/* Copyright (c) 2013-2014 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "gba-memory.h" #include "macros.h" #include "gba-gpio.h" #include "gba-io.h" #include "gba-serialize.h" #include "hle-bios.h" #include "util/memory.h" static uint32_t _popcount32(unsigned bits); static void GBASetActiveRegion(struct ARMCore* cpu, uint32_t region); static void GBAMemoryServiceDMA(struct GBA* gba, int number, struct GBADMA* info); static const char GBA_BASE_WAITSTATES[16] = { 0, 0, 2, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4 }; static const char GBA_BASE_WAITSTATES_32[16] = { 0, 0, 5, 0, 0, 0, 0, 0, 7, 7, 9, 9, 13, 13, 9 }; static const char GBA_BASE_WAITSTATES_SEQ[16] = { 0, 0, 2, 0, 0, 0, 0, 0, 2, 2, 4, 4, 8, 8, 4 }; static const char GBA_BASE_WAITSTATES_SEQ_32[16] = { 0, 0, 5, 0, 0, 0, 0, 0, 5, 5, 9, 9, 17, 17, 9 }; static const char GBA_ROM_WAITSTATES[] = { 4, 3, 2, 8 }; static const char GBA_ROM_WAITSTATES_SEQ[] = { 2, 1, 4, 1, 8, 1 }; static const int DMA_OFFSET[] = { 1, -1, 0, 1 }; void GBAMemoryInit(struct GBA* gba) { struct ARMCore* cpu = gba->cpu; cpu->memory.load32 = GBALoad32; cpu->memory.load16 = GBALoad16; cpu->memory.loadU16 = GBALoadU16; cpu->memory.load8 = GBALoad8; cpu->memory.loadU8 = GBALoadU8; cpu->memory.loadMultiple = GBALoadMultiple; cpu->memory.store32 = GBAStore32; cpu->memory.store16 = GBAStore16; cpu->memory.store8 = GBAStore8; cpu->memory.storeMultiple = GBAStoreMultiple; gba->memory.bios = (uint32_t*) hleBios; gba->memory.fullBios = 0; gba->memory.wram = 0; gba->memory.iwram = 0; gba->memory.rom = 0; gba->memory.gpio.p = gba; int i; for (i = 0; i < 16; ++i) { gba->memory.waitstatesNonseq16[i] = GBA_BASE_WAITSTATES[i]; gba->memory.waitstatesSeq16[i] = GBA_BASE_WAITSTATES_SEQ[i]; gba->memory.waitstatesPrefetchNonseq16[i] = GBA_BASE_WAITSTATES[i]; gba->memory.waitstatesPrefetchSeq16[i] = GBA_BASE_WAITSTATES_SEQ[i]; gba->memory.waitstatesNonseq32[i] = GBA_BASE_WAITSTATES_32[i]; gba->memory.waitstatesSeq32[i] = GBA_BASE_WAITSTATES_SEQ_32[i]; gba->memory.waitstatesPrefetchNonseq32[i] = GBA_BASE_WAITSTATES_32[i]; gba->memory.waitstatesPrefetchSeq32[i] = GBA_BASE_WAITSTATES_SEQ_32[i]; } for (; i < 256; ++i) { gba->memory.waitstatesNonseq16[i] = 0; gba->memory.waitstatesSeq16[i] = 0; gba->memory.waitstatesNonseq32[i] = 0; gba->memory.waitstatesSeq32[i] = 0; } gba->memory.activeRegion = -1; cpu->memory.activeRegion = 0; cpu->memory.activeMask = 0; cpu->memory.setActiveRegion = GBASetActiveRegion; cpu->memory.activeSeqCycles32 = 0; cpu->memory.activeSeqCycles16 = 0; cpu->memory.activeNonseqCycles32 = 0; cpu->memory.activeNonseqCycles16 = 0; cpu->memory.activeUncachedCycles32 = 0; cpu->memory.activeUncachedCycles16 = 0; gba->memory.biosPrefetch = 0; } void GBAMemoryDeinit(struct GBA* gba) { mappedMemoryFree(gba->memory.wram, SIZE_WORKING_RAM); mappedMemoryFree(gba->memory.iwram, SIZE_WORKING_IRAM); if (gba->memory.rom) { mappedMemoryFree(gba->memory.rom, gba->memory.romSize); } GBASavedataDeinit(&gba->memory.savedata); } void GBAMemoryReset(struct GBA* gba) { if (gba->memory.wram) { mappedMemoryFree(gba->memory.wram, SIZE_WORKING_RAM); } gba->memory.wram = anonymousMemoryMap(SIZE_WORKING_RAM); if (gba->memory.iwram) { mappedMemoryFree(gba->memory.iwram, SIZE_WORKING_IRAM); } gba->memory.iwram = anonymousMemoryMap(SIZE_WORKING_IRAM); memset(gba->memory.io, 0, sizeof(gba->memory.io)); memset(gba->memory.dma, 0, sizeof(gba->memory.dma)); int i; for (i = 0; i < 4; ++i) { gba->memory.dma[i].count = 0x10000; gba->memory.dma[i].nextEvent = INT_MAX; } gba->memory.activeDMA = -1; gba->memory.nextDMA = INT_MAX; gba->memory.eventDiff = 0; if (!gba->memory.wram || !gba->memory.iwram) { GBAMemoryDeinit(gba); GBALog(gba, GBA_LOG_FATAL, "Could not map memory"); } } static void GBASetActiveRegion(struct ARMCore* cpu, uint32_t address) { struct GBA* gba = (struct GBA*) cpu->master; struct GBAMemory* memory = &gba->memory; if (address == gba->busyLoop && memory->activeRegion != REGION_BIOS) { GBAHalt(gba); } int newRegion = address >> BASE_OFFSET; if (newRegion == memory->activeRegion) { return; } if (memory->activeRegion == REGION_BIOS) { memory->biosPrefetch = cpu->prefetch; } memory->activeRegion = newRegion; switch (address & ~OFFSET_MASK) { case BASE_BIOS: cpu->memory.activeRegion = memory->bios; cpu->memory.activeMask = SIZE_BIOS - 1; break; case BASE_WORKING_RAM: cpu->memory.activeRegion = memory->wram; cpu->memory.activeMask = SIZE_WORKING_RAM - 1; break; case BASE_WORKING_IRAM: cpu->memory.activeRegion = memory->iwram; cpu->memory.activeMask = SIZE_WORKING_IRAM - 1; break; case BASE_VRAM: cpu->memory.activeRegion = (uint32_t*) gba->video.renderer->vram; cpu->memory.activeMask = 0x0000FFFF; break; case BASE_CART0: case BASE_CART0_EX: case BASE_CART1: case BASE_CART1_EX: case BASE_CART2: case BASE_CART2_EX: cpu->memory.activeRegion = memory->rom; cpu->memory.activeMask = SIZE_CART0 - 1; break; default: cpu->memory.activeRegion = 0; cpu->memory.activeMask = 0; GBALog(gba, GBA_LOG_FATAL, "Jumped to invalid address"); break; } cpu->memory.activeSeqCycles32 = memory->waitstatesPrefetchSeq32[memory->activeRegion]; cpu->memory.activeSeqCycles16 = memory->waitstatesPrefetchSeq16[memory->activeRegion]; cpu->memory.activeNonseqCycles32 = memory->waitstatesPrefetchNonseq32[memory->activeRegion]; cpu->memory.activeNonseqCycles16 = memory->waitstatesPrefetchNonseq16[memory->activeRegion]; cpu->memory.activeUncachedCycles32 = memory->waitstatesNonseq32[memory->activeRegion]; cpu->memory.activeUncachedCycles16 = memory->waitstatesNonseq16[memory->activeRegion]; } #define LOAD_BAD \ GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load32: 0x%08X", address); \ if (cpu->cycles >= cpu->nextEvent) { \ value = gba->bus; \ } else { \ value = cpu->prefetch; \ if (cpu->executionMode == MODE_THUMB) { \ value |= value << 16; \ } \ } #define LOAD_BIOS \ if (address < SIZE_BIOS) { \ if (memory->activeRegion == REGION_BIOS) { \ LOAD_32(value, address, memory->bios); \ } else { \ GBALog(gba, GBA_LOG_GAME_ERROR, "Bad BIOS Load32: 0x%08X", address); \ value = memory->biosPrefetch; \ } \ } else { \ LOAD_BAD; \ } #define LOAD_WORKING_RAM \ LOAD_32(value, address & (SIZE_WORKING_RAM - 1), memory->wram); \ wait += waitstatesRegion[REGION_WORKING_RAM]; #define LOAD_WORKING_IRAM LOAD_32(value, address & (SIZE_WORKING_IRAM - 1), memory->iwram); #define LOAD_IO value = GBAIORead(gba, (address & (SIZE_IO - 1)) & ~2) | (GBAIORead(gba, (address & (SIZE_IO - 1)) | 2) << 16); #define LOAD_PALETTE_RAM \ LOAD_32(value, address & (SIZE_PALETTE_RAM - 1), gba->video.palette); \ ++wait; #define LOAD_VRAM \ LOAD_32(value, address & 0x0001FFFF, gba->video.renderer->vram); \ ++wait; #define LOAD_OAM LOAD_32(value, address & (SIZE_OAM - 1), gba->video.oam.raw); #define LOAD_CART \ wait += waitstatesRegion[address >> BASE_OFFSET]; \ if ((address & (SIZE_CART0 - 1)) < memory->romSize) { \ LOAD_32(value, address & (SIZE_CART0 - 1), memory->rom); \ } else { \ GBALog(gba, GBA_LOG_GAME_ERROR, "Out of bounds ROM Load32: 0x%08X", address); \ value = (address >> 1) & 0xFFFF; \ value |= value << 16; \ } #define LOAD_SRAM \ GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Load32: 0x%08X", address); \ value = 0xDEADBEEF; int32_t GBALoad32(struct ARMCore* cpu, uint32_t address, int* cycleCounter) { struct GBA* gba = (struct GBA*) cpu->master; struct GBAMemory* memory = &gba->memory; uint32_t value = 0; int wait = 0; char* waitstatesRegion = memory->waitstatesNonseq32; switch (address >> BASE_OFFSET) { case REGION_BIOS: LOAD_BIOS; break; case REGION_WORKING_RAM: LOAD_WORKING_RAM; break; case REGION_WORKING_IRAM: LOAD_WORKING_IRAM; break; case REGION_IO: LOAD_IO; break; case REGION_PALETTE_RAM: LOAD_PALETTE_RAM; break; case REGION_VRAM: LOAD_VRAM; break; case REGION_OAM: LOAD_OAM; break; case REGION_CART0: case REGION_CART0_EX: case REGION_CART1: case REGION_CART1_EX: case REGION_CART2: case REGION_CART2_EX: LOAD_CART; break; case REGION_CART_SRAM: case REGION_CART_SRAM_MIRROR: LOAD_SRAM; break; default: LOAD_BAD; break; } if (cycleCounter) { *cycleCounter += 2 + wait; } // Unaligned 32-bit loads are "rotated" so they make some semblance of sense int rotate = (address & 3) << 3; return (value >> rotate) | (value << (32 - rotate)); } uint16_t GBALoadU16(struct ARMCore* cpu, uint32_t address, int* cycleCounter) { return GBALoad16(cpu, address, cycleCounter); } int16_t GBALoad16(struct ARMCore* cpu, uint32_t address, int* cycleCounter) { struct GBA* gba = (struct GBA*) cpu->master; struct GBAMemory* memory = &gba->memory; uint16_t value = 0; int wait = 0; switch (address >> BASE_OFFSET) { case REGION_BIOS: if (address < SIZE_BIOS) { if (memory->activeRegion == REGION_BIOS) { LOAD_16(value, address, memory->bios); } else { GBALog(gba, GBA_LOG_GAME_ERROR, "Bad BIOS Load16: 0x%08X", address); value = memory->biosPrefetch; } } else { GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load16: 0x%08X", address); if (cpu->cycles >= cpu->nextEvent) { value = gba->bus; } else { value = cpu->prefetch; } } break; case REGION_WORKING_RAM: LOAD_16(value, address & (SIZE_WORKING_RAM - 1), memory->wram); wait = memory->waitstatesNonseq16[REGION_WORKING_RAM]; break; case REGION_WORKING_IRAM: LOAD_16(value, address & (SIZE_WORKING_IRAM - 1), memory->iwram); break; case REGION_IO: value = GBAIORead(gba, address & (SIZE_IO - 1)); break; case REGION_PALETTE_RAM: LOAD_16(value, address & (SIZE_PALETTE_RAM - 1), gba->video.palette); break; case REGION_VRAM: LOAD_16(value, address & 0x0001FFFF, gba->video.renderer->vram); break; case REGION_OAM: LOAD_16(value, address & (SIZE_OAM - 1), gba->video.oam.raw); break; case REGION_CART0: case REGION_CART0_EX: case REGION_CART1: case REGION_CART1_EX: case REGION_CART2: wait = memory->waitstatesNonseq16[address >> BASE_OFFSET]; if ((address & (SIZE_CART0 - 1)) < memory->romSize) { LOAD_16(value, address & (SIZE_CART0 - 1), memory->rom); } else { GBALog(gba, GBA_LOG_GAME_ERROR, "Out of bounds ROM Load16: 0x%08X", address); value = (address >> 1) & 0xFFFF; \ } break; case REGION_CART2_EX: wait = memory->waitstatesNonseq16[address >> BASE_OFFSET]; if (memory->savedata.type == SAVEDATA_EEPROM) { value = GBASavedataReadEEPROM(&memory->savedata); } else if ((address & (SIZE_CART0 - 1)) < memory->romSize) { LOAD_16(value, address & (SIZE_CART0 - 1), memory->rom); } else { GBALog(gba, GBA_LOG_GAME_ERROR, "Out of bounds ROM Load16: 0x%08X", address); value = (address >> 1) & 0xFFFF; \ } break; case REGION_CART_SRAM: case REGION_CART_SRAM_MIRROR: GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Load16: 0x%08X", address); break; default: GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load16: 0x%08X", address); if (cpu->cycles >= cpu->nextEvent) { value = gba->bus; } else { value = cpu->prefetch; } break; } if (cycleCounter) { *cycleCounter += 2 + wait; } // Unaligned 16-bit loads are "unpredictable", but the GBA rotates them, so we have to, too. int rotate = (address & 1) << 3; return (value >> rotate) | (value << (16 - rotate)); } uint8_t GBALoadU8(struct ARMCore* cpu, uint32_t address, int* cycleCounter) { return GBALoad8(cpu, address, cycleCounter); } int8_t GBALoad8(struct ARMCore* cpu, uint32_t address, int* cycleCounter) { struct GBA* gba = (struct GBA*) cpu->master; struct GBAMemory* memory = &gba->memory; int8_t value = 0; int wait = 0; switch (address >> BASE_OFFSET) { case REGION_BIOS: if (address < SIZE_BIOS) { if (memory->activeRegion == REGION_BIOS) { value = ((int8_t*) memory->bios)[address]; } else { GBALog(gba, GBA_LOG_GAME_ERROR, "Bad BIOS Load8: 0x%08X", address); value = memory->biosPrefetch; } } else { GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load8: 0x%08x", address); if (cpu->cycles >= cpu->nextEvent) { value = gba->bus; } else { value = cpu->prefetch; } } break; case REGION_WORKING_RAM: value = ((int8_t*) memory->wram)[address & (SIZE_WORKING_RAM - 1)]; wait = memory->waitstatesNonseq16[REGION_WORKING_RAM]; break; case REGION_WORKING_IRAM: value = ((int8_t*) memory->iwram)[address & (SIZE_WORKING_IRAM - 1)]; break; case REGION_IO: value = (GBAIORead(gba, address & 0xFFFE) >> ((address & 0x0001) << 3)) & 0xFF; break; case REGION_PALETTE_RAM: value = ((int8_t*) gba->video.palette)[address & (SIZE_PALETTE_RAM - 1)]; break; case REGION_VRAM: value = ((int8_t*) gba->video.renderer->vram)[address & 0x0001FFFF]; break; case REGION_OAM: GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Load8: 0x%08X", address); break; case REGION_CART0: case REGION_CART0_EX: case REGION_CART1: case REGION_CART1_EX: case REGION_CART2: case REGION_CART2_EX: wait = memory->waitstatesNonseq16[address >> BASE_OFFSET]; if ((address & (SIZE_CART0 - 1)) < memory->romSize) { value = ((int8_t*) memory->rom)[address & (SIZE_CART0 - 1)]; } else { GBALog(gba, GBA_LOG_GAME_ERROR, "Out of bounds ROM Load8: 0x%08X", address); value = (address >> 1) & 0xFF; \ } break; case REGION_CART_SRAM: case REGION_CART_SRAM_MIRROR: wait = memory->waitstatesNonseq16[address >> BASE_OFFSET]; if (memory->savedata.type == SAVEDATA_NONE) { GBALog(gba, GBA_LOG_INFO, "Detected SRAM savegame"); GBASavedataInitSRAM(&memory->savedata); } if (memory->savedata.type == SAVEDATA_SRAM) { value = memory->savedata.data[address & (SIZE_CART_SRAM - 1)]; } else if (memory->savedata.type == SAVEDATA_FLASH512 || memory->savedata.type == SAVEDATA_FLASH1M) { value = GBASavedataReadFlash(&memory->savedata, address); } else { GBALog(gba, GBA_LOG_GAME_ERROR, "Reading from non-existent SRAM: 0x%08X", address); value = 7; } break; default: GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load8: 0x%08x", address); if (cpu->cycles >= cpu->nextEvent) { value = gba->bus; } else { value = cpu->prefetch; } break; } if (cycleCounter) { *cycleCounter += 2 + wait; } return value; } #define STORE_WORKING_RAM \ STORE_32(value, address & (SIZE_WORKING_RAM - 1), memory->wram); \ wait += waitstatesRegion[REGION_WORKING_RAM]; #define STORE_WORKING_IRAM \ STORE_32(value, address & (SIZE_WORKING_IRAM - 1), memory->iwram); #define STORE_IO \ GBAIOWrite32(gba, address & (SIZE_IO - 1), value); #define STORE_PALETTE_RAM \ STORE_32(value, address & (SIZE_PALETTE_RAM - 1), gba->video.palette); \ gba->video.renderer->writePalette(gba->video.renderer, (address & (SIZE_PALETTE_RAM - 1)) + 2, value >> 16); \ ++wait; \ gba->video.renderer->writePalette(gba->video.renderer, address & (SIZE_PALETTE_RAM - 1), value); #define STORE_VRAM \ if ((address & OFFSET_MASK) < SIZE_VRAM) { \ STORE_32(value, address & 0x0001FFFF, gba->video.renderer->vram); \ } else if ((address & OFFSET_MASK) < 0x00020000) { \ STORE_32(value, address & 0x00017FFF, gba->video.renderer->vram); \ } \ ++wait; #define STORE_OAM \ STORE_32(value, address & (SIZE_OAM - 1), gba->video.oam.raw); \ gba->video.renderer->writeOAM(gba->video.renderer, (address & (SIZE_OAM - 4)) >> 1); \ gba->video.renderer->writeOAM(gba->video.renderer, ((address & (SIZE_OAM - 4)) >> 1) + 1); #define STORE_CART \ GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Store32: 0x%08X", address); #define STORE_SRAM \ GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Store32: 0x%08X", address); #define STORE_BAD \ GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Store32: 0x%08X", address); void GBAStore32(struct ARMCore* cpu, uint32_t address, int32_t value, int* cycleCounter) { struct GBA* gba = (struct GBA*) cpu->master; struct GBAMemory* memory = &gba->memory; int wait = 0; char* waitstatesRegion = memory->waitstatesNonseq32; switch (address >> BASE_OFFSET) { case REGION_WORKING_RAM: STORE_WORKING_RAM; break; case REGION_WORKING_IRAM: STORE_WORKING_IRAM break; case REGION_IO: STORE_IO; break; case REGION_PALETTE_RAM: STORE_PALETTE_RAM; break; case REGION_VRAM: STORE_VRAM; break; case REGION_OAM: STORE_OAM; break; case REGION_CART0: case REGION_CART0_EX: case REGION_CART1: case REGION_CART1_EX: case REGION_CART2: case REGION_CART2_EX: STORE_CART; break; case REGION_CART_SRAM: case REGION_CART_SRAM_MIRROR: STORE_SRAM; break; default: STORE_BAD; break; } if (cycleCounter) { *cycleCounter += 1 + wait; } } void GBAStore16(struct ARMCore* cpu, uint32_t address, int16_t value, int* cycleCounter) { struct GBA* gba = (struct GBA*) cpu->master; struct GBAMemory* memory = &gba->memory; int wait = 0; switch (address >> BASE_OFFSET) { case REGION_WORKING_RAM: STORE_16(value, address & (SIZE_WORKING_RAM - 1), memory->wram); wait = memory->waitstatesNonseq16[REGION_WORKING_RAM]; break; case REGION_WORKING_IRAM: STORE_16(value, address & (SIZE_WORKING_IRAM - 1), memory->iwram); break; case REGION_IO: GBAIOWrite(gba, address & (SIZE_IO - 1), value); break; case REGION_PALETTE_RAM: STORE_16(value, address & (SIZE_PALETTE_RAM - 1), gba->video.palette); gba->video.renderer->writePalette(gba->video.renderer, address & (SIZE_PALETTE_RAM - 1), value); break; case REGION_VRAM: if ((address & OFFSET_MASK) < SIZE_VRAM) { STORE_16(value, address & 0x0001FFFF, gba->video.renderer->vram); } else if ((address & OFFSET_MASK) < 0x00020000) { STORE_16(value, address & 0x00017FFF, gba->video.renderer->vram); } break; case REGION_OAM: STORE_16(value, address & (SIZE_OAM - 1), gba->video.oam.raw); gba->video.renderer->writeOAM(gba->video.renderer, (address & (SIZE_OAM - 1)) >> 1); break; case REGION_CART0: if (IS_GPIO_REGISTER(address & 0xFFFFFF)) { uint32_t reg = address & 0xFFFFFF; GBAGPIOWrite(&memory->gpio, reg, value); } else { GBALog(gba, GBA_LOG_GAME_ERROR, "Bad cartridge Store16: 0x%08X", address); } break; case REGION_CART2_EX: if (memory->savedata.type == SAVEDATA_NONE) { GBALog(gba, GBA_LOG_INFO, "Detected EEPROM savegame"); GBASavedataInitEEPROM(&memory->savedata); } GBASavedataWriteEEPROM(&memory->savedata, value, 1); break; case REGION_CART_SRAM: case REGION_CART_SRAM_MIRROR: GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Store16: 0x%08X", address); break; default: GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Store16: 0x%08X", address); break; } if (cycleCounter) { *cycleCounter += 1 + wait; } } void GBAStore8(struct ARMCore* cpu, uint32_t address, int8_t value, int* cycleCounter) { struct GBA* gba = (struct GBA*) cpu->master; struct GBAMemory* memory = &gba->memory; int wait = 0; switch (address >> BASE_OFFSET) { case REGION_WORKING_RAM: ((int8_t*) memory->wram)[address & (SIZE_WORKING_RAM - 1)] = value; wait = memory->waitstatesNonseq16[REGION_WORKING_RAM]; break; case REGION_WORKING_IRAM: ((int8_t*) memory->iwram)[address & (SIZE_WORKING_IRAM - 1)] = value; break; case REGION_IO: GBAIOWrite8(gba, address & (SIZE_IO - 1), value); break; case REGION_PALETTE_RAM: GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Store8: 0x%08X", address); break; case REGION_VRAM: if (address >= 0x06018000) { // TODO: check BG mode GBALog(gba, GBA_LOG_GAME_ERROR, "Cannot Store8 to OBJ: 0x%08X", address); break; } ((int8_t*) gba->video.renderer->vram)[address & 0x1FFFE] = value; ((int8_t*) gba->video.renderer->vram)[(address & 0x1FFFE) | 1] = value; break; case REGION_OAM: GBALog(gba, GBA_LOG_GAME_ERROR, "Cannot Store8 to OAM: 0x%08X", address); break; case REGION_CART0: GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Store8: 0x%08X", address); break; case REGION_CART_SRAM: case REGION_CART_SRAM_MIRROR: if (memory->savedata.type == SAVEDATA_NONE) { if (address == SAVEDATA_FLASH_BASE) { GBALog(gba, GBA_LOG_INFO, "Detected Flash savegame"); GBASavedataInitFlash(&memory->savedata); } else { GBALog(gba, GBA_LOG_INFO, "Detected SRAM savegame"); GBASavedataInitSRAM(&memory->savedata); } } if (memory->savedata.type == SAVEDATA_FLASH512 || memory->savedata.type == SAVEDATA_FLASH1M) { GBASavedataWriteFlash(&memory->savedata, address, value); } else if (memory->savedata.type == SAVEDATA_SRAM) { memory->savedata.data[address & (SIZE_CART_SRAM - 1)] = value; } else { GBALog(gba, GBA_LOG_GAME_ERROR, "Writing to non-existent SRAM: 0x%08X", address); } wait = memory->waitstatesNonseq16[REGION_CART_SRAM]; break; default: GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Store8: 0x%08X", address); break; } if (cycleCounter) { *cycleCounter += 1 + wait; } } #define LDM_LOOP(LDM) \ for (i = 0; i < 16; i += 4) { \ if (UNLIKELY(mask & (1 << i))) { \ LDM; \ waitstatesRegion = memory->waitstatesSeq32; \ cpu->gprs[i] = value; \ ++wait; \ address += 4; \ } \ if (UNLIKELY(mask & (2 << i))) { \ LDM; \ waitstatesRegion = memory->waitstatesSeq32; \ cpu->gprs[i + 1] = value; \ ++wait; \ address += 4; \ } \ if (UNLIKELY(mask & (4 << i))) { \ LDM; \ waitstatesRegion = memory->waitstatesSeq32; \ cpu->gprs[i + 2] = value; \ ++wait; \ address += 4; \ } \ if (UNLIKELY(mask & (8 << i))) { \ LDM; \ waitstatesRegion = memory->waitstatesSeq32; \ cpu->gprs[i + 3] = value; \ ++wait; \ address += 4; \ } \ } uint32_t GBALoadMultiple(struct ARMCore* cpu, uint32_t address, int mask, enum LSMDirection direction, int* cycleCounter) { struct GBA* gba = (struct GBA*) cpu->master; struct GBAMemory* memory = &gba->memory; uint32_t value; int wait = 0; char* waitstatesRegion = memory->waitstatesNonseq32; int i; int offset = 4; int popcount = 0; if (direction & LSM_D) { offset = -4; popcount = _popcount32(mask); address -= (popcount << 2) - 4; } if (direction & LSM_B) { address += offset; } uint32_t addressMisalign = address & 0x3; address &= 0xFFFFFFFC; switch (address >> BASE_OFFSET) { case REGION_BIOS: LDM_LOOP(LOAD_BIOS); break; case REGION_WORKING_RAM: LDM_LOOP(LOAD_WORKING_RAM); break; case REGION_WORKING_IRAM: LDM_LOOP(LOAD_WORKING_IRAM); break; case REGION_IO: LDM_LOOP(LOAD_IO); break; case REGION_PALETTE_RAM: LDM_LOOP(LOAD_PALETTE_RAM); break; case REGION_VRAM: LDM_LOOP(LOAD_VRAM); break; case REGION_OAM: LDM_LOOP(LOAD_OAM); break; case REGION_CART0: case REGION_CART0_EX: case REGION_CART1: case REGION_CART1_EX: case REGION_CART2: case REGION_CART2_EX: LDM_LOOP(LOAD_CART); break; case REGION_CART_SRAM: case REGION_CART_SRAM_MIRROR: LDM_LOOP(LOAD_SRAM); break; default: LDM_LOOP(LOAD_BAD); break; } if (cycleCounter) { *cycleCounter += wait; } if (direction & LSM_B) { address -= offset; } if (direction & LSM_D) { address -= (popcount << 2) + 4; } return address | addressMisalign; } #define STM_LOOP(STM) \ for (i = 0; i < 16; i += 4) { \ if (UNLIKELY(mask & (1 << i))) { \ value = cpu->gprs[i]; \ STM; \ waitstatesRegion = memory->waitstatesSeq32; \ ++wait; \ address += 4; \ } \ if (UNLIKELY(mask & (2 << i))) { \ value = cpu->gprs[i + 1]; \ STM; \ waitstatesRegion = memory->waitstatesSeq32; \ ++wait; \ address += 4; \ } \ if (UNLIKELY(mask & (4 << i))) { \ value = cpu->gprs[i + 2]; \ STM; \ waitstatesRegion = memory->waitstatesSeq32; \ ++wait; \ address += 4; \ } \ if (UNLIKELY(mask & (8 << i))) { \ value = cpu->gprs[i + 3]; \ STM; \ waitstatesRegion = memory->waitstatesSeq32; \ ++wait; \ address += 4; \ } \ } uint32_t GBAStoreMultiple(struct ARMCore* cpu, uint32_t address, int mask, enum LSMDirection direction, int* cycleCounter) { struct GBA* gba = (struct GBA*) cpu->master; struct GBAMemory* memory = &gba->memory; uint32_t value; int wait = 0; char* waitstatesRegion = memory->waitstatesNonseq32; int i; int offset = 4; int popcount = 0; if (direction & LSM_D) { offset = -4; popcount = _popcount32(mask); address -= (popcount << 2) - 4; } if (direction & LSM_B) { address += offset; } uint32_t addressMisalign = address & 0x3; address &= 0xFFFFFFFC; switch (address >> BASE_OFFSET) { case REGION_WORKING_RAM: STM_LOOP(STORE_WORKING_RAM); break; case REGION_WORKING_IRAM: STM_LOOP(STORE_WORKING_IRAM); break; case REGION_IO: STM_LOOP(STORE_IO); break; case REGION_PALETTE_RAM: STM_LOOP(STORE_PALETTE_RAM); break; case REGION_VRAM: STM_LOOP(STORE_VRAM); break; case REGION_OAM: STM_LOOP(STORE_OAM); break; case REGION_CART0: case REGION_CART0_EX: case REGION_CART1: case REGION_CART1_EX: case REGION_CART2: case REGION_CART2_EX: STM_LOOP(STORE_CART); break; case REGION_CART_SRAM: case REGION_CART_SRAM_MIRROR: STM_LOOP(STORE_SRAM); break; default: STM_LOOP(STORE_BAD); break; } if (cycleCounter) { *cycleCounter += wait; } if (direction & LSM_B) { address -= offset; } if (direction & LSM_D) { address -= (popcount << 2) + 4; } return address | addressMisalign; } void GBAAdjustWaitstates(struct GBA* gba, uint16_t parameters) { struct GBAMemory* memory = &gba->memory; struct ARMCore* cpu = gba->cpu; int sram = parameters & 0x0003; int ws0 = (parameters & 0x000C) >> 2; int ws0seq = (parameters & 0x0010) >> 4; int ws1 = (parameters & 0x0060) >> 5; int ws1seq = (parameters & 0x0080) >> 7; int ws2 = (parameters & 0x0300) >> 8; int ws2seq = (parameters & 0x0400) >> 10; int prefetch = parameters & 0x4000; memory->waitstatesNonseq16[REGION_CART_SRAM] = memory->waitstatesNonseq16[REGION_CART_SRAM_MIRROR] = GBA_ROM_WAITSTATES[sram]; memory->waitstatesSeq16[REGION_CART_SRAM] = memory->waitstatesSeq16[REGION_CART_SRAM_MIRROR] = GBA_ROM_WAITSTATES[sram]; memory->waitstatesNonseq32[REGION_CART_SRAM] = memory->waitstatesNonseq32[REGION_CART_SRAM_MIRROR] = 2 * GBA_ROM_WAITSTATES[sram] + 1; memory->waitstatesSeq32[REGION_CART_SRAM] = memory->waitstatesSeq32[REGION_CART_SRAM_MIRROR] = 2 * GBA_ROM_WAITSTATES[sram] + 1; memory->waitstatesNonseq16[REGION_CART0] = memory->waitstatesNonseq16[REGION_CART0_EX] = GBA_ROM_WAITSTATES[ws0]; memory->waitstatesNonseq16[REGION_CART1] = memory->waitstatesNonseq16[REGION_CART1_EX] = GBA_ROM_WAITSTATES[ws1]; memory->waitstatesNonseq16[REGION_CART2] = memory->waitstatesNonseq16[REGION_CART2_EX] = GBA_ROM_WAITSTATES[ws2]; memory->waitstatesSeq16[REGION_CART0] = memory->waitstatesSeq16[REGION_CART0_EX] = GBA_ROM_WAITSTATES_SEQ[ws0seq]; memory->waitstatesSeq16[REGION_CART1] = memory->waitstatesSeq16[REGION_CART1_EX] = GBA_ROM_WAITSTATES_SEQ[ws1seq + 2]; memory->waitstatesSeq16[REGION_CART2] = memory->waitstatesSeq16[REGION_CART2_EX] = GBA_ROM_WAITSTATES_SEQ[ws2seq + 4]; memory->waitstatesNonseq32[REGION_CART0] = memory->waitstatesNonseq32[REGION_CART0_EX] = memory->waitstatesSeq16[REGION_CART0] + 1 + memory->waitstatesSeq16[REGION_CART0]; memory->waitstatesNonseq32[REGION_CART1] = memory->waitstatesNonseq32[REGION_CART1_EX] = memory->waitstatesSeq16[REGION_CART1] + 1 + memory->waitstatesSeq16[REGION_CART1]; memory->waitstatesNonseq32[REGION_CART2] = memory->waitstatesNonseq32[REGION_CART2_EX] = memory->waitstatesSeq16[REGION_CART2] + 1 + memory->waitstatesSeq16[REGION_CART2]; memory->waitstatesSeq32[REGION_CART0] = memory->waitstatesSeq32[REGION_CART0_EX] = 2 * memory->waitstatesSeq16[REGION_CART0] + 1; memory->waitstatesSeq32[REGION_CART1] = memory->waitstatesSeq32[REGION_CART1_EX] = 2 * memory->waitstatesSeq16[REGION_CART1] + 1; memory->waitstatesSeq32[REGION_CART2] = memory->waitstatesSeq32[REGION_CART2_EX] = 2 * memory->waitstatesSeq16[REGION_CART2] + 1; if (!prefetch) { memory->waitstatesPrefetchSeq16[REGION_CART0] = memory->waitstatesPrefetchSeq16[REGION_CART0_EX] = memory->waitstatesSeq16[REGION_CART0]; memory->waitstatesPrefetchSeq16[REGION_CART1] = memory->waitstatesPrefetchSeq16[REGION_CART1_EX] = memory->waitstatesSeq16[REGION_CART1]; memory->waitstatesPrefetchSeq16[REGION_CART2] = memory->waitstatesPrefetchSeq16[REGION_CART2_EX] = memory->waitstatesSeq16[REGION_CART2]; memory->waitstatesPrefetchSeq32[REGION_CART0] = memory->waitstatesPrefetchSeq32[REGION_CART0_EX] = memory->waitstatesSeq32[REGION_CART0]; memory->waitstatesPrefetchSeq32[REGION_CART1] = memory->waitstatesPrefetchSeq32[REGION_CART1_EX] = memory->waitstatesSeq32[REGION_CART1]; memory->waitstatesPrefetchSeq32[REGION_CART2] = memory->waitstatesPrefetchSeq32[REGION_CART2_EX] = memory->waitstatesSeq32[REGION_CART2]; memory->waitstatesPrefetchNonseq16[REGION_CART0] = memory->waitstatesPrefetchNonseq16[REGION_CART0_EX] = memory->waitstatesNonseq16[REGION_CART0]; memory->waitstatesPrefetchNonseq16[REGION_CART1] = memory->waitstatesPrefetchNonseq16[REGION_CART1_EX] = memory->waitstatesNonseq16[REGION_CART1]; memory->waitstatesPrefetchNonseq16[REGION_CART2] = memory->waitstatesPrefetchNonseq16[REGION_CART2_EX] = memory->waitstatesNonseq16[REGION_CART2]; memory->waitstatesPrefetchNonseq32[REGION_CART0] = memory->waitstatesPrefetchNonseq32[REGION_CART0_EX] = memory->waitstatesNonseq32[REGION_CART0]; memory->waitstatesPrefetchNonseq32[REGION_CART1] = memory->waitstatesPrefetchNonseq32[REGION_CART1_EX] = memory->waitstatesNonseq32[REGION_CART1]; memory->waitstatesPrefetchNonseq32[REGION_CART2] = memory->waitstatesPrefetchNonseq32[REGION_CART2_EX] = memory->waitstatesNonseq32[REGION_CART2]; } else { memory->waitstatesPrefetchSeq16[REGION_CART0] = memory->waitstatesPrefetchSeq16[REGION_CART0_EX] = 0; memory->waitstatesPrefetchSeq16[REGION_CART1] = memory->waitstatesPrefetchSeq16[REGION_CART1_EX] = 0; memory->waitstatesPrefetchSeq16[REGION_CART2] = memory->waitstatesPrefetchSeq16[REGION_CART2_EX] = 0; memory->waitstatesPrefetchSeq32[REGION_CART0] = memory->waitstatesPrefetchSeq32[REGION_CART0_EX] = 0; memory->waitstatesPrefetchSeq32[REGION_CART1] = memory->waitstatesPrefetchSeq32[REGION_CART1_EX] = 0; memory->waitstatesPrefetchSeq32[REGION_CART2] = memory->waitstatesPrefetchSeq32[REGION_CART2_EX] = 0; memory->waitstatesPrefetchNonseq16[REGION_CART0] = memory->waitstatesPrefetchNonseq16[REGION_CART0_EX] = 0; memory->waitstatesPrefetchNonseq16[REGION_CART1] = memory->waitstatesPrefetchNonseq16[REGION_CART1_EX] = 0; memory->waitstatesPrefetchNonseq16[REGION_CART2] = memory->waitstatesPrefetchNonseq16[REGION_CART2_EX] = 0; memory->waitstatesPrefetchNonseq32[REGION_CART0] = memory->waitstatesPrefetchNonseq32[REGION_CART0_EX] = 0; memory->waitstatesPrefetchNonseq32[REGION_CART1] = memory->waitstatesPrefetchNonseq32[REGION_CART1_EX] = 0; memory->waitstatesPrefetchNonseq32[REGION_CART2] = memory->waitstatesPrefetchNonseq32[REGION_CART2_EX] = 0; } cpu->memory.activeSeqCycles32 = memory->waitstatesPrefetchSeq32[memory->activeRegion]; cpu->memory.activeSeqCycles16 = memory->waitstatesPrefetchSeq16[memory->activeRegion]; cpu->memory.activeNonseqCycles32 = memory->waitstatesPrefetchNonseq32[memory->activeRegion]; cpu->memory.activeNonseqCycles16 = memory->waitstatesPrefetchNonseq16[memory->activeRegion]; cpu->memory.activeUncachedCycles32 = memory->waitstatesNonseq32[memory->activeRegion]; cpu->memory.activeUncachedCycles16 = memory->waitstatesNonseq16[memory->activeRegion]; } void GBAMemoryWriteDMASAD(struct GBA* gba, int dma, uint32_t address) { struct GBAMemory* memory = &gba->memory; memory->dma[dma].source = address & 0xFFFFFFFE; } void GBAMemoryWriteDMADAD(struct GBA* gba, int dma, uint32_t address) { struct GBAMemory* memory = &gba->memory; memory->dma[dma].dest = address & 0xFFFFFFFE; } void GBAMemoryWriteDMACNT_LO(struct GBA* gba, int dma, uint16_t count) { struct GBAMemory* memory = &gba->memory; memory->dma[dma].count = count ? count : (dma == 3 ? 0x10000 : 0x4000); } uint16_t GBAMemoryWriteDMACNT_HI(struct GBA* gba, int dma, uint16_t control) { struct GBAMemory* memory = &gba->memory; struct GBADMA* currentDma = &memory->dma[dma]; int wasEnabled = GBADMARegisterIsEnable(currentDma->reg); currentDma->reg = control; if (GBADMARegisterIsDRQ(currentDma->reg)) { GBALog(gba, GBA_LOG_STUB, "DRQ not implemented"); } if (!wasEnabled && GBADMARegisterIsEnable(currentDma->reg)) { currentDma->nextSource = currentDma->source; currentDma->nextDest = currentDma->dest; currentDma->nextCount = currentDma->count; GBAMemoryScheduleDMA(gba, dma, currentDma); } // If the DMA has already occurred, this value might have changed since the function started return currentDma->reg; }; void GBAMemoryScheduleDMA(struct GBA* gba, int number, struct GBADMA* info) { struct ARMCore* cpu = gba->cpu; switch (GBADMARegisterGetTiming(info->reg)) { case DMA_TIMING_NOW: info->nextEvent = cpu->cycles; GBAMemoryUpdateDMAs(gba, 0); break; case DMA_TIMING_HBLANK: // Handled implicitly info->nextEvent = INT_MAX; break; case DMA_TIMING_VBLANK: // Handled implicitly info->nextEvent = INT_MAX; break; case DMA_TIMING_CUSTOM: info->nextEvent = INT_MAX; switch (number) { case 0: GBALog(gba, GBA_LOG_WARN, "Discarding invalid DMA0 scheduling"); break; case 1: case 2: GBAAudioScheduleFifoDma(&gba->audio, number, info); break; case 3: // GBAVideoScheduleVCaptureDma(dma, info); break; } } } void GBAMemoryRunHblankDMAs(struct GBA* gba, int32_t cycles) { struct GBAMemory* memory = &gba->memory; struct GBADMA* dma; int i; for (i = 0; i < 4; ++i) { dma = &memory->dma[i]; if (GBADMARegisterIsEnable(dma->reg) && GBADMARegisterGetTiming(dma->reg) == DMA_TIMING_HBLANK) { dma->nextEvent = cycles; } } GBAMemoryUpdateDMAs(gba, 0); } void GBAMemoryRunVblankDMAs(struct GBA* gba, int32_t cycles) { struct GBAMemory* memory = &gba->memory; struct GBADMA* dma; int i; for (i = 0; i < 4; ++i) { dma = &memory->dma[i]; if (GBADMARegisterIsEnable(dma->reg) && GBADMARegisterGetTiming(dma->reg) == DMA_TIMING_VBLANK) { dma->nextEvent = cycles; } } GBAMemoryUpdateDMAs(gba, 0); } int32_t GBAMemoryRunDMAs(struct GBA* gba, int32_t cycles) { struct GBAMemory* memory = &gba->memory; if (memory->nextDMA == INT_MAX) { return INT_MAX; } memory->nextDMA -= cycles; memory->eventDiff += cycles; if (memory->nextDMA <= 0) { struct GBADMA* dma = &memory->dma[memory->activeDMA]; GBAMemoryServiceDMA(gba, memory->activeDMA, dma); GBAMemoryUpdateDMAs(gba, memory->eventDiff); memory->eventDiff = 0; } return memory->nextDMA; } void GBAMemoryUpdateDMAs(struct GBA* gba, int32_t cycles) { int i; struct GBAMemory* memory = &gba->memory; struct ARMCore* cpu = gba->cpu; memory->activeDMA = -1; memory->nextDMA = INT_MAX; for (i = 3; i >= 0; --i) { struct GBADMA* dma = &memory->dma[i]; if (dma->nextEvent != INT_MAX) { dma->nextEvent -= cycles; if (GBADMARegisterIsEnable(dma->reg)) { memory->activeDMA = i; memory->nextDMA = dma->nextEvent; } } } if (memory->nextDMA < cpu->nextEvent) { cpu->nextEvent = memory->nextDMA; } } void GBAMemoryServiceDMA(struct GBA* gba, int number, struct GBADMA* info) { struct GBAMemory* memory = &gba->memory; struct ARMCore* cpu = gba->cpu; uint32_t width = GBADMARegisterGetWidth(info->reg) ? 4 : 2; int sourceOffset = DMA_OFFSET[GBADMARegisterGetSrcControl(info->reg)] * width; int destOffset = DMA_OFFSET[GBADMARegisterGetDestControl(info->reg)] * width; int32_t wordsRemaining = info->nextCount; uint32_t source = info->nextSource; uint32_t dest = info->nextDest; uint32_t sourceRegion = source >> BASE_OFFSET; uint32_t destRegion = dest >> BASE_OFFSET; int32_t cycles = 0; if (source == info->source) { // TODO: support 4 cycles for ROM access cycles += 2; if (width == 4) { cycles += memory->waitstatesNonseq32[sourceRegion] + memory->waitstatesNonseq32[destRegion]; source &= 0xFFFFFFFC; dest &= 0xFFFFFFFC; } else { cycles += memory->waitstatesNonseq16[sourceRegion] + memory->waitstatesNonseq16[destRegion]; } } else { if (width == 4) { cycles += memory->waitstatesSeq32[sourceRegion] + memory->waitstatesSeq32[destRegion]; } else { cycles += memory->waitstatesSeq16[sourceRegion] + memory->waitstatesSeq16[destRegion]; } } int32_t word; if (width == 4) { word = cpu->memory.load32(cpu, source, 0); gba->bus = word; cpu->memory.store32(cpu, dest, word, 0); source += sourceOffset; dest += destOffset; --wordsRemaining; } else { if (sourceRegion == REGION_CART2_EX && memory->savedata.type == SAVEDATA_EEPROM) { word = GBASavedataReadEEPROM(&memory->savedata); gba->bus = word | (word << 16); cpu->memory.store16(cpu, dest, word, 0); source += sourceOffset; dest += destOffset; --wordsRemaining; } else if (destRegion == REGION_CART2_EX) { if (memory->savedata.type == SAVEDATA_NONE) { GBALog(gba, GBA_LOG_INFO, "Detected EEPROM savegame"); GBASavedataInitEEPROM(&memory->savedata); } word = cpu->memory.load16(cpu, source, 0); gba->bus = word | (word << 16); GBASavedataWriteEEPROM(&memory->savedata, word, wordsRemaining); source += sourceOffset; dest += destOffset; --wordsRemaining; } else { word = cpu->memory.load16(cpu, source, 0); gba->bus = word | (word << 16); cpu->memory.store16(cpu, dest, word, 0); source += sourceOffset; dest += destOffset; --wordsRemaining; } } if (!wordsRemaining) { if (!GBADMARegisterIsRepeat(info->reg)) { info->reg = GBADMARegisterClearEnable(info->reg); info->nextEvent = INT_MAX; // Clear the enable bit in memory memory->io[(REG_DMA0CNT_HI + number * (REG_DMA1CNT_HI - REG_DMA0CNT_HI)) >> 1] &= 0x7FE0; } else { info->nextCount = info->count; if (GBADMARegisterGetDestControl(info->reg) == DMA_INCREMENT_RELOAD) { info->nextDest = info->dest; } GBAMemoryScheduleDMA(gba, number, info); } if (GBADMARegisterIsDoIRQ(info->reg)) { GBARaiseIRQ(gba, IRQ_DMA0 + number); } } else { info->nextDest = dest; info->nextCount = wordsRemaining; } info->nextSource = source; if (info->nextEvent != INT_MAX) { info->nextEvent += cycles; } cpu->cycles += cycles; } void GBAMemorySerialize(struct GBAMemory* memory, struct GBASerializedState* state) { memcpy(state->wram, memory->wram, SIZE_WORKING_RAM); memcpy(state->iwram, memory->iwram, SIZE_WORKING_IRAM); } void GBAMemoryDeserialize(struct GBAMemory* memory, struct GBASerializedState* state) { memcpy(memory->wram, state->wram, SIZE_WORKING_RAM); memcpy(memory->iwram, state->iwram, SIZE_WORKING_IRAM); } uint32_t _popcount32(unsigned bits) { bits = bits - ((bits >> 1) & 0x55555555); bits = (bits & 0x33333333) + ((bits >> 2) & 0x33333333); return (((bits + (bits >> 4)) & 0xF0F0F0F) * 0x1010101) >> 24; }