all repos — mgba @ 9c6b81841e097e468b506fa2c5fb6e24a3e2370b

mGBA Game Boy Advance Emulator

src/platform/sdl/sdl-events.c (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "sdl-events.h"
  7
  8#include "debugger/debugger.h"
  9#include "gba/io.h"
 10#include "gba/rr/rr.h"
 11#include "gba/serialize.h"
 12#include "gba/video.h"
 13#include "gba/renderers/video-software.h"
 14#include "util/configuration.h"
 15#include "util/formatting.h"
 16#include "util/vfs.h"
 17
 18#if SDL_VERSION_ATLEAST(2, 0, 0) && defined(__APPLE__)
 19#define GUI_MOD KMOD_GUI
 20#else
 21#define GUI_MOD KMOD_CTRL
 22#endif
 23
 24#define GYRO_STEPS 100
 25#define RUMBLE_PWM 20
 26
 27DEFINE_VECTOR(SDL_JoystickList, struct SDL_JoystickCombo);
 28
 29#if SDL_VERSION_ATLEAST(2, 0, 0)
 30static void _GBASDLSetRumble(struct GBARumble* rumble, int enable);
 31#endif
 32static int32_t _GBASDLReadTiltX(struct GBARotationSource* rumble);
 33static int32_t _GBASDLReadTiltY(struct GBARotationSource* rumble);
 34static int32_t _GBASDLReadGyroZ(struct GBARotationSource* rumble);
 35static void _GBASDLRotationSample(struct GBARotationSource* source);
 36
 37bool GBASDLInitEvents(struct GBASDLEvents* context) {
 38#if SDL_VERSION_ATLEAST(2, 0, 4)
 39	SDL_SetHint(SDL_HINT_NO_SIGNAL_HANDLERS, "1");
 40#endif
 41	if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) {
 42		GBALog(0, GBA_LOG_ERROR, "SDL joystick initialization failed: %s", SDL_GetError());
 43	}
 44
 45#if SDL_VERSION_ATLEAST(2, 0, 0)
 46	SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
 47	if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0) {
 48		GBALog(0, GBA_LOG_ERROR, "SDL haptic initialization failed: %s", SDL_GetError());
 49	}
 50	if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
 51		GBALog(0, GBA_LOG_ERROR, "SDL video initialization failed: %s", SDL_GetError());
 52	}
 53#endif
 54
 55	SDL_JoystickEventState(SDL_ENABLE);
 56	int nJoysticks = SDL_NumJoysticks();
 57	SDL_JoystickListInit(&context->joysticks, nJoysticks);
 58	if (nJoysticks > 0) {
 59		GBASDLUpdateJoysticks(context);
 60		// Some OSes don't do hotplug detection
 61		if (!SDL_JoystickListSize(&context->joysticks)) {
 62			int i;
 63			for (i = 0; i < nJoysticks; ++i) {
 64				struct SDL_JoystickCombo* joystick = SDL_JoystickListAppend(&context->joysticks);
 65				joystick->joystick = SDL_JoystickOpen(i);
 66				joystick->index = SDL_JoystickListSize(&context->joysticks) - 1;
 67#if SDL_VERSION_ATLEAST(2, 0, 0)
 68				joystick->id = SDL_JoystickInstanceID(joystick->joystick);
 69				joystick->haptic = SDL_HapticOpenFromJoystick(joystick->joystick);
 70#else
 71				joystick->id = SDL_JoystickIndex(joystick->joystick);
 72#endif
 73			}
 74		}
 75	}
 76
 77	context->playersAttached = 0;
 78
 79	size_t i;
 80	for (i = 0; i < MAX_PLAYERS; ++i) {
 81		context->preferredJoysticks[i] = 0;
 82	}
 83
 84#if !SDL_VERSION_ATLEAST(2, 0, 0)
 85	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 86#else
 87	context->screensaverSuspendDepth = 0;
 88#endif
 89	return true;
 90}
 91
 92void GBASDLDeinitEvents(struct GBASDLEvents* context) {
 93	size_t i;
 94	for (i = 0; i < SDL_JoystickListSize(&context->joysticks); ++i) {
 95		struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&context->joysticks, i);
 96#if SDL_VERSION_ATLEAST(2, 0, 0)
 97		SDL_HapticClose(joystick->haptic);
 98#endif
 99		SDL_JoystickClose(joystick->joystick);
100	}
101	SDL_JoystickListDeinit(&context->joysticks);
102	SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
103}
104
105void GBASDLEventsLoadConfig(struct GBASDLEvents* context, const struct Configuration* config) {
106	context->preferredJoysticks[0] = GBAInputGetPreferredDevice(config, SDL_BINDING_BUTTON, 0);
107	context->preferredJoysticks[1] = GBAInputGetPreferredDevice(config, SDL_BINDING_BUTTON, 1);
108	context->preferredJoysticks[2] = GBAInputGetPreferredDevice(config, SDL_BINDING_BUTTON, 2);
109	context->preferredJoysticks[3] = GBAInputGetPreferredDevice(config, SDL_BINDING_BUTTON, 3);
110}
111
112void GBASDLInitBindings(struct GBAInputMap* inputMap) {
113#ifdef BUILD_PANDORA
114	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_PAGEDOWN, GBA_KEY_A);
115	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_END, GBA_KEY_B);
116	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RSHIFT, GBA_KEY_L);
117	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RCTRL, GBA_KEY_R);
118	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LALT, GBA_KEY_START);
119	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LCTRL, GBA_KEY_SELECT);
120	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
121	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
122	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
123	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
124#elif SDL_VERSION_ATLEAST(2, 0, 0)
125	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_X, GBA_KEY_A);
126	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_Z, GBA_KEY_B);
127	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_A, GBA_KEY_L);
128	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_S, GBA_KEY_R);
129	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_RETURN, GBA_KEY_START);
130	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_BACKSPACE, GBA_KEY_SELECT);
131	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_UP, GBA_KEY_UP);
132	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_DOWN, GBA_KEY_DOWN);
133	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_LEFT, GBA_KEY_LEFT);
134	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_RIGHT, GBA_KEY_RIGHT);
135#else
136	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_x, GBA_KEY_A);
137	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_z, GBA_KEY_B);
138	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_a, GBA_KEY_L);
139	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_s, GBA_KEY_R);
140	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RETURN, GBA_KEY_START);
141	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_BACKSPACE, GBA_KEY_SELECT);
142	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
143	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
144	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
145	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
146#endif
147
148	struct GBAAxis description = { GBA_KEY_RIGHT, GBA_KEY_LEFT, 0x4000, -0x4000 };
149	GBAInputBindAxis(inputMap, SDL_BINDING_BUTTON, 0, &description);
150	description = (struct GBAAxis) { GBA_KEY_DOWN, GBA_KEY_UP, 0x4000, -0x4000 };
151	GBAInputBindAxis(inputMap, SDL_BINDING_BUTTON, 1, &description);
152}
153
154bool GBASDLAttachPlayer(struct GBASDLEvents* events, struct GBASDLPlayer* player) {
155	player->joystick = 0;
156
157	if (events->playersAttached >= MAX_PLAYERS) {
158		return false;
159	}
160
161#if SDL_VERSION_ATLEAST(2, 0, 0)
162	player->rumble.d.setRumble = _GBASDLSetRumble;
163	CircleBufferInit(&player->rumble.history, RUMBLE_PWM);
164	player->rumble.level = 0;
165	player->rumble.p = player;
166#endif
167
168	player->rotation.d.readTiltX = _GBASDLReadTiltX;
169	player->rotation.d.readTiltY = _GBASDLReadTiltY;
170	player->rotation.d.readGyroZ = _GBASDLReadGyroZ;
171	player->rotation.d.sample = _GBASDLRotationSample;
172	player->rotation.axisX = 2;
173	player->rotation.axisY = 3;
174	player->rotation.gyroSensitivity = 2.2e9f;
175	player->rotation.gyroX = 0;
176	player->rotation.gyroY = 1;
177	player->rotation.zDelta = 0;
178	CircleBufferInit(&player->rotation.zHistory, sizeof(float) * GYRO_STEPS);
179	player->rotation.p = player;
180
181	player->playerId = events->playersAttached;
182	events->players[player->playerId] = player;
183	size_t firstUnclaimed = SIZE_MAX;
184	size_t index = SIZE_MAX;
185
186	size_t i;
187	for (i = 0; i < SDL_JoystickListSize(&events->joysticks); ++i) {
188		bool claimed = false;
189
190		int p;
191		for (p = 0; p < events->playersAttached; ++p) {
192			if (events->players[p]->joystick == SDL_JoystickListGetPointer(&events->joysticks, i)) {
193				claimed = true;
194				break;
195			}
196		}
197		if (claimed) {
198			continue;
199		}
200
201		if (firstUnclaimed == SIZE_MAX) {
202			firstUnclaimed = i;
203		}
204
205		const char* joystickName;
206#if SDL_VERSION_ATLEAST(2, 0, 0)
207		joystickName = SDL_JoystickName(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick);
208#else
209		joystickName = SDL_JoystickName(SDL_JoystickIndex(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick));
210#endif
211		if (events->preferredJoysticks[player->playerId] && strcmp(events->preferredJoysticks[player->playerId], joystickName) == 0) {
212			index = i;
213			break;
214		}
215	}
216
217	if (index == SIZE_MAX && firstUnclaimed != SIZE_MAX) {
218		index = firstUnclaimed;
219	}
220
221	if (index != SIZE_MAX) {
222		player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
223
224#if SDL_VERSION_ATLEAST(2, 0, 0)
225		if (player->joystick->haptic) {
226			SDL_HapticRumbleInit(player->joystick->haptic);
227		}
228#endif
229	}
230
231	++events->playersAttached;
232	return true;
233}
234
235void GBASDLDetachPlayer(struct GBASDLEvents* events, struct GBASDLPlayer* player) {
236	if (player != events->players[player->playerId]) {
237		return;
238	}
239	int i;
240	for (i = player->playerId; i < events->playersAttached; ++i) {
241		if (i + 1 < MAX_PLAYERS) {
242			events->players[i] = events->players[i + 1];
243		}
244		if (i < events->playersAttached - 1) {
245			events->players[i]->playerId = i;
246		}
247	}
248	--events->playersAttached;
249	CircleBufferDeinit(&player->rotation.zHistory);
250}
251
252void GBASDLPlayerLoadConfig(struct GBASDLPlayer* context, const struct Configuration* config) {
253	GBAInputMapLoad(context->bindings, SDL_BINDING_KEY, config);
254	if (context->joystick) {
255		GBAInputMapLoad(context->bindings, SDL_BINDING_BUTTON, config);
256#if SDL_VERSION_ATLEAST(2, 0, 0)
257		const char* name = SDL_JoystickName(context->joystick->joystick);
258#else
259		const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
260#endif
261		GBAInputProfileLoad(context->bindings, SDL_BINDING_BUTTON, config, name);
262
263		const char* value;
264		char* end;
265		int numAxes = SDL_JoystickNumAxes(context->joystick->joystick);
266		int axis;
267		value = GBAInputGetCustomValue(config, SDL_BINDING_BUTTON, "tiltAxisX", name);
268		if (value) {
269			axis = strtol(value, &end, 0);
270			if (axis >= 0 && axis < numAxes && end && !*end) {
271				context->rotation.axisX = axis;
272			}
273		}
274		value = GBAInputGetCustomValue(config, SDL_BINDING_BUTTON, "tiltAxisY", name);
275		if (value) {
276			axis = strtol(value, &end, 0);
277			if (axis >= 0 && axis < numAxes && end && !*end) {
278				context->rotation.axisY = axis;
279			}
280		}
281		value = GBAInputGetCustomValue(config, SDL_BINDING_BUTTON, "gyroAxisX", name);
282		if (value) {
283			axis = strtol(value, &end, 0);
284			if (axis >= 0 && axis < numAxes && end && !*end) {
285				context->rotation.gyroX = axis;
286			}
287		}
288		value = GBAInputGetCustomValue(config, SDL_BINDING_BUTTON, "gyroAxisY", name);
289		if (value) {
290			axis = strtol(value, &end, 0);
291			if (axis >= 0 && axis < numAxes && end && !*end) {
292				context->rotation.gyroY = axis;
293			}
294		}
295		value = GBAInputGetCustomValue(config, SDL_BINDING_BUTTON, "gyroSensitivity", name);
296		if (value) {
297			float sensitivity = strtof_u(value, &end);
298			if (end && !*end) {
299				context->rotation.gyroSensitivity = sensitivity;
300			}
301		}
302	}
303}
304
305void GBASDLPlayerSaveConfig(const struct GBASDLPlayer* context, struct Configuration* config) {
306	if (context->joystick) {
307#if SDL_VERSION_ATLEAST(2, 0, 0)
308		const char* name = SDL_JoystickName(context->joystick->joystick);
309#else
310		const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
311#endif
312		char value[12];
313		snprintf(value, sizeof(value), "%i", context->rotation.axisX);
314		GBAInputSetCustomValue(config, SDL_BINDING_BUTTON, "tiltAxisX", value, name);
315		snprintf(value, sizeof(value), "%i", context->rotation.axisY);
316		GBAInputSetCustomValue(config, SDL_BINDING_BUTTON, "tiltAxisY", value, name);
317		snprintf(value, sizeof(value), "%i", context->rotation.gyroX);
318		GBAInputSetCustomValue(config, SDL_BINDING_BUTTON, "gyroAxisX", value, name);
319		snprintf(value, sizeof(value), "%i", context->rotation.gyroY);
320		GBAInputSetCustomValue(config, SDL_BINDING_BUTTON, "gyroAxisY", value, name);
321		snprintf(value, sizeof(value), "%g", context->rotation.gyroSensitivity);
322		GBAInputSetCustomValue(config, SDL_BINDING_BUTTON, "gyroSensitivity", value, name);
323	}
324}
325
326void GBASDLPlayerChangeJoystick(struct GBASDLEvents* events, struct GBASDLPlayer* player, size_t index) {
327	if (player->playerId >= MAX_PLAYERS || index >= SDL_JoystickListSize(&events->joysticks)) {
328		return;
329	}
330	player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
331}
332
333void GBASDLUpdateJoysticks(struct GBASDLEvents* events) {
334	// Pump SDL joystick events without eating the rest of the events
335	SDL_JoystickUpdate();
336#if SDL_VERSION_ATLEAST(2, 0, 0)
337	SDL_Event event;
338	while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED) > 0) {
339		if (event.type == SDL_JOYDEVICEADDED) {
340			struct SDL_JoystickCombo* joystick = SDL_JoystickListAppend(&events->joysticks);
341			joystick->joystick = SDL_JoystickOpen(event.jdevice.which);
342			joystick->id = SDL_JoystickInstanceID(joystick->joystick);
343			joystick->index = SDL_JoystickListSize(&events->joysticks) - 1;
344#if SDL_VERSION_ATLEAST(2, 0, 0)
345			joystick->haptic = SDL_HapticOpenFromJoystick(joystick->joystick);
346#endif
347		} else if (event.type == SDL_JOYDEVICEREMOVED) {
348			SDL_JoystickID ids[MAX_PLAYERS];
349			size_t i;
350			for (i = 0; (int) i < events->playersAttached; ++i) {
351				if (events->players[i]->joystick) {
352					ids[i] = events->players[i]->joystick->id;
353					events->players[i]->joystick = 0;
354				} else {
355					ids[i] = -1;
356				}
357			}
358			for (i = 0; i < SDL_JoystickListSize(&events->joysticks);) {
359				struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&events->joysticks, i);
360				if (joystick->id == event.jdevice.which) {
361					SDL_JoystickListShift(&events->joysticks, i, 1);
362					continue;
363				}
364				SDL_JoystickListGetPointer(&events->joysticks, i)->index = i;
365				int p;
366				for (p = 0; p < events->playersAttached; ++p) {
367					if (joystick->id == ids[p]) {
368						events->players[p]->joystick = SDL_JoystickListGetPointer(&events->joysticks, i);
369					}
370				}
371				++i;
372			}
373		}
374	}
375#endif
376}
377
378static void _pauseAfterFrame(struct GBAThread* context) {
379	context->frameCallback = 0;
380	GBAThreadPauseFromThread(context);
381}
382
383static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const struct SDL_KeyboardEvent* event) {
384	enum GBAKey key = GBA_KEY_NONE;
385	if (!event->keysym.mod) {
386#if !defined(BUILD_PANDORA) && SDL_VERSION_ATLEAST(2, 0, 0)
387		key = GBAInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.scancode);
388#else
389		key = GBAInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.sym);
390#endif
391	}
392	if (key != GBA_KEY_NONE) {
393		if (event->type == SDL_KEYDOWN) {
394			context->activeKeys |= 1 << key;
395		} else {
396			context->activeKeys &= ~(1 << key);
397		}
398		return;
399	}
400	if (event->keysym.sym == SDLK_TAB) {
401		context->sync.audioWait = event->type != SDL_KEYDOWN;
402		return;
403	}
404	if (event->type == SDL_KEYDOWN) {
405		switch (event->keysym.sym) {
406		case SDLK_F11:
407			if (context->debugger) {
408				ARMDebuggerEnter(context->debugger, DEBUGGER_ENTER_MANUAL, 0);
409			}
410			return;
411#ifdef USE_PNG
412		case SDLK_F12:
413			GBAThreadInterrupt(context);
414			GBAThreadTakeScreenshot(context);
415			GBAThreadContinue(context);
416			return;
417#endif
418		case SDLK_BACKSLASH:
419			GBAThreadPause(context);
420			context->frameCallback = _pauseAfterFrame;
421			GBAThreadUnpause(context);
422			return;
423		case SDLK_BACKQUOTE:
424			GBAThreadInterrupt(context);
425			GBARewind(context, 10);
426			GBAThreadContinue(context);
427			return;
428#ifdef BUILD_PANDORA
429		case SDLK_ESCAPE:
430			GBAThreadEnd(context);
431			return;
432#endif
433		default:
434			if ((event->keysym.mod & GUI_MOD) && (event->keysym.mod & GUI_MOD) == event->keysym.mod) {
435				switch (event->keysym.sym) {
436#if SDL_VERSION_ATLEAST(2, 0, 0)
437				case SDLK_f:
438					SDL_SetWindowFullscreen(sdlContext->window, sdlContext->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
439					sdlContext->fullscreen = !sdlContext->fullscreen;
440					sdlContext->windowUpdated = 1;
441					break;
442#endif
443				case SDLK_p:
444					GBAThreadTogglePause(context);
445					break;
446				case SDLK_n:
447					GBAThreadPause(context);
448					context->frameCallback = _pauseAfterFrame;
449					GBAThreadUnpause(context);
450					break;
451				case SDLK_r:
452					GBAThreadReset(context);
453					break;
454				default:
455					break;
456				}
457			}
458			if (event->keysym.mod & KMOD_SHIFT) {
459				switch (event->keysym.sym) {
460				case SDLK_F1:
461				case SDLK_F2:
462				case SDLK_F3:
463				case SDLK_F4:
464				case SDLK_F5:
465				case SDLK_F6:
466				case SDLK_F7:
467				case SDLK_F8:
468				case SDLK_F9:
469					GBAThreadInterrupt(context);
470					GBASaveState(context, context->dirs.state, event->keysym.sym - SDLK_F1 + 1, SAVESTATE_SCREENSHOT);
471					GBAThreadContinue(context);
472					break;
473				default:
474					break;
475				}
476			} else {
477				switch (event->keysym.sym) {
478				case SDLK_F1:
479				case SDLK_F2:
480				case SDLK_F3:
481				case SDLK_F4:
482				case SDLK_F5:
483				case SDLK_F6:
484				case SDLK_F7:
485				case SDLK_F8:
486				case SDLK_F9:
487					GBAThreadInterrupt(context);
488					GBALoadState(context, context->dirs.state, event->keysym.sym - SDLK_F1 + 1, SAVESTATE_SCREENSHOT);
489					GBAThreadContinue(context);
490					break;
491				default:
492					break;
493				}
494			}
495			return;
496		}
497	}
498}
499
500static void _GBASDLHandleJoyButton(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const struct SDL_JoyButtonEvent* event) {
501	enum GBAKey key = 0;
502	key = GBAInputMapKey(sdlContext->bindings, SDL_BINDING_BUTTON, event->button);
503	if (key == GBA_KEY_NONE) {
504		return;
505	}
506
507	if (event->type == SDL_JOYBUTTONDOWN) {
508		context->activeKeys |= 1 << key;
509	} else {
510		context->activeKeys &= ~(1 << key);
511	}
512}
513
514static void _GBASDLHandleJoyHat(struct GBAThread* context, const struct SDL_JoyHatEvent* event) {
515	enum GBAKey key = 0;
516
517	if (event->value & SDL_HAT_UP) {
518		key |= 1 << GBA_KEY_UP;
519	}
520	if (event->value & SDL_HAT_LEFT) {
521		key |= 1 << GBA_KEY_LEFT;
522	}
523	if (event->value & SDL_HAT_DOWN) {
524		key |= 1 << GBA_KEY_DOWN;
525	}
526	if (event->value & SDL_HAT_RIGHT) {
527		key |= 1 << GBA_KEY_RIGHT;
528	}
529
530	context->activeKeys &= ~((1 << GBA_KEY_UP) | (1 << GBA_KEY_LEFT) | (1 << GBA_KEY_DOWN) | (1 << GBA_KEY_RIGHT));
531	context->activeKeys |= key;
532}
533
534static void _GBASDLHandleJoyAxis(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const struct SDL_JoyAxisEvent* event) {
535	int keys = context->activeKeys;
536
537	keys = GBAInputClearAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, keys);
538	enum GBAKey key = GBAInputMapAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, event->value);
539	if (key != GBA_KEY_NONE) {
540		keys |= 1 << key;
541	}
542
543	context->activeKeys = keys;
544}
545
546#if SDL_VERSION_ATLEAST(2, 0, 0)
547static void _GBASDLHandleWindowEvent(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const struct SDL_WindowEvent* event) {
548	UNUSED(context);
549	switch (event->event) {
550	case SDL_WINDOWEVENT_SIZE_CHANGED:
551		sdlContext->windowUpdated = 1;
552		break;
553	}
554}
555#endif
556
557void GBASDLHandleEvent(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const union SDL_Event* event) {
558	switch (event->type) {
559	case SDL_QUIT:
560		GBAThreadEnd(context);
561		break;
562#if SDL_VERSION_ATLEAST(2, 0, 0)
563	case SDL_WINDOWEVENT:
564		_GBASDLHandleWindowEvent(context, sdlContext, &event->window);
565		break;
566#endif
567	case SDL_KEYDOWN:
568	case SDL_KEYUP:
569		_GBASDLHandleKeypress(context, sdlContext, &event->key);
570		break;
571	case SDL_JOYBUTTONDOWN:
572	case SDL_JOYBUTTONUP:
573		_GBASDLHandleJoyButton(context, sdlContext, &event->jbutton);
574		break;
575	case SDL_JOYHATMOTION:
576		_GBASDLHandleJoyHat(context, &event->jhat);
577		break;
578	case SDL_JOYAXISMOTION:
579		_GBASDLHandleJoyAxis(context, sdlContext, &event->jaxis);
580		break;
581	}
582}
583
584#if SDL_VERSION_ATLEAST(2, 0, 0)
585static void _GBASDLSetRumble(struct GBARumble* rumble, int enable) {
586	struct GBASDLRumble* sdlRumble = (struct GBASDLRumble*) rumble;
587	if (!sdlRumble->p->joystick || !sdlRumble->p->joystick->haptic || !SDL_HapticRumbleSupported(sdlRumble->p->joystick->haptic)) {
588		return;
589	}
590	sdlRumble->level += enable;
591	if (CircleBufferSize(&sdlRumble->history) == RUMBLE_PWM) {
592		int8_t oldLevel;
593		CircleBufferRead8(&sdlRumble->history, &oldLevel);
594		sdlRumble->level -= oldLevel;
595	}
596	CircleBufferWrite8(&sdlRumble->history, enable);
597	if (sdlRumble->level) {
598		SDL_HapticRumblePlay(sdlRumble->p->joystick->haptic, sdlRumble->level / (float) RUMBLE_PWM, 20);
599	} else {
600		SDL_HapticRumbleStop(sdlRumble->p->joystick->haptic);
601	}
602}
603#endif
604
605static int32_t _readTilt(struct GBASDLPlayer* player, int axis) {
606	if (!player->joystick) {
607		return 0;
608	}
609	return SDL_JoystickGetAxis(player->joystick->joystick, axis) * 0x3800;
610}
611
612static int32_t _GBASDLReadTiltX(struct GBARotationSource* source) {
613	struct GBASDLRotation* rotation = (struct GBASDLRotation*) source;
614	return _readTilt(rotation->p, rotation->axisX);
615}
616
617static int32_t _GBASDLReadTiltY(struct GBARotationSource* source) {
618	struct GBASDLRotation* rotation = (struct GBASDLRotation*) source;
619	return _readTilt(rotation->p, rotation->axisY);
620}
621
622static int32_t _GBASDLReadGyroZ(struct GBARotationSource* source) {
623	struct GBASDLRotation* rotation = (struct GBASDLRotation*) source;
624	float z = rotation->zDelta;
625	return z * rotation->gyroSensitivity;
626}
627
628static void _GBASDLRotationSample(struct GBARotationSource* source) {
629	struct GBASDLRotation* rotation = (struct GBASDLRotation*) source;
630	SDL_JoystickUpdate();
631	if (!rotation->p->joystick) {
632		return;
633	}
634
635	int x = SDL_JoystickGetAxis(rotation->p->joystick->joystick, rotation->gyroX);
636	int y = SDL_JoystickGetAxis(rotation->p->joystick->joystick, rotation->gyroY);
637	union {
638		float f;
639		int32_t i;
640	} theta = { .f = atan2f(y, x) - atan2f(rotation->oldY, rotation->oldX) };
641	if (isnan(theta.f)) {
642		theta.f = 0.0f;
643	} else if (theta.f > M_PI) {
644		theta.f -= 2.0f * M_PI;
645	} else if (theta.f < -M_PI) {
646		theta.f += 2.0f * M_PI;
647	}
648	rotation->oldX = x;
649	rotation->oldY = y;
650
651	float oldZ = 0;
652	if (CircleBufferSize(&rotation->zHistory) == GYRO_STEPS * sizeof(float)) {
653		CircleBufferRead32(&rotation->zHistory, (int32_t*) &oldZ);
654	}
655	CircleBufferWrite32(&rotation->zHistory, theta.i);
656	rotation->zDelta += theta.f - oldZ;
657}
658
659#if SDL_VERSION_ATLEAST(2, 0, 0)
660void GBASDLSuspendScreensaver(struct GBASDLEvents* events) {
661	if (events->screensaverSuspendDepth == 0 && events->screensaverSuspendable) {
662		SDL_DisableScreenSaver();
663	}
664	++events->screensaverSuspendDepth;
665}
666
667void GBASDLResumeScreensaver(struct GBASDLEvents* events) {
668	--events->screensaverSuspendDepth;
669	if (events->screensaverSuspendDepth == 0 && events->screensaverSuspendable) {
670		SDL_EnableScreenSaver();
671	}
672}
673
674void GBASDLSetScreensaverSuspendable(struct GBASDLEvents* events, bool suspendable) {
675	bool wasSuspendable = events->screensaverSuspendable;
676	events->screensaverSuspendable = suspendable;
677	if (events->screensaverSuspendDepth > 0) {
678		if (suspendable && !wasSuspendable) {
679			SDL_DisableScreenSaver();
680		} else if (!suspendable && wasSuspendable) {
681			SDL_EnableScreenSaver();
682		}
683	} else {
684		SDL_EnableScreenSaver();
685	}
686}
687#endif