all repos — mgba @ 9d209aa9bb48c2f6431e59f2c8395205d9b3d3a1

mGBA Game Boy Advance Emulator

src/gb/audio.c (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "audio.h"
  7
  8#include "core/interface.h"
  9#include "core/sync.h"
 10#include "gb/gb.h"
 11#include "gb/io.h"
 12
 13#define FRAME_CYCLES (DMG_LR35902_FREQUENCY >> 9)
 14
 15const uint32_t DMG_LR35902_FREQUENCY = 0x400000;
 16static const int CLOCKS_PER_BLIP_FRAME = 0x1000;
 17static const unsigned BLIP_BUFFER_SIZE = 0x4000;
 18const int GB_AUDIO_VOLUME_MAX = 0x100;
 19
 20static void _writeDuty(struct GBAudioEnvelope* envelope, uint8_t value);
 21static bool _writeSweep(struct GBAudioEnvelope* envelope, uint8_t value);
 22static int32_t _updateSquareChannel(struct GBAudioSquareControl* envelope, int duty);
 23static void _updateEnvelope(struct GBAudioEnvelope* envelope);
 24static bool _updateSweep(struct GBAudioChannel1* ch, bool initial);
 25static int32_t _updateChannel1(struct GBAudioChannel1* ch);
 26static int32_t _updateChannel2(struct GBAudioChannel2* ch);
 27static int32_t _updateChannel3(struct GBAudioChannel3* ch, enum GBAudioStyle style);
 28static int32_t _updateChannel4(struct GBAudioChannel4* ch);
 29static void _sample(struct GBAudio* audio, int32_t cycles);
 30
 31void GBAudioInit(struct GBAudio* audio, size_t samples, uint8_t* nr52, enum GBAudioStyle style) {
 32	audio->samples = samples;
 33	audio->left = blip_new(BLIP_BUFFER_SIZE);
 34	audio->right = blip_new(BLIP_BUFFER_SIZE);
 35	audio->clockRate = DMG_LR35902_FREQUENCY;
 36	// Guess too large; we hang producing extra samples if we guess too low
 37	blip_set_rates(audio->left, DMG_LR35902_FREQUENCY, 96000);
 38	blip_set_rates(audio->right, DMG_LR35902_FREQUENCY, 96000);
 39	audio->forceDisableCh[0] = false;
 40	audio->forceDisableCh[1] = false;
 41	audio->forceDisableCh[2] = false;
 42	audio->forceDisableCh[3] = false;
 43	audio->masterVolume = GB_AUDIO_VOLUME_MAX;
 44	audio->nr52 = nr52;
 45	audio->style = style;
 46}
 47
 48void GBAudioDeinit(struct GBAudio* audio) {
 49	blip_delete(audio->left);
 50	blip_delete(audio->right);
 51}
 52
 53void GBAudioReset(struct GBAudio* audio) {
 54	audio->nextEvent = 0;
 55	audio->nextCh1 = 0;
 56	audio->nextCh2 = 0;
 57	audio->nextCh3 = 0;
 58	audio->nextCh4 = 0;
 59	audio->ch1 = (struct GBAudioChannel1) { .envelope = { .dead = 2 } };
 60	audio->ch2 = (struct GBAudioChannel2) { .envelope = { .dead = 2 } };
 61	audio->ch3 = (struct GBAudioChannel3) { .bank = 0 };
 62	audio->ch4 = (struct GBAudioChannel4) { .envelope = { .dead = 2 } };
 63	audio->eventDiff = 0;
 64	audio->nextFrame = 0;
 65	audio->frame = 0;
 66	audio->nextSample = 0;
 67	audio->sampleInterval = 128;
 68	audio->volumeRight = 0;
 69	audio->volumeLeft = 0;
 70	audio->ch1Right = false;
 71	audio->ch2Right = false;
 72	audio->ch3Right = false;
 73	audio->ch4Right = false;
 74	audio->ch1Left = false;
 75	audio->ch2Left = false;
 76	audio->ch3Left = false;
 77	audio->ch4Left = false;
 78	audio->playingCh1 = false;
 79	audio->playingCh2 = false;
 80	audio->playingCh3 = false;
 81	audio->playingCh4 = false;
 82}
 83
 84void GBAudioResizeBuffer(struct GBAudio* audio, size_t samples) {
 85	mCoreSyncLockAudio(audio->p->sync);
 86	audio->samples = samples;
 87	blip_clear(audio->left);
 88	blip_clear(audio->right);
 89	audio->clock = 0;
 90	mCoreSyncConsumeAudio(audio->p->sync);
 91}
 92
 93void GBAudioWriteNR10(struct GBAudio* audio, uint8_t value) {
 94	audio->ch1.shift = GBAudioRegisterSquareSweepGetShift(value);
 95	bool oldDirection = audio->ch1.direction;
 96	audio->ch1.direction = GBAudioRegisterSquareSweepGetDirection(value);
 97	if (audio->ch1.sweepOccurred && oldDirection && !audio->ch1.direction) {
 98		audio->playingCh1 = false;
 99		*audio->nr52 &= ~0x0001;
100	}
101	audio->ch1.sweepOccurred = false;
102	audio->ch1.time = GBAudioRegisterSquareSweepGetTime(value);
103	if (!audio->ch1.time) {
104		audio->ch1.time = 8;
105	}
106}
107
108void GBAudioWriteNR11(struct GBAudio* audio, uint8_t value) {
109	_writeDuty(&audio->ch1.envelope, value);
110	audio->ch1.control.length = 64 - audio->ch1.envelope.length;
111}
112
113void GBAudioWriteNR12(struct GBAudio* audio, uint8_t value) {
114	if (!_writeSweep(&audio->ch1.envelope, value)) {
115		audio->playingCh1 = false;
116		*audio->nr52 &= ~0x0001;
117	}
118}
119
120void GBAudioWriteNR13(struct GBAudio* audio, uint8_t value) {
121	audio->ch1.control.frequency &= 0x700;
122	audio->ch1.control.frequency |= GBAudioRegisterControlGetFrequency(value);
123}
124
125void GBAudioWriteNR14(struct GBAudio* audio, uint8_t value) {
126	audio->ch1.control.frequency &= 0xFF;
127	audio->ch1.control.frequency |= GBAudioRegisterControlGetFrequency(value << 8);
128	bool wasStop = audio->ch1.control.stop;
129	audio->ch1.control.stop = GBAudioRegisterControlGetStop(value << 8);
130	if (!wasStop && audio->ch1.control.stop && audio->ch1.control.length && !(audio->frame & 1)) {
131		--audio->ch1.control.length;
132		if (audio->ch1.control.length == 0) {
133			audio->playingCh1 = false;
134		}
135	}
136	if (GBAudioRegisterControlIsRestart(value << 8)) {
137		if (audio->nextEvent == INT_MAX) {
138			audio->eventDiff = 0;
139		}
140		if (!audio->playingCh1) {
141			audio->nextCh1 = audio->eventDiff;
142		}
143		audio->playingCh1 = audio->ch1.envelope.initialVolume || audio->ch1.envelope.direction;
144		audio->ch1.envelope.currentVolume = audio->ch1.envelope.initialVolume;
145		if (audio->ch1.envelope.currentVolume > 0 && audio->ch1.envelope.stepTime) {
146			audio->ch1.envelope.dead = 0;
147		}
148		audio->ch1.realFrequency = audio->ch1.control.frequency;
149		audio->ch1.sweepStep = audio->ch1.time;
150		audio->ch1.sweepEnable = (audio->ch1.sweepStep != 8) || audio->ch1.shift;
151		audio->ch1.sweepOccurred = false;
152		if (audio->playingCh1 && audio->ch1.shift) {
153			audio->playingCh1 = _updateSweep(&audio->ch1, true);
154		}
155		if (!audio->ch1.control.length) {
156			audio->ch1.control.length = 64;
157			if (audio->ch1.control.stop && !(audio->frame & 1)) {
158				--audio->ch1.control.length;
159			}
160		}
161		// TODO: Don't need p
162		if (audio->p) {
163			audio->nextEvent = audio->p->cpu->cycles;
164			audio->p->cpu->nextEvent = audio->nextEvent;
165		} else {
166			audio->nextEvent = 0;
167		}
168	}
169	*audio->nr52 &= ~0x0001;
170	*audio->nr52 |= audio->playingCh1;
171}
172
173void GBAudioWriteNR21(struct GBAudio* audio, uint8_t value) {
174	_writeDuty(&audio->ch2.envelope, value);
175	audio->ch2.control.length = 64 - audio->ch2.envelope.length;
176}
177
178void GBAudioWriteNR22(struct GBAudio* audio, uint8_t value) {
179	if (!_writeSweep(&audio->ch2.envelope, value)) {
180		audio->playingCh2 = false;
181		*audio->nr52 &= ~0x0002;
182	}
183}
184
185void GBAudioWriteNR23(struct GBAudio* audio, uint8_t value) {
186	audio->ch2.control.frequency &= 0x700;
187	audio->ch2.control.frequency |= GBAudioRegisterControlGetFrequency(value);
188}
189
190void GBAudioWriteNR24(struct GBAudio* audio, uint8_t value) {
191	audio->ch2.control.frequency &= 0xFF;
192	audio->ch2.control.frequency |= GBAudioRegisterControlGetFrequency(value << 8);
193	bool wasStop = audio->ch2.control.stop;
194	audio->ch2.control.stop = GBAudioRegisterControlGetStop(value << 8);
195	if (!wasStop && audio->ch2.control.stop && audio->ch2.control.length && !(audio->frame & 1)) {
196		--audio->ch2.control.length;
197		if (audio->ch2.control.length == 0) {
198			audio->playingCh2 = false;
199		}
200	}
201	if (GBAudioRegisterControlIsRestart(value << 8)) {
202		audio->playingCh2 = audio->ch2.envelope.initialVolume || audio->ch2.envelope.direction;
203		audio->ch2.envelope.currentVolume = audio->ch2.envelope.initialVolume;
204		if (audio->ch2.envelope.currentVolume > 0 && audio->ch2.envelope.stepTime) {
205			audio->ch2.envelope.dead = 0;
206		}
207		if (audio->nextEvent == INT_MAX) {
208			audio->eventDiff = 0;
209		}
210		if (!audio->playingCh2) {
211			audio->nextCh2 = audio->eventDiff;
212		}
213		if (!audio->ch2.control.length) {
214			audio->ch2.control.length = 64;
215			if (audio->ch2.control.stop && !(audio->frame & 1)) {
216				--audio->ch2.control.length;
217			}
218		}
219		// TODO: Don't need p
220		if (audio->p) {
221			audio->nextEvent = audio->p->cpu->cycles;
222			audio->p->cpu->nextEvent = audio->nextEvent;
223		} else {
224			audio->nextEvent = 0;
225		}
226	}
227	*audio->nr52 &= ~0x0002;
228	*audio->nr52 |= audio->playingCh2 << 1;
229}
230
231void GBAudioWriteNR30(struct GBAudio* audio, uint8_t value) {
232	audio->ch3.enable = GBAudioRegisterBankGetEnable(value);
233	if (!audio->ch3.enable) {
234		audio->playingCh3 = false;
235		*audio->nr52 &= ~0x0004;
236	}
237}
238
239void GBAudioWriteNR31(struct GBAudio* audio, uint8_t value) {
240	audio->ch3.length = 256 - value;
241}
242
243void GBAudioWriteNR32(struct GBAudio* audio, uint8_t value) {
244	audio->ch3.volume = GBAudioRegisterBankVolumeGetVolumeGB(value);
245}
246
247void GBAudioWriteNR33(struct GBAudio* audio, uint8_t value) {
248	audio->ch3.rate &= 0x700;
249	audio->ch3.rate |= GBAudioRegisterControlGetRate(value);
250}
251
252void GBAudioWriteNR34(struct GBAudio* audio, uint8_t value) {
253	audio->ch3.rate &= 0xFF;
254	audio->ch3.rate |= GBAudioRegisterControlGetRate(value << 8);
255	bool wasStop = audio->ch3.stop;
256	audio->ch3.stop = GBAudioRegisterControlGetStop(value << 8);
257	if (!wasStop && audio->ch3.stop && audio->ch3.length && !(audio->frame & 1)) {
258		--audio->ch3.length;
259		if (audio->ch3.length == 0) {
260			audio->playingCh3 = false;
261		}
262	}
263	bool wasEnable = audio->playingCh3;
264	if (GBAudioRegisterControlIsRestart(value << 8)) {
265		audio->playingCh3 = audio->ch3.enable;
266		if (!audio->ch3.length) {
267			audio->ch3.length = 256;
268			if (audio->ch3.stop && !(audio->frame & 1)) {
269				--audio->ch3.length;
270			}
271		}
272
273		if (audio->style == GB_AUDIO_DMG && wasEnable && audio->playingCh3 && audio->ch3.readable) {
274			if (audio->ch3.window < 8) {
275				audio->ch3.wavedata8[0] = audio->ch3.wavedata8[audio->ch3.window >> 1];
276			} else {
277				audio->ch3.wavedata8[0] = audio->ch3.wavedata8[((audio->ch3.window >> 1) & ~3)];
278				audio->ch3.wavedata8[1] = audio->ch3.wavedata8[((audio->ch3.window >> 1) & ~3) + 1];
279				audio->ch3.wavedata8[2] = audio->ch3.wavedata8[((audio->ch3.window >> 1) & ~3) + 2];
280				audio->ch3.wavedata8[3] = audio->ch3.wavedata8[((audio->ch3.window >> 1) & ~3) + 3];
281			}
282		}
283		audio->ch3.window = 0;
284	}
285	if (audio->playingCh3) {
286		if (audio->nextEvent == INT_MAX) {
287			audio->eventDiff = 0;
288		}
289		audio->ch3.readable = audio->style != GB_AUDIO_DMG;
290		// TODO: Don't need p
291		if (audio->p) {
292			// TODO: Where does this cycle delay come from?
293			audio->nextCh3 = audio->eventDiff + audio->p->cpu->cycles + 4 + 2 * (2048 - audio->ch3.rate);
294			audio->nextEvent = audio->p->cpu->cycles;
295			audio->p->cpu->nextEvent = audio->nextEvent;
296		} else {
297			audio->nextCh3 = audio->eventDiff + 4 + 2 * (2048 - audio->ch3.rate);
298			audio->nextEvent = 0;
299		}
300	}
301	*audio->nr52 &= ~0x0004;
302	*audio->nr52 |= audio->playingCh3 << 2;
303}
304
305void GBAudioWriteNR41(struct GBAudio* audio, uint8_t value) {
306	_writeDuty(&audio->ch4.envelope, value);
307	audio->ch4.length = 64 - audio->ch4.envelope.length;
308}
309
310void GBAudioWriteNR42(struct GBAudio* audio, uint8_t value) {
311	if (!_writeSweep(&audio->ch4.envelope, value)) {
312		audio->playingCh4 = false;
313		*audio->nr52 &= ~0x0008;
314	}
315}
316
317void GBAudioWriteNR43(struct GBAudio* audio, uint8_t value) {
318	audio->ch4.ratio = GBAudioRegisterNoiseFeedbackGetRatio(value);
319	audio->ch4.frequency = GBAudioRegisterNoiseFeedbackGetFrequency(value);
320	audio->ch4.power = GBAudioRegisterNoiseFeedbackGetPower(value);
321}
322
323void GBAudioWriteNR44(struct GBAudio* audio, uint8_t value) {
324	bool wasStop = audio->ch4.stop;
325	audio->ch4.stop = GBAudioRegisterNoiseControlGetStop(value);
326	if (!wasStop && audio->ch4.stop && audio->ch4.length && !(audio->frame & 1)) {
327		--audio->ch4.length;
328		if (audio->ch4.length == 0) {
329			audio->playingCh4 = false;
330		}
331	}
332	if (GBAudioRegisterNoiseControlIsRestart(value)) {
333		audio->playingCh4 = audio->ch4.envelope.initialVolume || audio->ch4.envelope.direction;
334		audio->ch4.envelope.currentVolume = audio->ch4.envelope.initialVolume;
335		if (audio->ch4.envelope.currentVolume > 0 && audio->ch4.envelope.stepTime) {
336			audio->ch4.envelope.dead = 0;
337		}
338		if (audio->ch4.power) {
339			audio->ch4.lfsr = 0x40;
340		} else {
341			audio->ch4.lfsr = 0x4000;
342		}
343		if (audio->nextEvent == INT_MAX) {
344			audio->eventDiff = 0;
345		}
346		if (!audio->playingCh4) {
347			audio->nextCh4 = audio->eventDiff;
348		}
349		if (!audio->ch4.length) {
350			audio->ch4.length = 64;
351			if (audio->ch4.stop && !(audio->frame & 1)) {
352				--audio->ch4.length;
353			}
354		}
355		// TODO: Don't need p
356		if (audio->p) {
357			audio->nextEvent = audio->p->cpu->cycles;
358			audio->p->cpu->nextEvent = audio->nextEvent;
359		} else {
360			audio->nextEvent = 0;
361		}
362	}
363	*audio->nr52 &= ~0x0008;
364	*audio->nr52 |= audio->playingCh4 << 3;
365}
366
367void GBAudioWriteNR50(struct GBAudio* audio, uint8_t value) {
368	audio->volumeRight = GBRegisterNR50GetVolumeRight(value);
369	audio->volumeLeft = GBRegisterNR50GetVolumeLeft(value);
370}
371
372void GBAudioWriteNR51(struct GBAudio* audio, uint8_t value) {
373	audio->ch1Right = GBRegisterNR51GetCh1Right(value);
374	audio->ch2Right = GBRegisterNR51GetCh2Right(value);
375	audio->ch3Right = GBRegisterNR51GetCh3Right(value);
376	audio->ch4Right = GBRegisterNR51GetCh4Right(value);
377	audio->ch1Left = GBRegisterNR51GetCh1Left(value);
378	audio->ch2Left = GBRegisterNR51GetCh2Left(value);
379	audio->ch3Left = GBRegisterNR51GetCh3Left(value);
380	audio->ch4Left = GBRegisterNR51GetCh4Left(value);
381}
382
383void GBAudioWriteNR52(struct GBAudio* audio, uint8_t value) {
384	bool wasEnable = audio->enable;
385	audio->enable = GBAudioEnableGetEnable(value);
386	if (!audio->enable) {
387		audio->playingCh1 = 0;
388		audio->playingCh2 = 0;
389		audio->playingCh3 = 0;
390		audio->playingCh4 = 0;
391		GBAudioWriteNR10(audio, 0);
392		GBAudioWriteNR12(audio, 0);
393		GBAudioWriteNR13(audio, 0);
394		GBAudioWriteNR14(audio, 0);
395		GBAudioWriteNR22(audio, 0);
396		GBAudioWriteNR23(audio, 0);
397		GBAudioWriteNR24(audio, 0);
398		GBAudioWriteNR30(audio, 0);
399		GBAudioWriteNR32(audio, 0);
400		GBAudioWriteNR33(audio, 0);
401		GBAudioWriteNR34(audio, 0);
402		GBAudioWriteNR42(audio, 0);
403		GBAudioWriteNR43(audio, 0);
404		GBAudioWriteNR44(audio, 0);
405		GBAudioWriteNR50(audio, 0);
406		GBAudioWriteNR51(audio, 0);
407		if (audio->style != GB_AUDIO_DMG) {
408			GBAudioWriteNR11(audio, 0);
409			GBAudioWriteNR21(audio, 0);
410			GBAudioWriteNR31(audio, 0);
411			GBAudioWriteNR41(audio, 0);
412		}
413
414		if (audio->p) {
415			audio->p->memory.io[REG_NR10] = 0;
416			audio->p->memory.io[REG_NR11] = 0;
417			audio->p->memory.io[REG_NR12] = 0;
418			audio->p->memory.io[REG_NR13] = 0;
419			audio->p->memory.io[REG_NR14] = 0;
420			audio->p->memory.io[REG_NR21] = 0;
421			audio->p->memory.io[REG_NR22] = 0;
422			audio->p->memory.io[REG_NR23] = 0;
423			audio->p->memory.io[REG_NR24] = 0;
424			audio->p->memory.io[REG_NR30] = 0;
425			audio->p->memory.io[REG_NR31] = 0;
426			audio->p->memory.io[REG_NR32] = 0;
427			audio->p->memory.io[REG_NR33] = 0;
428			audio->p->memory.io[REG_NR34] = 0;
429			audio->p->memory.io[REG_NR42] = 0;
430			audio->p->memory.io[REG_NR43] = 0;
431			audio->p->memory.io[REG_NR44] = 0;
432			audio->p->memory.io[REG_NR50] = 0;
433			audio->p->memory.io[REG_NR51] = 0;
434			if (audio->style != GB_AUDIO_DMG) {
435				audio->p->memory.io[REG_NR11] = 0;
436				audio->p->memory.io[REG_NR21] = 0;
437				audio->p->memory.io[REG_NR31] = 0;
438				audio->p->memory.io[REG_NR41] = 0;
439			}
440		}
441		*audio->nr52 &= ~0x000F;
442	} else if (!wasEnable) {
443		audio->frame = 7;
444	}
445}
446
447int32_t GBAudioProcessEvents(struct GBAudio* audio, int32_t cycles) {
448	if (audio->nextEvent == INT_MAX) {
449		return INT_MAX;
450	}
451	audio->nextEvent -= cycles;
452	audio->eventDiff += cycles;
453	while (audio->nextEvent <= 0) {
454		audio->nextEvent = INT_MAX;
455		if (audio->enable) {
456			audio->nextFrame -= audio->eventDiff;
457			int frame = -1;
458			if (audio->nextFrame <= 0) {
459				frame = (audio->frame + 1) & 7;
460				audio->frame = frame;
461				audio->nextFrame += FRAME_CYCLES;
462				if (audio->nextFrame < audio->nextEvent) {
463					audio->nextEvent = audio->nextFrame;
464				}
465			}
466
467			if (audio->playingCh1) {
468				audio->nextCh1 -= audio->eventDiff;
469				if (!audio->ch1.envelope.dead && frame == 7) {
470					--audio->ch1.envelope.nextStep;
471					if (audio->ch1.envelope.nextStep == 0) {
472						int8_t sample = audio->ch1.control.hi * 0x10 - 0x8;
473						_updateEnvelope(&audio->ch1.envelope);
474						audio->ch1.sample = sample * audio->ch1.envelope.currentVolume;
475					}
476				}
477
478				if (audio->ch1.sweepEnable && (frame & 3) == 2) {
479					--audio->ch1.sweepStep;
480					if (audio->ch1.sweepStep == 0) {
481						audio->playingCh1 = _updateSweep(&audio->ch1, false);
482					}
483				}
484
485				if (audio->ch1.envelope.dead != 2) {
486					if (audio->nextCh1 <= 0) {
487						audio->nextCh1 += _updateChannel1(&audio->ch1);
488					}
489					if (audio->nextCh1 < audio->nextEvent) {
490						audio->nextEvent = audio->nextCh1;
491					}
492				}
493			}
494
495			if (audio->ch1.control.length && audio->ch1.control.stop && !(frame & 1)) {
496				--audio->ch1.control.length;
497				if (audio->ch1.control.length == 0) {
498					audio->playingCh1 = 0;
499				}
500			}
501
502			if (audio->playingCh2) {
503				audio->nextCh2 -= audio->eventDiff;
504				if (!audio->ch2.envelope.dead && frame == 7) {
505					--audio->ch2.envelope.nextStep;
506					if (audio->ch2.envelope.nextStep == 0) {
507						int8_t sample = audio->ch2.control.hi * 0x10 - 0x8;
508						_updateEnvelope(&audio->ch2.envelope);
509						audio->ch2.sample = sample * audio->ch2.envelope.currentVolume;
510					}
511				}
512
513				if (audio->ch2.envelope.dead != 2) {
514					if (audio->nextCh2 <= 0) {
515						audio->nextCh2 += _updateChannel2(&audio->ch2);
516					}
517					if (audio->nextCh2 < audio->nextEvent) {
518						audio->nextEvent = audio->nextCh2;
519					}
520				}
521			}
522
523			if (audio->ch2.control.length && audio->ch2.control.stop && !(frame & 1)) {
524				--audio->ch2.control.length;
525				if (audio->ch2.control.length == 0) {
526					audio->playingCh2 = 0;
527				}
528			}
529
530			if (audio->playingCh3) {
531				audio->nextCh3 -= audio->eventDiff;
532				audio->fadeCh3 -= audio->eventDiff;
533				if (audio->fadeCh3 <= 0) {
534					audio->ch3.readable = false;
535					audio->fadeCh3 = INT_MAX;
536				}
537				if (audio->nextCh3 <= 0) {
538					if (audio->style == GB_AUDIO_DMG) {
539						audio->fadeCh3 = audio->nextCh3 + 2;
540					}
541					audio->nextCh3 += _updateChannel3(&audio->ch3, audio->style);
542					audio->ch3.readable = true;
543				}
544				if (audio->fadeCh3 < audio->nextEvent) {
545					audio->nextEvent = audio->fadeCh3;
546				}
547				if (audio->nextCh3 < audio->nextEvent) {
548					audio->nextEvent = audio->nextCh3;
549				}
550			}
551
552			if (audio->ch3.length && audio->ch3.stop && !(frame & 1)) {
553				--audio->ch3.length;
554				if (audio->ch3.length == 0) {
555					audio->playingCh3 = 0;
556				}
557			}
558
559			if (audio->playingCh4) {
560				audio->nextCh4 -= audio->eventDiff;
561				if (!audio->ch4.envelope.dead && frame == 7) {
562					--audio->ch4.envelope.nextStep;
563					if (audio->ch4.envelope.nextStep == 0) {
564						int8_t sample = (audio->ch4.sample >> 31) * 0x8;
565						_updateEnvelope(&audio->ch4.envelope);
566						audio->ch4.sample = sample * audio->ch4.envelope.currentVolume;
567					}
568				}
569
570				if (audio->ch4.envelope.dead != 2) {
571					if (audio->nextCh4 <= 0) {
572						int32_t timing = _updateChannel4(&audio->ch4);
573						if (audio->nextCh4 < -timing) {
574							int32_t bound = timing * 16;
575							// Perform negative modulo to cap to 16 iterations
576							audio->nextCh4 = bound - (audio->nextCh4 - 1) % bound - 1;
577						}
578						audio->nextCh4 += timing;
579					}
580					if (audio->nextCh4 < audio->nextEvent) {
581						audio->nextEvent = audio->nextCh4;
582					}
583				}
584			}
585
586			if (audio->ch4.length && audio->ch4.stop && !(frame & 1)) {
587				--audio->ch4.length;
588				if (audio->ch4.length == 0) {
589					audio->playingCh4 = 0;
590				}
591			}
592		}
593
594		*audio->nr52 &= ~0x000F;
595		*audio->nr52 |= audio->playingCh1;
596		*audio->nr52 |= audio->playingCh2 << 1;
597		*audio->nr52 |= audio->playingCh3 << 2;
598		*audio->nr52 |= audio->playingCh4 << 3;
599
600		if (audio->p) {
601			audio->nextSample -= audio->eventDiff;
602			if (audio->nextSample <= 0) {
603				_sample(audio, audio->sampleInterval);
604				audio->nextSample += audio->sampleInterval;
605			}
606
607			if (audio->nextSample < audio->nextEvent) {
608				audio->nextEvent = audio->nextSample;
609			}
610		}
611		audio->eventDiff = 0;
612	}
613	return audio->nextEvent;
614}
615
616void GBAudioSamplePSG(struct GBAudio* audio, int16_t* left, int16_t* right) {
617	int sampleLeft = 0;
618	int sampleRight = 0;
619
620	if (audio->playingCh1 && !audio->forceDisableCh[0]) {
621		if (audio->ch1Left) {
622			sampleLeft += audio->ch1.sample;
623		}
624
625		if (audio->ch1Right) {
626			sampleRight += audio->ch1.sample;
627		}
628	}
629
630	if (audio->playingCh2 && !audio->forceDisableCh[1]) {
631		if (audio->ch2Left) {
632			sampleLeft += audio->ch2.sample;
633		}
634
635		if (audio->ch2Right) {
636			sampleRight += audio->ch2.sample;
637		}
638	}
639
640	if (audio->playingCh3 && !audio->forceDisableCh[2]) {
641		if (audio->ch3Left) {
642			sampleLeft += audio->ch3.sample;
643		}
644
645		if (audio->ch3Right) {
646			sampleRight += audio->ch3.sample;
647		}
648	}
649
650	if (audio->playingCh4 && !audio->forceDisableCh[3]) {
651		if (audio->ch4Left) {
652			sampleLeft += audio->ch4.sample;
653		}
654
655		if (audio->ch4Right) {
656			sampleRight += audio->ch4.sample;
657		}
658	}
659
660	*left = sampleLeft * (1 + audio->volumeLeft);
661	*right = sampleRight * (1 + audio->volumeRight);
662}
663
664void _sample(struct GBAudio* audio, int32_t cycles) {
665	int16_t sampleLeft = 0;
666	int16_t sampleRight = 0;
667	GBAudioSamplePSG(audio, &sampleLeft, &sampleRight);
668	sampleLeft = (sampleLeft * audio->masterVolume) >> 6;
669	sampleRight = (sampleRight * audio->masterVolume) >> 6;
670
671	mCoreSyncLockAudio(audio->p->sync);
672	unsigned produced;
673	if ((size_t) blip_samples_avail(audio->left) < audio->samples) {
674		blip_add_delta(audio->left, audio->clock, sampleLeft - audio->lastLeft);
675		blip_add_delta(audio->right, audio->clock, sampleRight - audio->lastRight);
676		audio->lastLeft = sampleLeft;
677		audio->lastRight = sampleRight;
678		audio->clock += cycles;
679		if (audio->clock >= CLOCKS_PER_BLIP_FRAME) {
680			blip_end_frame(audio->left, audio->clock);
681			blip_end_frame(audio->right, audio->clock);
682			audio->clock -= CLOCKS_PER_BLIP_FRAME;
683		}
684	}
685	produced = blip_samples_avail(audio->left);
686	if (audio->p->stream && audio->p->stream->postAudioFrame) {
687		audio->p->stream->postAudioFrame(audio->p->stream, sampleLeft, sampleRight);
688	}
689	bool wait = produced >= audio->samples;
690	mCoreSyncProduceAudio(audio->p->sync, wait);
691
692	if (wait && audio->p->stream && audio->p->stream->postAudioBuffer) {
693		audio->p->stream->postAudioBuffer(audio->p->stream, audio->left, audio->right);
694	}
695}
696
697void _writeDuty(struct GBAudioEnvelope* envelope, uint8_t value) {
698	envelope->length = GBAudioRegisterDutyGetLength(value);
699	envelope->duty = GBAudioRegisterDutyGetDuty(value);
700}
701
702bool _writeSweep(struct GBAudioEnvelope* envelope, uint8_t value) {
703	envelope->stepTime = GBAudioRegisterSweepGetStepTime(value);
704	envelope->direction = GBAudioRegisterSweepGetDirection(value);
705	envelope->initialVolume = GBAudioRegisterSweepGetInitialVolume(value);
706	if (envelope->stepTime == 0) {
707		envelope->dead = envelope->currentVolume ? 1 : 2;
708	} else if (!envelope->direction && !envelope->currentVolume) {
709		envelope->dead = 2;
710	} else if (envelope->direction && envelope->currentVolume == 0xF) {
711		envelope->dead = 1;
712	} else {
713		envelope->dead = 0;
714	}
715	envelope->nextStep = envelope->stepTime;
716	return envelope->initialVolume || envelope->direction;
717}
718
719static int32_t _updateSquareChannel(struct GBAudioSquareControl* control, int duty) {
720	control->hi = !control->hi;
721	int period = 4 * (2048 - control->frequency);
722	switch (duty) {
723	case 0:
724		return control->hi ? period : period * 7;
725	case 1:
726		return control->hi ? period * 2 : period * 6;
727	case 2:
728		return period * 4;
729	case 3:
730		return control->hi ? period * 6 : period * 2;
731	default:
732		// This should never be hit
733		return period * 4;
734	}
735}
736
737static void _updateEnvelope(struct GBAudioEnvelope* envelope) {
738	if (envelope->direction) {
739		++envelope->currentVolume;
740	} else {
741		--envelope->currentVolume;
742	}
743	if (envelope->currentVolume >= 15) {
744		envelope->currentVolume = 15;
745		envelope->dead = 1;
746	} else if (envelope->currentVolume <= 0) {
747		envelope->currentVolume = 0;
748		envelope->dead = 2;
749	} else {
750		envelope->nextStep = envelope->stepTime;
751	}
752}
753
754static bool _updateSweep(struct GBAudioChannel1* ch, bool initial) {
755	if (initial || ch->time != 8) {
756		int frequency = ch->realFrequency;
757		if (ch->direction) {
758			frequency -= frequency >> ch->shift;
759			if (!initial && frequency >= 0) {
760				ch->control.frequency = frequency;
761				ch->realFrequency = frequency;
762			}
763		} else {
764			frequency += frequency >> ch->shift;
765			if (frequency < 2048) {
766				if (!initial && ch->shift) {
767					ch->control.frequency = frequency;
768					ch->realFrequency = frequency;
769					if (!_updateSweep(ch, true)) {
770						return false;
771					}
772				}
773			} else {
774				return false;
775			}
776		}
777		ch->sweepOccurred = true;
778	}
779	ch->sweepStep = ch->time;
780	return true;
781}
782
783static int32_t _updateChannel1(struct GBAudioChannel1* ch) {
784	int timing = _updateSquareChannel(&ch->control, ch->envelope.duty);
785	ch->sample = ch->control.hi * 0x10 - 0x8;
786	ch->sample *= ch->envelope.currentVolume;
787	return timing;
788}
789
790static int32_t _updateChannel2(struct GBAudioChannel2* ch) {
791	int timing = _updateSquareChannel(&ch->control, ch->envelope.duty);
792	ch->sample = ch->control.hi * 0x10 - 0x8;
793	ch->sample *= ch->envelope.currentVolume;
794	return timing;
795}
796
797static int32_t _updateChannel3(struct GBAudioChannel3* ch, enum GBAudioStyle style) {
798	int i;
799	int volume;
800	switch (ch->volume) {
801	case 0:
802		volume = 0;
803		break;
804	case 1:
805		volume = 4;
806		break;
807	case 2:
808		volume = 2;
809		break;
810	case 3:
811		volume = 1;
812		break;
813	default:
814		volume = 3;
815		break;
816	}
817	switch (style) {
818		int start;
819		int end;
820	case GB_AUDIO_DMG:
821	default:
822		++ch->window;
823		ch->window &= 0x1F;
824		ch->sample = ch->wavedata8[ch->window >> 1];
825		if (!(ch->window & 1)) {
826			ch->sample >>= 4;
827		}
828		ch->sample &= 0xF;
829		break;
830	case GB_AUDIO_GBA:
831		if (ch->size) {
832			start = 7;
833			end = 0;
834		} else if (ch->bank) {
835			start = 7;
836			end = 4;
837		} else {
838			start = 3;
839			end = 0;
840		}
841		uint32_t bitsCarry = ch->wavedata32[end] & 0x000000F0;
842		uint32_t bits;
843		for (i = start; i >= end; --i) {
844			bits = ch->wavedata32[i] & 0x000000F0;
845			ch->wavedata32[i] = ((ch->wavedata32[i] & 0x0F0F0F0F) << 4) | ((ch->wavedata32[i] & 0xF0F0F000) >> 12);
846			ch->wavedata32[i] |= bitsCarry << 20;
847			bitsCarry = bits;
848		}
849		ch->sample = bitsCarry >> 4;
850		break;
851	}
852	ch->sample -= 8;
853	ch->sample *= volume * 4;
854	return 2 * (2048 - ch->rate);
855}
856
857static int32_t _updateChannel4(struct GBAudioChannel4* ch) {
858	int lsb = ch->lfsr & 1;
859	ch->sample = lsb * 0x10 - 0x8;
860	ch->sample *= ch->envelope.currentVolume;
861	ch->lfsr >>= 1;
862	ch->lfsr ^= (lsb * 0x60) << (ch->power ? 0 : 8);
863	int timing = ch->ratio ? 2 * ch->ratio : 1;
864	timing <<= ch->frequency;
865	timing *= 8;
866	return timing;
867}