/* Copyright (c) 2013-2014 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GBA_THREAD_H #define GBA_THREAD_H #include "util/common.h" #include "gba.h" #include "gba-input.h" #include "util/threading.h" struct GBAThread; struct GBAArguments; struct GBAOptions; typedef void (*ThreadCallback)(struct GBAThread* threadContext); typedef void (*LogHandler)(struct GBAThread*, enum GBALogLevel, const char* format, va_list args); enum ThreadState { THREAD_INITIALIZED = -1, THREAD_RUNNING = 0, THREAD_INTERRUPTED, THREAD_INTERRUPTING, THREAD_PAUSED, THREAD_PAUSING, THREAD_RESETING, THREAD_EXITING, THREAD_SHUTDOWN }; struct GBASync { int videoFramePending; bool videoFrameWait; int videoFrameSkip; bool videoFrameOn; Mutex videoFrameMutex; Condition videoFrameAvailableCond; Condition videoFrameRequiredCond; bool audioWait; Condition audioRequiredCond; Mutex audioBufferMutex; }; struct GBAAVStream { void (*postVideoFrame)(struct GBAAVStream*, struct GBAVideoRenderer* renderer); void (*postAudioFrame)(struct GBAAVStream*, int32_t left, int32_t right); }; struct GBAThread { // Output enum ThreadState state; struct GBA* gba; struct ARMCore* cpu; // Input struct GBAVideoRenderer* renderer; struct GBASIODriverSet sioDrivers; struct ARMDebugger* debugger; struct VDir* gameDir; struct VDir* stateDir; struct VFile* rom; struct VFile* save; struct VFile* bios; struct VFile* patch; const char* fname; int activeKeys; struct GBAAVStream* stream; // Run-time options int frameskip; float fpsTarget; size_t audioBuffers; // Threading state Thread thread; Mutex stateMutex; Condition stateCond; enum ThreadState savedState; int interruptDepth; LogHandler logHandler; int logLevel; ThreadCallback startCallback; ThreadCallback cleanCallback; ThreadCallback frameCallback; void* userData; struct GBASync sync; int rewindBufferSize; int rewindBufferCapacity; int rewindBufferInterval; int rewindBufferNext; struct GBASerializedState** rewindBuffer; int rewindBufferWriteOffset; }; void GBAMapOptionsToContext(const struct GBAOptions*, struct GBAThread*); void GBAMapArgumentsToContext(const struct GBAArguments*, struct GBAThread*); bool GBAThreadStart(struct GBAThread* threadContext); bool GBAThreadHasStarted(struct GBAThread* threadContext); void GBAThreadEnd(struct GBAThread* threadContext); void GBAThreadReset(struct GBAThread* threadContext); void GBAThreadJoin(struct GBAThread* threadContext); bool GBAThreadIsActive(struct GBAThread* threadContext); void GBAThreadInterrupt(struct GBAThread* threadContext); void GBAThreadContinue(struct GBAThread* threadContext); void GBAThreadPause(struct GBAThread* threadContext); void GBAThreadUnpause(struct GBAThread* threadContext); bool GBAThreadIsPaused(struct GBAThread* threadContext); void GBAThreadTogglePause(struct GBAThread* threadContext); void GBAThreadPauseFromThread(struct GBAThread* threadContext); struct GBAThread* GBAThreadGetContext(void); #ifdef USE_PNG void GBAThreadTakeScreenshot(struct GBAThread* threadContext); #endif void GBASyncPostFrame(struct GBASync* sync); bool GBASyncWaitFrameStart(struct GBASync* sync, int frameskip); void GBASyncWaitFrameEnd(struct GBASync* sync); bool GBASyncDrawingFrame(struct GBASync* sync); void GBASyncSuspendDrawing(struct GBASync* sync); void GBASyncResumeDrawing(struct GBASync* sync); void GBASyncProduceAudio(struct GBASync* sync, bool wait); void GBASyncLockAudio(struct GBASync* sync); void GBASyncUnlockAudio(struct GBASync* sync); void GBASyncConsumeAudio(struct GBASync* sync); #endif