all repos — mgba @ 9c92a29b28d1f81224ba28d5fc83a9481eccd5eb

mGBA Game Boy Advance Emulator

src/platform/perf-main.c (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gba-thread.h"
  7#include "gba-config.h"
  8#include "gba.h"
  9#include "renderers/video-software.h"
 10
 11#include "platform/commandline.h"
 12
 13#include <errno.h>
 14#include <fcntl.h>
 15#include <signal.h>
 16#include <inttypes.h>
 17#include <sys/time.h>
 18
 19#define PERF_OPTIONS "F:NPS:"
 20#define PERF_USAGE \
 21	"\nBenchmark options:\n" \
 22	"  -F FRAMES        Run for the specified number of FRAMES before exiting\n" \
 23	"  -N               Disable video rendering entirely\n" \
 24	"  -P               CSV output, useful for parsing\n" \
 25	"  -S SEC           Run for SEC in-game seconds before exiting"
 26
 27struct PerfOpts {
 28	bool noVideo;
 29	bool csv;
 30	unsigned duration;
 31	unsigned frames;
 32};
 33
 34static void _GBAPerfRunloop(struct GBAThread* context, int* frames, bool quiet);
 35static void _GBAPerfShutdown(int signal);
 36static bool _parsePerfOpts(struct SubParser* parser, struct GBAConfig* config, int option, const char* arg);
 37
 38static struct GBAThread* _thread;
 39
 40int main(int argc, char** argv) {
 41	signal(SIGINT, _GBAPerfShutdown);
 42
 43	struct GBAVideoSoftwareRenderer renderer;
 44	GBAVideoSoftwareRendererCreate(&renderer);
 45
 46	struct PerfOpts perfOpts = { false, false, 0, 0 };
 47	struct SubParser subparser = {
 48		.usage = PERF_USAGE,
 49		.parse = _parsePerfOpts,
 50		.extraOptions = PERF_OPTIONS,
 51		.opts = &perfOpts
 52	};
 53
 54	struct GBAConfig config;
 55	GBAConfigInit(&config, "perf");
 56
 57	struct GBAOptions opts = {};
 58	struct GBAArguments args = {};
 59	if (!parseArguments(&args, &config, argc, argv, &subparser)) {
 60		usage(argv[0], PERF_USAGE);
 61		freeArguments(&args);
 62		GBAConfigFreeOpts(&opts);
 63		GBAConfigDeinit(&config);
 64		return 1;
 65	}
 66
 67	renderer.outputBuffer = malloc(256 * 256 * 4);
 68	renderer.outputBufferStride = 256;
 69
 70	struct GBAThread context = { };
 71	_thread = &context;
 72
 73	if (!perfOpts.noVideo) {
 74		context.renderer = &renderer.d;
 75	}
 76
 77	context.debugger = createDebugger(&args, &context);
 78	char gameCode[5] = { 0 };
 79
 80	GBAConfigMap(&config, &opts);
 81	opts.audioSync = false;
 82	opts.videoSync = false;
 83	GBAMapArgumentsToContext(&args, &context);
 84	GBAMapOptionsToContext(&opts, &context);
 85
 86	GBAThreadStart(&context);
 87	GBAGetGameCode(context.gba, gameCode);
 88
 89	int frames = perfOpts.frames;
 90	if (!frames) {
 91		frames = perfOpts.duration * 60;
 92	}
 93	struct timeval tv;
 94	gettimeofday(&tv, 0);
 95	uint64_t start = 1000000LL * tv.tv_sec + tv.tv_usec;
 96	_GBAPerfRunloop(&context, &frames, perfOpts.csv);
 97	gettimeofday(&tv, 0);
 98	uint64_t end = 1000000LL * tv.tv_sec + tv.tv_usec;
 99	uint64_t duration = end - start;
100
101	GBAThreadJoin(&context);
102	GBAConfigFreeOpts(&opts);
103	freeArguments(&args);
104	GBAConfigDeinit(&config);
105	free(context.debugger);
106
107	free(renderer.outputBuffer);
108
109	float scaledFrames = frames * 1000000.f;
110	if (perfOpts.csv) {
111		puts("game_code,frames,duration,renderer");
112		const char* rendererName;
113		if (perfOpts.noVideo) {
114			rendererName = "none";
115		} else {
116			rendererName = "software";
117		}
118		printf("%s,%i,%" PRIu64 ",%s\n", gameCode, frames, duration, rendererName);
119	} else {
120		printf("%u frames in %" PRIu64 " microseconds: %g fps (%gx)\n", frames, duration, scaledFrames / duration, scaledFrames / (duration * 60.f));
121	}
122
123	return 0;
124}
125
126static void _GBAPerfRunloop(struct GBAThread* context, int* frames, bool quiet) {
127	struct timeval lastEcho;
128	gettimeofday(&lastEcho, 0);
129	int duration = *frames;
130	*frames = 0;
131	int lastFrames = 0;
132	while (context->state < THREAD_EXITING) {
133		if (GBASyncWaitFrameStart(&context->sync, 0)) {
134			++*frames;
135			++lastFrames;
136			if (!quiet) {
137				struct timeval currentTime;
138				long timeDiff;
139				gettimeofday(&currentTime, 0);
140				timeDiff = currentTime.tv_sec - lastEcho.tv_sec;
141				timeDiff *= 1000;
142				timeDiff += (currentTime.tv_usec - lastEcho.tv_usec) / 1000;
143				if (timeDiff >= 1000) {
144					printf("\033[2K\rCurrent FPS: %g (%gx)", lastFrames / (timeDiff / 1000.0f), lastFrames / (float) (60 * (timeDiff / 1000.0f)));
145					fflush(stdout);
146					lastEcho = currentTime;
147					lastFrames = 0;
148				}
149			}
150		}
151		GBASyncWaitFrameEnd(&context->sync);
152		if (*frames == duration) {
153			_GBAPerfShutdown(0);
154		}
155	}
156	if (!quiet) {
157		printf("\033[2K\r");
158	}
159}
160
161static void _GBAPerfShutdown(int signal) {
162	UNUSED(signal);
163	GBAThreadEnd(_thread);
164}
165
166static bool _parsePerfOpts(struct SubParser* parser, struct GBAConfig* config, int option, const char* arg) {
167	UNUSED(config);
168	struct PerfOpts* opts = parser->opts;
169	errno = 0;
170	switch (option) {
171	case 'F':
172		opts->frames = strtoul(arg, 0, 10);
173		return !errno;
174	case 'N':
175		opts->noVideo = true;
176		return true;
177	case 'P':
178		opts->csv = true;
179		return true;
180	case 'S':
181		opts->duration = strtoul(arg, 0, 10);
182		return !errno;
183	default:
184		return false;
185	}
186}