all repos — mgba @ 9b6fc4482555e1a9e06b088604ebaabbc8325e2b

mGBA Game Boy Advance Emulator

src/platform/qt/GBAApp.cpp (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "GBAApp.h"
  7
  8#include "AudioProcessor.h"
  9#include "ConfigController.h"
 10#include "Display.h"
 11#include "GameController.h"
 12#include "Window.h"
 13#include "VFileDevice.h"
 14
 15#include <QFileInfo>
 16#include <QFileOpenEvent>
 17#include <QIcon>
 18
 19#include <mgba/core/version.h>
 20#include <mgba-util/socket.h>
 21#include <mgba-util/vfs.h>
 22
 23#ifdef USE_SQLITE3
 24#include "feature/sqlite3/no-intro.h"
 25#endif
 26
 27using namespace QGBA;
 28
 29static GBAApp* g_app = nullptr;
 30
 31mLOG_DEFINE_CATEGORY(QT, "Qt", "platform.qt");
 32
 33GBAApp::GBAApp(int& argc, char* argv[], ConfigController* config)
 34	: QApplication(argc, argv)
 35	, m_configController(config)
 36{
 37	g_app = this;
 38
 39#ifdef BUILD_SDL
 40	SDL_Init(SDL_INIT_NOPARACHUTE);
 41#endif
 42
 43#ifndef Q_OS_MAC
 44	setWindowIcon(QIcon(":/res/mgba-512.png"));
 45#endif
 46
 47	SocketSubsystemInit();
 48	qRegisterMetaType<const uint32_t*>("const uint32_t*");
 49	qRegisterMetaType<mCoreThread*>("mCoreThread*");
 50
 51	QApplication::setApplicationName(projectName);
 52	QApplication::setApplicationVersion(projectVersion);
 53
 54	if (!m_configController->getQtOption("displayDriver").isNull()) {
 55		Display::setDriver(static_cast<Display::Driver>(m_configController->getQtOption("displayDriver").toInt()));
 56	}
 57
 58	reloadGameDB();
 59
 60	if (!m_configController->getQtOption("audioDriver").isNull()) {
 61		AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(m_configController->getQtOption("audioDriver").toInt()));
 62	}
 63}
 64
 65GBAApp::~GBAApp() {
 66#ifdef USE_SQLITE3
 67	m_parseThread.quit();
 68	m_parseThread.wait();
 69#endif
 70}
 71
 72bool GBAApp::event(QEvent* event) {
 73	if (event->type() == QEvent::FileOpen) {
 74		m_windows[0]->controller()->loadGame(static_cast<QFileOpenEvent*>(event)->file());
 75		return true;
 76	}
 77	return QApplication::event(event);
 78}
 79
 80Window* GBAApp::newWindow() {
 81	if (m_windows.count() >= MAX_GBAS) {
 82		return nullptr;
 83	}
 84	Window* w = new Window(m_configController, m_multiplayer.attached());
 85	int windowId = m_multiplayer.attached();
 86	connect(w, &Window::destroyed, [this, w]() {
 87		m_windows.removeAll(w);
 88		for (Window* w : m_windows) {
 89			w->updateMultiplayerStatus(m_windows.count() < MAX_GBAS);
 90		}
 91	});
 92	m_windows.append(w);
 93	w->setAttribute(Qt::WA_DeleteOnClose);
 94	w->loadConfig();
 95	w->show();
 96	w->controller()->setMultiplayerController(&m_multiplayer);
 97	w->multiplayerChanged();
 98	for (Window* w : m_windows) {
 99		w->updateMultiplayerStatus(m_windows.count() < MAX_GBAS);
100	}
101	return w;
102}
103
104GBAApp* GBAApp::app() {
105	return g_app;
106}
107
108void GBAApp::pauseAll(QList<Window*>* paused) {
109	for (auto& window : m_windows) {
110		if (!window->controller()->isLoaded() || window->controller()->isPaused()) {
111			continue;
112		}
113		window->controller()->setPaused(true);
114		paused->append(window);
115	}
116}
117
118void GBAApp::continueAll(const QList<Window*>& paused) {
119	for (auto& window : paused) {
120		window->controller()->setPaused(false);
121	}
122}
123
124QString GBAApp::getOpenFileName(QWidget* owner, const QString& title, const QString& filter) {
125	QList<Window*> paused;
126	pauseAll(&paused);
127	QString filename = QFileDialog::getOpenFileName(owner, title, m_configController->getOption("lastDirectory"), filter);
128	continueAll(paused);
129	if (!filename.isEmpty()) {
130		m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath());
131	}
132	return filename;
133}
134
135QString GBAApp::getSaveFileName(QWidget* owner, const QString& title, const QString& filter) {
136	QList<Window*> paused;
137	pauseAll(&paused);
138	QString filename = QFileDialog::getSaveFileName(owner, title, m_configController->getOption("lastDirectory"), filter);
139	continueAll(paused);
140	if (!filename.isEmpty()) {
141		m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath());
142	}
143	return filename;
144}
145
146QString GBAApp::getOpenDirectoryName(QWidget* owner, const QString& title) {
147	QList<Window*> paused;
148	pauseAll(&paused);
149	QString filename = QFileDialog::getExistingDirectory(owner, title, m_configController->getOption("lastDirectory"));
150	continueAll(paused);
151	if (!filename.isEmpty()) {
152		m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath());
153	}
154	return filename;
155}
156
157QString GBAApp::dataDir() {
158#ifdef DATADIR
159	QString path = QString::fromUtf8(DATADIR);
160#else
161	QString path = QCoreApplication::applicationDirPath();
162#ifdef Q_OS_MAC
163	path += QLatin1String("/../Resources");
164#endif
165#endif
166	return path;
167}
168
169#ifdef USE_SQLITE3
170bool GBAApp::reloadGameDB() {
171	NoIntroDB* db = nullptr;
172	db = NoIntroDBLoad((ConfigController::configDir() + "/nointro.sqlite3").toUtf8().constData());
173	if (db && m_db) {
174		NoIntroDBDestroy(m_db);
175	}
176	if (db) {
177		if (m_parseThread.isRunning()) {
178			m_parseThread.quit();
179			m_parseThread.wait();
180		}
181		GameDBParser* parser = new GameDBParser(db);
182		m_parseThread.start();
183		parser->moveToThread(&m_parseThread);
184		QMetaObject::invokeMethod(parser, "parseNoIntroDB");
185		m_db = db;
186		return true;
187	}
188	return false;
189}
190#else
191bool GBAApp::reloadGameDB() {
192	return false;
193}
194#endif
195
196#ifdef USE_SQLITE3
197GameDBParser::GameDBParser(NoIntroDB* db, QObject* parent)
198	: QObject(parent)
199	, m_db(db)
200{
201	// Nothing to do
202}
203
204void GameDBParser::parseNoIntroDB() {
205	VFile* vf = VFileDevice::open(GBAApp::dataDir() + "/nointro.dat", O_RDONLY);
206	if (vf) {
207		NoIntroDBLoadClrMamePro(m_db, vf);
208		vf->close(vf);
209	}
210}
211
212#endif