all repos — mgba @ 9c23eb8428b2fd81d00c95ea1be56b508ba2b115

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15 - Command line ability to override configuration values
 16 - Add option to allow preloading the entire ROM before running
 17 - GB: Video/audio channel enabling/disabling
 18 - Add option to lock video to integer scaling
 19 - Video log recording for testing and bug reporting
 20 - Library view
 21 - Debugger: Segment/bank support
 22 - GB: Symbol table support
 23 - GB MBC: Add MBC1 multicart support
 24 - GBA: Implement keypad interrupts
 25Bugfixes:
 26 - LR35902: Fix core never exiting with certain event patterns
 27 - GB Timer: Improve DIV reset behavior
 28 - GBA Memory: Improve initial skipped BIOS state
 29 - GBA BIOS: Implement BitUnPack
 30 - ARM7: Fix MLA/*MULL/*MLAL timing
 31 - GBA: Fix multiboot ROM loading
 32 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 33 - LR35902: Fix pc overflowing current region off-by-one
 34 - GB MBC: Fix ROM bank overflows getting set to bank 0
 35 - Qt: Fix timing issues on high refresh rate monitors
 36 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 37 - Util: Fix overflow when loading invalid UPS patches
 38 - Tools: Fix recurring multiple times over the same library
 39 - GBA I/O: Handle audio registers specially when deserializing
 40 - Util: Fix highest-fd socket not being returned by SocketAccept
 41 - Qt: Fix linking after some windows have been closed
 42 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 43 - Windows: Fix VDir.rewind
 44 - SDL: Fix game crash check
 45 - SDL: Fix race condition with audio thread when starting
 46 - GB: Fix flickering when screen is strobed quickly
 47 - FFmpeg: Fix overflow and general issues with audio encoding
 48 - Qt: Fix crash when changing audio settings after a game is closed
 49 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 50 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 51 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 52 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 53 - Core: Fix crash with rewind if savestates shrink
 54 - Test: Fix crash when loading invalid file
 55 - GBA Hardware: Fix crash if a savestate lies about game hardware
 56 - Test: Fix crash when fuzzing fails to load a file
 57 - GBA: Fix multiboot loading resulting in too small WRAM
 58 - Test: Don't rely on core for frames elapsed
 59 - Test: Fix crash when loading invalid file
 60 - GBA Hardware: Fix crash if a savestate lies about game hardware
 61 - Test: Fix crash when fuzzing fails to load a file
 62 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 63 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 64 - GB: Fix STAT blocking
 65 - GB MBC: Fix swapping carts not detect new MBC
 66Misc:
 67 - SDL: Remove scancode key input
 68 - GBA Video: Clean up unused timers
 69 - Test: Add a basic test suite
 70 - GBA Video: Allow multiple handles into the same tile cache
 71 - VFS: Call msync when syncing mapped data
 72 - GBA Video, GB Video: Colors are now fully scaled
 73 - VFS: Allow truncating memory chunk VFiles
 74 - Debugger: Modularize CLI debugger
 75 - Core: Clean up some thread state checks
 76 - Debugger: Make building with debugging aspects optional
 77 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 78 - GBA Memory: Support reading/writing POSTFLG
 79 - Util: Add size counting to Table
 80 - Qt: Move last directory setting from qt.ini to config.ini
 81 - 3DS, PSP2, Wii: Last directory loaded is saved
 82 - GB Audio: Simplify envelope code
 83 - GB Audio: Improve initial envelope samples
 84 - Debugger: Add functions for read- or write-only watchpoints
 85 - GBA DMA: Refactor DMA out of memory.c
 86 - GBA DMA: Move DMAs to using absolute timing
 87 - All: Add C++ header guards
 88 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 89 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 90 - Qt: Improved HiDPI support
 91 - Qt: Expose configuration directory
 92 - Feature: Move game database from flatfile to SQLite3
 93 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 94 - VFS: Fix some minor VFile issues with FILEs
 95 - Core: Add generic checksum function
 96 - Feature: Support ImageMagick 7
 97 - All: Move time.h include to common.h
 98 - CMake: Add ability to just print version string
 99 - Qt: Merge "Save" and "OK" buttons in shader options
100 - SDL: Automatically map controllers when plugged in
101 - Qt: Automatically load controller profile when plugged in
102 - OpenGL: Add xBR-lv2 shader
103 - GBA, GB: ROM is now unloaded if a patch is applied
104 - Util: Add 8-bit PNG write support
105 - Qt: Rename "Resample video" option to "Bilinear filtering"
106 - GBA Video: Optimize when BLD* registers are written frequently
107 - Core: Cores can now have multiple sets of callbacks
108 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
109 - Qt: Remove audio thread
110 - Qt: Remove audio buffer sizing in AudioProcessorQt
111 - Qt: Re-enable QtMultimedia on Windows
112 - FFmpeg: Return false if a file fails to open
113 - FFmpeg: Force MP4 files to YUV420P
114 - Qt: Make "Mute" able to be bound to a key
115 - Core: Restore sleep callback
116 - Qt: Add .gb/.gbc files to the extension list in Info.plist
117 - Feature: Make -l option explicit
118 - Core: Ability to enumerate and modify video and audio channels
119 - Debugger: Make attaching a backend idempotent
120 - VFS: Optimize expanding in-memory files
121 - VFS: Add VFileFIFO for operating on circle buffers
122 - Core: Move rewind diffing to its own thread
123 - Util: Tune patch-fast extent sizes
124 - Qt: Relax hard dependency on OpenGL
125 - GB Video: Improved video timings
126
1270.5.2: (2016-12-31)
128Bugfixes:
129 - All: Fix fullscreen config option being ignored
130 - ARM7: PSR mode bits should not get sign extended
131 - GB: Fix audio not being deinitialized
132 - GB: Fix crash when masking savedata
133 - GB: Properly initialize sramRealVf variable
134 - GB Audio: Fix serialization of channel 3 and NR52 properties
135 - GB Audio: Reset envelope timer when reseting sound channel
136 - GB MBC: Fix SRAM dangling pointer with RTC games
137 - GB MBC: Fix initializing MBC when no ROM is loaded
138 - GB Memory: Fix patching ROM bank 0
139 - GB Memory: Fix starting HDMAs during mode 0
140 - GB Memory: Fix HDMA5 value after DMA completes
141 - GB Video: Initialize LCDC in renderer
142 - GB Video: Hblank IRQs should mask LYC=LY IRQs
143 - GBA: Fix IRQs firing after already being cleared
144 - GBA: Only unhalt CPU if appropriate bit is set in IE
145 - GBA: Add savegame override for Crash Bandicoot 2
146 - GBA BIOS: Fix MidiKey2Freq BIOS reads
147 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
148 - GBA Cheats: Fix GameShark ROM patches
149 - GBA I/O: Mask off WAITCNT bits that cannot be written
150 - GBA Memory: Fix misaligned BIOS reads
151 - GBA Memory: Fix VCOUNT being writable
152 - GBA Video: Fix out of bounds sprite transforms
153 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
154 - Libretro: Fix disabling BIOS
155 - Libretro: Fix Game Boy savestates and audio
156 - Qt: Fix changing resolution of software renderer
157 - Qt: Fix setting overrides
158 - Qt: Fix cut off tiles and alignment issues in tile viewer
159 - Qt: Only reset window dimensions when first shown
160 - Qt: Fix Qt Multimedia audio driver on big endian
161 - Qt: Fix Apply button for key and controller configurations
162 - VFS: Fix resizing memory chunks when not needed
163 - Windows: Fix Unicode directory handling
164Misc:
165 - GB, GBA: Prevent loading null ROMs
166 - GB Audio: Initialize wave RAM to GBC values
167 - GB Memory: Reset ROM bank when loading a ROM
168 - PSP2: Improved controller rumble
169
1700.5.1: (2016-10-05)
171Bugfixes:
172 - Core: Fix importing save games as read-only
173 - FFmpeg: Fix encoding AAC
174 - GB: Fix invalid STOP behavior on Game Boy Color
175 - GB: Initialize audio properly
176 - GB: Properly clear KEY1 bit 0 when switching speeds
177 - GB: Properly unload save files when unloading a ROM
178 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
179 - GB MBC: Fix MBC7 when size is incorrectly specified
180 - GB MBC: Fix RTC access when no save file is loaded
181 - GB SIO: Don't auto-clock external shift clock
182 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
183 - GB Video: Fix video frames getting missed when LCDC is off
184 - GB Video: Clear screen when LCDC is off
185 - GBA Cheats: Fix holding onto pointers that may get invalidated
186 - GBA Cheats: Fix key-activated CodeBreaker cheats
187 - GBA Cheats: Fix uninitialized memory getting freed when saving
188 - GBA Hardware: Improve Game Boy Player rumble behavior
189 - GBA Memory: Fix several unused I/O register read values
190 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
191 - LR35902: Fix events running with the wrong cycle active
192 - Qt: Fix "close" button on Overrides view
193 - Qt: Fix saving overrides
194 - Qt: Fix directory set unloading when replacing the ROM
195 - Qt: Fix patch loading
196 - Qt: Fix crash when saving an override if a game isn't loaded
197 - Qt: Fix showing default display driver as OpenGL (force 1.x)
198 - SDL: Attach rumble in SDL frontend
199 - Util: Fix PNG identification on files too small to be a PNG
200Misc:
201 - All: Only update version info if needed
202 - All: Split out install locations for Libretro and OpenEmu
203 - FFmpeg: Encoding cleanup
204 - GB: Reset active region when reloading ROM
205 - GB Memory: Initialize RAM pattern for GBC
206 - GB Video: Improved video timings
207 - Qt: Manage window sizes slightly better
208 - Qt: Remember scale option independent of core dimensions
209
2100.5.0: (2016-09-19)
211Features:
212 - Game Boy support
213 - Support for encrypted CodeBreaker GBA cheats
214 - Emulation of Vast Fame protected GBA carts (taizou)
215 - Tile viewer
216 - Threaded rendering mode
217 - Libretro: Memory map and achievement support (leiradel)
218 - GUI: Add UI control remapping
219 - GUI: Add fast-forward
220 - Wii: 240p support
221 - 3DS: Adjustable screen darkening
222 - Ability to temporarily load a savegame
223 - Load specific files out of archives
224 - Automatic BIOS detection
225Bugfixes:
226 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
227 - Debugger: Fix GDB breakpoints
228 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
229 - GBA: Fix filehandle leak with savegames
230 - GBA: Timer 0 cannot be count up
231 - GBA: Count up timers should not count themselves
232 - GBA Memory: Fix mirror on non-overdumped Classic NES games
233 - GBA Memory: Fix ldm {pc}
234 - GBA Savedata: Fix savedata sync timer
235 - GBA Savedata: Only unmap savedata if present
236 - GBA Serialize: Savestates now properly store prefetch
237 - GBA Video: WIN0/1 take priority over OBJWIN
238 - GBA Video: Fix out-of-order OBJWIN
239 - PSP2: Fix GPU crash while exiting
240 - PSP2: Fix VSync
241 - PSP2: Fix accelerometer range
242 - PSP2: Actually load screen mode setting
243 - PSP2: Fix gyroscope direction
244 - PSP2: Delete threads after they return
245 - PSP2: Fix mapping/unmapping from not at 0
246 - Qt: Fix bug in software renderer scaling
247 - Qt: Fix hanging key press after disabling autofire
248 - Qt: Fix being unable to pause manually when using auto-pausing
249 - SDL: Fix axes being mapped wrong
250 - Util: Fix realloc semantics in utf16to8
251 - Util: Fix inserting too many items into a hash table
252 - VFS: Fix uninitialized varaible reading from 7z
253 - VFS: Fix reading multiple files from a 7z archive
254 - Wii: Fix framelimiting after a slowdown
255 - Wii: Fix garbage flash at startup
256Misc:
257 - 3DS: Use blip_add_delta_fast for a small speed improvement
258 - 3DS: Allow UTF-16 filenames
259 - 3DS: Port to using citro3D
260 - 3DS: Use system font for menus
261 - 3DS: Attempt to use Core 2 for threads
262 - 3DS: Adjustable filering
263 - 3DS: 3D banner
264 - All: Add QUIET parameter to silence CMake
265 - All: Faster memory read/write
266 - ARM7: Support forcing Thumb mode via MSR
267 - ARM7: Flush prefetch cache when loading CPSR via MSR
268 - ARM7: Clean up instruction decoding for future expandability
269 - Debugger: Support register and memory writes via GDB stub
270 - Debugger: Add software breakpoint support to gdb
271 - FFmpeg: Full support for libavcodec 56+
272 - GBA: Better debug logging if event processing breaks
273 - GBA Audio: Force audio DMAs to not increment destination
274 - GBA BIOS: Use custom ArcTan, not relying on OS
275 - GBA Hardware: Clean up dead code in GBP
276 - GBA Memory: Optimize stalling behavior
277 - GBA Memory: Optimize Load-/StoreMultiple
278 - GBA Savedata: Add realistic timing for EEPROM
279 - GBA Serialize: Savestates now store if CPU was halted
280 - GBA Video: Remove old slow path fallback
281 - GBA Video: Optimize sprite drawing
282 - GBA Video: Optimize mode 0 rendering
283 - GBA Video: Optimize compositing cases slightly
284 - GUI: Screenshot dimensions are now passed through
285 - GUI: Add back logging
286 - GUI: Only reload config if manually saved
287 - GUI: Increase scrolling speed
288 - OpenGL: Log shader compilation failure
289 - OpenGL: Add texSize uniform
290 - Qt: Make -g flag work in Qt build
291 - Qt: Simplify OpenGL context creation
292 - Qt: Thread startup improvements
293 - Qt: Make audio channel/video layer options shortcut mappable
294 - Qt: Remove some C99isms from C++ code
295 - Qt: Remove default autofire mappings
296 - Qt: Make reseting when pasued frame-accurate
297 - Qt: Rearchitect game closing codepath
298 - PSP2: Use system font for menus
299 - PSP2: Add rumble for PS TV
300 - PSP2: Add fit-to-height screen mode
301 - PSP2: Sync files per descriptor
302 - PSP2: Allow UTF-8 filenames
303 - PSP2: Screenshots are now saved into the Photo Gallery
304 - PSP2: Stop underclocking when menuing
305 - SDL: Increase default audio buffer size to 1024 samples
306 - SDL: More responsive rumble
307 - Util: Add Vector GetConstPointer
308 - Util: Add rtrim
309 - Util: Add endswith
310 - VFS: Improve zip file detection
311 - Wii: Add pixelated resample filter
312 - Windows: Add native VDir support
313 - Util: Add PRIz macro for libc versions that don't support %z
314
3150.4.1: (2016-07-11)
316Bugfixes:
317 - All: Fix several file handle leaks
318 - All: Fix instruction tables getting zeroed when linking sometimes
319 - ARM7: Fix flags on SBC/RSC
320 - ARM7: Fix setting spsr privilege bits when spsr is empty
321 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
322 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
323 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
324 - GBA Memory: Fix executing code from OBJ region of VRAM
325 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
326 - GBA Serialize: Fix loading savegames from savestates
327 - OpenGL: Correct boolean vector strcmp strings for uniforms
328 - Qt: Fix sending gameStopped twice
329 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
330 - Qt: Fix initial state of key mapping
331 - Qt: Initialize m_useBios
332 - SDL: Fix joystick initialization on BSD
333 - SDL: Fix potential joystick crash in games with rumble
334 - SDL: Fix SDL 1.2 build
335 - SDL: Fix sporadic crash when deinitializing audio
336 - Shaders: Fix AGS-001 shader with some bad drivers
337 - Util: Use closesocket on Windows
338 - Util: Fix socket bind addresses
339 - VFS: Fix reading 7z archives without rewinding first
340 - VFS: VFileFromFD should not open directories
341 - Wii: Fix tilting direction
342 - Util: Fix realloc semantics in utf16to8
343Misc:
344 - All: Allow use of external minizip library
345 - Debugger: CLI debugger now exits when end-of-stream is reached
346 - FFmpeg: Update dependencies on Ubuntu
347 - GBA: Slightly optimize GBAProcessEvents
348 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
349 - GBA Video: Null renderer should return proper register values
350 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
351 - Qt: Add preset for DualShock 4
352 - Qt: Update 360 input profile on OS X to reflect newer drivers
353 - Qt: Remove use of NaN
354 - Qt: Canonicalize file paths when loading games
355 - Qt: Add refresh button to controller editing
356 - SDL: Remove default gamepad mappings
357 - Util: Fix intermittent build failure on OS X
358 - VFS: VFile.sync now updates modified time
359
3600.4.0: (2016-02-02)
361Features:
362 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
363 - I/O viewer
364 - Booting of multiboot images
365 - Customization of GIF recording
366 - Libretro: Cheat code support
367 - Support for GLSL shaders
368 - ROM information view
369 - Support for VBA-style cheat codes
370 - Savestates now store creation timestamps
371 - Key autofire
372 - Libretro: Allow blocking opposing directional input
373 - OpenEmu core for OS X
374 - Libretro: Settings for using BIOS and skipping intro
375 - Libretro: Customizable idle loop removal
376 - Implemented cycle counting for sprite rendering
377 - Cleaner, unified settings window
378 - Added a setting for pausing when the emulator is not in focus
379 - Customizable paths for save games, save states, screenshots and patches
380 - Controller hotplugging
381 - Ability to store save games and active cheats within savestates
382Bugfixes:
383 - ARM7: Fix sign of unaligned LDRSH
384 - ARM7: Fix decoding of some ARM ALU instructions with shifters
385 - Debugger: Fix watchpoints in gdb
386 - GBA: Fix warnings when creating and loading savestates
387 - GBA: Fix Iridion II savetype
388 - GBA BIOS: Fix misaligned CpuSet
389 - GBA Cheats: Fix cheats setting the Action Replay version
390 - GBA Hardware: Fix GPIO on big endian
391 - GBA Memory: Fix DMA register writing behavior
392 - GBA Memory: Fix DMAs triggering two cycles early
393 - Libretro: Fix aspect ratio
394 - Qt: Fix some potential crashes with the gamepad mapping
395 - Qt: Fix keys being mapped incorrectly when loading configuration file
396 - Util: Fix PowerPC PNG read/write pixel order
397 - Util: Fix excessive memory allocation when decoding a PNG
398 - VFS: Fix VFileReadline and remove _vfdReadline
399Misc:
400 - All: Improved PowerPC support
401 - All: Fix some undefined behavior warnings
402 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
403 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
404 - GBA: Implement bad I/O register loading
405 - GBA: Allow jumping to OAM and palette RAM
406 - GBA BIOS: Finish implementing RegisterRamReset
407 - GBA Config: Add "override" layer for better one-time configuration
408 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
409 - GBA Memory: Use a dynamically sized mask for ROM memory
410 - GBA Memory: Implement several unimplemented memory access types
411 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
412 - GBA RR: Starting from savestate now embeds the savegame
413 - GBA RR: Add preliminary SRAM support for VBM loading
414 - GBA RR: Add support for resets in movies
415 - GBA Video: Remove lastHblank, as it is implied
416 - Libretro: Use anonymous memory mappers for large blocks of memory
417 - Libretro: Add install target for libretro core
418 - Qt: Window size command line options are now supported
419 - Qt: Increase usability of key mapper
420 - Qt: Add 'Apply' button to settings window
421 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
422 - Qt: Allow use of modifier keys as input
423 - Qt: Optimize log viewer
424 - Qt: Added button for breaking into the GDB debugger
425 - Qt: Add box for showing duration of rewind
426 - SDL: Support fullscreen in SDL 1.2
427 - SDL: Allow GBASDLAudio to be used without a thread context
428 - Util: Use VFile for configuration
429 - Util: Add MutexTryLock
430
4310.3.2: (2015-12-16)
432Bugfixes:
433 - ARM7: Fix STRT/STRBT
434 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
435 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
436 - Libretro: Fix problems with rumble not turning off
437 - GBA: Fix idle skip state being retained between games
438 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
439 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
440 - GBA BIOS: Fix Sqrt sign
441 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
442 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
443 - GBA Memory: Fix DMA behavior for SRAM accesses
444 - GBA Memory: Fix Store8 to OBJ VRAM
445 - GBA Memory: Fix alignment of LDM/STM on SRAM
446 - GBA Memory: Fix unaligned out-of-bounds ROM loads
447 - GBA Memory: Fix timing of DMAs
448 - GBA Video: Fix _mix for 15-bit color
449 - GBA Video: Fix OAM and palette initialization
450 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
451 - Qt: Use safer isLoaded check in GameController
452 - Qt: Fix a race condition in PainterGL that could lead to a crash
453 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
454 - Qt: Fix font size in memory viewer
455 - Qt: Fix a crash in the memory viewer
456 - Qt: Add additional checks in CheatModel to prevent crashes
457 - Qt: Fix race condition with setting sample rate
458 - Qt: Fix crash when closing multiplayer windows
459 - Qt: Fix resetting while paused
460Misc:
461 - GBA Audio: Implement missing flags on SOUNDCNT_X register
462 - Qt: Add mute option to menu
463
4640.3.1: (2015-10-24)
465Bugfixes:
466 - ARM7: Fix instruction decoding of Thumb shifts
467 - GBA: Deinit savegame when unloading a ROM
468 - GBA: Fix BIOS check on big endian
469 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
470 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
471 - GBA Audio: Fix audio channels being silenced at the wrong time
472 - GBA Memory: Fix bad BIOS Load16 on big endian
473 - GBA Memory: Fix bad Load8 on big endian
474 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
475 - GBA Video: Fix edge case with sprite blend modes and semitransparency
476 - GBA Video: Fix objwin and blending interaction on sprites
477 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
478 - Libretro: Fix a memory leak with the render buffer
479 - Qt: Windows no longer spawn in the top left on first launch
480 - Qt: Fix install path of XDG desktop file with DESTDIR
481 - Qt: Fix drag and drop on Windows
482 - Qt: Reenable double buffering, as disabling it broke some Windows configs
483 - VFS: Fix return values of VFileFILE.read and .write
484Misc:
485 - All: Reset next event to cycles instead of zero to interrupt
486 - All: Add --version flag
487 - ARM7: Force disable LTO on two files to work around a GCC bug
488 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
489 - GBA: Better memory handling with PNG savestates
490 - GBA: Additional savestate sanity checks
491 - GBA: Check for cycle count being too high
492 - GBA Audio: Allow GBAAVStream to have no video callback
493 - GBA BIOS: Implement RegisterRamReset for SIO registers
494 - Qt: Remove useless help icons in dialogs
495 - Qt: Prevent savestate window from opening while in multiplayer
496 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
497 - Qt: Dropping multiplayer windows works more cleanly now
498
4990.3.0: (2015-08-16)
500Features:
501 - Ability to hide individual background layers, or OBJs
502 - Ability to mute individual audio channels
503 - Palette viewer and exporter
504 - Volume control
505 - More shortcuts are editable (e.g. quick save/load)
506 - Rewind now shows the frame after rewinding
507 - Import/Export of GameShark/Action Replay snapshots
508 - Add "Step backwards" item for single increment rewind
509 - Deadzone estimation for game controllers
510 - Analog inputs can be used for shortcuts
511 - Menu items for specific solar sensor brightness levels
512 - Remappable controls for tilt and gyroscope sensors
513 - Status messages for actions taken while a game is running (e.g. save/load state)
514 - Memory inspector
515 - Screensaver can now be suspended while a game is running
516 - Load/save the most recent savestate slot
517 - Support varible speed (PWM) rumble
518 - Ability to cap fast forward speed
519 - Finer control over FPS target
520 - Holdable shortcut for rewinding one frame at a time
521 - Ability to boot directly into the BIOS
522 - Preliminary support for yanking out the game pak while a game is running
523 - Thumb-drive mode by putting a file called portable.ini in the same folder
524 - Configurable display driver, between software and OpenGL
525 - Undo-able savestate loading and saving
526 - Controller profiles now store shortcut settings
527 - Default controller profiles for several common controllers
528 - Libretro now supports BIOS, rumble and solar sensor
529 - Implement BIOS call Stop, for sleep mode
530 - Automatically load patches, if found
531 - Improved video synchronization
532 - Configurable audio output sample rate
533Bugfixes:
534 - ARM7: Fix SWI and IRQ timings
535 - ARM7: Fix Thumb MUL timing
536 - ARM7: Fix timing of multiplies to use N cycles
537 - ARM7: ARMHotplugDetach should call deinit
538 - Debugger: Fix use-after-free in breakpoint clearing code
539 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
540 - GBA: Cap audio FIFO read size during deserialization
541 - GBA: Check for corrupted savestates when loading
542 - GBA: Check for improperly sized savestates when loading
543 - GBA: Check for savestates made from differently sized ROMs
544 - GBA: Fix calls to endian-independent loadstores
545 - GBA: Fix timing of reading from timer registers
546 - GBA: Ensure cycles never go negative
547 - GBA Audio: Force audio FIFOs to 32-bit
548 - GBA Audio: Fix audio pitch changing when adjusting buffer size
549 - GBA Audio: Fix sample order in audio channel 3
550 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
551 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
552 - GBA Memory: Improve Thumb open bus behavior
553 - GBA Memory: Fix potential DMA issue when loading a savestate
554 - GBA Memory: Fix load/store multiple video memory waitstates
555 - GBA SIO: Fix reseting when there are SIO devices attached
556 - GBA Video: Blended sprites should never have other effects applied
557 - GBA Video: Fix out-of-bounds tiles in mosaic
558 - GBA Video: Fix windows not affecting sprites
559 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
560 - GBA Video: Fix timing on first scanline
561 - Qt: Better cleanup when a game crashes
562 - Qt: Fix open ROM dialog filtering for archive formats
563 - Qt: Cap the maximum number of multiplayer windows
564 - Qt: Fix maximum year in sensor override
565 - Qt: Fix window being too tall after exiting fullscreen
566 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
567 - Qt: Fix analog buttons not getting unmapped
568 - Qt: Fix passing command line options
569 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
570 - SDL: Fix SDL build when OpenGL is missing
571 - Util: Allow loading IPS patches that grow the ROM
572 - VFS: Fix resource leaks if some allocations fail
573 - VFS: Fix line-reading to return proper values
574 - Video: Fix an issue with very long filenames
575 - Util: Fix formatting of floats
576Misc:
577 - All: Add --help flag for command line programs
578 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
579 - All: Enable static linking for Windows
580 - All: Enable static linking for OS X
581 - All: Threads are now named
582 - All: Proper handling of Unicode file paths
583 - ARM7: Add emulation for Undefined CPU mode
584 - ARM7: Reduce the size of the Thumb instruction table
585 - GBA: Add status log level
586 - GBA: GBARewind now returns how many states it has rewound
587 - GBA: SIO logging layer
588 - GBA BIOS: Stub out SoundBias
589 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
590 - GBA: Don't include GBACLIDebugger struct unless needed
591 - GBA: Savedata is now synced shortly after data finishes being written
592 - GBA: Process multiple timer events at once, if necessary
593 - GBA Audio: Implement audio reset for channels A/B
594 - GBA Audio: Process multiple audio events at once, if necessary
595 - GBA Hardware: Backport generic RTC source into core
596 - GBA Input: Allow axes and buttons to be mapped to the same key
597 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
598 - GBA SIO: Add a dummy driver for Normal mode
599 - GBA Thread: Add functionality for running callbacks on the GBA thread
600 - GBA Thread: Split GBASync into a separate file
601 - GBA Video: Refactor software renderer into separate files
602 - GBA Video: Slightly optimize mode 0 mosaic rendering
603 - Debugger: Free watchpoints in addition to breakpoints
604 - Qt: Handle saving input settings better
605 - Qt: Move GL frame drawing back onto its own thread
606 - Qt: Fast forward (held) option moved from Other to Emulation menu
607 - Qt: Show version info in window title
608 - Qt: Migrate multiplayer window handling into GBAApp
609 - Qt: Unified file opening and saving with last location
610 - Qt: Fix windows being resizable when they shouldn't have been
611 - Qt: Only hide cursor in full screen
612 - Qt: Replace pause-after-frame mutex with an atomic
613 - Qt: Add application icon and XDG desktop files
614 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
615 - Qt: Don't save window size when entering fullscreen
616 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
617 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
618 - Qt: Increase usability of key mapper
619 - Qt: Show checkmark for window sizes
620 - Qt: Set window path to loaded ROM
621 - Perf: Ability to load savestates immediately on launch
622 - SDL: Properly check for initialization
623 - SDL: Clean up initialization functions
624 - SDL: Clean up GL context
625 - Util: Allow disabling the threading code entirely
626 - VFS: Add sync method to force syncing with backing
627
6280.2.1: (2015-05-13)
629Bugfixes:
630 - All: Fix sanitize-deb script not cleaning up after itself
631 - All: Fix dependencies for libavcodec on Debian-derived platforms
632 - ARM7: Handle writeback for PC in addressing modes 2 and 3
633 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
634 - ARM7: Fix ARM multiply instructions when PC is a destination register
635 - Debugger: Fix use-after-free in breakpoint clearing code
636 - Debugger: Fix boundary conditions in tab completion
637 - GBA: Fix timers not updating timing when writing to only the reload register
638 - GBA: Fix rewind boundary conditions
639 - GBA: Add initial I/O register settings for background matrix registers
640 - GBA: Fix hang when loading a savestate if sync to video is enabled
641 - GBA: Handle out-of-bounds I/O access
642 - GBA: Fix bounds-checking on EEPROM access
643 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
644 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
645 - GBA Memory: Allow SRAM to be 64kB
646 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
647 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
648 - GBA Video: Fix second frame mode 5
649 - Perf: Fix race condition if a game crashes immediately on start
650 - Qt: Fix Display object leak when closing a window
651 - Qt: Fix .deb dependencies
652 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
653 - Qt: Fix window not regaining focus after exiting savestate window
654 - Qt: Fix regression where video would not record if the game had already started
655 - Qt: Fix potential crash if a gamepad causes focus to change
656 - Qt: Fix controller axis querying
657 - Qt: Fix multiplayer windows opening as the wrong size
658 - Qt: Fix controllers sometimes not loading the right profile
659 - SDL: Fix boundary conditions for joystick adjustments
660 - SDL: Allocate properly sized input maps
661 - SDL: Fix potential build issues when Qt and SDL2 are in use
662 - Util: Fix resource leak in UTF-8 handling code
663 - Util: Fix a null-pointer issue when attempting to delete a key
664 - VFS: Fix resource leaks if some allocations fail
665 - Video: Fix an issue with very long filenames
666Misc:
667 - GBA Memory: Soft-crash if jumping past the end of a ROM
668 - Qt: Show multiplayer numbers in window title
669 - Qt: Solar sensor can have shortcuts set
670
6710.2.0: (2015-04-03)
672Features:
673 - Support for gamepad axes, e.g. analog sticks or triggers
674 - Add scale presets for up to 6x
675 - Settings window
676 - Bilinear resampling option
677 - Add option to skip BIOS start screen
678 - List of recently opened games
679 - Support for games using the Solar Sensor
680 - Better audio resampling via blip-buf
681 - Game Pak overrides dialog for setting savetype and sensor values
682 - Support for games using the tilt sensor
683 - Remappable shortcuts for keyboard and gamepad
684 - Rewinding of emulation
685 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
686 - Support IPv6
687 - Save directory of last loaded file
688 - Support BPS patches
689 - Automatically detect and optimize out idle loops
690 - Configurable game overrides
691 - Support loading 7-Zip files
692 - Drag and drop game loading
693 - Cheat code support
694 - Runtime configurable audio driver
695 - Libretro core for use with RetroArch and other front-ends
696 - Controller profiles for setting different bindings for different controllers
697 - Ability to lock aspect ratio
698 - Local link cable support
699 - Ability to switch which game controller is in use per instance
700 - Ability to prevent opposing directional input
701 - Warning dialog if an unimplemented BIOS feature is called
702 - Debugger: Add CLI "frame", frame advance command
703 - Debugger: Add CLI functions for writing to memory
704 - Debugger: Add CLI functions for examining memory regions
705 - Debugger: Add CLI function for writing a register
706Bugfixes:
707 - ARM7: Extend prefetch by one stage
708 - ARM7: Fix cycle counting for loads
709 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
710 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
711 - GBA: Initialize gba.sync to null
712 - GBA: Fix timer initialization
713 - GBA Audio: Support 16-bit writes to FIFO audio
714 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
715 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
716 - GBA BIOS: Fix BIOS prefetch after reset
717 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
718 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
719 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
720 - GBA Memory: Fix I cycles that had been moved to ARM7 core
721 - GBA Memory: Fix cycle counting for 32-bit load/stores
722 - GBA RR: Fix fallthrough error when reading tags from a movie
723 - GBA Thread: Fix possible hang when loading an archive
724 - GBA Thread: Fix possible deadlock in video sync
725 - Perf: Fix crash when the GBA thread fails to start
726 - Qt: Fix crash starting a GDB stub if a game isn't loaded
727 - Qt: Fix crash when adjusting settings after closing a game
728 - Qt: Fix crash when starting GDB stub after closing a game
729 - Qt: Fix patch loading while a game is running
730 - Qt: Fix crash when loading a game after stopping GDB server
731 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
732 - Qt: Fix crash when attempting to pause if a game is not running
733 - SDL: Properly clean up if a game doesn't launch
734 - Util: Fix sockets on Windows
735Misc:
736 - All: Enable link-time optimization
737 - Debugger: Watchpoints now work on STM/LDM instructions
738 - Debugger: Clean up GDB stub network interfacing
739 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
740 - Debugger: Merge Thumb BL instructions when disassembling
741 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
742 - Debugger: Watchpoints now report address watched (fixes #68)
743 - Debugger: Add support for soft breakpoints
744 - Debugger: Make I/O register names be addresses instead of values
745 - Debugger: Rename read/write commands
746 - GBA: Improve accuracy of event timing
747 - GBA: Add API for getting Configuration structs for overrides and input
748 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
749 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
750 - GBA: Move A/V stream interface into core
751 - GBA: Savestates now take into account savedata state machines (fixes #109)
752 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
753 - GBA Memory: Simplify memory API and use fixed bus width
754 - GBA Thread: Make GBASyncWaitFrameStart time out
755 - GBA Video: Start video at the last scanline instead of the first
756 - Qt: Optimize logo drawing
757 - Qt: Move frame upload back onto main thread
758 - Qt: Remember window position
759 - Qt: Double-clicking on the window toggles full screen
760 - Util: Use proper locale for reading and writing float values
761
7620.1.1: (2015-01-24)
763Bugfixes:
764 - ARM7: Fix LDM writeback to a register already written
765 - GBA: Fix timers 2 and 3 updating incorrectly
766 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
767 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
768 - GBA Audio: Properly initialize audio FIFO channels
769 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
770 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
771 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
772 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
773 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
774 - GBA BIOS: Fix HuffUnComp boundary conditions
775 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
776 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
777 - GBA Memory: Filter out top nybble of DMA addresses
778 - GBA Memory: Properly bounds-check VRAM accesses
779 - GBA Memory: Fix initial DMA state
780 - GBA Thread: Allow halted games to exit cleanly
781 - GBA Video: Fix blend issues with obscured middle layers
782 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
783 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
784 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
785 - GBA Video: Fix sprite boundary conditions with mosaic
786 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
787 - Qt: Fix issue with set frame sizes being the wrong height
788 - Qt: Fix emulator crashing when full screen if a game is not running
789 - Qt: Fix window focus issues
790 - Qt: Properly set default video recording settings
791 - Qt: Fix a race condition when a game crashes immediately
792 - Qt: Fix some cases where key mapping can break if focus is adjusted
793 - Qt: Fix crash if a game pauses before any frames are shown
794 - Debugger: Negative PC-relative loads now properly subtract the offset
795 - Debugger: Align PC-relative loads in Thumb
796 - Debugger: Fix watchpoints triggering too late
797 - Debugger: Fix binary print putting spaces between digits
798 - Video: Ensure FFmpeg encoder has audio frames
799 - Video: Fix uncompressed PCM audio recording
800 - Video: Fix FFmpeg crashing when the file extension is wrong
801 - Util: Fix SOCKET_FAILED macro
802Misc:
803 - GBA: Exit cleanly on FATAL if the port supports it
804 - GBA Memory: Implement 16- and 32-bit loads from SRAM
805 - Qt: Disable sync to video by default
806 - Qt: Handle a game crash without crashing
807 - Qt: Set default log level to FATAL, ERROR and WARN
808 - Qt: Clarify some phrasing in the menus
809 - Qt: Clear active buttons when focus is lost
810
8110.1.0: (2014-12-13)
812 - Initial release