CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4Bugfixes:
5 - VFS: Fix reading 7z archives without rewinding first
6 - Qt: Fix sending gameStopped twice
7 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
8 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
9 - OpenGL: Correct boolean vector strcmp strings for uniforms
10 - Wii: Fix tilting direction
11 - SDL: Fix joystick initialization on BSD
12 - SDL: Fix potential joystick crash in games with rumble
13 - SDL: Fix axes being mapped wrong
14 - Qt: Fix initial state of key mapping
15 - Shaders: Fix AGS-001 shader with some bad drivers
16 - GBA Memory: Fix mirror on non-overdumped Classic NES games
17 - Qt: Initialize m_useBios
18Misc:
19 - GBA: Slightly optimize GBAProcessEvents
20 - Qt: Add preset for DualShock 4
21 - SDL: Remove default gamepad mappings
22 - Qt: Update 360 input profile on OS X to reflect newer drivers
23 - Qt: Remove use of NaN
24 - 3DS: Use blip_add_delta_fast for a small speed improvement
25
260.4.0: (2016-02-02)
27Features:
28 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
29 - I/O viewer
30 - Booting of multiboot images
31 - Customization of GIF recording
32 - Libretro: Cheat code support
33 - Support for GLSL shaders
34 - ROM information view
35 - Support for VBA-style cheat codes
36 - Savestates now store creation timestamps
37 - Key autofire
38 - Libretro: Allow blocking opposing directional input
39 - OpenEmu core for OS X
40 - Libretro: Settings for using BIOS and skipping intro
41 - Libretro: Customizable idle loop removal
42 - Implemented cycle counting for sprite rendering
43 - Cleaner, unified settings window
44 - Added a setting for pausing when the emulator is not in focus
45 - Customizable paths for save games, save states, screenshots and patches
46 - Controller hotplugging
47 - Ability to store save games and active cheats within savestates
48Bugfixes:
49 - ARM7: Fix sign of unaligned LDRSH
50 - ARM7: Fix decoding of some ARM ALU instructions with shifters
51 - Debugger: Fix watchpoints in gdb
52 - GBA: Fix warnings when creating and loading savestates
53 - GBA: Fix Iridion II savetype
54 - GBA BIOS: Fix misaligned CpuSet
55 - GBA Cheats: Fix cheats setting the Action Replay version
56 - GBA Hardware: Fix GPIO on big endian
57 - GBA Memory: Fix DMA register writing behavior
58 - GBA Memory: Fix DMAs triggering two cycles early
59 - Libretro: Fix aspect ratio
60 - Qt: Fix some potential crashes with the gamepad mapping
61 - Qt: Fix keys being mapped incorrectly when loading configuration file
62 - Util: Fix PowerPC PNG read/write pixel order
63 - Util: Fix excessive memory allocation when decoding a PNG
64 - VFS: Fix VFileReadline and remove _vfdReadline
65Misc:
66 - All: Improved PowerPC support
67 - All: Fix some undefined behavior warnings
68 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
69 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
70 - GBA: Implement bad I/O register loading
71 - GBA: Allow jumping to OAM and palette RAM
72 - GBA BIOS: Finish implementing RegisterRamReset
73 - GBA Config: Add "override" layer for better one-time configuration
74 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
75 - GBA Memory: Use a dynamically sized mask for ROM memory
76 - GBA Memory: Implement several unimplemented memory access types
77 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
78 - GBA RR: Starting from savestate now embeds the savegame
79 - GBA RR: Add preliminary SRAM support for VBM loading
80 - GBA RR: Add support for resets in movies
81 - GBA Video: Remove lastHblank, as it is implied
82 - Libretro: Use anonymous memory mappers for large blocks of memory
83 - Libretro: Add install target for libretro core
84 - Qt: Window size command line options are now supported
85 - Qt: Increase usability of key mapper
86 - Qt: Add 'Apply' button to settings window
87 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
88 - Qt: Allow use of modifier keys as input
89 - Qt: Optimize log viewer
90 - Qt: Added button for breaking into the GDB debugger
91 - Qt: Add box for showing duration of rewind
92 - SDL: Support fullscreen in SDL 1.2
93 - SDL: Allow GBASDLAudio to be used without a thread context
94 - Util: Use VFile for configuration
95 - Util: Add MutexTryLock
96
970.3.2: (2015-12-16)
98Bugfixes:
99 - ARM7: Fix STRT/STRBT
100 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
101 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
102 - Libretro: Fix problems with rumble not turning off
103 - GBA: Fix idle skip state being retained between games
104 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
105 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
106 - GBA BIOS: Fix Sqrt sign
107 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
108 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
109 - GBA Memory: Fix DMA behavior for SRAM accesses
110 - GBA Memory: Fix Store8 to OBJ VRAM
111 - GBA Memory: Fix alignment of LDM/STM on SRAM
112 - GBA Memory: Fix unaligned out-of-bounds ROM loads
113 - GBA Memory: Fix timing of DMAs
114 - GBA Video: Fix _mix for 15-bit color
115 - GBA Video: Fix OAM and palette initialization
116 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
117 - Qt: Use safer isLoaded check in GameController
118 - Qt: Fix a race condition in PainterGL that could lead to a crash
119 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
120 - Qt: Fix font size in memory viewer
121 - Qt: Fix a crash in the memory viewer
122 - Qt: Add additional checks in CheatModel to prevent crashes
123 - Qt: Fix race condition with setting sample rate
124 - Qt: Fix crash when closing multiplayer windows
125 - Qt: Fix resetting while paused
126Misc:
127 - GBA Audio: Implement missing flags on SOUNDCNT_X register
128 - Qt: Add mute option to menu
129
1300.3.1: (2015-10-24)
131Bugfixes:
132 - ARM7: Fix instruction decoding of Thumb shifts
133 - GBA: Deinit savegame when unloading a ROM
134 - GBA: Fix BIOS check on big endian
135 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
136 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
137 - GBA Audio: Fix audio channels being silenced at the wrong time
138 - GBA Memory: Fix bad BIOS Load16 on big endian
139 - GBA Memory: Fix bad Load8 on big endian
140 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
141 - GBA Video: Fix edge case with sprite blend modes and semitransparency
142 - GBA Video: Fix objwin and blending interaction on sprites
143 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
144 - Libretro: Fix a memory leak with the render buffer
145 - Qt: Windows no longer spawn in the top left on first launch
146 - Qt: Fix install path of XDG desktop file with DESTDIR
147 - Qt: Fix drag and drop on Windows
148 - Qt: Reenable double buffering, as disabling it broke some Windows configs
149 - VFS: Fix return values of VFileFILE.read and .write
150Misc:
151 - All: Reset next event to cycles instead of zero to interrupt
152 - All: Add --version flag
153 - ARM7: Force disable LTO on two files to work around a GCC bug
154 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
155 - GBA: Better memory handling with PNG savestates
156 - GBA: Additional savestate sanity checks
157 - GBA: Check for cycle count being too high
158 - GBA Audio: Allow GBAAVStream to have no video callback
159 - GBA BIOS: Implement RegisterRamReset for SIO registers
160 - Qt: Remove useless help icons in dialogs
161 - Qt: Prevent savestate window from opening while in multiplayer
162 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
163 - Qt: Dropping multiplayer windows works more cleanly now
164
1650.3.0: (2015-08-16)
166Features:
167 - Ability to hide individual background layers, or OBJs
168 - Ability to mute individual audio channels
169 - Palette viewer and exporter
170 - Volume control
171 - More shortcuts are editable (e.g. quick save/load)
172 - Rewind now shows the frame after rewinding
173 - Import/Export of GameShark/Action Replay snapshots
174 - Add "Step backwards" item for single increment rewind
175 - Deadzone estimation for game controllers
176 - Analog inputs can be used for shortcuts
177 - Menu items for specific solar sensor brightness levels
178 - Remappable controls for tilt and gyroscope sensors
179 - Status messages for actions taken while a game is running (e.g. save/load state)
180 - Memory inspector
181 - Screensaver can now be suspended while a game is running
182 - Load/save the most recent savestate slot
183 - Support varible speed (PWM) rumble
184 - Ability to cap fast forward speed
185 - Finer control over FPS target
186 - Holdable shortcut for rewinding one frame at a time
187 - Ability to boot directly into the BIOS
188 - Preliminary support for yanking out the game pak while a game is running
189 - Thumb-drive mode by putting a file called portable.ini in the same folder
190 - Configurable display driver, between software and OpenGL
191 - Undo-able savestate loading and saving
192 - Controller profiles now store shortcut settings
193 - Default controller profiles for several common controllers
194 - Libretro now supports BIOS, rumble and solar sensor
195 - Implement BIOS call Stop, for sleep mode
196 - Automatically load patches, if found
197 - Improved video synchronization
198 - Configurable audio output sample rate
199Bugfixes:
200 - ARM7: Fix SWI and IRQ timings
201 - ARM7: Fix Thumb MUL timing
202 - ARM7: Fix timing of multiplies to use N cycles
203 - ARM7: ARMHotplugDetach should call deinit
204 - Debugger: Fix use-after-free in breakpoint clearing code
205 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
206 - GBA: Cap audio FIFO read size during deserialization
207 - GBA: Check for corrupted savestates when loading
208 - GBA: Check for improperly sized savestates when loading
209 - GBA: Check for savestates made from differently sized ROMs
210 - GBA: Fix calls to endian-independent loadstores
211 - GBA: Fix timing of reading from timer registers
212 - GBA: Ensure cycles never go negative
213 - GBA Audio: Force audio FIFOs to 32-bit
214 - GBA Audio: Fix audio pitch changing when adjusting buffer size
215 - GBA Audio: Fix sample order in audio channel 3
216 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
217 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
218 - GBA Memory: Improve Thumb open bus behavior
219 - GBA Memory: Fix potential DMA issue when loading a savestate
220 - GBA Memory: Fix load/store multiple video memory waitstates
221 - GBA SIO: Fix reseting when there are SIO devices attached
222 - GBA Video: Blended sprites should never have other effects applied
223 - GBA Video: Fix out-of-bounds tiles in mosaic
224 - GBA Video: Fix windows not affecting sprites
225 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
226 - GBA Video: Fix timing on first scanline
227 - Qt: Better cleanup when a game crashes
228 - Qt: Fix open ROM dialog filtering for archive formats
229 - Qt: Cap the maximum number of multiplayer windows
230 - Qt: Fix maximum year in sensor override
231 - Qt: Fix window being too tall after exiting fullscreen
232 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
233 - Qt: Fix analog buttons not getting unmapped
234 - Qt: Fix passing command line options
235 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
236 - SDL: Fix SDL build when OpenGL is missing
237 - Util: Allow loading IPS patches that grow the ROM
238 - VFS: Fix resource leaks if some allocations fail
239 - VFS: Fix line-reading to return proper values
240 - Video: Fix an issue with very long filenames
241 - Util: Fix formatting of floats
242Misc:
243 - All: Add --help flag for command line programs
244 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
245 - All: Enable static linking for Windows
246 - All: Enable static linking for OS X
247 - All: Threads are now named
248 - All: Proper handling of Unicode file paths
249 - ARM7: Add emulation for Undefined CPU mode
250 - ARM7: Reduce the size of the Thumb instruction table
251 - GBA: Add status log level
252 - GBA: GBARewind now returns how many states it has rewound
253 - GBA: SIO logging layer
254 - GBA BIOS: Stub out SoundBias
255 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
256 - GBA: Don't include GBACLIDebugger struct unless needed
257 - GBA: Savedata is now synced shortly after data finishes being written
258 - GBA: Process multiple timer events at once, if necessary
259 - GBA Audio: Implement audio reset for channels A/B
260 - GBA Audio: Process multiple audio events at once, if necessary
261 - GBA Hardware: Backport generic RTC source into core
262 - GBA Input: Allow axes and buttons to be mapped to the same key
263 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
264 - GBA SIO: Add a dummy driver for Normal mode
265 - GBA Thread: Add functionality for running callbacks on the GBA thread
266 - GBA Thread: Split GBASync into a separate file
267 - GBA Video: Refactor software renderer into separate files
268 - GBA Video: Slightly optimize mode 0 mosaic rendering
269 - Debugger: Free watchpoints in addition to breakpoints
270 - Qt: Handle saving input settings better
271 - Qt: Move GL frame drawing back onto its own thread
272 - Qt: Fast forward (held) option moved from Other to Emulation menu
273 - Qt: Show version info in window title
274 - Qt: Migrate multiplayer window handling into GBAApp
275 - Qt: Unified file opening and saving with last location
276 - Qt: Fix windows being resizable when they shouldn't have been
277 - Qt: Only hide cursor in full screen
278 - Qt: Replace pause-after-frame mutex with an atomic
279 - Qt: Add application icon and XDG desktop files
280 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
281 - Qt: Don't save window size when entering fullscreen
282 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
283 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
284 - Qt: Increase usability of key mapper
285 - Qt: Show checkmark for window sizes
286 - Qt: Set window path to loaded ROM
287 - Perf: Ability to load savestates immediately on launch
288 - SDL: Properly check for initialization
289 - SDL: Clean up initialization functions
290 - SDL: Clean up GL context
291 - Util: Allow disabling the threading code entirely
292 - VFS: Add sync method to force syncing with backing
293
2940.2.1: (2015-05-13)
295Bugfixes:
296 - All: Fix sanitize-deb script not cleaning up after itself
297 - All: Fix dependencies for libavcodec on Debian-derived platforms
298 - ARM7: Handle writeback for PC in addressing modes 2 and 3
299 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
300 - ARM7: Fix ARM multiply instructions when PC is a destination register
301 - Debugger: Fix use-after-free in breakpoint clearing code
302 - Debugger: Fix boundary conditions in tab completion
303 - GBA: Fix timers not updating timing when writing to only the reload register
304 - GBA: Fix rewind boundary conditions
305 - GBA: Add initial I/O register settings for background matrix registers
306 - GBA: Fix hang when loading a savestate if sync to video is enabled
307 - GBA: Handle out-of-bounds I/O access
308 - GBA: Fix bounds-checking on EEPROM access
309 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
310 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
311 - GBA Memory: Allow SRAM to be 64kB
312 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
313 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
314 - GBA Video: Fix second frame mode 5
315 - Perf: Fix race condition if a game crashes immediately on start
316 - Qt: Fix Display object leak when closing a window
317 - Qt: Fix .deb dependencies
318 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
319 - Qt: Fix window not regaining focus after exiting savestate window
320 - Qt: Fix regression where video would not record if the game had already started
321 - Qt: Fix potential crash if a gamepad causes focus to change
322 - Qt: Fix controller axis querying
323 - Qt: Fix multiplayer windows opening as the wrong size
324 - Qt: Fix controllers sometimes not loading the right profile
325 - SDL: Fix boundary conditions for joystick adjustments
326 - SDL: Allocate properly sized input maps
327 - SDL: Fix potential build issues when Qt and SDL2 are in use
328 - Util: Fix resource leak in UTF-8 handling code
329 - Util: Fix a null-pointer issue when attempting to delete a key
330 - VFS: Fix resource leaks if some allocations fail
331 - Video: Fix an issue with very long filenames
332Misc:
333 - GBA Memory: Soft-crash if jumping past the end of a ROM
334 - Qt: Show multiplayer numbers in window title
335 - Qt: Solar sensor can have shortcuts set
336
3370.2.0: (2015-04-03)
338Features:
339 - Support for gamepad axes, e.g. analog sticks or triggers
340 - Add scale presets for up to 6x
341 - Settings window
342 - Bilinear resampling option
343 - Add option to skip BIOS start screen
344 - List of recently opened games
345 - Support for games using the Solar Sensor
346 - Better audio resampling via blip-buf
347 - Game Pak overrides dialog for setting savetype and sensor values
348 - Support for games using the tilt sensor
349 - Remappable shortcuts for keyboard and gamepad
350 - Rewinding of emulation
351 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
352 - Support IPv6
353 - Save directory of last loaded file
354 - Support BPS patches
355 - Automatically detect and optimize out idle loops
356 - Configurable game overrides
357 - Support loading 7-Zip files
358 - Drag and drop game loading
359 - Cheat code support
360 - Runtime configurable audio driver
361 - Libretro core for use with RetroArch and other front-ends
362 - Controller profiles for setting different bindings for different controllers
363 - Ability to lock aspect ratio
364 - Local link cable support
365 - Ability to switch which game controller is in use per instance
366 - Ability to prevent opposing directional input
367 - Warning dialog if an unimplemented BIOS feature is called
368 - Debugger: Add CLI "frame", frame advance command
369 - Debugger: Add CLI functions for writing to memory
370 - Debugger: Add CLI functions for examining memory regions
371 - Debugger: Add CLI function for writing a register
372Bugfixes:
373 - ARM7: Extend prefetch by one stage
374 - ARM7: Fix cycle counting for loads
375 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
376 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
377 - GBA: Initialize gba.sync to null
378 - GBA: Fix timer initialization
379 - GBA Audio: Support 16-bit writes to FIFO audio
380 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
381 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
382 - GBA BIOS: Fix BIOS prefetch after reset
383 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
384 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
385 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
386 - GBA Memory: Fix I cycles that had been moved to ARM7 core
387 - GBA Memory: Fix cycle counting for 32-bit load/stores
388 - GBA RR: Fix fallthrough error when reading tags from a movie
389 - GBA Thread: Fix possible hang when loading an archive
390 - GBA Thread: Fix possible deadlock in video sync
391 - Perf: Fix crash when the GBA thread fails to start
392 - Qt: Fix crash starting a GDB stub if a game isn't loaded
393 - Qt: Fix crash when adjusting settings after closing a game
394 - Qt: Fix crash when starting GDB stub after closing a game
395 - Qt: Fix patch loading while a game is running
396 - Qt: Fix crash when loading a game after stopping GDB server
397 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
398 - Qt: Fix crash when attempting to pause if a game is not running
399 - SDL: Properly clean up if a game doesn't launch
400 - Util: Fix sockets on Windows
401Misc:
402 - All: Enable link-time optimization
403 - Debugger: Watchpoints now work on STM/LDM instructions
404 - Debugger: Clean up GDB stub network interfacing
405 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
406 - Debugger: Merge Thumb BL instructions when disassembling
407 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
408 - Debugger: Watchpoints now report address watched (fixes #68)
409 - Debugger: Add support for soft breakpoints
410 - Debugger: Make I/O register names be addresses instead of values
411 - Debugger: Rename read/write commands
412 - GBA: Improve accuracy of event timing
413 - GBA: Add API for getting Configuration structs for overrides and input
414 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
415 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
416 - GBA: Move A/V stream interface into core
417 - GBA: Savestates now take into account savedata state machines (fixes #109)
418 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
419 - GBA Memory: Simplify memory API and use fixed bus width
420 - GBA Thread: Make GBASyncWaitFrameStart time out
421 - GBA Video: Start video at the last scanline instead of the first
422 - Qt: Optimize logo drawing
423 - Qt: Move frame upload back onto main thread
424 - Qt: Remember window position
425 - Qt: Double-clicking on the window toggles full screen
426 - Util: Use proper locale for reading and writing float values
427
4280.1.1: (2015-01-24)
429Bugfixes:
430 - ARM7: Fix LDM writeback to a register already written
431 - GBA: Fix timers 2 and 3 updating incorrectly
432 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
433 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
434 - GBA Audio: Properly initialize audio FIFO channels
435 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
436 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
437 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
438 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
439 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
440 - GBA BIOS: Fix HuffUnComp boundary conditions
441 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
442 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
443 - GBA Memory: Filter out top nybble of DMA addresses
444 - GBA Memory: Properly bounds-check VRAM accesses
445 - GBA Memory: Fix initial DMA state
446 - GBA Thread: Allow halted games to exit cleanly
447 - GBA Video: Fix blend issues with obscured middle layers
448 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
449 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
450 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
451 - GBA Video: Fix sprite boundary conditions with mosaic
452 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
453 - Qt: Fix issue with set frame sizes being the wrong height
454 - Qt: Fix emulator crashing when full screen if a game is not running
455 - Qt: Fix window focus issues
456 - Qt: Properly set default video recording settings
457 - Qt: Fix a race condition when a game crashes immediately
458 - Qt: Fix some cases where key mapping can break if focus is adjusted
459 - Qt: Fix crash if a game pauses before any frames are shown
460 - Debugger: Negative PC-relative loads now properly subtract the offset
461 - Debugger: Align PC-relative loads in Thumb
462 - Debugger: Fix watchpoints triggering too late
463 - Debugger: Fix binary print putting spaces between digits
464 - Video: Ensure FFmpeg encoder has audio frames
465 - Video: Fix uncompressed PCM audio recording
466 - Video: Fix FFmpeg crashing when the file extension is wrong
467 - Util: Fix SOCKET_FAILED macro
468Misc:
469 - GBA: Exit cleanly on FATAL if the port supports it
470 - GBA Memory: Implement 16- and 32-bit loads from SRAM
471 - Qt: Disable sync to video by default
472 - Qt: Handle a game crash without crashing
473 - Qt: Set default log level to FATAL, ERROR and WARN
474 - Qt: Clarify some phrasing in the menus
475 - Qt: Clear active buttons when focus is lost
476
4770.1.0: (2014-12-13)
478 - Initial release