src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QStackedLayout>
15
16#include "AboutScreen.h"
17#include "CheatsView.h"
18#include "ConfigController.h"
19#include "Display.h"
20#include "GameController.h"
21#include "GBAApp.h"
22#include "GBAKeyEditor.h"
23#include "GDBController.h"
24#include "GDBWindow.h"
25#include "GIFView.h"
26#include "LoadSaveState.h"
27#include "LogView.h"
28#include "MultiplayerController.h"
29#include "MemoryView.h"
30#include "OverrideView.h"
31#include "PaletteView.h"
32#include "SensorView.h"
33#include "SettingsView.h"
34#include "ShortcutController.h"
35#include "ShortcutView.h"
36#include "VideoView.h"
37
38extern "C" {
39#include "platform/commandline.h"
40}
41
42using namespace QGBA;
43
44#if defined(__WIN32) || defined(__OpenBSD__)
45// This is a macro everywhere except MinGW and OpenBSD, it seems
46using std::isnan;
47#endif
48
49Window::Window(ConfigController* config, int playerId, QWidget* parent)
50 : QMainWindow(parent)
51 , m_log(0)
52 , m_logView(new LogView(&m_log))
53 , m_stateWindow(nullptr)
54 , m_screenWidget(new WindowBackground())
55 , m_logo(":/res/mgba-1024.png")
56 , m_config(config)
57 , m_inputController(playerId, this)
58#ifdef USE_FFMPEG
59 , m_videoView(nullptr)
60#endif
61#ifdef USE_MAGICK
62 , m_gifView(nullptr)
63#endif
64#ifdef USE_GDB_STUB
65 , m_gdbController(nullptr)
66#endif
67 , m_mruMenu(nullptr)
68 , m_shortcutController(new ShortcutController(this))
69 , m_playerId(playerId)
70{
71 setFocusPolicy(Qt::StrongFocus);
72 setAcceptDrops(true);
73 setAttribute(Qt::WA_DeleteOnClose);
74 m_controller = new GameController(this);
75 m_controller->setInputController(&m_inputController);
76 m_controller->setOverrides(m_config->overrides());
77 updateTitle();
78
79 m_display = Display::create(this);
80
81 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
82 m_logo = m_logo; // Free memory left over in old pixmap
83
84 m_screenWidget->setMinimumSize(m_display->minimumSize());
85 m_screenWidget->setSizePolicy(m_display->sizePolicy());
86 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
87 m_screenWidget->setPixmap(m_logo);
88 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
89 setCentralWidget(m_screenWidget);
90
91 QVariant windowPos = m_config->getQtOption("windowPos");
92 if (!windowPos.isNull()) {
93 move(windowPos.toPoint());
94 }
95
96 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
97 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
98 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
99 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
100 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
101 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
102 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
103 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
104#ifndef Q_OS_MAC
105 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
106 connect(m_controller, &GameController::gameUnpaused, [this]() {
107 if(isFullScreen()) {
108 menuBar()->hide();
109 }
110 });
111#endif
112 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
113 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
114 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
115 connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
116 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
117 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
118 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
119 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
120 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
121 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
122 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
123 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
124 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
125 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
126 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
127 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
128 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
129 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
130 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
131 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
132 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
133 connect(m_display, &Display::hideCursor, [this]() {
134 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
135 m_screenWidget->setCursor(Qt::BlankCursor);
136 }
137 });
138 connect(m_display, &Display::showCursor, [this]() {
139 m_screenWidget->unsetCursor();
140 });
141 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
142
143 m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
144 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
145
146 m_shortcutController->setConfigController(m_config);
147 setupMenu(menuBar());
148}
149
150Window::~Window() {
151 delete m_logView;
152
153#ifdef USE_FFMPEG
154 delete m_videoView;
155#endif
156
157#ifdef USE_MAGICK
158 delete m_gifView;
159#endif
160}
161
162void Window::argumentsPassed(GBAArguments* args) {
163 loadConfig();
164
165 if (args->patch) {
166 m_controller->loadPatch(args->patch);
167 }
168
169 if (args->fname) {
170 m_controller->loadGame(args->fname, args->dirmode);
171 }
172}
173
174void Window::resizeFrame(int width, int height) {
175 QSize newSize(width, height);
176 m_screenWidget->setSizeHint(newSize);
177 newSize -= m_screenWidget->size();
178 newSize += size();
179 resize(newSize);
180}
181
182void Window::setConfig(ConfigController* config) {
183 m_config = config;
184}
185
186void Window::loadConfig() {
187 const GBAOptions* opts = m_config->options();
188
189 m_log.setLevels(opts->logLevel);
190
191 m_controller->setOptions(opts);
192 m_display->lockAspectRatio(opts->lockAspectRatio);
193 m_display->filter(opts->resampleVideo);
194
195 if (opts->bios) {
196 m_controller->loadBIOS(opts->bios);
197 }
198
199 // TODO: Move these to ConfigController
200 if (opts->fpsTarget) {
201 emit fpsTargetChanged(opts->fpsTarget);
202 }
203
204 if (opts->audioBuffers) {
205 emit audioBufferSamplesChanged(opts->audioBuffers);
206 }
207
208 if (opts->sampleRate) {
209 emit sampleRateChanged(opts->sampleRate);
210 }
211
212 if (opts->width && opts->height) {
213 resizeFrame(opts->width, opts->height);
214 }
215
216 if (opts->fullscreen) {
217 enterFullScreen();
218 }
219
220 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
221
222 m_mruFiles = m_config->getMRU();
223 updateMRU();
224
225 m_inputController.setConfiguration(m_config);
226}
227
228void Window::saveConfig() {
229 m_inputController.saveConfiguration();
230 m_config->write();
231}
232
233void Window::selectROM() {
234 QStringList formats{
235 "*.gba",
236#ifdef USE_LIBZIP
237 "*.zip",
238#endif
239#ifdef USE_LZMA
240 "*.7z",
241#endif
242 "*.rom",
243 "*.bin"};
244 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
245 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
246 if (!filename.isEmpty()) {
247 m_controller->loadGame(filename);
248 }
249}
250
251void Window::replaceROM() {
252 QStringList formats{
253 "*.gba",
254#ifdef USE_LIBZIP
255 "*.zip",
256#endif
257#ifdef USE_LZMA
258 "*.7z",
259#endif
260 "*.rom",
261 "*.bin"};
262 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
263 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
264 if (!filename.isEmpty()) {
265 m_controller->replaceGame(filename);
266 }
267}
268
269void Window::selectBIOS() {
270 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
271 if (!filename.isEmpty()) {
272 m_config->setOption("bios", filename);
273 m_config->updateOption("bios");
274 m_config->setOption("useBios", true);
275 m_config->updateOption("useBios");
276 m_controller->loadBIOS(filename);
277 }
278}
279
280void Window::selectPatch() {
281 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
282 if (!filename.isEmpty()) {
283 m_controller->loadPatch(filename);
284 }
285}
286
287void Window::openView(QWidget* widget) {
288 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
289 widget->setAttribute(Qt::WA_DeleteOnClose);
290 widget->show();
291}
292
293void Window::importSharkport() {
294 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
295 if (!filename.isEmpty()) {
296 m_controller->importSharkport(filename);
297 }
298}
299
300void Window::exportSharkport() {
301 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
302 if (!filename.isEmpty()) {
303 m_controller->exportSharkport(filename);
304 }
305}
306
307void Window::openKeymapWindow() {
308 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
309 openView(keyEditor);
310}
311
312void Window::openSettingsWindow() {
313 SettingsView* settingsWindow = new SettingsView(m_config);
314 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
315 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
316 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
317 openView(settingsWindow);
318}
319
320void Window::openShortcutWindow() {
321#ifdef BUILD_SDL
322 m_inputController.recalibrateAxes();
323#endif
324 ShortcutView* shortcutView = new ShortcutView();
325 shortcutView->setController(m_shortcutController);
326 shortcutView->setInputController(&m_inputController);
327 openView(shortcutView);
328}
329
330void Window::openOverrideWindow() {
331 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
332 openView(overrideWindow);
333}
334
335void Window::openSensorWindow() {
336 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
337 openView(sensorWindow);
338}
339
340void Window::openCheatsWindow() {
341 CheatsView* cheatsWindow = new CheatsView(m_controller);
342 openView(cheatsWindow);
343}
344
345void Window::openPaletteWindow() {
346 PaletteView* paletteWindow = new PaletteView(m_controller);
347 openView(paletteWindow);
348}
349
350void Window::openMemoryWindow() {
351 MemoryView* memoryWindow = new MemoryView(m_controller);
352 openView(memoryWindow);
353}
354
355void Window::openAboutScreen() {
356 AboutScreen* about = new AboutScreen();
357 openView(about);
358}
359
360#ifdef BUILD_SDL
361void Window::openGamepadWindow() {
362 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
363 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
364 openView(keyEditor);
365}
366#endif
367
368#ifdef USE_FFMPEG
369void Window::openVideoWindow() {
370 if (!m_videoView) {
371 m_videoView = new VideoView();
372 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
373 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
374 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
375 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
376 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
377 }
378 m_videoView->show();
379}
380#endif
381
382#ifdef USE_MAGICK
383void Window::openGIFWindow() {
384 if (!m_gifView) {
385 m_gifView = new GIFView();
386 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
387 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
388 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
389 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
390 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
391 }
392 m_gifView->show();
393}
394#endif
395
396#ifdef USE_GDB_STUB
397void Window::gdbOpen() {
398 if (!m_gdbController) {
399 m_gdbController = new GDBController(m_controller, this);
400 }
401 GDBWindow* window = new GDBWindow(m_gdbController);
402 openView(window);
403}
404#endif
405
406void Window::keyPressEvent(QKeyEvent* event) {
407 if (event->isAutoRepeat()) {
408 QWidget::keyPressEvent(event);
409 return;
410 }
411 GBAKey key = m_inputController.mapKeyboard(event->key());
412 if (key == GBA_KEY_NONE) {
413 QWidget::keyPressEvent(event);
414 return;
415 }
416 m_controller->keyPressed(key);
417 event->accept();
418}
419
420void Window::keyReleaseEvent(QKeyEvent* event) {
421 if (event->isAutoRepeat()) {
422 QWidget::keyReleaseEvent(event);
423 return;
424 }
425 GBAKey key = m_inputController.mapKeyboard(event->key());
426 if (key == GBA_KEY_NONE) {
427 QWidget::keyPressEvent(event);
428 return;
429 }
430 m_controller->keyReleased(key);
431 event->accept();
432}
433
434void Window::resizeEvent(QResizeEvent* event) {
435 if (!isFullScreen()) {
436 m_config->setOption("height", m_screenWidget->height());
437 m_config->setOption("width", m_screenWidget->width());
438 }
439
440 int factor = 0;
441 if (event->size().width() % VIDEO_HORIZONTAL_PIXELS == 0 && event->size().height() % VIDEO_VERTICAL_PIXELS == 0 &&
442 event->size().width() / VIDEO_HORIZONTAL_PIXELS == event->size().height() / VIDEO_VERTICAL_PIXELS) {
443 factor = event->size().width() / VIDEO_HORIZONTAL_PIXELS;
444 }
445 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
446 bool enableSignals = iter.value()->blockSignals(true);
447 if (iter.key() == factor) {
448 iter.value()->setChecked(true);
449 } else {
450 iter.value()->setChecked(false);
451 }
452 iter.value()->blockSignals(enableSignals);
453 }
454
455 m_config->setOption("fullscreen", isFullScreen());
456}
457
458void Window::showEvent(QShowEvent* event) {
459 resizeFrame(m_screenWidget->sizeHint().width(), m_screenWidget->sizeHint().height());
460}
461
462void Window::closeEvent(QCloseEvent* event) {
463 emit shutdown();
464 m_config->setQtOption("windowPos", pos());
465 saveConfig();
466 QMainWindow::closeEvent(event);
467}
468
469void Window::focusInEvent(QFocusEvent*) {
470 m_display->forceDraw();
471}
472
473void Window::focusOutEvent(QFocusEvent*) {
474 m_controller->setTurbo(false, false);
475 m_controller->stopRewinding();
476 m_controller->clearKeys();
477}
478
479void Window::dragEnterEvent(QDragEnterEvent* event) {
480 if (event->mimeData()->hasFormat("text/uri-list")) {
481 event->acceptProposedAction();
482 }
483}
484
485void Window::dropEvent(QDropEvent* event) {
486 QString uris = event->mimeData()->data("text/uri-list");
487 uris = uris.trimmed();
488 if (uris.contains("\n")) {
489 // Only one file please
490 return;
491 }
492 QUrl url(uris);
493 if (!url.isLocalFile()) {
494 // No remote loading
495 return;
496 }
497 event->accept();
498 m_controller->loadGame(url.path());
499}
500
501void Window::mouseDoubleClickEvent(QMouseEvent* event) {
502 if (event->button() != Qt::LeftButton) {
503 return;
504 }
505 toggleFullScreen();
506}
507
508void Window::enterFullScreen() {
509 if (isFullScreen()) {
510 return;
511 }
512 showFullScreen();
513#ifndef Q_OS_MAC
514 if (m_controller->isLoaded() && !m_controller->isPaused()) {
515 menuBar()->hide();
516 }
517#endif
518}
519
520void Window::exitFullScreen() {
521 if (!isFullScreen()) {
522 return;
523 }
524 m_screenWidget->unsetCursor();
525 menuBar()->show();
526 showNormal();
527}
528
529void Window::toggleFullScreen() {
530 if (isFullScreen()) {
531 exitFullScreen();
532 } else {
533 enterFullScreen();
534 }
535}
536
537void Window::gameStarted(GBAThread* context) {
538 char title[13] = { '\0' };
539 MutexLock(&context->stateMutex);
540 if (context->state < THREAD_EXITING) {
541 emit startDrawing(context);
542 GBAGetGameTitle(context->gba, title);
543 } else {
544 MutexUnlock(&context->stateMutex);
545 return;
546 }
547 MutexUnlock(&context->stateMutex);
548 foreach (QAction* action, m_gameActions) {
549 action->setDisabled(false);
550 }
551 if (context->fname) {
552 setWindowFilePath(context->fname);
553 appendMRU(context->fname);
554 }
555 updateTitle();
556 attachWidget(m_display);
557
558#ifndef Q_OS_MAC
559 if (isFullScreen()) {
560 menuBar()->hide();
561 }
562#endif
563
564 m_hitUnimplementedBiosCall = false;
565 m_fpsTimer.start();
566}
567
568void Window::gameStopped() {
569 foreach (QAction* action, m_gameActions) {
570 action->setDisabled(true);
571 }
572 setWindowFilePath(QString());
573 updateTitle();
574 detachWidget(m_display);
575 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
576 m_screenWidget->setPixmap(m_logo);
577 m_screenWidget->unsetCursor();
578
579 m_fpsTimer.stop();
580}
581
582void Window::gameCrashed(const QString& errorMessage) {
583 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
584 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
585 QMessageBox::Ok, this, Qt::Sheet);
586 crash->setAttribute(Qt::WA_DeleteOnClose);
587 crash->show();
588}
589
590void Window::gameFailed() {
591 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
592 tr("Could not load game. Are you sure it's in the correct format?"),
593 QMessageBox::Ok, this, Qt::Sheet);
594 fail->setAttribute(Qt::WA_DeleteOnClose);
595 fail->show();
596}
597
598void Window::unimplementedBiosCall(int call) {
599 if (m_hitUnimplementedBiosCall) {
600 return;
601 }
602 m_hitUnimplementedBiosCall = true;
603
604 QMessageBox* fail = new QMessageBox(
605 QMessageBox::Warning, tr("Unimplemented BIOS call"),
606 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
607 QMessageBox::Ok, this, Qt::Sheet);
608 fail->setAttribute(Qt::WA_DeleteOnClose);
609 fail->show();
610}
611
612void Window::tryMakePortable() {
613 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
614 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
615 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
616 confirm->setAttribute(Qt::WA_DeleteOnClose);
617 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
618 confirm->show();
619}
620
621void Window::mustRestart() {
622 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
623 tr("Some changes will not take effect until the emulator is restarted."),
624 QMessageBox::Ok, this, Qt::Sheet);
625 dialog->setAttribute(Qt::WA_DeleteOnClose);
626 dialog->show();
627}
628
629void Window::recordFrame() {
630 m_frameList.append(QDateTime::currentDateTime());
631 while (m_frameList.count() > FRAME_LIST_SIZE) {
632 m_frameList.removeFirst();
633 }
634}
635
636void Window::showFPS() {
637 if (m_frameList.isEmpty()) {
638 updateTitle();
639 return;
640 }
641 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
642 float fps = (m_frameList.count() - 1) * 10000.f / interval;
643 fps = round(fps) / 10.f;
644 updateTitle(fps);
645}
646
647void Window::updateTitle(float fps) {
648 QString title;
649
650 m_controller->threadInterrupt();
651 if (m_controller->isLoaded()) {
652 char gameTitle[13] = { '\0' };
653 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
654
655 title = (gameTitle);
656 }
657 MultiplayerController* multiplayer = m_controller->multiplayerController();
658 if (multiplayer && multiplayer->attached() > 1) {
659 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
660 }
661 m_controller->threadContinue();
662 if (title.isNull()) {
663 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
664 } else if (isnan(fps)) {
665 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
666 } else {
667 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
668 }
669}
670
671void Window::openStateWindow(LoadSave ls) {
672 if (m_stateWindow) {
673 return;
674 }
675 bool wasPaused = m_controller->isPaused();
676 m_stateWindow = new LoadSaveState(m_controller);
677 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
678 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
679 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
680 m_screenWidget->layout()->removeWidget(m_stateWindow);
681 m_stateWindow = nullptr;
682 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
683 });
684 if (!wasPaused) {
685 m_controller->setPaused(true);
686 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
687 }
688 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
689 m_stateWindow->setMode(ls);
690 attachWidget(m_stateWindow);
691}
692
693void Window::setupMenu(QMenuBar* menubar) {
694 menubar->clear();
695 QMenu* fileMenu = menubar->addMenu(tr("&File"));
696 m_shortcutController->addMenu(fileMenu);
697 installEventFilter(m_shortcutController);
698 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
699 "loadROM");
700 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
701 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
702 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
703
704 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
705
706 m_mruMenu = fileMenu->addMenu(tr("Recent"));
707
708 fileMenu->addSeparator();
709
710 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
711
712 fileMenu->addSeparator();
713
714 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
715 loadState->setShortcut(tr("F10"));
716 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
717 m_gameActions.append(loadState);
718 addControlledAction(fileMenu, loadState, "loadState");
719
720 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
721 saveState->setShortcut(tr("Shift+F10"));
722 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
723 m_gameActions.append(saveState);
724 addControlledAction(fileMenu, saveState, "saveState");
725
726 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
727 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
728 m_shortcutController->addMenu(quickLoadMenu);
729 m_shortcutController->addMenu(quickSaveMenu);
730
731 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
732 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
733 m_gameActions.append(quickLoad);
734 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
735
736 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
737 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
738 m_gameActions.append(quickSave);
739 addControlledAction(quickSaveMenu, quickSave, "quickSave");
740
741 quickLoadMenu->addSeparator();
742 quickSaveMenu->addSeparator();
743
744 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
745 undoLoadState->setShortcut(tr("F11"));
746 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
747 m_gameActions.append(undoLoadState);
748 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
749
750 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
751 undoSaveState->setShortcut(tr("Shift+F11"));
752 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
753 m_gameActions.append(undoSaveState);
754 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
755
756 quickLoadMenu->addSeparator();
757 quickSaveMenu->addSeparator();
758
759 int i;
760 for (i = 1; i < 10; ++i) {
761 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
762 quickLoad->setShortcut(tr("F%1").arg(i));
763 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
764 m_gameActions.append(quickLoad);
765 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
766
767 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
768 quickSave->setShortcut(tr("Shift+F%1").arg(i));
769 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
770 m_gameActions.append(quickSave);
771 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
772 }
773
774 fileMenu->addSeparator();
775 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
776 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
777 m_gameActions.append(importShark);
778 addControlledAction(fileMenu, importShark, "importShark");
779
780 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
781 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
782 m_gameActions.append(exportShark);
783 addControlledAction(fileMenu, exportShark, "exportShark");
784
785 fileMenu->addSeparator();
786 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
787 connect(multiWindow, &QAction::triggered, [this]() {
788 GBAApp::app()->newWindow();
789 });
790 addControlledAction(fileMenu, multiWindow, "multiWindow");
791
792#ifndef Q_OS_MAC
793 fileMenu->addSeparator();
794#endif
795
796 QAction* about = new QAction(tr("About"), fileMenu);
797 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
798 fileMenu->addAction(about);
799
800#ifndef Q_OS_MAC
801 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
802#endif
803
804 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
805 m_shortcutController->addMenu(emulationMenu);
806 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
807 reset->setShortcut(tr("Ctrl+R"));
808 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
809 m_gameActions.append(reset);
810 addControlledAction(emulationMenu, reset, "reset");
811
812 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
813 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
814 m_gameActions.append(shutdown);
815 addControlledAction(emulationMenu, shutdown, "shutdown");
816
817 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
818 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
819 m_gameActions.append(yank);
820 addControlledAction(emulationMenu, yank, "yank");
821 emulationMenu->addSeparator();
822
823 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
824 pause->setChecked(false);
825 pause->setCheckable(true);
826 pause->setShortcut(tr("Ctrl+P"));
827 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
828 connect(m_controller, &GameController::gamePaused, [this, pause]() {
829 pause->setChecked(true);
830
831 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
832 VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
833 QPixmap pixmap;
834 pixmap.convertFromImage(currentImage.rgbSwapped());
835 m_screenWidget->setPixmap(pixmap);
836 m_screenWidget->setLockAspectRatio(3, 2);
837 });
838 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
839 m_gameActions.append(pause);
840 addControlledAction(emulationMenu, pause, "pause");
841
842 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
843 frameAdvance->setShortcut(tr("Ctrl+N"));
844 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
845 m_gameActions.append(frameAdvance);
846 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
847
848 emulationMenu->addSeparator();
849
850 m_shortcutController->addFunctions(emulationMenu, [this]() {
851 m_controller->setTurbo(true, false);
852 }, [this]() {
853 m_controller->setTurbo(false, false);
854 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
855
856 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
857 turbo->setCheckable(true);
858 turbo->setChecked(false);
859 turbo->setShortcut(tr("Shift+Tab"));
860 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
861 addControlledAction(emulationMenu, turbo, "fastForward");
862
863 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
864 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
865 ffspeed->connect([this](const QVariant& value) {
866 m_controller->setTurboSpeed(value.toFloat());
867 }, this);
868 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
869 ffspeed->setValue(QVariant(-1.0f));
870 ffspeedMenu->addSeparator();
871 for (i = 2; i < 11; ++i) {
872 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
873 }
874 m_config->updateOption("fastForwardRatio");
875
876 m_shortcutController->addFunctions(emulationMenu, [this]() {
877 m_controller->startRewinding();
878 }, [this]() {
879 m_controller->stopRewinding();
880 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
881
882 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
883 rewind->setShortcut(tr("`"));
884 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
885 m_gameActions.append(rewind);
886 addControlledAction(emulationMenu, rewind, "rewind");
887
888 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
889 frameRewind->setShortcut(tr("Ctrl+B"));
890 connect(frameRewind, &QAction::triggered, [this] () {
891 m_controller->rewind(1);
892 });
893 m_gameActions.append(frameRewind);
894 addControlledAction(emulationMenu, frameRewind, "frameRewind");
895
896 ConfigOption* videoSync = m_config->addOption("videoSync");
897 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
898 videoSync->connect([this](const QVariant& value) {
899 m_controller->setVideoSync(value.toBool());
900 }, this);
901 m_config->updateOption("videoSync");
902
903 ConfigOption* audioSync = m_config->addOption("audioSync");
904 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
905 audioSync->connect([this](const QVariant& value) {
906 m_controller->setAudioSync(value.toBool());
907 }, this);
908 m_config->updateOption("audioSync");
909
910 emulationMenu->addSeparator();
911
912 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
913 m_shortcutController->addMenu(solarMenu);
914 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
915 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
916 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
917
918 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
919 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
920 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
921
922 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
923 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
924 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
925
926 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
927 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
928 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
929
930 solarMenu->addSeparator();
931 for (int i = 0; i <= 10; ++i) {
932 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
933 connect(setSolar, &QAction::triggered, [this, i]() {
934 m_controller->setLuminanceLevel(i);
935 });
936 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
937 }
938
939 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
940 m_shortcutController->addMenu(avMenu);
941 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
942 m_shortcutController->addMenu(frameMenu, avMenu);
943 for (int i = 1; i <= 6; ++i) {
944 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
945 setSize->setCheckable(true);
946 connect(setSize, &QAction::triggered, [this, i, setSize]() {
947 showNormal();
948 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
949 bool enableSignals = setSize->blockSignals(true);
950 setSize->setChecked(true);
951 setSize->blockSignals(enableSignals);
952 });
953 m_frameSizes[i] = setSize;
954 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
955 }
956 QKeySequence fullscreenKeys;
957#ifdef Q_OS_WIN
958 fullscreenKeys = QKeySequence("Alt+Return");
959#else
960 fullscreenKeys = QKeySequence("Ctrl+F");
961#endif
962 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
963
964 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
965 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
966 lockAspectRatio->connect([this](const QVariant& value) {
967 m_display->lockAspectRatio(value.toBool());
968 }, this);
969 m_config->updateOption("lockAspectRatio");
970
971 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
972 resampleVideo->addBoolean(tr("Resample video"), avMenu);
973 resampleVideo->connect([this](const QVariant& value) {
974 m_display->filter(value.toBool());
975 }, this);
976 m_config->updateOption("resampleVideo");
977
978 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
979 ConfigOption* skip = m_config->addOption("frameskip");
980 skip->connect([this](const QVariant& value) {
981 m_controller->setFrameskip(value.toInt());
982 }, this);
983 for (int i = 0; i <= 10; ++i) {
984 skip->addValue(QString::number(i), i, skipMenu);
985 }
986 m_config->updateOption("frameskip");
987
988 avMenu->addSeparator();
989
990 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
991 ConfigOption* buffers = m_config->addOption("audioBuffers");
992 buffers->connect([this](const QVariant& value) {
993 emit audioBufferSamplesChanged(value.toInt());
994 }, this);
995 buffers->addValue(tr("512"), 512, buffersMenu);
996 buffers->addValue(tr("768"), 768, buffersMenu);
997 buffers->addValue(tr("1024"), 1024, buffersMenu);
998 buffers->addValue(tr("2048"), 2048, buffersMenu);
999 buffers->addValue(tr("4096"), 4096, buffersMenu);
1000 m_config->updateOption("audioBuffers");
1001
1002 avMenu->addSeparator();
1003
1004 QMenu* target = avMenu->addMenu(tr("FPS target"));
1005 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1006 fpsTargetOption->connect([this](const QVariant& value) {
1007 emit fpsTargetChanged(value.toFloat());
1008 }, this);
1009 fpsTargetOption->addValue(tr("15"), 15, target);
1010 fpsTargetOption->addValue(tr("30"), 30, target);
1011 fpsTargetOption->addValue(tr("45"), 45, target);
1012 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1013 fpsTargetOption->addValue(tr("60"), 60, target);
1014 fpsTargetOption->addValue(tr("90"), 90, target);
1015 fpsTargetOption->addValue(tr("120"), 120, target);
1016 fpsTargetOption->addValue(tr("240"), 240, target);
1017 m_config->updateOption("fpsTarget");
1018
1019#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1020 avMenu->addSeparator();
1021#endif
1022
1023#ifdef USE_PNG
1024 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1025 screenshot->setShortcut(tr("F12"));
1026 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1027 m_gameActions.append(screenshot);
1028 addControlledAction(avMenu, screenshot, "screenshot");
1029#endif
1030
1031#ifdef USE_FFMPEG
1032 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1033 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1034 addControlledAction(avMenu, recordOutput, "recordOutput");
1035#endif
1036
1037#ifdef USE_MAGICK
1038 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1039 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1040 addControlledAction(avMenu, recordGIF, "recordGIF");
1041#endif
1042
1043 avMenu->addSeparator();
1044 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1045
1046 for (int i = 0; i < 4; ++i) {
1047 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1048 enableBg->setCheckable(true);
1049 enableBg->setChecked(true);
1050 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1051 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1052 }
1053
1054 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1055 enableObj->setCheckable(true);
1056 enableObj->setChecked(true);
1057 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1058 addControlledAction(videoLayers, enableObj, "enableOBJ");
1059
1060 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1061
1062 for (int i = 0; i < 4; ++i) {
1063 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1064 enableCh->setCheckable(true);
1065 enableCh->setChecked(true);
1066 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1067 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1068 }
1069
1070 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1071 enableChA->setCheckable(true);
1072 enableChA->setChecked(true);
1073 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1074 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1075
1076 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1077 enableChB->setCheckable(true);
1078 enableChB->setChecked(true);
1079 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1080 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1081
1082 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1083 m_shortcutController->addMenu(toolsMenu);
1084 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1085 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1086 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1087
1088 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1089 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1090 addControlledAction(toolsMenu, overrides, "overrideWindow");
1091
1092 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1093 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1094 addControlledAction(toolsMenu, sensors, "sensorWindow");
1095
1096 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1097 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1098 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1099
1100#ifdef USE_GDB_STUB
1101 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1102 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1103 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1104#endif
1105
1106 toolsMenu->addSeparator();
1107 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1108 "settings");
1109 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1110 "shortcuts");
1111
1112 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1113 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1114 addControlledAction(toolsMenu, keymap, "remapKeyboard");
1115
1116#ifdef BUILD_SDL
1117 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1118 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1119 addControlledAction(toolsMenu, gamepad, "remapGamepad");
1120#endif
1121
1122 toolsMenu->addSeparator();
1123
1124 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1125 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1126 m_gameActions.append(paletteView);
1127 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1128
1129 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1130 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1131 m_gameActions.append(memoryView);
1132 addControlledAction(toolsMenu, memoryView, "memoryView");
1133
1134 ConfigOption* skipBios = m_config->addOption("skipBios");
1135 skipBios->connect([this](const QVariant& value) {
1136 m_controller->setSkipBIOS(value.toBool());
1137 }, this);
1138
1139 ConfigOption* volume = m_config->addOption("volume");
1140 volume->connect([this](const QVariant& value) {
1141 m_controller->setVolume(value.toInt());
1142 }, this);
1143
1144 ConfigOption* mute = m_config->addOption("mute");
1145 mute->connect([this](const QVariant& value) {
1146 m_controller->setMute(value.toBool());
1147 }, this);
1148
1149 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1150 rewindEnable->connect([this](const QVariant& value) {
1151 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1152 }, this);
1153
1154 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1155 rewindBufferCapacity->connect([this](const QVariant& value) {
1156 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1157 }, this);
1158
1159 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1160 rewindBufferInterval->connect([this](const QVariant& value) {
1161 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1162 }, this);
1163
1164 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1165 allowOpposingDirections->connect([this](const QVariant& value) {
1166 m_inputController.setAllowOpposing(value.toBool());
1167 }, this);
1168
1169 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1170 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1171 exitFullScreen->setShortcut(QKeySequence("Esc"));
1172 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1173
1174 foreach (QAction* action, m_gameActions) {
1175 action->setDisabled(true);
1176 }
1177}
1178
1179void Window::attachWidget(QWidget* widget) {
1180 m_screenWidget->layout()->addWidget(widget);
1181 unsetCursor();
1182 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1183}
1184
1185void Window::detachWidget(QWidget* widget) {
1186 m_screenWidget->layout()->removeWidget(widget);
1187}
1188
1189void Window::appendMRU(const QString& fname) {
1190 int index = m_mruFiles.indexOf(fname);
1191 if (index >= 0) {
1192 m_mruFiles.removeAt(index);
1193 }
1194 m_mruFiles.prepend(fname);
1195 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1196 m_mruFiles.removeLast();
1197 }
1198 updateMRU();
1199}
1200
1201void Window::updateMRU() {
1202 if (!m_mruMenu) {
1203 return;
1204 }
1205 m_mruMenu->clear();
1206 int i = 0;
1207 for (const QString& file : m_mruFiles) {
1208 QAction* item = new QAction(file, m_mruMenu);
1209 item->setShortcut(QString("Ctrl+%1").arg(i));
1210 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1211 m_mruMenu->addAction(item);
1212 ++i;
1213 }
1214 m_config->setMRU(m_mruFiles);
1215 m_config->write();
1216 m_mruMenu->setEnabled(i > 0);
1217}
1218
1219QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1220 addHiddenAction(menu, action, name);
1221 menu->addAction(action);
1222 return action;
1223}
1224
1225QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1226 m_shortcutController->addAction(menu, action, name);
1227 action->setShortcutContext(Qt::WidgetShortcut);
1228 addAction(action);
1229 return action;
1230}
1231
1232WindowBackground::WindowBackground(QWidget* parent)
1233 : QLabel(parent)
1234{
1235 setLayout(new QStackedLayout());
1236 layout()->setContentsMargins(0, 0, 0, 0);
1237 setAlignment(Qt::AlignCenter);
1238}
1239
1240void WindowBackground::setSizeHint(const QSize& hint) {
1241 m_sizeHint = hint;
1242}
1243
1244QSize WindowBackground::sizeHint() const {
1245 return m_sizeHint;
1246}
1247
1248void WindowBackground::setLockAspectRatio(int width, int height) {
1249 m_aspectWidth = width;
1250 m_aspectHeight = height;
1251}
1252
1253void WindowBackground::paintEvent(QPaintEvent*) {
1254 const QPixmap* logo = pixmap();
1255 if (!logo) {
1256 return;
1257 }
1258 QPainter painter(this);
1259 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1260 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1261 QSize s = size();
1262 QSize ds = s;
1263 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1264 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1265 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1266 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1267 }
1268 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1269 QRect full(origin, ds);
1270 painter.drawPixmap(full, *logo);
1271}