all repos — mgba @ 9c5852e89ea26959c7a1872c7cee8d02e11d2317

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.3.0: (Future)
  2Features:
  3 - Ability to hide individual background layers, or OBJs
  4 - Ability to mute individual audio channels
  5 - Palette viewer and exporter
  6 - Volume control
  7 - More shortcuts are editable (e.g. quick save/load)
  8 - Rewind now shows the frame after rewinding
  9 - Import/Export of GameShark/Action Replay snapshots
 10 - Add "Step backwards" item for single increment rewind
 11 - Deadzone estimation for game controllers
 12 - Analog inputs can be used for shortcuts
 13 - Menu items for specific solar sensor brightness levels
 14 - Remappable controls for tilt and gyroscope sensors
 15 - Status messages for actions taken while a game is running (e.g. save/load state)
 16 - Memory inspector
 17 - Screensaver can now be suspended while a game is running
 18 - Load/save the most recent savestate slot
 19 - Support varible speed (PWM) rumble
 20 - Ability to cap fast forward speed
 21 - Finer control over FPS target
 22 - Holdable shortcut for rewinding one frame at a time
 23 - Ability to boot directly into the BIOS
 24 - Preliminary support for yanking out the game pak while a game is running
 25 - Thumb-drive mode by putting a file called portable.ini in the same folder
 26 - Configurable display driver, between software and OpenGL
 27 - Undo-able savestate loading and saving
 28 - Controller profiles now store shortcut settings
 29 - Default controller profiles for several common controllers
 30 - Libretro now supports BIOS, rumble and solar sensor
 31 - Implement BIOS call Stop, for sleep mode
 32 - Automatically load patches, if found
 33 - Improved video synchronization
 34 - Configurable audio output sample rate
 35Bugfixes:
 36 - ARM7: Fix SWI and IRQ timings
 37 - GBA Audio: Force audio FIFOs to 32-bit
 38 - GBA Memory: Improve Thumb open bus behavior
 39 - VFS: Fix resource leaks if some allocations fail
 40 - Video: Fix an issue with very long filenames
 41 - GBA Video: Blended sprites should never have other effects applied
 42 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 43 - Qt: Better cleanup when a game crashes
 44 - Qt: Fix open ROM dialog filtering for archive formats
 45 - ARM7: Fix Thumb MUL timing
 46 - Qt: Cap the maximum number of multiplayer windows
 47 - Qt: Fix maximum year in sensor override
 48 - GBA: Cap audio FIFO read size during deserialization
 49 - GBA: Check for corrupted savestates when loading
 50 - GBA: Check for improperly sized savestates when loading
 51 - GBA: Check for savestates made from differently sized ROMs
 52 - GBA Video: Fix out-of-bounds tiles in mosaic
 53 - GBA Memory: Fix potential DMA issue when loading a savestate
 54 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 55 - SDL: Fix SDL build when OpenGL is missing
 56 - ARM7: Fix timing of multiplies to use N cycles
 57 - GBA: Fix calls to endian-independent loadstores
 58 - GBA Video: Fix windows not affecting sprites
 59 - VFS: Fix line-reading to return proper values
 60 - GBA Memory: Fix load/store multiple video memory waitstates
 61 - GBA: Fix timing of reading from timer registers
 62 - Util: Allow loading IPS patches that grow the ROM
 63 - GBA Audio: Fix sample order in audio channel 3
 64 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
 65 - ARM7: ARMHotplugDetach should call deinit
 66 - Qt: Fix window being too tall after exiting fullscreen
 67 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
 68 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
 69 - Qt: Fix analog buttons not getting unmapped
 70 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
 71 - Qt: Fix passing command line options
 72Misc:
 73 - Qt: Handle saving input settings better
 74 - Debugger: Free watchpoints in addition to breakpoints
 75 - Qt: Move GL frame drawing back onto its own thread
 76 - GBA: Add status log level
 77 - GBA Thread: Add functionality for running callbacks on the GBA thread
 78 - Qt: Fast forward (held) option moved from Other to Emulation menu
 79 - All: Add --help flag for command line programs
 80 - Qt: Show version info in window title
 81 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
 82 - GBA SIO: Add a dummy driver for Normal mode
 83 - GBA: GBARewind now returns how many states it has rewound
 84 - All: Enable static linking for Windows
 85 - All: Enable static linking for OS X
 86 - Qt: Migrate multiplayer window handling into GBAApp
 87 - Qt: Unified file opening and saving with last location
 88 - Qt: Fix windows being resizable when they shouldn't have been
 89 - Qt: Only hide cursor in full screen
 90 - Perf: Ability to load savestates immediately on launch
 91 - Qt: Replace pause-after-frame mutex with an atomic
 92 - Util: Allow disabling the threading code entirely
 93 - GBA: SIO logging layer
 94 - Qt: Add application icon and XDG desktop files
 95 - GBA Thread: Split GBASync into a separate file
 96 - SDL: Properly check for initialization
 97 - SDL: Clean up initialization functions
 98 - All: Threads are now named
 99 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
100 - Qt: Don't save window size when entering fullscreen
101 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
102 - GBA Video: Refactor software renderer into separate files
103 - ARM7: Add emulation for Undefined CPU mode
104 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
105 - ARM7: Reduce the size of the Thumb instruction table
106 - GBA: Don't include GBACLIDebugger struct unless needed
107 - SDL: Clean up GL context
108 - GBA Audio: Implement audio reset for channels A/B
109 - GBA Hardware: Backport generic RTC source into core
110 - All: Proper handling of Unicode file paths
111 - GBA Video: Slightly optimize mode 0 mosaic rendering
112 - VFS: Add sync method to force syncing with backing
113 - GBA: Savedata is now synced shortly after data finishes being written
114 - GBA Input: Allow axes and buttons to be mapped to the same key
115 - GBA BIOS: Stub out SoundBias
116 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
117 - Qt: Increase usability of key mapper
118 - Qt: Show checkmark for window sizes
119 - Qt: Set window path to loaded ROM
120
1210.2.1: (2015-05-13)
122Bugfixes:
123 - All: Fix sanitize-deb script not cleaning up after itself
124 - All: Fix dependencies for libavcodec on Debian-derived platforms
125 - ARM7: Handle writeback for PC in addressing modes 2 and 3
126 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
127 - ARM7: Fix ARM multiply instructions when PC is a destination register
128 - Debugger: Fix use-after-free in breakpoint clearing code
129 - Debugger: Fix boundary conditions in tab completion
130 - GBA: Fix timers not updating timing when writing to only the reload register
131 - GBA: Fix rewind boundary conditions
132 - GBA: Add initial I/O register settings for background matrix registers
133 - GBA: Fix hang when loading a savestate if sync to video is enabled
134 - GBA: Handle out-of-bounds I/O access
135 - GBA: Fix bounds-checking on EEPROM access
136 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
137 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
138 - GBA Memory: Allow SRAM to be 64kB
139 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
140 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
141 - GBA Video: Fix second frame mode 5
142 - Perf: Fix race condition if a game crashes immediately on start
143 - Qt: Fix Display object leak when closing a window
144 - Qt: Fix .deb dependencies
145 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
146 - Qt: Fix window not regaining focus after exiting savestate window
147 - Qt: Fix regression where video would not record if the game had already started
148 - Qt: Fix potential crash if a gamepad causes focus to change
149 - Qt: Fix controller axis querying
150 - Qt: Fix multiplayer windows opening as the wrong size
151 - Qt: Fix controllers sometimes not loading the right profile
152 - SDL: Fix boundary conditions for joystick adjustments
153 - SDL: Allocate properly sized input maps
154 - SDL: Fix potential build issues when Qt and SDL2 are in use
155 - Util: Fix resource leak in UTF-8 handling code
156 - Util: Fix a null-pointer issue when attempting to delete a key
157 - VFS: Fix resource leaks if some allocations fail
158 - Video: Fix an issue with very long filenames
159Misc:
160 - GBA Memory: Soft-crash if jumping past the end of a ROM
161 - Qt: Show multiplayer numbers in window title
162 - Qt: Solar sensor can have shortcuts set
163
1640.2.0: (2015-04-03)
165Features:
166 - Support for gamepad axes, e.g. analog sticks or triggers
167 - Add scale presets for up to 6x
168 - Settings window
169 - Bilinear resampling option
170 - Add option to skip BIOS start screen
171 - List of recently opened games
172 - Support for games using the Solar Sensor
173 - Better audio resampling via blip-buf
174 - Game Pak overrides dialog for setting savetype and sensor values
175 - Support for games using the tilt sensor
176 - Remappable shortcuts for keyboard and gamepad
177 - Rewinding of emulation
178 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
179 - Support IPv6
180 - Save directory of last loaded file
181 - Support BPS patches
182 - Automatically detect and optimize out idle loops
183 - Configurable game overrides
184 - Support loading 7-Zip files
185 - Drag and drop game loading
186 - Cheat code support
187 - Runtime configurable audio driver
188 - Libretro core for use with RetroArch and other front-ends
189 - Controller profiles for setting different bindings for different controllers
190 - Ability to lock aspect ratio
191 - Local link cable support
192 - Ability to switch which game controller is in use per instance
193 - Ability to prevent opposing directional input
194 - Warning dialog if an unimplemented BIOS feature is called
195 - Debugger: Add CLI "frame", frame advance command
196 - Debugger: Add CLI functions for writing to memory
197 - Debugger: Add CLI functions for examining memory regions
198 - Debugger: Add CLI function for writing a register
199Bugfixes:
200 - ARM7: Extend prefetch by one stage
201 - ARM7: Fix cycle counting for loads
202 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
203 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
204 - GBA: Initialize gba.sync to null
205 - GBA: Fix timer initialization
206 - GBA Audio: Support 16-bit writes to FIFO audio
207 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
208 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
209 - GBA BIOS: Fix BIOS prefetch after reset
210 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
211 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
212 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
213 - GBA Memory: Fix I cycles that had been moved to ARM7 core
214 - GBA Memory: Fix cycle counting for 32-bit load/stores
215 - GBA RR: Fix fallthrough error when reading tags from a movie
216 - GBA Thread: Fix possible hang when loading an archive
217 - GBA Thread: Fix possible deadlock in video sync
218 - Perf: Fix crash when the GBA thread fails to start
219 - Qt: Fix crash starting a GDB stub if a game isn't loaded
220 - Qt: Fix crash when adjusting settings after closing a game
221 - Qt: Fix crash when starting GDB stub after closing a game
222 - Qt: Fix patch loading while a game is running
223 - Qt: Fix crash when loading a game after stopping GDB server
224 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
225 - Qt: Fix crash when attempting to pause if a game is not running
226 - SDL: Properly clean up if a game doesn't launch
227 - Util: Fix sockets on Windows
228Misc:
229 - All: Enable link-time optimization
230 - Debugger: Watchpoints now work on STM/LDM instructions
231 - Debugger: Clean up GDB stub network interfacing
232 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
233 - Debugger: Merge Thumb BL instructions when disassembling
234 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
235 - Debugger: Watchpoints now report address watched (fixes #68)
236 - Debugger: Add support for soft breakpoints
237 - Debugger: Make I/O register names be addresses instead of values
238 - Debugger: Rename read/write commands
239 - GBA: Improve accuracy of event timing
240 - GBA: Add API for getting Configuration structs for overrides and input
241 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
242 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
243 - GBA: Move A/V stream interface into core
244 - GBA: Savestates now take into account savedata state machines (fixes #109)
245 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
246 - GBA Memory: Simplify memory API and use fixed bus width
247 - GBA Thread: Make GBASyncWaitFrameStart time out
248 - GBA Video: Start video at the last scanline instead of the first
249 - Qt: Optimize logo drawing
250 - Qt: Move frame upload back onto main thread
251 - Qt: Remember window position
252 - Qt: Double-clicking on the window toggles full screen
253 - Util: Use proper locale for reading and writing float values
254
2550.1.1: (2015-01-24)
256Bugfixes:
257 - ARM7: Fix LDM writeback to a register already written
258 - GBA: Fix timers 2 and 3 updating incorrectly
259 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
260 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
261 - GBA Audio: Properly initialize audio FIFO channels
262 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
263 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
264 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
265 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
266 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
267 - GBA BIOS: Fix HuffUnComp boundary conditions
268 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
269 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
270 - GBA Memory: Filter out top nybble of DMA addresses
271 - GBA Memory: Properly bounds-check VRAM accesses
272 - GBA Memory: Fix initial DMA state
273 - GBA Thread: Allow halted games to exit cleanly
274 - GBA Video: Fix blend issues with obscured middle layers
275 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
276 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
277 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
278 - GBA Video: Fix sprite boundary conditions with mosaic
279 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
280 - Qt: Fix issue with set frame sizes being the wrong height
281 - Qt: Fix emulator crashing when full screen if a game is not running
282 - Qt: Fix window focus issues
283 - Qt: Properly set default video recording settings
284 - Qt: Fix a race condition when a game crashes immediately
285 - Qt: Fix some cases where key mapping can break if focus is adjusted
286 - Qt: Fix crash if a game pauses before any frames are shown
287 - Debugger: Negative PC-relative loads now properly subtract the offset
288 - Debugger: Align PC-relative loads in Thumb
289 - Debugger: Fix watchpoints triggering too late
290 - Debugger: Fix binary print putting spaces between digits
291 - Video: Ensure FFmpeg encoder has audio frames
292 - Video: Fix uncompressed PCM audio recording
293 - Video: Fix FFmpeg crashing when the file extension is wrong
294 - Util: Fix SOCKET_FAILED macro
295Misc:
296 - GBA: Exit cleanly on FATAL if the port supports it
297 - GBA Memory: Implement 16- and 32-bit loads from SRAM
298 - Qt: Disable sync to video by default
299 - Qt: Handle a game crash without crashing
300 - Qt: Set default log level to FATAL, ERROR and WARN
301 - Qt: Clarify some phrasing in the menus
302 - Qt: Clear active buttons when focus is lost
303
3040.1.0: (2014-12-13)
305 - Initial release