src/platform/qt/GBAApp.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "GBAApp.h"
7
8#include "AudioProcessor.h"
9#include "CoreController.h"
10#include "CoreManager.h"
11#include "ConfigController.h"
12#include "Display.h"
13#include "Window.h"
14#include "VFileDevice.h"
15
16#include <QFileInfo>
17#include <QFileOpenEvent>
18#include <QIcon>
19
20#include <mgba/core/version.h>
21#include <mgba-util/socket.h>
22#include <mgba-util/vfs.h>
23
24#ifdef USE_SQLITE3
25#include "feature/sqlite3/no-intro.h"
26#endif
27
28using namespace QGBA;
29
30static GBAApp* g_app = nullptr;
31
32mLOG_DEFINE_CATEGORY(QT, "Qt", "platform.qt");
33
34GBAApp::GBAApp(int& argc, char* argv[], ConfigController* config)
35 : QApplication(argc, argv)
36 , m_configController(config)
37{
38 g_app = this;
39
40#ifdef BUILD_SDL
41 SDL_Init(SDL_INIT_NOPARACHUTE);
42#endif
43
44#ifndef Q_OS_MAC
45 setWindowIcon(QIcon(":/res/mgba-512.png"));
46#endif
47
48 SocketSubsystemInit();
49 qRegisterMetaType<const uint32_t*>("const uint32_t*");
50 qRegisterMetaType<mCoreThread*>("mCoreThread*");
51
52 QApplication::setApplicationName(projectName);
53 QApplication::setApplicationVersion(projectVersion);
54
55 if (!m_configController->getQtOption("displayDriver").isNull()) {
56 Display::setDriver(static_cast<Display::Driver>(m_configController->getQtOption("displayDriver").toInt()));
57 }
58
59 reloadGameDB();
60
61 m_manager.setConfig(m_configController->config());
62 m_manager.setMultiplayerController(&m_multiplayer);
63
64 if (!m_configController->getQtOption("audioDriver").isNull()) {
65 AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(m_configController->getQtOption("audioDriver").toInt()));
66 }
67}
68
69GBAApp::~GBAApp() {
70#ifdef USE_SQLITE3
71 m_parseThread.quit();
72 m_parseThread.wait();
73#endif
74}
75
76bool GBAApp::event(QEvent* event) {
77 if (event->type() == QEvent::FileOpen) {
78 CoreController* core = m_manager.loadGame(static_cast<QFileOpenEvent*>(event)->file());
79 m_windows[0]->setController(core, static_cast<QFileOpenEvent*>(event)->file());
80 return true;
81 }
82 return QApplication::event(event);
83}
84
85Window* GBAApp::newWindow() {
86 if (m_windows.count() >= MAX_GBAS) {
87 return nullptr;
88 }
89 Window* w = new Window(&m_manager, m_configController, m_multiplayer.attached());
90 int windowId = m_multiplayer.attached();
91 connect(w, &Window::destroyed, [this, w]() {
92 m_windows.removeAll(w);
93 for (Window* w : m_windows) {
94 w->updateMultiplayerStatus(m_windows.count() < MAX_GBAS);
95 }
96 });
97 m_windows.append(w);
98 w->setAttribute(Qt::WA_DeleteOnClose);
99 w->loadConfig();
100 w->show();
101 w->multiplayerChanged();
102 for (Window* w : m_windows) {
103 w->updateMultiplayerStatus(m_windows.count() < MAX_GBAS);
104 }
105 return w;
106}
107
108GBAApp* GBAApp::app() {
109 return g_app;
110}
111
112void GBAApp::pauseAll(QList<Window*>* paused) {
113 for (auto& window : m_windows) {
114 if (!window->controller() || window->controller()->isPaused()) {
115 continue;
116 }
117 window->controller()->setPaused(true);
118 paused->append(window);
119 }
120}
121
122void GBAApp::continueAll(const QList<Window*>& paused) {
123 for (auto& window : paused) {
124 if (window->controller()) {
125 window->controller()->setPaused(false);
126 }
127 }
128}
129
130QString GBAApp::getOpenFileName(QWidget* owner, const QString& title, const QString& filter) {
131 QList<Window*> paused;
132 pauseAll(&paused);
133 QString filename = QFileDialog::getOpenFileName(owner, title, m_configController->getOption("lastDirectory"), filter);
134 continueAll(paused);
135 if (!filename.isEmpty()) {
136 m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath());
137 }
138 return filename;
139}
140
141QString GBAApp::getSaveFileName(QWidget* owner, const QString& title, const QString& filter) {
142 QList<Window*> paused;
143 pauseAll(&paused);
144 QString filename = QFileDialog::getSaveFileName(owner, title, m_configController->getOption("lastDirectory"), filter);
145 continueAll(paused);
146 if (!filename.isEmpty()) {
147 m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath());
148 }
149 return filename;
150}
151
152QString GBAApp::getOpenDirectoryName(QWidget* owner, const QString& title) {
153 QList<Window*> paused;
154 pauseAll(&paused);
155 QString filename = QFileDialog::getExistingDirectory(owner, title, m_configController->getOption("lastDirectory"));
156 continueAll(paused);
157 if (!filename.isEmpty()) {
158 m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath());
159 }
160 return filename;
161}
162
163QString GBAApp::dataDir() {
164#ifdef DATADIR
165 QString path = QString::fromUtf8(DATADIR);
166#else
167 QString path = QCoreApplication::applicationDirPath();
168#ifdef Q_OS_MAC
169 path += QLatin1String("/../Resources");
170#endif
171#endif
172 return path;
173}
174
175#ifdef USE_SQLITE3
176bool GBAApp::reloadGameDB() {
177 NoIntroDB* db = nullptr;
178 db = NoIntroDBLoad((ConfigController::configDir() + "/nointro.sqlite3").toUtf8().constData());
179 if (db && m_db) {
180 NoIntroDBDestroy(m_db);
181 }
182 if (db) {
183 if (m_parseThread.isRunning()) {
184 m_parseThread.quit();
185 m_parseThread.wait();
186 }
187 GameDBParser* parser = new GameDBParser(db);
188 m_parseThread.start();
189 parser->moveToThread(&m_parseThread);
190 QMetaObject::invokeMethod(parser, "parseNoIntroDB");
191 m_db = db;
192 return true;
193 }
194 return false;
195}
196#else
197bool GBAApp::reloadGameDB() {
198 return false;
199}
200#endif
201
202#ifdef USE_SQLITE3
203GameDBParser::GameDBParser(NoIntroDB* db, QObject* parent)
204 : QObject(parent)
205 , m_db(db)
206{
207 // Nothing to do
208}
209
210void GameDBParser::parseNoIntroDB() {
211 VFile* vf = VFileDevice::open(GBAApp::dataDir() + "/nointro.dat", O_RDONLY);
212 if (vf) {
213 NoIntroDBLoadClrMamePro(m_db, vf);
214 vf->close(vf);
215 }
216}
217
218#endif