CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6 - Customization of GIF recording
7 - Libretro: Cheat code support
8 - Support for GLSL shaders
9 - ROM information view
10 - Support for VBA-style cheat codes
11 - Savestates now store creation timestamps
12 - Key autofire
13 - Libretro: Allow blocking opposing directional input
14 - OpenEmu core for OS X
15 - Libretro: Settings for using BIOS and skipping intro
16 - Libretro: Customizable idle loop removal
17 - Implemented cycle counting for sprite rendering
18 - Cleaner, unified settings window
19 - Added a setting for pausing when the emulator is not in focus
20Bugfixes:
21 - Util: Fix PowerPC PNG read/write pixel order
22 - VFS: Fix VFileReadline and remove _vfdReadline
23 - GBA Memory: Fix DMA register writing behavior
24 - GBA BIOS: Fix misaligned CpuSet
25 - ARM7: Fix sign of unaligned LDRSH
26 - GBA: Fix warnings when creating and loading savestates
27 - GBA Memory: Fix DMAs triggering two cycles early
28 - GBA Hardware: Fix GPIO on big endian
29 - Util: Fix excessive memory allocation when decoding a PNG
30 - GBA: Fix Iridion II savetype
31 - Libretro: Fix aspect ratio
32 - Qt: Fix some potential crashes with the gamepad mapping
33Misc:
34 - Qt: Window size command line options are now supported
35 - Qt: Increase usability of key mapper
36 - GBA Memory: Use a dynamically sized mask for ROM memory
37 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
38 - SDL: Support fullscreen in SDL 1.2
39 - Libretro: Use anonymous memory mappers for large blocks of memory
40 - Qt: Add 'Apply' button to settings window
41 - GBA Video: Remove lastHblank, as it is implied
42 - GBA Config: Add "override" layer for better one-time configuration
43 - SDL: Allow GBASDLAudio to be used without a thread context
44 - All: Improved PowerPC support
45 - All: Fix some undefined behavior warnings
46 - Util: Use VFile for configuration
47 - GBA Memory: Implement several unimplemented memory access types
48 - GBA: Implement bad I/O register loading
49 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
50 - Util: Add MutexTryLock
51 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
52 - Qt: Allow use of modifier keys as input
53 - Qt: Optimize log viewer
54 - GBA RR: Starting from savestate now embeds the savegame
55 - Libretro: Add install target for libretro core
56 - 3DS: Update to new ctrulib API
57 - GBA RR: Add preliminary SRAM support for VBM loading
58 - GBA RR: Add support for resets in movies
59 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
60
610.3.2: (2015-12-16)
62Bugfixes:
63 - ARM7: Fix STRT/STRBT
64 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
65 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
66 - Libretro: Fix problems with rumble not turning off
67 - GBA: Fix idle skip state being retained between games
68 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
69 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
70 - GBA BIOS: Fix Sqrt sign
71 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
72 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
73 - GBA Memory: Fix DMA behavior for SRAM accesses
74 - GBA Memory: Fix Store8 to OBJ VRAM
75 - GBA Memory: Fix alignment of LDM/STM on SRAM
76 - GBA Memory: Fix unaligned out-of-bounds ROM loads
77 - GBA Memory: Fix timing of DMAs
78 - GBA Video: Fix _mix for 15-bit color
79 - GBA Video: Fix OAM and palette initialization
80 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
81 - Qt: Use safer isLoaded check in GameController
82 - Qt: Fix a race condition in PainterGL that could lead to a crash
83 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
84 - Qt: Fix font size in memory viewer
85 - Qt: Fix a crash in the memory viewer
86 - Qt: Add additional checks in CheatModel to prevent crashes
87 - Qt: Fix race condition with setting sample rate
88 - Qt: Fix crash when closing multiplayer windows
89 - Qt: Fix resetting while paused
90Misc:
91 - GBA Audio: Implement missing flags on SOUNDCNT_X register
92 - Qt: Add mute option to menu
93
940.3.1: (2015-10-24)
95Bugfixes:
96 - ARM7: Fix instruction decoding of Thumb shifts
97 - GBA: Deinit savegame when unloading a ROM
98 - GBA: Fix BIOS check on big endian
99 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
100 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
101 - GBA Audio: Fix audio channels being silenced at the wrong time
102 - GBA Memory: Fix bad BIOS Load16 on big endian
103 - GBA Memory: Fix bad Load8 on big endian
104 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
105 - GBA Video: Fix edge case with sprite blend modes and semitransparency
106 - GBA Video: Fix objwin and blending interaction on sprites
107 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
108 - Libretro: Fix a memory leak with the render buffer
109 - Qt: Windows no longer spawn in the top left on first launch
110 - Qt: Fix install path of XDG desktop file with DESTDIR
111 - Qt: Fix drag and drop on Windows
112 - Qt: Reenable double buffering, as disabling it broke some Windows configs
113 - VFS: Fix return values of VFileFILE.read and .write
114Misc:
115 - All: Reset next event to cycles instead of zero to interrupt
116 - All: Add --version flag
117 - ARM7: Force disable LTO on two files to work around a GCC bug
118 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
119 - GBA: Better memory handling with PNG savestates
120 - GBA: Additional savestate sanity checks
121 - GBA: Check for cycle count being too high
122 - GBA Audio: Allow GBAAVStream to have no video callback
123 - GBA BIOS: Implement RegisterRamReset for SIO registers
124 - Qt: Remove useless help icons in dialogs
125 - Qt: Prevent savestate window from opening while in multiplayer
126 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
127 - Qt: Dropping multiplayer windows works more cleanly now
128
1290.3.0: (2015-08-16)
130Features:
131 - Ability to hide individual background layers, or OBJs
132 - Ability to mute individual audio channels
133 - Palette viewer and exporter
134 - Volume control
135 - More shortcuts are editable (e.g. quick save/load)
136 - Rewind now shows the frame after rewinding
137 - Import/Export of GameShark/Action Replay snapshots
138 - Add "Step backwards" item for single increment rewind
139 - Deadzone estimation for game controllers
140 - Analog inputs can be used for shortcuts
141 - Menu items for specific solar sensor brightness levels
142 - Remappable controls for tilt and gyroscope sensors
143 - Status messages for actions taken while a game is running (e.g. save/load state)
144 - Memory inspector
145 - Screensaver can now be suspended while a game is running
146 - Load/save the most recent savestate slot
147 - Support varible speed (PWM) rumble
148 - Ability to cap fast forward speed
149 - Finer control over FPS target
150 - Holdable shortcut for rewinding one frame at a time
151 - Ability to boot directly into the BIOS
152 - Preliminary support for yanking out the game pak while a game is running
153 - Thumb-drive mode by putting a file called portable.ini in the same folder
154 - Configurable display driver, between software and OpenGL
155 - Undo-able savestate loading and saving
156 - Controller profiles now store shortcut settings
157 - Default controller profiles for several common controllers
158 - Libretro now supports BIOS, rumble and solar sensor
159 - Implement BIOS call Stop, for sleep mode
160 - Automatically load patches, if found
161 - Improved video synchronization
162 - Configurable audio output sample rate
163Bugfixes:
164 - ARM7: Fix SWI and IRQ timings
165 - ARM7: Fix Thumb MUL timing
166 - ARM7: Fix timing of multiplies to use N cycles
167 - ARM7: ARMHotplugDetach should call deinit
168 - Debugger: Fix use-after-free in breakpoint clearing code
169 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
170 - GBA: Cap audio FIFO read size during deserialization
171 - GBA: Check for corrupted savestates when loading
172 - GBA: Check for improperly sized savestates when loading
173 - GBA: Check for savestates made from differently sized ROMs
174 - GBA: Fix calls to endian-independent loadstores
175 - GBA: Fix timing of reading from timer registers
176 - GBA: Ensure cycles never go negative
177 - GBA Audio: Force audio FIFOs to 32-bit
178 - GBA Audio: Fix audio pitch changing when adjusting buffer size
179 - GBA Audio: Fix sample order in audio channel 3
180 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
181 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
182 - GBA Memory: Improve Thumb open bus behavior
183 - GBA Memory: Fix potential DMA issue when loading a savestate
184 - GBA Memory: Fix load/store multiple video memory waitstates
185 - GBA SIO: Fix reseting when there are SIO devices attached
186 - GBA Video: Blended sprites should never have other effects applied
187 - GBA Video: Fix out-of-bounds tiles in mosaic
188 - GBA Video: Fix windows not affecting sprites
189 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
190 - GBA Video: Fix timing on first scanline
191 - Qt: Better cleanup when a game crashes
192 - Qt: Fix open ROM dialog filtering for archive formats
193 - Qt: Cap the maximum number of multiplayer windows
194 - Qt: Fix maximum year in sensor override
195 - Qt: Fix window being too tall after exiting fullscreen
196 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
197 - Qt: Fix analog buttons not getting unmapped
198 - Qt: Fix passing command line options
199 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
200 - SDL: Fix SDL build when OpenGL is missing
201 - Util: Allow loading IPS patches that grow the ROM
202 - VFS: Fix resource leaks if some allocations fail
203 - VFS: Fix line-reading to return proper values
204 - Video: Fix an issue with very long filenames
205 - Util: Fix formatting of floats
206Misc:
207 - All: Add --help flag for command line programs
208 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
209 - All: Enable static linking for Windows
210 - All: Enable static linking for OS X
211 - All: Threads are now named
212 - All: Proper handling of Unicode file paths
213 - ARM7: Add emulation for Undefined CPU mode
214 - ARM7: Reduce the size of the Thumb instruction table
215 - GBA: Add status log level
216 - GBA: GBARewind now returns how many states it has rewound
217 - GBA: SIO logging layer
218 - GBA BIOS: Stub out SoundBias
219 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
220 - GBA: Don't include GBACLIDebugger struct unless needed
221 - GBA: Savedata is now synced shortly after data finishes being written
222 - GBA: Process multiple timer events at once, if necessary
223 - GBA Audio: Implement audio reset for channels A/B
224 - GBA Audio: Process multiple audio events at once, if necessary
225 - GBA Hardware: Backport generic RTC source into core
226 - GBA Input: Allow axes and buttons to be mapped to the same key
227 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
228 - GBA SIO: Add a dummy driver for Normal mode
229 - GBA Thread: Add functionality for running callbacks on the GBA thread
230 - GBA Thread: Split GBASync into a separate file
231 - GBA Video: Refactor software renderer into separate files
232 - GBA Video: Slightly optimize mode 0 mosaic rendering
233 - Debugger: Free watchpoints in addition to breakpoints
234 - Qt: Handle saving input settings better
235 - Qt: Move GL frame drawing back onto its own thread
236 - Qt: Fast forward (held) option moved from Other to Emulation menu
237 - Qt: Show version info in window title
238 - Qt: Migrate multiplayer window handling into GBAApp
239 - Qt: Unified file opening and saving with last location
240 - Qt: Fix windows being resizable when they shouldn't have been
241 - Qt: Only hide cursor in full screen
242 - Qt: Replace pause-after-frame mutex with an atomic
243 - Qt: Add application icon and XDG desktop files
244 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
245 - Qt: Don't save window size when entering fullscreen
246 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
247 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
248 - Qt: Increase usability of key mapper
249 - Qt: Show checkmark for window sizes
250 - Qt: Set window path to loaded ROM
251 - Perf: Ability to load savestates immediately on launch
252 - SDL: Properly check for initialization
253 - SDL: Clean up initialization functions
254 - SDL: Clean up GL context
255 - Util: Allow disabling the threading code entirely
256 - VFS: Add sync method to force syncing with backing
257
2580.2.1: (2015-05-13)
259Bugfixes:
260 - All: Fix sanitize-deb script not cleaning up after itself
261 - All: Fix dependencies for libavcodec on Debian-derived platforms
262 - ARM7: Handle writeback for PC in addressing modes 2 and 3
263 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
264 - ARM7: Fix ARM multiply instructions when PC is a destination register
265 - Debugger: Fix use-after-free in breakpoint clearing code
266 - Debugger: Fix boundary conditions in tab completion
267 - GBA: Fix timers not updating timing when writing to only the reload register
268 - GBA: Fix rewind boundary conditions
269 - GBA: Add initial I/O register settings for background matrix registers
270 - GBA: Fix hang when loading a savestate if sync to video is enabled
271 - GBA: Handle out-of-bounds I/O access
272 - GBA: Fix bounds-checking on EEPROM access
273 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
274 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
275 - GBA Memory: Allow SRAM to be 64kB
276 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
277 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
278 - GBA Video: Fix second frame mode 5
279 - Perf: Fix race condition if a game crashes immediately on start
280 - Qt: Fix Display object leak when closing a window
281 - Qt: Fix .deb dependencies
282 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
283 - Qt: Fix window not regaining focus after exiting savestate window
284 - Qt: Fix regression where video would not record if the game had already started
285 - Qt: Fix potential crash if a gamepad causes focus to change
286 - Qt: Fix controller axis querying
287 - Qt: Fix multiplayer windows opening as the wrong size
288 - Qt: Fix controllers sometimes not loading the right profile
289 - SDL: Fix boundary conditions for joystick adjustments
290 - SDL: Allocate properly sized input maps
291 - SDL: Fix potential build issues when Qt and SDL2 are in use
292 - Util: Fix resource leak in UTF-8 handling code
293 - Util: Fix a null-pointer issue when attempting to delete a key
294 - VFS: Fix resource leaks if some allocations fail
295 - Video: Fix an issue with very long filenames
296Misc:
297 - GBA Memory: Soft-crash if jumping past the end of a ROM
298 - Qt: Show multiplayer numbers in window title
299 - Qt: Solar sensor can have shortcuts set
300
3010.2.0: (2015-04-03)
302Features:
303 - Support for gamepad axes, e.g. analog sticks or triggers
304 - Add scale presets for up to 6x
305 - Settings window
306 - Bilinear resampling option
307 - Add option to skip BIOS start screen
308 - List of recently opened games
309 - Support for games using the Solar Sensor
310 - Better audio resampling via blip-buf
311 - Game Pak overrides dialog for setting savetype and sensor values
312 - Support for games using the tilt sensor
313 - Remappable shortcuts for keyboard and gamepad
314 - Rewinding of emulation
315 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
316 - Support IPv6
317 - Save directory of last loaded file
318 - Support BPS patches
319 - Automatically detect and optimize out idle loops
320 - Configurable game overrides
321 - Support loading 7-Zip files
322 - Drag and drop game loading
323 - Cheat code support
324 - Runtime configurable audio driver
325 - Libretro core for use with RetroArch and other front-ends
326 - Controller profiles for setting different bindings for different controllers
327 - Ability to lock aspect ratio
328 - Local link cable support
329 - Ability to switch which game controller is in use per instance
330 - Ability to prevent opposing directional input
331 - Warning dialog if an unimplemented BIOS feature is called
332 - Debugger: Add CLI "frame", frame advance command
333 - Debugger: Add CLI functions for writing to memory
334 - Debugger: Add CLI functions for examining memory regions
335 - Debugger: Add CLI function for writing a register
336Bugfixes:
337 - ARM7: Extend prefetch by one stage
338 - ARM7: Fix cycle counting for loads
339 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
340 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
341 - GBA: Initialize gba.sync to null
342 - GBA: Fix timer initialization
343 - GBA Audio: Support 16-bit writes to FIFO audio
344 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
345 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
346 - GBA BIOS: Fix BIOS prefetch after reset
347 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
348 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
349 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
350 - GBA Memory: Fix I cycles that had been moved to ARM7 core
351 - GBA Memory: Fix cycle counting for 32-bit load/stores
352 - GBA RR: Fix fallthrough error when reading tags from a movie
353 - GBA Thread: Fix possible hang when loading an archive
354 - GBA Thread: Fix possible deadlock in video sync
355 - Perf: Fix crash when the GBA thread fails to start
356 - Qt: Fix crash starting a GDB stub if a game isn't loaded
357 - Qt: Fix crash when adjusting settings after closing a game
358 - Qt: Fix crash when starting GDB stub after closing a game
359 - Qt: Fix patch loading while a game is running
360 - Qt: Fix crash when loading a game after stopping GDB server
361 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
362 - Qt: Fix crash when attempting to pause if a game is not running
363 - SDL: Properly clean up if a game doesn't launch
364 - Util: Fix sockets on Windows
365Misc:
366 - All: Enable link-time optimization
367 - Debugger: Watchpoints now work on STM/LDM instructions
368 - Debugger: Clean up GDB stub network interfacing
369 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
370 - Debugger: Merge Thumb BL instructions when disassembling
371 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
372 - Debugger: Watchpoints now report address watched (fixes #68)
373 - Debugger: Add support for soft breakpoints
374 - Debugger: Make I/O register names be addresses instead of values
375 - Debugger: Rename read/write commands
376 - GBA: Improve accuracy of event timing
377 - GBA: Add API for getting Configuration structs for overrides and input
378 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
379 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
380 - GBA: Move A/V stream interface into core
381 - GBA: Savestates now take into account savedata state machines (fixes #109)
382 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
383 - GBA Memory: Simplify memory API and use fixed bus width
384 - GBA Thread: Make GBASyncWaitFrameStart time out
385 - GBA Video: Start video at the last scanline instead of the first
386 - Qt: Optimize logo drawing
387 - Qt: Move frame upload back onto main thread
388 - Qt: Remember window position
389 - Qt: Double-clicking on the window toggles full screen
390 - Util: Use proper locale for reading and writing float values
391
3920.1.1: (2015-01-24)
393Bugfixes:
394 - ARM7: Fix LDM writeback to a register already written
395 - GBA: Fix timers 2 and 3 updating incorrectly
396 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
397 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
398 - GBA Audio: Properly initialize audio FIFO channels
399 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
400 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
401 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
402 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
403 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
404 - GBA BIOS: Fix HuffUnComp boundary conditions
405 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
406 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
407 - GBA Memory: Filter out top nybble of DMA addresses
408 - GBA Memory: Properly bounds-check VRAM accesses
409 - GBA Memory: Fix initial DMA state
410 - GBA Thread: Allow halted games to exit cleanly
411 - GBA Video: Fix blend issues with obscured middle layers
412 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
413 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
414 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
415 - GBA Video: Fix sprite boundary conditions with mosaic
416 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
417 - Qt: Fix issue with set frame sizes being the wrong height
418 - Qt: Fix emulator crashing when full screen if a game is not running
419 - Qt: Fix window focus issues
420 - Qt: Properly set default video recording settings
421 - Qt: Fix a race condition when a game crashes immediately
422 - Qt: Fix some cases where key mapping can break if focus is adjusted
423 - Qt: Fix crash if a game pauses before any frames are shown
424 - Debugger: Negative PC-relative loads now properly subtract the offset
425 - Debugger: Align PC-relative loads in Thumb
426 - Debugger: Fix watchpoints triggering too late
427 - Debugger: Fix binary print putting spaces between digits
428 - Video: Ensure FFmpeg encoder has audio frames
429 - Video: Fix uncompressed PCM audio recording
430 - Video: Fix FFmpeg crashing when the file extension is wrong
431 - Util: Fix SOCKET_FAILED macro
432Misc:
433 - GBA: Exit cleanly on FATAL if the port supports it
434 - GBA Memory: Implement 16- and 32-bit loads from SRAM
435 - Qt: Disable sync to video by default
436 - Qt: Handle a game crash without crashing
437 - Qt: Set default log level to FATAL, ERROR and WARN
438 - Qt: Clarify some phrasing in the menus
439 - Qt: Clear active buttons when focus is lost
440
4410.1.0: (2014-12-13)
442 - Initial release