all repos — mgba @ 9b0393d50ffcd27c487740098c3c0bb72b16529f

mGBA Game Boy Advance Emulator

src/platform/qt/ROMInfo.cpp (view raw)

 1/* Copyright (c) 2013-2015 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#include "ROMInfo.h"
 7
 8#include "GBAApp.h"
 9#include "CoreController.h"
10
11#include <mgba/core/core.h>
12#ifdef M_CORE_GB
13#include <mgba/internal/gb/gb.h>
14#endif
15#ifdef M_CORE_GBA
16#include <mgba/internal/gba/gba.h>
17#endif
18#ifdef USE_SQLITE3
19#include "feature/sqlite3/no-intro.h"
20#endif
21
22using namespace QGBA;
23
24ROMInfo::ROMInfo(std::shared_ptr<CoreController> controller, QWidget* parent)
25	: QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
26{
27	m_ui.setupUi(this);
28
29#ifdef USE_SQLITE3
30	const NoIntroDB* db = GBAApp::app()->gameDB();
31#endif
32	uint32_t crc32 = 0;
33
34	CoreController::Interrupter interrupter(controller);
35	mCore* core = controller->thread()->core;
36	char title[17] = {};
37	core->getGameTitle(core, title);
38	m_ui.title->setText(QLatin1String(title));
39	title[8] = '\0';
40	core->getGameCode(core, title);
41	if (title[0]) {
42		m_ui.id->setText(QLatin1String(title));
43	} else {
44		m_ui.id->setText(tr("(unknown)"));
45	}
46
47	core->checksum(core, &crc32, CHECKSUM_CRC32);
48
49	switch (controller->thread()->core->platform(controller->thread()->core)) {
50#ifdef M_CORE_GBA
51	case PLATFORM_GBA: {
52		GBA* gba = static_cast<GBA*>(core->board);
53		m_ui.size->setText(QString::number(gba->pristineRomSize) + tr(" bytes"));
54		break;
55	}
56#endif
57#ifdef M_CORE_GB
58	case PLATFORM_GB: {
59		GB* gb = static_cast<GB*>(core->board);
60		m_ui.size->setText(QString::number(gb->pristineRomSize) + tr(" bytes"));
61		break;
62	}
63#endif
64	default:
65		m_ui.size->setText(tr("(unknown)"));
66		break;
67	}
68	if (crc32) {
69		m_ui.crc->setText(QString::number(crc32, 16));
70#ifdef USE_SQLITE3
71		if (db) {
72			NoIntroGame game{};
73			if (NoIntroDBLookupGameByCRC(db, crc32, &game)) {
74				m_ui.name->setText(game.name);
75			} else {
76				m_ui.name->setText(tr("(unknown)"));
77			}
78		} else {
79			m_ui.name->setText(tr("(no database present)"));
80		}
81#else
82		m_ui.name->hide();
83#endif
84	} else {
85		m_ui.crc->setText(tr("(unknown)"));
86		m_ui.name->setText(tr("(unknown)"));
87	}
88}