all repos — mgba @ 9aa6d8fe3c299c0e6690b61439dff6c235df8846

mGBA Game Boy Advance Emulator

src/gba/io.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "io.h"
  7
  8#include "gba/dma.h"
  9#include "gba/rr/rr.h"
 10#include "gba/serialize.h"
 11#include "gba/sio.h"
 12#include "gba/video.h"
 13
 14mLOG_DEFINE_CATEGORY(GBA_IO, "GBA I/O");
 15
 16const char* const GBAIORegisterNames[] = {
 17	// Video
 18	"DISPCNT",
 19	0,
 20	"DISPSTAT",
 21	"VCOUNT",
 22	"BG0CNT",
 23	"BG1CNT",
 24	"BG2CNT",
 25	"BG3CNT",
 26	"BG0HOFS",
 27	"BG0VOFS",
 28	"BG1HOFS",
 29	"BG1VOFS",
 30	"BG2HOFS",
 31	"BG2VOFS",
 32	"BG3HOFS",
 33	"BG3VOFS",
 34	"BG2PA",
 35	"BG2PB",
 36	"BG2PC",
 37	"BG2PD",
 38	"BG2X_LO",
 39	"BG2X_HI",
 40	"BG2Y_LO",
 41	"BG2Y_HI",
 42	"BG3PA",
 43	"BG3PB",
 44	"BG3PC",
 45	"BG3PD",
 46	"BG3X_LO",
 47	"BG3X_HI",
 48	"BG3Y_LO",
 49	"BG3Y_HI",
 50	"WIN0H",
 51	"WIN1H",
 52	"WIN0V",
 53	"WIN1V",
 54	"WININ",
 55	"WINOUT",
 56	"MOSAIC",
 57	0,
 58	"BLDCNT",
 59	"BLDALPHA",
 60	"BLDY",
 61	0,
 62	0,
 63	0,
 64	0,
 65	0,
 66
 67	// Sound
 68	"SOUND1CNT_LO",
 69	"SOUND1CNT_HI",
 70	"SOUND1CNT_X",
 71	0,
 72	"SOUND2CNT_LO",
 73	0,
 74	"SOUND2CNT_HI",
 75	0,
 76	"SOUND3CNT_LO",
 77	"SOUND3CNT_HI",
 78	"SOUND3CNT_X",
 79	0,
 80	"SOUND4CNT_LO",
 81	0,
 82	"SOUND4CNT_HI",
 83	0,
 84	"SOUNDCNT_LO",
 85	"SOUNDCNT_HI",
 86	"SOUNDCNT_X",
 87	0,
 88	"SOUNDBIAS",
 89	0,
 90	0,
 91	0,
 92	"WAVE_RAM0_LO",
 93	"WAVE_RAM0_HI",
 94	"WAVE_RAM1_LO",
 95	"WAVE_RAM1_HI",
 96	"WAVE_RAM2_LO",
 97	"WAVE_RAM2_HI",
 98	"WAVE_RAM3_LO",
 99	"WAVE_RAM3_HI",
100	"FIFO_A_LO",
101	"FIFO_A_HI",
102	"FIFO_B_LO",
103	"FIFO_B_HI",
104	0,
105	0,
106	0,
107	0,
108
109	// DMA
110	"DMA0SAD_LO",
111	"DMA0SAD_HI",
112	"DMA0DAD_LO",
113	"DMA0DAD_HI",
114	"DMA0CNT_LO",
115	"DMA0CNT_HI",
116	"DMA1SAD_LO",
117	"DMA1SAD_HI",
118	"DMA1DAD_LO",
119	"DMA1DAD_HI",
120	"DMA1CNT_LO",
121	"DMA1CNT_HI",
122	"DMA2SAD_LO",
123	"DMA2SAD_HI",
124	"DMA2DAD_LO",
125	"DMA2DAD_HI",
126	"DMA2CNT_LO",
127	"DMA2CNT_HI",
128	"DMA3SAD_LO",
129	"DMA3SAD_HI",
130	"DMA3DAD_LO",
131	"DMA3DAD_HI",
132	"DMA3CNT_LO",
133	"DMA3CNT_HI",
134
135	0, 0, 0, 0, 0, 0, 0, 0,
136	0, 0, 0, 0, 0, 0, 0, 0,
137
138	// Timers
139	"TM0CNT_LO",
140	"TM0CNT_HI",
141	"TM1CNT_LO",
142	"TM1CNT_HI",
143	"TM2CNT_LO",
144	"TM2CNT_HI",
145	"TM3CNT_LO",
146	"TM3CNT_HI",
147
148	0, 0, 0, 0, 0, 0, 0, 0,
149
150	// SIO
151	"SIOMULTI0",
152	"SIOMULTI1",
153	"SIOMULTI2",
154	"SIOMULTI3",
155	"SIOCNT",
156	"SIOMLT_SEND",
157	0,
158	0,
159	"KEYINPUT",
160	"KEYCNT",
161	"RCNT",
162	0,
163	0,
164	0,
165	0,
166	0,
167	"JOYCNT",
168	0,
169	0,
170	0,
171	0,
172	0,
173	0,
174	0,
175	"JOY_RECV_LO",
176	"JOY_RECV_HI",
177	"JOY_TRANS_LO",
178	"JOY_TRANS_HI",
179	"JOYSTAT",
180	0,
181	0,
182	0,
183
184	0, 0, 0, 0, 0, 0, 0, 0,
185	0, 0, 0, 0, 0, 0, 0, 0,
186	0, 0, 0, 0, 0, 0, 0, 0,
187	0, 0, 0, 0, 0, 0, 0, 0,
188	0, 0, 0, 0, 0, 0, 0, 0,
189	0, 0, 0, 0, 0, 0, 0, 0,
190	0, 0, 0, 0, 0, 0, 0, 0,
191	0, 0, 0, 0, 0, 0, 0, 0,
192	0, 0, 0, 0, 0, 0, 0, 0,
193	0, 0, 0, 0, 0, 0, 0, 0,
194
195	// Interrupts, etc
196	"IE",
197	"IF",
198	"WAITCNT",
199	0,
200	"IME"
201};
202
203static const int _isValidRegister[REG_MAX >> 1] = {
204	// Video
205	1, 0, 1, 1, 1, 1, 1, 1,
206	1, 1, 1, 1, 1, 1, 1, 1,
207	1, 1, 1, 1, 1, 1, 1, 1,
208	1, 1, 1, 1, 1, 1, 1, 1,
209	1, 1, 1, 1, 1, 1, 1, 0,
210	1, 1, 1, 0, 0, 0, 0, 0,
211	// Audio
212	1, 1, 1, 0, 1, 0, 1, 0,
213	1, 1, 1, 0, 1, 0, 1, 0,
214	1, 1, 1, 0, 1, 0, 0, 0,
215	1, 1, 1, 1, 1, 1, 1, 1,
216	1, 1, 1, 1, 0, 0, 0, 0,
217	// DMA
218	1, 1, 1, 1, 1, 1, 1, 1,
219	1, 1, 1, 1, 1, 1, 1, 1,
220	1, 1, 1, 1, 1, 1, 1, 1,
221	0, 0, 0, 0, 0, 0, 0, 0,
222	0, 0, 0, 0, 0, 0, 0, 0,
223	// Timers
224	1, 1, 1, 1, 1, 1, 1, 1,
225	0, 0, 0, 0, 0, 0, 0, 0,
226	// SIO
227	1, 1, 1, 1, 1, 0, 0, 0,
228	1, 1, 1, 0, 0, 0, 0, 0,
229	1, 0, 0, 0, 0, 0, 0, 0,
230	1, 0, 1, 0, 1, 0, 0, 0,
231	0, 0, 0, 0, 0, 0, 0, 0,
232	0, 0, 0, 0, 0, 0, 0, 0,
233	0, 0, 0, 0, 0, 0, 0, 0,
234	0, 0, 0, 0, 0, 0, 0, 0,
235	0, 0, 0, 0, 0, 0, 0, 0,
236	0, 0, 0, 0, 0, 0, 0, 0,
237	0, 0, 0, 0, 0, 0, 0, 0,
238	0, 0, 0, 0, 0, 0, 0, 0,
239	0, 0, 0, 0, 0, 0, 0, 0,
240	0, 0, 0, 0, 0, 0, 0, 0,
241	// Interrupts
242	1, 1, 1, 0, 1
243};
244
245static const int _isRSpecialRegister[REG_MAX >> 1] = {
246	// Video
247	0, 0, 1, 1, 0, 0, 0, 0,
248	1, 1, 1, 1, 1, 1, 1, 1,
249	1, 1, 1, 1, 1, 1, 1, 1,
250	1, 1, 1, 1, 1, 1, 1, 1,
251	1, 1, 1, 1, 1, 1, 1, 1,
252	1, 1, 1, 1, 1, 1, 1, 1,
253	// Audio
254	0, 0, 0, 0, 0, 0, 0, 0,
255	0, 0, 0, 0, 0, 0, 0, 0,
256	0, 0, 0, 0, 1, 0, 0, 0,
257	1, 1, 1, 1, 1, 1, 1, 1,
258	1, 1, 1, 1, 0, 0, 0, 0,
259	// DMA
260	1, 1, 1, 1, 1, 1, 1, 1,
261	1, 1, 1, 1, 1, 1, 1, 1,
262	1, 1, 1, 1, 1, 1, 1, 1,
263	0, 0, 0, 0, 0, 0, 0, 0,
264	0, 0, 0, 0, 0, 0, 0, 0,
265	// Timers
266	1, 1, 1, 1, 1, 1, 1, 1,
267	0, 0, 0, 0, 0, 0, 0, 0,
268	// SIO
269	1, 1, 1, 1, 1, 0, 0, 0,
270	1, 1, 1, 0, 0, 0, 0, 0,
271	1, 0, 0, 0, 0, 0, 0, 0,
272	1, 0, 1, 0, 1, 0, 0, 0,
273	0, 0, 0, 0, 0, 0, 0, 0,
274	0, 0, 0, 0, 0, 0, 0, 0,
275	0, 0, 0, 0, 0, 0, 0, 0,
276	0, 0, 0, 0, 0, 0, 0, 0,
277	0, 0, 0, 0, 0, 0, 0, 0,
278	0, 0, 0, 0, 0, 0, 0, 0,
279	0, 0, 0, 0, 0, 0, 0, 0,
280	0, 0, 0, 0, 0, 0, 0, 0,
281	0, 0, 0, 0, 0, 0, 0, 0,
282	0, 0, 0, 0, 0, 0, 0, 0,
283	// Interrupts
284};
285
286static const int _isWSpecialRegister[REG_MAX >> 1] = {
287	// Video
288	0, 0, 1, 1, 0, 0, 0, 0,
289	0, 0, 0, 0, 0, 0, 0, 0,
290	0, 0, 0, 0, 0, 0, 0, 0,
291	0, 0, 0, 0, 0, 0, 0, 0,
292	0, 0, 0, 0, 0, 0, 0, 0,
293	0, 0, 0, 0, 0, 0, 0, 0,
294	// Audio
295	0, 0, 0, 0, 0, 0, 0, 0,
296	0, 0, 0, 0, 0, 0, 0, 0,
297	0, 0, 1, 0, 0, 0, 0, 0,
298	1, 1, 1, 1, 1, 1, 1, 1,
299	1, 1, 1, 1, 0, 0, 0, 0,
300	// DMA
301	0, 0, 0, 0, 0, 1, 0, 0,
302	0, 0, 0, 1, 0, 0, 0, 0,
303	0, 1, 0, 0, 0, 0, 0, 1,
304	0, 0, 0, 0, 0, 0, 0, 0,
305	0, 0, 0, 0, 0, 0, 0, 0,
306	// Timers
307	1, 1, 1, 1, 1, 1, 1, 1,
308	0, 0, 0, 0, 0, 0, 0, 0,
309	// SIO
310	1, 1, 1, 1, 1, 0, 0, 0,
311	1, 1, 1, 0, 0, 0, 0, 0,
312	1, 0, 0, 0, 0, 0, 0, 0,
313	1, 0, 1, 0, 1, 0, 0, 0,
314	0, 0, 0, 0, 0, 0, 0, 0,
315	0, 0, 0, 0, 0, 0, 0, 0,
316	0, 0, 0, 0, 0, 0, 0, 0,
317	0, 0, 0, 0, 0, 0, 0, 0,
318	0, 0, 0, 0, 0, 0, 0, 0,
319	0, 0, 0, 0, 0, 0, 0, 0,
320	0, 0, 0, 0, 0, 0, 0, 0,
321	0, 0, 0, 0, 0, 0, 0, 0,
322	0, 0, 0, 0, 0, 0, 0, 0,
323	0, 0, 0, 0, 0, 0, 0, 0,
324	// Interrupts
325	1, 1, 0, 0, 1
326};
327
328void GBAIOInit(struct GBA* gba) {
329	gba->memory.io[REG_DISPCNT >> 1] = 0x0080;
330	gba->memory.io[REG_RCNT >> 1] = RCNT_INITIAL;
331	gba->memory.io[REG_KEYINPUT >> 1] = 0x3FF;
332	gba->memory.io[REG_SOUNDBIAS >> 1] = 0x200;
333	gba->memory.io[REG_BG2PA >> 1] = 0x100;
334	gba->memory.io[REG_BG2PD >> 1] = 0x100;
335	gba->memory.io[REG_BG3PA >> 1] = 0x100;
336	gba->memory.io[REG_BG3PD >> 1] = 0x100;
337
338	if (!gba->biosVf) {
339		gba->memory.io[REG_VCOUNT >> 1] = 0x7E;
340		gba->memory.io[REG_POSTFLG >> 1] = 1;
341	}
342}
343
344void GBAIOWrite(struct GBA* gba, uint32_t address, uint16_t value) {
345	if (address < REG_SOUND1CNT_LO && (address > REG_VCOUNT || address == REG_DISPCNT)) {
346		value = gba->video.renderer->writeVideoRegister(gba->video.renderer, address, value);
347	} else {
348		switch (address) {
349		// Video
350		case REG_DISPSTAT:
351			value &= 0xFFF8;
352			GBAVideoWriteDISPSTAT(&gba->video, value);
353			return;
354
355		case REG_VCOUNT:
356			mLOG(GBA_IO, GAME_ERROR, "Write to read-only I/O register: %03X", address);
357			return;
358
359		// Audio
360		case REG_SOUND1CNT_LO:
361			GBAAudioWriteSOUND1CNT_LO(&gba->audio, value);
362			value &= 0x007F;
363			break;
364		case REG_SOUND1CNT_HI:
365			GBAAudioWriteSOUND1CNT_HI(&gba->audio, value);
366			break;
367		case REG_SOUND1CNT_X:
368			GBAAudioWriteSOUND1CNT_X(&gba->audio, value);
369			value &= 0x47FF;
370			break;
371		case REG_SOUND2CNT_LO:
372			GBAAudioWriteSOUND2CNT_LO(&gba->audio, value);
373			break;
374		case REG_SOUND2CNT_HI:
375			GBAAudioWriteSOUND2CNT_HI(&gba->audio, value);
376			value &= 0x47FF;
377			break;
378		case REG_SOUND3CNT_LO:
379			GBAAudioWriteSOUND3CNT_LO(&gba->audio, value);
380			value &= 0x00E0;
381			break;
382		case REG_SOUND3CNT_HI:
383			GBAAudioWriteSOUND3CNT_HI(&gba->audio, value);
384			value &= 0xE03F;
385			break;
386		case REG_SOUND3CNT_X:
387			GBAAudioWriteSOUND3CNT_X(&gba->audio, value);
388			// TODO: The low bits need to not be readable, but still 8-bit writable
389			value &= 0x47FF;
390			break;
391		case REG_SOUND4CNT_LO:
392			GBAAudioWriteSOUND4CNT_LO(&gba->audio, value);
393			value &= 0xFF3F;
394			break;
395		case REG_SOUND4CNT_HI:
396			GBAAudioWriteSOUND4CNT_HI(&gba->audio, value);
397			value &= 0x40FF;
398			break;
399		case REG_SOUNDCNT_LO:
400			GBAAudioWriteSOUNDCNT_LO(&gba->audio, value);
401			value &= 0xFF77;
402			break;
403		case REG_SOUNDCNT_HI:
404			GBAAudioWriteSOUNDCNT_HI(&gba->audio, value);
405			value &= 0x770F;
406			break;
407		case REG_SOUNDCNT_X:
408			GBAAudioWriteSOUNDCNT_X(&gba->audio, value);
409			value &= 0x0080;
410			value |= gba->memory.io[REG_SOUNDCNT_X >> 1] & 0xF;
411			break;
412		case REG_SOUNDBIAS:
413			GBAAudioWriteSOUNDBIAS(&gba->audio, value);
414			break;
415
416		case REG_WAVE_RAM0_LO:
417		case REG_WAVE_RAM1_LO:
418		case REG_WAVE_RAM2_LO:
419		case REG_WAVE_RAM3_LO:
420			GBAIOWrite32(gba, address, (gba->memory.io[(address >> 1) + 1] << 16) | value);
421			break;
422
423		case REG_WAVE_RAM0_HI:
424		case REG_WAVE_RAM1_HI:
425		case REG_WAVE_RAM2_HI:
426		case REG_WAVE_RAM3_HI:
427			GBAIOWrite32(gba, address - 2, gba->memory.io[(address >> 1) - 1] | (value << 16));
428			break;
429
430		case REG_FIFO_A_LO:
431		case REG_FIFO_B_LO:
432			GBAIOWrite32(gba, address, (gba->memory.io[(address >> 1) + 1] << 16) | value);
433			break;
434
435		case REG_FIFO_A_HI:
436		case REG_FIFO_B_HI:
437			GBAIOWrite32(gba, address - 2, gba->memory.io[(address >> 1) - 1] | (value << 16));
438			break;
439
440		// DMA
441		case REG_DMA0SAD_LO:
442		case REG_DMA0DAD_LO:
443		case REG_DMA1SAD_LO:
444		case REG_DMA1DAD_LO:
445		case REG_DMA2SAD_LO:
446		case REG_DMA2DAD_LO:
447		case REG_DMA3SAD_LO:
448		case REG_DMA3DAD_LO:
449			GBAIOWrite32(gba, address, (gba->memory.io[(address >> 1) + 1] << 16) | value);
450			break;
451
452		case REG_DMA0SAD_HI:
453		case REG_DMA0DAD_HI:
454		case REG_DMA1SAD_HI:
455		case REG_DMA1DAD_HI:
456		case REG_DMA2SAD_HI:
457		case REG_DMA2DAD_HI:
458		case REG_DMA3SAD_HI:
459		case REG_DMA3DAD_HI:
460			GBAIOWrite32(gba, address - 2, gba->memory.io[(address >> 1) - 1] | (value << 16));
461			break;
462
463		case REG_DMA0CNT_LO:
464			GBADMAWriteCNT_LO(gba, 0, value);
465			break;
466		case REG_DMA0CNT_HI:
467			value = GBADMAWriteCNT_HI(gba, 0, value);
468			break;
469		case REG_DMA1CNT_LO:
470			GBADMAWriteCNT_LO(gba, 1, value);
471			break;
472		case REG_DMA1CNT_HI:
473			value = GBADMAWriteCNT_HI(gba, 1, value);
474			break;
475		case REG_DMA2CNT_LO:
476			GBADMAWriteCNT_LO(gba, 2, value);
477			break;
478		case REG_DMA2CNT_HI:
479			value = GBADMAWriteCNT_HI(gba, 2, value);
480			break;
481		case REG_DMA3CNT_LO:
482			GBADMAWriteCNT_LO(gba, 3, value);
483			break;
484		case REG_DMA3CNT_HI:
485			value = GBADMAWriteCNT_HI(gba, 3, value);
486			break;
487
488		// Timers
489		case REG_TM0CNT_LO:
490			GBATimerWriteTMCNT_LO(gba, 0, value);
491			return;
492		case REG_TM1CNT_LO:
493			GBATimerWriteTMCNT_LO(gba, 1, value);
494			return;
495		case REG_TM2CNT_LO:
496			GBATimerWriteTMCNT_LO(gba, 2, value);
497			return;
498		case REG_TM3CNT_LO:
499			GBATimerWriteTMCNT_LO(gba, 3, value);
500			return;
501
502		case REG_TM0CNT_HI:
503			value &= 0x00C7;
504			GBATimerWriteTMCNT_HI(gba, 0, value);
505			break;
506		case REG_TM1CNT_HI:
507			value &= 0x00C7;
508			GBATimerWriteTMCNT_HI(gba, 1, value);
509			break;
510		case REG_TM2CNT_HI:
511			value &= 0x00C7;
512			GBATimerWriteTMCNT_HI(gba, 2, value);
513			break;
514		case REG_TM3CNT_HI:
515			value &= 0x00C7;
516			GBATimerWriteTMCNT_HI(gba, 3, value);
517			break;
518
519		// SIO
520		case REG_SIOCNT:
521			GBASIOWriteSIOCNT(&gba->sio, value);
522			break;
523		case REG_RCNT:
524			value &= 0xC1FF;
525			GBASIOWriteRCNT(&gba->sio, value);
526			break;
527		case REG_SIOMLT_SEND:
528		case REG_JOYCNT:
529		case REG_JOYSTAT:
530		case REG_JOY_RECV_LO:
531		case REG_JOY_RECV_HI:
532		case REG_JOY_TRANS_LO:
533		case REG_JOY_TRANS_HI:
534			value = GBASIOWriteRegister(&gba->sio, address, value);
535			break;
536
537		// Interrupts and misc
538		case REG_WAITCNT:
539			value &= 0x5FFF;
540			GBAAdjustWaitstates(gba, value);
541			break;
542		case REG_IE:
543			GBAWriteIE(gba, value);
544			break;
545		case REG_IF:
546			gba->springIRQ &= ~value;
547			value = gba->memory.io[REG_IF >> 1] & ~value;
548			break;
549		case REG_IME:
550			GBAWriteIME(gba, value);
551			break;
552		case REG_MAX:
553			// Some bad interrupt libraries will write to this
554			break;
555		case REG_DEBUG_ENABLE:
556			gba->debug = value == 0xC0DE;
557			return;
558		case REG_DEBUG_FLAGS:
559			if (gba->debug) {
560				GBADebug(gba, value);
561				return;
562			}
563			// Fall through
564		default:
565			if (address >= REG_DEBUG_STRING && address - REG_DEBUG_STRING < sizeof(gba->debugString)) {
566				STORE_16LE(value, address - REG_DEBUG_STRING, gba->debugString);
567				return;
568			}
569			mLOG(GBA_IO, STUB, "Stub I/O register write: %03X", address);
570			if (address >= REG_MAX) {
571				mLOG(GBA_IO, GAME_ERROR, "Write to unused I/O register: %03X", address);
572				return;
573			}
574			break;
575		}
576	}
577	gba->memory.io[address >> 1] = value;
578}
579
580void GBAIOWrite8(struct GBA* gba, uint32_t address, uint8_t value) {
581	if (address == REG_HALTCNT) {
582		value &= 0x80;
583		if (!value) {
584			GBAHalt(gba);
585		} else {
586			GBAStop(gba);
587		}
588		return;
589	}
590	if (address == REG_POSTFLG) {
591		gba->memory.io[(address & (SIZE_IO - 1)) >> 1] = value;
592		return;
593	}
594	if (address >= REG_DEBUG_STRING && address - REG_DEBUG_STRING < sizeof(gba->debugString)) {
595		gba->debugString[address - REG_DEBUG_STRING] = value;
596		return;
597	}
598	if (address > SIZE_IO) {
599		return;
600	}
601	uint16_t value16 = value << (8 * (address & 1));
602	value16 |= (gba->memory.io[(address & (SIZE_IO - 1)) >> 1]) & ~(0xFF << (8 * (address & 1)));
603	GBAIOWrite(gba, address & 0xFFFFFFFE, value16);
604}
605
606void GBAIOWrite32(struct GBA* gba, uint32_t address, uint32_t value) {
607	switch (address) {
608	case REG_WAVE_RAM0_LO:
609		GBAAudioWriteWaveRAM(&gba->audio, 0, value);
610		break;
611	case REG_WAVE_RAM1_LO:
612		GBAAudioWriteWaveRAM(&gba->audio, 1, value);
613		break;
614	case REG_WAVE_RAM2_LO:
615		GBAAudioWriteWaveRAM(&gba->audio, 2, value);
616		break;
617	case REG_WAVE_RAM3_LO:
618		GBAAudioWriteWaveRAM(&gba->audio, 3, value);
619		break;
620	case REG_FIFO_A_LO:
621	case REG_FIFO_B_LO:
622		GBAAudioWriteFIFO(&gba->audio, address, value);
623		break;
624	case REG_DMA0SAD_LO:
625		value = GBADMAWriteSAD(gba, 0, value);
626		break;
627	case REG_DMA0DAD_LO:
628		value = GBADMAWriteDAD(gba, 0, value);
629		break;
630	case REG_DMA1SAD_LO:
631		value = GBADMAWriteSAD(gba, 1, value);
632		break;
633	case REG_DMA1DAD_LO:
634		value = GBADMAWriteDAD(gba, 1, value);
635		break;
636	case REG_DMA2SAD_LO:
637		value = GBADMAWriteSAD(gba, 2, value);
638		break;
639	case REG_DMA2DAD_LO:
640		value = GBADMAWriteDAD(gba, 2, value);
641		break;
642	case REG_DMA3SAD_LO:
643		value = GBADMAWriteSAD(gba, 3, value);
644		break;
645	case REG_DMA3DAD_LO:
646		value = GBADMAWriteDAD(gba, 3, value);
647		break;
648	default:
649		if (address >= REG_DEBUG_STRING && address - REG_DEBUG_STRING < sizeof(gba->debugString)) {
650			STORE_32LE(value, address - REG_DEBUG_STRING, gba->debugString);
651			return;
652		}
653		GBAIOWrite(gba, address, value & 0xFFFF);
654		GBAIOWrite(gba, address | 2, value >> 16);
655		return;
656	}
657	gba->memory.io[address >> 1] = value;
658	gba->memory.io[(address >> 1) + 1] = value >> 16;
659}
660
661bool GBAIOIsReadConstant(uint32_t address) {
662	switch (address) {
663	default:
664		return false;
665	case REG_BG0CNT:
666	case REG_BG1CNT:
667	case REG_BG2CNT:
668	case REG_BG3CNT:
669	case REG_WININ:
670	case REG_WINOUT:
671	case REG_BLDCNT:
672	case REG_BLDALPHA:
673	case REG_SOUND1CNT_LO:
674	case REG_SOUND1CNT_HI:
675	case REG_SOUND1CNT_X:
676	case REG_SOUND2CNT_LO:
677	case REG_SOUND2CNT_HI:
678	case REG_SOUND3CNT_LO:
679	case REG_SOUND3CNT_HI:
680	case REG_SOUND3CNT_X:
681	case REG_SOUND4CNT_LO:
682	case REG_SOUND4CNT_HI:
683	case REG_SOUNDCNT_LO:
684	case REG_SOUNDCNT_HI:
685	case REG_TM0CNT_HI:
686	case REG_TM1CNT_HI:
687	case REG_TM2CNT_HI:
688	case REG_TM3CNT_HI:
689	case REG_KEYINPUT:
690	case REG_IE:
691		return true;
692	}
693}
694
695uint16_t GBAIORead(struct GBA* gba, uint32_t address) {
696	if (!GBAIOIsReadConstant(address)) {
697		// Most IO reads need to disable idle removal
698		gba->haltPending = false;
699	}
700
701	switch (address) {
702	case REG_TM0CNT_LO:
703		GBATimerUpdateRegister(gba, 0);
704		break;
705	case REG_TM1CNT_LO:
706		GBATimerUpdateRegister(gba, 1);
707		break;
708	case REG_TM2CNT_LO:
709		GBATimerUpdateRegister(gba, 2);
710		break;
711	case REG_TM3CNT_LO:
712		GBATimerUpdateRegister(gba, 3);
713		break;
714
715	case REG_KEYINPUT:
716		if (gba->rr && gba->rr->isPlaying(gba->rr)) {
717			return 0x3FF ^ gba->rr->queryInput(gba->rr);
718		} else {
719			uint16_t input = 0x3FF;
720			if (gba->keyCallback) {
721				input = gba->keyCallback->readKeys(gba->keyCallback);
722			} else if (gba->keySource) {
723				input = *gba->keySource;
724			}
725			if (!gba->allowOpposingDirections) {
726				unsigned rl = input & 0x030;
727				unsigned ud = input & 0x0C0;
728				input &= 0x30F;
729				if (rl != 0x030) {
730					input |= rl;
731				}
732				if (ud != 0x0C0) {
733					input |= ud;
734				}
735			}
736			if (gba->rr && gba->rr->isRecording(gba->rr)) {
737				gba->rr->logInput(gba->rr, input);
738			}
739			return 0x3FF ^ input;
740		}
741
742	case REG_SIOCNT:
743		return gba->sio.siocnt;
744	case REG_RCNT:
745		return gba->sio.rcnt;
746
747	case REG_BG0HOFS:
748	case REG_BG0VOFS:
749	case REG_BG1HOFS:
750	case REG_BG1VOFS:
751	case REG_BG2HOFS:
752	case REG_BG2VOFS:
753	case REG_BG3HOFS:
754	case REG_BG3VOFS:
755	case REG_BG2PA:
756	case REG_BG2PB:
757	case REG_BG2PC:
758	case REG_BG2PD:
759	case REG_BG2X_LO:
760	case REG_BG2X_HI:
761	case REG_BG2Y_LO:
762	case REG_BG2Y_HI:
763	case REG_BG3PA:
764	case REG_BG3PB:
765	case REG_BG3PC:
766	case REG_BG3PD:
767	case REG_BG3X_LO:
768	case REG_BG3X_HI:
769	case REG_BG3Y_LO:
770	case REG_BG3Y_HI:
771	case REG_WIN0H:
772	case REG_WIN1H:
773	case REG_WIN0V:
774	case REG_WIN1V:
775	case REG_MOSAIC:
776	case REG_BLDY:
777	case REG_FIFO_A_LO:
778	case REG_FIFO_A_HI:
779	case REG_FIFO_B_LO:
780	case REG_FIFO_B_HI:
781	case REG_DMA0SAD_LO:
782	case REG_DMA0SAD_HI:
783	case REG_DMA0DAD_LO:
784	case REG_DMA0DAD_HI:
785	case REG_DMA1SAD_LO:
786	case REG_DMA1SAD_HI:
787	case REG_DMA1DAD_LO:
788	case REG_DMA1DAD_HI:
789	case REG_DMA2SAD_LO:
790	case REG_DMA2SAD_HI:
791	case REG_DMA2DAD_LO:
792	case REG_DMA2DAD_HI:
793	case REG_DMA3SAD_LO:
794	case REG_DMA3SAD_HI:
795	case REG_DMA3DAD_LO:
796	case REG_DMA3DAD_HI:
797		// Write-only register
798		mLOG(GBA_IO, GAME_ERROR, "Read from write-only I/O register: %03X", address);
799		return GBALoadBad(gba->cpu);
800
801	case REG_DMA0CNT_LO:
802	case REG_DMA1CNT_LO:
803	case REG_DMA2CNT_LO:
804	case REG_DMA3CNT_LO:
805		// Write-only register
806		mLOG(GBA_IO, GAME_ERROR, "Read from write-only I/O register: %03X", address);
807		return 0;
808
809	case REG_SOUNDBIAS:
810	case REG_KEYCNT:
811	case REG_POSTFLG:
812		mLOG(GBA_IO, STUB, "Stub I/O register read: %03x", address);
813		break;
814	case REG_SOUND1CNT_LO:
815	case REG_SOUND1CNT_HI:
816	case REG_SOUND1CNT_X:
817	case REG_SOUND2CNT_LO:
818	case REG_SOUND2CNT_HI:
819	case REG_SOUND3CNT_LO:
820	case REG_SOUND3CNT_HI:
821	case REG_SOUND3CNT_X:
822	case REG_SOUND4CNT_LO:
823	case REG_SOUND4CNT_HI:
824	case REG_SOUNDCNT_LO:
825	case REG_SOUNDCNT_HI:
826		if (!GBAudioEnableIsEnable(gba->memory.io[REG_SOUNDCNT_X >> 1])) {
827			// TODO: Is writing allowed when the circuit is disabled?
828			return 0;
829		}
830		// Fall through
831	case REG_DISPCNT:
832	case REG_DISPSTAT:
833	case REG_VCOUNT:
834	case REG_BG0CNT:
835	case REG_BG1CNT:
836	case REG_BG2CNT:
837	case REG_BG3CNT:
838	case REG_WININ:
839	case REG_WINOUT:
840	case REG_BLDCNT:
841	case REG_BLDALPHA:
842	case REG_SOUNDCNT_X:
843	case REG_WAVE_RAM0_LO:
844	case REG_WAVE_RAM0_HI:
845	case REG_WAVE_RAM1_LO:
846	case REG_WAVE_RAM1_HI:
847	case REG_WAVE_RAM2_LO:
848	case REG_WAVE_RAM2_HI:
849	case REG_WAVE_RAM3_LO:
850	case REG_WAVE_RAM3_HI:
851	case REG_DMA0CNT_HI:
852	case REG_DMA1CNT_HI:
853	case REG_DMA2CNT_HI:
854	case REG_DMA3CNT_HI:
855	case REG_TM0CNT_HI:
856	case REG_TM1CNT_HI:
857	case REG_TM2CNT_HI:
858	case REG_TM3CNT_HI:
859	case REG_SIOMULTI0:
860	case REG_SIOMULTI1:
861	case REG_SIOMULTI2:
862	case REG_SIOMULTI3:
863	case REG_SIOMLT_SEND:
864	case REG_JOYCNT:
865	case REG_JOY_RECV_LO:
866	case REG_JOY_RECV_HI:
867	case REG_JOY_TRANS_LO:
868	case REG_JOY_TRANS_HI:
869	case REG_JOYSTAT:
870	case REG_IE:
871	case REG_IF:
872	case REG_WAITCNT:
873	case REG_IME:
874		// Handled transparently by registers
875		break;
876	case REG_MAX:
877		// Some bad interrupt libraries will read from this
878		break;
879	case 0x66:
880	case 0x6E:
881	case 0x76:
882	case 0x7A:
883	case 0x7E:
884	case 0x86:
885	case 0x8A:
886		mLOG(GBA_IO, GAME_ERROR, "Read from unused I/O register: %03X", address);
887		return 0;
888	case REG_DEBUG_ENABLE:
889		if (gba->debug) {
890			return 0x1DEA;
891		}
892		// Fall through
893	default:
894		mLOG(GBA_IO, GAME_ERROR, "Read from unused I/O register: %03X", address);
895		return GBALoadBad(gba->cpu);
896	}
897	return gba->memory.io[address >> 1];
898}
899
900void GBAIOSerialize(struct GBA* gba, struct GBASerializedState* state) {
901	int i;
902	for (i = 0; i < REG_MAX; i += 2) {
903		if (_isRSpecialRegister[i >> 1]) {
904			STORE_16(gba->memory.io[i >> 1], i, state->io);
905		} else if (_isValidRegister[i >> 1]) {
906			uint16_t reg = GBAIORead(gba, i);
907			STORE_16(reg, i, state->io);
908		}
909	}
910
911	for (i = 0; i < 4; ++i) {
912		STORE_16(gba->memory.io[(REG_DMA0CNT_LO + i * 12) >> 1], (REG_DMA0CNT_LO + i * 12), state->io);
913		STORE_16(gba->timers[i].reload, 0, &state->timers[i].reload);
914		STORE_16(gba->timers[i].oldReload, 0, &state->timers[i].oldReload);
915		STORE_32(gba->timers[i].lastEvent - mTimingCurrentTime(&gba->timing), 0, &state->timers[i].lastEvent);
916		STORE_32(gba->timers[i].event.when - mTimingCurrentTime(&gba->timing), 0, &state->timers[i].nextEvent);
917		STORE_32(gba->timers[i].overflowInterval, 0, &state->timers[i].overflowInterval);
918		STORE_32(gba->timers[i].flags, 0, &state->timers[i].flags);
919		STORE_32(gba->memory.dma[i].nextSource, 0, &state->dma[i].nextSource);
920		STORE_32(gba->memory.dma[i].nextDest, 0, &state->dma[i].nextDest);
921		STORE_32(gba->memory.dma[i].nextCount, 0, &state->dma[i].nextCount);
922		STORE_32(gba->memory.dma[i].when, 0, &state->dma[i].when);
923	}
924
925	GBAHardwareSerialize(&gba->memory.hw, state);
926}
927
928void GBAIODeserialize(struct GBA* gba, const struct GBASerializedState* state) {
929	int i;
930	for (i = 0; i < REG_MAX; i += 2) {
931		if (_isWSpecialRegister[i >> 1]) {
932			LOAD_16(gba->memory.io[i >> 1], i, state->io);
933		} else if (_isValidRegister[i >> 1]) {
934			uint16_t reg;
935			LOAD_16(reg, i, state->io);
936			GBAIOWrite(gba, i, reg);
937		}
938	}
939
940	uint32_t when;
941	for (i = 0; i < 4; ++i) {
942		LOAD_16(gba->timers[i].reload, 0, &state->timers[i].reload);
943		LOAD_16(gba->timers[i].oldReload, 0, &state->timers[i].oldReload);
944		LOAD_32(gba->timers[i].overflowInterval, 0, &state->timers[i].overflowInterval);
945		LOAD_32(gba->timers[i].flags, 0, &state->timers[i].flags);
946		if (i > 0 && GBATimerFlagsIsCountUp(gba->timers[i].flags)) {
947			// Overwrite invalid values in savestate
948			gba->timers[i].lastEvent = 0;
949		} else {
950			LOAD_32(when, 0, &state->timers[i].lastEvent);
951			gba->timers[i].lastEvent = when + mTimingCurrentTime(&gba->timing);
952		}
953		LOAD_32(when, 0, &state->timers[i].nextEvent);
954		mTimingDeschedule(&gba->timing, &gba->timers[i].event);
955		if (GBATimerFlagsIsEnable(gba->timers[i].flags)) {
956			mTimingSchedule(&gba->timing, &gba->timers[i].event, when);
957		}
958
959		LOAD_16(gba->memory.dma[i].reg, (REG_DMA0CNT_HI + i * 12), state->io);
960		LOAD_32(gba->memory.dma[i].nextSource, 0, &state->dma[i].nextSource);
961		LOAD_32(gba->memory.dma[i].nextDest, 0, &state->dma[i].nextDest);
962		LOAD_32(gba->memory.dma[i].nextCount, 0, &state->dma[i].nextCount);
963		LOAD_32(gba->memory.dma[i].when, 0, &state->dma[i].when);
964		if (GBADMARegisterGetTiming(gba->memory.dma[i].reg) != DMA_TIMING_NOW) {
965			GBADMASchedule(gba, i, &gba->memory.dma[i]);
966		}
967	}
968	GBAAudioWriteSOUNDCNT_X(&gba->audio, gba->memory.io[REG_SOUNDCNT_X >> 1]);
969	GBADMAUpdate(gba);
970	GBAHardwareDeserialize(&gba->memory.hw, state);
971}