all repos — mgba @ 98ff2fb5348d0c4145b03ba380dd512949e78b52

mGBA Game Boy Advance Emulator

src/gba/cheats/parv3.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include <mgba/internal/gba/cheats.h>
  7
  8#include "gba/cheats/gameshark.h"
  9#include <mgba/internal/gba/gba.h>
 10#include <mgba-util/string.h>
 11
 12const uint32_t GBACheatProActionReplaySeeds[4] = { 0x7AA9648F, 0x7FAE6994, 0xC0EFAAD5, 0x42712C57 };
 13
 14static const uint8_t _par3T1[256] = {
 15	0xD0, 0xFF, 0xBA, 0xE5, 0xC1, 0xC7, 0xDB, 0x5B, 0x16, 0xE3, 0x6E, 0x26, 0x62, 0x31, 0x2E, 0x2A,
 16	0xD1, 0xBB, 0x4A, 0xE6, 0xAE, 0x2F, 0x0A, 0x90, 0x29, 0x90, 0xB6, 0x67, 0x58, 0x2A, 0xB4, 0x45,
 17	0x7B, 0xCB, 0xF0, 0x73, 0x84, 0x30, 0x81, 0xC2, 0xD7, 0xBE, 0x89, 0xD7, 0x4E, 0x73, 0x5C, 0xC7,
 18	0x80, 0x1B, 0xE5, 0xE4, 0x43, 0xC7, 0x46, 0xD6, 0x6F, 0x7B, 0xBF, 0xED, 0xE5, 0x27, 0xD1, 0xB5,
 19	0xD0, 0xD8, 0xA3, 0xCB, 0x2B, 0x30, 0xA4, 0xF0, 0x84, 0x14, 0x72, 0x5C, 0xFF, 0xA4, 0xFB, 0x54,
 20	0x9D, 0x70, 0xE2, 0xFF, 0xBE, 0xE8, 0x24, 0x76, 0xE5, 0x15, 0xFB, 0x1A, 0xBC, 0x87, 0x02, 0x2A,
 21	0x58, 0x8F, 0x9A, 0x95, 0xBD, 0xAE, 0x8D, 0x0C, 0xA5, 0x4C, 0xF2, 0x5C, 0x7D, 0xAD, 0x51, 0xFB,
 22	0xB1, 0x22, 0x07, 0xE0, 0x29, 0x7C, 0xEB, 0x98, 0x14, 0xC6, 0x31, 0x97, 0xE4, 0x34, 0x8F, 0xCC,
 23	0x99, 0x56, 0x9F, 0x78, 0x43, 0x91, 0x85, 0x3F, 0xC2, 0xD0, 0xD1, 0x80, 0xD1, 0x77, 0xA7, 0xE2,
 24	0x43, 0x99, 0x1D, 0x2F, 0x8B, 0x6A, 0xE4, 0x66, 0x82, 0xF7, 0x2B, 0x0B, 0x65, 0x14, 0xC0, 0xC2,
 25	0x1D, 0x96, 0x78, 0x1C, 0xC4, 0xC3, 0xD2, 0xB1, 0x64, 0x07, 0xD7, 0x6F, 0x02, 0xE9, 0x44, 0x31,
 26	0xDB, 0x3C, 0xEB, 0x93, 0xED, 0x9A, 0x57, 0x05, 0xB9, 0x0E, 0xAF, 0x1F, 0x48, 0x11, 0xDC, 0x35,
 27	0x6C, 0xB8, 0xEE, 0x2A, 0x48, 0x2B, 0xBC, 0x89, 0x12, 0x59, 0xCB, 0xD1, 0x18, 0xEA, 0x72, 0x11,
 28	0x01, 0x75, 0x3B, 0xB5, 0x56, 0xF4, 0x8B, 0xA0, 0x41, 0x75, 0x86, 0x7B, 0x94, 0x12, 0x2D, 0x4C,
 29	0x0C, 0x22, 0xC9, 0x4A, 0xD8, 0xB1, 0x8D, 0xF0, 0x55, 0x2E, 0x77, 0x50, 0x1C, 0x64, 0x77, 0xAA,
 30	0x3E, 0xAC, 0xD3, 0x3D, 0xCE, 0x60, 0xCA, 0x5D, 0xA0, 0x92, 0x78, 0xC6, 0x51, 0xFE, 0xF9, 0x30
 31};
 32
 33static const uint8_t _par3T2[256] = {
 34	0xAA, 0xAF, 0xF0, 0x72, 0x90, 0xF7, 0x71, 0x27, 0x06, 0x11, 0xEB, 0x9C, 0x37, 0x12, 0x72, 0xAA,
 35	0x65, 0xBC, 0x0D, 0x4A, 0x76, 0xF6, 0x5C, 0xAA, 0xB0, 0x7A, 0x7D, 0x81, 0xC1, 0xCE, 0x2F, 0x9F,
 36	0x02, 0x75, 0x38, 0xC8, 0xFC, 0x66, 0x05, 0xC2, 0x2C, 0xBD, 0x91, 0xAD, 0x03, 0xB1, 0x88, 0x93,
 37	0x31, 0xC6, 0xAB, 0x40, 0x23, 0x43, 0x76, 0x54, 0xCA, 0xE7, 0x00, 0x96, 0x9F, 0xD8, 0x24, 0x8B,
 38	0xE4, 0xDC, 0xDE, 0x48, 0x2C, 0xCB, 0xF7, 0x84, 0x1D, 0x45, 0xE5, 0xF1, 0x75, 0xA0, 0xED, 0xCD,
 39	0x4B, 0x24, 0x8A, 0xB3, 0x98, 0x7B, 0x12, 0xB8, 0xF5, 0x63, 0x97, 0xB3, 0xA6, 0xA6, 0x0B, 0xDC,
 40	0xD8, 0x4C, 0xA8, 0x99, 0x27, 0x0F, 0x8F, 0x94, 0x63, 0x0F, 0xB0, 0x11, 0x94, 0xC7, 0xE9, 0x7F,
 41	0x3B, 0x40, 0x72, 0x4C, 0xDB, 0x84, 0x78, 0xFE, 0xB8, 0x56, 0x08, 0x80, 0xDF, 0x20, 0x2F, 0xB9,
 42	0x66, 0x2D, 0x60, 0x63, 0xF5, 0x18, 0x15, 0x1B, 0x86, 0x85, 0xB9, 0xB4, 0x68, 0x0E, 0xC6, 0xD1,
 43	0x8A, 0x81, 0x2B, 0xB3, 0xF6, 0x48, 0xF0, 0x4F, 0x9C, 0x28, 0x1C, 0xA4, 0x51, 0x2F, 0xD7, 0x4B,
 44	0x17, 0xE7, 0xCC, 0x50, 0x9F, 0xD0, 0xD1, 0x40, 0x0C, 0x0D, 0xCA, 0x83, 0xFA, 0x5E, 0xCA, 0xEC,
 45	0xBF, 0x4E, 0x7C, 0x8F, 0xF0, 0xAE, 0xC2, 0xD3, 0x28, 0x41, 0x9B, 0xC8, 0x04, 0xB9, 0x4A, 0xBA,
 46	0x72, 0xE2, 0xB5, 0x06, 0x2C, 0x1E, 0x0B, 0x2C, 0x7F, 0x11, 0xA9, 0x26, 0x51, 0x9D, 0x3F, 0xF8,
 47	0x62, 0x11, 0x2E, 0x89, 0xD2, 0x9D, 0x35, 0xB1, 0xE4, 0x0A, 0x4D, 0x93, 0x01, 0xA7, 0xD1, 0x2D,
 48	0x00, 0x87, 0xE2, 0x2D, 0xA4, 0xE9, 0x0A, 0x06, 0x66, 0xF8, 0x1F, 0x44, 0x75, 0xB5, 0x6B, 0x1C,
 49	0xFC, 0x31, 0x09, 0x48, 0xA3, 0xFF, 0x92, 0x12, 0x58, 0xE9, 0xFA, 0xAE, 0x4F, 0xE2, 0xB4, 0xCC
 50};
 51static uint32_t _parAddr(uint32_t x) {
 52	return (x & 0xFFFFF) | ((x << 4) & 0x0F000000);
 53}
 54
 55static void _parEndBlock(struct GBACheatSet* cheats) {
 56	size_t size = mCheatListSize(&cheats->d.list) - cheats->currentBlock - 1;
 57	struct mCheat* currentBlock = mCheatListGetPointer(&cheats->d.list, cheats->currentBlock);
 58	if (currentBlock->repeat) {
 59		currentBlock->negativeRepeat = size - currentBlock->repeat;
 60	} else {
 61		currentBlock->repeat = size;
 62	}
 63	cheats->currentBlock = COMPLETE;
 64}
 65
 66static void _parElseBlock(struct GBACheatSet* cheats) {
 67	size_t size = mCheatListSize(&cheats->d.list) - cheats->currentBlock - 1;
 68	struct mCheat* currentBlock = mCheatListGetPointer(&cheats->d.list, cheats->currentBlock);
 69	currentBlock->repeat = size;
 70}
 71
 72static bool _addPAR3Cond(struct GBACheatSet* cheats, uint32_t op1, uint32_t op2) {
 73	enum GBAActionReplay3Condition condition = op1 & PAR3_COND;
 74	int width = 1 << ((op1 & PAR3_WIDTH) >> PAR3_WIDTH_BASE);
 75	if (width > 4) {
 76		// TODO: Always false conditions
 77		return false;
 78	}
 79	if ((op1 & PAR3_ACTION) == PAR3_ACTION_DISABLE) {
 80		// TODO: Codes that disable
 81		return false;
 82	}
 83
 84	struct mCheat* cheat = mCheatListAppend(&cheats->d.list);
 85	cheat->address = _parAddr(op1);
 86	cheat->width = width;
 87	cheat->operand = op2 & (0xFFFFFFFFU >> ((4 - width) * 8));
 88	cheat->addressOffset = 0;
 89	cheat->operandOffset = 0;
 90
 91	switch (op1 & PAR3_ACTION) {
 92	case PAR3_ACTION_NEXT:
 93		cheat->repeat = 1;
 94		cheat->negativeRepeat = 0;
 95		break;
 96	case PAR3_ACTION_NEXT_TWO:
 97		cheat->repeat = 2;
 98		cheat->negativeRepeat = 0;
 99		break;
100	case PAR3_ACTION_BLOCK:
101		cheat->repeat = 0;
102		cheat->negativeRepeat = 0;
103		if (cheats->currentBlock != COMPLETE) {
104			_parEndBlock(cheats);
105		}
106		cheats->currentBlock = mCheatListIndex(&cheats->d.list, cheat);
107		break;
108	}
109
110	switch (condition) {
111	case PAR3_COND_OTHER:
112		// We shouldn't be able to get here
113		mLOG(CHEATS, ERROR, "Unexpectedly created 'other' PARv3 code");
114		cheat->type = CHEAT_IF_LAND;
115		cheat->operand = 0;
116		break;
117	case PAR3_COND_EQ:
118		cheat->type = CHEAT_IF_EQ;
119		break;
120	case PAR3_COND_NE:
121		cheat->type = CHEAT_IF_NE;
122		break;
123	case PAR3_COND_LT:
124		cheat->type = CHEAT_IF_LT;
125		break;
126	case PAR3_COND_GT:
127		cheat->type = CHEAT_IF_GT;
128		break;
129	case PAR3_COND_ULT:
130		cheat->type = CHEAT_IF_ULT;
131		break;
132	case PAR3_COND_UGT:
133		cheat->type = CHEAT_IF_UGT;
134		break;
135	case PAR3_COND_AND:
136		cheat->type = CHEAT_IF_AND;
137		break;
138	}
139	return true;
140}
141
142static bool _addPAR3Special(struct GBACheatSet* cheats, uint32_t op2) {
143	int romPatch = -1;
144	struct mCheat* cheat;
145	switch (op2 & 0xFF000000) {
146	case PAR3_OTHER_SLOWDOWN:
147		// TODO: Slowdown
148		mLOG(CHEATS, STUB, "Unimplemented PARv3 slowdown");
149		return false;
150	case PAR3_OTHER_BUTTON_1:
151		cheat = mCheatListAppend(&cheats->d.list);
152		cheat->type = CHEAT_IF_BUTTON;
153		cheat->repeat = 1;
154		cheat->negativeRepeat = 0;
155		cheat = mCheatListAppend(&cheats->d.list);
156		cheat->type = CHEAT_ASSIGN;
157		cheat->width = 1;
158		cheat->address = _parAddr(op2);
159		cheats->incompleteCheat = mCheatListIndex(&cheats->d.list, cheat);
160		break;
161	case PAR3_OTHER_BUTTON_2:
162		cheat = mCheatListAppend(&cheats->d.list);
163		cheat->type = CHEAT_IF_BUTTON;
164		cheat->repeat = 1;
165		cheat->negativeRepeat = 0;
166		cheat = mCheatListAppend(&cheats->d.list);
167		cheat->type = CHEAT_ASSIGN;
168		cheat->width = 2;
169		cheat->address = _parAddr(op2);
170		cheats->incompleteCheat = mCheatListIndex(&cheats->d.list, cheat);
171		break;
172	case PAR3_OTHER_BUTTON_4:
173		cheat = mCheatListAppend(&cheats->d.list);
174		cheat->type = CHEAT_IF_BUTTON;
175		cheat->repeat = 1;
176		cheat->negativeRepeat = 0;
177		cheat = mCheatListAppend(&cheats->d.list);
178		cheat->type = CHEAT_ASSIGN;
179		cheat->width = 4;
180		cheat->address = _parAddr(op2);
181		cheats->incompleteCheat = mCheatListIndex(&cheats->d.list, cheat);
182		break;
183	case PAR3_OTHER_PATCH_1:
184		romPatch = 0;
185		break;
186	case PAR3_OTHER_PATCH_2:
187		romPatch = 1;
188		break;
189	case PAR3_OTHER_PATCH_3:
190		romPatch = 2;
191		break;
192	case PAR3_OTHER_PATCH_4:
193		romPatch = 3;
194		break;
195	case PAR3_OTHER_ENDIF:
196		if (cheats->currentBlock != COMPLETE) {
197			_parEndBlock(cheats);
198			return true;
199		}
200		return false;
201	case PAR3_OTHER_ELSE:
202		if (cheats->currentBlock != COMPLETE) {
203			_parElseBlock(cheats);
204			return true;
205		}
206		return false;
207	case PAR3_OTHER_FILL_1:
208		cheat = mCheatListAppend(&cheats->d.list);
209		cheat->type = CHEAT_ASSIGN;
210		cheat->address = _parAddr(op2);
211		cheat->width = 1;
212		cheats->incompleteCheat = mCheatListIndex(&cheats->d.list, cheat);
213		break;
214	case PAR3_OTHER_FILL_2:
215		cheat = mCheatListAppend(&cheats->d.list);
216		cheat->type = CHEAT_ASSIGN;
217		cheat->address = _parAddr(op2);
218		cheat->width = 2;
219		cheats->incompleteCheat = mCheatListIndex(&cheats->d.list, cheat);
220		break;
221	case PAR3_OTHER_FILL_4:
222		cheat = mCheatListAppend(&cheats->d.list);
223		cheat->type = CHEAT_ASSIGN;
224		cheat->address = _parAddr(op2);
225		cheat->width = 4;
226		cheats->incompleteCheat = mCheatListIndex(&cheats->d.list, cheat);
227		break;
228	}
229	if (romPatch >= 0) {
230		while (cheats->romPatches[romPatch].exists) {
231			++romPatch;
232			if (romPatch >= MAX_ROM_PATCHES) {
233				break;
234			}
235		}
236		cheats->romPatches[romPatch].address = BASE_CART0 | ((op2 & 0xFFFFFF) << 1);
237		cheats->romPatches[romPatch].applied = false;
238		cheats->romPatches[romPatch].exists = true;
239		cheats->incompletePatch = &cheats->romPatches[romPatch];
240	}
241	return true;
242}
243
244bool GBACheatAddProActionReplayRaw(struct GBACheatSet* cheats, uint32_t op1, uint32_t op2) {
245	if (cheats->incompletePatch) {
246		cheats->incompletePatch->newValue = op1;
247		cheats->incompletePatch = 0;
248		return true;
249	}
250	if (cheats->incompleteCheat != COMPLETE) {
251		struct mCheat* incompleteCheat = mCheatListGetPointer(&cheats->d.list, cheats->incompleteCheat);
252		incompleteCheat->operand = op1 & (0xFFFFFFFFU >> ((4 - incompleteCheat->width) * 8));
253		if (cheats->incompleteCheat > 0) {
254			struct mCheat* lastCheat = mCheatListGetPointer(&cheats->d.list, cheats->incompleteCheat - 1);
255			if (lastCheat->type == CHEAT_IF_BUTTON) {
256				cheats->incompleteCheat = COMPLETE;
257				return true;
258			}
259		}
260		incompleteCheat->operandOffset = op2 >> 24;
261		incompleteCheat->repeat = (op2 >> 16) & 0xFF;
262		incompleteCheat->addressOffset = (op2 & 0xFFFF) * incompleteCheat->width;
263		cheats->incompleteCheat = COMPLETE;
264		return true;
265	}
266
267	if (op2 == 0x001DC0DE) {
268		return true;
269	}
270
271	switch (op1) {
272	case 0x00000000:
273		return _addPAR3Special(cheats, op2);
274	case 0xDEADFACE:
275		GBACheatReseedGameShark(cheats->gsaSeeds, op2, _par3T1, _par3T2);
276		return true;
277	}
278
279	if (op1 >> 24 == 0xC4) {
280		if (cheats->hook) {
281			return false;
282		}
283		cheats->hook = malloc(sizeof(*cheats->hook));
284		cheats->hook->address = BASE_CART0 | (op1 & (SIZE_CART0 - 1));
285		cheats->hook->mode = MODE_THUMB;
286		cheats->hook->refs = 1;
287		cheats->hook->reentries = 0;
288		return true;
289	}
290
291	if (op1 & PAR3_COND) {
292		return _addPAR3Cond(cheats, op1, op2);
293	}
294
295	int width = 1 << ((op1 & PAR3_WIDTH) >> PAR3_WIDTH_BASE);
296	struct mCheat* cheat = mCheatListAppend(&cheats->d.list);
297	cheat->address = _parAddr(op1);
298	cheat->operandOffset = 0;
299	cheat->addressOffset = 0;
300	cheat->repeat = 1;
301
302	switch (op1 & PAR3_BASE) {
303	case PAR3_BASE_ASSIGN:
304		cheat->type = CHEAT_ASSIGN;
305		cheat->addressOffset = width;
306		if (width < 4) {
307			cheat->repeat = (op2 >> (width * 8)) + 1;
308		}
309		break;
310	case PAR3_BASE_INDIRECT:
311		cheat->type = CHEAT_ASSIGN_INDIRECT;
312		if (width < 4) {
313			cheat->addressOffset = (op2 >> (width * 8)) * width;
314		}
315		break;
316	case PAR3_BASE_ADD:
317		cheat->type = CHEAT_ADD;
318		break;
319	case PAR3_BASE_OTHER:
320		width = ((op1 >> 24) & 1) + 1;
321		cheat->type = CHEAT_ASSIGN;
322		cheat->address = BASE_IO | (op1 & OFFSET_MASK);
323		break;
324	}
325	if (op1 & 0x01000000 && (op1 & 0xFE000000) != 0xC6000000) {
326		return false;
327	}
328
329
330	cheat->width = width;
331	cheat->operand = op2 & (0xFFFFFFFFU >> ((4 - width) * 8));
332	return true;
333}
334
335bool GBACheatAddProActionReplay(struct GBACheatSet* set, uint32_t op1, uint32_t op2) {
336	uint32_t o1 = op1;
337	uint32_t o2 = op2;
338	char line[18] = "XXXXXXXX XXXXXXXX";
339	snprintf(line, sizeof(line), "%08X %08X", op1, op2);
340
341	switch (set->gsaVersion) {
342	default:
343		GBACheatSetGameSharkVersion(set, GBA_GS_PARV3);
344	// Fall through
345	case GBA_GS_PARV3:
346		GBACheatDecryptGameShark(&o1, &o2, set->gsaSeeds);
347	// Fall through
348	case GBA_GS_PARV3_RAW:
349		return GBACheatAddProActionReplayRaw(set, o1, o2);
350	}
351	return false;
352}
353
354bool GBACheatAddProActionReplayLine(struct GBACheatSet* cheats, const char* line) {
355	uint32_t op1;
356	uint32_t op2;
357	line = hex32(line, &op1);
358	if (!line) {
359		return false;
360	}
361	while (*line == ' ') {
362		++line;
363	}
364	line = hex32(line, &op2);
365	if (!line) {
366		return false;
367	}
368	return GBACheatAddProActionReplay(cheats, op1, op2);
369}
370
371int GBACheatProActionReplayProbability(uint32_t op1, uint32_t op2) {
372	int probability = 0;
373	if (op2 == 0x001DC0DE) {
374		return 0x100;
375	}
376	if (op1 == 0xDEADFACE && !(op2 & 0xFFFF0000)) {
377		return 0x100;
378	}
379	if (!op1) {
380		probability += 0x40;
381		uint32_t address = _parAddr(op2);
382		switch (op2 & 0xFE000000) {
383		case PAR3_OTHER_FILL_1:
384		case PAR3_OTHER_FILL_2:
385		case PAR3_OTHER_FILL_4:
386			probability += GBACheatAddressIsReal(address);
387			break;
388		case PAR3_OTHER_PATCH_1:
389		case PAR3_OTHER_PATCH_2:
390		case PAR3_OTHER_PATCH_3:
391		case PAR3_OTHER_PATCH_4:
392			// TODO: Detect ROM address
393			break;
394		case PAR3_OTHER_END:
395		case PAR3_OTHER_SLOWDOWN:
396		case PAR3_OTHER_BUTTON_1:
397		case PAR3_OTHER_BUTTON_2:
398		case PAR3_OTHER_BUTTON_4:
399		case PAR3_OTHER_ENDIF:
400		case PAR3_OTHER_ELSE:
401			if (op2 & 0x01000000) {
402				probability -= 0x40;
403			}
404			break;
405		default:
406			probability -= 0x40;
407			break;
408		}
409		return probability;
410	}
411	int width = ((op1 & PAR3_WIDTH) >> (PAR3_WIDTH_BASE - 3));
412	if (op1 & PAR3_COND) {
413		probability += 0x20;
414		if (width >= 24) {
415			return 0;
416		}
417		if (op2 & ~((1 << width) - 1)) {
418			probability -= 0x10;
419		}
420	} else {
421		uint32_t address = _parAddr(op1);
422		probability += 0x20;
423		switch (op1 & PAR3_BASE) {
424		case PAR3_BASE_ADD:
425			if (op2 & ~((1 << width) - 1)) {
426				probability -= 0x10;
427			}
428			// Fall through
429		case PAR3_BASE_ASSIGN:
430		case PAR3_BASE_INDIRECT:
431			probability += GBACheatAddressIsReal(address);
432			if (op1 & 0x01000000) {
433				return 0;
434			}
435			break;
436		case PAR3_BASE_OTHER:
437			break;
438		}
439	}
440	return probability;
441}