all repos — mgba @ 9bef681c7d15ab97afdc306709ea2160ab649d82

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2014 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#include "AboutScreen.h"
  18#include "ArchiveInspector.h"
  19#include "CheatsView.h"
  20#include "ConfigController.h"
  21#include "Display.h"
  22#include "GameController.h"
  23#include "GBAApp.h"
  24#include "GDBController.h"
  25#include "GDBWindow.h"
  26#include "GIFView.h"
  27#include "IOViewer.h"
  28#include "LoadSaveState.h"
  29#include "LogView.h"
  30#include "MultiplayerController.h"
  31#include "MemoryView.h"
  32#include "OverrideView.h"
  33#include "PaletteView.h"
  34#include "TileView.h"
  35#include "ROMInfo.h"
  36#include "SensorView.h"
  37#include "SettingsView.h"
  38#include "ShaderSelector.h"
  39#include "ShortcutController.h"
  40#include "VideoView.h"
  41
  42extern "C" {
  43#include "core/version.h"
  44#ifdef M_CORE_GB
  45#include "gb/gb.h"
  46#endif
  47#include "feature/commandline.h"
  48#include "util/nointro.h"
  49#include "util/vfs.h"
  50}
  51
  52using namespace QGBA;
  53
  54Window::Window(ConfigController* config, int playerId, QWidget* parent)
  55	: QMainWindow(parent)
  56	, m_log(0)
  57	, m_logView(new LogView(&m_log))
  58	, m_stateWindow(nullptr)
  59	, m_screenWidget(new WindowBackground())
  60	, m_logo(":/res/mgba-1024.png")
  61	, m_config(config)
  62	, m_inputController(playerId, this)
  63#ifdef USE_FFMPEG
  64	, m_videoView(nullptr)
  65#endif
  66#ifdef USE_MAGICK
  67	, m_gifView(nullptr)
  68#endif
  69#ifdef USE_GDB_STUB
  70	, m_gdbController(nullptr)
  71#endif
  72	, m_mruMenu(nullptr)
  73	, m_shortcutController(new ShortcutController(this))
  74	, m_fullscreenOnStart(false)
  75	, m_autoresume(false)
  76{
  77	setFocusPolicy(Qt::StrongFocus);
  78	setAcceptDrops(true);
  79	setAttribute(Qt::WA_DeleteOnClose);
  80	m_controller = new GameController(this);
  81	m_controller->setInputController(&m_inputController);
  82	updateTitle();
  83
  84	m_display = Display::create(this);
  85	m_shaderView = new ShaderSelector(m_display, m_config);
  86
  87	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  88	m_logo = m_logo; // Free memory left over in old pixmap
  89
  90	m_screenWidget->setMinimumSize(m_display->minimumSize());
  91	m_screenWidget->setSizePolicy(m_display->sizePolicy());
  92	int i = 2;
  93	QVariant multiplier = m_config->getOption("scaleMultiplier");
  94	if (!multiplier.isNull()) {
  95		m_savedScale = multiplier.toInt();
  96		i = m_savedScale;
  97	}
  98#ifdef M_CORE_GBA
  99	m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 100#endif
 101	m_screenWidget->setPixmap(m_logo);
 102	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 103	setCentralWidget(m_screenWidget);
 104
 105	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
 106	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
 107	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
 108	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
 109	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 110	connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
 111	connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
 112	connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
 113		unsigned width, height;
 114		context->core->desiredVideoDimensions(context->core, &width, &height);
 115		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
 116		                    width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
 117		QPixmap pixmap;
 118		pixmap.convertFromImage(currentImage);
 119		m_screenWidget->setPixmap(pixmap);
 120		m_screenWidget->setLockAspectRatio(width, height);
 121	});
 122	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
 123#ifndef Q_OS_MAC
 124	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
 125	connect(m_controller, &GameController::gameUnpaused, [this]() {
 126		if(isFullScreen()) {
 127			menuBar()->hide();
 128		}
 129	});
 130#endif
 131	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 132	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
 133	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
 134	connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
 135	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 136	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 137	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 138	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 139	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 140	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 141	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 142	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 143	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 144	connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
 145	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 146	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 147	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 148	connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
 149	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 150	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
 151	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 152	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 153	connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
 154	connect(m_display, &Display::hideCursor, [this]() {
 155		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 156			m_screenWidget->setCursor(Qt::BlankCursor);
 157		}
 158	});
 159	connect(m_display, &Display::showCursor, [this]() {
 160		m_screenWidget->unsetCursor();
 161	});
 162	connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
 163
 164	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 165	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 166	m_focusCheck.setInterval(200);
 167
 168	m_shortcutController->setConfigController(m_config);
 169	setupMenu(menuBar());
 170}
 171
 172Window::~Window() {
 173	delete m_logView;
 174
 175#ifdef USE_FFMPEG
 176	delete m_videoView;
 177#endif
 178
 179#ifdef USE_MAGICK
 180	delete m_gifView;
 181#endif
 182}
 183
 184void Window::argumentsPassed(mArguments* args) {
 185	loadConfig();
 186
 187	if (args->patch) {
 188		m_controller->loadPatch(args->patch);
 189	}
 190
 191	if (args->fname) {
 192		m_controller->loadGame(args->fname);
 193	}
 194
 195#ifdef USE_GDB_STUB
 196	if (args->debuggerType == DEBUGGER_GDB) {
 197		if (!m_gdbController) {
 198			m_gdbController = new GDBController(m_controller, this);
 199			m_gdbController->listen();
 200		}
 201	}
 202#endif
 203}
 204
 205void Window::resizeFrame(const QSize& size) {
 206	QSize newSize(size);
 207	m_screenWidget->setSizeHint(newSize);
 208	newSize -= m_screenWidget->size();
 209	newSize += this->size();
 210	resize(newSize);
 211}
 212
 213void Window::setConfig(ConfigController* config) {
 214	m_config = config;
 215}
 216
 217void Window::loadConfig() {
 218	const mCoreOptions* opts = m_config->options();
 219	reloadConfig();
 220
 221	// TODO: Move these to ConfigController
 222	if (opts->fpsTarget) {
 223		emit fpsTargetChanged(opts->fpsTarget);
 224	}
 225
 226	if (opts->audioBuffers) {
 227		emit audioBufferSamplesChanged(opts->audioBuffers);
 228	}
 229
 230	if (opts->sampleRate) {
 231		emit sampleRateChanged(opts->sampleRate);
 232	}
 233
 234	if (opts->width && opts->height) {
 235		resizeFrame(QSize(opts->width, opts->height));
 236	}
 237
 238	if (opts->fullscreen) {
 239		enterFullScreen();
 240	}
 241
 242	if (opts->shader) {
 243		struct VDir* shader = VDirOpen(opts->shader);
 244		if (shader) {
 245			m_display->setShaders(shader);
 246			m_shaderView->refreshShaders();
 247			shader->close(shader);
 248		}
 249	}
 250
 251	m_mruFiles = m_config->getMRU();
 252	updateMRU();
 253
 254	m_inputController.setConfiguration(m_config);
 255	m_controller->setUseBIOS(opts->useBios);
 256}
 257
 258void Window::reloadConfig() {
 259	const mCoreOptions* opts = m_config->options();
 260
 261	m_log.setLevels(opts->logLevel);
 262
 263	QString saveStateExtdata = m_config->getOption("saveStateExtdata");
 264	bool ok;
 265	int flags = saveStateExtdata.toInt(&ok);
 266	if (ok) {
 267		m_controller->setSaveStateExtdata(flags);
 268	}
 269
 270	QString loadStateExtdata = m_config->getOption("loadStateExtdata");
 271	flags = loadStateExtdata.toInt(&ok);
 272	if (ok) {
 273		m_controller->setLoadStateExtdata(flags);
 274	}
 275
 276	m_controller->setConfig(m_config->config());
 277	m_display->lockAspectRatio(opts->lockAspectRatio);
 278	m_display->filter(opts->resampleVideo);
 279
 280	if (opts->bios) {
 281		m_controller->loadBIOS(opts->bios);
 282	}
 283
 284	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 285}
 286
 287void Window::saveConfig() {
 288	m_inputController.saveConfiguration();
 289	m_config->write();
 290}
 291
 292QString Window::getFilters() const {
 293	QStringList filters;
 294	QStringList formats;
 295
 296#ifdef M_CORE_GBA
 297	QStringList gbaFormats{
 298		"*.gba",
 299#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 300		"*.zip",
 301#endif
 302#ifdef USE_LZMA
 303		"*.7z",
 304#endif
 305		"*.agb",
 306		"*.mb",
 307		"*.rom",
 308		"*.bin"};
 309	formats.append(gbaFormats);
 310	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 311#endif
 312
 313#ifdef M_CORE_GB
 314	QStringList gbFormats{
 315		"*.gb",
 316		"*.gbc",
 317#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 318		"*.zip",
 319#endif
 320#ifdef USE_LZMA
 321		"*.7z",
 322#endif
 323		"*.rom",
 324		"*.bin"};
 325	formats.append(gbFormats);
 326	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 327#endif
 328
 329	formats.removeDuplicates();
 330	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 331	return filters.join(";;");
 332}
 333
 334QString Window::getFiltersArchive() const {
 335	QStringList filters;
 336
 337	QStringList formats{
 338#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 339		"*.zip",
 340#endif
 341#ifdef USE_LZMA
 342		"*.7z",
 343#endif
 344	};
 345	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 346	return filters.join(";;");
 347}
 348
 349void Window::selectROM() {
 350	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 351	if (!filename.isEmpty()) {
 352		m_controller->loadGame(filename);
 353	}
 354}
 355
 356void Window::selectROMInArchive() {
 357	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 358	if (filename.isEmpty()) {
 359		return;
 360	}
 361	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 362	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector, filename]() {
 363		VFile* output = archiveInspector->selectedVFile();
 364		if (output) {
 365			m_controller->loadGame(output, filename);
 366		}
 367		archiveInspector->close();
 368	});
 369	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 370	archiveInspector->show();
 371}
 372
 373void Window::replaceROM() {
 374	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 375	if (!filename.isEmpty()) {
 376		m_controller->replaceGame(filename);
 377	}
 378}
 379
 380void Window::selectSave(bool temporary) {
 381	QStringList formats{"*.sav"};
 382	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 383	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 384	if (!filename.isEmpty()) {
 385		m_controller->loadSave(filename, temporary);
 386	}
 387}
 388
 389void Window::multiplayerChanged() {
 390	int attached = 1;
 391	MultiplayerController* multiplayer = m_controller->multiplayerController();
 392	if (multiplayer) {
 393		attached = multiplayer->attached();
 394	}
 395	if (m_controller->isLoaded()) {
 396		for (QAction* action : m_nonMpActions) {
 397			action->setDisabled(attached > 1);
 398		}
 399	}
 400}
 401
 402void Window::selectBIOS() {
 403	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
 404	if (!filename.isEmpty()) {
 405		QFileInfo info(filename);
 406		m_config->setOption("bios", info.canonicalFilePath());
 407		m_config->updateOption("bios");
 408		m_config->setOption("useBios", true);
 409		m_config->updateOption("useBios");
 410		m_controller->loadBIOS(info.canonicalFilePath());
 411	}
 412}
 413
 414void Window::selectPatch() {
 415	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 416	if (!filename.isEmpty()) {
 417		m_controller->loadPatch(filename);
 418	}
 419}
 420
 421void Window::openView(QWidget* widget) {
 422	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 423	widget->setAttribute(Qt::WA_DeleteOnClose);
 424	widget->show();
 425}
 426
 427void Window::importSharkport() {
 428	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 429	if (!filename.isEmpty()) {
 430		m_controller->importSharkport(filename);
 431	}
 432}
 433
 434void Window::exportSharkport() {
 435	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 436	if (!filename.isEmpty()) {
 437		m_controller->exportSharkport(filename);
 438	}
 439}
 440
 441void Window::openSettingsWindow() {
 442	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
 443	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
 444	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 445	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
 446	connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
 447	openView(settingsWindow);
 448}
 449
 450void Window::openOverrideWindow() {
 451	OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
 452	openView(overrideWindow);
 453}
 454
 455void Window::openSensorWindow() {
 456	SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
 457	openView(sensorWindow);
 458}
 459
 460void Window::openCheatsWindow() {
 461	CheatsView* cheatsWindow = new CheatsView(m_controller);
 462	openView(cheatsWindow);
 463}
 464
 465void Window::openPaletteWindow() {
 466	PaletteView* paletteWindow = new PaletteView(m_controller);
 467	openView(paletteWindow);
 468}
 469
 470void Window::openTileWindow() {
 471	TileView* tileWindow = new TileView(m_controller);
 472	openView(tileWindow);
 473}
 474
 475void Window::openMemoryWindow() {
 476	MemoryView* memoryWindow = new MemoryView(m_controller);
 477	openView(memoryWindow);
 478}
 479
 480void Window::openIOViewer() {
 481	IOViewer* ioViewer = new IOViewer(m_controller);
 482	openView(ioViewer);
 483}
 484
 485void Window::openAboutScreen() {
 486	AboutScreen* about = new AboutScreen();
 487	openView(about);
 488}
 489
 490void Window::openROMInfo() {
 491	ROMInfo* romInfo = new ROMInfo(m_controller);
 492	openView(romInfo);
 493}
 494
 495#ifdef USE_FFMPEG
 496void Window::openVideoWindow() {
 497	if (!m_videoView) {
 498		m_videoView = new VideoView();
 499		connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 500		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 501		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
 502		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
 503		connect(m_controller, &GameController::gameStarted, [this]() {
 504			m_videoView->setNativeResolution(m_controller->screenDimensions());
 505		});
 506		if (m_controller->isLoaded()) {
 507			m_videoView->setNativeResolution(m_controller->screenDimensions());
 508		}
 509		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 510	}
 511	m_videoView->show();
 512}
 513#endif
 514
 515#ifdef USE_MAGICK
 516void Window::openGIFWindow() {
 517	if (!m_gifView) {
 518		m_gifView = new GIFView();
 519		connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 520		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 521		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
 522		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
 523		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 524	}
 525	m_gifView->show();
 526}
 527#endif
 528
 529#ifdef USE_GDB_STUB
 530void Window::gdbOpen() {
 531	if (!m_gdbController) {
 532		m_gdbController = new GDBController(m_controller, this);
 533	}
 534	GDBWindow* window = new GDBWindow(m_gdbController);
 535	openView(window);
 536}
 537#endif
 538
 539void Window::keyPressEvent(QKeyEvent* event) {
 540	if (event->isAutoRepeat()) {
 541		QWidget::keyPressEvent(event);
 542		return;
 543	}
 544	GBAKey key = m_inputController.mapKeyboard(event->key());
 545	if (key == GBA_KEY_NONE) {
 546		QWidget::keyPressEvent(event);
 547		return;
 548	}
 549	m_controller->keyPressed(key);
 550	event->accept();
 551}
 552
 553void Window::keyReleaseEvent(QKeyEvent* event) {
 554	if (event->isAutoRepeat()) {
 555		QWidget::keyReleaseEvent(event);
 556		return;
 557	}
 558	GBAKey key = m_inputController.mapKeyboard(event->key());
 559	if (key == GBA_KEY_NONE) {
 560		QWidget::keyPressEvent(event);
 561		return;
 562	}
 563	m_controller->keyReleased(key);
 564	event->accept();
 565}
 566
 567void Window::resizeEvent(QResizeEvent* event) {
 568	if (!isFullScreen()) {
 569		m_config->setOption("height", m_screenWidget->height());
 570		m_config->setOption("width", m_screenWidget->width());
 571	}
 572
 573	int factor = 0;
 574	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 575	if (m_controller->isLoaded()) {
 576		size = m_controller->screenDimensions();
 577	}
 578	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 579	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 580		factor = m_screenWidget->width() / size.width();
 581	} else {
 582		m_savedScale = 0;
 583	}
 584	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 585		bool enableSignals = iter.value()->blockSignals(true);
 586		iter.value()->setChecked(iter.key() == factor);
 587		iter.value()->blockSignals(enableSignals);
 588	}
 589
 590	m_config->setOption("fullscreen", isFullScreen());
 591}
 592
 593void Window::showEvent(QShowEvent* event) {
 594	resizeFrame(m_screenWidget->sizeHint());
 595	QVariant windowPos = m_config->getQtOption("windowPos");
 596	if (!windowPos.isNull()) {
 597		move(windowPos.toPoint());
 598	} else {
 599		QRect rect = frameGeometry();
 600		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 601		move(rect.topLeft());
 602	}
 603	if (m_fullscreenOnStart) {
 604		enterFullScreen();
 605		m_fullscreenOnStart = false;
 606	}
 607}
 608
 609void Window::closeEvent(QCloseEvent* event) {
 610	emit shutdown();
 611	m_config->setQtOption("windowPos", pos());
 612
 613	if (m_savedScale > 0) {
 614		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 615		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 616	}
 617	saveConfig();
 618	QMainWindow::closeEvent(event);
 619}
 620
 621void Window::focusInEvent(QFocusEvent*) {
 622	m_display->forceDraw();
 623}
 624
 625void Window::focusOutEvent(QFocusEvent*) {
 626	m_controller->setTurbo(false, false);
 627	m_controller->stopRewinding();
 628	m_controller->clearKeys();
 629}
 630
 631void Window::dragEnterEvent(QDragEnterEvent* event) {
 632	if (event->mimeData()->hasFormat("text/uri-list")) {
 633		event->acceptProposedAction();
 634	}
 635}
 636
 637void Window::dropEvent(QDropEvent* event) {
 638	QString uris = event->mimeData()->data("text/uri-list");
 639	uris = uris.trimmed();
 640	if (uris.contains("\n")) {
 641		// Only one file please
 642		return;
 643	}
 644	QUrl url(uris);
 645	if (!url.isLocalFile()) {
 646		// No remote loading
 647		return;
 648	}
 649	event->accept();
 650	m_controller->loadGame(url.toLocalFile());
 651}
 652
 653void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 654	if (event->button() != Qt::LeftButton) {
 655		return;
 656	}
 657	toggleFullScreen();
 658}
 659
 660void Window::enterFullScreen() {
 661	if (!isVisible()) {
 662		m_fullscreenOnStart = true;
 663		return;
 664	}
 665	if (isFullScreen()) {
 666		return;
 667	}
 668	showFullScreen();
 669#ifndef Q_OS_MAC
 670	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 671		menuBar()->hide();
 672	}
 673#endif
 674}
 675
 676void Window::exitFullScreen() {
 677	if (!isFullScreen()) {
 678		return;
 679	}
 680	m_screenWidget->unsetCursor();
 681	menuBar()->show();
 682	showNormal();
 683}
 684
 685void Window::toggleFullScreen() {
 686	if (isFullScreen()) {
 687		exitFullScreen();
 688	} else {
 689		enterFullScreen();
 690	}
 691}
 692
 693void Window::gameStarted(mCoreThread* context, const QString& fname) {
 694	MutexLock(&context->stateMutex);
 695	if (context->state < THREAD_EXITING) {
 696		emit startDrawing(context);
 697	} else {
 698		MutexUnlock(&context->stateMutex);
 699		return;
 700	}
 701	MutexUnlock(&context->stateMutex);
 702	foreach (QAction* action, m_gameActions) {
 703		action->setDisabled(false);
 704	}
 705#ifdef M_CORE_GBA
 706	foreach (QAction* action, m_gbaActions) {
 707		action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
 708	}
 709#endif
 710	multiplayerChanged();
 711	if (!fname.isEmpty()) {
 712		setWindowFilePath(fname);
 713		appendMRU(fname);
 714	}
 715	updateTitle();
 716	unsigned width, height;
 717	context->core->desiredVideoDimensions(context->core, &width, &height);
 718	m_display->setMinimumSize(width, height);
 719	m_screenWidget->setMinimumSize(m_display->minimumSize());
 720	if (m_savedScale > 0) {
 721		resizeFrame(QSize(width, height) * m_savedScale);
 722	}
 723	attachWidget(m_display);
 724
 725#ifndef Q_OS_MAC
 726	if (isFullScreen()) {
 727		menuBar()->hide();
 728	}
 729#endif
 730
 731	m_hitUnimplementedBiosCall = false;
 732	m_fpsTimer.start();
 733	m_focusCheck.start();
 734}
 735
 736void Window::gameStopped() {
 737#ifdef M_CORE_GBA
 738	foreach (QAction* action, m_gbaActions) {
 739		action->setDisabled(false);
 740	}
 741#endif
 742	foreach (QAction* action, m_gameActions) {
 743		action->setDisabled(true);
 744	}
 745	setWindowFilePath(QString());
 746	updateTitle();
 747	detachWidget(m_display);
 748	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 749	m_screenWidget->setPixmap(m_logo);
 750	m_screenWidget->unsetCursor();
 751#ifdef M_CORE_GB
 752	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 753#elif defined(M_CORE_GBA)
 754	m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 755#endif
 756	m_screenWidget->setMinimumSize(m_display->minimumSize());
 757
 758	m_fpsTimer.stop();
 759	m_focusCheck.stop();
 760}
 761
 762void Window::gameCrashed(const QString& errorMessage) {
 763	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 764	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 765	                                     QMessageBox::Ok, this, Qt::Sheet);
 766	crash->setAttribute(Qt::WA_DeleteOnClose);
 767	crash->show();
 768}
 769
 770void Window::gameFailed() {
 771	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 772	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 773	                                    QMessageBox::Ok, this, Qt::Sheet);
 774	fail->setAttribute(Qt::WA_DeleteOnClose);
 775	fail->show();
 776}
 777
 778void Window::unimplementedBiosCall(int call) {
 779	if (m_hitUnimplementedBiosCall) {
 780		return;
 781	}
 782	m_hitUnimplementedBiosCall = true;
 783
 784	QMessageBox* fail = new QMessageBox(
 785	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 786	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 787	    QMessageBox::Ok, this, Qt::Sheet);
 788	fail->setAttribute(Qt::WA_DeleteOnClose);
 789	fail->show();
 790}
 791
 792void Window::tryMakePortable() {
 793	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 794	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 795	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 796	confirm->setAttribute(Qt::WA_DeleteOnClose);
 797	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
 798	confirm->show();
 799}
 800
 801void Window::mustRestart() {
 802	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 803	                                      tr("Some changes will not take effect until the emulator is restarted."),
 804	                                      QMessageBox::Ok, this, Qt::Sheet);
 805	dialog->setAttribute(Qt::WA_DeleteOnClose);
 806	dialog->show();
 807}
 808
 809void Window::recordFrame() {
 810	m_frameList.append(QDateTime::currentDateTime());
 811	while (m_frameList.count() > FRAME_LIST_SIZE) {
 812		m_frameList.removeFirst();
 813	}
 814}
 815
 816void Window::showFPS() {
 817	if (m_frameList.isEmpty()) {
 818		updateTitle();
 819		return;
 820	}
 821	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 822	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 823	fps = round(fps) / 10.f;
 824	updateTitle(fps);
 825}
 826
 827void Window::updateTitle(float fps) {
 828	QString title;
 829
 830	m_controller->threadInterrupt();
 831	if (m_controller->isLoaded()) {
 832		const NoIntroDB* db = GBAApp::app()->gameDB();
 833		NoIntroGame game{};
 834		uint32_t crc32 = 0;
 835
 836		switch (m_controller->thread()->core->platform(m_controller->thread()->core)) {
 837	#ifdef M_CORE_GBA
 838		case PLATFORM_GBA: {
 839			GBA* gba = static_cast<GBA*>(m_controller->thread()->core->board);
 840			crc32 = gba->romCrc32;
 841			break;
 842		}
 843	#endif
 844	#ifdef M_CORE_GB
 845		case PLATFORM_GB: {
 846			GB* gb = static_cast<GB*>(m_controller->thread()->core->board);
 847			crc32 = gb->romCrc32;
 848			break;
 849		}
 850	#endif
 851		default:
 852			break;
 853		}
 854
 855		if (db && crc32) {
 856			NoIntroDBLookupGameByCRC(db, crc32, &game);
 857			title = QLatin1String(game.name);
 858		} else {
 859			char gameTitle[17] = { '\0' };
 860			mCore* core = m_controller->thread()->core;
 861			core->getGameTitle(core, gameTitle);
 862			title = gameTitle;
 863		}
 864	}
 865	MultiplayerController* multiplayer = m_controller->multiplayerController();
 866	if (multiplayer && multiplayer->attached() > 1) {
 867		title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
 868		for (QAction* action : m_nonMpActions) {
 869			action->setDisabled(true);
 870		}
 871	} else if (m_controller->isLoaded()) {
 872		for (QAction* action : m_nonMpActions) {
 873			action->setDisabled(false);
 874		}
 875	}
 876	m_controller->threadContinue();
 877	if (title.isNull()) {
 878		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 879	} else if (fps < 0) {
 880		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 881	} else {
 882		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 883	}
 884}
 885
 886void Window::openStateWindow(LoadSave ls) {
 887	if (m_stateWindow) {
 888		return;
 889	}
 890	MultiplayerController* multiplayer = m_controller->multiplayerController();
 891	if (multiplayer && multiplayer->attached() > 1) {
 892		return;
 893	}
 894	bool wasPaused = m_controller->isPaused();
 895	m_stateWindow = new LoadSaveState(m_controller);
 896	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 897	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
 898	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 899		detachWidget(m_stateWindow);
 900		m_stateWindow = nullptr;
 901		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 902	});
 903	if (!wasPaused) {
 904		m_controller->setPaused(true);
 905		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 906	}
 907	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 908	m_stateWindow->setMode(ls);
 909	attachWidget(m_stateWindow);
 910}
 911
 912void Window::setupMenu(QMenuBar* menubar) {
 913	menubar->clear();
 914	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 915	m_shortcutController->addMenu(fileMenu);
 916	installEventFilter(m_shortcutController);
 917	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 918	                    "loadROM");
 919	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
 920	                    "loadROMInArchive");
 921
 922	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
 923
 924	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
 925	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
 926	m_gameActions.append(loadTemporarySave);
 927	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
 928
 929	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 930	addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
 931
 932	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 933
 934	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
 935	connect(romInfo, SIGNAL(triggered()), this, SLOT(openROMInfo()));
 936	m_gameActions.append(romInfo);
 937	addControlledAction(fileMenu, romInfo, "romInfo");
 938
 939	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 940
 941	fileMenu->addSeparator();
 942
 943	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 944
 945	fileMenu->addSeparator();
 946
 947	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 948	loadState->setShortcut(tr("F10"));
 949	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 950	m_gameActions.append(loadState);
 951	m_nonMpActions.append(loadState);
 952	addControlledAction(fileMenu, loadState, "loadState");
 953
 954	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 955	saveState->setShortcut(tr("Shift+F10"));
 956	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 957	m_gameActions.append(saveState);
 958	m_nonMpActions.append(saveState);
 959	addControlledAction(fileMenu, saveState, "saveState");
 960
 961	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 962	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 963	m_shortcutController->addMenu(quickLoadMenu);
 964	m_shortcutController->addMenu(quickSaveMenu);
 965
 966	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
 967	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
 968	m_gameActions.append(quickLoad);
 969	m_nonMpActions.append(quickLoad);
 970	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
 971
 972	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
 973	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
 974	m_gameActions.append(quickSave);
 975	m_nonMpActions.append(quickSave);
 976	addControlledAction(quickSaveMenu, quickSave, "quickSave");
 977
 978	quickLoadMenu->addSeparator();
 979	quickSaveMenu->addSeparator();
 980
 981	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
 982	undoLoadState->setShortcut(tr("F11"));
 983	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
 984	m_gameActions.append(undoLoadState);
 985	m_nonMpActions.append(undoLoadState);
 986	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
 987
 988	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
 989	undoSaveState->setShortcut(tr("Shift+F11"));
 990	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
 991	m_gameActions.append(undoSaveState);
 992	m_nonMpActions.append(undoSaveState);
 993	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
 994
 995	quickLoadMenu->addSeparator();
 996	quickSaveMenu->addSeparator();
 997
 998	int i;
 999	for (i = 1; i < 10; ++i) {
1000		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1001		quickLoad->setShortcut(tr("F%1").arg(i));
1002		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1003		m_gameActions.append(quickLoad);
1004		m_nonMpActions.append(quickLoad);
1005		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1006
1007		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1008		quickSave->setShortcut(tr("Shift+F%1").arg(i));
1009		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1010		m_gameActions.append(quickSave);
1011		m_nonMpActions.append(quickSave);
1012		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1013	}
1014
1015#ifdef M_CORE_GBA
1016	fileMenu->addSeparator();
1017	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1018	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1019	m_gameActions.append(importShark);
1020	m_gbaActions.append(importShark);
1021	addControlledAction(fileMenu, importShark, "importShark");
1022
1023	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1024	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1025	m_gameActions.append(exportShark);
1026	m_gbaActions.append(exportShark);
1027	addControlledAction(fileMenu, exportShark, "exportShark");
1028#endif
1029
1030	fileMenu->addSeparator();
1031	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1032	connect(multiWindow, &QAction::triggered, [this]() {
1033		GBAApp::app()->newWindow();
1034	});
1035	addControlledAction(fileMenu, multiWindow, "multiWindow");
1036
1037#ifndef Q_OS_MAC
1038	fileMenu->addSeparator();
1039#endif
1040
1041	QAction* about = new QAction(tr("About"), fileMenu);
1042	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1043	fileMenu->addAction(about);
1044
1045#ifndef Q_OS_MAC
1046	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1047#endif
1048
1049	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1050	m_shortcutController->addMenu(emulationMenu);
1051	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1052	reset->setShortcut(tr("Ctrl+R"));
1053	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1054	m_gameActions.append(reset);
1055	addControlledAction(emulationMenu, reset, "reset");
1056
1057	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1058	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1059	m_gameActions.append(shutdown);
1060	addControlledAction(emulationMenu, shutdown, "shutdown");
1061
1062#ifdef M_CORE_GBA
1063	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1064	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1065	m_gameActions.append(yank);
1066	m_gbaActions.append(yank);
1067	addControlledAction(emulationMenu, yank, "yank");
1068#endif
1069	emulationMenu->addSeparator();
1070
1071	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1072	pause->setChecked(false);
1073	pause->setCheckable(true);
1074	pause->setShortcut(tr("Ctrl+P"));
1075	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1076	connect(m_controller, &GameController::gamePaused, [this, pause]() {
1077		pause->setChecked(true);
1078	});
1079	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1080	m_gameActions.append(pause);
1081	addControlledAction(emulationMenu, pause, "pause");
1082
1083	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1084	frameAdvance->setShortcut(tr("Ctrl+N"));
1085	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1086	m_gameActions.append(frameAdvance);
1087	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1088
1089	emulationMenu->addSeparator();
1090
1091	m_shortcutController->addFunctions(emulationMenu, [this]() {
1092		m_controller->setTurbo(true, false);
1093	}, [this]() {
1094		m_controller->setTurbo(false, false);
1095	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1096
1097	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1098	turbo->setCheckable(true);
1099	turbo->setChecked(false);
1100	turbo->setShortcut(tr("Shift+Tab"));
1101	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1102	addControlledAction(emulationMenu, turbo, "fastForward");
1103
1104	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1105	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1106	ffspeed->connect([this](const QVariant& value) {
1107		m_controller->setTurboSpeed(value.toFloat());
1108	}, this);
1109	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1110	ffspeed->setValue(QVariant(-1.0f));
1111	ffspeedMenu->addSeparator();
1112	for (i = 2; i < 11; ++i) {
1113		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1114	}
1115	m_config->updateOption("fastForwardRatio");
1116
1117	m_shortcutController->addFunctions(emulationMenu, [this]() {
1118		m_controller->startRewinding();
1119	}, [this]() {
1120		m_controller->stopRewinding();
1121	}, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1122
1123	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1124	rewind->setShortcut(tr("~"));
1125	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1126	m_gameActions.append(rewind);
1127	m_nonMpActions.append(rewind);
1128	addControlledAction(emulationMenu, rewind, "rewind");
1129
1130	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1131	frameRewind->setShortcut(tr("Ctrl+B"));
1132	connect(frameRewind, &QAction::triggered, [this] () {
1133		m_controller->rewind(1);
1134	});
1135	m_gameActions.append(frameRewind);
1136	m_nonMpActions.append(frameRewind);
1137	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1138
1139	ConfigOption* videoSync = m_config->addOption("videoSync");
1140	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1141	videoSync->connect([this](const QVariant& value) {
1142		reloadConfig();
1143	}, this);
1144	m_config->updateOption("videoSync");
1145
1146	ConfigOption* audioSync = m_config->addOption("audioSync");
1147	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1148	audioSync->connect([this](const QVariant& value) {
1149		reloadConfig();
1150	}, this);
1151	m_config->updateOption("audioSync");
1152
1153	emulationMenu->addSeparator();
1154
1155	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1156	m_shortcutController->addMenu(solarMenu);
1157	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1158	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1159	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1160
1161	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1162	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1163	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1164
1165	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1166	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1167	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1168
1169	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1170	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1171	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1172
1173	solarMenu->addSeparator();
1174	for (int i = 0; i <= 10; ++i) {
1175		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1176		connect(setSolar, &QAction::triggered, [this, i]() {
1177			m_controller->setLuminanceLevel(i);
1178		});
1179		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1180	}
1181
1182	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1183	m_shortcutController->addMenu(avMenu);
1184	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1185	m_shortcutController->addMenu(frameMenu, avMenu);
1186	for (int i = 1; i <= 6; ++i) {
1187		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1188		setSize->setCheckable(true);
1189		if (m_savedScale == i) {
1190			setSize->setChecked(true);
1191		}
1192		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1193			showNormal();
1194			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1195			if (m_controller->isLoaded()) {
1196				size = m_controller->screenDimensions();
1197			}
1198			size *= i;
1199			m_savedScale = i;
1200			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1201			resizeFrame(size);
1202			bool enableSignals = setSize->blockSignals(true);
1203			setSize->setChecked(true);
1204			setSize->blockSignals(enableSignals);
1205		});
1206		m_frameSizes[i] = setSize;
1207		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1208	}
1209	QKeySequence fullscreenKeys;
1210#ifdef Q_OS_WIN
1211	fullscreenKeys = QKeySequence("Alt+Return");
1212#else
1213	fullscreenKeys = QKeySequence("Ctrl+F");
1214#endif
1215	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1216
1217	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1218	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1219	lockAspectRatio->connect([this](const QVariant& value) {
1220		m_display->lockAspectRatio(value.toBool());
1221	}, this);
1222	m_config->updateOption("lockAspectRatio");
1223
1224	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1225	resampleVideo->addBoolean(tr("Resample video"), avMenu);
1226	resampleVideo->connect([this](const QVariant& value) {
1227		m_display->filter(value.toBool());
1228	}, this);
1229	m_config->updateOption("resampleVideo");
1230
1231	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1232	ConfigOption* skip = m_config->addOption("frameskip");
1233	skip->connect([this](const QVariant& value) {
1234		reloadConfig();
1235	}, this);
1236	for (int i = 0; i <= 10; ++i) {
1237		skip->addValue(QString::number(i), i, skipMenu);
1238	}
1239	m_config->updateOption("frameskip");
1240
1241	QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1242	connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1243	if (!m_display->supportsShaders()) {
1244		shaderView->setEnabled(false);
1245	}
1246	addControlledAction(avMenu, shaderView, "shaderSelector");
1247
1248	avMenu->addSeparator();
1249
1250	ConfigOption* mute = m_config->addOption("mute");
1251	mute->addBoolean(tr("Mute"), avMenu);
1252	mute->connect([this](const QVariant& value) {
1253		reloadConfig();
1254	}, this);
1255	m_config->updateOption("mute");
1256
1257	QMenu* target = avMenu->addMenu(tr("FPS target"));
1258	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1259	fpsTargetOption->connect([this](const QVariant& value) {
1260		emit fpsTargetChanged(value.toFloat());
1261	}, this);
1262	fpsTargetOption->addValue(tr("15"), 15, target);
1263	fpsTargetOption->addValue(tr("30"), 30, target);
1264	fpsTargetOption->addValue(tr("45"), 45, target);
1265	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1266	fpsTargetOption->addValue(tr("60"), 60, target);
1267	fpsTargetOption->addValue(tr("90"), 90, target);
1268	fpsTargetOption->addValue(tr("120"), 120, target);
1269	fpsTargetOption->addValue(tr("240"), 240, target);
1270	m_config->updateOption("fpsTarget");
1271
1272#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1273	avMenu->addSeparator();
1274#endif
1275
1276#ifdef USE_PNG
1277	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1278	screenshot->setShortcut(tr("F12"));
1279	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1280	m_gameActions.append(screenshot);
1281	addControlledAction(avMenu, screenshot, "screenshot");
1282#endif
1283
1284#ifdef USE_FFMPEG
1285	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1286	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1287	addControlledAction(avMenu, recordOutput, "recordOutput");
1288	m_gameActions.append(recordOutput);
1289#endif
1290
1291#ifdef USE_MAGICK
1292	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1293	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1294	addControlledAction(avMenu, recordGIF, "recordGIF");
1295#endif
1296
1297	avMenu->addSeparator();
1298	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1299	m_shortcutController->addMenu(videoLayers, avMenu);
1300
1301	for (int i = 0; i < 4; ++i) {
1302		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1303		enableBg->setCheckable(true);
1304		enableBg->setChecked(true);
1305		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1306		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1307	}
1308
1309	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1310	enableObj->setCheckable(true);
1311	enableObj->setChecked(true);
1312	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1313	addControlledAction(videoLayers, enableObj, "enableOBJ");
1314
1315	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1316	m_shortcutController->addMenu(audioChannels, avMenu);
1317
1318	for (int i = 0; i < 4; ++i) {
1319		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1320		enableCh->setCheckable(true);
1321		enableCh->setChecked(true);
1322		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1323		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1324	}
1325
1326	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1327	enableChA->setCheckable(true);
1328	enableChA->setChecked(true);
1329	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1330	addControlledAction(audioChannels, enableChA, QString("enableChA"));
1331
1332	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1333	enableChB->setCheckable(true);
1334	enableChB->setChecked(true);
1335	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1336	addControlledAction(audioChannels, enableChB, QString("enableChB"));
1337
1338	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1339	m_shortcutController->addMenu(toolsMenu);
1340	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1341	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1342	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1343
1344#ifdef M_CORE_GBA
1345	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1346	connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1347	addControlledAction(toolsMenu, overrides, "overrideWindow");
1348#endif
1349
1350	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1351	connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1352	addControlledAction(toolsMenu, sensors, "sensorWindow");
1353
1354	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1355	connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1356	m_gameActions.append(cheats);
1357	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1358
1359#ifdef USE_GDB_STUB
1360	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1361	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1362	m_gbaActions.append(gdbWindow);
1363	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1364#endif
1365
1366	toolsMenu->addSeparator();
1367	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1368	                    "settings");
1369
1370	toolsMenu->addSeparator();
1371
1372	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1373	connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1374	m_gameActions.append(paletteView);
1375	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1376
1377#ifdef M_CORE_GBA
1378	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1379	connect(tileView, SIGNAL(triggered()), this, SLOT(openTileWindow()));
1380	m_gameActions.append(tileView);
1381	m_gbaActions.append(tileView);
1382	addControlledAction(toolsMenu, tileView, "tileWindow");
1383#endif
1384
1385	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1386	connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1387	m_gameActions.append(memoryView);
1388	addControlledAction(toolsMenu, memoryView, "memoryView");
1389
1390#ifdef M_CORE_GBA
1391	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1392	connect(ioViewer, SIGNAL(triggered()), this, SLOT(openIOViewer()));
1393	m_gameActions.append(ioViewer);
1394	m_gbaActions.append(ioViewer);
1395	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1396#endif
1397
1398	ConfigOption* skipBios = m_config->addOption("skipBios");
1399	skipBios->connect([this](const QVariant& value) {
1400		reloadConfig();
1401	}, this);
1402
1403	ConfigOption* useBios = m_config->addOption("useBios");
1404	useBios->connect([this](const QVariant& value) {
1405		m_controller->setUseBIOS(value.toBool());
1406	}, this);
1407
1408	ConfigOption* buffers = m_config->addOption("audioBuffers");
1409	buffers->connect([this](const QVariant& value) {
1410		emit audioBufferSamplesChanged(value.toInt());
1411	}, this);
1412
1413	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1414	sampleRate->connect([this](const QVariant& value) {
1415		emit sampleRateChanged(value.toUInt());
1416	}, this);
1417
1418	ConfigOption* volume = m_config->addOption("volume");
1419	volume->connect([this](const QVariant& value) {
1420		reloadConfig();
1421	}, this);
1422
1423	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1424	rewindEnable->connect([this](const QVariant& value) {
1425		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt());
1426	}, this);
1427
1428	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1429	rewindBufferCapacity->connect([this](const QVariant& value) {
1430		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt());
1431	}, this);
1432
1433	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1434	allowOpposingDirections->connect([this](const QVariant& value) {
1435		m_inputController.setAllowOpposing(value.toBool());
1436	}, this);
1437
1438	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1439	saveStateExtdata->connect([this](const QVariant& value) {
1440		m_controller->setSaveStateExtdata(value.toInt());
1441	}, this);
1442
1443	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1444	loadStateExtdata->connect([this](const QVariant& value) {
1445		m_controller->setLoadStateExtdata(value.toInt());
1446	}, this);
1447
1448	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1449	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1450	exitFullScreen->setShortcut(QKeySequence("Esc"));
1451	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1452
1453	QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1454	m_shortcutController->addMenu(autofireMenu);
1455
1456	m_shortcutController->addFunctions(autofireMenu, [this]() {
1457		m_controller->setAutofire(GBA_KEY_A, true);
1458	}, [this]() {
1459		m_controller->setAutofire(GBA_KEY_A, false);
1460	}, QKeySequence(), tr("Autofire A"), "autofireA");
1461
1462	m_shortcutController->addFunctions(autofireMenu, [this]() {
1463		m_controller->setAutofire(GBA_KEY_B, true);
1464	}, [this]() {
1465		m_controller->setAutofire(GBA_KEY_B, false);
1466	}, QKeySequence(), tr("Autofire B"), "autofireB");
1467
1468	m_shortcutController->addFunctions(autofireMenu, [this]() {
1469		m_controller->setAutofire(GBA_KEY_L, true);
1470	}, [this]() {
1471		m_controller->setAutofire(GBA_KEY_L, false);
1472	}, QKeySequence(), tr("Autofire L"), "autofireL");
1473
1474	m_shortcutController->addFunctions(autofireMenu, [this]() {
1475		m_controller->setAutofire(GBA_KEY_R, true);
1476	}, [this]() {
1477		m_controller->setAutofire(GBA_KEY_R, false);
1478	}, QKeySequence(), tr("Autofire R"), "autofireR");
1479
1480	m_shortcutController->addFunctions(autofireMenu, [this]() {
1481		m_controller->setAutofire(GBA_KEY_START, true);
1482	}, [this]() {
1483		m_controller->setAutofire(GBA_KEY_START, false);
1484	}, QKeySequence(), tr("Autofire Start"), "autofireStart");
1485
1486	m_shortcutController->addFunctions(autofireMenu, [this]() {
1487		m_controller->setAutofire(GBA_KEY_SELECT, true);
1488	}, [this]() {
1489		m_controller->setAutofire(GBA_KEY_SELECT, false);
1490	}, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1491
1492	m_shortcutController->addFunctions(autofireMenu, [this]() {
1493		m_controller->setAutofire(GBA_KEY_UP, true);
1494	}, [this]() {
1495		m_controller->setAutofire(GBA_KEY_UP, false);
1496	}, QKeySequence(), tr("Autofire Up"), "autofireUp");
1497
1498	m_shortcutController->addFunctions(autofireMenu, [this]() {
1499		m_controller->setAutofire(GBA_KEY_RIGHT, true);
1500	}, [this]() {
1501		m_controller->setAutofire(GBA_KEY_RIGHT, false);
1502	}, QKeySequence(), tr("Autofire Right"), "autofireRight");
1503
1504	m_shortcutController->addFunctions(autofireMenu, [this]() {
1505		m_controller->setAutofire(GBA_KEY_DOWN, true);
1506	}, [this]() {
1507		m_controller->setAutofire(GBA_KEY_DOWN, false);
1508	}, QKeySequence(), tr("Autofire Down"), "autofireDown");
1509
1510	m_shortcutController->addFunctions(autofireMenu, [this]() {
1511		m_controller->setAutofire(GBA_KEY_LEFT, true);
1512	}, [this]() {
1513		m_controller->setAutofire(GBA_KEY_LEFT, false);
1514	}, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1515
1516	foreach (QAction* action, m_gameActions) {
1517		action->setDisabled(true);
1518	}
1519}
1520
1521void Window::attachWidget(QWidget* widget) {
1522	m_screenWidget->layout()->addWidget(widget);
1523	m_screenWidget->unsetCursor();
1524	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1525}
1526
1527void Window::detachWidget(QWidget* widget) {
1528	m_screenWidget->layout()->removeWidget(widget);
1529}
1530
1531void Window::appendMRU(const QString& fname) {
1532	int index = m_mruFiles.indexOf(fname);
1533	if (index >= 0) {
1534		m_mruFiles.removeAt(index);
1535	}
1536	m_mruFiles.prepend(fname);
1537	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1538		m_mruFiles.removeLast();
1539	}
1540	updateMRU();
1541}
1542
1543void Window::updateMRU() {
1544	if (!m_mruMenu) {
1545		return;
1546	}
1547	for (QAction* action : m_mruMenu->actions()) {
1548		delete action;
1549	}
1550	m_mruMenu->clear();
1551	int i = 0;
1552	for (const QString& file : m_mruFiles) {
1553		QAction* item = new QAction(file, m_mruMenu);
1554		item->setShortcut(QString("Ctrl+%1").arg(i));
1555		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1556		m_mruMenu->addAction(item);
1557		++i;
1558	}
1559	m_config->setMRU(m_mruFiles);
1560	m_config->write();
1561	m_mruMenu->setEnabled(i > 0);
1562}
1563
1564QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1565	addHiddenAction(menu, action, name);
1566	menu->addAction(action);
1567	return action;
1568}
1569
1570QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1571	m_shortcutController->addAction(menu, action, name);
1572	action->setShortcutContext(Qt::WidgetShortcut);
1573	addAction(action);
1574	return action;
1575}
1576
1577void Window::focusCheck() {
1578	if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1579		return;
1580	}
1581	if (QGuiApplication::focusWindow() && m_autoresume) {
1582		m_controller->setPaused(false);
1583		m_autoresume = false;
1584	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1585		m_autoresume = true;
1586		m_controller->setPaused(true);
1587	}
1588}
1589
1590WindowBackground::WindowBackground(QWidget* parent)
1591	: QLabel(parent)
1592{
1593	setLayout(new QStackedLayout());
1594	layout()->setContentsMargins(0, 0, 0, 0);
1595	setAlignment(Qt::AlignCenter);
1596}
1597
1598void WindowBackground::setSizeHint(const QSize& hint) {
1599	m_sizeHint = hint;
1600}
1601
1602QSize WindowBackground::sizeHint() const {
1603	return m_sizeHint;
1604}
1605
1606void WindowBackground::setLockAspectRatio(int width, int height) {
1607	m_aspectWidth = width;
1608	m_aspectHeight = height;
1609}
1610
1611void WindowBackground::paintEvent(QPaintEvent*) {
1612	const QPixmap* logo = pixmap();
1613	if (!logo) {
1614		return;
1615	}
1616	QPainter painter(this);
1617	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1618	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1619	QSize s = size();
1620	QSize ds = s;
1621	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1622		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1623	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1624		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1625	}
1626	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1627	QRect full(origin, ds);
1628	painter.drawPixmap(full, *logo);
1629}