all repos — mgba @ 9c73cf536ab1cb6bba41d2e52178b1d14d69175f

mGBA Game Boy Advance Emulator

src/platform/sdl/sdl-events.c (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "sdl-events.h"
  7
  8#include "debugger/debugger.h"
  9#include "gba/io.h"
 10#include "gba/rr/rr.h"
 11#include "gba/serialize.h"
 12#include "gba/video.h"
 13#include "gba/renderers/video-software.h"
 14#include "util/configuration.h"
 15#include "util/formatting.h"
 16#include "util/vfs.h"
 17
 18#if SDL_VERSION_ATLEAST(2, 0, 0) && defined(__APPLE__)
 19#define GUI_MOD KMOD_GUI
 20#else
 21#define GUI_MOD KMOD_CTRL
 22#endif
 23
 24#define GYRO_STEPS 100
 25#define RUMBLE_PWM 20
 26
 27DEFINE_VECTOR(SDL_JoystickList, struct SDL_JoystickCombo);
 28
 29#if SDL_VERSION_ATLEAST(2, 0, 0)
 30static void _GBASDLSetRumble(struct GBARumble* rumble, int enable);
 31#endif
 32static int32_t _GBASDLReadTiltX(struct GBARotationSource* rumble);
 33static int32_t _GBASDLReadTiltY(struct GBARotationSource* rumble);
 34static int32_t _GBASDLReadGyroZ(struct GBARotationSource* rumble);
 35static void _GBASDLRotationSample(struct GBARotationSource* source);
 36
 37bool GBASDLInitEvents(struct GBASDLEvents* context) {
 38#if SDL_VERSION_ATLEAST(2, 0, 4)
 39	SDL_SetHint(SDL_HINT_NO_SIGNAL_HANDLERS, "1");
 40#endif
 41	if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) {
 42		GBALog(0, GBA_LOG_ERROR, "SDL joystick initialization failed: %s", SDL_GetError());
 43	}
 44
 45#if SDL_VERSION_ATLEAST(2, 0, 0)
 46	SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
 47	if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0) {
 48		GBALog(0, GBA_LOG_ERROR, "SDL haptic initialization failed: %s", SDL_GetError());
 49	}
 50	if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
 51		GBALog(0, GBA_LOG_ERROR, "SDL video initialization failed: %s", SDL_GetError());
 52	}
 53#endif
 54
 55	SDL_JoystickEventState(SDL_ENABLE);
 56	int nJoysticks = SDL_NumJoysticks();
 57	SDL_JoystickListInit(&context->joysticks, nJoysticks);
 58	if (nJoysticks > 0) {
 59		GBASDLUpdateJoysticks(context);
 60		// Some OSes don't do hotplug detection
 61		if (!SDL_JoystickListSize(&context->joysticks)) {
 62			int i;
 63			for (i = 0; i < nJoysticks; ++i) {
 64				struct SDL_JoystickCombo* joystick = SDL_JoystickListAppend(&context->joysticks);
 65				joystick->joystick = SDL_JoystickOpen(i);
 66				joystick->id = SDL_JoystickInstanceID(joystick->joystick);
 67				joystick->index = SDL_JoystickListSize(&context->joysticks) - 1;
 68#if SDL_VERSION_ATLEAST(2, 0, 0)
 69				joystick->haptic = SDL_HapticOpenFromJoystick(joystick->joystick);
 70#endif
 71			}
 72		}
 73	}
 74
 75	context->playersAttached = 0;
 76
 77	size_t i;
 78	for (i = 0; i < MAX_PLAYERS; ++i) {
 79		context->preferredJoysticks[i] = 0;
 80	}
 81
 82#if !SDL_VERSION_ATLEAST(2, 0, 0)
 83	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 84#else
 85	context->screensaverSuspendDepth = 0;
 86#endif
 87	return true;
 88}
 89
 90void GBASDLDeinitEvents(struct GBASDLEvents* context) {
 91	size_t i;
 92	for (i = 0; i < SDL_JoystickListSize(&context->joysticks); ++i) {
 93		struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&context->joysticks, i);
 94#if SDL_VERSION_ATLEAST(2, 0, 0)
 95		SDL_HapticClose(joystick->haptic);
 96#endif
 97		SDL_JoystickClose(joystick->joystick);
 98	}
 99	SDL_JoystickListDeinit(&context->joysticks);
100	SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
101}
102
103void GBASDLEventsLoadConfig(struct GBASDLEvents* context, const struct Configuration* config) {
104	context->preferredJoysticks[0] = GBAInputGetPreferredDevice(config, SDL_BINDING_BUTTON, 0);
105	context->preferredJoysticks[1] = GBAInputGetPreferredDevice(config, SDL_BINDING_BUTTON, 1);
106	context->preferredJoysticks[2] = GBAInputGetPreferredDevice(config, SDL_BINDING_BUTTON, 2);
107	context->preferredJoysticks[3] = GBAInputGetPreferredDevice(config, SDL_BINDING_BUTTON, 3);
108}
109
110void GBASDLInitBindings(struct GBAInputMap* inputMap) {
111#ifdef BUILD_PANDORA
112	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_PAGEDOWN, GBA_KEY_A);
113	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_END, GBA_KEY_B);
114	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RSHIFT, GBA_KEY_L);
115	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RCTRL, GBA_KEY_R);
116	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LALT, GBA_KEY_START);
117	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LCTRL, GBA_KEY_SELECT);
118	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
119	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
120	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
121	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
122#elif SDL_VERSION_ATLEAST(2, 0, 0)
123	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_X, GBA_KEY_A);
124	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_Z, GBA_KEY_B);
125	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_A, GBA_KEY_L);
126	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_S, GBA_KEY_R);
127	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_RETURN, GBA_KEY_START);
128	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_BACKSPACE, GBA_KEY_SELECT);
129	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_UP, GBA_KEY_UP);
130	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_DOWN, GBA_KEY_DOWN);
131	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_LEFT, GBA_KEY_LEFT);
132	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_RIGHT, GBA_KEY_RIGHT);
133#else
134	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_x, GBA_KEY_A);
135	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_z, GBA_KEY_B);
136	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_a, GBA_KEY_L);
137	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_s, GBA_KEY_R);
138	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RETURN, GBA_KEY_START);
139	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_BACKSPACE, GBA_KEY_SELECT);
140	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
141	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
142	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
143	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
144#endif
145
146	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 13, GBA_KEY_A);
147	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 14, GBA_KEY_B);
148	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 10, GBA_KEY_L);
149	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 11, GBA_KEY_R);
150	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 3, GBA_KEY_START);
151	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 0, GBA_KEY_SELECT);
152	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 4, GBA_KEY_UP);
153	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 6, GBA_KEY_DOWN);
154	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 7, GBA_KEY_LEFT);
155	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 5, GBA_KEY_RIGHT);
156
157	struct GBAAxis description = { GBA_KEY_RIGHT, GBA_KEY_LEFT, 0x4000, -0x4000 };
158	GBAInputBindAxis(inputMap, SDL_BINDING_BUTTON, 0, &description);
159	description = (struct GBAAxis) { GBA_KEY_DOWN, GBA_KEY_UP, 0x4000, -0x4000 };
160	GBAInputBindAxis(inputMap, SDL_BINDING_BUTTON, 1, &description);
161}
162
163bool GBASDLAttachPlayer(struct GBASDLEvents* events, struct GBASDLPlayer* player) {
164	player->joystick = 0;
165
166	if (events->playersAttached >= MAX_PLAYERS) {
167		return false;
168	}
169
170#if SDL_VERSION_ATLEAST(2, 0, 0)
171	player->rumble.d.setRumble = _GBASDLSetRumble;
172	CircleBufferInit(&player->rumble.history, RUMBLE_PWM);
173	player->rumble.level = 0;
174	player->rumble.p = player;
175#endif
176
177	player->rotation.d.readTiltX = _GBASDLReadTiltX;
178	player->rotation.d.readTiltY = _GBASDLReadTiltY;
179	player->rotation.d.readGyroZ = _GBASDLReadGyroZ;
180	player->rotation.d.sample = _GBASDLRotationSample;
181	player->rotation.axisX = 2;
182	player->rotation.axisY = 3;
183	player->rotation.gyroSensitivity = 2.2e9f;
184	player->rotation.gyroX = 0;
185	player->rotation.gyroY = 1;
186	player->rotation.zDelta = 0;
187	CircleBufferInit(&player->rotation.zHistory, sizeof(float) * GYRO_STEPS);
188	player->rotation.p = player;
189
190	player->playerId = events->playersAttached;
191	events->players[player->playerId] = player;
192	size_t firstUnclaimed = SIZE_MAX;
193	size_t index = SIZE_MAX;
194
195	size_t i;
196	for (i = 0; i < SDL_JoystickListSize(&events->joysticks); ++i) {
197		bool claimed = false;
198
199		int p;
200		for (p = 0; p < events->playersAttached; ++p) {
201			if (events->players[p]->joystick == SDL_JoystickListGetPointer(&events->joysticks, i)) {
202				claimed = true;
203				break;
204			}
205		}
206		if (claimed) {
207			continue;
208		}
209
210		if (firstUnclaimed == SIZE_MAX) {
211			firstUnclaimed = i;
212		}
213
214		const char* joystickName;
215#if SDL_VERSION_ATLEAST(2, 0, 0)
216		joystickName = SDL_JoystickName(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick);
217#else
218		joystickName = SDL_JoystickName(SDL_JoystickIndex(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick));
219#endif
220		if (events->preferredJoysticks[player->playerId] && strcmp(events->preferredJoysticks[player->playerId], joystickName) == 0) {
221			index = i;
222			break;
223		}
224	}
225
226	if (index == SIZE_MAX && firstUnclaimed != SIZE_MAX) {
227		index = firstUnclaimed;
228	}
229
230	if (index != SIZE_MAX) {
231		player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
232
233#if SDL_VERSION_ATLEAST(2, 0, 0)
234		if (player->joystick->haptic) {
235			SDL_HapticRumbleInit(player->joystick->haptic);
236		}
237#endif
238	}
239
240	++events->playersAttached;
241	return true;
242}
243
244void GBASDLDetachPlayer(struct GBASDLEvents* events, struct GBASDLPlayer* player) {
245	if (player != events->players[player->playerId]) {
246		return;
247	}
248	int i;
249	for (i = player->playerId; i < events->playersAttached; ++i) {
250		if (i + 1 < MAX_PLAYERS) {
251			events->players[i] = events->players[i + 1];
252		}
253		if (i < events->playersAttached - 1) {
254			events->players[i]->playerId = i;
255		}
256	}
257	--events->playersAttached;
258	CircleBufferDeinit(&player->rotation.zHistory);
259}
260
261void GBASDLPlayerLoadConfig(struct GBASDLPlayer* context, const struct Configuration* config) {
262	GBAInputMapLoad(context->bindings, SDL_BINDING_KEY, config);
263	if (context->joystick) {
264		GBAInputMapLoad(context->bindings, SDL_BINDING_BUTTON, config);
265#if SDL_VERSION_ATLEAST(2, 0, 0)
266		const char* name = SDL_JoystickName(context->joystick->joystick);
267#else
268		const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
269#endif
270		GBAInputProfileLoad(context->bindings, SDL_BINDING_BUTTON, config, name);
271
272		const char* value;
273		char* end;
274		int numAxes = SDL_JoystickNumAxes(context->joystick->joystick);
275		int axis;
276		value = GBAInputGetCustomValue(config, SDL_BINDING_BUTTON, "tiltAxisX", name);
277		if (value) {
278			axis = strtol(value, &end, 0);
279			if (axis >= 0 && axis < numAxes && end && !*end) {
280				context->rotation.axisX = axis;
281			}
282		}
283		value = GBAInputGetCustomValue(config, SDL_BINDING_BUTTON, "tiltAxisY", name);
284		if (value) {
285			axis = strtol(value, &end, 0);
286			if (axis >= 0 && axis < numAxes && end && !*end) {
287				context->rotation.axisY = axis;
288			}
289		}
290		value = GBAInputGetCustomValue(config, SDL_BINDING_BUTTON, "gyroAxisX", name);
291		if (value) {
292			axis = strtol(value, &end, 0);
293			if (axis >= 0 && axis < numAxes && end && !*end) {
294				context->rotation.gyroX = axis;
295			}
296		}
297		value = GBAInputGetCustomValue(config, SDL_BINDING_BUTTON, "gyroAxisY", name);
298		if (value) {
299			axis = strtol(value, &end, 0);
300			if (axis >= 0 && axis < numAxes && end && !*end) {
301				context->rotation.gyroY = axis;
302			}
303		}
304		value = GBAInputGetCustomValue(config, SDL_BINDING_BUTTON, "gyroSensitivity", name);
305		if (value) {
306			float sensitivity = strtof_u(value, &end);
307			if (end && !*end) {
308				context->rotation.gyroSensitivity = sensitivity;
309			}
310		}
311	}
312}
313
314void GBASDLPlayerSaveConfig(const struct GBASDLPlayer* context, struct Configuration* config) {
315	if (context->joystick) {
316#if SDL_VERSION_ATLEAST(2, 0, 0)
317		const char* name = SDL_JoystickName(context->joystick->joystick);
318#else
319		const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
320#endif
321		char value[12];
322		snprintf(value, sizeof(value), "%i", context->rotation.axisX);
323		GBAInputSetCustomValue(config, SDL_BINDING_BUTTON, "tiltAxisX", value, name);
324		snprintf(value, sizeof(value), "%i", context->rotation.axisY);
325		GBAInputSetCustomValue(config, SDL_BINDING_BUTTON, "tiltAxisY", value, name);
326		snprintf(value, sizeof(value), "%i", context->rotation.gyroX);
327		GBAInputSetCustomValue(config, SDL_BINDING_BUTTON, "gyroAxisX", value, name);
328		snprintf(value, sizeof(value), "%i", context->rotation.gyroY);
329		GBAInputSetCustomValue(config, SDL_BINDING_BUTTON, "gyroAxisY", value, name);
330		snprintf(value, sizeof(value), "%g", context->rotation.gyroSensitivity);
331		GBAInputSetCustomValue(config, SDL_BINDING_BUTTON, "gyroSensitivity", value, name);
332	}
333}
334
335void GBASDLPlayerChangeJoystick(struct GBASDLEvents* events, struct GBASDLPlayer* player, size_t index) {
336	if (player->playerId >= MAX_PLAYERS || index >= SDL_JoystickListSize(&events->joysticks)) {
337		return;
338	}
339	player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
340}
341
342void GBASDLUpdateJoysticks(struct GBASDLEvents* events) {
343	// Pump SDL joystick events without eating the rest of the events
344	SDL_JoystickUpdate();
345#if SDL_VERSION_ATLEAST(2, 0, 0)
346	SDL_Event event;
347	while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED) > 0) {
348		if (event.type == SDL_JOYDEVICEADDED) {
349			struct SDL_JoystickCombo* joystick = SDL_JoystickListAppend(&events->joysticks);
350			joystick->joystick = SDL_JoystickOpen(event.jdevice.which);
351			joystick->id = SDL_JoystickInstanceID(joystick->joystick);
352			joystick->index = SDL_JoystickListSize(&events->joysticks) - 1;
353#if SDL_VERSION_ATLEAST(2, 0, 0)
354			joystick->haptic = SDL_HapticOpenFromJoystick(joystick->joystick);
355#endif
356		} else if (event.type == SDL_JOYDEVICEREMOVED) {
357			SDL_JoystickID ids[MAX_PLAYERS];
358			size_t i;
359			for (i = 0; (int) i < events->playersAttached; ++i) {
360				if (events->players[i]->joystick) {
361					ids[i] = events->players[i]->joystick->id;
362					events->players[i]->joystick = 0;
363				} else {
364					ids[i] = -1;
365				}
366			}
367			for (i = 0; i < SDL_JoystickListSize(&events->joysticks);) {
368				struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&events->joysticks, i);
369				if (joystick->id == event.jdevice.which) {
370					SDL_JoystickListShift(&events->joysticks, i, 1);
371					continue;
372				}
373				SDL_JoystickListGetPointer(&events->joysticks, i)->index = i;
374				int p;
375				for (p = 0; p < events->playersAttached; ++p) {
376					if (joystick->id == ids[p]) {
377						events->players[p]->joystick = SDL_JoystickListGetPointer(&events->joysticks, i);
378					}
379				}
380				++i;
381			}
382		}
383	}
384#endif
385}
386
387static void _pauseAfterFrame(struct GBAThread* context) {
388	context->frameCallback = 0;
389	GBAThreadPauseFromThread(context);
390}
391
392static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const struct SDL_KeyboardEvent* event) {
393	enum GBAKey key = GBA_KEY_NONE;
394	if (!event->keysym.mod) {
395#if !defined(BUILD_PANDORA) && SDL_VERSION_ATLEAST(2, 0, 0)
396		key = GBAInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.scancode);
397#else
398		key = GBAInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.sym);
399#endif
400	}
401	if (key != GBA_KEY_NONE) {
402		if (event->type == SDL_KEYDOWN) {
403			context->activeKeys |= 1 << key;
404		} else {
405			context->activeKeys &= ~(1 << key);
406		}
407		return;
408	}
409	if (event->keysym.sym == SDLK_TAB) {
410		context->sync.audioWait = event->type != SDL_KEYDOWN;
411		return;
412	}
413	if (event->type == SDL_KEYDOWN) {
414		switch (event->keysym.sym) {
415		case SDLK_F11:
416			if (context->debugger) {
417				ARMDebuggerEnter(context->debugger, DEBUGGER_ENTER_MANUAL, 0);
418			}
419			return;
420#ifdef USE_PNG
421		case SDLK_F12:
422			GBAThreadInterrupt(context);
423			GBAThreadTakeScreenshot(context);
424			GBAThreadContinue(context);
425			return;
426#endif
427		case SDLK_BACKSLASH:
428			GBAThreadPause(context);
429			context->frameCallback = _pauseAfterFrame;
430			GBAThreadUnpause(context);
431			return;
432		case SDLK_BACKQUOTE:
433			GBAThreadInterrupt(context);
434			GBARewind(context, 10);
435			GBAThreadContinue(context);
436			return;
437#ifdef BUILD_PANDORA
438		case SDLK_ESCAPE:
439			GBAThreadEnd(context);
440			return;
441#endif
442		default:
443			if ((event->keysym.mod & GUI_MOD) && (event->keysym.mod & GUI_MOD) == event->keysym.mod) {
444				switch (event->keysym.sym) {
445#if SDL_VERSION_ATLEAST(2, 0, 0)
446				case SDLK_f:
447					SDL_SetWindowFullscreen(sdlContext->window, sdlContext->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
448					sdlContext->fullscreen = !sdlContext->fullscreen;
449					sdlContext->windowUpdated = 1;
450					break;
451#endif
452				case SDLK_p:
453					GBAThreadTogglePause(context);
454					break;
455				case SDLK_n:
456					GBAThreadPause(context);
457					context->frameCallback = _pauseAfterFrame;
458					GBAThreadUnpause(context);
459					break;
460				case SDLK_r:
461					GBAThreadReset(context);
462					break;
463				default:
464					break;
465				}
466			}
467			if (event->keysym.mod & KMOD_SHIFT) {
468				switch (event->keysym.sym) {
469				case SDLK_F1:
470				case SDLK_F2:
471				case SDLK_F3:
472				case SDLK_F4:
473				case SDLK_F5:
474				case SDLK_F6:
475				case SDLK_F7:
476				case SDLK_F8:
477				case SDLK_F9:
478					GBAThreadInterrupt(context);
479					GBASaveState(context, context->dirs.state, event->keysym.sym - SDLK_F1 + 1, SAVESTATE_SCREENSHOT);
480					GBAThreadContinue(context);
481					break;
482				default:
483					break;
484				}
485			} else {
486				switch (event->keysym.sym) {
487				case SDLK_F1:
488				case SDLK_F2:
489				case SDLK_F3:
490				case SDLK_F4:
491				case SDLK_F5:
492				case SDLK_F6:
493				case SDLK_F7:
494				case SDLK_F8:
495				case SDLK_F9:
496					GBAThreadInterrupt(context);
497					GBALoadState(context, context->dirs.state, event->keysym.sym - SDLK_F1 + 1, SAVESTATE_SCREENSHOT);
498					GBAThreadContinue(context);
499					break;
500				default:
501					break;
502				}
503			}
504			return;
505		}
506	}
507}
508
509static void _GBASDLHandleJoyButton(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const struct SDL_JoyButtonEvent* event) {
510	enum GBAKey key = 0;
511	key = GBAInputMapKey(sdlContext->bindings, SDL_BINDING_BUTTON, event->button);
512	if (key == GBA_KEY_NONE) {
513		return;
514	}
515
516	if (event->type == SDL_JOYBUTTONDOWN) {
517		context->activeKeys |= 1 << key;
518	} else {
519		context->activeKeys &= ~(1 << key);
520	}
521}
522
523static void _GBASDLHandleJoyHat(struct GBAThread* context, const struct SDL_JoyHatEvent* event) {
524	enum GBAKey key = 0;
525
526	if (event->value & SDL_HAT_UP) {
527		key |= 1 << GBA_KEY_UP;
528	}
529	if (event->value & SDL_HAT_LEFT) {
530		key |= 1 << GBA_KEY_LEFT;
531	}
532	if (event->value & SDL_HAT_DOWN) {
533		key |= 1 << GBA_KEY_DOWN;
534	}
535	if (event->value & SDL_HAT_RIGHT) {
536		key |= 1 << GBA_KEY_RIGHT;
537	}
538
539	context->activeKeys &= ~((1 << GBA_KEY_UP) | (1 << GBA_KEY_LEFT) | (1 << GBA_KEY_DOWN) | (1 << GBA_KEY_RIGHT));
540	context->activeKeys |= key;
541}
542
543static void _GBASDLHandleJoyAxis(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const struct SDL_JoyAxisEvent* event) {
544	int keys = context->activeKeys;
545
546	keys = GBAInputClearAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, keys);
547	enum GBAKey key = GBAInputMapAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, event->value);
548	if (key != GBA_KEY_NONE) {
549		keys |= 1 << key;
550	}
551
552	context->activeKeys = keys;
553}
554
555#if SDL_VERSION_ATLEAST(2, 0, 0)
556static void _GBASDLHandleWindowEvent(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const struct SDL_WindowEvent* event) {
557	UNUSED(context);
558	switch (event->event) {
559	case SDL_WINDOWEVENT_SIZE_CHANGED:
560		sdlContext->windowUpdated = 1;
561		break;
562	}
563}
564#endif
565
566void GBASDLHandleEvent(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const union SDL_Event* event) {
567	switch (event->type) {
568	case SDL_QUIT:
569		GBAThreadEnd(context);
570		break;
571#if SDL_VERSION_ATLEAST(2, 0, 0)
572	case SDL_WINDOWEVENT:
573		_GBASDLHandleWindowEvent(context, sdlContext, &event->window);
574		break;
575#endif
576	case SDL_KEYDOWN:
577	case SDL_KEYUP:
578		_GBASDLHandleKeypress(context, sdlContext, &event->key);
579		break;
580	case SDL_JOYBUTTONDOWN:
581	case SDL_JOYBUTTONUP:
582		_GBASDLHandleJoyButton(context, sdlContext, &event->jbutton);
583		break;
584	case SDL_JOYHATMOTION:
585		_GBASDLHandleJoyHat(context, &event->jhat);
586		break;
587	case SDL_JOYAXISMOTION:
588		_GBASDLHandleJoyAxis(context, sdlContext, &event->jaxis);
589		break;
590	}
591}
592
593#if SDL_VERSION_ATLEAST(2, 0, 0)
594static void _GBASDLSetRumble(struct GBARumble* rumble, int enable) {
595	struct GBASDLRumble* sdlRumble = (struct GBASDLRumble*) rumble;
596	if (!sdlRumble->p->joystick->haptic || !SDL_HapticRumbleSupported(sdlRumble->p->joystick->haptic)) {
597		return;
598	}
599	sdlRumble->level += enable;
600	if (CircleBufferSize(&sdlRumble->history) == RUMBLE_PWM) {
601		int8_t oldLevel;
602		CircleBufferRead8(&sdlRumble->history, &oldLevel);
603		sdlRumble->level -= oldLevel;
604	}
605	CircleBufferWrite8(&sdlRumble->history, enable);
606	if (sdlRumble->level) {
607		SDL_HapticRumblePlay(sdlRumble->p->joystick->haptic, sdlRumble->level / (float) RUMBLE_PWM, 20);
608	} else {
609		SDL_HapticRumbleStop(sdlRumble->p->joystick->haptic);
610	}
611}
612#endif
613
614static int32_t _readTilt(struct GBASDLPlayer* player, int axis) {
615	if (!player->joystick) {
616		return 0;
617	}
618	return SDL_JoystickGetAxis(player->joystick->joystick, axis) * 0x3800;
619}
620
621static int32_t _GBASDLReadTiltX(struct GBARotationSource* source) {
622	struct GBASDLRotation* rotation = (struct GBASDLRotation*) source;
623	return _readTilt(rotation->p, rotation->axisX);
624}
625
626static int32_t _GBASDLReadTiltY(struct GBARotationSource* source) {
627	struct GBASDLRotation* rotation = (struct GBASDLRotation*) source;
628	return _readTilt(rotation->p, rotation->axisY);
629}
630
631static int32_t _GBASDLReadGyroZ(struct GBARotationSource* source) {
632	struct GBASDLRotation* rotation = (struct GBASDLRotation*) source;
633	float z = rotation->zDelta;
634	return z * rotation->gyroSensitivity;
635}
636
637static void _GBASDLRotationSample(struct GBARotationSource* source) {
638	struct GBASDLRotation* rotation = (struct GBASDLRotation*) source;
639	SDL_JoystickUpdate();
640	if (!rotation->p->joystick) {
641		return;
642	}
643
644	int x = SDL_JoystickGetAxis(rotation->p->joystick->joystick, rotation->gyroX);
645	int y = SDL_JoystickGetAxis(rotation->p->joystick->joystick, rotation->gyroY);
646	union {
647		float f;
648		int32_t i;
649	} theta = { .f = atan2f(y, x) - atan2f(rotation->oldY, rotation->oldX) };
650	if (isnan(theta.f)) {
651		theta.f = 0.0f;
652	} else if (theta.f > M_PI) {
653		theta.f -= 2.0f * M_PI;
654	} else if (theta.f < -M_PI) {
655		theta.f += 2.0f * M_PI;
656	}
657	rotation->oldX = x;
658	rotation->oldY = y;
659
660	float oldZ = 0;
661	if (CircleBufferSize(&rotation->zHistory) == GYRO_STEPS * sizeof(float)) {
662		CircleBufferRead32(&rotation->zHistory, (int32_t*) &oldZ);
663	}
664	CircleBufferWrite32(&rotation->zHistory, theta.i);
665	rotation->zDelta += theta.f - oldZ;
666}
667
668#if SDL_VERSION_ATLEAST(2, 0, 0)
669void GBASDLSuspendScreensaver(struct GBASDLEvents* events) {
670	if (events->screensaverSuspendDepth == 0 && events->screensaverSuspendable) {
671		SDL_DisableScreenSaver();
672	}
673	++events->screensaverSuspendDepth;
674}
675
676void GBASDLResumeScreensaver(struct GBASDLEvents* events) {
677	--events->screensaverSuspendDepth;
678	if (events->screensaverSuspendDepth == 0 && events->screensaverSuspendable) {
679		SDL_EnableScreenSaver();
680	}
681}
682
683void GBASDLSetScreensaverSuspendable(struct GBASDLEvents* events, bool suspendable) {
684	bool wasSuspendable = events->screensaverSuspendable;
685	events->screensaverSuspendable = suspendable;
686	if (events->screensaverSuspendDepth > 0) {
687		if (suspendable && !wasSuspendable) {
688			SDL_DisableScreenSaver();
689		} else if (!suspendable && wasSuspendable) {
690			SDL_EnableScreenSaver();
691		}
692	} else {
693		SDL_EnableScreenSaver();
694	}
695}
696#endif