/* Copyright (c) 2013-2014 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GBA_VIDEO_H #define GBA_VIDEO_H #include "util/common.h" #include "gba-memory.h" #include "macros.h" #ifdef COLOR_16_BIT #define BYTES_PER_PIXEL 2 #else #define BYTES_PER_PIXEL 4 #endif enum { VIDEO_CYCLES_PER_PIXEL = 4, VIDEO_HORIZONTAL_PIXELS = 240, VIDEO_HBLANK_PIXELS = 68, VIDEO_HDRAW_LENGTH = 1006, VIDEO_HBLANK_LENGTH = 226, VIDEO_HORIZONTAL_LENGTH = 1232, VIDEO_VERTICAL_PIXELS = 160, VIDEO_VBLANK_PIXELS = 68, VIDEO_VERTICAL_TOTAL_PIXELS = 228, VIDEO_TOTAL_LENGTH = 280896, REG_DISPSTAT_MASK = 0xFF38, BASE_TILE = 0x00010000 }; enum ObjMode { OBJ_MODE_NORMAL = 0, OBJ_MODE_SEMITRANSPARENT = 1, OBJ_MODE_OBJWIN = 2 }; enum ObjShape { OBJ_SHAPE_SQUARE = 0, OBJ_SHAPE_HORIZONTAL = 1, OBJ_SHAPE_VERTICAL = 2 }; DECL_BITFIELD(GBAObjAttributesA, uint16_t); DECL_BITS(GBAObjAttributesA, Y, 0, 8); DECL_BIT(GBAObjAttributesA, Transformed, 8); DECL_BIT(GBAObjAttributesA, Disable, 9); DECL_BIT(GBAObjAttributesA, DoubleSize, 9); DECL_BITS(GBAObjAttributesA, Mode, 10, 2); DECL_BIT(GBAObjAttributesA, Mosaic, 12); DECL_BIT(GBAObjAttributesA, 256Color, 13); DECL_BITS(GBAObjAttributesA, Shape, 14, 2); DECL_BITFIELD(GBAObjAttributesB, uint16_t); DECL_BITS(GBAObjAttributesB, X, 0, 9); DECL_BITS(GBAObjAttributesB, MatIndex, 9, 5); DECL_BIT(GBAObjAttributesB, HFlip, 12); DECL_BIT(GBAObjAttributesB, VFlip, 13); DECL_BITS(GBAObjAttributesB, Size, 14, 2); DECL_BITFIELD(GBAObjAttributesC, uint16_t); DECL_BITS(GBAObjAttributesC, Tile, 0, 10); DECL_BITS(GBAObjAttributesC, Priority, 10, 2); DECL_BITS(GBAObjAttributesC, Palette, 12, 4); struct GBAObj { GBAObjAttributesA a; GBAObjAttributesB b; GBAObjAttributesC c; uint16_t d; }; union GBAOAM { struct GBAObj obj[128]; struct GBAOAMMatrix { int16_t padding0[3]; int16_t a; int16_t padding1[3]; int16_t b; int16_t padding2[3]; int16_t c; int16_t padding3[3]; int16_t d; } mat[32]; uint16_t raw[512]; }; #define GBA_TEXT_MAP_TILE(MAP) ((MAP) & 0x03FF) #define GBA_TEXT_MAP_HFLIP(MAP) ((MAP) & 0x0400) #define GBA_TEXT_MAP_VFLIP(MAP) ((MAP) & 0x0800) #define GBA_TEXT_MAP_PALETTE(MAP) (((MAP) & 0xF000) >> 12) DECL_BITFIELD(GBARegisterDISPCNT, uint16_t); DECL_BITS(GBARegisterDISPCNT, Mode, 0, 3); DECL_BIT(GBARegisterDISPCNT, Cgb, 3); DECL_BIT(GBARegisterDISPCNT, FrameSelect, 4); DECL_BIT(GBARegisterDISPCNT, HblankIntervalFree, 5); DECL_BIT(GBARegisterDISPCNT, ObjCharacterMapping, 6); DECL_BIT(GBARegisterDISPCNT, ForcedBlank, 7); DECL_BIT(GBARegisterDISPCNT, Bg0Enable, 8); DECL_BIT(GBARegisterDISPCNT, Bg1Enable, 9); DECL_BIT(GBARegisterDISPCNT, Bg2Enable, 10); DECL_BIT(GBARegisterDISPCNT, Bg3Enable, 11); DECL_BIT(GBARegisterDISPCNT, ObjEnable, 12); DECL_BIT(GBARegisterDISPCNT, Win0Enable, 13); DECL_BIT(GBARegisterDISPCNT, Win1Enable, 14); DECL_BIT(GBARegisterDISPCNT, ObjwinEnable, 15); DECL_BITFIELD(GBARegisterDISPSTAT, uint16_t); DECL_BIT(GBARegisterDISPSTAT, InVblank, 0); DECL_BIT(GBARegisterDISPSTAT, InHblank, 1); DECL_BIT(GBARegisterDISPSTAT, Vcounter, 2); DECL_BIT(GBARegisterDISPSTAT, VblankIRQ, 3); DECL_BIT(GBARegisterDISPSTAT, HblankIRQ, 4); DECL_BIT(GBARegisterDISPSTAT, VcounterIRQ, 5); DECL_BITS(GBARegisterDISPSTAT, VcountSetting, 8, 8); DECL_BITFIELD(GBARegisterBGCNT, uint16_t); DECL_BITS(GBARegisterBGCNT, Priority, 0, 2); DECL_BITS(GBARegisterBGCNT, CharBase, 2, 2); DECL_BIT(GBARegisterBGCNT, Mosaic, 6); DECL_BIT(GBARegisterBGCNT, 256Color, 7); DECL_BITS(GBARegisterBGCNT, ScreenBase, 8, 5); DECL_BIT(GBARegisterBGCNT, Overflow, 13); DECL_BITS(GBARegisterBGCNT, Size, 14, 2); DECL_BITFIELD(GBARegisterBLDCNT, uint16_t); DECL_BIT(GBARegisterBLDCNT, Target1Bg0, 0); DECL_BIT(GBARegisterBLDCNT, Target1Bg1, 1); DECL_BIT(GBARegisterBLDCNT, Target1Bg2, 2); DECL_BIT(GBARegisterBLDCNT, Target1Bg3, 3); DECL_BIT(GBARegisterBLDCNT, Target1Obj, 4); DECL_BIT(GBARegisterBLDCNT, Target1Bd, 5); DECL_BITS(GBARegisterBLDCNT, Effect, 6, 2); DECL_BIT(GBARegisterBLDCNT, Target2Bg0, 8); DECL_BIT(GBARegisterBLDCNT, Target2Bg1, 9); DECL_BIT(GBARegisterBLDCNT, Target2Bg2, 10); DECL_BIT(GBARegisterBLDCNT, Target2Bg3, 11); DECL_BIT(GBARegisterBLDCNT, Target2Obj, 12); DECL_BIT(GBARegisterBLDCNT, Target2Bd, 13); struct GBAVideoRenderer { void (*init)(struct GBAVideoRenderer* renderer); void (*reset)(struct GBAVideoRenderer* renderer); void (*deinit)(struct GBAVideoRenderer* renderer); uint16_t (*writeVideoRegister)(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value); void (*writePalette)(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value); void (*writeOAM)(struct GBAVideoRenderer* renderer, uint32_t oam); void (*drawScanline)(struct GBAVideoRenderer* renderer, int y); void (*finishFrame)(struct GBAVideoRenderer* renderer); void (*getPixels)(struct GBAVideoRenderer* renderer, unsigned* stride, void** pixels); void (*putPixels)(struct GBAVideoRenderer* renderer, unsigned stride, void* pixels); uint16_t* palette; uint16_t* vram; union GBAOAM* oam; }; struct GBAVideo { struct GBA* p; struct GBAVideoRenderer* renderer; GBARegisterDISPSTAT dispstat; // VCOUNT int vcount; int32_t lastHblank; int32_t nextHblank; int32_t nextEvent; int32_t eventDiff; int32_t nextHblankIRQ; int32_t nextVblankIRQ; int32_t nextVcounterIRQ; uint16_t palette[SIZE_PALETTE_RAM >> 1]; uint16_t* vram; union GBAOAM oam; }; void GBAVideoInit(struct GBAVideo* video); void GBAVideoReset(struct GBAVideo* video); void GBAVideoDeinit(struct GBAVideo* video); void GBAVideoAssociateRenderer(struct GBAVideo* video, struct GBAVideoRenderer* renderer); int32_t GBAVideoProcessEvents(struct GBAVideo* video, int32_t cycles); void GBAVideoWriteDISPSTAT(struct GBAVideo* video, uint16_t value); struct GBASerializedState; void GBAVideoSerialize(struct GBAVideo* video, struct GBASerializedState* state); void GBAVideoDeserialize(struct GBAVideo* video, struct GBASerializedState* state); #endif