all repos — mgba @ 9b0e4af7b430ee1cd4bbc9b7a37768a820c2b236

mGBA Game Boy Advance Emulator

src/platform/python/_builder.py (view raw)

  1import cffi
  2import os, os.path
  3import shlex
  4import subprocess
  5import sys
  6
  7ffi = cffi.FFI()
  8pydir = os.path.dirname(os.path.abspath(__file__))
  9srcdir = os.path.join(pydir, "..", "..")
 10incdir = os.path.join(pydir, "..", "..", "..", "include")
 11bindir = os.environ.get("BINDIR", os.path.join(os.getcwd(), ".."))
 12libdir = os.environ.get("LIBDIR")
 13
 14cpp = shlex.split(os.environ.get("CPP", "cc -E"))
 15cppflags = shlex.split(os.environ.get("CPPFLAGS", ""))
 16cppflags.extend(["-I" + incdir, "-I" + srcdir, "-I" + bindir])
 17
 18ffi.set_source("mgba._pylib", """
 19#define static
 20#define inline
 21#include <mgba/flags.h>
 22#define OPAQUE_THREADING
 23#include <mgba/core/blip_buf.h>
 24#include <mgba/core/cache-set.h>
 25#include <mgba-util/common.h>
 26#include <mgba/core/core.h>
 27#include <mgba/core/map-cache.h>
 28#include <mgba/core/log.h>
 29#include <mgba/core/mem-search.h>
 30#include <mgba/core/thread.h>
 31#include <mgba/core/version.h>
 32#include <mgba/debugger/debugger.h>
 33#include <mgba/gba/interface.h>
 34#include <mgba/internal/arm/arm.h>
 35#include <mgba/internal/debugger/cli-debugger.h>
 36#include <mgba/internal/gba/gba.h>
 37#include <mgba/internal/gba/input.h>
 38#include <mgba/internal/gba/renderers/cache-set.h>
 39#include <mgba/internal/lr35902/lr35902.h>
 40#include <mgba/internal/gb/gb.h>
 41#include <mgba/internal/gb/renderers/cache-set.h>
 42#include <mgba-util/png-io.h>
 43#include <mgba-util/vfs.h>
 44
 45#define PYEXPORT
 46#include "platform/python/core.h"
 47#include "platform/python/log.h"
 48#include "platform/python/sio.h"
 49#include "platform/python/vfs-py.h"
 50#undef PYEXPORT
 51""", include_dirs=[incdir, srcdir],
 52     extra_compile_args=cppflags,
 53     libraries=["mgba"],
 54     library_dirs=[bindir],
 55     runtime_library_dirs=[libdir],
 56     sources=[os.path.join(pydir, path) for path in ["vfs-py.c", "core.c", "log.c", "sio.c"]])
 57
 58preprocessed = subprocess.check_output(cpp + ["-fno-inline", "-P"] + cppflags + [os.path.join(pydir, "_builder.h")], universal_newlines=True)
 59
 60lines = []
 61for line in preprocessed.splitlines():
 62    line = line.strip()
 63    if line.startswith('#'):
 64        continue
 65    lines.append(line)
 66ffi.cdef('\n'.join(lines))
 67
 68ffi.cdef("""
 69struct GBARTC {
 70    int32_t bytesRemaining;
 71    int32_t transferStep;
 72    int32_t bitsRead;
 73    int32_t bits;
 74    int32_t commandActive;
 75    RTCCommandData command;
 76    RTCControl control;
 77    uint8_t time[7];
 78};""", packed=True)
 79
 80preprocessed = subprocess.check_output(cpp + ["-fno-inline", "-P"] + cppflags + [os.path.join(pydir, "lib.h")], universal_newlines=True)
 81
 82lines = []
 83for line in preprocessed.splitlines():
 84    line = line.strip()
 85    if line.startswith('#'):
 86        continue
 87    lines.append(line)
 88ffi.embedding_api('\n'.join(lines))
 89
 90ffi.embedding_init_code("""
 91    import os, os.path
 92    from mgba._pylib import ffi, lib
 93    symbols = {}
 94    globalSyms = {
 95        'symbols': symbols
 96    }
 97    pendingCode = []
 98
 99    @ffi.def_extern()
100    def mPythonSetDebugger(debugger):
101        from mgba.debugger import NativeDebugger, CLIDebugger
102        oldDebugger = globalSyms.get('debugger')
103        if oldDebugger and oldDebugger._native == debugger:
104            return
105        if oldDebugger and not debugger:
106            del globalSyms['debugger']
107            return
108        if debugger.type == lib.DEBUGGER_CLI:
109            debugger = CLIDebugger(debugger)
110        else:
111            debugger = NativeDebugger(debugger)
112        globalSyms['debugger'] = debugger
113
114    @ffi.def_extern()
115    def mPythonLoadScript(name, vf):
116        from mgba.vfs import VFile
117        vf = VFile(vf)
118        name = ffi.string(name)
119        source = vf.read_all().decode('utf-8')
120        try:
121            code = compile(source, name, 'exec')
122            pendingCode.append(code)
123        except:
124            return False
125        return True
126
127    @ffi.def_extern()
128    def mPythonRunPending():
129        global pendingCode
130        for code in pendingCode:
131            exec(code, globalSyms, {})
132        pendingCode = []
133
134    @ffi.def_extern()
135    def mPythonDebuggerEntered(reason, info):
136        debugger = globalSyms['debugger']
137        if not debugger:
138            return
139        if info == ffi.NULL:
140            info = None
141        for cb in debugger._cbs:
142            cb(reason, info)
143
144    @ffi.def_extern()
145    def mPythonLookupSymbol(name, outptr):
146        name = ffi.string(name).decode('utf-8')
147        if name not in symbols:
148            return False
149        sym = symbols[name]
150        val = None
151        try:
152            val = int(sym)
153        except:
154            try:
155                val = sym()
156            except:
157                pass
158        if val is None:
159            return False
160        try:
161            outptr[0] = ffi.cast('int32_t', val)
162            return True
163        except:
164            return False
165""")
166
167if __name__ == "__main__":
168    ffi.emit_c_code("lib.c")