src/gba/context/context.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef CONTEXT_H
7#define CONTEXT_H
8
9#include "util/common.h"
10
11#include "gba/context/config.h"
12#include "gba/input.h"
13
14struct GBAContext {
15 struct GBA* gba;
16 struct ARMCore* cpu;
17 struct GBAVideoRenderer* renderer;
18 struct VFile* rom;
19 struct VFile* save;
20 struct VFile* bios;
21 struct ARMComponent* components[GBA_COMPONENT_MAX];
22 struct GBAConfig config;
23 struct GBAOptions opts;
24 struct GBAInputMap inputMap;
25};
26
27bool GBAContextInit(struct GBAContext* context, const char* port);
28void GBAContextDeinit(struct GBAContext* context);
29
30bool GBAContextLoadROM(struct GBAContext* context, const char* path, bool autoloadSave);
31bool GBAContextLoadROMFromVFile(struct GBAContext* context, struct VFile* rom, struct VFile* save);
32bool GBAContextLoadBIOS(struct GBAContext* context, const char* path);
33bool GBAContextLoadBIOSFromVFile(struct GBAContext* context, struct VFile* bios);
34
35bool GBAContextStart(struct GBAContext* context);
36void GBAContextStop(struct GBAContext* context);
37void GBAContextFrame(struct GBAContext* context, uint16_t keys);
38
39#endif