411 - Python: Make sure GB link object isn't GC'd before GB object
412 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
413 - Qt: Fix tile and sprite views not always displaying at first
414 - Qt: Fix audio context holding onto closed game controller
415 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
416 - Qt: Fix window icon on X11
417 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
418 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
419 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
420Misc:
421 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
422 - Qt: Updated Italian translation (by Vecna)
423
4240.7.0: (2019-01-26)
425Features:
426 - ELF support
427 - Game Boy Camera support
428 - Qt: Set default Game Boy colors
429 - Game Boy Printer support
430 - Super Game Boy support
431 - Customizable autofire speed
432 - Ability to set default Game Boy model
433 - Map viewer
434 - Automatic cheat loading and saving
435 - GameShark and Action Replay button support
436 - AGBPrint support
437 - Debugger: Conditional breakpoints and watchpoints
438 - Ability to select GB/GBC/SGB BIOS on console ports
439 - Optional automatic state saving/loading
440 - Access to ur0 and uma0 partitions on the Vita
441 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
442 - GBA: ARMIPS/A22i-style and ELF symbol table support
443 - Initial Switch port
444Bugfixes:
445 - ARM: Fix MSR when T bit is set
446 - Core: Fix audio sync breaking when interrupted
447 - Core: Fix ordering events when scheduling during events
448 - FFmpeg: Fix encoding audio/video queue issues
449 - GB: Revamp IRQ handling based on new information
450 - GB: Fix IRQ disabling on the same T-cycle as an assert
451 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
452 - GB Audio: Clock frame events on DIV
453 - GB Audio: Fix channel 3 reset value
454 - GB Audio: Fix channel 4 initial LFSR
455 - GB Audio: Fix channel 1, 2 and 4 reset timing
456 - GB I/O: DMA register is R/W
457 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
458 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
459 - GB, GBA Savedata: Fix unmasking savedata crash
460 - GB Serialize: Fix audio state loading
461 - GB Serialize: Fix game title check
462 - GB Serialize: Fix IRQ pending/EI pending confusion
463 - GB Timer: Minor accuracy improvements
464 - GB Video: Fix dot clock timing being slightly wrong
465 - GB Video: Fix loading states while in mode 3
466 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
467 - GB Video: Fix SCX timing
468 - GB, GBA Video: Don't call finishFrame twice in thread proxy
469 - GBA: Reset WAITCNT properly
470 - GBA BIOS: Fix BitUnPack final byte
471 - GBA BIOS: Fix BitUnPack narrowing
472 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
473 - GBA DMA: Fix temporal sorting of DMAs of different priorities
474 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
475 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
476 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
477 - GBA Savedata: Fix savedata modified time updating when read-only
478 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
479 - GBA Serialize: Fix loading states in Hblank
480 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
481 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
482 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
483 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
484 - GBA Video: Start timing mid-scanline when skipping BIOS
485 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
486 - GBA Video: Make layer disabling work consistently
487 - PSP2: Fix more issues causing poor audio
488 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
489 - Qt: Improve FPS timer stability
490 - Util: Fix wrapping edge cases in RingFIFO
491Misc:
492 - 3DS: Remove deprecated CSND interface
493 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
494 - Core: Remove broken option for whether rewinding restores save games
495 - Feature: Added loading savestates from command line
496 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
497 - FFmpeg: Support lossless h.264 encoding
498 - FFmpeg: Support lossless VP9 encoding
499 - GBA Cheats: Allow multiple ROM patches in the same slot
500 - GB: Skip BIOS option now works
501 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
502 - GB Audio: Improved audio quality
503 - GB, GBA Audio: Increase max audio volume
504 - GB MBC: Remove erroneous bank 0 wrapping
505 - GB Video: Darken colors in GBA mode
506 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
507 - GBA: Implement display start DMAs
508 - GBA: Improve multiboot image detection
509 - GBA Memory: 64 MiB GBA Video cartridge support
510 - GBA Savedata: Remove ability to disable realistic timing
511 - GBA Timer: Use global cycles for timers
512 - Libretro: Add frameskip option
513 - mGUI: Add fast forward toggle
514 - PSP2: Use system enter key by default
515 - Python: Integrate tests from cinema test suite
516 - Qt: Redo GameController into multiple classes
517 - Qt: Prevent window from being created off-screen
518 - Qt: Add option to disable FPS display
519 - Qt: Options to mess around with layer placement
520 - Qt: Add load alternate save option
521 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
522 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
523 - Test: Restructure test suite into multiple executables
524 - Util: Don't build crc32 if the function already exists
525 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
526Changes from beta 1:
527Features:
528 - Libretro: Add Game Boy cheat support
529 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
530 - Switch: Rumble support
531 - Switch: Rotation support
532 - Switch: Screen stretching options
533 - Qt: State file load/save menu options
534 - Windows installer
535 - Tile viewer now has adjustable width
536 - Python: Experimental audio API
537Bugfixes:
538 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
539 - Core: Remember to deinit proxy ring FIFO
540 - Core: Reroot timing list when (de)scheduling
541 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
542 - GB MBC: Fix MBC30 SRAM
543 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
544 - GB Video: Fix SGB border hole size
545 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
546 - GBA: Fix GB Player features
547 - GBA I/O: SOUNDCNT_HI is readable when sound is off
548 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
549 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
550 - Libretro: Fix adding codes with hooks
551 - PSP2: Fix audio crackling after fast forward
552 - PSP2: Fix audio crackling when buffer is full
553 - Qt: Fix jumbled background when paused
554 - Qt: Fix FPS counter on Windows
555 - Qt: Fix focus issues with load/save state overlay
556 - Switch: Fix incorrect mapping for fast forward cap
557 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
558 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
559 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
560 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
561 - Qt: Ensure FATAL logs reach log view
562 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
563Misc:
564 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
565 - Debugger: Minor text fixes
566 - Debugger: Readability improvements (fixes mgba.io/i/1238)
567 - GB: Improved SGB2 support
568 - GB Audio: Skip frame if enabled when clock is high
569 - Libretro: Reduce rumble callbacks
570 - mGUI: Add SGB border configuration option
571 - mGUI: Add support for different settings types
572 - Python: Minor API improvements
573 - Qt: Ensure camera image is valid
574 - Qt: Debugger console history
575 - Qt: Detect presence of GL_ARB_framebuffer_object
576 - Qt: Minor memory view tweaks
577 - Res: Improve modeling of AGB/AGS screen in shaders
578 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
579 - Wii: Expose stretch configuration in settings
580 - Wii: Stretch now sets pixel-accurate mode size cap
581
5820.7 beta 1: (2018-09-24)
583- Initial beta for 0.7
584
5850.6.3: (2018-04-14)
586Bugfixes:
587 - GB Audio: Revert unsigned audio changes
588 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
589 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
590
5910.6.2: (2018-04-03)
592Bugfixes:
593 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
594 - 3DS: Fix opening files in directory names with trailing slashes
595 - LR35902: Fix watchpoints not reporting new value
596 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
597 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
598 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
599 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
600 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
601 - GBA: Fix SharkPort saves for EEPROM games
602 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
603 - GBA BIOS: Fix incorrect exit condition in LZ77
604 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
605 - GBA Cheats: Fix slide codes not initializing properly
606 - GBA DMA: ROM reads are forced to increment
607 - GBA Hardware: RTC accuracy improvements
608 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
609 - GBA Memory: Fix copy-on-write memory leak
610 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
611 - GBA Savedata: Fix crash when resizing flash
612 - GBA Video: Force align 256-color tiles
613 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
614 - PSP2: Fix issues causing poor audio
615 - Python: Fix package directory
616 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
617 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
618 - Wii: Fix screen tear when unpausing
619 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
620Misc:
621 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
622 - GB MBC: Remove erroneous bank 0 wrapping
623 - GBA: Improve multiboot image detection
624 - PSP2: Use system enter key by default
625
6260.6.1: (2017-10-01)
627Bugfixes:
628 - GB, GBA: Fix crashes when attempting to identify null VFiles
629 - GB, GBA: Fix sync to video with frameskip
630 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
631 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
632 - GB Core: Fix palette loading when loading a foreign config
633 - GB MBC: Pocket Cam memory should be accessible without enabling
634 - GB MBC: Fix SRAM sizes 4 and 5
635 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
636 - GB MBC: Fix RTC loading when file size is off
637 - GB Memory: Initialize peripheral pointers
638 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
639 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
640 - GB Memory: Actually load latch time from savestate
641 - GB Serialize: Fix deserializing video STAT
642 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
643 - GB Video: Fix potential hang when ending mode 0
644 - GB Video: Fix read mode when enabling LCD
645 - GBA: Reset active region as needed when loading a ROM
646 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
647 - GBA BIOS: Use core's VRAM variable instead of renderer's
648 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
649 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
650 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
651 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
652 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
653 - Python: Fix importing .gb or .gba before .core
654 - Qt: Fix command line debugger closing second game
655 - Qt: Fix LOG argument order
656 - Qt: Fix timezone issues with time overrides
657 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
658 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
659Misc:
660 - CMake: Fix CPack dependencies for libpng 1.6
661 - GBA: Detect hardware for Pokémon FireRed ROM hacks
662 - GBA Cheats: Improve detection of raw cheats
663 - Qt: Don't rebuild library view if style hasn't changed
664 - Qt: Allow overrides to be saved before a game is loaded
665 - Qt: Hide mouse immediately when loading
666 - SDL: Fix 2.0.5 build on macOS under some circumstances
667 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
668
6690.6.0: (2017-07-16)
670Features:
671 - Library view
672 - Sprite viewer
673 - Debugging console
674 - Improved memory viewer
675 - Memory search
676 - Command line ability to override configuration values
677 - Add option to allow preloading the entire ROM before running
678 - Add option for whether rewinding restores save games
679 - Savestates now contain any RTC override data
680 - Add option to lock video to integer scaling
681 - LR35902: Watchpoints
682 - LR35902/GB-Z80 disassembler
683 - GB: Tile viewer
684 - GB: Video/audio channel enabling/disabling
685 - GB: Symbol table support
686 - GB MBC: Add MBC1 multicart support
687 - GBA: Support printing debug strings from inside a game
688 - GBA: Better cheat type autodetection
689 - Implement keypad interrupts
690 - Configuration of gamepad hats
691 - Video log recording for testing and bug reporting
692 - Debugger: Segment/bank support
693 - Debugger: Execution tracing
694 - Qt: German translation (by Lothar Serra Mari)
695 - Qt: Spanish translation (by Kevin López)
696 - Qt: Italian translation (by theheroGAC)
697Bugfixes:
698 - ARM7: Fix MLA/*MULL/*MLAL timing
699 - Core: Fix crash with rewind if savestates shrink
700 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
701 - Core: Fix directory sets crashing on close if base isn't properly detached
702 - FFmpeg: Fix overflow and general issues with audio encoding
703 - GB: Fix flickering when screen is strobed quickly
704 - GB: Fix STAT blocking
705 - GB MBC: Fix ROM bank overflows getting set to bank 0
706 - GB MBC: Fix swapping carts not detect new MBC
707 - GB Timer: Improve DIV reset behavior
708 - GB Timer: Fix DIV batching if TAC changes
709 - GB Video: Reset renderer when loading state
710 - GBA: Fix multiboot ROM loading
711 - GBA: Fix multiboot loading resulting in too small WRAM
712 - GBA BIOS: Implement BitUnPack
713 - GBA BIOS: Fix ArcTan sign in HLE BIOS
714 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
715 - GBA BIOS: Fix INT_MIN/-1 crash
716 - GBA Hardware: Fix crash if a savestate lies about game hardware
717 - GBA I/O: Handle audio registers specially when deserializing
718 - GBA Memory: Improve initial skipped BIOS state
719 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
720 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
721 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
722 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
723 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
724 - LR35902: Fix core never exiting with certain event patterns
725 - LR35902: Fix pc overflowing current region off-by-one
726 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
727 - OpenGL: Fix some shaders causing offset graphics
728 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
729 - Qt: Fix window icon being stretched
730 - Qt: Fix data directory path
731 - Qt: Fix timing issues on high refresh rate monitors
732 - Qt: Fix linking after some windows have been closed
733 - Qt: Fix crash when changing audio settings after a game is closed
734 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
735 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
736 - Qt: Fix game unpausing after frame advancing and refocusing
737 - SDL: Fix game crash check
738 - SDL: Fix race condition with audio thread when starting
739 - SDL: Fix showing version number
740 - Test: Fix crash when loading invalid file
741 - Test: Fix crash when fuzzing fails to load a file
742 - Test: Don't rely on core for frames elapsed
743 - Test: Fix crash when loading invalid file
744 - Test: Fix crash when fuzzing fails to load a file
745 - Tools: Fix recurring multiple times over the same library
746 - Util: Fix overflow when loading invalid UPS patches
747 - Util: Fix highest-fd socket not being returned by SocketAccept
748 - Windows: Fix VDir.rewind
749Misc:
750 - All: Add C++ header guards
751 - All: Move time.h include to common.h
752 - 3DS, PSP2, Wii: Last directory loaded is saved
753 - CMake: Add ability to just print version string
754 - Core: New, faster event timing subsystem
755 - Core: Clean up some thread state checks
756 - Core: Add generic checksum function
757 - Core: Cores can now have multiple sets of callbacks
758 - Core: Restore sleep callback
759 - Core: Move rewind diffing to its own thread
760 - Core: Ability to enumerate and modify video and audio channels
761 - Core: List memory segments in the core
762 - Core: Move savestate creation time to extdata
763 - Core: Config values can now be hexadecimal
764 - Core: Improved threading interrupted detection
765 - Debugger: Modularize CLI debugger
766 - Debugger: Make building with debugging aspects optional
767 - Debugger: Add functions for read- or write-only watchpoints
768 - Debugger: Make attaching a backend idempotent
769 - Debugger: Add mDebuggerRunFrame convenience function
770 - Feature: Move game database from flatfile to SQLite3
771 - Feature: Support ImageMagick 7
772 - Feature: Make -l option explicit
773 - FFmpeg: Return false if a file fails to open
774 - FFmpeg: Force MP4 files to YUV420P
775 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
776 - GB: Reset with initial state of DIV register
777 - GB MBC: New MBC7 implementation
778 - GB Audio: Simplify envelope code
779 - GB Audio: Improve initial envelope samples
780 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
781 - GB Video: Improved video timings
782 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
783 - GBA, GB: ROM is now unloaded if a patch is applied
784 - GBA DMA: Refactor DMA out of memory.c
785 - GBA DMA: Move DMAs to using absolute timing
786 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
787 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
788 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
789 - GBA Memory: Support reading/writing POSTFLG
790 - GBA Memory: Remove unused prefetch cruft
791 - GBA Timer: Improve accuracy of timers
792 - GBA Video: Clean up unused timers
793 - GBA Video: Allow multiple handles into the same tile cache
794 - GBA Video, GB Video: Colors are now fully scaled
795 - GBA Video: Optimize when BLD* registers are written frequently
796 - OpenGL: Add xBR-lv2 shader
797 - Qt: Move last directory setting from qt.ini to config.ini
798 - Qt: Improved HiDPI support
799 - Qt: Expose configuration directory
800 - Qt: Merge "Save" and "OK" buttons in shader options
801 - Qt: Automatically load controller profile when plugged in
802 - Qt: Rename "Resample video" option to "Bilinear filtering"
803 - Qt: Remove audio thread
804 - Qt: Remove audio buffer sizing in AudioProcessorQt
805 - Qt: Re-enable QtMultimedia on Windows
806 - Qt: Make "Mute" able to be bound to a key
807 - Qt: Add .gb/.gbc files to the extension list in Info.plist
808 - Qt: Relax hard dependency on OpenGL
809 - Qt: Better highlight active key in control binding
810 - SDL: Remove scancode key input
811 - SDL: Automatically map controllers when plugged in
812 - Test: Add a basic test suite
813 - Util: Add size counting to Table
814 - Util: Add 8-bit PNG write support
815 - Util: Tune patch-fast extent sizes
816 - VFS: Call msync when syncing mapped data
817 - VFS: Allow truncating memory chunk VFiles
818 - VFS: Fix some minor VFile issues with FILEs
819 - VFS: Optimize expanding in-memory files
820 - VFS: Add VFileFIFO for operating on circle buffers
821Changes from beta 1:
822Features:
823 - Qt: Italian translation (by theheroGAC)
824 - Qt: Updated German translation
825Bugfixes:
826 - GB Audio: Fix incorrect channel 4 iteration
827 - GB Audio: Fix zombie mode bit masking
828 - GB Serialize: Fix timer serialization
829 - GB Video: Fix LYC regression
830 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
831 - GBA Timer: Fix count-up timing overflowing timer 3
832 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
833 - Qt: Fix memory search close button (fixes mgba.io/i/769)
834 - Qt: Fix window icon being stretched
835 - Qt: Fix initial window size (fixes mgba.io/i/766)
836 - Qt: Fix data directory path
837 - Qt: Fix controls not saving on non-SDL builds
838 - Qt: Fix translation initialization (fixes mgba.io/i/776)
839 - Qt: Fix patch loading while a game is running
840 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
841 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
842 - Qt: Fix GL-less build
843 - Qt: Fix Software renderer not handling alpha bits properly
844 - Qt: Fix screen background improperly stretching
845 - SDL: Fix cheats not loading
846Misc:
847 - GB Serialize: Add MBC state serialization
848 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
849 - GBA Timer: Improve accuracy of timers
850 - PSP2: Update toolchain to use vita.cmake
851 - Qt: Add language selector
852 - Qt: Minor test fixes
853 - Qt: Move shader settings into main settings window
854 - Qt: Dismiss game crashing/failing dialogs when a new game loads
855 - Qt: Properly ship Qt translations
856 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
857
8580.6 beta 1: (2017-06-29)
859 - Initial beta for 0.6
860
8610.5.2: (2016-12-31)
862Bugfixes:
863 - All: Fix fullscreen config option being ignored
864 - ARM7: PSR mode bits should not get sign extended
865 - GB: Fix audio not being deinitialized
866 - GB: Fix crash when masking savedata
867 - GB: Properly initialize sramRealVf variable
868 - GB Audio: Fix serialization of channel 3 and NR52 properties
869 - GB Audio: Reset envelope timer when reseting sound channel
870 - GB MBC: Fix SRAM dangling pointer with RTC games
871 - GB MBC: Fix initializing MBC when no ROM is loaded
872 - GB Memory: Fix patching ROM bank 0
873 - GB Memory: Fix starting HDMAs during mode 0
874 - GB Memory: Fix HDMA5 value after DMA completes
875 - GB Video: Initialize LCDC in renderer
876 - GB Video: Hblank IRQs should mask LYC=LY IRQs
877 - GBA: Fix IRQs firing after already being cleared
878 - GBA: Only unhalt CPU if appropriate bit is set in IE
879 - GBA: Add savegame override for Crash Bandicoot 2
880 - GBA BIOS: Fix MidiKey2Freq BIOS reads
881 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
882 - GBA Cheats: Fix GameShark ROM patches
883 - GBA I/O: Mask off WAITCNT bits that cannot be written
884 - GBA Memory: Fix misaligned BIOS reads
885 - GBA Memory: Fix VCOUNT being writable
886 - GBA Video: Fix out of bounds sprite transforms
887 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
888 - Libretro: Fix disabling BIOS
889 - Libretro: Fix Game Boy savestates and audio
890 - Qt: Fix changing resolution of software renderer
891 - Qt: Fix setting overrides
892 - Qt: Fix cut off tiles and alignment issues in tile viewer
893 - Qt: Only reset window dimensions when first shown
894 - Qt: Fix Qt Multimedia audio driver on big endian
895 - Qt: Fix Apply button for key and controller configurations
896 - VFS: Fix resizing memory chunks when not needed
897 - Windows: Fix Unicode directory handling
898Misc:
899 - GB, GBA: Prevent loading null ROMs
900 - GB Audio: Initialize wave RAM to GBC values
901 - GB Memory: Reset ROM bank when loading a ROM
902 - PSP2: Improved controller rumble
903
9040.5.1: (2016-10-05)
905Bugfixes:
906 - Core: Fix importing save games as read-only
907 - FFmpeg: Fix encoding AAC
908 - GB: Fix invalid STOP behavior on Game Boy Color
909 - GB: Initialize audio properly
910 - GB: Properly clear KEY1 bit 0 when switching speeds
911 - GB: Properly unload save files when unloading a ROM
912 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
913 - GB MBC: Fix MBC7 when size is incorrectly specified
914 - GB MBC: Fix RTC access when no save file is loaded
915 - GB SIO: Don't auto-clock external shift clock
916 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
917 - GB Video: Fix video frames getting missed when LCDC is off
918 - GB Video: Clear screen when LCDC is off
919 - GBA Cheats: Fix holding onto pointers that may get invalidated
920 - GBA Cheats: Fix key-activated CodeBreaker cheats
921 - GBA Cheats: Fix uninitialized memory getting freed when saving
922 - GBA Hardware: Improve Game Boy Player rumble behavior
923 - GBA Memory: Fix several unused I/O register read values
924 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
925 - LR35902: Fix events running with the wrong cycle active
926 - Qt: Fix "close" button on Overrides view
927 - Qt: Fix saving overrides
928 - Qt: Fix directory set unloading when replacing the ROM
929 - Qt: Fix patch loading
930 - Qt: Fix crash when saving an override if a game isn't loaded
931 - Qt: Fix showing default display driver as OpenGL (force 1.x)
932 - SDL: Attach rumble in SDL frontend
933 - Util: Fix PNG identification on files too small to be a PNG
934Misc:
935 - All: Only update version info if needed
936 - All: Split out install locations for Libretro and OpenEmu
937 - FFmpeg: Encoding cleanup
938 - GB: Reset active region when reloading ROM
939 - GB Memory: Initialize RAM pattern for GBC
940 - GB Video: Improved video timings
941 - Qt: Manage window sizes slightly better
942 - Qt: Remember scale option independent of core dimensions
943
9440.5.0: (2016-09-19)
945Features:
946 - Game Boy support
947 - Support for encrypted CodeBreaker GBA cheats
948 - Emulation of Vast Fame protected GBA carts (taizou)
949 - Tile viewer
950 - Threaded rendering mode
951 - Libretro: Memory map and achievement support (leiradel)
952 - GUI: Add UI control remapping
953 - GUI: Add fast-forward
954 - Wii: 240p support
955 - 3DS: Adjustable screen darkening
956 - Ability to temporarily load a savegame
957 - Load specific files out of archives
958 - Automatic BIOS detection
959Bugfixes:
960 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
961 - Debugger: Fix GDB breakpoints
962 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
963 - GBA: Fix filehandle leak with savegames
964 - GBA: Timer 0 cannot be count up
965 - GBA: Count up timers should not count themselves
966 - GBA Memory: Fix mirror on non-overdumped Classic NES games
967 - GBA Memory: Fix ldm {pc}
968 - GBA Savedata: Fix savedata sync timer
969 - GBA Savedata: Only unmap savedata if present
970 - GBA Serialize: Savestates now properly store prefetch
971 - GBA Video: WIN0/1 take priority over OBJWIN
972 - GBA Video: Fix out-of-order OBJWIN
973 - PSP2: Fix GPU crash while exiting
974 - PSP2: Fix VSync
975 - PSP2: Fix accelerometer range
976 - PSP2: Actually load screen mode setting
977 - PSP2: Fix gyroscope direction
978 - PSP2: Delete threads after they return
979 - PSP2: Fix mapping/unmapping from not at 0
980 - Qt: Fix bug in software renderer scaling
981 - Qt: Fix hanging key press after disabling autofire
982 - Qt: Fix being unable to pause manually when using auto-pausing
983 - SDL: Fix axes being mapped wrong
984 - Util: Fix realloc semantics in utf16to8
985 - Util: Fix inserting too many items into a hash table
986 - VFS: Fix uninitialized varaible reading from 7z
987 - VFS: Fix reading multiple files from a 7z archive
988 - Wii: Fix framelimiting after a slowdown
989 - Wii: Fix garbage flash at startup
990Misc:
991 - 3DS: Use blip_add_delta_fast for a small speed improvement
992 - 3DS: Allow UTF-16 filenames
993 - 3DS: Port to using citro3D
994 - 3DS: Use system font for menus
995 - 3DS: Attempt to use Core 2 for threads
996 - 3DS: Adjustable filering
997 - 3DS: 3D banner
998 - All: Add QUIET parameter to silence CMake
999 - All: Faster memory read/write
1000 - ARM7: Support forcing Thumb mode via MSR
1001 - ARM7: Flush prefetch cache when loading CPSR via MSR
1002 - ARM7: Clean up instruction decoding for future expandability
1003 - Debugger: Support register and memory writes via GDB stub
1004 - Debugger: Add software breakpoint support to gdb
1005 - FFmpeg: Full support for libavcodec 56+
1006 - GBA: Better debug logging if event processing breaks
1007 - GBA Audio: Force audio DMAs to not increment destination
1008 - GBA BIOS: Use custom ArcTan, not relying on OS
1009 - GBA Hardware: Clean up dead code in GBP
1010 - GBA Memory: Optimize stalling behavior
1011 - GBA Memory: Optimize Load-/StoreMultiple
1012 - GBA Savedata: Add realistic timing for EEPROM
1013 - GBA Serialize: Savestates now store if CPU was halted
1014 - GBA Video: Remove old slow path fallback
1015 - GBA Video: Optimize sprite drawing
1016 - GBA Video: Optimize mode 0 rendering
1017 - GBA Video: Optimize compositing cases slightly
1018 - GUI: Screenshot dimensions are now passed through
1019 - GUI: Add back logging
1020 - GUI: Only reload config if manually saved
1021 - GUI: Increase scrolling speed
1022 - OpenGL: Log shader compilation failure
1023 - OpenGL: Add texSize uniform
1024 - Qt: Make -g flag work in Qt build
1025 - Qt: Simplify OpenGL context creation
1026 - Qt: Thread startup improvements
1027 - Qt: Make audio channel/video layer options shortcut mappable
1028 - Qt: Remove some C99isms from C++ code
1029 - Qt: Remove default autofire mappings
1030 - Qt: Make reseting when pasued frame-accurate
1031 - Qt: Rearchitect game closing codepath
1032 - PSP2: Use system font for menus
1033 - PSP2: Add rumble for PS TV
1034 - PSP2: Add fit-to-height screen mode
1035 - PSP2: Sync files per descriptor
1036 - PSP2: Allow UTF-8 filenames
1037 - PSP2: Screenshots are now saved into the Photo Gallery
1038 - PSP2: Stop underclocking when menuing
1039 - SDL: Increase default audio buffer size to 1024 samples
1040 - SDL: More responsive rumble
1041 - Util: Add Vector GetConstPointer
1042 - Util: Add rtrim
1043 - Util: Add endswith
1044 - VFS: Improve zip file detection
1045 - Wii: Add pixelated resample filter
1046 - Windows: Add native VDir support
1047 - Util: Add PRIz macro for libc versions that don't support %z
1048
10490.4.1: (2016-07-11)
1050Bugfixes:
1051 - All: Fix several file handle leaks
1052 - All: Fix instruction tables getting zeroed when linking sometimes
1053 - ARM7: Fix flags on SBC/RSC
1054 - ARM7: Fix setting spsr privilege bits when spsr is empty
1055 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1056 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1057 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1058 - GBA Memory: Fix executing code from OBJ region of VRAM
1059 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1060 - GBA Serialize: Fix loading savegames from savestates
1061 - OpenGL: Correct boolean vector strcmp strings for uniforms
1062 - Qt: Fix sending gameStopped twice
1063 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1064 - Qt: Fix initial state of key mapping
1065 - Qt: Initialize m_useBios
1066 - SDL: Fix joystick initialization on BSD
1067 - SDL: Fix potential joystick crash in games with rumble
1068 - SDL: Fix SDL 1.2 build
1069 - SDL: Fix sporadic crash when deinitializing audio
1070 - Shaders: Fix AGS-001 shader with some bad drivers
1071 - Util: Use closesocket on Windows
1072 - Util: Fix socket bind addresses
1073 - VFS: Fix reading 7z archives without rewinding first
1074 - VFS: VFileFromFD should not open directories
1075 - Wii: Fix tilting direction
1076 - Util: Fix realloc semantics in utf16to8
1077Misc:
1078 - All: Allow use of external minizip library
1079 - Debugger: CLI debugger now exits when end-of-stream is reached
1080 - FFmpeg: Update dependencies on Ubuntu
1081 - GBA: Slightly optimize GBAProcessEvents
1082 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1083 - GBA Video: Null renderer should return proper register values
1084 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1085 - Qt: Add preset for DualShock 4
1086 - Qt: Update 360 input profile on OS X to reflect newer drivers
1087 - Qt: Remove use of NaN
1088 - Qt: Canonicalize file paths when loading games
1089 - Qt: Add refresh button to controller editing
1090 - SDL: Remove default gamepad mappings
1091 - Util: Fix intermittent build failure on OS X
1092 - VFS: VFile.sync now updates modified time
1093
10940.4.0: (2016-02-02)
1095Features:
1096 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1097 - I/O viewer
1098 - Booting of multiboot images
1099 - Customization of GIF recording
1100 - Libretro: Cheat code support
1101 - Support for GLSL shaders
1102 - ROM information view
1103 - Support for VBA-style cheat codes
1104 - Savestates now store creation timestamps
1105 - Key autofire
1106 - Libretro: Allow blocking opposing directional input
1107 - OpenEmu core for OS X
1108 - Libretro: Settings for using BIOS and skipping intro
1109 - Libretro: Customizable idle loop removal
1110 - Implemented cycle counting for sprite rendering
1111 - Cleaner, unified settings window
1112 - Added a setting for pausing when the emulator is not in focus
1113 - Customizable paths for save games, save states, screenshots and patches
1114 - Controller hotplugging
1115 - Ability to store save games and active cheats within savestates
1116Bugfixes:
1117 - ARM7: Fix sign of unaligned LDRSH
1118 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1119 - Debugger: Fix watchpoints in gdb
1120 - GBA: Fix warnings when creating and loading savestates
1121 - GBA: Fix Iridion II savetype
1122 - GBA BIOS: Fix misaligned CpuSet
1123 - GBA Cheats: Fix cheats setting the Action Replay version
1124 - GBA Hardware: Fix GPIO on big endian
1125 - GBA Memory: Fix DMA register writing behavior
1126 - GBA Memory: Fix DMAs triggering two cycles early
1127 - Libretro: Fix aspect ratio
1128 - Qt: Fix some potential crashes with the gamepad mapping
1129 - Qt: Fix keys being mapped incorrectly when loading configuration file
1130 - Util: Fix PowerPC PNG read/write pixel order
1131 - Util: Fix excessive memory allocation when decoding a PNG
1132 - VFS: Fix VFileReadline and remove _vfdReadline
1133Misc:
1134 - All: Improved PowerPC support
1135 - All: Fix some undefined behavior warnings
1136 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1137 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1138 - GBA: Implement bad I/O register loading
1139 - GBA: Allow jumping to OAM and palette RAM
1140 - GBA BIOS: Finish implementing RegisterRamReset
1141 - GBA Config: Add "override" layer for better one-time configuration
1142 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1143 - GBA Memory: Use a dynamically sized mask for ROM memory
1144 - GBA Memory: Implement several unimplemented memory access types
1145 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1146 - GBA RR: Starting from savestate now embeds the savegame
1147 - GBA RR: Add preliminary SRAM support for VBM loading
1148 - GBA RR: Add support for resets in movies
1149 - GBA Video: Remove lastHblank, as it is implied
1150 - Libretro: Use anonymous memory mappers for large blocks of memory
1151 - Libretro: Add install target for libretro core
1152 - Qt: Window size command line options are now supported
1153 - Qt: Increase usability of key mapper
1154 - Qt: Add 'Apply' button to settings window
1155 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1156 - Qt: Allow use of modifier keys as input
1157 - Qt: Optimize log viewer
1158 - Qt: Added button for breaking into the GDB debugger
1159 - Qt: Add box for showing duration of rewind
1160 - SDL: Support fullscreen in SDL 1.2
1161 - SDL: Allow GBASDLAudio to be used without a thread context
1162 - Util: Use VFile for configuration
1163 - Util: Add MutexTryLock
1164
11650.3.2: (2015-12-16)
1166Bugfixes:
1167 - ARM7: Fix STRT/STRBT
1168 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1169 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1170 - Libretro: Fix problems with rumble not turning off
1171 - GBA: Fix idle skip state being retained between games
1172 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1173 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1174 - GBA BIOS: Fix Sqrt sign
1175 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1176 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1177 - GBA Memory: Fix DMA behavior for SRAM accesses
1178 - GBA Memory: Fix Store8 to OBJ VRAM
1179 - GBA Memory: Fix alignment of LDM/STM on SRAM
1180 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1181 - GBA Memory: Fix timing of DMAs
1182 - GBA Video: Fix _mix for 15-bit color
1183 - GBA Video: Fix OAM and palette initialization
1184 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1185 - Qt: Use safer isLoaded check in GameController
1186 - Qt: Fix a race condition in PainterGL that could lead to a crash
1187 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1188 - Qt: Fix font size in memory viewer
1189 - Qt: Fix a crash in the memory viewer
1190 - Qt: Add additional checks in CheatModel to prevent crashes
1191 - Qt: Fix race condition with setting sample rate
1192 - Qt: Fix crash when closing multiplayer windows
1193 - Qt: Fix resetting while paused
1194Misc:
1195 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1196 - Qt: Add mute option to menu
1197
11980.3.1: (2015-10-24)
1199Bugfixes:
1200 - ARM7: Fix instruction decoding of Thumb shifts
1201 - GBA: Deinit savegame when unloading a ROM
1202 - GBA: Fix BIOS check on big endian
1203 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1204 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1205 - GBA Audio: Fix audio channels being silenced at the wrong time
1206 - GBA Memory: Fix bad BIOS Load16 on big endian
1207 - GBA Memory: Fix bad Load8 on big endian
1208 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1209 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1210 - GBA Video: Fix objwin and blending interaction on sprites
1211 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1212 - Libretro: Fix a memory leak with the render buffer
1213 - Qt: Windows no longer spawn in the top left on first launch
1214 - Qt: Fix install path of XDG desktop file with DESTDIR
1215 - Qt: Fix drag and drop on Windows
1216 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1217 - VFS: Fix return values of VFileFILE.read and .write
1218Misc:
1219 - All: Reset next event to cycles instead of zero to interrupt
1220 - All: Add --version flag
1221 - ARM7: Force disable LTO on two files to work around a GCC bug
1222 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1223 - GBA: Better memory handling with PNG savestates
1224 - GBA: Additional savestate sanity checks
1225 - GBA: Check for cycle count being too high
1226 - GBA Audio: Allow GBAAVStream to have no video callback
1227 - GBA BIOS: Implement RegisterRamReset for SIO registers
1228 - Qt: Remove useless help icons in dialogs
1229 - Qt: Prevent savestate window from opening while in multiplayer
1230 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1231 - Qt: Dropping multiplayer windows works more cleanly now
1232
12330.3.0: (2015-08-16)
1234Features:
1235 - Ability to hide individual background layers, or OBJs
1236 - Ability to mute individual audio channels
1237 - Palette viewer and exporter
1238 - Volume control
1239 - More shortcuts are editable (e.g. quick save/load)
1240 - Rewind now shows the frame after rewinding
1241 - Import/Export of GameShark/Action Replay snapshots
1242 - Add "Step backwards" item for single increment rewind
1243 - Deadzone estimation for game controllers
1244 - Analog inputs can be used for shortcuts
1245 - Menu items for specific solar sensor brightness levels
1246 - Remappable controls for tilt and gyroscope sensors
1247 - Status messages for actions taken while a game is running (e.g. save/load state)
1248 - Memory inspector
1249 - Screensaver can now be suspended while a game is running
1250 - Load/save the most recent savestate slot
1251 - Support varible speed (PWM) rumble
1252 - Ability to cap fast forward speed
1253 - Finer control over FPS target
1254 - Holdable shortcut for rewinding one frame at a time
1255 - Ability to boot directly into the BIOS
1256 - Preliminary support for yanking out the game pak while a game is running
1257 - Thumb-drive mode by putting a file called portable.ini in the same folder
1258 - Configurable display driver, between software and OpenGL
1259 - Undo-able savestate loading and saving
1260 - Controller profiles now store shortcut settings
1261 - Default controller profiles for several common controllers
1262 - Libretro now supports BIOS, rumble and solar sensor
1263 - Implement BIOS call Stop, for sleep mode
1264 - Automatically load patches, if found
1265 - Improved video synchronization
1266 - Configurable audio output sample rate
1267Bugfixes:
1268 - ARM7: Fix SWI and IRQ timings
1269 - ARM7: Fix Thumb MUL timing
1270 - ARM7: Fix timing of multiplies to use N cycles
1271 - ARM7: ARMHotplugDetach should call deinit
1272 - Debugger: Fix use-after-free in breakpoint clearing code
1273 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1274 - GBA: Cap audio FIFO read size during deserialization
1275 - GBA: Check for corrupted savestates when loading
1276 - GBA: Check for improperly sized savestates when loading
1277 - GBA: Check for savestates made from differently sized ROMs
1278 - GBA: Fix calls to endian-independent loadstores
1279 - GBA: Fix timing of reading from timer registers
1280 - GBA: Ensure cycles never go negative
1281 - GBA Audio: Force audio FIFOs to 32-bit
1282 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1283 - GBA Audio: Fix sample order in audio channel 3
1284 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1285 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1286 - GBA Memory: Improve Thumb open bus behavior
1287 - GBA Memory: Fix potential DMA issue when loading a savestate
1288 - GBA Memory: Fix load/store multiple video memory waitstates
1289 - GBA SIO: Fix reseting when there are SIO devices attached
1290 - GBA Video: Blended sprites should never have other effects applied
1291 - GBA Video: Fix out-of-bounds tiles in mosaic
1292 - GBA Video: Fix windows not affecting sprites
1293 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1294 - GBA Video: Fix timing on first scanline
1295 - Qt: Better cleanup when a game crashes
1296 - Qt: Fix open ROM dialog filtering for archive formats
1297 - Qt: Cap the maximum number of multiplayer windows
1298 - Qt: Fix maximum year in sensor override
1299 - Qt: Fix window being too tall after exiting fullscreen
1300 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1301 - Qt: Fix analog buttons not getting unmapped
1302 - Qt: Fix passing command line options
1303 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1304 - SDL: Fix SDL build when OpenGL is missing
1305 - Util: Allow loading IPS patches that grow the ROM
1306 - VFS: Fix resource leaks if some allocations fail
1307 - VFS: Fix line-reading to return proper values
1308 - Video: Fix an issue with very long filenames
1309 - Util: Fix formatting of floats
1310Misc:
1311 - All: Add --help flag for command line programs
1312 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1313 - All: Enable static linking for Windows
1314 - All: Enable static linking for OS X
1315 - All: Threads are now named
1316 - All: Proper handling of Unicode file paths
1317 - ARM7: Add emulation for Undefined CPU mode
1318 - ARM7: Reduce the size of the Thumb instruction table
1319 - GBA: Add status log level
1320 - GBA: GBARewind now returns how many states it has rewound
1321 - GBA: SIO logging layer
1322 - GBA BIOS: Stub out SoundBias
1323 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1324 - GBA: Don't include GBACLIDebugger struct unless needed
1325 - GBA: Savedata is now synced shortly after data finishes being written
1326 - GBA: Process multiple timer events at once, if necessary
1327 - GBA Audio: Implement audio reset for channels A/B
1328 - GBA Audio: Process multiple audio events at once, if necessary
1329 - GBA Hardware: Backport generic RTC source into core
1330 - GBA Input: Allow axes and buttons to be mapped to the same key
1331 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1332 - GBA SIO: Add a dummy driver for Normal mode
1333 - GBA Thread: Add functionality for running callbacks on the GBA thread
1334 - GBA Thread: Split GBASync into a separate file
1335 - GBA Video: Refactor software renderer into separate files
1336 - GBA Video: Slightly optimize mode 0 mosaic rendering
1337 - Debugger: Free watchpoints in addition to breakpoints
1338 - Qt: Handle saving input settings better
1339 - Qt: Move GL frame drawing back onto its own thread
1340 - Qt: Fast forward (held) option moved from Other to Emulation menu
1341 - Qt: Show version info in window title
1342 - Qt: Migrate multiplayer window handling into GBAApp
1343 - Qt: Unified file opening and saving with last location
1344 - Qt: Fix windows being resizable when they shouldn't have been
1345 - Qt: Only hide cursor in full screen
1346 - Qt: Replace pause-after-frame mutex with an atomic
1347 - Qt: Add application icon and XDG desktop files
1348 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1349 - Qt: Don't save window size when entering fullscreen
1350 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1351 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1352 - Qt: Increase usability of key mapper
1353 - Qt: Show checkmark for window sizes
1354 - Qt: Set window path to loaded ROM
1355 - Perf: Ability to load savestates immediately on launch
1356 - SDL: Properly check for initialization
1357 - SDL: Clean up initialization functions
1358 - SDL: Clean up GL context
1359 - Util: Allow disabling the threading code entirely
1360 - VFS: Add sync method to force syncing with backing
1361
13620.2.1: (2015-05-13)
1363Bugfixes:
1364 - All: Fix sanitize-deb script not cleaning up after itself
1365 - All: Fix dependencies for libavcodec on Debian-derived platforms
1366 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1367 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1368 - ARM7: Fix ARM multiply instructions when PC is a destination register
1369 - Debugger: Fix use-after-free in breakpoint clearing code
1370 - Debugger: Fix boundary conditions in tab completion
1371 - GBA: Fix timers not updating timing when writing to only the reload register
1372 - GBA: Fix rewind boundary conditions
1373 - GBA: Add initial I/O register settings for background matrix registers
1374 - GBA: Fix hang when loading a savestate if sync to video is enabled
1375 - GBA: Handle out-of-bounds I/O access
1376 - GBA: Fix bounds-checking on EEPROM access
1377 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1378 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1379 - GBA Memory: Allow SRAM to be 64kB
1380 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1381 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1382 - GBA Video: Fix second frame mode 5
1383 - Perf: Fix race condition if a game crashes immediately on start
1384 - Qt: Fix Display object leak when closing a window
1385 - Qt: Fix .deb dependencies
1386 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1387 - Qt: Fix window not regaining focus after exiting savestate window
1388 - Qt: Fix regression where video would not record if the game had already started
1389 - Qt: Fix potential crash if a gamepad causes focus to change
1390 - Qt: Fix controller axis querying
1391 - Qt: Fix multiplayer windows opening as the wrong size
1392 - Qt: Fix controllers sometimes not loading the right profile
1393 - SDL: Fix boundary conditions for joystick adjustments
1394 - SDL: Allocate properly sized input maps
1395 - SDL: Fix potential build issues when Qt and SDL2 are in use
1396 - Util: Fix resource leak in UTF-8 handling code
1397 - Util: Fix a null-pointer issue when attempting to delete a key
1398 - VFS: Fix resource leaks if some allocations fail
1399 - Video: Fix an issue with very long filenames
1400Misc:
1401 - GBA Memory: Soft-crash if jumping past the end of a ROM
1402 - Qt: Show multiplayer numbers in window title
1403 - Qt: Solar sensor can have shortcuts set
1404
14050.2.0: (2015-04-03)
1406Features:
1407 - Support for gamepad axes, e.g. analog sticks or triggers
1408 - Add scale presets for up to 6x
1409 - Settings window
1410 - Bilinear resampling option
1411 - Add option to skip BIOS start screen
1412 - List of recently opened games
1413 - Support for games using the Solar Sensor
1414 - Better audio resampling via blip-buf
1415 - Game Pak overrides dialog for setting savetype and sensor values
1416 - Support for games using the tilt sensor
1417 - Remappable shortcuts for keyboard and gamepad
1418 - Rewinding of emulation
1419 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1420 - Support IPv6
1421 - Save directory of last loaded file
1422 - Support BPS patches
1423 - Automatically detect and optimize out idle loops
1424 - Configurable game overrides
1425 - Support loading 7-Zip files
1426 - Drag and drop game loading
1427 - Cheat code support
1428 - Runtime configurable audio driver
1429 - Libretro core for use with RetroArch and other front-ends
1430 - Controller profiles for setting different bindings for different controllers
1431 - Ability to lock aspect ratio
1432 - Local link cable support
1433 - Ability to switch which game controller is in use per instance
1434 - Ability to prevent opposing directional input
1435 - Warning dialog if an unimplemented BIOS feature is called
1436 - Debugger: Add CLI "frame", frame advance command
1437 - Debugger: Add CLI functions for writing to memory
1438 - Debugger: Add CLI functions for examining memory regions
1439 - Debugger: Add CLI function for writing a register
1440Bugfixes:
1441 - ARM7: Extend prefetch by one stage
1442 - ARM7: Fix cycle counting for loads
1443 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1444 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1445 - GBA: Initialize gba.sync to null
1446 - GBA: Fix timer initialization
1447 - GBA Audio: Support 16-bit writes to FIFO audio
1448 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1449 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1450 - GBA BIOS: Fix BIOS prefetch after reset
1451 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1452 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1453 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1454 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1455 - GBA Memory: Fix cycle counting for 32-bit load/stores
1456 - GBA RR: Fix fallthrough error when reading tags from a movie
1457 - GBA Thread: Fix possible hang when loading an archive
1458 - GBA Thread: Fix possible deadlock in video sync
1459 - Perf: Fix crash when the GBA thread fails to start
1460 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1461 - Qt: Fix crash when adjusting settings after closing a game
1462 - Qt: Fix crash when starting GDB stub after closing a game
1463 - Qt: Fix patch loading while a game is running
1464 - Qt: Fix crash when loading a game after stopping GDB server
1465 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1466 - Qt: Fix crash when attempting to pause if a game is not running
1467 - SDL: Properly clean up if a game doesn't launch
1468 - Util: Fix sockets on Windows
1469Misc:
1470 - All: Enable link-time optimization
1471 - Debugger: Watchpoints now work on STM/LDM instructions
1472 - Debugger: Clean up GDB stub network interfacing
1473 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1474 - Debugger: Merge Thumb BL instructions when disassembling
1475 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1476 - Debugger: Watchpoints now report address watched (fixes #68)
1477 - Debugger: Add support for soft breakpoints
1478 - Debugger: Make I/O register names be addresses instead of values
1479 - Debugger: Rename read/write commands
1480 - GBA: Improve accuracy of event timing
1481 - GBA: Add API for getting Configuration structs for overrides and input
1482 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1483 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1484 - GBA: Move A/V stream interface into core
1485 - GBA: Savestates now take into account savedata state machines (fixes #109)
1486 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1487 - GBA Memory: Simplify memory API and use fixed bus width
1488 - GBA Thread: Make GBASyncWaitFrameStart time out
1489 - GBA Video: Start video at the last scanline instead of the first
1490 - Qt: Optimize logo drawing
1491 - Qt: Move frame upload back onto main thread
1492 - Qt: Remember window position
1493 - Qt: Double-clicking on the window toggles full screen
1494 - Util: Use proper locale for reading and writing float values
1495
14960.1.1: (2015-01-24)
1497Bugfixes:
1498 - ARM7: Fix LDM writeback to a register already written
1499 - GBA: Fix timers 2 and 3 updating incorrectly
1500 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1501 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1502 - GBA Audio: Properly initialize audio FIFO channels
1503 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1504 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1505 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1506 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1507 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1508 - GBA BIOS: Fix HuffUnComp boundary conditions
1509 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1510 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1511 - GBA Memory: Filter out top nybble of DMA addresses
1512 - GBA Memory: Properly bounds-check VRAM accesses
1513 - GBA Memory: Fix initial DMA state
1514 - GBA Thread: Allow halted games to exit cleanly
1515 - GBA Video: Fix blend issues with obscured middle layers
1516 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1517 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1518 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1519 - GBA Video: Fix sprite boundary conditions with mosaic
1520 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1521 - Qt: Fix issue with set frame sizes being the wrong height
1522 - Qt: Fix emulator crashing when full screen if a game is not running
1523 - Qt: Fix window focus issues
1524 - Qt: Properly set default video recording settings
1525 - Qt: Fix a race condition when a game crashes immediately
1526 - Qt: Fix some cases where key mapping can break if focus is adjusted
1527 - Qt: Fix crash if a game pauses before any frames are shown
1528 - Debugger: Negative PC-relative loads now properly subtract the offset
1529 - Debugger: Align PC-relative loads in Thumb
1530 - Debugger: Fix watchpoints triggering too late
1531 - Debugger: Fix binary print putting spaces between digits
1532 - Video: Ensure FFmpeg encoder has audio frames
1533 - Video: Fix uncompressed PCM audio recording
1534 - Video: Fix FFmpeg crashing when the file extension is wrong
1535 - Util: Fix SOCKET_FAILED macro
1536Misc:
1537 - GBA: Exit cleanly on FATAL if the port supports it
1538 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1539 - Qt: Disable sync to video by default
1540 - Qt: Handle a game crash without crashing
1541 - Qt: Set default log level to FATAL, ERROR and WARN
1542 - Qt: Clarify some phrasing in the menus
1543 - Qt: Clear active buttons when focus is lost
1544
15450.1.0: (2014-12-13)
1546 - Initial release