src/platform/qt/Display.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Display.h"
7
8#include <QApplication>
9#include <QResizeEvent>
10
11extern "C" {
12#include "gba-thread.h"
13}
14
15using namespace QGBA;
16
17static const GLint _glVertices[] = {
18 0, 0,
19 256, 0,
20 256, 256,
21 0, 256
22};
23
24static const GLint _glTexCoords[] = {
25 0, 0,
26 1, 0,
27 1, 1,
28 0, 1
29};
30
31Display::Display(QGLFormat format, QWidget* parent)
32 : QGLWidget(format, parent)
33 , m_painter(nullptr)
34 , m_drawThread(nullptr)
35{
36 setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding);
37 setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
38 setAutoBufferSwap(false);
39 setCursor(Qt::BlankCursor);
40}
41
42void Display::startDrawing(const uint32_t* buffer, GBAThread* thread) {
43 if (m_drawThread) {
44 return;
45 }
46 m_drawThread = new QThread(this);
47 m_painter = new Painter(this);
48 m_painter->setContext(thread);
49 m_painter->setBacking(buffer);
50 m_painter->moveToThread(m_drawThread);
51 m_context = thread;
52 doneCurrent();
53 context()->moveToThread(m_drawThread);
54 connect(m_drawThread, SIGNAL(started()), m_painter, SLOT(start()));
55 m_drawThread->start(QThread::TimeCriticalPriority);
56}
57
58void Display::stopDrawing() {
59 if (m_drawThread) {
60 if (GBAThreadIsActive(m_context)) {
61 GBAThreadInterrupt(m_context);
62 GBASyncSuspendDrawing(&m_context->sync);
63 }
64 QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
65 m_drawThread->exit();
66 m_drawThread = nullptr;
67 if (GBAThreadIsActive(m_context)) {
68 GBASyncResumeDrawing(&m_context->sync);
69 GBAThreadContinue(m_context);
70 }
71 }
72}
73
74void Display::pauseDrawing() {
75 if (m_drawThread) {
76 if (GBAThreadIsActive(m_context)) {
77 GBAThreadInterrupt(m_context);
78 GBASyncSuspendDrawing(&m_context->sync);
79 }
80 QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
81 if (GBAThreadIsActive(m_context)) {
82 GBASyncResumeDrawing(&m_context->sync);
83 GBAThreadContinue(m_context);
84 }
85 }
86}
87
88void Display::unpauseDrawing() {
89 if (m_drawThread) {
90 if (GBAThreadIsActive(m_context)) {
91 GBAThreadInterrupt(m_context);
92 GBASyncSuspendDrawing(&m_context->sync);
93 }
94 QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
95 if (GBAThreadIsActive(m_context)) {
96 GBASyncResumeDrawing(&m_context->sync);
97 GBAThreadContinue(m_context);
98 }
99 }
100}
101
102void Display::forceDraw() {
103 if (m_drawThread) {
104 QMetaObject::invokeMethod(m_painter, "forceDraw", Qt::QueuedConnection);
105 }
106}
107
108#ifdef USE_PNG
109void Display::screenshot() {
110 GBAThreadInterrupt(m_context);
111 GBAThreadTakeScreenshot(m_context);
112 GBAThreadContinue(m_context);
113}
114#endif
115
116void Display::initializeGL() {
117 glClearColor(0, 0, 0, 0);
118 glClear(GL_COLOR_BUFFER_BIT);
119 swapBuffers();
120}
121
122void Display::resizeEvent(QResizeEvent* event) {
123 if (m_drawThread) {
124 GBAThreadInterrupt(m_context);
125 GBASyncSuspendDrawing(&m_context->sync);
126 QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, event->size()));
127 GBASyncResumeDrawing(&m_context->sync);
128 GBAThreadContinue(m_context);
129 }
130}
131
132Painter::Painter(Display* parent)
133 : m_gl(parent)
134{
135 m_size = parent->size();
136}
137
138void Painter::setContext(GBAThread* context) {
139 m_context = context;
140}
141
142void Painter::setBacking(const uint32_t* backing) {
143 m_backing = backing;
144}
145
146void Painter::resize(const QSize& size) {
147 m_size = size;
148 m_gl->makeCurrent();
149 glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
150 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
151 m_gl->swapBuffers();
152 m_gl->doneCurrent();
153}
154
155void Painter::start() {
156 m_gl->makeCurrent();
157 glEnable(GL_TEXTURE_2D);
158 glGenTextures(1, &m_tex);
159 glBindTexture(GL_TEXTURE_2D, m_tex);
160 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
161 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
162 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
163 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
164 glEnableClientState(GL_VERTEX_ARRAY);
165 glVertexPointer(2, GL_INT, 0, _glVertices);
166 glTexCoordPointer(2, GL_INT, 0, _glTexCoords);
167 glMatrixMode(GL_PROJECTION);
168 glLoadIdentity();
169 glOrtho(0, 240, 160, 0, 0, 1);
170 glMatrixMode(GL_MODELVIEW);
171 glLoadIdentity();
172 m_gl->doneCurrent();
173
174 m_drawTimer = new QTimer;
175 m_drawTimer->moveToThread(QThread::currentThread());
176 m_drawTimer->setInterval(0);
177 connect(m_drawTimer, SIGNAL(timeout()), this, SLOT(draw()));
178 m_drawTimer->start();
179}
180
181void Painter::draw() {
182 m_gl->makeCurrent();
183 if (GBASyncWaitFrameStart(&m_context->sync, m_context->frameskip)) {
184 glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
185 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_backing);
186 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
187 if (m_context->sync.videoFrameWait) {
188 glFlush();
189 }
190 }
191 GBASyncWaitFrameEnd(&m_context->sync);
192 m_gl->swapBuffers();
193 m_gl->doneCurrent();
194}
195
196void Painter::forceDraw() {
197 m_gl->makeCurrent();
198 glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
199 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_backing);
200 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
201 if (m_context->sync.videoFrameWait) {
202 glFlush();
203 }
204 m_gl->swapBuffers();
205 m_gl->doneCurrent();
206}
207
208void Painter::stop() {
209 m_drawTimer->stop();
210 delete m_drawTimer;
211 m_gl->makeCurrent();
212 glDeleteTextures(1, &m_tex);
213 glClear(GL_COLOR_BUFFER_BIT);
214 m_gl->swapBuffers();
215 m_gl->doneCurrent();
216 m_gl->context()->moveToThread(QApplication::instance()->thread());
217}
218
219void Painter::pause() {
220 m_drawTimer->stop();
221 // Make sure both buffers are filled
222 forceDraw();
223 forceDraw();
224}
225
226void Painter::unpause() {
227 m_drawTimer->start();
228}