/* Copyright (c) 2013-2014 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GBA_H #define GBA_H #include "util/common.h" #include "arm.h" #include "debugger/debugger.h" #include "gba-memory.h" #include "gba-video.h" #include "gba-audio.h" #include "gba-sio.h" extern const uint32_t GBA_ARM7TDMI_FREQUENCY; enum GBAIRQ { IRQ_VBLANK = 0x0, IRQ_HBLANK = 0x1, IRQ_VCOUNTER = 0x2, IRQ_TIMER0 = 0x3, IRQ_TIMER1 = 0x4, IRQ_TIMER2 = 0x5, IRQ_TIMER3 = 0x6, IRQ_SIO = 0x7, IRQ_DMA0 = 0x8, IRQ_DMA1 = 0x9, IRQ_DMA2 = 0xA, IRQ_DMA3 = 0xB, IRQ_KEYPAD = 0xC, IRQ_GAMEPAK = 0xD }; enum GBAError { GBA_NO_ERROR = 0, GBA_OUT_OF_MEMORY = -1 }; enum GBALogLevel { GBA_LOG_FATAL = 0x01, GBA_LOG_ERROR = 0x02, GBA_LOG_WARN = 0x04, GBA_LOG_INFO = 0x08, GBA_LOG_DEBUG = 0x10, GBA_LOG_STUB = 0x20, GBA_LOG_GAME_ERROR = 0x100, GBA_LOG_SWI = 0x200, GBA_LOG_ALL = 0x33F, #ifdef NDEBUG GBA_LOG_DANGER = GBA_LOG_ERROR #else GBA_LOG_DANGER = GBA_LOG_FATAL #endif }; enum GBAKey { GBA_KEY_A = 0, GBA_KEY_B = 1, GBA_KEY_SELECT = 2, GBA_KEY_START = 3, GBA_KEY_RIGHT = 4, GBA_KEY_LEFT = 5, GBA_KEY_UP = 6, GBA_KEY_DOWN = 7, GBA_KEY_R = 8, GBA_KEY_L = 9, GBA_KEY_MAX, GBA_KEY_NONE = -1 }; struct GBA; struct GBARotationSource; struct Patch; struct VFile; struct GBATimer { uint16_t reload; uint16_t oldReload; int32_t lastEvent; int32_t nextEvent; int32_t overflowInterval; unsigned prescaleBits : 4; unsigned countUp : 1; unsigned doIrq : 1; unsigned enable : 1; }; struct GBA { struct ARMComponent d; struct ARMCore* cpu; struct GBAMemory memory; struct GBAVideo video; struct GBAAudio audio; struct GBASIO sio; struct GBASync* sync; struct ARMDebugger* debugger; uint32_t bus; int timersEnabled; struct GBATimer timers[4]; int springIRQ; uint32_t biosChecksum; int* keySource; uint32_t busyLoop; struct GBARotationSource* rotationSource; struct GBARumble* rumble; struct GBARRContext* rr; void* pristineRom; size_t pristineRomSize; uint32_t romCrc32; struct VFile* romVf; struct VFile* biosVf; const char* activeFile; int logLevel; }; struct GBACartridge { uint32_t entry; uint8_t logo[156]; char title[12]; uint32_t id; uint16_t maker; uint8_t type; uint8_t unit; uint8_t device; uint8_t reserved[7]; uint8_t version; uint8_t checksum; // And ROM data... }; void GBACreate(struct GBA* gba); void GBADestroy(struct GBA* gba); void GBAReset(struct ARMCore* cpu); void GBATimerUpdateRegister(struct GBA* gba, int timer); void GBATimerWriteTMCNT_LO(struct GBA* gba, int timer, uint16_t value); void GBATimerWriteTMCNT_HI(struct GBA* gba, int timer, uint16_t value); void GBAWriteIE(struct GBA* gba, uint16_t value); void GBAWriteIME(struct GBA* gba, uint16_t value); void GBARaiseIRQ(struct GBA* gba, enum GBAIRQ irq); void GBATestIRQ(struct ARMCore* cpu); void GBAHalt(struct GBA* gba); void GBAAttachDebugger(struct GBA* gba, struct ARMDebugger* debugger); void GBADetachDebugger(struct GBA* gba); void GBALoadROM(struct GBA* gba, struct VFile* vf, struct VFile* sav, const char* fname); void GBALoadBIOS(struct GBA* gba, struct VFile* vf); void GBAApplyPatch(struct GBA* gba, struct Patch* patch); bool GBAIsROM(struct VFile* vf); void GBAGetGameCode(struct GBA* gba, char* out); void GBAGetGameTitle(struct GBA* gba, char* out); __attribute__((format (printf, 3, 4))) void GBALog(struct GBA* gba, enum GBALogLevel level, const char* format, ...); __attribute__((format (printf, 3, 4))) void GBADebuggerLogShim(struct ARMDebugger* debugger, enum DebuggerLogLevel level, const char* format, ...); #endif