/* Copyright (c) 2013-2014 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "gba-serialize.h" #include "gba-audio.h" #include "gba-io.h" #include "gba-rr.h" #include "gba-thread.h" #include "gba-video.h" #include "util/memory.h" #include "util/vfs.h" #include #ifdef USE_PNG #include "util/png-io.h" #include #include #endif const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000; void GBASerialize(struct GBA* gba, struct GBASerializedState* state) { state->versionMagic = GBA_SAVESTATE_MAGIC; state->biosChecksum = gba->biosChecksum; state->romCrc32 = gba->romCrc32; state->id = ((struct GBACartridge*) gba->memory.rom)->id; memcpy(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title)); memcpy(state->cpu.gprs, gba->cpu->gprs, sizeof(state->cpu.gprs)); state->cpu.cpsr = gba->cpu->cpsr; state->cpu.spsr = gba->cpu->spsr; state->cpu.cycles = gba->cpu->cycles; state->cpu.nextEvent = gba->cpu->nextEvent; memcpy(state->cpu.bankedRegisters, gba->cpu->bankedRegisters, 6 * 7 * sizeof(int32_t)); memcpy(state->cpu.bankedSPSRs, gba->cpu->bankedSPSRs, 6 * sizeof(int32_t)); GBAMemorySerialize(&gba->memory, state); GBAIOSerialize(gba, state); GBAVideoSerialize(&gba->video, state); GBAAudioSerialize(&gba->audio, state); if (GBARRIsRecording(gba->rr)) { state->associatedStreamId = gba->rr->streamId; GBARRFinishSegment(gba->rr); } else { state->associatedStreamId = 0; } } void GBADeserialize(struct GBA* gba, struct GBASerializedState* state) { if (state->versionMagic != GBA_SAVESTATE_MAGIC) { GBALog(gba, GBA_LOG_WARN, "Invalid or too new savestate"); return; } if (state->biosChecksum != gba->biosChecksum) { GBALog(gba, GBA_LOG_WARN, "Savestate created using a different version of the BIOS"); if (state->cpu.gprs[ARM_PC] < SIZE_BIOS && state->cpu.gprs[ARM_PC] >= 0x20) { return; } } if (state->id != ((struct GBACartridge*) gba->memory.rom)->id || memcmp(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title))) { GBALog(gba, GBA_LOG_WARN, "Savestate is for a different game"); return; } if (state->romCrc32 != gba->romCrc32) { GBALog(gba, GBA_LOG_WARN, "Savestate is for a different version of the game"); } memcpy(gba->cpu->gprs, state->cpu.gprs, sizeof(gba->cpu->gprs)); gba->cpu->cpsr = state->cpu.cpsr; gba->cpu->spsr = state->cpu.spsr; gba->cpu->cycles = state->cpu.cycles; gba->cpu->nextEvent = state->cpu.nextEvent; memcpy(gba->cpu->bankedRegisters, state->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t)); memcpy(gba->cpu->bankedSPSRs, state->cpu.bankedSPSRs, 6 * sizeof(int32_t)); gba->cpu->privilegeMode = gba->cpu->cpsr.priv; gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]); if (gba->cpu->cpsr.t) { gba->cpu->executionMode = MODE_THUMB; LOAD_16(gba->cpu->prefetch, (gba->cpu->gprs[ARM_PC] - WORD_SIZE_THUMB) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion); } else { gba->cpu->executionMode = MODE_ARM; LOAD_32(gba->cpu->prefetch, (gba->cpu->gprs[ARM_PC] - WORD_SIZE_ARM) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion); } GBAMemoryDeserialize(&gba->memory, state); GBAIODeserialize(gba, state); GBAVideoDeserialize(&gba->video, state); GBAAudioDeserialize(&gba->audio, state); if (GBARRIsRecording(gba->rr)) { if (state->associatedStreamId != gba->rr->streamId) { GBARRLoadStream(gba->rr, state->associatedStreamId); GBARRIncrementStream(gba->rr, true); } else { GBARRFinishSegment(gba->rr); } GBARRMarkRerecord(gba->rr); } else if (GBARRIsPlaying(gba->rr)) { GBARRLoadStream(gba->rr, state->associatedStreamId); GBARRSkipSegment(gba->rr); } } struct VFile* GBAGetState(struct GBA* gba, struct VDir* dir, int slot, bool write) { char suffix[5] = { '\0' }; snprintf(suffix, sizeof(suffix), ".ss%d", slot); return VDirOptionalOpenFile(dir, gba->activeFile, "savestate", suffix, write ? (O_CREAT | O_TRUNC | O_RDWR) : O_RDONLY); } #ifdef USE_PNG static bool _savePNGState(struct GBA* gba, struct VFile* vf) { unsigned stride; void* pixels = 0; gba->video.renderer->getPixels(gba->video.renderer, &stride, &pixels); if (!pixels) { return false; } struct GBASerializedState* state = GBAAllocateState(); png_structp png = PNGWriteOpen(vf); png_infop info = PNGWriteHeader(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS); uLongf len = compressBound(sizeof(*state)); void* buffer = malloc(len); if (state && png && info && buffer) { GBASerialize(gba, state); compress(buffer, &len, (const Bytef*) state, sizeof(*state)); PNGWritePixels(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, stride, pixels); PNGWriteCustomChunk(png, "gbAs", len, buffer); } PNGWriteClose(png, info); free(buffer); GBADeallocateState(state); return state && png && info && buffer; } static int _loadPNGChunkHandler(png_structp png, png_unknown_chunkp chunk) { if (strcmp((const char*) chunk->name, "gbAs") != 0) { return 0; } struct GBASerializedState state; uLongf len = sizeof(state); uncompress((Bytef*) &state, &len, chunk->data, chunk->size); GBADeserialize(png_get_user_chunk_ptr(png), &state); return 1; } static bool _loadPNGState(struct GBA* gba, struct VFile* vf) { png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES); png_infop info = png_create_info_struct(png); png_infop end = png_create_info_struct(png); if (!png || !info || !end) { PNGReadClose(png, info, end); return false; } uint32_t* pixels = malloc(VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4); PNGInstallChunkHandler(png, gba, _loadPNGChunkHandler, "gbAs"); PNGReadHeader(png, info); PNGReadPixels(png, info, pixels, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, VIDEO_HORIZONTAL_PIXELS); PNGReadFooter(png, end); PNGReadClose(png, info, end); gba->video.renderer->putPixels(gba->video.renderer, VIDEO_HORIZONTAL_PIXELS, pixels); GBASyncPostFrame(gba->sync); free(pixels); return true; } #endif bool GBASaveState(struct GBA* gba, struct VDir* dir, int slot, bool screenshot) { struct VFile* vf = GBAGetState(gba, dir, slot, true); if (!vf) { return false; } bool success = GBASaveStateNamed(gba, vf, screenshot); vf->close(vf); return success; } bool GBALoadState(struct GBA* gba, struct VDir* dir, int slot) { struct VFile* vf = GBAGetState(gba, dir, slot, false); if (!vf) { return false; } bool success = GBALoadStateNamed(gba, vf); vf->close(vf); return success; } bool GBASaveStateNamed(struct GBA* gba, struct VFile* vf, bool screenshot) { if (!screenshot) { vf->truncate(vf, sizeof(struct GBASerializedState)); struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_WRITE); if (!state) { return false; } GBASerialize(gba, state); vf->unmap(vf, state, sizeof(struct GBASerializedState)); return true; } #ifdef USE_PNG else { return _savePNGState(gba, vf); } #endif return false; } bool GBALoadStateNamed(struct GBA* gba, struct VFile* vf) { #ifdef USE_PNG if (isPNG(vf)) { return _loadPNGState(gba, vf); } #endif struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_READ); if (!state) { return false; } GBADeserialize(gba, state); vf->unmap(vf, state, sizeof(struct GBASerializedState)); return true; } struct GBASerializedState* GBAAllocateState(void) { return anonymousMemoryMap(sizeof(struct GBASerializedState)); } void GBADeallocateState(struct GBASerializedState* state) { mappedMemoryFree(state, sizeof(struct GBASerializedState)); } void GBARecordFrame(struct GBAThread* thread) { int offset = thread->rewindBufferWriteOffset; struct GBASerializedState* state = thread->rewindBuffer[offset]; if (!state) { state = GBAAllocateState(); thread->rewindBuffer[offset] = state; } GBASerialize(thread->gba, state); thread->rewindBufferSize = thread->rewindBufferSize == thread->rewindBufferCapacity ? thread->rewindBufferCapacity : thread->rewindBufferSize + 1; thread->rewindBufferWriteOffset = (offset + 1) % thread->rewindBufferCapacity; } void GBARewind(struct GBAThread* thread, int nStates) { if (nStates > thread->rewindBufferSize || nStates < 0) { nStates = thread->rewindBufferSize; } if (nStates == 0) { return; } int offset = thread->rewindBufferWriteOffset - nStates; if (offset < 0) { offset += thread->rewindBufferSize; } struct GBASerializedState* state = thread->rewindBuffer[offset]; if (!state) { return; } thread->rewindBufferSize -= nStates; thread->rewindBufferWriteOffset = (offset + thread->rewindBufferCapacity - nStates) % thread->rewindBufferCapacity; GBADeserialize(thread->gba, state); }