all repos — mgba @ 9877c1bf1e969a7d7441d843b57205acc71cbed2

mGBA Game Boy Advance Emulator

src/platform/qt/Window.h (view raw)

  1/* Copyright (c) 2013-2017 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#pragma once
  7
  8#include <QAction>
  9#include <QDateTime>
 10#include <QElapsedTimer>
 11#include <QList>
 12#include <QMainWindow>
 13#include <QTimer>
 14
 15#include <functional>
 16#include <memory>
 17
 18#include <mgba/core/core.h>
 19#include <mgba/core/thread.h>
 20
 21#include "ActionMapper.h"
 22#include "InputController.h"
 23#include "LoadSaveState.h"
 24#include "LogController.h"
 25#include "SettingsView.h"
 26
 27struct mArguments;
 28
 29namespace QGBA {
 30
 31class AudioProcessor;
 32class ConfigController;
 33class CoreController;
 34class CoreManager;
 35class DebuggerConsoleController;
 36class Display;
 37class FrameView;
 38class GDBController;
 39class GIFView;
 40class LibraryController;
 41class LogView;
 42class OverrideView;
 43class SensorView;
 44class ShaderSelector;
 45class ShortcutController;
 46class VideoView;
 47class WindowBackground;
 48
 49class Window : public QMainWindow {
 50Q_OBJECT
 51
 52public:
 53	Window(CoreManager* manager, ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
 54	virtual ~Window();
 55
 56	std::shared_ptr<CoreController> controller() { return m_controller; }
 57
 58	void setConfig(ConfigController*);
 59	ConfigController* config() { return m_config; }
 60
 61	void argumentsPassed(mArguments*);
 62
 63	void resizeFrame(const QSize& size);
 64
 65	void updateMultiplayerStatus(bool canOpenAnother) { m_multiWindow->setEnabled(canOpenAnother); }
 66
 67signals:
 68	void startDrawing();
 69	void shutdown();
 70	void paused(bool);
 71
 72public slots:
 73	void setController(CoreController* controller, const QString& fname);
 74	void selectROM();
 75#ifdef USE_SQLITE3
 76	void selectROMInArchive();
 77	void addDirToLibrary();
 78#endif
 79	void selectSave(bool temporary);
 80	void selectState(bool load);
 81	void selectPatch();
 82	void scanCard();
 83	void enterFullScreen();
 84	void exitFullScreen();
 85	void toggleFullScreen();
 86	void loadConfig();
 87	void reloadConfig();
 88	void saveConfig();
 89
 90	void loadCamImage();
 91
 92	void replaceROM();
 93
 94	void multiplayerChanged();
 95
 96	void importSharkport();
 97	void exportSharkport();
 98
 99	void openSettingsWindow();
100	void openSettingsWindow(SettingsView::Page);
101
102	void startVideoLog();
103
104#ifdef USE_DEBUGGERS
105	void consoleOpen();
106#endif
107
108#ifdef USE_GDB_STUB
109	void gdbOpen();
110#endif
111
112protected:
113	virtual void keyPressEvent(QKeyEvent* event) override;
114	virtual void keyReleaseEvent(QKeyEvent* event) override;
115	virtual void resizeEvent(QResizeEvent*) override;
116	virtual void showEvent(QShowEvent*) override;
117	virtual void hideEvent(QHideEvent*) override;
118	virtual void closeEvent(QCloseEvent*) override;
119	virtual void focusInEvent(QFocusEvent*) override;
120	virtual void focusOutEvent(QFocusEvent*) override;
121	virtual void dragEnterEvent(QDragEnterEvent*) override;
122	virtual void dropEvent(QDropEvent*) override;
123	virtual void mouseDoubleClickEvent(QMouseEvent*) override;
124
125private slots:
126	void gameStarted();
127	void gameStopped();
128	void gameCrashed(const QString&);
129	void gameFailed();
130	void unimplementedBiosCall(int);
131
132	void reloadAudioDriver();
133	void reloadDisplayDriver();
134	void attachDisplay();
135	void changeRenderer();
136
137	void tryMakePortable();
138	void mustRestart();
139
140	void recordFrame();
141	void showFPS();
142	void focusCheck();
143
144	void updateFrame();
145
146	void setLogo();
147
148private:
149	static const int FPS_TIMER_INTERVAL = 2000;
150	static const int MUST_RESTART_TIMEOUT = 10000;
151
152	void setupMenu(QMenuBar*);
153	void openStateWindow(LoadSave);
154
155	void attachWidget(QWidget* widget);
156	void detachWidget(QWidget* widget);
157
158	void appendMRU(const QString& fname);
159	void clearMRU();
160	void updateMRU();
161
162	void openView(QWidget* widget);
163
164	template <typename T, typename... A> std::function<void()> openTView(A... arg);
165	template <typename T, typename... A> std::function<void()> openControllerTView(A... arg);
166	template <typename T, typename... A> std::function<void()> openNamedControllerTView(std::unique_ptr<T>*, A... arg);
167
168	Action* addGameAction(const QString& visibleName, const QString& name, Action::Function action, const QString& menu = {}, const QKeySequence& = {});
169	template<typename T, typename V> Action* addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*action)(), const QString& menu = {}, const QKeySequence& = {});
170	template<typename V> Action* addGameAction(const QString& visibleName, const QString& name, V (CoreController::*action)(), const QString& menu = {}, const QKeySequence& = {});
171	Action* addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction action, const QString& menu = {}, const QKeySequence& = {});
172
173	void updateTitle(float fps = -1);
174
175	QString getFilters() const;
176	QString getFiltersArchive() const;
177
178	CoreManager* m_manager;
179	std::shared_ptr<CoreController> m_controller;
180	std::unique_ptr<AudioProcessor> m_audioProcessor;
181
182	std::unique_ptr<Display> m_display;
183	int m_savedScale;
184
185	// TODO: Move these to a new class
186	ActionMapper m_actions;
187	QList<Action*> m_gameActions;
188	QList<Action*> m_nonMpActions;
189#ifdef M_CORE_GBA
190	QMultiMap<mPlatform, Action*> m_platformActions;
191#endif
192	Action* m_multiWindow;
193	QMap<int, Action*> m_frameSizes;
194
195	LogController m_log{0};
196	LogView* m_logView;
197#ifdef USE_DEBUGGERS
198	DebuggerConsoleController* m_console = nullptr;
199#endif
200	LoadSaveState* m_stateWindow = nullptr;
201	WindowBackground* m_screenWidget;
202	QPixmap m_logo{":/res/mgba-1024.png"};
203	ConfigController* m_config;
204	InputController m_inputController;
205	QList<qint64> m_frameList;
206	QElapsedTimer m_frameTimer;
207	QTimer m_fpsTimer;
208	QTimer m_mustRestart;
209	QList<QString> m_mruFiles;
210	ShortcutController* m_shortcutController;
211#if defined(BUILD_GL) || defined(BUILD_GLES2)
212	std::unique_ptr<ShaderSelector> m_shaderView;
213#endif
214	bool m_fullscreenOnStart = false;
215	QTimer m_focusCheck;
216	bool m_autoresume = false;
217	bool m_wasOpened = false;
218	QString m_pendingPatch;
219	QString m_pendingState;
220	bool m_pendingPause = false;
221	bool m_pendingClose = false;
222
223	bool m_hitUnimplementedBiosCall;
224
225	std::unique_ptr<OverrideView> m_overrideView;
226	std::unique_ptr<SensorView> m_sensorView;
227	FrameView* m_frameView = nullptr;
228
229#ifdef USE_FFMPEG
230	std::unique_ptr<VideoView> m_videoView;
231	std::unique_ptr<GIFView> m_gifView;
232#endif
233
234#ifdef USE_GDB_STUB
235	GDBController* m_gdbController = nullptr;
236#endif
237
238#ifdef USE_SQLITE3
239	LibraryController* m_libraryView;
240#endif
241};
242
243class WindowBackground : public QWidget {
244Q_OBJECT
245
246public:
247	WindowBackground(QWidget* parent = 0);
248
249	void setPixmap(const QPixmap& pixmap);
250	void setSizeHint(const QSize& size);
251	virtual QSize sizeHint() const override;
252	void setDimensions(int width, int height);
253	void setLockIntegerScaling(bool lock);
254	void setLockAspectRatio(bool lock);
255	void filter(bool filter);
256
257	const QPixmap& pixmap() const { return m_pixmap; }
258
259protected:
260	virtual void paintEvent(QPaintEvent*) override;
261
262private:
263	QPixmap m_pixmap;
264	QSize m_sizeHint;
265	int m_aspectWidth;
266	int m_aspectHeight;
267	bool m_lockAspectRatio;
268	bool m_lockIntegerScaling;
269	bool m_filter;
270};
271
272}