src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "AudioProcessor.h"
24#include "CheatsView.h"
25#include "ConfigController.h"
26#include "CoreController.h"
27#include "DebuggerConsole.h"
28#include "DebuggerConsoleController.h"
29#include "Display.h"
30#include "CoreController.h"
31#include "GBAApp.h"
32#include "GDBController.h"
33#include "GDBWindow.h"
34#include "GIFView.h"
35#include "IOViewer.h"
36#include "LoadSaveState.h"
37#include "LogView.h"
38#include "MapView.h"
39#include "MemorySearch.h"
40#include "MemoryView.h"
41#include "MultiplayerController.h"
42#include "OverrideView.h"
43#include "ObjView.h"
44#include "PaletteView.h"
45#include "PlacementControl.h"
46#include "PrinterView.h"
47#include "ROMInfo.h"
48#include "SensorView.h"
49#include "SettingsView.h"
50#include "ShaderSelector.h"
51#include "ShortcutController.h"
52#include "TileView.h"
53#include "VideoView.h"
54
55#include <mgba/core/version.h>
56#include <mgba/core/cheats.h>
57#ifdef M_CORE_GB
58#include <mgba/internal/gb/gb.h>
59#include <mgba/internal/gb/video.h>
60#endif
61#ifdef M_CORE_GBA
62#include <mgba/internal/gba/gba.h>
63#include <mgba/internal/gba/video.h>
64#endif
65#include <mgba/feature/commandline.h>
66#include "feature/sqlite3/no-intro.h"
67#include <mgba-util/vfs.h>
68
69using namespace QGBA;
70
71Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
72 : QMainWindow(parent)
73 , m_manager(manager)
74 , m_logView(new LogView(&m_log))
75 , m_screenWidget(new WindowBackground())
76 , m_config(config)
77 , m_inputController(playerId, this)
78 , m_shortcutController(new ShortcutController(this))
79{
80 setFocusPolicy(Qt::StrongFocus);
81 setAcceptDrops(true);
82 setAttribute(Qt::WA_DeleteOnClose);
83 updateTitle();
84 reloadDisplayDriver();
85
86 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
87 m_logo = m_logo; // Free memory left over in old pixmap
88
89#if defined(M_CORE_GBA)
90 float i = 2;
91#elif defined(M_CORE_GB)
92 float i = 3;
93#endif
94 QVariant multiplier = m_config->getOption("scaleMultiplier");
95 if (!multiplier.isNull()) {
96 m_savedScale = multiplier.toInt();
97 i = m_savedScale;
98 }
99#ifdef USE_SQLITE3
100 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
101 ConfigOption* showLibrary = m_config->addOption("showLibrary");
102 showLibrary->connect([this](const QVariant& value) {
103 if (value.toBool()) {
104 if (m_controller) {
105 m_screenWidget->layout()->addWidget(m_libraryView);
106 } else {
107 attachWidget(m_libraryView);
108 }
109 } else {
110 detachWidget(m_libraryView);
111 }
112 }, this);
113 m_config->updateOption("showLibrary");
114 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
115 libraryStyle->connect([this](const QVariant& value) {
116 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
117 }, this);
118 m_config->updateOption("libraryStyle");
119
120 connect(m_libraryView, &LibraryController::startGame, [this]() {
121 VFile* output = m_libraryView->selectedVFile();
122 if (output) {
123 QPair<QString, QString> path = m_libraryView->selectedPath();
124 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
125 }
126 });
127#endif
128#if defined(M_CORE_GBA)
129 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
130#elif defined(M_CORE_GB)
131 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
132#endif
133 m_screenWidget->setPixmap(m_logo);
134 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
135 m_screenWidget->setLockIntegerScaling(false);
136 m_screenWidget->setLockAspectRatio(true);
137 setCentralWidget(m_screenWidget);
138
139 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
140 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
141 connect(&m_frameTimer, &QTimer::timeout, this, &Window::delimitFrames);
142 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
143 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
144
145 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
146 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
147 m_frameTimer.setInterval(FRAME_LIST_INTERVAL);
148 m_focusCheck.setInterval(200);
149
150 m_shortcutController->setConfigController(m_config);
151 setupMenu(menuBar());
152}
153
154Window::~Window() {
155 delete m_logView;
156
157#ifdef USE_FFMPEG
158 delete m_videoView;
159#endif
160
161#ifdef USE_MAGICK
162 delete m_gifView;
163#endif
164
165#ifdef USE_SQLITE3
166 delete m_libraryView;
167#endif
168}
169
170void Window::argumentsPassed(mArguments* args) {
171 loadConfig();
172
173 if (args->fname) {
174 setController(m_manager->loadGame(args->fname), args->fname);
175 }
176
177#ifdef USE_GDB_STUB
178 if (args->debuggerType == DEBUGGER_GDB) {
179 if (!m_gdbController) {
180 m_gdbController = new GDBController(this);
181 if (m_controller) {
182 m_gdbController->setController(m_controller);
183 }
184 m_gdbController->listen();
185 }
186 }
187#endif
188}
189
190void Window::resizeFrame(const QSize& size) {
191 QSize newSize(size);
192 m_screenWidget->setSizeHint(newSize);
193 newSize -= m_screenWidget->size();
194 newSize += this->size();
195 if (!isFullScreen()) {
196 resize(newSize);
197 }
198}
199
200void Window::setConfig(ConfigController* config) {
201 m_config = config;
202}
203
204void Window::loadConfig() {
205 const mCoreOptions* opts = m_config->options();
206 reloadConfig();
207
208 if (opts->width && opts->height) {
209 resizeFrame(QSize(opts->width, opts->height));
210 }
211
212 if (opts->fullscreen) {
213 enterFullScreen();
214 }
215
216 m_mruFiles = m_config->getMRU();
217 updateMRU();
218
219 m_inputController.setConfiguration(m_config);
220}
221
222void Window::reloadConfig() {
223 const mCoreOptions* opts = m_config->options();
224
225 m_log.setLevels(opts->logLevel);
226
227 if (m_controller) {
228 m_controller->loadConfig(m_config);
229 if (m_audioProcessor) {
230 m_audioProcessor->setBufferSamples(opts->audioBuffers);
231 m_audioProcessor->requestSampleRate(opts->sampleRate);
232 }
233 }
234 m_display->lockAspectRatio(opts->lockAspectRatio);
235 m_display->filter(opts->resampleVideo);
236
237 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
238}
239
240void Window::saveConfig() {
241 m_inputController.saveConfiguration();
242 m_config->write();
243}
244
245QString Window::getFilters() const {
246 QStringList filters;
247 QStringList formats;
248
249#ifdef M_CORE_GBA
250 QStringList gbaFormats{
251 "*.gba",
252#if defined(USE_LIBZIP) || defined(USE_ZLIB)
253 "*.zip",
254#endif
255#ifdef USE_LZMA
256 "*.7z",
257#endif
258#ifdef USE_ELF
259 "*.elf",
260#endif
261 "*.agb",
262 "*.mb",
263 "*.rom",
264 "*.bin"};
265 formats.append(gbaFormats);
266 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
267#endif
268
269#ifdef M_CORE_GB
270 QStringList gbFormats{
271 "*.gb",
272 "*.gbc",
273#if defined(USE_LIBZIP) || defined(USE_ZLIB)
274 "*.zip",
275#endif
276#ifdef USE_LZMA
277 "*.7z",
278#endif
279 "*.rom",
280 "*.bin"};
281 formats.append(gbFormats);
282 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
283#endif
284
285 formats.removeDuplicates();
286 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
287 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
288 return filters.join(";;");
289}
290
291QString Window::getFiltersArchive() const {
292 QStringList filters;
293
294 QStringList formats{
295#if defined(USE_LIBZIP) || defined(USE_ZLIB)
296 "*.zip",
297#endif
298#ifdef USE_LZMA
299 "*.7z",
300#endif
301 };
302 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
303 return filters.join(";;");
304}
305
306void Window::selectROM() {
307 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
308 if (!filename.isEmpty()) {
309 setController(m_manager->loadGame(filename), filename);
310 }
311}
312
313#ifdef USE_SQLITE3
314void Window::selectROMInArchive() {
315 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
316 if (filename.isEmpty()) {
317 return;
318 }
319 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
320 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
321 VFile* output = archiveInspector->selectedVFile();
322 QPair<QString, QString> path = archiveInspector->selectedPath();
323 if (output) {
324 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
325 }
326 archiveInspector->close();
327 });
328 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
329 archiveInspector->show();
330}
331
332void Window::addDirToLibrary() {
333 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
334 if (filename.isEmpty()) {
335 return;
336 }
337 m_libraryView->addDirectory(filename);
338}
339#endif
340
341void Window::replaceROM() {
342 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
343 if (!filename.isEmpty()) {
344 m_controller->replaceGame(filename);
345 }
346}
347
348void Window::selectSave(bool temporary) {
349 QStringList formats{"*.sav"};
350 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
351 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
352 if (!filename.isEmpty()) {
353 m_controller->loadSave(filename, temporary);
354 }
355}
356
357void Window::multiplayerChanged() {
358 if (!m_controller) {
359 return;
360 }
361 int attached = 1;
362 MultiplayerController* multiplayer = m_controller->multiplayerController();
363 if (multiplayer) {
364 attached = multiplayer->attached();
365 }
366 for (QAction* action : m_nonMpActions) {
367 action->setDisabled(attached > 1);
368 }
369}
370
371void Window::selectPatch() {
372 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
373 if (!filename.isEmpty()) {
374 if (m_controller) {
375 m_controller->loadPatch(filename);
376 } else {
377 m_pendingPatch = filename;
378 }
379 }
380}
381
382void Window::openView(QWidget* widget) {
383 connect(this, &Window::shutdown, widget, &QWidget::close);
384 widget->setAttribute(Qt::WA_DeleteOnClose);
385 widget->show();
386}
387
388void Window::loadCamImage() {
389 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
390 if (!filename.isEmpty()) {
391 m_inputController.loadCamImage(filename);
392 }
393}
394
395void Window::importSharkport() {
396 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
397 if (!filename.isEmpty()) {
398 m_controller->importSharkport(filename);
399 }
400}
401
402void Window::exportSharkport() {
403 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
404 if (!filename.isEmpty()) {
405 m_controller->exportSharkport(filename);
406 }
407}
408
409void Window::openSettingsWindow() {
410 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
411#if defined(BUILD_GL) || defined(BUILD_GLES2)
412 if (m_display->supportsShaders()) {
413 settingsWindow->setShaderSelector(m_shaderView.get());
414 }
415#endif
416 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
417 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
418 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
419 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
420 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
421#ifdef USE_SQLITE3
422 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
423#endif
424 openView(settingsWindow);
425}
426
427void Window::startVideoLog() {
428 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
429 if (!filename.isEmpty()) {
430 m_controller->startVideoLog(filename);
431 }
432}
433
434template <typename T, typename... A>
435std::function<void()> Window::openTView(A... arg) {
436 return [=]() {
437 T* view = new T(arg...);
438 openView(view);
439 };
440}
441
442
443template <typename T, typename... A>
444std::function<void()> Window::openControllerTView(A... arg) {
445 return [=]() {
446 T* view = new T(m_controller, arg...);
447 openView(view);
448 };
449}
450
451#ifdef USE_FFMPEG
452void Window::openVideoWindow() {
453 if (!m_videoView) {
454 m_videoView = new VideoView();
455 if (m_controller) {
456 m_videoView->setController(m_controller);
457 }
458 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
459 }
460 m_videoView->show();
461}
462#endif
463
464#ifdef USE_MAGICK
465void Window::openGIFWindow() {
466 if (!m_gifView) {
467 m_gifView = new GIFView();
468 if (m_controller) {
469 m_gifView->setController(m_controller);
470 }
471 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
472 }
473 m_gifView->show();
474}
475#endif
476
477#ifdef USE_GDB_STUB
478void Window::gdbOpen() {
479 if (!m_gdbController) {
480 m_gdbController = new GDBController(this);
481 }
482 GDBWindow* window = new GDBWindow(m_gdbController);
483 m_gdbController->setController(m_controller);
484 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
485 openView(window);
486}
487#endif
488
489#ifdef USE_DEBUGGERS
490void Window::consoleOpen() {
491 if (!m_console) {
492 m_console = new DebuggerConsoleController(this);
493 }
494 DebuggerConsole* window = new DebuggerConsole(m_console);
495 if (m_controller) {
496 m_console->setController(m_controller);
497 }
498 openView(window);
499}
500#endif
501
502void Window::keyPressEvent(QKeyEvent* event) {
503 if (event->isAutoRepeat()) {
504 QWidget::keyPressEvent(event);
505 return;
506 }
507 GBAKey key = m_inputController.mapKeyboard(event->key());
508 if (key == GBA_KEY_NONE) {
509 QWidget::keyPressEvent(event);
510 return;
511 }
512 if (m_controller) {
513 m_controller->addKey(key);
514 }
515 event->accept();
516}
517
518void Window::keyReleaseEvent(QKeyEvent* event) {
519 if (event->isAutoRepeat()) {
520 QWidget::keyReleaseEvent(event);
521 return;
522 }
523 GBAKey key = m_inputController.mapKeyboard(event->key());
524 if (key == GBA_KEY_NONE) {
525 QWidget::keyPressEvent(event);
526 return;
527 }
528 if (m_controller) {
529 m_controller->clearKey(key);
530 }
531 event->accept();
532}
533
534void Window::resizeEvent(QResizeEvent* event) {
535 if (!isFullScreen()) {
536 m_config->setOption("height", m_screenWidget->height());
537 m_config->setOption("width", m_screenWidget->width());
538 }
539
540 int factor = 0;
541 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
542 if (m_controller) {
543 size = m_controller->screenDimensions();
544 }
545 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
546 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
547 factor = m_screenWidget->width() / size.width();
548 } else {
549 m_savedScale = 0;
550 }
551 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
552 bool enableSignals = iter.value()->blockSignals(true);
553 iter.value()->setChecked(iter.key() == factor);
554 iter.value()->blockSignals(enableSignals);
555 }
556
557 m_config->setOption("fullscreen", isFullScreen());
558}
559
560void Window::showEvent(QShowEvent* event) {
561 if (m_wasOpened) {
562 return;
563 }
564 m_wasOpened = true;
565 resizeFrame(m_screenWidget->sizeHint());
566 QVariant windowPos = m_config->getQtOption("windowPos");
567 QRect geom = QApplication::desktop()->availableGeometry(this);
568 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
569 move(windowPos.toPoint());
570 } else {
571 QRect rect = frameGeometry();
572 rect.moveCenter(geom.center());
573 move(rect.topLeft());
574 }
575 if (m_fullscreenOnStart) {
576 enterFullScreen();
577 m_fullscreenOnStart = false;
578 }
579 if (m_display) {
580 reloadDisplayDriver();
581 }
582}
583
584void Window::closeEvent(QCloseEvent* event) {
585 emit shutdown();
586 m_config->setQtOption("windowPos", pos());
587
588 if (m_savedScale > 0) {
589 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
590 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
591 }
592 saveConfig();
593 QMainWindow::closeEvent(event);
594}
595
596void Window::focusInEvent(QFocusEvent*) {
597 m_display->forceDraw();
598}
599
600void Window::focusOutEvent(QFocusEvent*) {
601}
602
603void Window::dragEnterEvent(QDragEnterEvent* event) {
604 if (event->mimeData()->hasFormat("text/uri-list")) {
605 event->acceptProposedAction();
606 }
607}
608
609void Window::dropEvent(QDropEvent* event) {
610 QString uris = event->mimeData()->data("text/uri-list");
611 uris = uris.trimmed();
612 if (uris.contains("\n")) {
613 // Only one file please
614 return;
615 }
616 QUrl url(uris);
617 if (!url.isLocalFile()) {
618 // No remote loading
619 return;
620 }
621 event->accept();
622 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
623}
624
625void Window::mouseDoubleClickEvent(QMouseEvent* event) {
626 if (event->button() != Qt::LeftButton) {
627 return;
628 }
629 toggleFullScreen();
630}
631
632void Window::enterFullScreen() {
633 if (!isVisible()) {
634 m_fullscreenOnStart = true;
635 return;
636 }
637 if (isFullScreen()) {
638 return;
639 }
640 showFullScreen();
641#ifndef Q_OS_MAC
642 if (m_controller && !m_controller->isPaused()) {
643 menuBar()->hide();
644 }
645#endif
646}
647
648void Window::exitFullScreen() {
649 if (!isFullScreen()) {
650 return;
651 }
652 m_screenWidget->unsetCursor();
653 menuBar()->show();
654 showNormal();
655}
656
657void Window::toggleFullScreen() {
658 if (isFullScreen()) {
659 exitFullScreen();
660 } else {
661 enterFullScreen();
662 }
663}
664
665void Window::gameStarted() {
666 for (QAction* action : m_gameActions) {
667 action->setDisabled(false);
668 }
669#ifdef M_CORE_GBA
670 for (QAction* action : m_gbaActions) {
671 action->setDisabled(m_controller->platform() != PLATFORM_GBA);
672 }
673#endif
674 multiplayerChanged();
675 updateTitle();
676 QSize size = m_controller->screenDimensions();
677 m_screenWidget->setDimensions(size.width(), size.height());
678 m_config->updateOption("lockIntegerScaling");
679 m_config->updateOption("lockAspectRatio");
680 if (m_savedScale > 0) {
681 resizeFrame(size * m_savedScale);
682 }
683 attachWidget(m_display.get());
684 m_display->setMinimumSize(size);
685
686#ifndef Q_OS_MAC
687 if (isFullScreen()) {
688 menuBar()->hide();
689 }
690#endif
691
692 m_hitUnimplementedBiosCall = false;
693 if (m_config->getOption("showFps", "1").toInt()) {
694 m_fpsTimer.start();
695 m_frameTimer.start();
696 }
697 m_focusCheck.start();
698 if (m_display->underMouse()) {
699 m_screenWidget->setCursor(Qt::BlankCursor);
700 }
701
702 CoreController::Interrupter interrupter(m_controller, true);
703 mCore* core = m_controller->thread()->core;
704 m_videoLayers->clear();
705 m_audioChannels->clear();
706 const mCoreChannelInfo* videoLayers;
707 const mCoreChannelInfo* audioChannels;
708 size_t nVideo = core->listVideoLayers(core, &videoLayers);
709 size_t nAudio = core->listAudioChannels(core, &audioChannels);
710
711 if (nVideo) {
712 for (size_t i = 0; i < nVideo; ++i) {
713 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
714 action->setCheckable(true);
715 action->setChecked(true);
716 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
717 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
718 });
719 m_videoLayers->addAction(action);
720 }
721 }
722 if (nAudio) {
723 for (size_t i = 0; i < nAudio; ++i) {
724 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
725 action->setCheckable(true);
726 action->setChecked(true);
727 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
728 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
729 });
730 m_audioChannels->addAction(action);
731 }
732 }
733 m_display->startDrawing(m_controller);
734
735 reloadAudioDriver();
736}
737
738void Window::gameStopped() {
739#ifdef M_CORE_GBA
740 for (QAction* action : m_gbaActions) {
741 action->setDisabled(false);
742 }
743#endif
744 for (QAction* action : m_gameActions) {
745 action->setDisabled(true);
746 }
747 setWindowFilePath(QString());
748 updateTitle();
749 detachWidget(m_display.get());
750 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
751 m_screenWidget->setLockIntegerScaling(false);
752 m_screenWidget->setLockAspectRatio(true);
753 m_screenWidget->setPixmap(m_logo);
754 m_screenWidget->unsetCursor();
755#ifdef M_CORE_GB
756 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
757#elif defined(M_CORE_GBA)
758 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
759#endif
760
761 m_videoLayers->clear();
762 m_audioChannels->clear();
763
764 m_fpsTimer.stop();
765 m_frameTimer.stop();
766 m_focusCheck.stop();
767
768 emit paused(false);
769}
770
771void Window::gameCrashed(const QString& errorMessage) {
772 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
773 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
774 QMessageBox::Ok, this, Qt::Sheet);
775 crash->setAttribute(Qt::WA_DeleteOnClose);
776 crash->show();
777 m_controller->stop();
778}
779
780void Window::gameFailed() {
781 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
782 tr("Could not load game. Are you sure it's in the correct format?"),
783 QMessageBox::Ok, this, Qt::Sheet);
784 fail->setAttribute(Qt::WA_DeleteOnClose);
785 fail->show();
786}
787
788void Window::unimplementedBiosCall(int call) {
789 if (m_hitUnimplementedBiosCall) {
790 return;
791 }
792 m_hitUnimplementedBiosCall = true;
793
794 QMessageBox* fail = new QMessageBox(
795 QMessageBox::Warning, tr("Unimplemented BIOS call"),
796 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
797 QMessageBox::Ok, this, Qt::Sheet);
798 fail->setAttribute(Qt::WA_DeleteOnClose);
799 fail->show();
800}
801
802void Window::reloadDisplayDriver() {
803 if (m_controller) {
804 m_display->stopDrawing();
805 detachWidget(m_display.get());
806 }
807 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
808#if defined(BUILD_GL) || defined(BUILD_GLES2)
809 m_shaderView.reset();
810 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
811#endif
812
813 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
814 connect(m_display.get(), &Display::hideCursor, [this]() {
815 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
816 m_screenWidget->setCursor(Qt::BlankCursor);
817 }
818 });
819 connect(m_display.get(), &Display::showCursor, [this]() {
820 m_screenWidget->unsetCursor();
821 });
822
823 const mCoreOptions* opts = m_config->options();
824 m_display->lockAspectRatio(opts->lockAspectRatio);
825 m_display->filter(opts->resampleVideo);
826#if defined(BUILD_GL) || defined(BUILD_GLES2)
827 if (opts->shader) {
828 struct VDir* shader = VDirOpen(opts->shader);
829 if (shader && m_display->supportsShaders()) {
830 m_display->setShaders(shader);
831 m_shaderView->refreshShaders();
832 shader->close(shader);
833 }
834 }
835#endif
836
837 if (m_controller) {
838 m_display->setMinimumSize(m_controller->screenDimensions());
839 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
840 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
841 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
842 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
843 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
844 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
845 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
846
847 attachWidget(m_display.get());
848 m_display->startDrawing(m_controller);
849 } else {
850#ifdef M_CORE_GB
851 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
852#elif defined(M_CORE_GBA)
853 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
854#endif
855 }
856}
857
858void Window::reloadAudioDriver() {
859 if (!m_controller) {
860 return;
861 }
862 if (m_audioProcessor) {
863 m_audioProcessor->stop();
864 m_audioProcessor.reset();
865 }
866
867 const mCoreOptions* opts = m_config->options();
868 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
869 m_audioProcessor->setInput(m_controller);
870 m_audioProcessor->setBufferSamples(opts->audioBuffers);
871 m_audioProcessor->requestSampleRate(opts->sampleRate);
872 m_audioProcessor->start();
873 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
874}
875
876void Window::tryMakePortable() {
877 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
878 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
879 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
880 confirm->setAttribute(Qt::WA_DeleteOnClose);
881 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
882 confirm->show();
883}
884
885void Window::mustRestart() {
886 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
887 tr("Some changes will not take effect until the emulator is restarted."),
888 QMessageBox::Ok, this, Qt::Sheet);
889 dialog->setAttribute(Qt::WA_DeleteOnClose);
890 dialog->show();
891}
892
893void Window::recordFrame() {
894 if (m_frameList.isEmpty()) {
895 m_frameList.append(1);
896 } else {
897 ++m_frameList.back();
898 }
899}
900
901void Window::delimitFrames() {
902 if (m_frameList.size() >= FRAME_LIST_SIZE) {
903 m_frameCounter -= m_frameList.takeAt(0);
904 }
905 m_frameCounter += m_frameList.back();
906 m_frameList.append(0);
907}
908
909void Window::showFPS() {
910 if (m_frameList.isEmpty()) {
911 updateTitle();
912 return;
913 }
914 float fps = m_frameCounter * 10000.f / (FRAME_LIST_INTERVAL * (m_frameList.size() - 1));
915 fps = round(fps) / 10.f;
916 updateTitle(fps);
917}
918
919void Window::updateTitle(float fps) {
920 QString title;
921
922 if (m_controller) {
923 CoreController::Interrupter interrupter(m_controller);
924 const NoIntroDB* db = GBAApp::app()->gameDB();
925 NoIntroGame game{};
926 uint32_t crc32 = 0;
927 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
928
929 char gameTitle[17] = { '\0' };
930 mCore* core = m_controller->thread()->core;
931 core->getGameTitle(core, gameTitle);
932 title = gameTitle;
933
934#ifdef USE_SQLITE3
935 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
936 title = QLatin1String(game.name);
937 }
938#endif
939 MultiplayerController* multiplayer = m_controller->multiplayerController();
940 if (multiplayer && multiplayer->attached() > 1) {
941 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
942 for (QAction* action : m_nonMpActions) {
943 action->setDisabled(true);
944 }
945 } else {
946 for (QAction* action : m_nonMpActions) {
947 action->setDisabled(false);
948 }
949 }
950 }
951 if (title.isNull()) {
952 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
953 } else if (fps < 0) {
954 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
955 } else {
956 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
957 }
958}
959
960void Window::openStateWindow(LoadSave ls) {
961 if (m_stateWindow) {
962 return;
963 }
964 MultiplayerController* multiplayer = m_controller->multiplayerController();
965 if (multiplayer && multiplayer->attached() > 1) {
966 return;
967 }
968 bool wasPaused = m_controller->isPaused();
969 m_stateWindow = new LoadSaveState(m_controller);
970 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
971 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
972 detachWidget(m_stateWindow);
973 m_stateWindow = nullptr;
974 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
975 });
976 if (!wasPaused) {
977 m_controller->setPaused(true);
978 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
979 if (m_controller) {
980 m_controller->setPaused(false);
981 }
982 });
983 }
984 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
985 m_stateWindow->setMode(ls);
986 updateFrame();
987 attachWidget(m_stateWindow);
988}
989
990void Window::setupMenu(QMenuBar* menubar) {
991 menubar->clear();
992 QMenu* fileMenu = menubar->addMenu(tr("&File"));
993 m_shortcutController->addMenu(fileMenu);
994 installEventFilter(m_shortcutController);
995 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
996 "loadROM");
997#ifdef USE_SQLITE3
998 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
999 "loadROMInArchive");
1000 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
1001 "addDirToLibrary");
1002#endif
1003
1004 QAction* loadAlternateSave = new QAction(tr("Load alternate save..."), fileMenu);
1005 connect(loadAlternateSave, &QAction::triggered, [this]() { this->selectSave(false); });
1006 m_gameActions.append(loadAlternateSave);
1007 addControlledAction(fileMenu, loadAlternateSave, "loadAlternateSave");
1008
1009 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
1010 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1011 m_gameActions.append(loadTemporarySave);
1012 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1013
1014 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1015
1016#ifdef M_CORE_GBA
1017 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1018 connect(bootBIOS, &QAction::triggered, [this]() {
1019 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1020 });
1021 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1022#endif
1023
1024 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1025
1026 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1027 connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
1028 m_gameActions.append(romInfo);
1029 addControlledAction(fileMenu, romInfo, "romInfo");
1030
1031 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1032
1033 fileMenu->addSeparator();
1034
1035 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1036
1037 fileMenu->addSeparator();
1038
1039 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1040 loadState->setShortcut(tr("F10"));
1041 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1042 m_gameActions.append(loadState);
1043 m_nonMpActions.append(loadState);
1044 addControlledAction(fileMenu, loadState, "loadState");
1045
1046 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1047 saveState->setShortcut(tr("Shift+F10"));
1048 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1049 m_gameActions.append(saveState);
1050 m_nonMpActions.append(saveState);
1051 addControlledAction(fileMenu, saveState, "saveState");
1052
1053 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1054 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1055 m_shortcutController->addMenu(quickLoadMenu);
1056 m_shortcutController->addMenu(quickSaveMenu);
1057
1058 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1059 connect(quickLoad, &QAction::triggered, [this] {
1060 m_controller->loadState();
1061 });
1062 m_gameActions.append(quickLoad);
1063 m_nonMpActions.append(quickLoad);
1064 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1065
1066 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1067 connect(quickLoad, &QAction::triggered, [this] {
1068 m_controller->saveState();
1069 });
1070 m_gameActions.append(quickSave);
1071 m_nonMpActions.append(quickSave);
1072 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1073
1074 quickLoadMenu->addSeparator();
1075 quickSaveMenu->addSeparator();
1076
1077 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1078 undoLoadState->setShortcut(tr("F11"));
1079 connect(undoLoadState, &QAction::triggered, [this]() {
1080 m_controller->loadBackupState();
1081 });
1082 m_gameActions.append(undoLoadState);
1083 m_nonMpActions.append(undoLoadState);
1084 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1085
1086 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1087 undoSaveState->setShortcut(tr("Shift+F11"));
1088 connect(undoSaveState, &QAction::triggered, [this]() {
1089 m_controller->saveBackupState();
1090 });
1091 m_gameActions.append(undoSaveState);
1092 m_nonMpActions.append(undoSaveState);
1093 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1094
1095 quickLoadMenu->addSeparator();
1096 quickSaveMenu->addSeparator();
1097
1098 int i;
1099 for (i = 1; i < 10; ++i) {
1100 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1101 quickLoad->setShortcut(tr("F%1").arg(i));
1102 connect(quickLoad, &QAction::triggered, [this, i]() {
1103 m_controller->loadState(i);
1104 });
1105 m_gameActions.append(quickLoad);
1106 m_nonMpActions.append(quickLoad);
1107 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1108
1109 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1110 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1111 connect(quickSave, &QAction::triggered, [this, i]() {
1112 m_controller->saveState(i);
1113 });
1114 m_gameActions.append(quickSave);
1115 m_nonMpActions.append(quickSave);
1116 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1117 }
1118
1119 fileMenu->addSeparator();
1120 QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1121 connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1122 addControlledAction(fileMenu, camImage, "loadCamImage");
1123
1124#ifdef M_CORE_GBA
1125 fileMenu->addSeparator();
1126 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1127 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1128 m_gameActions.append(importShark);
1129 m_gbaActions.append(importShark);
1130 addControlledAction(fileMenu, importShark, "importShark");
1131
1132 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1133 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1134 m_gameActions.append(exportShark);
1135 m_gbaActions.append(exportShark);
1136 addControlledAction(fileMenu, exportShark, "exportShark");
1137#endif
1138
1139 fileMenu->addSeparator();
1140 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1141 connect(m_multiWindow, &QAction::triggered, [this]() {
1142 GBAApp::app()->newWindow();
1143 });
1144 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1145
1146#ifndef Q_OS_MAC
1147 fileMenu->addSeparator();
1148#endif
1149
1150 QAction* about = new QAction(tr("About"), fileMenu);
1151 connect(about, &QAction::triggered, openTView<AboutScreen>());
1152 fileMenu->addAction(about);
1153
1154#ifndef Q_OS_MAC
1155 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1156#endif
1157
1158 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1159 m_shortcutController->addMenu(emulationMenu);
1160 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1161 reset->setShortcut(tr("Ctrl+R"));
1162 connect(reset, &QAction::triggered, [this]() {
1163 m_controller->reset();
1164 });
1165 m_gameActions.append(reset);
1166 addControlledAction(emulationMenu, reset, "reset");
1167
1168 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1169 connect(shutdown, &QAction::triggered, [this]() {
1170 m_controller->stop();
1171 });
1172 m_gameActions.append(shutdown);
1173 addControlledAction(emulationMenu, shutdown, "shutdown");
1174
1175#ifdef M_CORE_GBA
1176 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1177 connect(yank, &QAction::triggered, [this]() {
1178 m_controller->yankPak();
1179 });
1180 m_gameActions.append(yank);
1181 m_gbaActions.append(yank);
1182 addControlledAction(emulationMenu, yank, "yank");
1183#endif
1184 emulationMenu->addSeparator();
1185
1186 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1187 pause->setChecked(false);
1188 pause->setCheckable(true);
1189 pause->setShortcut(tr("Ctrl+P"));
1190 connect(pause, &QAction::triggered, [this](bool paused) {
1191 m_controller->setPaused(paused);
1192 });
1193 connect(this, &Window::paused, [pause](bool paused) {
1194 pause->setChecked(paused);
1195 });
1196 m_gameActions.append(pause);
1197 addControlledAction(emulationMenu, pause, "pause");
1198
1199 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1200 frameAdvance->setShortcut(tr("Ctrl+N"));
1201 connect(frameAdvance, &QAction::triggered, [this]() {
1202 m_controller->frameAdvance();
1203 });
1204 m_gameActions.append(frameAdvance);
1205 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1206
1207 emulationMenu->addSeparator();
1208
1209 m_shortcutController->addFunctions(emulationMenu, [this]() {
1210 if (m_controller) {
1211 m_controller->setFastForward(true);
1212 }
1213 }, [this]() {
1214 if (m_controller) {
1215 m_controller->setFastForward(false);
1216 }
1217 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1218
1219 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1220 turbo->setCheckable(true);
1221 turbo->setChecked(false);
1222 turbo->setShortcut(tr("Shift+Tab"));
1223 connect(turbo, &QAction::triggered, [this](bool value) {
1224 m_controller->forceFastForward(value);
1225 });
1226 addControlledAction(emulationMenu, turbo, "fastForward");
1227 m_gameActions.append(turbo);
1228
1229 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1230 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1231 ffspeed->connect([this](const QVariant& value) {
1232 reloadConfig();
1233 }, this);
1234 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1235 ffspeed->setValue(QVariant(-1.0f));
1236 ffspeedMenu->addSeparator();
1237 for (i = 2; i < 11; ++i) {
1238 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1239 }
1240 m_config->updateOption("fastForwardRatio");
1241
1242 m_shortcutController->addFunctions(emulationMenu, [this]() {
1243 if (m_controller) {
1244 m_controller->setRewinding(true);
1245 }
1246 }, [this]() {
1247 if (m_controller) {
1248 m_controller->setRewinding(false);
1249 }
1250 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1251
1252 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1253 rewind->setShortcut(tr("~"));
1254 connect(rewind, &QAction::triggered, [this]() {
1255 m_controller->rewind();
1256 });
1257 m_gameActions.append(rewind);
1258 m_nonMpActions.append(rewind);
1259 addControlledAction(emulationMenu, rewind, "rewind");
1260
1261 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1262 frameRewind->setShortcut(tr("Ctrl+B"));
1263 connect(frameRewind, &QAction::triggered, [this] () {
1264 m_controller->rewind(1);
1265 });
1266 m_gameActions.append(frameRewind);
1267 m_nonMpActions.append(frameRewind);
1268 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1269
1270 ConfigOption* videoSync = m_config->addOption("videoSync");
1271 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1272 videoSync->connect([this](const QVariant& value) {
1273 reloadConfig();
1274 }, this);
1275 m_config->updateOption("videoSync");
1276
1277 ConfigOption* audioSync = m_config->addOption("audioSync");
1278 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1279 audioSync->connect([this](const QVariant& value) {
1280 reloadConfig();
1281 }, this);
1282 m_config->updateOption("audioSync");
1283
1284 emulationMenu->addSeparator();
1285
1286 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1287 m_shortcutController->addMenu(solarMenu);
1288 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1289 connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1290 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1291
1292 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1293 connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1294 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1295
1296 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1297 connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1298 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1299
1300 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1301 connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1302 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1303
1304 solarMenu->addSeparator();
1305 for (int i = 0; i <= 10; ++i) {
1306 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1307 connect(setSolar, &QAction::triggered, [this, i]() {
1308 m_inputController.setLuminanceLevel(i);
1309 });
1310 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1311 }
1312
1313 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1314 m_shortcutController->addMenu(avMenu);
1315 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1316 m_shortcutController->addMenu(frameMenu, avMenu);
1317 for (int i = 1; i <= 6; ++i) {
1318 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1319 setSize->setCheckable(true);
1320 if (m_savedScale == i) {
1321 setSize->setChecked(true);
1322 }
1323 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1324 showNormal();
1325 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1326 if (m_controller) {
1327 size = m_controller->screenDimensions();
1328 }
1329 size *= i;
1330 m_savedScale = i;
1331 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1332 resizeFrame(size);
1333 bool enableSignals = setSize->blockSignals(true);
1334 setSize->setChecked(true);
1335 setSize->blockSignals(enableSignals);
1336 });
1337 m_frameSizes[i] = setSize;
1338 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1339 }
1340 QKeySequence fullscreenKeys;
1341#ifdef Q_OS_WIN
1342 fullscreenKeys = QKeySequence("Alt+Return");
1343#else
1344 fullscreenKeys = QKeySequence("Ctrl+F");
1345#endif
1346 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1347
1348 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1349 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1350 lockAspectRatio->connect([this](const QVariant& value) {
1351 m_display->lockAspectRatio(value.toBool());
1352 if (m_controller) {
1353 m_screenWidget->setLockAspectRatio(value.toBool());
1354 }
1355 }, this);
1356 m_config->updateOption("lockAspectRatio");
1357
1358 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1359 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1360 lockIntegerScaling->connect([this](const QVariant& value) {
1361 m_display->lockIntegerScaling(value.toBool());
1362 if (m_controller) {
1363 m_screenWidget->setLockIntegerScaling(value.toBool());
1364 }
1365 }, this);
1366 m_config->updateOption("lockIntegerScaling");
1367
1368 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1369 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1370 resampleVideo->connect([this](const QVariant& value) {
1371 m_display->filter(value.toBool());
1372 }, this);
1373 m_config->updateOption("resampleVideo");
1374
1375 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1376 ConfigOption* skip = m_config->addOption("frameskip");
1377 skip->connect([this](const QVariant& value) {
1378 reloadConfig();
1379 }, this);
1380 for (int i = 0; i <= 10; ++i) {
1381 skip->addValue(QString::number(i), i, skipMenu);
1382 }
1383 m_config->updateOption("frameskip");
1384
1385 avMenu->addSeparator();
1386
1387 ConfigOption* mute = m_config->addOption("mute");
1388 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1389 mute->connect([this](const QVariant& value) {
1390 reloadConfig();
1391 }, this);
1392 m_config->updateOption("mute");
1393 addControlledAction(avMenu, muteAction, "mute");
1394
1395 QMenu* target = avMenu->addMenu(tr("FPS target"));
1396 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1397 fpsTargetOption->connect([this](const QVariant& value) {
1398 reloadConfig();
1399 }, this);
1400 fpsTargetOption->addValue(tr("15"), 15, target);
1401 fpsTargetOption->addValue(tr("30"), 30, target);
1402 fpsTargetOption->addValue(tr("45"), 45, target);
1403 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1404 fpsTargetOption->addValue(tr("60"), 60, target);
1405 fpsTargetOption->addValue(tr("90"), 90, target);
1406 fpsTargetOption->addValue(tr("120"), 120, target);
1407 fpsTargetOption->addValue(tr("240"), 240, target);
1408 m_config->updateOption("fpsTarget");
1409
1410 avMenu->addSeparator();
1411
1412#ifdef USE_PNG
1413 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1414 screenshot->setShortcut(tr("F12"));
1415 connect(screenshot, &QAction::triggered, [this]() {
1416 m_controller->screenshot();
1417 });
1418 m_gameActions.append(screenshot);
1419 addControlledAction(avMenu, screenshot, "screenshot");
1420#endif
1421
1422#ifdef USE_FFMPEG
1423 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1424 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1425 addControlledAction(avMenu, recordOutput, "recordOutput");
1426 m_gameActions.append(recordOutput);
1427#endif
1428
1429#ifdef USE_MAGICK
1430 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1431 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1432 addControlledAction(avMenu, recordGIF, "recordGIF");
1433#endif
1434
1435 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1436 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1437 addControlledAction(avMenu, recordVL, "recordVL");
1438 m_gameActions.append(recordVL);
1439
1440 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1441 connect(stopVL, &QAction::triggered, [this]() {
1442 m_controller->endVideoLog();
1443 });
1444 addControlledAction(avMenu, stopVL, "stopVL");
1445 m_gameActions.append(stopVL);
1446
1447#ifdef M_CORE_GB
1448 QAction* gbPrint = new QAction(tr("Game Boy Printer..."), avMenu);
1449 connect(gbPrint, &QAction::triggered, [this]() {
1450 PrinterView* view = new PrinterView(m_controller);
1451 openView(view);
1452 m_controller->attachPrinter();
1453
1454 });
1455 addControlledAction(avMenu, gbPrint, "gbPrint");
1456 m_gameActions.append(gbPrint);
1457#endif
1458
1459 avMenu->addSeparator();
1460 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1461 m_shortcutController->addMenu(m_videoLayers, avMenu);
1462
1463 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1464 m_shortcutController->addMenu(m_audioChannels, avMenu);
1465
1466 QAction* placementControl = new QAction(tr("Adjust layer placement..."), avMenu);
1467 connect(placementControl, &QAction::triggered, openControllerTView<PlacementControl>());
1468 m_gameActions.append(placementControl);
1469 addControlledAction(avMenu, placementControl, "placementControl");
1470
1471 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1472 m_shortcutController->addMenu(toolsMenu);
1473 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1474 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1475 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1476
1477 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1478 connect(overrides, &QAction::triggered, [this]() {
1479 if (!m_overrideView) {
1480 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1481 if (m_controller) {
1482 m_overrideView->setController(m_controller);
1483 }
1484 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1485 }
1486 m_overrideView->show();
1487 m_overrideView->recheck();
1488 });
1489 addControlledAction(toolsMenu, overrides, "overrideWindow");
1490
1491 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1492 connect(sensors, &QAction::triggered, [this]() {
1493 if (!m_sensorView) {
1494 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1495 if (m_controller) {
1496 m_sensorView->setController(m_controller);
1497 }
1498 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1499 }
1500 m_sensorView->show();
1501 });
1502 addControlledAction(toolsMenu, sensors, "sensorWindow");
1503
1504 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1505 connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1506 m_gameActions.append(cheats);
1507 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1508
1509 toolsMenu->addSeparator();
1510 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1511 "settings");
1512
1513 toolsMenu->addSeparator();
1514
1515#ifdef USE_DEBUGGERS
1516 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1517 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1518 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1519#endif
1520
1521#ifdef USE_GDB_STUB
1522 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1523 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1524 m_gbaActions.append(gdbWindow);
1525 m_gameActions.append(gdbWindow);
1526 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1527#endif
1528 toolsMenu->addSeparator();
1529
1530 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1531 connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1532 m_gameActions.append(paletteView);
1533 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1534
1535 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1536 connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1537 m_gameActions.append(objView);
1538 addControlledAction(toolsMenu, objView, "spriteWindow");
1539
1540 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1541 connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1542 m_gameActions.append(tileView);
1543 addControlledAction(toolsMenu, tileView, "tileWindow");
1544
1545 QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1546 connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1547 m_gameActions.append(mapView);
1548 addControlledAction(toolsMenu, mapView, "mapWindow");
1549
1550 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1551 connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1552 m_gameActions.append(memoryView);
1553 addControlledAction(toolsMenu, memoryView, "memoryView");
1554
1555 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1556 connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1557 m_gameActions.append(memorySearch);
1558 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1559
1560#ifdef M_CORE_GBA
1561 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1562 connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1563 m_gameActions.append(ioViewer);
1564 m_gbaActions.append(ioViewer);
1565 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1566#endif
1567
1568 ConfigOption* skipBios = m_config->addOption("skipBios");
1569 skipBios->connect([this](const QVariant& value) {
1570 reloadConfig();
1571 }, this);
1572
1573 ConfigOption* useBios = m_config->addOption("useBios");
1574 useBios->connect([this](const QVariant& value) {
1575 reloadConfig();
1576 }, this);
1577
1578 ConfigOption* buffers = m_config->addOption("audioBuffers");
1579 buffers->connect([this](const QVariant& value) {
1580 reloadConfig();
1581 }, this);
1582
1583 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1584 sampleRate->connect([this](const QVariant& value) {
1585 reloadConfig();
1586 }, this);
1587
1588 ConfigOption* volume = m_config->addOption("volume");
1589 volume->connect([this](const QVariant& value) {
1590 reloadConfig();
1591 }, this);
1592
1593 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1594 rewindEnable->connect([this](const QVariant& value) {
1595 reloadConfig();
1596 }, this);
1597
1598 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1599 rewindBufferCapacity->connect([this](const QVariant& value) {
1600 reloadConfig();
1601 }, this);
1602
1603 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1604 rewindBufferCapacity->connect([this](const QVariant& value) {
1605 reloadConfig();
1606 }, this);
1607
1608 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1609 allowOpposingDirections->connect([this](const QVariant& value) {
1610 reloadConfig();
1611 }, this);
1612
1613 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1614 saveStateExtdata->connect([this](const QVariant& value) {
1615 reloadConfig();
1616 }, this);
1617
1618 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1619 loadStateExtdata->connect([this](const QVariant& value) {
1620 reloadConfig();
1621 }, this);
1622
1623 ConfigOption* preload = m_config->addOption("preload");
1624 preload->connect([this](const QVariant& value) {
1625 m_manager->setPreload(value.toBool());
1626 }, this);
1627 m_config->updateOption("preload");
1628
1629 ConfigOption* showFps = m_config->addOption("showFps");
1630 showFps->connect([this](const QVariant& value) {
1631 if (!value.toInt()) {
1632 m_fpsTimer.stop();
1633 m_frameTimer.stop();
1634 updateTitle();
1635 } else if (m_controller) {
1636 m_fpsTimer.start();
1637 m_frameTimer.start();
1638 }
1639 }, this);
1640
1641 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1642 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1643 exitFullScreen->setShortcut(QKeySequence("Esc"));
1644 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1645
1646 m_shortcutController->addFunctions(toolsMenu, [this]() {
1647 if (m_controller) {
1648 mCheatPressButton(m_controller->cheatDevice(), true);
1649 }
1650 }, [this]() {
1651 if (m_controller) {
1652 mCheatPressButton(m_controller->cheatDevice(), false);
1653 }
1654 }, QKeySequence(Qt::Key_Apostrophe), tr("GameShark Button (held)"), "holdGSButton");
1655
1656 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1657 m_shortcutController->addMenu(autofireMenu);
1658
1659 m_shortcutController->addFunctions(autofireMenu, [this]() {
1660 m_controller->setAutofire(GBA_KEY_A, true);
1661 }, [this]() {
1662 m_controller->setAutofire(GBA_KEY_A, false);
1663 }, QKeySequence(), tr("Autofire A"), "autofireA");
1664
1665 m_shortcutController->addFunctions(autofireMenu, [this]() {
1666 m_controller->setAutofire(GBA_KEY_B, true);
1667 }, [this]() {
1668 m_controller->setAutofire(GBA_KEY_B, false);
1669 }, QKeySequence(), tr("Autofire B"), "autofireB");
1670
1671 m_shortcutController->addFunctions(autofireMenu, [this]() {
1672 m_controller->setAutofire(GBA_KEY_L, true);
1673 }, [this]() {
1674 m_controller->setAutofire(GBA_KEY_L, false);
1675 }, QKeySequence(), tr("Autofire L"), "autofireL");
1676
1677 m_shortcutController->addFunctions(autofireMenu, [this]() {
1678 m_controller->setAutofire(GBA_KEY_R, true);
1679 }, [this]() {
1680 m_controller->setAutofire(GBA_KEY_R, false);
1681 }, QKeySequence(), tr("Autofire R"), "autofireR");
1682
1683 m_shortcutController->addFunctions(autofireMenu, [this]() {
1684 m_controller->setAutofire(GBA_KEY_START, true);
1685 }, [this]() {
1686 m_controller->setAutofire(GBA_KEY_START, false);
1687 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1688
1689 m_shortcutController->addFunctions(autofireMenu, [this]() {
1690 m_controller->setAutofire(GBA_KEY_SELECT, true);
1691 }, [this]() {
1692 m_controller->setAutofire(GBA_KEY_SELECT, false);
1693 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1694
1695 m_shortcutController->addFunctions(autofireMenu, [this]() {
1696 m_controller->setAutofire(GBA_KEY_UP, true);
1697 }, [this]() {
1698 m_controller->setAutofire(GBA_KEY_UP, false);
1699 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1700
1701 m_shortcutController->addFunctions(autofireMenu, [this]() {
1702 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1703 }, [this]() {
1704 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1705 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1706
1707 m_shortcutController->addFunctions(autofireMenu, [this]() {
1708 m_controller->setAutofire(GBA_KEY_DOWN, true);
1709 }, [this]() {
1710 m_controller->setAutofire(GBA_KEY_DOWN, false);
1711 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1712
1713 m_shortcutController->addFunctions(autofireMenu, [this]() {
1714 m_controller->setAutofire(GBA_KEY_LEFT, true);
1715 }, [this]() {
1716 m_controller->setAutofire(GBA_KEY_LEFT, false);
1717 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1718
1719 for (QAction* action : m_gameActions) {
1720 action->setDisabled(true);
1721 }
1722}
1723
1724void Window::attachWidget(QWidget* widget) {
1725 m_screenWidget->layout()->addWidget(widget);
1726 m_screenWidget->unsetCursor();
1727 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1728}
1729
1730void Window::detachWidget(QWidget* widget) {
1731 m_screenWidget->layout()->removeWidget(widget);
1732}
1733
1734void Window::appendMRU(const QString& fname) {
1735 int index = m_mruFiles.indexOf(fname);
1736 if (index >= 0) {
1737 m_mruFiles.removeAt(index);
1738 }
1739 m_mruFiles.prepend(fname);
1740 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1741 m_mruFiles.removeLast();
1742 }
1743 updateMRU();
1744}
1745
1746void Window::updateMRU() {
1747 if (!m_mruMenu) {
1748 return;
1749 }
1750 for (QAction* action : m_mruMenu->actions()) {
1751 delete action;
1752 }
1753 m_mruMenu->clear();
1754 int i = 0;
1755 for (const QString& file : m_mruFiles) {
1756 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1757 item->setShortcut(QString("Ctrl+%1").arg(i));
1758 connect(item, &QAction::triggered, [this, file]() {
1759 setController(m_manager->loadGame(file), file);
1760 });
1761 m_mruMenu->addAction(item);
1762 ++i;
1763 }
1764 m_config->setMRU(m_mruFiles);
1765 m_config->write();
1766 m_mruMenu->setEnabled(i > 0);
1767}
1768
1769QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1770 addHiddenAction(menu, action, name);
1771 menu->addAction(action);
1772 return action;
1773}
1774
1775QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1776 m_shortcutController->addAction(menu, action, name);
1777 action->setShortcutContext(Qt::WidgetShortcut);
1778 addAction(action);
1779 return action;
1780}
1781
1782void Window::focusCheck() {
1783 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1784 return;
1785 }
1786 if (QGuiApplication::focusWindow() && m_autoresume) {
1787 m_controller->setPaused(false);
1788 m_autoresume = false;
1789 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1790 m_autoresume = true;
1791 m_controller->setPaused(true);
1792 }
1793}
1794
1795void Window::updateFrame() {
1796 QSize size = m_controller->screenDimensions();
1797 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1798 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1799 QPixmap pixmap;
1800 pixmap.convertFromImage(currentImage);
1801 m_screenWidget->setPixmap(pixmap);
1802 emit paused(true);
1803}
1804
1805void Window::setController(CoreController* controller, const QString& fname) {
1806 if (!controller) {
1807 return;
1808 }
1809 if (!fname.isEmpty()) {
1810 setWindowFilePath(fname);
1811 appendMRU(fname);
1812 }
1813
1814 if (m_controller) {
1815 m_controller->disconnect(this);
1816 m_controller->stop();
1817 m_controller.reset();
1818 }
1819
1820 m_controller = std::shared_ptr<CoreController>(controller);
1821 m_inputController.recalibrateAxes();
1822 m_controller->setInputController(&m_inputController);
1823 m_controller->setLogger(&m_log);
1824
1825 connect(this, &Window::shutdown, [this]() {
1826 if (!m_controller) {
1827 return;
1828 }
1829 m_controller->stop();
1830 });
1831
1832 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1833 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1834 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1835 {
1836 connect(m_controller.get(), &CoreController::stopping, [this]() {
1837 m_controller.reset();
1838 });
1839 }
1840 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1841 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1842
1843#ifndef Q_OS_MAC
1844 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1845 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1846 if(isFullScreen()) {
1847 menuBar()->hide();
1848 }
1849 });
1850#endif
1851
1852 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1853 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1854 emit paused(false);
1855 });
1856
1857 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1858 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1859 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1860 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1861 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1862 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1863 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1864
1865 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1866 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1867 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1868 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1869 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1870
1871#ifdef USE_GDB_STUB
1872 if (m_gdbController) {
1873 m_gdbController->setController(m_controller);
1874 }
1875#endif
1876
1877#ifdef USE_DEBUGGERS
1878 if (m_console) {
1879 m_console->setController(m_controller);
1880 }
1881#endif
1882
1883#ifdef USE_MAGICK
1884 if (m_gifView) {
1885 m_gifView->setController(m_controller);
1886 }
1887#endif
1888
1889#ifdef USE_FFMPEG
1890 if (m_videoView) {
1891 m_videoView->setController(m_controller);
1892 }
1893#endif
1894
1895 if (m_sensorView) {
1896 m_sensorView->setController(m_controller);
1897 }
1898
1899 if (m_overrideView) {
1900 m_overrideView->setController(m_controller);
1901 }
1902
1903 if (!m_pendingPatch.isEmpty()) {
1904 m_controller->loadPatch(m_pendingPatch);
1905 m_pendingPatch = QString();
1906 }
1907
1908 m_controller->loadConfig(m_config);
1909 m_controller->start();
1910}
1911
1912WindowBackground::WindowBackground(QWidget* parent)
1913 : QWidget(parent)
1914{
1915 setLayout(new QStackedLayout());
1916 layout()->setContentsMargins(0, 0, 0, 0);
1917}
1918
1919void WindowBackground::setPixmap(const QPixmap& pmap) {
1920 m_pixmap = pmap;
1921 update();
1922}
1923
1924void WindowBackground::setSizeHint(const QSize& hint) {
1925 m_sizeHint = hint;
1926}
1927
1928QSize WindowBackground::sizeHint() const {
1929 return m_sizeHint;
1930}
1931
1932void WindowBackground::setDimensions(int width, int height) {
1933 m_aspectWidth = width;
1934 m_aspectHeight = height;
1935}
1936
1937void WindowBackground::setLockIntegerScaling(bool lock) {
1938 m_lockIntegerScaling = lock;
1939}
1940
1941void WindowBackground::setLockAspectRatio(bool lock) {
1942 m_lockAspectRatio = lock;
1943}
1944
1945void WindowBackground::paintEvent(QPaintEvent* event) {
1946 QWidget::paintEvent(event);
1947 const QPixmap& logo = pixmap();
1948 QPainter painter(this);
1949 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1950 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1951 QSize s = size();
1952 QSize ds = s;
1953 if (m_lockAspectRatio) {
1954 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1955 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1956 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1957 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1958 }
1959 }
1960 if (m_lockIntegerScaling) {
1961 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1962 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1963 }
1964 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1965 QRect full(origin, ds);
1966 painter.drawPixmap(full, logo);
1967}