all repos — mgba @ 9c144266ec57f77eec632c936ec8b1bf5565f140

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15 - Command line ability to override configuration values
 16 - Add option to allow preloading the entire ROM before running
 17 - GB: Video/audio channel enabling/disabling
 18 - Add option to lock video to integer scaling
 19 - Video log recording for testing and bug reporting
 20 - Library view
 21 - Debugger: Segment/bank support
 22 - GB: Symbol table support
 23 - GB MBC: Add MBC1 multicart support
 24 - GBA: Implement keypad interrupts
 25 - LR35902: Watchpoints
 26Bugfixes:
 27 - LR35902: Fix core never exiting with certain event patterns
 28 - GB Timer: Improve DIV reset behavior
 29 - GBA Memory: Improve initial skipped BIOS state
 30 - GBA BIOS: Implement BitUnPack
 31 - ARM7: Fix MLA/*MULL/*MLAL timing
 32 - GBA: Fix multiboot ROM loading
 33 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 34 - LR35902: Fix pc overflowing current region off-by-one
 35 - GB MBC: Fix ROM bank overflows getting set to bank 0
 36 - Qt: Fix timing issues on high refresh rate monitors
 37 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 38 - Util: Fix overflow when loading invalid UPS patches
 39 - Tools: Fix recurring multiple times over the same library
 40 - GBA I/O: Handle audio registers specially when deserializing
 41 - Util: Fix highest-fd socket not being returned by SocketAccept
 42 - Qt: Fix linking after some windows have been closed
 43 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 44 - Windows: Fix VDir.rewind
 45 - SDL: Fix game crash check
 46 - SDL: Fix race condition with audio thread when starting
 47 - GB: Fix flickering when screen is strobed quickly
 48 - FFmpeg: Fix overflow and general issues with audio encoding
 49 - Qt: Fix crash when changing audio settings after a game is closed
 50 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 51 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 52 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 53 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 54 - Core: Fix crash with rewind if savestates shrink
 55 - Test: Fix crash when loading invalid file
 56 - GBA Hardware: Fix crash if a savestate lies about game hardware
 57 - Test: Fix crash when fuzzing fails to load a file
 58 - GBA: Fix multiboot loading resulting in too small WRAM
 59 - Test: Don't rely on core for frames elapsed
 60 - Test: Fix crash when loading invalid file
 61 - GBA Hardware: Fix crash if a savestate lies about game hardware
 62 - Test: Fix crash when fuzzing fails to load a file
 63 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 64 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 65 - GB: Fix STAT blocking
 66 - GB MBC: Fix swapping carts not detect new MBC
 67Misc:
 68 - SDL: Remove scancode key input
 69 - GBA Video: Clean up unused timers
 70 - Test: Add a basic test suite
 71 - GBA Video: Allow multiple handles into the same tile cache
 72 - VFS: Call msync when syncing mapped data
 73 - GBA Video, GB Video: Colors are now fully scaled
 74 - VFS: Allow truncating memory chunk VFiles
 75 - Debugger: Modularize CLI debugger
 76 - Core: Clean up some thread state checks
 77 - Debugger: Make building with debugging aspects optional
 78 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 79 - GBA Memory: Support reading/writing POSTFLG
 80 - Util: Add size counting to Table
 81 - Qt: Move last directory setting from qt.ini to config.ini
 82 - 3DS, PSP2, Wii: Last directory loaded is saved
 83 - GB Audio: Simplify envelope code
 84 - GB Audio: Improve initial envelope samples
 85 - Debugger: Add functions for read- or write-only watchpoints
 86 - GBA DMA: Refactor DMA out of memory.c
 87 - GBA DMA: Move DMAs to using absolute timing
 88 - All: Add C++ header guards
 89 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 90 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 91 - Qt: Improved HiDPI support
 92 - Qt: Expose configuration directory
 93 - Feature: Move game database from flatfile to SQLite3
 94 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 95 - VFS: Fix some minor VFile issues with FILEs
 96 - Core: Add generic checksum function
 97 - Feature: Support ImageMagick 7
 98 - All: Move time.h include to common.h
 99 - CMake: Add ability to just print version string
100 - Qt: Merge "Save" and "OK" buttons in shader options
101 - SDL: Automatically map controllers when plugged in
102 - Qt: Automatically load controller profile when plugged in
103 - OpenGL: Add xBR-lv2 shader
104 - GBA, GB: ROM is now unloaded if a patch is applied
105 - Util: Add 8-bit PNG write support
106 - Qt: Rename "Resample video" option to "Bilinear filtering"
107 - GBA Video: Optimize when BLD* registers are written frequently
108 - Core: Cores can now have multiple sets of callbacks
109 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
110 - Qt: Remove audio thread
111 - Qt: Remove audio buffer sizing in AudioProcessorQt
112 - Qt: Re-enable QtMultimedia on Windows
113 - FFmpeg: Return false if a file fails to open
114 - FFmpeg: Force MP4 files to YUV420P
115 - Qt: Make "Mute" able to be bound to a key
116 - Core: Restore sleep callback
117 - Qt: Add .gb/.gbc files to the extension list in Info.plist
118 - Feature: Make -l option explicit
119 - Core: Ability to enumerate and modify video and audio channels
120 - Debugger: Make attaching a backend idempotent
121 - VFS: Optimize expanding in-memory files
122 - VFS: Add VFileFIFO for operating on circle buffers
123 - Core: Move rewind diffing to its own thread
124 - Util: Tune patch-fast extent sizes
125 - Qt: Relax hard dependency on OpenGL
126 - GB Video: Improved video timings
127
1280.5.2: (2016-12-31)
129Bugfixes:
130 - All: Fix fullscreen config option being ignored
131 - ARM7: PSR mode bits should not get sign extended
132 - GB: Fix audio not being deinitialized
133 - GB: Fix crash when masking savedata
134 - GB: Properly initialize sramRealVf variable
135 - GB Audio: Fix serialization of channel 3 and NR52 properties
136 - GB Audio: Reset envelope timer when reseting sound channel
137 - GB MBC: Fix SRAM dangling pointer with RTC games
138 - GB MBC: Fix initializing MBC when no ROM is loaded
139 - GB Memory: Fix patching ROM bank 0
140 - GB Memory: Fix starting HDMAs during mode 0
141 - GB Memory: Fix HDMA5 value after DMA completes
142 - GB Video: Initialize LCDC in renderer
143 - GB Video: Hblank IRQs should mask LYC=LY IRQs
144 - GBA: Fix IRQs firing after already being cleared
145 - GBA: Only unhalt CPU if appropriate bit is set in IE
146 - GBA: Add savegame override for Crash Bandicoot 2
147 - GBA BIOS: Fix MidiKey2Freq BIOS reads
148 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
149 - GBA Cheats: Fix GameShark ROM patches
150 - GBA I/O: Mask off WAITCNT bits that cannot be written
151 - GBA Memory: Fix misaligned BIOS reads
152 - GBA Memory: Fix VCOUNT being writable
153 - GBA Video: Fix out of bounds sprite transforms
154 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
155 - Libretro: Fix disabling BIOS
156 - Libretro: Fix Game Boy savestates and audio
157 - Qt: Fix changing resolution of software renderer
158 - Qt: Fix setting overrides
159 - Qt: Fix cut off tiles and alignment issues in tile viewer
160 - Qt: Only reset window dimensions when first shown
161 - Qt: Fix Qt Multimedia audio driver on big endian
162 - Qt: Fix Apply button for key and controller configurations
163 - VFS: Fix resizing memory chunks when not needed
164 - Windows: Fix Unicode directory handling
165Misc:
166 - GB, GBA: Prevent loading null ROMs
167 - GB Audio: Initialize wave RAM to GBC values
168 - GB Memory: Reset ROM bank when loading a ROM
169 - PSP2: Improved controller rumble
170
1710.5.1: (2016-10-05)
172Bugfixes:
173 - Core: Fix importing save games as read-only
174 - FFmpeg: Fix encoding AAC
175 - GB: Fix invalid STOP behavior on Game Boy Color
176 - GB: Initialize audio properly
177 - GB: Properly clear KEY1 bit 0 when switching speeds
178 - GB: Properly unload save files when unloading a ROM
179 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
180 - GB MBC: Fix MBC7 when size is incorrectly specified
181 - GB MBC: Fix RTC access when no save file is loaded
182 - GB SIO: Don't auto-clock external shift clock
183 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
184 - GB Video: Fix video frames getting missed when LCDC is off
185 - GB Video: Clear screen when LCDC is off
186 - GBA Cheats: Fix holding onto pointers that may get invalidated
187 - GBA Cheats: Fix key-activated CodeBreaker cheats
188 - GBA Cheats: Fix uninitialized memory getting freed when saving
189 - GBA Hardware: Improve Game Boy Player rumble behavior
190 - GBA Memory: Fix several unused I/O register read values
191 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
192 - LR35902: Fix events running with the wrong cycle active
193 - Qt: Fix "close" button on Overrides view
194 - Qt: Fix saving overrides
195 - Qt: Fix directory set unloading when replacing the ROM
196 - Qt: Fix patch loading
197 - Qt: Fix crash when saving an override if a game isn't loaded
198 - Qt: Fix showing default display driver as OpenGL (force 1.x)
199 - SDL: Attach rumble in SDL frontend
200 - Util: Fix PNG identification on files too small to be a PNG
201Misc:
202 - All: Only update version info if needed
203 - All: Split out install locations for Libretro and OpenEmu
204 - FFmpeg: Encoding cleanup
205 - GB: Reset active region when reloading ROM
206 - GB Memory: Initialize RAM pattern for GBC
207 - GB Video: Improved video timings
208 - Qt: Manage window sizes slightly better
209 - Qt: Remember scale option independent of core dimensions
210
2110.5.0: (2016-09-19)
212Features:
213 - Game Boy support
214 - Support for encrypted CodeBreaker GBA cheats
215 - Emulation of Vast Fame protected GBA carts (taizou)
216 - Tile viewer
217 - Threaded rendering mode
218 - Libretro: Memory map and achievement support (leiradel)
219 - GUI: Add UI control remapping
220 - GUI: Add fast-forward
221 - Wii: 240p support
222 - 3DS: Adjustable screen darkening
223 - Ability to temporarily load a savegame
224 - Load specific files out of archives
225 - Automatic BIOS detection
226Bugfixes:
227 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
228 - Debugger: Fix GDB breakpoints
229 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
230 - GBA: Fix filehandle leak with savegames
231 - GBA: Timer 0 cannot be count up
232 - GBA: Count up timers should not count themselves
233 - GBA Memory: Fix mirror on non-overdumped Classic NES games
234 - GBA Memory: Fix ldm {pc}
235 - GBA Savedata: Fix savedata sync timer
236 - GBA Savedata: Only unmap savedata if present
237 - GBA Serialize: Savestates now properly store prefetch
238 - GBA Video: WIN0/1 take priority over OBJWIN
239 - GBA Video: Fix out-of-order OBJWIN
240 - PSP2: Fix GPU crash while exiting
241 - PSP2: Fix VSync
242 - PSP2: Fix accelerometer range
243 - PSP2: Actually load screen mode setting
244 - PSP2: Fix gyroscope direction
245 - PSP2: Delete threads after they return
246 - PSP2: Fix mapping/unmapping from not at 0
247 - Qt: Fix bug in software renderer scaling
248 - Qt: Fix hanging key press after disabling autofire
249 - Qt: Fix being unable to pause manually when using auto-pausing
250 - SDL: Fix axes being mapped wrong
251 - Util: Fix realloc semantics in utf16to8
252 - Util: Fix inserting too many items into a hash table
253 - VFS: Fix uninitialized varaible reading from 7z
254 - VFS: Fix reading multiple files from a 7z archive
255 - Wii: Fix framelimiting after a slowdown
256 - Wii: Fix garbage flash at startup
257Misc:
258 - 3DS: Use blip_add_delta_fast for a small speed improvement
259 - 3DS: Allow UTF-16 filenames
260 - 3DS: Port to using citro3D
261 - 3DS: Use system font for menus
262 - 3DS: Attempt to use Core 2 for threads
263 - 3DS: Adjustable filering
264 - 3DS: 3D banner
265 - All: Add QUIET parameter to silence CMake
266 - All: Faster memory read/write
267 - ARM7: Support forcing Thumb mode via MSR
268 - ARM7: Flush prefetch cache when loading CPSR via MSR
269 - ARM7: Clean up instruction decoding for future expandability
270 - Debugger: Support register and memory writes via GDB stub
271 - Debugger: Add software breakpoint support to gdb
272 - FFmpeg: Full support for libavcodec 56+
273 - GBA: Better debug logging if event processing breaks
274 - GBA Audio: Force audio DMAs to not increment destination
275 - GBA BIOS: Use custom ArcTan, not relying on OS
276 - GBA Hardware: Clean up dead code in GBP
277 - GBA Memory: Optimize stalling behavior
278 - GBA Memory: Optimize Load-/StoreMultiple
279 - GBA Savedata: Add realistic timing for EEPROM
280 - GBA Serialize: Savestates now store if CPU was halted
281 - GBA Video: Remove old slow path fallback
282 - GBA Video: Optimize sprite drawing
283 - GBA Video: Optimize mode 0 rendering
284 - GBA Video: Optimize compositing cases slightly
285 - GUI: Screenshot dimensions are now passed through
286 - GUI: Add back logging
287 - GUI: Only reload config if manually saved
288 - GUI: Increase scrolling speed
289 - OpenGL: Log shader compilation failure
290 - OpenGL: Add texSize uniform
291 - Qt: Make -g flag work in Qt build
292 - Qt: Simplify OpenGL context creation
293 - Qt: Thread startup improvements
294 - Qt: Make audio channel/video layer options shortcut mappable
295 - Qt: Remove some C99isms from C++ code
296 - Qt: Remove default autofire mappings
297 - Qt: Make reseting when pasued frame-accurate
298 - Qt: Rearchitect game closing codepath
299 - PSP2: Use system font for menus
300 - PSP2: Add rumble for PS TV
301 - PSP2: Add fit-to-height screen mode
302 - PSP2: Sync files per descriptor
303 - PSP2: Allow UTF-8 filenames
304 - PSP2: Screenshots are now saved into the Photo Gallery
305 - PSP2: Stop underclocking when menuing
306 - SDL: Increase default audio buffer size to 1024 samples
307 - SDL: More responsive rumble
308 - Util: Add Vector GetConstPointer
309 - Util: Add rtrim
310 - Util: Add endswith
311 - VFS: Improve zip file detection
312 - Wii: Add pixelated resample filter
313 - Windows: Add native VDir support
314 - Util: Add PRIz macro for libc versions that don't support %z
315
3160.4.1: (2016-07-11)
317Bugfixes:
318 - All: Fix several file handle leaks
319 - All: Fix instruction tables getting zeroed when linking sometimes
320 - ARM7: Fix flags on SBC/RSC
321 - ARM7: Fix setting spsr privilege bits when spsr is empty
322 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
323 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
324 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
325 - GBA Memory: Fix executing code from OBJ region of VRAM
326 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
327 - GBA Serialize: Fix loading savegames from savestates
328 - OpenGL: Correct boolean vector strcmp strings for uniforms
329 - Qt: Fix sending gameStopped twice
330 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
331 - Qt: Fix initial state of key mapping
332 - Qt: Initialize m_useBios
333 - SDL: Fix joystick initialization on BSD
334 - SDL: Fix potential joystick crash in games with rumble
335 - SDL: Fix SDL 1.2 build
336 - SDL: Fix sporadic crash when deinitializing audio
337 - Shaders: Fix AGS-001 shader with some bad drivers
338 - Util: Use closesocket on Windows
339 - Util: Fix socket bind addresses
340 - VFS: Fix reading 7z archives without rewinding first
341 - VFS: VFileFromFD should not open directories
342 - Wii: Fix tilting direction
343 - Util: Fix realloc semantics in utf16to8
344Misc:
345 - All: Allow use of external minizip library
346 - Debugger: CLI debugger now exits when end-of-stream is reached
347 - FFmpeg: Update dependencies on Ubuntu
348 - GBA: Slightly optimize GBAProcessEvents
349 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
350 - GBA Video: Null renderer should return proper register values
351 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
352 - Qt: Add preset for DualShock 4
353 - Qt: Update 360 input profile on OS X to reflect newer drivers
354 - Qt: Remove use of NaN
355 - Qt: Canonicalize file paths when loading games
356 - Qt: Add refresh button to controller editing
357 - SDL: Remove default gamepad mappings
358 - Util: Fix intermittent build failure on OS X
359 - VFS: VFile.sync now updates modified time
360
3610.4.0: (2016-02-02)
362Features:
363 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
364 - I/O viewer
365 - Booting of multiboot images
366 - Customization of GIF recording
367 - Libretro: Cheat code support
368 - Support for GLSL shaders
369 - ROM information view
370 - Support for VBA-style cheat codes
371 - Savestates now store creation timestamps
372 - Key autofire
373 - Libretro: Allow blocking opposing directional input
374 - OpenEmu core for OS X
375 - Libretro: Settings for using BIOS and skipping intro
376 - Libretro: Customizable idle loop removal
377 - Implemented cycle counting for sprite rendering
378 - Cleaner, unified settings window
379 - Added a setting for pausing when the emulator is not in focus
380 - Customizable paths for save games, save states, screenshots and patches
381 - Controller hotplugging
382 - Ability to store save games and active cheats within savestates
383Bugfixes:
384 - ARM7: Fix sign of unaligned LDRSH
385 - ARM7: Fix decoding of some ARM ALU instructions with shifters
386 - Debugger: Fix watchpoints in gdb
387 - GBA: Fix warnings when creating and loading savestates
388 - GBA: Fix Iridion II savetype
389 - GBA BIOS: Fix misaligned CpuSet
390 - GBA Cheats: Fix cheats setting the Action Replay version
391 - GBA Hardware: Fix GPIO on big endian
392 - GBA Memory: Fix DMA register writing behavior
393 - GBA Memory: Fix DMAs triggering two cycles early
394 - Libretro: Fix aspect ratio
395 - Qt: Fix some potential crashes with the gamepad mapping
396 - Qt: Fix keys being mapped incorrectly when loading configuration file
397 - Util: Fix PowerPC PNG read/write pixel order
398 - Util: Fix excessive memory allocation when decoding a PNG
399 - VFS: Fix VFileReadline and remove _vfdReadline
400Misc:
401 - All: Improved PowerPC support
402 - All: Fix some undefined behavior warnings
403 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
404 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
405 - GBA: Implement bad I/O register loading
406 - GBA: Allow jumping to OAM and palette RAM
407 - GBA BIOS: Finish implementing RegisterRamReset
408 - GBA Config: Add "override" layer for better one-time configuration
409 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
410 - GBA Memory: Use a dynamically sized mask for ROM memory
411 - GBA Memory: Implement several unimplemented memory access types
412 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
413 - GBA RR: Starting from savestate now embeds the savegame
414 - GBA RR: Add preliminary SRAM support for VBM loading
415 - GBA RR: Add support for resets in movies
416 - GBA Video: Remove lastHblank, as it is implied
417 - Libretro: Use anonymous memory mappers for large blocks of memory
418 - Libretro: Add install target for libretro core
419 - Qt: Window size command line options are now supported
420 - Qt: Increase usability of key mapper
421 - Qt: Add 'Apply' button to settings window
422 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
423 - Qt: Allow use of modifier keys as input
424 - Qt: Optimize log viewer
425 - Qt: Added button for breaking into the GDB debugger
426 - Qt: Add box for showing duration of rewind
427 - SDL: Support fullscreen in SDL 1.2
428 - SDL: Allow GBASDLAudio to be used without a thread context
429 - Util: Use VFile for configuration
430 - Util: Add MutexTryLock
431
4320.3.2: (2015-12-16)
433Bugfixes:
434 - ARM7: Fix STRT/STRBT
435 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
436 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
437 - Libretro: Fix problems with rumble not turning off
438 - GBA: Fix idle skip state being retained between games
439 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
440 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
441 - GBA BIOS: Fix Sqrt sign
442 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
443 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
444 - GBA Memory: Fix DMA behavior for SRAM accesses
445 - GBA Memory: Fix Store8 to OBJ VRAM
446 - GBA Memory: Fix alignment of LDM/STM on SRAM
447 - GBA Memory: Fix unaligned out-of-bounds ROM loads
448 - GBA Memory: Fix timing of DMAs
449 - GBA Video: Fix _mix for 15-bit color
450 - GBA Video: Fix OAM and palette initialization
451 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
452 - Qt: Use safer isLoaded check in GameController
453 - Qt: Fix a race condition in PainterGL that could lead to a crash
454 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
455 - Qt: Fix font size in memory viewer
456 - Qt: Fix a crash in the memory viewer
457 - Qt: Add additional checks in CheatModel to prevent crashes
458 - Qt: Fix race condition with setting sample rate
459 - Qt: Fix crash when closing multiplayer windows
460 - Qt: Fix resetting while paused
461Misc:
462 - GBA Audio: Implement missing flags on SOUNDCNT_X register
463 - Qt: Add mute option to menu
464
4650.3.1: (2015-10-24)
466Bugfixes:
467 - ARM7: Fix instruction decoding of Thumb shifts
468 - GBA: Deinit savegame when unloading a ROM
469 - GBA: Fix BIOS check on big endian
470 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
471 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
472 - GBA Audio: Fix audio channels being silenced at the wrong time
473 - GBA Memory: Fix bad BIOS Load16 on big endian
474 - GBA Memory: Fix bad Load8 on big endian
475 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
476 - GBA Video: Fix edge case with sprite blend modes and semitransparency
477 - GBA Video: Fix objwin and blending interaction on sprites
478 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
479 - Libretro: Fix a memory leak with the render buffer
480 - Qt: Windows no longer spawn in the top left on first launch
481 - Qt: Fix install path of XDG desktop file with DESTDIR
482 - Qt: Fix drag and drop on Windows
483 - Qt: Reenable double buffering, as disabling it broke some Windows configs
484 - VFS: Fix return values of VFileFILE.read and .write
485Misc:
486 - All: Reset next event to cycles instead of zero to interrupt
487 - All: Add --version flag
488 - ARM7: Force disable LTO on two files to work around a GCC bug
489 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
490 - GBA: Better memory handling with PNG savestates
491 - GBA: Additional savestate sanity checks
492 - GBA: Check for cycle count being too high
493 - GBA Audio: Allow GBAAVStream to have no video callback
494 - GBA BIOS: Implement RegisterRamReset for SIO registers
495 - Qt: Remove useless help icons in dialogs
496 - Qt: Prevent savestate window from opening while in multiplayer
497 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
498 - Qt: Dropping multiplayer windows works more cleanly now
499
5000.3.0: (2015-08-16)
501Features:
502 - Ability to hide individual background layers, or OBJs
503 - Ability to mute individual audio channels
504 - Palette viewer and exporter
505 - Volume control
506 - More shortcuts are editable (e.g. quick save/load)
507 - Rewind now shows the frame after rewinding
508 - Import/Export of GameShark/Action Replay snapshots
509 - Add "Step backwards" item for single increment rewind
510 - Deadzone estimation for game controllers
511 - Analog inputs can be used for shortcuts
512 - Menu items for specific solar sensor brightness levels
513 - Remappable controls for tilt and gyroscope sensors
514 - Status messages for actions taken while a game is running (e.g. save/load state)
515 - Memory inspector
516 - Screensaver can now be suspended while a game is running
517 - Load/save the most recent savestate slot
518 - Support varible speed (PWM) rumble
519 - Ability to cap fast forward speed
520 - Finer control over FPS target
521 - Holdable shortcut for rewinding one frame at a time
522 - Ability to boot directly into the BIOS
523 - Preliminary support for yanking out the game pak while a game is running
524 - Thumb-drive mode by putting a file called portable.ini in the same folder
525 - Configurable display driver, between software and OpenGL
526 - Undo-able savestate loading and saving
527 - Controller profiles now store shortcut settings
528 - Default controller profiles for several common controllers
529 - Libretro now supports BIOS, rumble and solar sensor
530 - Implement BIOS call Stop, for sleep mode
531 - Automatically load patches, if found
532 - Improved video synchronization
533 - Configurable audio output sample rate
534Bugfixes:
535 - ARM7: Fix SWI and IRQ timings
536 - ARM7: Fix Thumb MUL timing
537 - ARM7: Fix timing of multiplies to use N cycles
538 - ARM7: ARMHotplugDetach should call deinit
539 - Debugger: Fix use-after-free in breakpoint clearing code
540 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
541 - GBA: Cap audio FIFO read size during deserialization
542 - GBA: Check for corrupted savestates when loading
543 - GBA: Check for improperly sized savestates when loading
544 - GBA: Check for savestates made from differently sized ROMs
545 - GBA: Fix calls to endian-independent loadstores
546 - GBA: Fix timing of reading from timer registers
547 - GBA: Ensure cycles never go negative
548 - GBA Audio: Force audio FIFOs to 32-bit
549 - GBA Audio: Fix audio pitch changing when adjusting buffer size
550 - GBA Audio: Fix sample order in audio channel 3
551 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
552 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
553 - GBA Memory: Improve Thumb open bus behavior
554 - GBA Memory: Fix potential DMA issue when loading a savestate
555 - GBA Memory: Fix load/store multiple video memory waitstates
556 - GBA SIO: Fix reseting when there are SIO devices attached
557 - GBA Video: Blended sprites should never have other effects applied
558 - GBA Video: Fix out-of-bounds tiles in mosaic
559 - GBA Video: Fix windows not affecting sprites
560 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
561 - GBA Video: Fix timing on first scanline
562 - Qt: Better cleanup when a game crashes
563 - Qt: Fix open ROM dialog filtering for archive formats
564 - Qt: Cap the maximum number of multiplayer windows
565 - Qt: Fix maximum year in sensor override
566 - Qt: Fix window being too tall after exiting fullscreen
567 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
568 - Qt: Fix analog buttons not getting unmapped
569 - Qt: Fix passing command line options
570 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
571 - SDL: Fix SDL build when OpenGL is missing
572 - Util: Allow loading IPS patches that grow the ROM
573 - VFS: Fix resource leaks if some allocations fail
574 - VFS: Fix line-reading to return proper values
575 - Video: Fix an issue with very long filenames
576 - Util: Fix formatting of floats
577Misc:
578 - All: Add --help flag for command line programs
579 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
580 - All: Enable static linking for Windows
581 - All: Enable static linking for OS X
582 - All: Threads are now named
583 - All: Proper handling of Unicode file paths
584 - ARM7: Add emulation for Undefined CPU mode
585 - ARM7: Reduce the size of the Thumb instruction table
586 - GBA: Add status log level
587 - GBA: GBARewind now returns how many states it has rewound
588 - GBA: SIO logging layer
589 - GBA BIOS: Stub out SoundBias
590 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
591 - GBA: Don't include GBACLIDebugger struct unless needed
592 - GBA: Savedata is now synced shortly after data finishes being written
593 - GBA: Process multiple timer events at once, if necessary
594 - GBA Audio: Implement audio reset for channels A/B
595 - GBA Audio: Process multiple audio events at once, if necessary
596 - GBA Hardware: Backport generic RTC source into core
597 - GBA Input: Allow axes and buttons to be mapped to the same key
598 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
599 - GBA SIO: Add a dummy driver for Normal mode
600 - GBA Thread: Add functionality for running callbacks on the GBA thread
601 - GBA Thread: Split GBASync into a separate file
602 - GBA Video: Refactor software renderer into separate files
603 - GBA Video: Slightly optimize mode 0 mosaic rendering
604 - Debugger: Free watchpoints in addition to breakpoints
605 - Qt: Handle saving input settings better
606 - Qt: Move GL frame drawing back onto its own thread
607 - Qt: Fast forward (held) option moved from Other to Emulation menu
608 - Qt: Show version info in window title
609 - Qt: Migrate multiplayer window handling into GBAApp
610 - Qt: Unified file opening and saving with last location
611 - Qt: Fix windows being resizable when they shouldn't have been
612 - Qt: Only hide cursor in full screen
613 - Qt: Replace pause-after-frame mutex with an atomic
614 - Qt: Add application icon and XDG desktop files
615 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
616 - Qt: Don't save window size when entering fullscreen
617 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
618 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
619 - Qt: Increase usability of key mapper
620 - Qt: Show checkmark for window sizes
621 - Qt: Set window path to loaded ROM
622 - Perf: Ability to load savestates immediately on launch
623 - SDL: Properly check for initialization
624 - SDL: Clean up initialization functions
625 - SDL: Clean up GL context
626 - Util: Allow disabling the threading code entirely
627 - VFS: Add sync method to force syncing with backing
628
6290.2.1: (2015-05-13)
630Bugfixes:
631 - All: Fix sanitize-deb script not cleaning up after itself
632 - All: Fix dependencies for libavcodec on Debian-derived platforms
633 - ARM7: Handle writeback for PC in addressing modes 2 and 3
634 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
635 - ARM7: Fix ARM multiply instructions when PC is a destination register
636 - Debugger: Fix use-after-free in breakpoint clearing code
637 - Debugger: Fix boundary conditions in tab completion
638 - GBA: Fix timers not updating timing when writing to only the reload register
639 - GBA: Fix rewind boundary conditions
640 - GBA: Add initial I/O register settings for background matrix registers
641 - GBA: Fix hang when loading a savestate if sync to video is enabled
642 - GBA: Handle out-of-bounds I/O access
643 - GBA: Fix bounds-checking on EEPROM access
644 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
645 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
646 - GBA Memory: Allow SRAM to be 64kB
647 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
648 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
649 - GBA Video: Fix second frame mode 5
650 - Perf: Fix race condition if a game crashes immediately on start
651 - Qt: Fix Display object leak when closing a window
652 - Qt: Fix .deb dependencies
653 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
654 - Qt: Fix window not regaining focus after exiting savestate window
655 - Qt: Fix regression where video would not record if the game had already started
656 - Qt: Fix potential crash if a gamepad causes focus to change
657 - Qt: Fix controller axis querying
658 - Qt: Fix multiplayer windows opening as the wrong size
659 - Qt: Fix controllers sometimes not loading the right profile
660 - SDL: Fix boundary conditions for joystick adjustments
661 - SDL: Allocate properly sized input maps
662 - SDL: Fix potential build issues when Qt and SDL2 are in use
663 - Util: Fix resource leak in UTF-8 handling code
664 - Util: Fix a null-pointer issue when attempting to delete a key
665 - VFS: Fix resource leaks if some allocations fail
666 - Video: Fix an issue with very long filenames
667Misc:
668 - GBA Memory: Soft-crash if jumping past the end of a ROM
669 - Qt: Show multiplayer numbers in window title
670 - Qt: Solar sensor can have shortcuts set
671
6720.2.0: (2015-04-03)
673Features:
674 - Support for gamepad axes, e.g. analog sticks or triggers
675 - Add scale presets for up to 6x
676 - Settings window
677 - Bilinear resampling option
678 - Add option to skip BIOS start screen
679 - List of recently opened games
680 - Support for games using the Solar Sensor
681 - Better audio resampling via blip-buf
682 - Game Pak overrides dialog for setting savetype and sensor values
683 - Support for games using the tilt sensor
684 - Remappable shortcuts for keyboard and gamepad
685 - Rewinding of emulation
686 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
687 - Support IPv6
688 - Save directory of last loaded file
689 - Support BPS patches
690 - Automatically detect and optimize out idle loops
691 - Configurable game overrides
692 - Support loading 7-Zip files
693 - Drag and drop game loading
694 - Cheat code support
695 - Runtime configurable audio driver
696 - Libretro core for use with RetroArch and other front-ends
697 - Controller profiles for setting different bindings for different controllers
698 - Ability to lock aspect ratio
699 - Local link cable support
700 - Ability to switch which game controller is in use per instance
701 - Ability to prevent opposing directional input
702 - Warning dialog if an unimplemented BIOS feature is called
703 - Debugger: Add CLI "frame", frame advance command
704 - Debugger: Add CLI functions for writing to memory
705 - Debugger: Add CLI functions for examining memory regions
706 - Debugger: Add CLI function for writing a register
707Bugfixes:
708 - ARM7: Extend prefetch by one stage
709 - ARM7: Fix cycle counting for loads
710 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
711 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
712 - GBA: Initialize gba.sync to null
713 - GBA: Fix timer initialization
714 - GBA Audio: Support 16-bit writes to FIFO audio
715 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
716 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
717 - GBA BIOS: Fix BIOS prefetch after reset
718 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
719 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
720 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
721 - GBA Memory: Fix I cycles that had been moved to ARM7 core
722 - GBA Memory: Fix cycle counting for 32-bit load/stores
723 - GBA RR: Fix fallthrough error when reading tags from a movie
724 - GBA Thread: Fix possible hang when loading an archive
725 - GBA Thread: Fix possible deadlock in video sync
726 - Perf: Fix crash when the GBA thread fails to start
727 - Qt: Fix crash starting a GDB stub if a game isn't loaded
728 - Qt: Fix crash when adjusting settings after closing a game
729 - Qt: Fix crash when starting GDB stub after closing a game
730 - Qt: Fix patch loading while a game is running
731 - Qt: Fix crash when loading a game after stopping GDB server
732 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
733 - Qt: Fix crash when attempting to pause if a game is not running
734 - SDL: Properly clean up if a game doesn't launch
735 - Util: Fix sockets on Windows
736Misc:
737 - All: Enable link-time optimization
738 - Debugger: Watchpoints now work on STM/LDM instructions
739 - Debugger: Clean up GDB stub network interfacing
740 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
741 - Debugger: Merge Thumb BL instructions when disassembling
742 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
743 - Debugger: Watchpoints now report address watched (fixes #68)
744 - Debugger: Add support for soft breakpoints
745 - Debugger: Make I/O register names be addresses instead of values
746 - Debugger: Rename read/write commands
747 - GBA: Improve accuracy of event timing
748 - GBA: Add API for getting Configuration structs for overrides and input
749 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
750 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
751 - GBA: Move A/V stream interface into core
752 - GBA: Savestates now take into account savedata state machines (fixes #109)
753 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
754 - GBA Memory: Simplify memory API and use fixed bus width
755 - GBA Thread: Make GBASyncWaitFrameStart time out
756 - GBA Video: Start video at the last scanline instead of the first
757 - Qt: Optimize logo drawing
758 - Qt: Move frame upload back onto main thread
759 - Qt: Remember window position
760 - Qt: Double-clicking on the window toggles full screen
761 - Util: Use proper locale for reading and writing float values
762
7630.1.1: (2015-01-24)
764Bugfixes:
765 - ARM7: Fix LDM writeback to a register already written
766 - GBA: Fix timers 2 and 3 updating incorrectly
767 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
768 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
769 - GBA Audio: Properly initialize audio FIFO channels
770 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
771 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
772 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
773 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
774 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
775 - GBA BIOS: Fix HuffUnComp boundary conditions
776 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
777 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
778 - GBA Memory: Filter out top nybble of DMA addresses
779 - GBA Memory: Properly bounds-check VRAM accesses
780 - GBA Memory: Fix initial DMA state
781 - GBA Thread: Allow halted games to exit cleanly
782 - GBA Video: Fix blend issues with obscured middle layers
783 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
784 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
785 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
786 - GBA Video: Fix sprite boundary conditions with mosaic
787 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
788 - Qt: Fix issue with set frame sizes being the wrong height
789 - Qt: Fix emulator crashing when full screen if a game is not running
790 - Qt: Fix window focus issues
791 - Qt: Properly set default video recording settings
792 - Qt: Fix a race condition when a game crashes immediately
793 - Qt: Fix some cases where key mapping can break if focus is adjusted
794 - Qt: Fix crash if a game pauses before any frames are shown
795 - Debugger: Negative PC-relative loads now properly subtract the offset
796 - Debugger: Align PC-relative loads in Thumb
797 - Debugger: Fix watchpoints triggering too late
798 - Debugger: Fix binary print putting spaces between digits
799 - Video: Ensure FFmpeg encoder has audio frames
800 - Video: Fix uncompressed PCM audio recording
801 - Video: Fix FFmpeg crashing when the file extension is wrong
802 - Util: Fix SOCKET_FAILED macro
803Misc:
804 - GBA: Exit cleanly on FATAL if the port supports it
805 - GBA Memory: Implement 16- and 32-bit loads from SRAM
806 - Qt: Disable sync to video by default
807 - Qt: Handle a game crash without crashing
808 - Qt: Set default log level to FATAL, ERROR and WARN
809 - Qt: Clarify some phrasing in the menus
810 - Qt: Clear active buttons when focus is lost
811
8120.1.0: (2014-12-13)
813 - Initial release