CHANGES (view raw)
10.7.0: (Future)
2Misc:
3 - GBA Timer: Use global cycles for timers
4
50.6.0: (Future)
6Features:
7 - GBA: Support printing debug strings from inside a game
8 - GBA: Better cheat type autodetection
9 - GB: Tile viewer
10 - Sprite viewer
11 - Debugging console
12 - Improved memory viewer
13 - GB: LR35902/GB-Z80 disassembler
14 - Configuration of gamepad hats
15 - Qt: Spanish translation (by Kevin López)
16 - Add option for whether rewinding restores save games
17 - Qt: German translation (by Lothar Serra Mari)
18 - Savestates now contain any RTC override data
19 - Command line ability to override configuration values
20 - Add option to allow preloading the entire ROM before running
21 - GB: Video/audio channel enabling/disabling
22 - Add option to lock video to integer scaling
23 - Video log recording for testing and bug reporting
24 - Library view
25 - Debugger: Segment/bank support
26 - GB: Symbol table support
27 - GB MBC: Add MBC1 multicart support
28 - Implement keypad interrupts
29 - LR35902: Watchpoints
30 - Memory search
31 - Debugger: Execution tracing
32 - Qt: Italian translation (by theheroGAC)
33Bugfixes:
34 - LR35902: Fix core never exiting with certain event patterns
35 - GB Timer: Improve DIV reset behavior
36 - GBA Memory: Improve initial skipped BIOS state
37 - GBA BIOS: Implement BitUnPack
38 - ARM7: Fix MLA/*MULL/*MLAL timing
39 - GBA: Fix multiboot ROM loading
40 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
41 - LR35902: Fix pc overflowing current region off-by-one
42 - GB MBC: Fix ROM bank overflows getting set to bank 0
43 - Qt: Fix timing issues on high refresh rate monitors
44 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
45 - Util: Fix overflow when loading invalid UPS patches
46 - Tools: Fix recurring multiple times over the same library
47 - GBA I/O: Handle audio registers specially when deserializing
48 - Util: Fix highest-fd socket not being returned by SocketAccept
49 - Qt: Fix linking after some windows have been closed
50 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
51 - Windows: Fix VDir.rewind
52 - SDL: Fix game crash check
53 - SDL: Fix race condition with audio thread when starting
54 - GB: Fix flickering when screen is strobed quickly
55 - FFmpeg: Fix overflow and general issues with audio encoding
56 - Qt: Fix crash when changing audio settings after a game is closed
57 - GBA BIOS: Fix ArcTan sign in HLE BIOS
58 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
59 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
60 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
61 - Core: Fix crash with rewind if savestates shrink
62 - Test: Fix crash when loading invalid file
63 - GBA Hardware: Fix crash if a savestate lies about game hardware
64 - Test: Fix crash when fuzzing fails to load a file
65 - GBA: Fix multiboot loading resulting in too small WRAM
66 - Test: Don't rely on core for frames elapsed
67 - Test: Fix crash when loading invalid file
68 - GBA Hardware: Fix crash if a savestate lies about game hardware
69 - Test: Fix crash when fuzzing fails to load a file
70 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
71 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
72 - GB: Fix STAT blocking
73 - GB MBC: Fix swapping carts not detect new MBC
74 - GB Timer: Fix DIV batching if TAC changes
75 - GB Video: Reset renderer when loading state
76 - GBA BIOS: Fix INT_MIN/-1 crash
77 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
78 - OpenGL: Fix some shaders causing offset graphics
79 - Qt: Fix game unpausing after frame advancing and refocusing
80 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
81 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
82 - Core: Fix directory sets crashing on close if base isn't properly detached
83 - Qt: Fix window icon being stretched
84 - Qt: Fix data directory path
85Misc:
86 - SDL: Remove scancode key input
87 - GBA Video: Clean up unused timers
88 - Test: Add a basic test suite
89 - GBA Video: Allow multiple handles into the same tile cache
90 - VFS: Call msync when syncing mapped data
91 - GBA Video, GB Video: Colors are now fully scaled
92 - VFS: Allow truncating memory chunk VFiles
93 - Debugger: Modularize CLI debugger
94 - Core: Clean up some thread state checks
95 - Debugger: Make building with debugging aspects optional
96 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
97 - GBA Memory: Support reading/writing POSTFLG
98 - Util: Add size counting to Table
99 - Qt: Move last directory setting from qt.ini to config.ini
100 - 3DS, PSP2, Wii: Last directory loaded is saved
101 - GB Audio: Simplify envelope code
102 - GB Audio: Improve initial envelope samples
103 - Debugger: Add functions for read- or write-only watchpoints
104 - GBA DMA: Refactor DMA out of memory.c
105 - GBA DMA: Move DMAs to using absolute timing
106 - All: Add C++ header guards
107 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
108 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
109 - Qt: Improved HiDPI support
110 - Qt: Expose configuration directory
111 - Feature: Move game database from flatfile to SQLite3
112 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
113 - VFS: Fix some minor VFile issues with FILEs
114 - Core: Add generic checksum function
115 - Feature: Support ImageMagick 7
116 - All: Move time.h include to common.h
117 - CMake: Add ability to just print version string
118 - Qt: Merge "Save" and "OK" buttons in shader options
119 - SDL: Automatically map controllers when plugged in
120 - Qt: Automatically load controller profile when plugged in
121 - OpenGL: Add xBR-lv2 shader
122 - GBA, GB: ROM is now unloaded if a patch is applied
123 - Util: Add 8-bit PNG write support
124 - Qt: Rename "Resample video" option to "Bilinear filtering"
125 - GBA Video: Optimize when BLD* registers are written frequently
126 - Core: Cores can now have multiple sets of callbacks
127 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
128 - Qt: Remove audio thread
129 - Qt: Remove audio buffer sizing in AudioProcessorQt
130 - Qt: Re-enable QtMultimedia on Windows
131 - FFmpeg: Return false if a file fails to open
132 - FFmpeg: Force MP4 files to YUV420P
133 - Qt: Make "Mute" able to be bound to a key
134 - Core: Restore sleep callback
135 - Qt: Add .gb/.gbc files to the extension list in Info.plist
136 - Feature: Make -l option explicit
137 - Core: Ability to enumerate and modify video and audio channels
138 - Debugger: Make attaching a backend idempotent
139 - VFS: Optimize expanding in-memory files
140 - VFS: Add VFileFIFO for operating on circle buffers
141 - Core: Move rewind diffing to its own thread
142 - Util: Tune patch-fast extent sizes
143 - Qt: Relax hard dependency on OpenGL
144 - GB Video: Improved video timings
145 - Core: List memory segments in the core
146 - Core: Move savestate creation time to extdata
147 - Debugger: Add mDebuggerRunFrame convenience function
148 - GBA Memory: Remove unused prefetch cruft
149 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
150 - Core: Config values can now be hexadecimal
151 - GB: Reset with initial state of DIV register
152 - GB MBC: New MBC7 implementation
153 - Qt: Better highlight active key in control binding
154 - Core: Improved threading interrupted detection
155 - GBA Timer: Improve accuracy of timers
156
1570.6 beta 2: (Future)
158Features:
159 - Qt: Italian translation (by theheroGAC)
160Bugfixes:
161 - Qt: Fix memory search close button (fixes mgba.io/i/769)
162 - Qt: Fix window icon being stretched
163 - Qt: Fix initial window size (fixes mgba.io/i/766)
164 - Qt: Fix data directory path
165 - Qt: Fix controls not saving on non-SDL builds
166 - GB Video: Fix LYC regression
167 - Qt: Fix translation initialization (fixes mgba.io/i/776)
168Misc:
169 - Qt: Add language selector
170 - GBA Timer: Improve accuracy of timers
171
1720.6 beta 1: (2017-06-29)
173 - Initial beta for 0.6
174
1750.5.2: (2016-12-31)
176Bugfixes:
177 - All: Fix fullscreen config option being ignored
178 - ARM7: PSR mode bits should not get sign extended
179 - GB: Fix audio not being deinitialized
180 - GB: Fix crash when masking savedata
181 - GB: Properly initialize sramRealVf variable
182 - GB Audio: Fix serialization of channel 3 and NR52 properties
183 - GB Audio: Reset envelope timer when reseting sound channel
184 - GB MBC: Fix SRAM dangling pointer with RTC games
185 - GB MBC: Fix initializing MBC when no ROM is loaded
186 - GB Memory: Fix patching ROM bank 0
187 - GB Memory: Fix starting HDMAs during mode 0
188 - GB Memory: Fix HDMA5 value after DMA completes
189 - GB Video: Initialize LCDC in renderer
190 - GB Video: Hblank IRQs should mask LYC=LY IRQs
191 - GBA: Fix IRQs firing after already being cleared
192 - GBA: Only unhalt CPU if appropriate bit is set in IE
193 - GBA: Add savegame override for Crash Bandicoot 2
194 - GBA BIOS: Fix MidiKey2Freq BIOS reads
195 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
196 - GBA Cheats: Fix GameShark ROM patches
197 - GBA I/O: Mask off WAITCNT bits that cannot be written
198 - GBA Memory: Fix misaligned BIOS reads
199 - GBA Memory: Fix VCOUNT being writable
200 - GBA Video: Fix out of bounds sprite transforms
201 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
202 - Libretro: Fix disabling BIOS
203 - Libretro: Fix Game Boy savestates and audio
204 - Qt: Fix changing resolution of software renderer
205 - Qt: Fix setting overrides
206 - Qt: Fix cut off tiles and alignment issues in tile viewer
207 - Qt: Only reset window dimensions when first shown
208 - Qt: Fix Qt Multimedia audio driver on big endian
209 - Qt: Fix Apply button for key and controller configurations
210 - VFS: Fix resizing memory chunks when not needed
211 - Windows: Fix Unicode directory handling
212Misc:
213 - GB, GBA: Prevent loading null ROMs
214 - GB Audio: Initialize wave RAM to GBC values
215 - GB Memory: Reset ROM bank when loading a ROM
216 - PSP2: Improved controller rumble
217
2180.5.1: (2016-10-05)
219Bugfixes:
220 - Core: Fix importing save games as read-only
221 - FFmpeg: Fix encoding AAC
222 - GB: Fix invalid STOP behavior on Game Boy Color
223 - GB: Initialize audio properly
224 - GB: Properly clear KEY1 bit 0 when switching speeds
225 - GB: Properly unload save files when unloading a ROM
226 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
227 - GB MBC: Fix MBC7 when size is incorrectly specified
228 - GB MBC: Fix RTC access when no save file is loaded
229 - GB SIO: Don't auto-clock external shift clock
230 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
231 - GB Video: Fix video frames getting missed when LCDC is off
232 - GB Video: Clear screen when LCDC is off
233 - GBA Cheats: Fix holding onto pointers that may get invalidated
234 - GBA Cheats: Fix key-activated CodeBreaker cheats
235 - GBA Cheats: Fix uninitialized memory getting freed when saving
236 - GBA Hardware: Improve Game Boy Player rumble behavior
237 - GBA Memory: Fix several unused I/O register read values
238 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
239 - LR35902: Fix events running with the wrong cycle active
240 - Qt: Fix "close" button on Overrides view
241 - Qt: Fix saving overrides
242 - Qt: Fix directory set unloading when replacing the ROM
243 - Qt: Fix patch loading
244 - Qt: Fix crash when saving an override if a game isn't loaded
245 - Qt: Fix showing default display driver as OpenGL (force 1.x)
246 - SDL: Attach rumble in SDL frontend
247 - Util: Fix PNG identification on files too small to be a PNG
248Misc:
249 - All: Only update version info if needed
250 - All: Split out install locations for Libretro and OpenEmu
251 - FFmpeg: Encoding cleanup
252 - GB: Reset active region when reloading ROM
253 - GB Memory: Initialize RAM pattern for GBC
254 - GB Video: Improved video timings
255 - Qt: Manage window sizes slightly better
256 - Qt: Remember scale option independent of core dimensions
257
2580.5.0: (2016-09-19)
259Features:
260 - Game Boy support
261 - Support for encrypted CodeBreaker GBA cheats
262 - Emulation of Vast Fame protected GBA carts (taizou)
263 - Tile viewer
264 - Threaded rendering mode
265 - Libretro: Memory map and achievement support (leiradel)
266 - GUI: Add UI control remapping
267 - GUI: Add fast-forward
268 - Wii: 240p support
269 - 3DS: Adjustable screen darkening
270 - Ability to temporarily load a savegame
271 - Load specific files out of archives
272 - Automatic BIOS detection
273Bugfixes:
274 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
275 - Debugger: Fix GDB breakpoints
276 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
277 - GBA: Fix filehandle leak with savegames
278 - GBA: Timer 0 cannot be count up
279 - GBA: Count up timers should not count themselves
280 - GBA Memory: Fix mirror on non-overdumped Classic NES games
281 - GBA Memory: Fix ldm {pc}
282 - GBA Savedata: Fix savedata sync timer
283 - GBA Savedata: Only unmap savedata if present
284 - GBA Serialize: Savestates now properly store prefetch
285 - GBA Video: WIN0/1 take priority over OBJWIN
286 - GBA Video: Fix out-of-order OBJWIN
287 - PSP2: Fix GPU crash while exiting
288 - PSP2: Fix VSync
289 - PSP2: Fix accelerometer range
290 - PSP2: Actually load screen mode setting
291 - PSP2: Fix gyroscope direction
292 - PSP2: Delete threads after they return
293 - PSP2: Fix mapping/unmapping from not at 0
294 - Qt: Fix bug in software renderer scaling
295 - Qt: Fix hanging key press after disabling autofire
296 - Qt: Fix being unable to pause manually when using auto-pausing
297 - SDL: Fix axes being mapped wrong
298 - Util: Fix realloc semantics in utf16to8
299 - Util: Fix inserting too many items into a hash table
300 - VFS: Fix uninitialized varaible reading from 7z
301 - VFS: Fix reading multiple files from a 7z archive
302 - Wii: Fix framelimiting after a slowdown
303 - Wii: Fix garbage flash at startup
304Misc:
305 - 3DS: Use blip_add_delta_fast for a small speed improvement
306 - 3DS: Allow UTF-16 filenames
307 - 3DS: Port to using citro3D
308 - 3DS: Use system font for menus
309 - 3DS: Attempt to use Core 2 for threads
310 - 3DS: Adjustable filering
311 - 3DS: 3D banner
312 - All: Add QUIET parameter to silence CMake
313 - All: Faster memory read/write
314 - ARM7: Support forcing Thumb mode via MSR
315 - ARM7: Flush prefetch cache when loading CPSR via MSR
316 - ARM7: Clean up instruction decoding for future expandability
317 - Debugger: Support register and memory writes via GDB stub
318 - Debugger: Add software breakpoint support to gdb
319 - FFmpeg: Full support for libavcodec 56+
320 - GBA: Better debug logging if event processing breaks
321 - GBA Audio: Force audio DMAs to not increment destination
322 - GBA BIOS: Use custom ArcTan, not relying on OS
323 - GBA Hardware: Clean up dead code in GBP
324 - GBA Memory: Optimize stalling behavior
325 - GBA Memory: Optimize Load-/StoreMultiple
326 - GBA Savedata: Add realistic timing for EEPROM
327 - GBA Serialize: Savestates now store if CPU was halted
328 - GBA Video: Remove old slow path fallback
329 - GBA Video: Optimize sprite drawing
330 - GBA Video: Optimize mode 0 rendering
331 - GBA Video: Optimize compositing cases slightly
332 - GUI: Screenshot dimensions are now passed through
333 - GUI: Add back logging
334 - GUI: Only reload config if manually saved
335 - GUI: Increase scrolling speed
336 - OpenGL: Log shader compilation failure
337 - OpenGL: Add texSize uniform
338 - Qt: Make -g flag work in Qt build
339 - Qt: Simplify OpenGL context creation
340 - Qt: Thread startup improvements
341 - Qt: Make audio channel/video layer options shortcut mappable
342 - Qt: Remove some C99isms from C++ code
343 - Qt: Remove default autofire mappings
344 - Qt: Make reseting when pasued frame-accurate
345 - Qt: Rearchitect game closing codepath
346 - PSP2: Use system font for menus
347 - PSP2: Add rumble for PS TV
348 - PSP2: Add fit-to-height screen mode
349 - PSP2: Sync files per descriptor
350 - PSP2: Allow UTF-8 filenames
351 - PSP2: Screenshots are now saved into the Photo Gallery
352 - PSP2: Stop underclocking when menuing
353 - SDL: Increase default audio buffer size to 1024 samples
354 - SDL: More responsive rumble
355 - Util: Add Vector GetConstPointer
356 - Util: Add rtrim
357 - Util: Add endswith
358 - VFS: Improve zip file detection
359 - Wii: Add pixelated resample filter
360 - Windows: Add native VDir support
361 - Util: Add PRIz macro for libc versions that don't support %z
362
3630.4.1: (2016-07-11)
364Bugfixes:
365 - All: Fix several file handle leaks
366 - All: Fix instruction tables getting zeroed when linking sometimes
367 - ARM7: Fix flags on SBC/RSC
368 - ARM7: Fix setting spsr privilege bits when spsr is empty
369 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
370 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
371 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
372 - GBA Memory: Fix executing code from OBJ region of VRAM
373 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
374 - GBA Serialize: Fix loading savegames from savestates
375 - OpenGL: Correct boolean vector strcmp strings for uniforms
376 - Qt: Fix sending gameStopped twice
377 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
378 - Qt: Fix initial state of key mapping
379 - Qt: Initialize m_useBios
380 - SDL: Fix joystick initialization on BSD
381 - SDL: Fix potential joystick crash in games with rumble
382 - SDL: Fix SDL 1.2 build
383 - SDL: Fix sporadic crash when deinitializing audio
384 - Shaders: Fix AGS-001 shader with some bad drivers
385 - Util: Use closesocket on Windows
386 - Util: Fix socket bind addresses
387 - VFS: Fix reading 7z archives without rewinding first
388 - VFS: VFileFromFD should not open directories
389 - Wii: Fix tilting direction
390 - Util: Fix realloc semantics in utf16to8
391Misc:
392 - All: Allow use of external minizip library
393 - Debugger: CLI debugger now exits when end-of-stream is reached
394 - FFmpeg: Update dependencies on Ubuntu
395 - GBA: Slightly optimize GBAProcessEvents
396 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
397 - GBA Video: Null renderer should return proper register values
398 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
399 - Qt: Add preset for DualShock 4
400 - Qt: Update 360 input profile on OS X to reflect newer drivers
401 - Qt: Remove use of NaN
402 - Qt: Canonicalize file paths when loading games
403 - Qt: Add refresh button to controller editing
404 - SDL: Remove default gamepad mappings
405 - Util: Fix intermittent build failure on OS X
406 - VFS: VFile.sync now updates modified time
407
4080.4.0: (2016-02-02)
409Features:
410 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
411 - I/O viewer
412 - Booting of multiboot images
413 - Customization of GIF recording
414 - Libretro: Cheat code support
415 - Support for GLSL shaders
416 - ROM information view
417 - Support for VBA-style cheat codes
418 - Savestates now store creation timestamps
419 - Key autofire
420 - Libretro: Allow blocking opposing directional input
421 - OpenEmu core for OS X
422 - Libretro: Settings for using BIOS and skipping intro
423 - Libretro: Customizable idle loop removal
424 - Implemented cycle counting for sprite rendering
425 - Cleaner, unified settings window
426 - Added a setting for pausing when the emulator is not in focus
427 - Customizable paths for save games, save states, screenshots and patches
428 - Controller hotplugging
429 - Ability to store save games and active cheats within savestates
430Bugfixes:
431 - ARM7: Fix sign of unaligned LDRSH
432 - ARM7: Fix decoding of some ARM ALU instructions with shifters
433 - Debugger: Fix watchpoints in gdb
434 - GBA: Fix warnings when creating and loading savestates
435 - GBA: Fix Iridion II savetype
436 - GBA BIOS: Fix misaligned CpuSet
437 - GBA Cheats: Fix cheats setting the Action Replay version
438 - GBA Hardware: Fix GPIO on big endian
439 - GBA Memory: Fix DMA register writing behavior
440 - GBA Memory: Fix DMAs triggering two cycles early
441 - Libretro: Fix aspect ratio
442 - Qt: Fix some potential crashes with the gamepad mapping
443 - Qt: Fix keys being mapped incorrectly when loading configuration file
444 - Util: Fix PowerPC PNG read/write pixel order
445 - Util: Fix excessive memory allocation when decoding a PNG
446 - VFS: Fix VFileReadline and remove _vfdReadline
447Misc:
448 - All: Improved PowerPC support
449 - All: Fix some undefined behavior warnings
450 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
451 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
452 - GBA: Implement bad I/O register loading
453 - GBA: Allow jumping to OAM and palette RAM
454 - GBA BIOS: Finish implementing RegisterRamReset
455 - GBA Config: Add "override" layer for better one-time configuration
456 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
457 - GBA Memory: Use a dynamically sized mask for ROM memory
458 - GBA Memory: Implement several unimplemented memory access types
459 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
460 - GBA RR: Starting from savestate now embeds the savegame
461 - GBA RR: Add preliminary SRAM support for VBM loading
462 - GBA RR: Add support for resets in movies
463 - GBA Video: Remove lastHblank, as it is implied
464 - Libretro: Use anonymous memory mappers for large blocks of memory
465 - Libretro: Add install target for libretro core
466 - Qt: Window size command line options are now supported
467 - Qt: Increase usability of key mapper
468 - Qt: Add 'Apply' button to settings window
469 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
470 - Qt: Allow use of modifier keys as input
471 - Qt: Optimize log viewer
472 - Qt: Added button for breaking into the GDB debugger
473 - Qt: Add box for showing duration of rewind
474 - SDL: Support fullscreen in SDL 1.2
475 - SDL: Allow GBASDLAudio to be used without a thread context
476 - Util: Use VFile for configuration
477 - Util: Add MutexTryLock
478
4790.3.2: (2015-12-16)
480Bugfixes:
481 - ARM7: Fix STRT/STRBT
482 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
483 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
484 - Libretro: Fix problems with rumble not turning off
485 - GBA: Fix idle skip state being retained between games
486 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
487 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
488 - GBA BIOS: Fix Sqrt sign
489 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
490 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
491 - GBA Memory: Fix DMA behavior for SRAM accesses
492 - GBA Memory: Fix Store8 to OBJ VRAM
493 - GBA Memory: Fix alignment of LDM/STM on SRAM
494 - GBA Memory: Fix unaligned out-of-bounds ROM loads
495 - GBA Memory: Fix timing of DMAs
496 - GBA Video: Fix _mix for 15-bit color
497 - GBA Video: Fix OAM and palette initialization
498 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
499 - Qt: Use safer isLoaded check in GameController
500 - Qt: Fix a race condition in PainterGL that could lead to a crash
501 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
502 - Qt: Fix font size in memory viewer
503 - Qt: Fix a crash in the memory viewer
504 - Qt: Add additional checks in CheatModel to prevent crashes
505 - Qt: Fix race condition with setting sample rate
506 - Qt: Fix crash when closing multiplayer windows
507 - Qt: Fix resetting while paused
508Misc:
509 - GBA Audio: Implement missing flags on SOUNDCNT_X register
510 - Qt: Add mute option to menu
511
5120.3.1: (2015-10-24)
513Bugfixes:
514 - ARM7: Fix instruction decoding of Thumb shifts
515 - GBA: Deinit savegame when unloading a ROM
516 - GBA: Fix BIOS check on big endian
517 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
518 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
519 - GBA Audio: Fix audio channels being silenced at the wrong time
520 - GBA Memory: Fix bad BIOS Load16 on big endian
521 - GBA Memory: Fix bad Load8 on big endian
522 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
523 - GBA Video: Fix edge case with sprite blend modes and semitransparency
524 - GBA Video: Fix objwin and blending interaction on sprites
525 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
526 - Libretro: Fix a memory leak with the render buffer
527 - Qt: Windows no longer spawn in the top left on first launch
528 - Qt: Fix install path of XDG desktop file with DESTDIR
529 - Qt: Fix drag and drop on Windows
530 - Qt: Reenable double buffering, as disabling it broke some Windows configs
531 - VFS: Fix return values of VFileFILE.read and .write
532Misc:
533 - All: Reset next event to cycles instead of zero to interrupt
534 - All: Add --version flag
535 - ARM7: Force disable LTO on two files to work around a GCC bug
536 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
537 - GBA: Better memory handling with PNG savestates
538 - GBA: Additional savestate sanity checks
539 - GBA: Check for cycle count being too high
540 - GBA Audio: Allow GBAAVStream to have no video callback
541 - GBA BIOS: Implement RegisterRamReset for SIO registers
542 - Qt: Remove useless help icons in dialogs
543 - Qt: Prevent savestate window from opening while in multiplayer
544 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
545 - Qt: Dropping multiplayer windows works more cleanly now
546
5470.3.0: (2015-08-16)
548Features:
549 - Ability to hide individual background layers, or OBJs
550 - Ability to mute individual audio channels
551 - Palette viewer and exporter
552 - Volume control
553 - More shortcuts are editable (e.g. quick save/load)
554 - Rewind now shows the frame after rewinding
555 - Import/Export of GameShark/Action Replay snapshots
556 - Add "Step backwards" item for single increment rewind
557 - Deadzone estimation for game controllers
558 - Analog inputs can be used for shortcuts
559 - Menu items for specific solar sensor brightness levels
560 - Remappable controls for tilt and gyroscope sensors
561 - Status messages for actions taken while a game is running (e.g. save/load state)
562 - Memory inspector
563 - Screensaver can now be suspended while a game is running
564 - Load/save the most recent savestate slot
565 - Support varible speed (PWM) rumble
566 - Ability to cap fast forward speed
567 - Finer control over FPS target
568 - Holdable shortcut for rewinding one frame at a time
569 - Ability to boot directly into the BIOS
570 - Preliminary support for yanking out the game pak while a game is running
571 - Thumb-drive mode by putting a file called portable.ini in the same folder
572 - Configurable display driver, between software and OpenGL
573 - Undo-able savestate loading and saving
574 - Controller profiles now store shortcut settings
575 - Default controller profiles for several common controllers
576 - Libretro now supports BIOS, rumble and solar sensor
577 - Implement BIOS call Stop, for sleep mode
578 - Automatically load patches, if found
579 - Improved video synchronization
580 - Configurable audio output sample rate
581Bugfixes:
582 - ARM7: Fix SWI and IRQ timings
583 - ARM7: Fix Thumb MUL timing
584 - ARM7: Fix timing of multiplies to use N cycles
585 - ARM7: ARMHotplugDetach should call deinit
586 - Debugger: Fix use-after-free in breakpoint clearing code
587 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
588 - GBA: Cap audio FIFO read size during deserialization
589 - GBA: Check for corrupted savestates when loading
590 - GBA: Check for improperly sized savestates when loading
591 - GBA: Check for savestates made from differently sized ROMs
592 - GBA: Fix calls to endian-independent loadstores
593 - GBA: Fix timing of reading from timer registers
594 - GBA: Ensure cycles never go negative
595 - GBA Audio: Force audio FIFOs to 32-bit
596 - GBA Audio: Fix audio pitch changing when adjusting buffer size
597 - GBA Audio: Fix sample order in audio channel 3
598 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
599 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
600 - GBA Memory: Improve Thumb open bus behavior
601 - GBA Memory: Fix potential DMA issue when loading a savestate
602 - GBA Memory: Fix load/store multiple video memory waitstates
603 - GBA SIO: Fix reseting when there are SIO devices attached
604 - GBA Video: Blended sprites should never have other effects applied
605 - GBA Video: Fix out-of-bounds tiles in mosaic
606 - GBA Video: Fix windows not affecting sprites
607 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
608 - GBA Video: Fix timing on first scanline
609 - Qt: Better cleanup when a game crashes
610 - Qt: Fix open ROM dialog filtering for archive formats
611 - Qt: Cap the maximum number of multiplayer windows
612 - Qt: Fix maximum year in sensor override
613 - Qt: Fix window being too tall after exiting fullscreen
614 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
615 - Qt: Fix analog buttons not getting unmapped
616 - Qt: Fix passing command line options
617 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
618 - SDL: Fix SDL build when OpenGL is missing
619 - Util: Allow loading IPS patches that grow the ROM
620 - VFS: Fix resource leaks if some allocations fail
621 - VFS: Fix line-reading to return proper values
622 - Video: Fix an issue with very long filenames
623 - Util: Fix formatting of floats
624Misc:
625 - All: Add --help flag for command line programs
626 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
627 - All: Enable static linking for Windows
628 - All: Enable static linking for OS X
629 - All: Threads are now named
630 - All: Proper handling of Unicode file paths
631 - ARM7: Add emulation for Undefined CPU mode
632 - ARM7: Reduce the size of the Thumb instruction table
633 - GBA: Add status log level
634 - GBA: GBARewind now returns how many states it has rewound
635 - GBA: SIO logging layer
636 - GBA BIOS: Stub out SoundBias
637 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
638 - GBA: Don't include GBACLIDebugger struct unless needed
639 - GBA: Savedata is now synced shortly after data finishes being written
640 - GBA: Process multiple timer events at once, if necessary
641 - GBA Audio: Implement audio reset for channels A/B
642 - GBA Audio: Process multiple audio events at once, if necessary
643 - GBA Hardware: Backport generic RTC source into core
644 - GBA Input: Allow axes and buttons to be mapped to the same key
645 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
646 - GBA SIO: Add a dummy driver for Normal mode
647 - GBA Thread: Add functionality for running callbacks on the GBA thread
648 - GBA Thread: Split GBASync into a separate file
649 - GBA Video: Refactor software renderer into separate files
650 - GBA Video: Slightly optimize mode 0 mosaic rendering
651 - Debugger: Free watchpoints in addition to breakpoints
652 - Qt: Handle saving input settings better
653 - Qt: Move GL frame drawing back onto its own thread
654 - Qt: Fast forward (held) option moved from Other to Emulation menu
655 - Qt: Show version info in window title
656 - Qt: Migrate multiplayer window handling into GBAApp
657 - Qt: Unified file opening and saving with last location
658 - Qt: Fix windows being resizable when they shouldn't have been
659 - Qt: Only hide cursor in full screen
660 - Qt: Replace pause-after-frame mutex with an atomic
661 - Qt: Add application icon and XDG desktop files
662 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
663 - Qt: Don't save window size when entering fullscreen
664 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
665 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
666 - Qt: Increase usability of key mapper
667 - Qt: Show checkmark for window sizes
668 - Qt: Set window path to loaded ROM
669 - Perf: Ability to load savestates immediately on launch
670 - SDL: Properly check for initialization
671 - SDL: Clean up initialization functions
672 - SDL: Clean up GL context
673 - Util: Allow disabling the threading code entirely
674 - VFS: Add sync method to force syncing with backing
675
6760.2.1: (2015-05-13)
677Bugfixes:
678 - All: Fix sanitize-deb script not cleaning up after itself
679 - All: Fix dependencies for libavcodec on Debian-derived platforms
680 - ARM7: Handle writeback for PC in addressing modes 2 and 3
681 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
682 - ARM7: Fix ARM multiply instructions when PC is a destination register
683 - Debugger: Fix use-after-free in breakpoint clearing code
684 - Debugger: Fix boundary conditions in tab completion
685 - GBA: Fix timers not updating timing when writing to only the reload register
686 - GBA: Fix rewind boundary conditions
687 - GBA: Add initial I/O register settings for background matrix registers
688 - GBA: Fix hang when loading a savestate if sync to video is enabled
689 - GBA: Handle out-of-bounds I/O access
690 - GBA: Fix bounds-checking on EEPROM access
691 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
692 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
693 - GBA Memory: Allow SRAM to be 64kB
694 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
695 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
696 - GBA Video: Fix second frame mode 5
697 - Perf: Fix race condition if a game crashes immediately on start
698 - Qt: Fix Display object leak when closing a window
699 - Qt: Fix .deb dependencies
700 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
701 - Qt: Fix window not regaining focus after exiting savestate window
702 - Qt: Fix regression where video would not record if the game had already started
703 - Qt: Fix potential crash if a gamepad causes focus to change
704 - Qt: Fix controller axis querying
705 - Qt: Fix multiplayer windows opening as the wrong size
706 - Qt: Fix controllers sometimes not loading the right profile
707 - SDL: Fix boundary conditions for joystick adjustments
708 - SDL: Allocate properly sized input maps
709 - SDL: Fix potential build issues when Qt and SDL2 are in use
710 - Util: Fix resource leak in UTF-8 handling code
711 - Util: Fix a null-pointer issue when attempting to delete a key
712 - VFS: Fix resource leaks if some allocations fail
713 - Video: Fix an issue with very long filenames
714Misc:
715 - GBA Memory: Soft-crash if jumping past the end of a ROM
716 - Qt: Show multiplayer numbers in window title
717 - Qt: Solar sensor can have shortcuts set
718
7190.2.0: (2015-04-03)
720Features:
721 - Support for gamepad axes, e.g. analog sticks or triggers
722 - Add scale presets for up to 6x
723 - Settings window
724 - Bilinear resampling option
725 - Add option to skip BIOS start screen
726 - List of recently opened games
727 - Support for games using the Solar Sensor
728 - Better audio resampling via blip-buf
729 - Game Pak overrides dialog for setting savetype and sensor values
730 - Support for games using the tilt sensor
731 - Remappable shortcuts for keyboard and gamepad
732 - Rewinding of emulation
733 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
734 - Support IPv6
735 - Save directory of last loaded file
736 - Support BPS patches
737 - Automatically detect and optimize out idle loops
738 - Configurable game overrides
739 - Support loading 7-Zip files
740 - Drag and drop game loading
741 - Cheat code support
742 - Runtime configurable audio driver
743 - Libretro core for use with RetroArch and other front-ends
744 - Controller profiles for setting different bindings for different controllers
745 - Ability to lock aspect ratio
746 - Local link cable support
747 - Ability to switch which game controller is in use per instance
748 - Ability to prevent opposing directional input
749 - Warning dialog if an unimplemented BIOS feature is called
750 - Debugger: Add CLI "frame", frame advance command
751 - Debugger: Add CLI functions for writing to memory
752 - Debugger: Add CLI functions for examining memory regions
753 - Debugger: Add CLI function for writing a register
754Bugfixes:
755 - ARM7: Extend prefetch by one stage
756 - ARM7: Fix cycle counting for loads
757 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
758 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
759 - GBA: Initialize gba.sync to null
760 - GBA: Fix timer initialization
761 - GBA Audio: Support 16-bit writes to FIFO audio
762 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
763 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
764 - GBA BIOS: Fix BIOS prefetch after reset
765 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
766 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
767 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
768 - GBA Memory: Fix I cycles that had been moved to ARM7 core
769 - GBA Memory: Fix cycle counting for 32-bit load/stores
770 - GBA RR: Fix fallthrough error when reading tags from a movie
771 - GBA Thread: Fix possible hang when loading an archive
772 - GBA Thread: Fix possible deadlock in video sync
773 - Perf: Fix crash when the GBA thread fails to start
774 - Qt: Fix crash starting a GDB stub if a game isn't loaded
775 - Qt: Fix crash when adjusting settings after closing a game
776 - Qt: Fix crash when starting GDB stub after closing a game
777 - Qt: Fix patch loading while a game is running
778 - Qt: Fix crash when loading a game after stopping GDB server
779 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
780 - Qt: Fix crash when attempting to pause if a game is not running
781 - SDL: Properly clean up if a game doesn't launch
782 - Util: Fix sockets on Windows
783Misc:
784 - All: Enable link-time optimization
785 - Debugger: Watchpoints now work on STM/LDM instructions
786 - Debugger: Clean up GDB stub network interfacing
787 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
788 - Debugger: Merge Thumb BL instructions when disassembling
789 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
790 - Debugger: Watchpoints now report address watched (fixes #68)
791 - Debugger: Add support for soft breakpoints
792 - Debugger: Make I/O register names be addresses instead of values
793 - Debugger: Rename read/write commands
794 - GBA: Improve accuracy of event timing
795 - GBA: Add API for getting Configuration structs for overrides and input
796 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
797 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
798 - GBA: Move A/V stream interface into core
799 - GBA: Savestates now take into account savedata state machines (fixes #109)
800 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
801 - GBA Memory: Simplify memory API and use fixed bus width
802 - GBA Thread: Make GBASyncWaitFrameStart time out
803 - GBA Video: Start video at the last scanline instead of the first
804 - Qt: Optimize logo drawing
805 - Qt: Move frame upload back onto main thread
806 - Qt: Remember window position
807 - Qt: Double-clicking on the window toggles full screen
808 - Util: Use proper locale for reading and writing float values
809
8100.1.1: (2015-01-24)
811Bugfixes:
812 - ARM7: Fix LDM writeback to a register already written
813 - GBA: Fix timers 2 and 3 updating incorrectly
814 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
815 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
816 - GBA Audio: Properly initialize audio FIFO channels
817 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
818 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
819 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
820 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
821 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
822 - GBA BIOS: Fix HuffUnComp boundary conditions
823 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
824 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
825 - GBA Memory: Filter out top nybble of DMA addresses
826 - GBA Memory: Properly bounds-check VRAM accesses
827 - GBA Memory: Fix initial DMA state
828 - GBA Thread: Allow halted games to exit cleanly
829 - GBA Video: Fix blend issues with obscured middle layers
830 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
831 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
832 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
833 - GBA Video: Fix sprite boundary conditions with mosaic
834 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
835 - Qt: Fix issue with set frame sizes being the wrong height
836 - Qt: Fix emulator crashing when full screen if a game is not running
837 - Qt: Fix window focus issues
838 - Qt: Properly set default video recording settings
839 - Qt: Fix a race condition when a game crashes immediately
840 - Qt: Fix some cases where key mapping can break if focus is adjusted
841 - Qt: Fix crash if a game pauses before any frames are shown
842 - Debugger: Negative PC-relative loads now properly subtract the offset
843 - Debugger: Align PC-relative loads in Thumb
844 - Debugger: Fix watchpoints triggering too late
845 - Debugger: Fix binary print putting spaces between digits
846 - Video: Ensure FFmpeg encoder has audio frames
847 - Video: Fix uncompressed PCM audio recording
848 - Video: Fix FFmpeg crashing when the file extension is wrong
849 - Util: Fix SOCKET_FAILED macro
850Misc:
851 - GBA: Exit cleanly on FATAL if the port supports it
852 - GBA Memory: Implement 16- and 32-bit loads from SRAM
853 - Qt: Disable sync to video by default
854 - Qt: Handle a game crash without crashing
855 - Qt: Set default log level to FATAL, ERROR and WARN
856 - Qt: Clarify some phrasing in the menus
857 - Qt: Clear active buttons when focus is lost
858
8590.1.0: (2014-12-13)
860 - Initial release